### YamlMime:ManagedReference items: - uid: TinyLife.GameImpl.GameMode commentId: T:TinyLife.GameImpl.GameMode id: GameImpl.GameMode parent: TinyLife children: - TinyLife.GameImpl.GameMode.BuildOnly - TinyLife.GameImpl.GameMode.InGameHousehold - TinyLife.GameImpl.GameMode.MainMenu - TinyLife.GameImpl.GameMode.SelectHousehold - TinyLife.GameImpl.GameMode.Splash langs: - csharp - vb name: GameImpl.GameMode nameWithType: GameImpl.GameMode fullName: TinyLife.GameImpl.GameMode type: Enum source: remote: path: TinyLife/GameImpl.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GameMode path: ../TinyLife/GameImpl.cs startLine: 761 assemblies: - Tiny Life namespace: TinyLife summary: "\nAn enumeration that contains values representing the different game modes the game can be in\n" example: [] syntax: content: public enum GameMode content.vb: Public Enum GameMode extensionMethods: - TinyLife.GameImpl.GameMode.TinyLife.Utilities.Extensions.JsonCopy``1 modifiers.csharp: - public - enum modifiers.vb: - Public - Enum - uid: TinyLife.GameImpl.GameMode.Splash commentId: F:TinyLife.GameImpl.GameMode.Splash id: Splash parent: TinyLife.GameImpl.GameMode langs: - csharp - vb name: Splash nameWithType: GameImpl.GameMode.Splash fullName: TinyLife.GameImpl.GameMode.Splash type: Field source: remote: path: TinyLife/GameImpl.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Splash path: ../TinyLife/GameImpl.cs startLine: 764 assemblies: - Tiny Life namespace: TinyLife summary: 'A game mode that represents the splash screen at startup ' example: [] syntax: content: Splash = 0 return: type: TinyLife.GameImpl.GameMode modifiers.csharp: - public - const modifiers.vb: - Public - Const - uid: TinyLife.GameImpl.GameMode.MainMenu commentId: F:TinyLife.GameImpl.GameMode.MainMenu id: MainMenu parent: TinyLife.GameImpl.GameMode langs: - csharp - vb name: MainMenu nameWithType: GameImpl.GameMode.MainMenu fullName: TinyLife.GameImpl.GameMode.MainMenu type: Field source: remote: path: TinyLife/GameImpl.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: MainMenu path: ../TinyLife/GameImpl.cs startLine: 766 assemblies: - Tiny Life namespace: TinyLife summary: 'A game mode that represents the main menu ' example: [] syntax: content: MainMenu = 1 return: type: TinyLife.GameImpl.GameMode modifiers.csharp: - public - const modifiers.vb: - Public - Const - uid: TinyLife.GameImpl.GameMode.SelectHousehold commentId: F:TinyLife.GameImpl.GameMode.SelectHousehold id: SelectHousehold parent: TinyLife.GameImpl.GameMode langs: - csharp - vb name: SelectHousehold nameWithType: GameImpl.GameMode.SelectHousehold fullName: TinyLife.GameImpl.GameMode.SelectHousehold type: Field source: remote: path: TinyLife/GameImpl.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SelectHousehold path: ../TinyLife/GameImpl.cs startLine: 768 assemblies: - Tiny Life namespace: TinyLife summary: 'A game mode that represents the map selection menu ' example: [] syntax: content: SelectHousehold = 2 return: type: TinyLife.GameImpl.GameMode modifiers.csharp: - public - const modifiers.vb: - Public - Const - uid: TinyLife.GameImpl.GameMode.InGameHousehold commentId: F:TinyLife.GameImpl.GameMode.InGameHousehold id: InGameHousehold parent: TinyLife.GameImpl.GameMode langs: - csharp - vb name: InGameHousehold nameWithType: GameImpl.GameMode.InGameHousehold fullName: TinyLife.GameImpl.GameMode.InGameHousehold type: Field source: remote: path: TinyLife/GameImpl.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: InGameHousehold path: ../TinyLife/GameImpl.cs startLine: 770 assemblies: - Tiny Life namespace: TinyLife summary: 'A game mode that represents the play mode, either in-game or in build mode ' example: [] syntax: content: InGameHousehold = 3 return: type: TinyLife.GameImpl.GameMode modifiers.csharp: - public - const modifiers.vb: - Public - Const - uid: TinyLife.GameImpl.GameMode.BuildOnly commentId: F:TinyLife.GameImpl.GameMode.BuildOnly id: BuildOnly parent: TinyLife.GameImpl.GameMode langs: - csharp - vb name: BuildOnly nameWithType: GameImpl.GameMode.BuildOnly fullName: TinyLife.GameImpl.GameMode.BuildOnly type: Field source: remote: path: TinyLife/GameImpl.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: BuildOnly path: ../TinyLife/GameImpl.cs startLine: 772 assemblies: - Tiny Life namespace: TinyLife summary: 'A game mode that represents the play mode forced to build mode (with no current household) ' example: [] syntax: content: BuildOnly = 4 return: type: TinyLife.GameImpl.GameMode modifiers.csharp: - public - const modifiers.vb: - Public - Const references: - uid: TinyLife commentId: N:TinyLife name: TinyLife nameWithType: TinyLife fullName: TinyLife - uid: TinyLife.GameImpl.GameMode.TinyLife.Utilities.Extensions.JsonCopy``1 commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0) parent: TinyLife.Utilities.Extensions definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0) name: JsonCopy() nameWithType: Extensions.JsonCopy() fullName: TinyLife.Utilities.Extensions.JsonCopy() nameWithType.vb: Extensions.JsonCopy(Of GameImpl.GameMode)() fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.GameImpl.GameMode)() name.vb: JsonCopy(Of GameImpl.GameMode)() spec.csharp: - uid: TinyLife.Utilities.Extensions.JsonCopy``1 name: JsonCopy nameWithType: Extensions.JsonCopy fullName: TinyLife.Utilities.Extensions.JsonCopy - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Utilities.Extensions.JsonCopy``1 name: JsonCopy(Of GameImpl.GameMode) nameWithType: Extensions.JsonCopy(Of GameImpl.GameMode) fullName: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.GameImpl.GameMode) - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0) commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0) name: JsonCopy(T) nameWithType: Extensions.JsonCopy(T) fullName: TinyLife.Utilities.Extensions.JsonCopy(T) nameWithType.vb: Extensions.JsonCopy(Of T)(T) fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of T)(T) name.vb: JsonCopy(Of T)(T) spec.csharp: - uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0) name: JsonCopy nameWithType: Extensions.JsonCopy fullName: TinyLife.Utilities.Extensions.JsonCopy - name: ( nameWithType: ( fullName: ( - name: T nameWithType: T fullName: T - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0) name: JsonCopy(Of T) nameWithType: Extensions.JsonCopy(Of T) fullName: TinyLife.Utilities.Extensions.JsonCopy(Of T) - name: ( nameWithType: ( fullName: ( - name: T nameWithType: T fullName: T - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Utilities.Extensions commentId: T:TinyLife.Utilities.Extensions parent: TinyLife.Utilities name: Extensions nameWithType: Extensions fullName: TinyLife.Utilities.Extensions - uid: TinyLife.Utilities commentId: N:TinyLife.Utilities name: TinyLife.Utilities nameWithType: TinyLife.Utilities fullName: TinyLife.Utilities - uid: TinyLife.GameImpl.GameMode commentId: T:TinyLife.GameImpl.GameMode parent: TinyLife name: GameImpl.GameMode nameWithType: GameImpl.GameMode fullName: TinyLife.GameImpl.GameMode