### YamlMime:ManagedReference
items:
- uid: TinyLife.World.Wall
commentId: T:TinyLife.World.Wall
id: Wall
parent: TinyLife.World
children:
- TinyLife.World.Wall.#ctor(Microsoft.Xna.Framework.Point[])
- TinyLife.World.Wall.Draw(TinyLife.World.Map,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color})
- TinyLife.World.Wall.GetCenterBottomPos
- TinyLife.World.Wall.GetDepth(TinyLife.World.Map,System.Single)
- TinyLife.World.Wall.GetDisplayMode
- TinyLife.World.Wall.GetFreeActionSpotInfo(TinyLife.Objects.Person)
- TinyLife.World.Wall.GetIndexForCamera
- TinyLife.World.Wall.GetPositionForCamera
- TinyLife.World.Wall.GetPrice
- TinyLife.World.Wall.IsDown
- TinyLife.World.Wall.IsStatic
- TinyLife.World.Wall.IsVerticalForCamera
- TinyLife.World.Wall.Opening
- TinyLife.World.Wall.Positions
- TinyLife.World.Wall.Price
- TinyLife.World.Wall.SetOpening(TinyLife.World.Map,TinyLife.World.Opening)
- TinyLife.World.Wall.Validate(TinyLife.World.Map)
- TinyLife.World.Wall.Vertical
- TinyLife.World.Wall.Wallpapers
langs:
- csharp
- vb
name: Wall
nameWithType: Wall
fullName: TinyLife.World.Wall
type: Class
source:
remote:
path: TinyLife/World/Wall.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Wall
path: ../TinyLife/World/Wall.cs
startLine: 17
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA wall is an element of a that stops traversal and that has a and optionally an attached to it.\n"
example: []
syntax:
content: >-
[DataContract]
public class Wall : JsonTypeSafeGenericDataHolder, IGenericDataHolder, IPricedObject
content.vb: >-
Public Class Wall
Inherits JsonTypeSafeGenericDataHolder
Implements IGenericDataHolder, IPricedObject
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
implements:
- MLEM.Misc.IGenericDataHolder
- TinyLife.World.IPricedObject
inheritedMembers:
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.World.Wall.TinyLife.Utilities.Extensions.JsonCopy``1
attributes:
- type: System.Runtime.Serialization.DataContractAttribute
ctor: System.Runtime.Serialization.DataContractAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.World.Wall.Price
commentId: F:TinyLife.World.Wall.Price
id: Price
parent: TinyLife.World.Wall
langs:
- csharp
- vb
name: Price
nameWithType: Wall.Price
fullName: TinyLife.World.Wall.Price
type: Field
source:
remote:
path: TinyLife/World/Wall.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Price
path: ../TinyLife/World/Wall.cs
startLine: 23
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe price of building a single wall element\n"
example: []
syntax:
content: public const int Price = 125
return:
type: System.Int32
content.vb: Public Const Price As Integer = 125
modifiers.csharp:
- public
- const
modifiers.vb:
- Public
- Const
- uid: TinyLife.World.Wall.Positions
commentId: F:TinyLife.World.Wall.Positions
id: Positions
parent: TinyLife.World.Wall
langs:
- csharp
- vb
name: Positions
nameWithType: Wall.Positions
fullName: TinyLife.World.Wall.Positions
type: Field
source:
remote:
path: TinyLife/World/Wall.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Positions
path: ../TinyLife/World/Wall.cs
startLine: 30
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe two positions that this wall is placed in.\nThe two positions refer to the tile coordinate of the tile on the front face of the wall, and the tile coordinate of the tile on the back face of the wall.\n"
example: []
syntax:
content: >-
[DataMember]
public readonly Point[] Positions
return:
type: Microsoft.Xna.Framework.Point[]
content.vb: >-
Public ReadOnly Positions As Point()
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Wall.Wallpapers
commentId: F:TinyLife.World.Wall.Wallpapers
id: Wallpapers
parent: TinyLife.World.Wall
langs:
- csharp
- vb
name: Wallpapers
nameWithType: Wall.Wallpapers
fullName: TinyLife.World.Wall.Wallpapers
type: Field
source:
remote:
path: TinyLife/World/Wall.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Wallpapers
path: ../TinyLife/World/Wall.cs
startLine: 35
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe two wallpapers attached to this , on either one of its sides\n"
example: []
syntax:
content: >-
[DataMember]
public readonly Wallpaper[] Wallpapers
return:
type: TinyLife.World.Wallpaper[]
content.vb: >-
Public ReadOnly Wallpapers As Wallpaper()
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Wall.Vertical
commentId: P:TinyLife.World.Wall.Vertical
id: Vertical
parent: TinyLife.World.Wall
langs:
- csharp
- vb
name: Vertical
nameWithType: Wall.Vertical
fullName: TinyLife.World.Wall.Vertical
type: Property
source:
remote:
path: TinyLife/World/Wall.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Vertical
path: ../TinyLife/World/Wall.cs
startLine: 39
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nStores whether this wall is vertical. A vertical wall is one where the have the same y, but different x coordinates.\n"
example: []
syntax:
content: public bool Vertical { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property Vertical As Boolean
overload: TinyLife.World.Wall.Vertical*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Wall.Opening
commentId: P:TinyLife.World.Wall.Opening
id: Opening
parent: TinyLife.World.Wall
langs:
- csharp
- vb
name: Opening
nameWithType: Wall.Opening
fullName: TinyLife.World.Wall.Opening
type: Property
source:
remote:
path: TinyLife/World/Wall.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Opening
path: ../TinyLife/World/Wall.cs
startLine: 44
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe attached to this wall, or null if there is none.\nUse to set this value.\n"
example: []
syntax:
content: >-
[DataMember]
public Opening Opening { get; }
parameters: []
return:
type: TinyLife.World.Opening
content.vb: >-
Public ReadOnly Property Opening As Opening
overload: TinyLife.World.Wall.Opening*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Wall.IsStatic
commentId: F:TinyLife.World.Wall.IsStatic
id: IsStatic
parent: TinyLife.World.Wall
langs:
- csharp
- vb
name: IsStatic
nameWithType: Wall.IsStatic
fullName: TinyLife.World.Wall.IsStatic
type: Field
source:
remote:
path: TinyLife/World/Wall.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsStatic
path: ../TinyLife/World/Wall.cs
startLine: 50
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA field that is true for objects that are part of the exported base map that the current map is created from\n"
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public bool IsStatic
return:
type: System.Boolean
content.vb: >-
Public IsStatic As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Wall.#ctor(Microsoft.Xna.Framework.Point[])
commentId: M:TinyLife.World.Wall.#ctor(Microsoft.Xna.Framework.Point[])
id: '#ctor(Microsoft.Xna.Framework.Point[])'
parent: TinyLife.World.Wall
langs:
- csharp
- vb
name: Wall(Point[])
nameWithType: Wall.Wall(Point[])
fullName: TinyLife.World.Wall.Wall(Microsoft.Xna.Framework.Point[])
type: Constructor
source:
remote:
path: TinyLife/World/Wall.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/World/Wall.cs
startLine: 58
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nCreates a new wall at the given position, with the implicitly given verticality\n"
example: []
syntax:
content: public Wall(params Point[] positions)
parameters:
- id: positions
type: Microsoft.Xna.Framework.Point[]
description: The positions that the wall should be placed between
content.vb: Public Sub New(ParamArray positions As Point())
overload: TinyLife.World.Wall.#ctor*
nameWithType.vb: Wall.Wall(Point())
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.World.Wall.Wall(Microsoft.Xna.Framework.Point())
name.vb: Wall(Point())
- uid: TinyLife.World.Wall.Draw(TinyLife.World.Map,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color})
commentId: M:TinyLife.World.Wall.Draw(TinyLife.World.Map,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color})
id: Draw(TinyLife.World.Map,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color})
parent: TinyLife.World.Wall
langs:
- csharp
- vb
name: Draw(Map, GameTime, SpriteBatch, Vector2, Nullable)
nameWithType: Wall.Draw(Map, GameTime, SpriteBatch, Vector2, Nullable)
fullName: TinyLife.World.Wall.Draw(TinyLife.World.Map, Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, System.Nullable)
type: Method
source:
remote:
path: TinyLife/World/Wall.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: ../TinyLife/World/Wall.cs
startLine: 75
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nDraws this wall in the world, along with its and \n"
example: []
syntax:
content: public void Draw(Map map, GameTime time, SpriteBatch batch, Vector2 drawPos, Color? overrideColor)
parameters:
- id: map
type: TinyLife.World.Map
description: The map to draw this wall on
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game time
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to draw with
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position to draw the wall at, in draw space
- id: overrideColor
type: System.Nullable{Microsoft.Xna.Framework.Color}
description: A color that this object should be rendered with, instead of its default color
content.vb: Public Sub Draw(map As Map, time As GameTime, batch As SpriteBatch, drawPos As Vector2, overrideColor As Color?)
overload: TinyLife.World.Wall.Draw*
nameWithType.vb: Wall.Draw(Map, GameTime, SpriteBatch, Vector2, Nullable(Of Color))
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.World.Wall.Draw(TinyLife.World.Map, Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, System.Nullable(Of Microsoft.Xna.Framework.Color))
name.vb: Draw(Map, GameTime, SpriteBatch, Vector2, Nullable(Of Color))
- uid: TinyLife.World.Wall.IsDown
commentId: M:TinyLife.World.Wall.IsDown
id: IsDown
parent: TinyLife.World.Wall
langs:
- csharp
- vb
name: IsDown()
nameWithType: Wall.IsDown()
fullName: TinyLife.World.Wall.IsDown()
type: Method
source:
remote:
path: TinyLife/World/Wall.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsDown
path: ../TinyLife/World/Wall.cs
startLine: 93
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns whether this wall should be rendered with a lower height than its actual height.\nIf this value returns true, only draws the first 5 or so pixels of the wall to allow for a simple view of what is behind the wall.\nThis value is based on the lot visibility, the and more.\n"
example: []
syntax:
content: public bool IsDown()
return:
type: System.Boolean
description: Whether the wall should be rendered down
content.vb: Public Function IsDown As Boolean
overload: TinyLife.World.Wall.IsDown*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Wall.SetOpening(TinyLife.World.Map,TinyLife.World.Opening)
commentId: M:TinyLife.World.Wall.SetOpening(TinyLife.World.Map,TinyLife.World.Opening)
id: SetOpening(TinyLife.World.Map,TinyLife.World.Opening)
parent: TinyLife.World.Wall
langs:
- csharp
- vb
name: SetOpening(Map, Opening)
nameWithType: Wall.SetOpening(Map, Opening)
fullName: TinyLife.World.Wall.SetOpening(TinyLife.World.Map, TinyLife.World.Opening)
type: Method
source:
remote:
path: TinyLife/World/Wall.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetOpening
path: ../TinyLife/World/Wall.cs
startLine: 108
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nChanges the in this wall to the specified one\n"
example: []
syntax:
content: public void SetOpening(Map map, Opening opening)
parameters:
- id: map
type: TinyLife.World.Map
description: The map that this wall is on
- id: opening
type: TinyLife.World.Opening
description: The opening to set, or null to remove the current one
content.vb: Public Sub SetOpening(map As Map, opening As Opening)
overload: TinyLife.World.Wall.SetOpening*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Wall.GetDisplayMode
commentId: M:TinyLife.World.Wall.GetDisplayMode
id: GetDisplayMode
parent: TinyLife.World.Wall
langs:
- csharp
- vb
name: GetDisplayMode()
nameWithType: Wall.GetDisplayMode()
fullName: TinyLife.World.Wall.GetDisplayMode()
type: Method
source:
remote:
path: TinyLife/World/Wall.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetDisplayMode
path: ../TinyLife/World/Wall.cs
startLine: 120
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns the that this wall should be rendered with.\nIf the is nonnull, its is returned.\n"
example: []
syntax:
content: public WallMode GetDisplayMode()
return:
type: TinyLife.World.WallMode
description: The wall mode
content.vb: Public Function GetDisplayMode As WallMode
overload: TinyLife.World.Wall.GetDisplayMode*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Wall.GetDepth(TinyLife.World.Map,System.Single)
commentId: M:TinyLife.World.Wall.GetDepth(TinyLife.World.Map,System.Single)
id: GetDepth(TinyLife.World.Map,System.Single)
parent: TinyLife.World.Wall
langs:
- csharp
- vb
name: GetDepth(Map, Single)
nameWithType: Wall.GetDepth(Map, Single)
fullName: TinyLife.World.Wall.GetDepth(TinyLife.World.Map, System.Single)
type: Method
source:
remote:
path: TinyLife/World/Wall.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetDepth
path: ../TinyLife/World/Wall.cs
startLine: 131
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns the depth that should be used for a wall placed at this wall's positions.\nThis method is used for rendering and .\n"
example: []
syntax:
content: public float GetDepth(Map map, float offset = 0F)
parameters:
- id: map
type: TinyLife.World.Map
description: The map that this wall is on
- id: offset
type: System.Single
description: An offset that will be added to the depth calculation
return:
type: System.Single
description: ''
content.vb: Public Function GetDepth(map As Map, offset As Single = 0F) As Single
overload: TinyLife.World.Wall.GetDepth*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Wall.GetIndexForCamera
commentId: M:TinyLife.World.Wall.GetIndexForCamera
id: GetIndexForCamera
parent: TinyLife.World.Wall
langs:
- csharp
- vb
name: GetIndexForCamera()
nameWithType: Wall.GetIndexForCamera()
fullName: TinyLife.World.Wall.GetIndexForCamera()
type: Method
source:
remote:
path: TinyLife/World/Wall.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetIndexForCamera
path: ../TinyLife/World/Wall.cs
startLine: 142
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns the side of the wall that should be rendered.\nFor walls, the position with the highest X value is returned.\nFor non- walls, the position with the highest Y value is returned.\n"
example: []
syntax:
content: public int GetIndexForCamera()
return:
type: System.Int32
description: The side of the wall that should be rendered
content.vb: Public Function GetIndexForCamera As Integer
overload: TinyLife.World.Wall.GetIndexForCamera*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Wall.GetPositionForCamera
commentId: M:TinyLife.World.Wall.GetPositionForCamera
id: GetPositionForCamera
parent: TinyLife.World.Wall
langs:
- csharp
- vb
name: GetPositionForCamera()
nameWithType: Wall.GetPositionForCamera()
fullName: TinyLife.World.Wall.GetPositionForCamera()
type: Method
source:
remote:
path: TinyLife/World/Wall.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetPositionForCamera
path: ../TinyLife/World/Wall.cs
startLine: 157
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns the position from the array that suggests.\nThis is the side of the wall that currently faces the game camera.\n"
example: []
syntax:
content: public Point GetPositionForCamera()
return:
type: Microsoft.Xna.Framework.Point
description: The wall position that is facing the camera
content.vb: Public Function GetPositionForCamera As Point
overload: TinyLife.World.Wall.GetPositionForCamera*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Wall.GetCenterBottomPos
commentId: M:TinyLife.World.Wall.GetCenterBottomPos
id: GetCenterBottomPos
parent: TinyLife.World.Wall
langs:
- csharp
- vb
name: GetCenterBottomPos()
nameWithType: Wall.GetCenterBottomPos()
fullName: TinyLife.World.Wall.GetCenterBottomPos()
type: Method
source:
remote:
path: TinyLife/World/Wall.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetCenterBottomPos
path: ../TinyLife/World/Wall.cs
startLine: 165
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns the bottom-center position of this wall in world space, based on the position.\n"
example: []
syntax:
content: public Vector2 GetCenterBottomPos()
return:
type: Microsoft.Xna.Framework.Vector2
description: The bottom-center position of this wall in world space.
content.vb: Public Function GetCenterBottomPos As Vector2
overload: TinyLife.World.Wall.GetCenterBottomPos*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Wall.IsVerticalForCamera
commentId: M:TinyLife.World.Wall.IsVerticalForCamera
id: IsVerticalForCamera
parent: TinyLife.World.Wall
langs:
- csharp
- vb
name: IsVerticalForCamera()
nameWithType: Wall.IsVerticalForCamera()
fullName: TinyLife.World.Wall.IsVerticalForCamera()
type: Method
source:
remote:
path: TinyLife/World/Wall.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsVerticalForCamera
path: ../TinyLife/World/Wall.cs
startLine: 182
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns whether the wall is considered based on the game's current .\nIf the camera rotation is offset by 90 or -90 degrees from the default, wall verticalities are visually inversed.\n"
example: []
syntax:
content: public bool IsVerticalForCamera()
return:
type: System.Boolean
description: ''
content.vb: Public Function IsVerticalForCamera As Boolean
overload: TinyLife.World.Wall.IsVerticalForCamera*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Wall.GetPrice
commentId: M:TinyLife.World.Wall.GetPrice
id: GetPrice
parent: TinyLife.World.Wall
langs:
- csharp
- vb
name: GetPrice()
nameWithType: Wall.GetPrice()
fullName: TinyLife.World.Wall.GetPrice()
type: Method
source:
remote:
path: TinyLife/World/Wall.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetPrice
path: ../TinyLife/World/Wall.cs
startLine: 190
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns the price that this object can be bought or sold for.\nNote that, like in the case of the , the returned price isn't necessarily the full price that the object can be sold for. Instead, the price returned here should be the price that this object has when bought or sold from the or similar.\n"
example: []
syntax:
content: public float GetPrice()
return:
type: System.Single
description: The object's price
content.vb: Public Function GetPrice As Single
overload: TinyLife.World.Wall.GetPrice*
implements:
- TinyLife.World.IPricedObject.GetPrice
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Wall.Validate(TinyLife.World.Map)
commentId: M:TinyLife.World.Wall.Validate(TinyLife.World.Map)
id: Validate(TinyLife.World.Map)
parent: TinyLife.World.Wall
langs:
- csharp
- vb
name: Validate(Map)
nameWithType: Wall.Validate(Map)
fullName: TinyLife.World.Wall.Validate(TinyLife.World.Map)
type: Method
source:
remote:
path: TinyLife/World/Wall.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Validate
path: ../TinyLife/World/Wall.cs
startLine: 206
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThis method is called when this object is loaded from disk.\n"
example: []
syntax:
content: public bool Validate(Map map)
parameters:
- id: map
type: TinyLife.World.Map
return:
type: System.Boolean
description: false if the object is not valid, true otherwise
content.vb: Public Function Validate(map As Map) As Boolean
overload: TinyLife.World.Wall.Validate*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Wall.GetFreeActionSpotInfo(TinyLife.Objects.Person)
commentId: M:TinyLife.World.Wall.GetFreeActionSpotInfo(TinyLife.Objects.Person)
id: GetFreeActionSpotInfo(TinyLife.Objects.Person)
parent: TinyLife.World.Wall
langs:
- csharp
- vb
name: GetFreeActionSpotInfo(Person)
nameWithType: Wall.GetFreeActionSpotInfo(Person)
fullName: TinyLife.World.Wall.GetFreeActionSpotInfo(TinyLife.Objects.Person)
type: Method
source:
remote:
path: TinyLife/World/Wall.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetFreeActionSpotInfo
path: ../TinyLife/World/Wall.cs
startLine: 221
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns an that contains this wall and the first free position on either of its sides\nIf an is already present in a situation, should be used instead of this method.\n"
example: []
syntax:
content: public ActionInfo GetFreeActionSpotInfo(Person person)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to return the action spot info for
return:
type: TinyLife.Actions.ActionInfo
description: A free action spot info, or null if there is no free spot
content.vb: Public Function GetFreeActionSpotInfo(person As Person) As ActionInfo
overload: TinyLife.World.Wall.GetFreeActionSpotInfo*
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modifiers.vb:
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