### YamlMime:ManagedReference items: - uid: TinyLife.Objects.Person commentId: T:TinyLife.Objects.Person id: Person parent: TinyLife.Objects children: - TinyLife.Objects.Person.#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2) - TinyLife.Objects.Person.ActionQueue - TinyLife.Objects.Person.AddEmotion(TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan,TinyLife.Emotions.IEmotionSource,System.Boolean) - TinyLife.Objects.Person.Age - TinyLife.Objects.Person.AllActions - TinyLife.Objects.Person.AnimateHeldObject - TinyLife.Objects.Person.AnimationSpeed - TinyLife.Objects.Person.CancelAction(TinyLife.Actions.Action,TinyLife.Actions.Action,System.Boolean) - TinyLife.Objects.Person.ChangeFriendship(TinyLife.Objects.Person,System.Single) - TinyLife.Objects.Person.ChangeRomance(TinyLife.Objects.Person,System.Single) - TinyLife.Objects.Person.CurrentActions - TinyLife.Objects.Person.CurrentEmote - TinyLife.Objects.Person.CurrentOutfit - TinyLife.Objects.Person.CurrentOutfitIndex - TinyLife.Objects.Person.CurrentPose - TinyLife.Objects.Person.CurrentRoom - TinyLife.Objects.Person.CurrentRoomDecorativeRating - TinyLife.Objects.Person.CurrentSpeakStyle - TinyLife.Objects.Person.DepleteNeed(TinyLife.NeedType,System.Single,System.Single) - TinyLife.Objects.Person.Description - TinyLife.Objects.Person.Die(TinyLife.Objects.Person.DeathReason,System.Boolean) - TinyLife.Objects.Person.DisplayEmote(TinyLife.Actions.EmoteCategory,System.Single,System.Single) - TinyLife.Objects.Person.DisplayEmoteAndSpeak(TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Single,System.Single) - TinyLife.Objects.Person.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color}) - TinyLife.Objects.Person.DrawSize - TinyLife.Objects.Person.DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Misc.Direction2) - TinyLife.Objects.Person.EarnMoney(System.Single,System.Object) - TinyLife.Objects.Person.Emotion - TinyLife.Objects.Person.EmotionModifiers - TinyLife.Objects.Person.EnqueueAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Nullable{TinyLife.Actions.ActionVariety},System.Boolean,System.Boolean) - TinyLife.Objects.Person.Finalize - TinyLife.Objects.Person.FindPathAsync(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,MLEM.Pathfinding.AStar{Microsoft.Xna.Framework.Point}.GetCost,System.Nullable{System.Boolean}) - TinyLife.Objects.Person.FirstName - TinyLife.Objects.Person.FocusCameraOnEvent - TinyLife.Objects.Person.FullName - TinyLife.Objects.Person.GainSkill(TinyLife.Skills.SkillType,System.Single,TinyLife.Actions.ActionInfo,System.Single) - TinyLife.Objects.Person.GetCategories(TinyLife.Objects.Person) - TinyLife.Objects.Person.GetCurrentGoals - TinyLife.Objects.Person.GetEfficiencyModifier(System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single) - TinyLife.Objects.Person.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) - TinyLife.Objects.Person.GetFreeTalkingSpots(TinyLife.Objects.Person) - TinyLife.Objects.Person.GetHeldActionInfo - TinyLife.Objects.Person.GetHeldObject``1 - TinyLife.Objects.Person.GetHomeLocation - TinyLife.Objects.Person.GetHoverInfo - TinyLife.Objects.Person.GetNeed(TinyLife.NeedType) - TinyLife.Objects.Person.GetNeedPercentage(TinyLife.NeedType) - TinyLife.Objects.Person.GetPassiveActionPriority(TinyLife.Actions.ActionType) - TinyLife.Objects.Person.GetPersonalitySkillBoost(TinyLife.Skills.SkillType) - TinyLife.Objects.Person.GetProject(System.String,System.String) - TinyLife.Objects.Person.GetProjects(System.String) - TinyLife.Objects.Person.GetRandomOutfit(TinyLife.Objects.ClothesIntention) - TinyLife.Objects.Person.GetRandomSpeakSound(TinyLife.Objects.VoiceStyle,TinyLife.Objects.SpeakStyle,System.Collections.Generic.List{Microsoft.Xna.Framework.Audio.SoundEffect},System.Nullable{System.TimeSpan}) - TinyLife.Objects.Person.GetRelationship(TinyLife.Objects.Person,System.Boolean) - TinyLife.Objects.Person.GetSkillLevel(TinyLife.Skills.SkillType) - TinyLife.Objects.Person.GetSkillPercentage(TinyLife.Skills.SkillType) - TinyLife.Objects.Person.GetWalkSpeed - TinyLife.Objects.Person.HasEmotionModifier(TinyLife.Emotions.EmotionModifier) - TinyLife.Objects.Person.HasHouseholdMember(System.Guid) - TinyLife.Objects.Person.HasHouseholdMember(TinyLife.Objects.Person) - TinyLife.Objects.Person.HasPersonality(TinyLife.PersonalityType) - TinyLife.Objects.Person.HasSkillLevel(TinyLife.Skills.SkillType,System.Int32) - TinyLife.Objects.Person.HeldObjectRotation - TinyLife.Objects.Person.HomeLot - TinyLife.Objects.Person.Household - TinyLife.Objects.Person.Intersects(MLEM.Misc.RectangleF) - TinyLife.Objects.Person.IsAromantic - TinyLife.Objects.Person.IsAsexual - TinyLife.Objects.Person.IsCloseForTalking(Microsoft.Xna.Framework.Vector2) - TinyLife.Objects.Person.IsCurrentHousehold - TinyLife.Objects.Person.IsDead - TinyLife.Objects.Person.IsIdMatch(System.Guid) - TinyLife.Objects.Person.IsIdMatch(TinyLife.Objects.Person) - TinyLife.Objects.Person.IsMoving - TinyLife.Objects.Person.IsRegularVisitor - TinyLife.Objects.Person.Job - TinyLife.Objects.Person.LastBedSleptIn - TinyLife.Objects.Person.LastName - TinyLife.Objects.Person.LastVisitedLot - TinyLife.Objects.Person.LifeGoal - TinyLife.Objects.Person.LotEmployment - TinyLife.Objects.Person.LotVisitCooldown - TinyLife.Objects.Person.LowerEmotion(TinyLife.Emotions.EmotionType,System.Single,System.Single) - TinyLife.Objects.Person.LowerEmotionModifier(TinyLife.Emotions.EmotionModifier,System.Single,System.Single) - TinyLife.Objects.Person.MaxRecentActionsAmount - TinyLife.Objects.Person.Money - TinyLife.Objects.Person.Needs - TinyLife.Objects.Person.OccupiedFurniture - TinyLife.Objects.Person.OccupyActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,System.Boolean,System.Nullable{MLEM.Misc.Direction2}) - TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2}) - TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2}) - TinyLife.Objects.Person.OnActionInitialized - TinyLife.Objects.Person.OnActionsChanged - TinyLife.Objects.Person.OnActionsCompleted - TinyLife.Objects.Person.OnActionUpdated - TinyLife.Objects.Person.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2) - TinyLife.Objects.Person.OnEmotionChanged - TinyLife.Objects.Person.OnEmotionModifiersChanged - TinyLife.Objects.Person.OnGetCurrentGoals - TinyLife.Objects.Person.OnGetEfficiencyModifier - TinyLife.Objects.Person.OnGetPassiveActionPriority - TinyLife.Objects.Person.OnGetWalkSpeed - TinyLife.Objects.Person.OnJobChanged - TinyLife.Objects.Person.OnLifeGoalChanged - TinyLife.Objects.Person.OnNewSkillLearned - TinyLife.Objects.Person.OnOutfitChanged - TinyLife.Objects.Person.Outfits - TinyLife.Objects.Person.PersonalityTypes - TinyLife.Objects.Person.Portrait - TinyLife.Objects.Person.PrepareForPermanentRemoval - TinyLife.Objects.Person.Projects - TinyLife.Objects.Person.RecentActions - TinyLife.Objects.Person.Relationships - TinyLife.Objects.Person.RemoveEmotion(TinyLife.Emotions.EmotionModifier) - TinyLife.Objects.Person.ResetToStatic(System.Boolean) - TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType,System.Single,System.Single) - TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Skills.SkillType,System.Single) - TinyLife.Objects.Person.Rotation - TinyLife.Objects.Person.SetCurrentOutfit(System.Int32) - TinyLife.Objects.Person.SetCurrentOutfit(TinyLife.Objects.ClothesIntention) - TinyLife.Objects.Person.SetHeldObject(TinyLife.Objects.Furniture) - TinyLife.Objects.Person.SetHeldObject``1(TinyLife.Objects.FurnitureType,System.Int32[],System.Nullable{System.Guid}) - TinyLife.Objects.Person.SetJob(TinyLife.Goals.JobType,System.Int32) - TinyLife.Objects.Person.SetNewId(TinyLife.World.Map,System.Collections.Generic.IEnumerable{TinyLife.Objects.Person},System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture}) - TinyLife.Objects.Person.Skills - TinyLife.Objects.Person.Speak(TinyLife.Objects.SpeakStyle,System.Single,System.Single) - TinyLife.Objects.Person.StartProject(TinyLife.Goals.Project) - TinyLife.Objects.Person.StopEmoting - TinyLife.Objects.Person.StopSpeaking - TinyLife.Objects.Person.Tint - TinyLife.Objects.Person.ToCreatedByString - TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) - TinyLife.Objects.Person.Validate - TinyLife.Objects.Person.VisitLot(TinyLife.World.Lot) - TinyLife.Objects.Person.VisuallyOccupiedSpot - TinyLife.Objects.Person.VisualPosition - TinyLife.Objects.Person.VoicePitch - TinyLife.Objects.Person.VoiceStyle - TinyLife.Objects.Person.WornLayers langs: - csharp - vb name: Person nameWithType: Person fullName: TinyLife.Objects.Person type: Class source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Person path: ../TinyLife/Objects/Person.cs startLine: 45 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nA person is a placed on a that represents a person.\nIt stores its actions, clothes, data and movement.\n" example: [] syntax: content: 'public class Person : MapObject, IGenericDataHolder, IUpdatingObject' content.vb: >- Public Class Person Inherits MapObject Implements IGenericDataHolder, IUpdatingObject inheritance: - System.Object - MLEM.Data.Json.JsonTypeSafeGenericDataHolder - TinyLife.Objects.MapObject implements: - MLEM.Misc.IGenericDataHolder - TinyLife.Objects.IUpdatingObject inheritedMembers: - TinyLife.Objects.MapObject.PersonRotationOrder - TinyLife.Objects.MapObject.OnCreated - TinyLife.Objects.MapObject.OnValidated - TinyLife.Objects.MapObject.OnEventsAttachable - TinyLife.Objects.MapObject.OnDraw - TinyLife.Objects.MapObject.OnUpdate - TinyLife.Objects.MapObject.Id - TinyLife.Objects.MapObject.Map - TinyLife.Objects.MapObject.Position - TinyLife.Objects.MapObject.CurrentLot - TinyLife.Objects.MapObject.IsInWorld - TinyLife.Objects.MapObject.OnAdded - TinyLife.Objects.MapObject.OnRemoved - TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) - TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean) - TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean) - TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean) - TinyLife.Objects.MapObject.GetVisibility - TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map) - TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) - TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single) - TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Boolean,TinyLife.Objects.Furniture,TinyLife.Objects.AbstractSpot,MLEM.Misc.Direction2,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean) - TinyLife.Objects.MapObject.GetModCategory(System.String) - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object) - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String) - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.Objects.Person.TinyLife.Utilities.Extensions.JsonCopy``1 modifiers.csharp: - public - class modifiers.vb: - Public - Class - uid: TinyLife.Objects.Person.MaxRecentActionsAmount commentId: F:TinyLife.Objects.Person.MaxRecentActionsAmount id: MaxRecentActionsAmount parent: TinyLife.Objects.Person langs: - csharp - vb name: MaxRecentActionsAmount nameWithType: Person.MaxRecentActionsAmount fullName: TinyLife.Objects.Person.MaxRecentActionsAmount type: Field source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: MaxRecentActionsAmount path: ../TinyLife/Objects/Person.cs startLine: 50 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe maximum amount of recent actions that is stored in \n" example: [] syntax: content: public const int MaxRecentActionsAmount = 200 return: type: System.Int32 content.vb: Public Const MaxRecentActionsAmount As Integer = 200 modifiers.csharp: - public - const modifiers.vb: - Public - Const - uid: TinyLife.Objects.Person.CurrentActions commentId: F:TinyLife.Objects.Person.CurrentActions id: CurrentActions parent: TinyLife.Objects.Person langs: - csharp - vb name: CurrentActions nameWithType: Person.CurrentActions fullName: TinyLife.Objects.Person.CurrentActions type: Field source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentActions path: ../TinyLife/Objects/Person.cs startLine: 68 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe actions that are currently being executed by this person.\nUse and to modify this list.\n" example: [] syntax: content: >- [DataMember] public readonly List CurrentActions return: type: System.Collections.Generic.List{TinyLife.Actions.Action} content.vb: >- Public ReadOnly CurrentActions As List(Of Action) attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Person.ActionQueue commentId: F:TinyLife.Objects.Person.ActionQueue id: ActionQueue parent: TinyLife.Objects.Person langs: - csharp - vb name: ActionQueue nameWithType: Person.ActionQueue fullName: TinyLife.Objects.Person.ActionQueue type: Field source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ActionQueue path: ../TinyLife/Objects/Person.cs startLine: 75 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe actions that are currently enqueued to be executed by this person.\nEach entry is the action that is enqueued along with a boolean value that represents whether this action should be force-started (true) or whether it should do the necessary checks (false).\nUse and to modify this list.\n" example: [] syntax: content: >- [DataMember] public readonly List<(Action, bool)> ActionQueue return: type: System.Collections.Generic.List{System.ValueTuple{TinyLife.Actions.Action,System.Boolean}} content.vb: >- Public ReadOnly ActionQueue As List(Of(Action, Boolean)(Of Action , Boolean)) attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Person.AllActions commentId: P:TinyLife.Objects.Person.AllActions id: AllActions parent: TinyLife.Objects.Person langs: - csharp - vb name: AllActions nameWithType: Person.AllActions fullName: TinyLife.Objects.Person.AllActions type: Property source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AllActions path: ../TinyLife/Objects/Person.cs startLine: 79 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nA concatenation of and that represents all actions that the current person has knowledge about\n" example: [] syntax: content: public IEnumerable AllActions { get; } parameters: [] return: type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action} content.vb: Public ReadOnly Property AllActions As IEnumerable(Of Action) overload: TinyLife.Objects.Person.AllActions* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Person.Needs commentId: F:TinyLife.Objects.Person.Needs id: Needs parent: TinyLife.Objects.Person langs: - csharp - vb name: Needs nameWithType: Person.Needs fullName: TinyLife.Objects.Person.Needs type: Field source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Needs path: ../TinyLife/Objects/Person.cs startLine: 85 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThis person's data. When this person is instantiated, all of their needs are gathered from automatically.\nTo access this collection efficiently, use and .\n" example: [] syntax: content: >- [DataMember] public readonly Dictionary Needs return: type: System.Collections.Generic.Dictionary{System.String,TinyLife.Need} content.vb: >- Public ReadOnly Needs As Dictionary(Of String, Need) attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Person.Skills commentId: F:TinyLife.Objects.Person.Skills id: Skills parent: TinyLife.Objects.Person langs: - csharp - vb name: Skills nameWithType: Person.Skills fullName: TinyLife.Objects.Person.Skills type: Field source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Skills path: ../TinyLife/Objects/Person.cs startLine: 91 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThis person's data.\nTo access this collection efficiently, use and .\n" example: [] syntax: content: >- [DataMember] public readonly Dictionary Skills return: type: System.Collections.Generic.Dictionary{System.String,TinyLife.Skills.Skill} content.vb: >- Public ReadOnly Skills As Dictionary(Of String, Skill) attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Person.Relationships commentId: F:TinyLife.Objects.Person.Relationships id: Relationships parent: TinyLife.Objects.Person langs: - csharp - vb name: Relationships nameWithType: Person.Relationships fullName: TinyLife.Objects.Person.Relationships type: Field source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Relationships path: ../TinyLife/Objects/Person.cs startLine: 97 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThis person's data.\nTo access this collection efficiently, use and .\n" example: [] syntax: content: >- [DataMember] public readonly List Relationships return: type: System.Collections.Generic.List{TinyLife.Relationship} content.vb: >- Public ReadOnly Relationships As List(Of Relationship) attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Person.Outfits commentId: F:TinyLife.Objects.Person.Outfits id: Outfits parent: TinyLife.Objects.Person langs: - csharp - vb name: Outfits nameWithType: Person.Outfits fullName: TinyLife.Objects.Person.Outfits type: Field source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Outfits path: ../TinyLife/Objects/Person.cs startLine: 103 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nA list of the outfits that this person has, gathered by the .\nEach outfit is a dictionary that matches a item to its layer.\n" example: [] syntax: content: >- [DataMember] [JsonConverter(typeof(Person.OutfitsConverter))] public readonly List Outfits return: type: System.Collections.Generic.List{TinyLife.Objects.Outfit} content.vb: >- Public ReadOnly Outfits As List(Of Outfit) attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Person.PersonalityTypes commentId: F:TinyLife.Objects.Person.PersonalityTypes id: PersonalityTypes parent: TinyLife.Objects.Person langs: - csharp - vb name: PersonalityTypes nameWithType: Person.PersonalityTypes fullName: TinyLife.Objects.Person.PersonalityTypes type: Field source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: PersonalityTypes path: ../TinyLife/Objects/Person.cs startLine: 109 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe names of the values that this person has.\nTo access this collection efficiently, use .\n" example: [] syntax: content: >- [DataMember] public readonly HashSet PersonalityTypes return: type: System.Collections.Generic.HashSet{TinyLife.PersonalityType} content.vb: >- Public ReadOnly PersonalityTypes As HashSet(Of PersonalityType) attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Person.EmotionModifiers commentId: F:TinyLife.Objects.Person.EmotionModifiers id: EmotionModifiers parent: TinyLife.Objects.Person langs: - csharp - vb name: EmotionModifiers nameWithType: Person.EmotionModifiers fullName: TinyLife.Objects.Person.EmotionModifiers type: Field source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: EmotionModifiers path: ../TinyLife/Objects/Person.cs startLine: 115 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe objects that are currently applied to this person.\nTo access this collection efficiently, use , and .\n" example: [] syntax: content: >- [DataMember] public readonly List EmotionModifiers return: type: System.Collections.Generic.List{TinyLife.Emotions.EmotionModifier.Instance} content.vb: >- Public ReadOnly EmotionModifiers As List(Of EmotionModifier.Instance) attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Person.Projects commentId: F:TinyLife.Objects.Person.Projects id: Projects parent: TinyLife.Objects.Person langs: - csharp - vb name: Projects nameWithType: Person.Projects fullName: TinyLife.Objects.Person.Projects type: Field source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Projects path: ../TinyLife/Objects/Person.cs startLine: 121 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe instances that this person currently has.\nUse , , and to modify this collection effectively.\n" example: [] syntax: content: >- [DataMember] public readonly List Projects return: type: System.Collections.Generic.List{TinyLife.Goals.Project} content.vb: >- Public ReadOnly Projects As List(Of Project) attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Person.Portrait commentId: F:TinyLife.Objects.Person.Portrait id: Portrait parent: TinyLife.Objects.Person langs: - csharp - vb name: Portrait nameWithType: Person.Portrait fullName: TinyLife.Objects.Person.Portrait type: Field source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Portrait path: ../TinyLife/Objects/Person.cs startLine: 126 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe that this person's portrait is rendered onto.\nThis will automatically be updated and can be used for rendering of any kind.\n" example: [] syntax: content: public readonly RenderTarget2D Portrait return: type: Microsoft.Xna.Framework.Graphics.RenderTarget2D content.vb: Public ReadOnly Portrait As RenderTarget2D modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Person.RecentActions commentId: F:TinyLife.Objects.Person.RecentActions id: RecentActions parent: TinyLife.Objects.Person langs: - csharp - vb name: RecentActions nameWithType: Person.RecentActions fullName: TinyLife.Objects.Person.RecentActions type: Field source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: RecentActions path: ../TinyLife/Objects/Person.cs startLine: 133 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe of actions that this person has done recently, in order that they have been done in, with the most recent action being at the end of the list.\nNote that the size of this list never exceeds .\nCompleted actions are added to this queue automatically.\n" example: [] syntax: content: >- [DataMember] public readonly List RecentActions return: type: System.Collections.Generic.List{TinyLife.Actions.ActionType} content.vb: >- Public ReadOnly RecentActions As List(Of ActionType) attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Person.OccupiedFurniture commentId: F:TinyLife.Objects.Person.OccupiedFurniture id: OccupiedFurniture parent: TinyLife.Objects.Person langs: - csharp - vb name: OccupiedFurniture nameWithType: Person.OccupiedFurniture fullName: TinyLife.Objects.Person.OccupiedFurniture type: Field source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OccupiedFurniture path: ../TinyLife/Objects/Person.cs startLine: 139 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe set of and their occresponding that this person is currently occupying in some capacity.\nNote that this value is not saved to disk, and is cleared every frame.\nTo edit this value, use .\n" example: [] syntax: content: public readonly List<(Furniture Furniture, ActionSpot Spot)> OccupiedFurniture return: type: System.Collections.Generic.List{System.ValueTuple{TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot}} content.vb: Public ReadOnly OccupiedFurniture As List(Of(Furniture As Furniture, Spot As ActionSpot)(Of Furniture , ActionSpot)) modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Person.FirstName commentId: F:TinyLife.Objects.Person.FirstName id: FirstName parent: TinyLife.Objects.Person langs: - csharp - vb name: FirstName nameWithType: Person.FirstName fullName: TinyLife.Objects.Person.FirstName type: Field source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FirstName path: ../TinyLife/Objects/Person.cs startLine: 145 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThis person's first name\n" example: [] syntax: content: >- [DataMember] public string FirstName return: type: System.String content.vb: >- Public FirstName As String attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.LastName commentId: F:TinyLife.Objects.Person.LastName id: LastName parent: TinyLife.Objects.Person langs: - csharp - vb name: LastName nameWithType: Person.LastName fullName: TinyLife.Objects.Person.LastName type: Field source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: LastName path: ../TinyLife/Objects/Person.cs startLine: 150 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThis person's last name\n" example: [] syntax: content: >- [DataMember] public string LastName return: type: System.String content.vb: >- Public LastName As String attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.FullName commentId: P:TinyLife.Objects.Person.FullName id: FullName parent: TinyLife.Objects.Person langs: - csharp - vb name: FullName nameWithType: Person.FullName fullName: TinyLife.Objects.Person.FullName type: Property source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FullName path: ../TinyLife/Objects/Person.cs startLine: 154 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThis person's full name, which is a concatenation of their and .\n" example: [] syntax: content: public string FullName { get; } parameters: [] return: type: System.String content.vb: Public ReadOnly Property FullName As String overload: TinyLife.Objects.Person.FullName* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Person.VoiceStyle commentId: F:TinyLife.Objects.Person.VoiceStyle id: VoiceStyle parent: TinyLife.Objects.Person langs: - csharp - vb name: VoiceStyle nameWithType: Person.VoiceStyle fullName: TinyLife.Objects.Person.VoiceStyle type: Field source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: VoiceStyle path: ../TinyLife/Objects/Person.cs startLine: 160 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe style of this person's voice, used for speaking ().\nNote that, if this person is a , the will be used regardless of this field's value.\n" example: [] syntax: content: >- [DataMember] public VoiceStyle VoiceStyle return: type: TinyLife.Objects.VoiceStyle content.vb: >- Public VoiceStyle As VoiceStyle attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.VoicePitch commentId: F:TinyLife.Objects.Person.VoicePitch id: VoicePitch parent: TinyLife.Objects.Person langs: - csharp - vb name: VoicePitch nameWithType: Person.VoicePitch fullName: TinyLife.Objects.Person.VoicePitch type: Field source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: VoicePitch path: ../TinyLife/Objects/Person.cs startLine: 166 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe pitch of this person's voice, used for speaking ().\nThe voice pitch should be between -1 and 1, but the character creator only sets it between -0.5 and 0.5.\n" example: [] syntax: content: >- [DataMember] public float VoicePitch return: type: System.Single content.vb: >- Public VoicePitch As Single attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.Rotation commentId: P:TinyLife.Objects.Person.Rotation id: Rotation parent: TinyLife.Objects.Person langs: - csharp - vb name: Rotation nameWithType: Person.Rotation fullName: TinyLife.Objects.Person.Rotation type: Property source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Rotation path: ../TinyLife/Objects/Person.cs startLine: 170 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe that this person is currently facing in\n" example: [] syntax: content: public Direction2 Rotation { get; set; } parameters: [] return: type: MLEM.Misc.Direction2 content.vb: Public Property Rotation As Direction2 overload: TinyLife.Objects.Person.Rotation* modifiers.csharp: - public - get - set modifiers.vb: - Public - uid: TinyLife.Objects.Person.Household commentId: P:TinyLife.Objects.Person.Household id: Household parent: TinyLife.Objects.Person langs: - csharp - vb name: Household nameWithType: Person.Household fullName: TinyLife.Objects.Person.Household type: Property source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Household path: ../TinyLife/Objects/Person.cs startLine: 181 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe that this person is a part of\n" example: [] syntax: content: public Household Household { get; } parameters: [] return: type: TinyLife.World.Household content.vb: Public ReadOnly Property Household As Household overload: TinyLife.Objects.Person.Household* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Person.CurrentEmote commentId: P:TinyLife.Objects.Person.CurrentEmote id: CurrentEmote parent: TinyLife.Objects.Person langs: - csharp - vb name: CurrentEmote nameWithType: Person.CurrentEmote fullName: TinyLife.Objects.Person.CurrentEmote type: Property source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentEmote path: ../TinyLife/Objects/Person.cs startLine: 186 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe that this person is currently displaying.\nUse to modify this property.\n" example: [] syntax: content: public Emote CurrentEmote { get; } parameters: [] return: type: TinyLife.Actions.Emote content.vb: Public ReadOnly Property CurrentEmote As Emote overload: TinyLife.Objects.Person.CurrentEmote* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Person.CurrentSpeakStyle commentId: P:TinyLife.Objects.Person.CurrentSpeakStyle id: CurrentSpeakStyle parent: TinyLife.Objects.Person langs: - csharp - vb name: CurrentSpeakStyle nameWithType: Person.CurrentSpeakStyle fullName: TinyLife.Objects.Person.CurrentSpeakStyle type: Property source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentSpeakStyle path: ../TinyLife/Objects/Person.cs startLine: 191 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe current speak styles that speaking sounds are chosen from.\nUse to modify this property.\n" example: [] syntax: content: public SpeakStyle? CurrentSpeakStyle { get; } parameters: [] return: type: System.Nullable{TinyLife.Objects.SpeakStyle} content.vb: Public ReadOnly Property CurrentSpeakStyle As SpeakStyle? overload: TinyLife.Objects.Person.CurrentSpeakStyle* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Person.DrawSize commentId: P:TinyLife.Objects.Person.DrawSize id: DrawSize parent: TinyLife.Objects.Person langs: - csharp - vb name: DrawSize nameWithType: Person.DrawSize fullName: TinyLife.Objects.Person.DrawSize type: Property source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DrawSize path: ../TinyLife/Objects/Person.cs startLine: 196 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe size, in draw space pixels, that this person's texture takes up.\nThis is gathered from the layer of its texture data.\n" example: [] syntax: content: public Point DrawSize { get; } parameters: [] return: type: Microsoft.Xna.Framework.Point content.vb: Public ReadOnly Property DrawSize As Point overload: TinyLife.Objects.Person.DrawSize* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Person.LastVisitedLot commentId: P:TinyLife.Objects.Person.LastVisitedLot id: LastVisitedLot parent: TinyLife.Objects.Person langs: - csharp - vb name: LastVisitedLot nameWithType: Person.LastVisitedLot fullName: TinyLife.Objects.Person.LastVisitedLot type: Property source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: LastVisitedLot path: ../TinyLife/Objects/Person.cs startLine: 202 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe that was last visited by this person.\nA visited lot is a lot that was actively moved to using , or if the person is currently occupying this lot.\nTo modify this value, use .\n" example: [] syntax: content: public Lot LastVisitedLot { get; } parameters: [] return: type: TinyLife.World.Lot content.vb: Public ReadOnly Property LastVisitedLot As Lot overload: TinyLife.Objects.Person.LastVisitedLot* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Person.LotVisitCooldown commentId: P:TinyLife.Objects.Person.LotVisitCooldown id: LotVisitCooldown parent: TinyLife.Objects.Person langs: - csharp - vb name: LotVisitCooldown nameWithType: Person.LotVisitCooldown fullName: TinyLife.Objects.Person.LotVisitCooldown type: Property source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: LotVisitCooldown path: ../TinyLife/Objects/Person.cs startLine: 207 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe amount of time that has to pass before this person can visit another lot.\nIf is set using , this value will be set to 2 hours or 4 hours of in-game time, based on whether the visited lot is their home lot or not.\n" example: [] syntax: content: >- [DataMember(EmitDefaultValue = false)] public TimeSpan LotVisitCooldown { get; } parameters: [] return: type: System.TimeSpan content.vb: >- Public ReadOnly Property LotVisitCooldown As TimeSpan overload: TinyLife.Objects.Person.LotVisitCooldown* attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] namedArguments: - name: EmitDefaultValue type: System.Boolean value: false modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Person.Job commentId: P:TinyLife.Objects.Person.Job id: Job parent: TinyLife.Objects.Person langs: - csharp - vb name: Job nameWithType: Person.Job fullName: TinyLife.Objects.Person.Job type: Property source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Job path: ../TinyLife/Objects/Person.cs startLine: 213 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe that this person currently has.\nTo edit this value, use .\n" example: [] syntax: content: >- [DataMember] public Job Job { get; } parameters: [] return: type: TinyLife.Goals.Job content.vb: >- Public ReadOnly Property Job As Job overload: TinyLife.Objects.Person.Job* attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Person.Emotion commentId: P:TinyLife.Objects.Person.Emotion id: Emotion parent: TinyLife.Objects.Person langs: - csharp - vb name: Emotion nameWithType: Person.Emotion fullName: TinyLife.Objects.Person.Emotion type: Property source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Emotion path: ../TinyLife/Objects/Person.cs startLine: 218 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe that this person currently has, resulting from their current \n" example: [] syntax: content: public EmotionType Emotion { get; } parameters: [] return: type: TinyLife.Emotions.EmotionType content.vb: Public ReadOnly Property Emotion As EmotionType overload: TinyLife.Objects.Person.Emotion* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Person.CurrentRoom commentId: P:TinyLife.Objects.Person.CurrentRoom id: CurrentRoom parent: TinyLife.Objects.Person langs: - csharp - vb name: CurrentRoom nameWithType: Person.CurrentRoom fullName: TinyLife.Objects.Person.CurrentRoom type: Property source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentRoom path: ../TinyLife/Objects/Person.cs startLine: 228 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe that this person is currently in\n" example: [] syntax: content: public Room CurrentRoom { get; } parameters: [] return: type: TinyLife.World.Room content.vb: Public ReadOnly Property CurrentRoom As Room overload: TinyLife.Objects.Person.CurrentRoom* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Person.CurrentRoomDecorativeRating commentId: P:TinyLife.Objects.Person.CurrentRoomDecorativeRating id: CurrentRoomDecorativeRating parent: TinyLife.Objects.Person langs: - csharp - vb name: CurrentRoomDecorativeRating nameWithType: Person.CurrentRoomDecorativeRating fullName: TinyLife.Objects.Person.CurrentRoomDecorativeRating type: Property source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentRoomDecorativeRating path: ../TinyLife/Objects/Person.cs startLine: 232 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe decorative rating of the , resulting from the of the contained furniture\n" example: [] syntax: content: public int CurrentRoomDecorativeRating { get; } parameters: [] return: type: System.Int32 content.vb: Public ReadOnly Property CurrentRoomDecorativeRating As Integer overload: TinyLife.Objects.Person.CurrentRoomDecorativeRating* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Person.LastBedSleptIn commentId: F:TinyLife.Objects.Person.LastBedSleptIn id: LastBedSleptIn parent: TinyLife.Objects.Person langs: - csharp - vb name: LastBedSleptIn nameWithType: Person.LastBedSleptIn fullName: TinyLife.Objects.Person.LastBedSleptIn type: Field source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: LastBedSleptIn path: ../TinyLife/Objects/Person.cs startLine: 237 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe id of the last bed that this person has slept in, or if no such bed exists\n" example: [] syntax: content: >- [DataMember(EmitDefaultValue = false)] public Guid LastBedSleptIn return: type: System.Guid content.vb: >- Public LastBedSleptIn As Guid attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] namedArguments: - name: EmitDefaultValue type: System.Boolean value: false modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.IsMoving commentId: P:TinyLife.Objects.Person.IsMoving id: IsMoving parent: TinyLife.Objects.Person langs: - csharp - vb name: IsMoving nameWithType: Person.IsMoving fullName: TinyLife.Objects.Person.IsMoving type: Property source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsMoving path: ../TinyLife/Objects/Person.cs startLine: 242 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThis property stores whether this person is currently moving.\nA person is considered moving when their has changed since the last update frame.\n" example: [] syntax: content: public bool IsMoving { get; } parameters: [] return: type: System.Boolean content.vb: Public ReadOnly Property IsMoving As Boolean overload: TinyLife.Objects.Person.IsMoving* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Person.LotEmployment commentId: F:TinyLife.Objects.Person.LotEmployment id: LotEmployment parent: TinyLife.Objects.Person langs: - csharp - vb name: LotEmployment nameWithType: Person.LotEmployment fullName: TinyLife.Objects.Person.LotEmployment type: Field source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: LotEmployment path: ../TinyLife/Objects/Person.cs startLine: 248 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe that this person works in.\nIf this value is non-null, it implicitly means that this person does not have a or that they are a part of.\n" example: [] syntax: content: >- [DataMember(EmitDefaultValue = false)] public LotEmployment.Instance LotEmployment return: type: TinyLife.World.LotEmployment.Instance content.vb: >- Public LotEmployment As LotEmployment.Instance attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] namedArguments: - name: EmitDefaultValue type: System.Boolean value: false modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.CurrentOutfitIndex commentId: P:TinyLife.Objects.Person.CurrentOutfitIndex id: CurrentOutfitIndex parent: TinyLife.Objects.Person langs: - csharp - vb name: CurrentOutfitIndex nameWithType: Person.CurrentOutfitIndex fullName: TinyLife.Objects.Person.CurrentOutfitIndex type: Property source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentOutfitIndex path: ../TinyLife/Objects/Person.cs startLine: 253 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe index of the outfit, in the list, that this person is currently wearing.\nTo change this value, use or .\n" example: [] syntax: content: >- [DataMember] public int CurrentOutfitIndex { get; } parameters: [] return: type: System.Int32 content.vb: >- Public ReadOnly Property CurrentOutfitIndex As Integer overload: TinyLife.Objects.Person.CurrentOutfitIndex* attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Person.CurrentOutfit commentId: P:TinyLife.Objects.Person.CurrentOutfit id: CurrentOutfit parent: TinyLife.Objects.Person langs: - csharp - vb name: CurrentOutfit nameWithType: Person.CurrentOutfit fullName: TinyLife.Objects.Person.CurrentOutfit type: Property source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentOutfit path: ../TinyLife/Objects/Person.cs startLine: 258 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns the outfit that this person is currently wearing, which is the entry at the .\n" example: [] syntax: content: public Outfit CurrentOutfit { get; } parameters: [] return: type: TinyLife.Objects.Outfit content.vb: Public ReadOnly Property CurrentOutfit As Outfit overload: TinyLife.Objects.Person.CurrentOutfit* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Person.IsCurrentHousehold commentId: P:TinyLife.Objects.Person.IsCurrentHousehold id: IsCurrentHousehold parent: TinyLife.Objects.Person langs: - csharp - vb name: IsCurrentHousehold nameWithType: Person.IsCurrentHousehold fullName: TinyLife.Objects.Person.IsCurrentHousehold type: Property source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsCurrentHousehold path: ../TinyLife/Objects/Person.cs startLine: 260 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nA property that indicates whether or not this household is the same as \n" example: [] syntax: content: public bool IsCurrentHousehold { get; } parameters: [] return: type: System.Boolean content.vb: Public ReadOnly Property IsCurrentHousehold As Boolean overload: TinyLife.Objects.Person.IsCurrentHousehold* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Person.HomeLot commentId: P:TinyLife.Objects.Person.HomeLot id: HomeLot parent: TinyLife.Objects.Person langs: - csharp - vb name: HomeLot nameWithType: Person.HomeLot fullName: TinyLife.Objects.Person.HomeLot type: Property source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: HomeLot path: ../TinyLife/Objects/Person.cs startLine: 262 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe that this household lives on.\nFor exported households, this might be null.\n" example: [] syntax: content: public Lot HomeLot { get; } parameters: [] return: type: TinyLife.World.Lot content.vb: Public ReadOnly Property HomeLot As Lot overload: TinyLife.Objects.Person.HomeLot* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Person.Money commentId: P:TinyLife.Objects.Person.Money id: Money parent: TinyLife.Objects.Person langs: - csharp - vb name: Money nameWithType: Person.Money fullName: TinyLife.Objects.Person.Money type: Property source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Money path: ../TinyLife/Objects/Person.cs startLine: 264 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe money that this household has, rounded by two digits after the decimal point\n" example: [] syntax: content: public float Money { get; set; } parameters: [] return: type: System.Single content.vb: Public Property Money As Single overload: TinyLife.Objects.Person.Money* modifiers.csharp: - public - get - set modifiers.vb: - Public - uid: TinyLife.Objects.Person.IsAsexual commentId: F:TinyLife.Objects.Person.IsAsexual id: IsAsexual parent: TinyLife.Objects.Person langs: - csharp - vb name: IsAsexual nameWithType: Person.IsAsexual fullName: TinyLife.Objects.Person.IsAsexual type: Field source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsAsexual path: ../TinyLife/Objects/Person.cs startLine: 276 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nA field that stores whether this person is asexual\n" example: [] syntax: content: >- [DataMember(EmitDefaultValue = false)] [Obsolete("Use PersonalityType.Asexual instead")] public bool IsAsexual return: type: System.Boolean content.vb: >- Public IsAsexual As Boolean attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] namedArguments: - name: EmitDefaultValue type: System.Boolean value: false - type: System.ObsoleteAttribute ctor: System.ObsoleteAttribute.#ctor(System.String) arguments: - type: System.String value: Use PersonalityType.Asexual instead modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.IsAromantic commentId: F:TinyLife.Objects.Person.IsAromantic id: IsAromantic parent: TinyLife.Objects.Person langs: - csharp - vb name: IsAromantic nameWithType: Person.IsAromantic fullName: TinyLife.Objects.Person.IsAromantic type: Field source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsAromantic path: ../TinyLife/Objects/Person.cs startLine: 281 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nA field that stores whether this person is aromantic\n" example: [] syntax: content: >- [DataMember(EmitDefaultValue = false)] [Obsolete("Use PersonalityType.Aromantic instead")] public bool IsAromantic return: type: System.Boolean content.vb: >- Public IsAromantic As Boolean attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] namedArguments: - name: EmitDefaultValue type: System.Boolean value: false - type: System.ObsoleteAttribute ctor: System.ObsoleteAttribute.#ctor(System.String) arguments: - type: System.String value: Use PersonalityType.Aromantic instead modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.IsRegularVisitor commentId: P:TinyLife.Objects.Person.IsRegularVisitor id: IsRegularVisitor parent: TinyLife.Objects.Person langs: - csharp - vb name: IsRegularVisitor nameWithType: Person.IsRegularVisitor fullName: TinyLife.Objects.Person.IsRegularVisitor type: Property source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsRegularVisitor path: ../TinyLife/Objects/Person.cs startLine: 286 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nA property that computes whether this person is a regular visitor.\nA person is considered a regular visitor if they have no , but also have no , and are not dead ().\n" example: [] syntax: content: public bool IsRegularVisitor { get; } parameters: [] return: type: System.Boolean content.vb: Public ReadOnly Property IsRegularVisitor As Boolean overload: TinyLife.Objects.Person.IsRegularVisitor* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Person.Age commentId: P:TinyLife.Objects.Person.Age id: Age parent: TinyLife.Objects.Person langs: - csharp - vb name: Age nameWithType: Person.Age fullName: TinyLife.Objects.Person.Age type: Property source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Age path: ../TinyLife/Objects/Person.cs startLine: 290 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe that this person currently has.\n" example: [] syntax: content: public AgeGroup Age { get; set; } parameters: [] return: type: TinyLife.Objects.AgeGroup content.vb: Public Property Age As AgeGroup overload: TinyLife.Objects.Person.Age* modifiers.csharp: - public - get - set modifiers.vb: - Public - uid: TinyLife.Objects.Person.LifeGoal commentId: P:TinyLife.Objects.Person.LifeGoal id: LifeGoal parent: TinyLife.Objects.Person langs: - csharp - vb name: LifeGoal nameWithType: Person.LifeGoal fullName: TinyLife.Objects.Person.LifeGoal type: Property source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: LifeGoal path: ../TinyLife/Objects/Person.cs startLine: 303 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThis person's current \n" example: [] syntax: content: public LifeGoal.Instance LifeGoal { get; set; } parameters: [] return: type: TinyLife.Goals.LifeGoal.Instance content.vb: Public Property LifeGoal As LifeGoal.Instance overload: TinyLife.Objects.Person.LifeGoal* modifiers.csharp: - public - get - set modifiers.vb: - Public - uid: TinyLife.Objects.Person.Description commentId: F:TinyLife.Objects.Person.Description id: Description parent: TinyLife.Objects.Person langs: - csharp - vb name: Description nameWithType: Person.Description fullName: TinyLife.Objects.Person.Description type: Field source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Description path: ../TinyLife/Objects/Person.cs startLine: 316 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThis person's description\n" example: [] syntax: content: >- [DataMember] public string Description return: type: System.String content.vb: >- Public Description As String attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.IsDead commentId: P:TinyLife.Objects.Person.IsDead id: IsDead parent: TinyLife.Objects.Person langs: - csharp - vb name: IsDead nameWithType: Person.IsDead fullName: TinyLife.Objects.Person.IsDead type: Property source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsDead path: ../TinyLife/Objects/Person.cs startLine: 321 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nA property that computes whether this person is dead.\nNote that a person has to be on a 's list for this property to function correctly.\n" example: [] syntax: content: public bool IsDead { get; } parameters: [] return: type: System.Boolean content.vb: Public ReadOnly Property IsDead As Boolean overload: TinyLife.Objects.Person.IsDead* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Person.CurrentPose commentId: F:TinyLife.Objects.Person.CurrentPose id: CurrentPose parent: TinyLife.Objects.Person langs: - csharp - vb name: CurrentPose nameWithType: Person.CurrentPose fullName: TinyLife.Objects.Person.CurrentPose type: Field source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentPose path: ../TinyLife/Objects/Person.cs startLine: 328 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThis person's current .\nNote that this value is reset to every frame.\n" example: [] syntax: content: >- [DataMember] public Person.Pose CurrentPose return: type: TinyLife.Objects.Person.Pose content.vb: >- Public CurrentPose As Person.Pose attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.WornLayers commentId: F:TinyLife.Objects.Person.WornLayers id: WornLayers parent: TinyLife.Objects.Person langs: - csharp - vb name: WornLayers nameWithType: Person.WornLayers fullName: TinyLife.Objects.Person.WornLayers type: Field source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: WornLayers path: ../TinyLife/Objects/Person.cs startLine: 335 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe flags that represent what layers this person is currently wearing.\nNote that this value is reset to ~0 (every layer) every frame.\nSetting this value to 0 (no layer) will also stop the and from drawing.\n" example: [] syntax: content: >- [DataMember] public ClothesLayer WornLayers return: type: TinyLife.Objects.ClothesLayer content.vb: >- Public WornLayers As ClothesLayer attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.AnimateHeldObject commentId: F:TinyLife.Objects.Person.AnimateHeldObject id: AnimateHeldObject parent: TinyLife.Objects.Person langs: - csharp - vb name: AnimateHeldObject nameWithType: Person.AnimateHeldObject fullName: TinyLife.Objects.Person.AnimateHeldObject type: Field source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AnimateHeldObject path: ../TinyLife/Objects/Person.cs startLine: 340 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nWhether or not the should be animated with this person's movement animation.\nNote that this value is not saved to disk, and is reset to true every frame.\n" example: [] syntax: content: public bool AnimateHeldObject return: type: System.Boolean content.vb: Public AnimateHeldObject As Boolean modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.HeldObjectRotation commentId: F:TinyLife.Objects.Person.HeldObjectRotation id: HeldObjectRotation parent: TinyLife.Objects.Person langs: - csharp - vb name: HeldObjectRotation nameWithType: Person.HeldObjectRotation fullName: TinyLife.Objects.Person.HeldObjectRotation type: Field source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: HeldObjectRotation path: ../TinyLife/Objects/Person.cs startLine: 346 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe rotation that the should assume in this person's hand.\nIf this value is set to null, the held object's rotation will be set to the person's .\nNote that this value is not saved to disk, and is reset to null every frame.\n" example: [] syntax: content: public Direction2? HeldObjectRotation return: type: System.Nullable{MLEM.Misc.Direction2} content.vb: Public HeldObjectRotation As Direction2? modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.VisuallyOccupiedSpot commentId: P:TinyLife.Objects.Person.VisuallyOccupiedSpot id: VisuallyOccupiedSpot parent: TinyLife.Objects.Person langs: - csharp - vb name: VisuallyOccupiedSpot nameWithType: Person.VisuallyOccupiedSpot fullName: TinyLife.Objects.Person.VisuallyOccupiedSpot type: Property source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: VisuallyOccupiedSpot path: ../TinyLife/Objects/Person.cs startLine: 353 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe and corresponding that this person is visually occupying in the collection.\nIf this tuple has no value, or any of its entries are null, this person is not visually occupying any of the spots.\nNote that this value is not saved to disk, and is reset to -1 every frame.\nTo edit this value, use .\n" example: [] syntax: content: public (Furniture Furniture, ActionSpot Spot) VisuallyOccupiedSpot { get; } parameters: [] return: type: System.ValueTuple{TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot} content.vb: Public ReadOnly Property VisuallyOccupiedSpot As(Furniture As Furniture, Spot As ActionSpot)(Of Furniture , ActionSpot) overload: TinyLife.Objects.Person.VisuallyOccupiedSpot* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Person.AnimationSpeed commentId: F:TinyLife.Objects.Person.AnimationSpeed id: AnimationSpeed parent: TinyLife.Objects.Person langs: - csharp - vb name: AnimationSpeed nameWithType: Person.AnimationSpeed fullName: TinyLife.Objects.Person.AnimationSpeed type: Field source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AnimationSpeed path: ../TinyLife/Objects/Person.cs startLine: 358 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe speed that this person's animation should run with.\nNote that this value is not saved to disk, and is reset to 1 every frame.\n" example: [] syntax: content: public float AnimationSpeed return: type: System.Single content.vb: Public AnimationSpeed As Single modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.Tint commentId: F:TinyLife.Objects.Person.Tint id: Tint parent: TinyLife.Objects.Person langs: - csharp - vb name: Tint nameWithType: Person.Tint fullName: TinyLife.Objects.Person.Tint type: Field source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Tint path: ../TinyLife/Objects/Person.cs startLine: 363 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nA color that this person should render with.\nNote that this value is not saved to disk, and is reset to null every frame.\n" example: [] syntax: content: public Color? Tint return: type: System.Nullable{Microsoft.Xna.Framework.Color} content.vb: Public Tint As Color? modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.VisualPosition commentId: P:TinyLife.Objects.Person.VisualPosition id: VisualPosition parent: TinyLife.Objects.Person langs: - csharp - vb name: VisualPosition nameWithType: Person.VisualPosition fullName: TinyLife.Objects.Person.VisualPosition type: Property source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: VisualPosition path: ../TinyLife/Objects/Person.cs startLine: 369 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe visual position of this person, which is influenced by their and a visual override that can be set using .\nNote that, if changed using , this value is reset to every frame.\nAlso note that the visual position does not affect collision detection or most interactions.\n" example: [] syntax: content: public Vector2 VisualPosition { get; } parameters: [] return: type: Microsoft.Xna.Framework.Vector2 content.vb: Public ReadOnly Property VisualPosition As Vector2 overload: TinyLife.Objects.Person.VisualPosition* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Person.OnActionsChanged commentId: E:TinyLife.Objects.Person.OnActionsChanged id: OnActionsChanged parent: TinyLife.Objects.Person langs: - csharp - vb name: OnActionsChanged nameWithType: Person.OnActionsChanged fullName: TinyLife.Objects.Person.OnActionsChanged type: Event source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnActionsChanged path: ../TinyLife/Objects/Person.cs startLine: 375 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nAn event that is invoked when the or of this person changed\nThis event can be subscribed to using .\n" example: [] syntax: content: public event Action OnActionsChanged return: type: System.Action{TinyLife.Objects.Person} content.vb: Public Event OnActionsChanged As Action(Of Person) modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.OnNewSkillLearned commentId: E:TinyLife.Objects.Person.OnNewSkillLearned id: OnNewSkillLearned parent: TinyLife.Objects.Person langs: - csharp - vb name: OnNewSkillLearned nameWithType: Person.OnNewSkillLearned fullName: TinyLife.Objects.Person.OnNewSkillLearned type: Event source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnNewSkillLearned path: ../TinyLife/Objects/Person.cs startLine: 380 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nAn event that is invoked when the list gains a new entry, meaning the person learned a new skill\nThis event can be subscribed to using .\n" example: [] syntax: content: public event Action OnNewSkillLearned return: type: System.Action{TinyLife.Objects.Person} content.vb: Public Event OnNewSkillLearned As Action(Of Person) modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.OnJobChanged commentId: E:TinyLife.Objects.Person.OnJobChanged id: OnJobChanged parent: TinyLife.Objects.Person langs: - csharp - vb name: OnJobChanged nameWithType: Person.OnJobChanged fullName: TinyLife.Objects.Person.OnJobChanged type: Event source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnJobChanged path: ../TinyLife/Objects/Person.cs startLine: 385 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nAn event that is invoked when the changes.\nThis event can be subscribed to using .\n" example: [] syntax: content: public event Action OnJobChanged return: type: System.Action{TinyLife.Objects.Person} content.vb: Public Event OnJobChanged As Action(Of Person) modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.OnEmotionModifiersChanged commentId: E:TinyLife.Objects.Person.OnEmotionModifiersChanged id: OnEmotionModifiersChanged parent: TinyLife.Objects.Person langs: - csharp - vb name: OnEmotionModifiersChanged nameWithType: Person.OnEmotionModifiersChanged fullName: TinyLife.Objects.Person.OnEmotionModifiersChanged type: Event source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnEmotionModifiersChanged path: ../TinyLife/Objects/Person.cs startLine: 390 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nAn event that is invoked when the change.\nThis event can be subscribed to using .\n" example: [] syntax: content: public event Action OnEmotionModifiersChanged return: type: System.Action{TinyLife.Objects.Person} content.vb: Public Event OnEmotionModifiersChanged As Action(Of Person) modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.OnEmotionChanged commentId: E:TinyLife.Objects.Person.OnEmotionChanged id: OnEmotionChanged parent: TinyLife.Objects.Person langs: - csharp - vb name: OnEmotionChanged nameWithType: Person.OnEmotionChanged fullName: TinyLife.Objects.Person.OnEmotionChanged type: Event source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnEmotionChanged path: ../TinyLife/Objects/Person.cs startLine: 395 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nAn event that is invoked when the changes.\nThis event can be subscribed to using .\n" example: [] syntax: content: public event Action OnEmotionChanged return: type: System.Action{TinyLife.Objects.Person} content.vb: Public Event OnEmotionChanged As Action(Of Person) modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.OnGetEfficiencyModifier commentId: E:TinyLife.Objects.Person.OnGetEfficiencyModifier id: OnGetEfficiencyModifier parent: TinyLife.Objects.Person langs: - csharp - vb name: OnGetEfficiencyModifier nameWithType: Person.OnGetEfficiencyModifier fullName: TinyLife.Objects.Person.OnGetEfficiencyModifier type: Event source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnGetEfficiencyModifier path: ../TinyLife/Objects/Person.cs startLine: 401 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nAn event that is invoked at the end of , after the default efficiency modifier is evaulated.\nThis event can be used to change this person's efficiency based on additional mod factors.\nThis event can be subscribed to using .\n" example: [] syntax: content: public event Person.EfficiencyModifierDelegate OnGetEfficiencyModifier return: type: TinyLife.Objects.Person.EfficiencyModifierDelegate content.vb: Public Event OnGetEfficiencyModifier As Person.EfficiencyModifierDelegate modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.OnGetWalkSpeed commentId: E:TinyLife.Objects.Person.OnGetWalkSpeed id: OnGetWalkSpeed parent: TinyLife.Objects.Person langs: - csharp - vb name: OnGetWalkSpeed nameWithType: Person.OnGetWalkSpeed fullName: TinyLife.Objects.Person.OnGetWalkSpeed type: Event source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnGetWalkSpeed path: ../TinyLife/Objects/Person.cs startLine: 407 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nAn event that is invoked at the end of , after the default walk speed is evaluated.\nThis event can be used to change this person's walk speed based on additional mod factors.\nThis event can be subscribed to using .\n" example: [] syntax: content: public event Person.WalkSpeedDelegate OnGetWalkSpeed return: type: TinyLife.Objects.Person.WalkSpeedDelegate content.vb: Public Event OnGetWalkSpeed As Person.WalkSpeedDelegate modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.OnGetPassiveActionPriority commentId: E:TinyLife.Objects.Person.OnGetPassiveActionPriority id: OnGetPassiveActionPriority parent: TinyLife.Objects.Person langs: - csharp - vb name: OnGetPassiveActionPriority nameWithType: Person.OnGetPassiveActionPriority fullName: TinyLife.Objects.Person.OnGetPassiveActionPriority type: Event source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnGetPassiveActionPriority path: ../TinyLife/Objects/Person.cs startLine: 413 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nAn event that is invoked at the end of , after the default action priority is evaulated.\nThis event can be used to change the action priority based on additional mod factors.\nThis event can be subscribed to using .\n" example: [] syntax: content: public event Person.PassiveActionPriorityDelegate OnGetPassiveActionPriority return: type: TinyLife.Objects.Person.PassiveActionPriorityDelegate content.vb: Public Event OnGetPassiveActionPriority As Person.PassiveActionPriorityDelegate modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.OnActionInitialized commentId: E:TinyLife.Objects.Person.OnActionInitialized id: OnActionInitialized parent: TinyLife.Objects.Person langs: - csharp - vb name: OnActionInitialized nameWithType: Person.OnActionInitialized fullName: TinyLife.Objects.Person.OnActionInitialized type: Event source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnActionInitialized path: ../TinyLife/Objects/Person.cs startLine: 418 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nAn event that is invoked when an is initialized.\nThis event can be subscribed to using .\n" example: [] syntax: content: public event Action OnActionInitialized return: type: System.Action{TinyLife.Actions.Action,TinyLife.Mods.EventPhase} content.vb: Public Event OnActionInitialized As Action(Of Action, EventPhase) modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.OnActionsCompleted commentId: E:TinyLife.Objects.Person.OnActionsCompleted id: OnActionsCompleted parent: TinyLife.Objects.Person langs: - csharp - vb name: OnActionsCompleted nameWithType: Person.OnActionsCompleted fullName: TinyLife.Objects.Person.OnActionsCompleted type: Event source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnActionsCompleted path: ../TinyLife/Objects/Person.cs startLine: 423 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nAn event that is invoked when an is completed, no matter the resulting .\nThis event can be subscribed to using .\n" example: [] syntax: content: public event Action OnActionsCompleted return: type: System.Action{TinyLife.Actions.Action,TinyLife.Actions.CompletionType,TinyLife.Mods.EventPhase} content.vb: Public Event OnActionsCompleted As Action(Of Action, CompletionType, EventPhase) modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.OnActionUpdated commentId: E:TinyLife.Objects.Person.OnActionUpdated id: OnActionUpdated parent: TinyLife.Objects.Person langs: - csharp - vb name: OnActionUpdated nameWithType: Person.OnActionUpdated fullName: TinyLife.Objects.Person.OnActionUpdated type: Event source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnActionUpdated path: ../TinyLife/Objects/Person.cs startLine: 428 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nAn event that is invoked when an is updated in .\nThis event can be subscribed to using .\n" example: [] syntax: content: public event Person.ActionUpdateDelegate OnActionUpdated return: type: TinyLife.Objects.Person.ActionUpdateDelegate content.vb: Public Event OnActionUpdated As Person.ActionUpdateDelegate modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.OnOutfitChanged commentId: E:TinyLife.Objects.Person.OnOutfitChanged id: OnOutfitChanged parent: TinyLife.Objects.Person langs: - csharp - vb name: OnOutfitChanged nameWithType: Person.OnOutfitChanged fullName: TinyLife.Objects.Person.OnOutfitChanged type: Event source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnOutfitChanged path: ../TinyLife/Objects/Person.cs startLine: 433 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nAn event that is invoked when this person's changes.\nThis event can be subscribed to using .\n" example: [] syntax: content: public event Action OnOutfitChanged return: type: System.Action content.vb: Public Event OnOutfitChanged As Action modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.OnGetCurrentGoals commentId: E:TinyLife.Objects.Person.OnGetCurrentGoals id: OnGetCurrentGoals parent: TinyLife.Objects.Person langs: - csharp - vb name: OnGetCurrentGoals nameWithType: Person.OnGetCurrentGoals fullName: TinyLife.Objects.Person.OnGetCurrentGoals type: Event source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnGetCurrentGoals path: ../TinyLife/Objects/Person.cs startLine: 439 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nAn event that is invoked in .\nThis event allows adding more goals to a person that should be tracked by goals.\nThis event can be subscribed to using .\n" example: [] syntax: content: public event Action> OnGetCurrentGoals return: type: System.Action{System.Collections.Generic.List{TinyLife.Goals.GoalSet}} content.vb: Public Event OnGetCurrentGoals As Action(Of List(Of GoalSet)) modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.OnLifeGoalChanged commentId: E:TinyLife.Objects.Person.OnLifeGoalChanged id: OnLifeGoalChanged parent: TinyLife.Objects.Person langs: - csharp - vb name: OnLifeGoalChanged nameWithType: Person.OnLifeGoalChanged fullName: TinyLife.Objects.Person.OnLifeGoalChanged type: Event source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnLifeGoalChanged path: ../TinyLife/Objects/Person.cs startLine: 444 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nAn event that is invoked when a person's current is changed.\nThis event can be subscribed to using .\n" example: [] syntax: content: public event Action OnLifeGoalChanged return: type: System.Action{TinyLife.Goals.LifeGoal.Instance} content.vb: Public Event OnLifeGoalChanged As Action(Of LifeGoal.Instance) modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2) commentId: M:TinyLife.Objects.Person.#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2) id: '#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)' parent: TinyLife.Objects.Person langs: - csharp - vb name: Person(Map, Vector2) nameWithType: Person.Person(Map, Vector2) fullName: TinyLife.Objects.Person.Person(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2) type: Constructor source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: ../TinyLife/Objects/Person.cs startLine: 483 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nCreates a new person with the given settings\n" example: [] syntax: content: public Person(Map map, Vector2 position) parameters: - id: map type: TinyLife.World.Map description: The map to place this person on - id: position type: Microsoft.Xna.Framework.Vector2 description: The position to place this person on content.vb: Public Sub New(map As Map, position As Vector2) overload: TinyLife.Objects.Person.#ctor* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.Finalize commentId: M:TinyLife.Objects.Person.Finalize id: Finalize parent: TinyLife.Objects.Person langs: - csharp - vb name: Finalize() nameWithType: Person.Finalize() fullName: TinyLife.Objects.Person.Finalize() type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Finalize path: ../TinyLife/Objects/Person.cs startLine: 500 assemblies: - Tiny Life namespace: TinyLife.Objects example: [] syntax: content: protected void Finalize() content.vb: Protected Sub Finalize overload: TinyLife.Objects.Person.Finalize* modifiers.csharp: - protected modifiers.vb: - Protected - uid: TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) commentId: M:TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) parent: TinyLife.Objects.Person langs: - csharp - vb name: Update(GameTime, TimeSpan, Single) nameWithType: Person.Update(GameTime, TimeSpan, Single) fullName: TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Update path: ../TinyLife/Objects/Person.cs startLine: 505 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe update method, which is called every update frame by the underlying \n" example: [] syntax: content: public void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game's time - id: passedInGame type: System.TimeSpan description: The amount of time that has passed since the last call - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by content.vb: Public Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single) overload: TinyLife.Objects.Person.Update* implements: - TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color}) commentId: M:TinyLife.Objects.Person.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color}) id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color}) parent: TinyLife.Objects.Person langs: - csharp - vb name: Draw(GameTime, SpriteBatch, Vector2, Nullable) nameWithType: Person.Draw(GameTime, SpriteBatch, Vector2, Nullable) fullName: TinyLife.Objects.Person.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, System.Nullable) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Draw path: ../TinyLife/Objects/Person.cs startLine: 722 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nDraws this object on the current , at the current .\n" example: [] syntax: content: public override void Draw(GameTime time, SpriteBatch batch, Vector2 _, Color? overrideColor) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The current time - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch description: The sprite batch to use for drawing - id: _ type: Microsoft.Xna.Framework.Vector2 - id: overrideColor type: System.Nullable{Microsoft.Xna.Framework.Color} description: The color that should be used instead of this object's actual color. If null, the object's regular color should be used. content.vb: Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch, _ As Vector2, overrideColor As Color?) overridden: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color}) overload: TinyLife.Objects.Person.Draw* nameWithType.vb: Person.Draw(GameTime, SpriteBatch, Vector2, Nullable(Of Color)) modifiers.csharp: - public - override modifiers.vb: - Public - Overrides fullName.vb: TinyLife.Objects.Person.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, System.Nullable(Of Microsoft.Xna.Framework.Color)) name.vb: Draw(GameTime, SpriteBatch, Vector2, Nullable(Of Color)) - uid: TinyLife.Objects.Person.Validate commentId: M:TinyLife.Objects.Person.Validate id: Validate parent: TinyLife.Objects.Person langs: - csharp - vb name: Validate() nameWithType: Person.Validate() fullName: TinyLife.Objects.Person.Validate() type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Validate path: ../TinyLife/Objects/Person.cs startLine: 787 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThis method is called when this object is loaded from disk.\nReturning false on this method causes the object to be removed from the map.\nBy default, this method invokes and .\n" example: [] syntax: content: public override bool Validate() return: type: System.Boolean description: false if the object is not valid, true otherwise content.vb: Public Overrides Function Validate As Boolean overridden: TinyLife.Objects.MapObject.Validate overload: TinyLife.Objects.Person.Validate* modifiers.csharp: - public - override modifiers.vb: - Public - Overrides - uid: TinyLife.Objects.Person.GetCategories(TinyLife.Objects.Person) commentId: M:TinyLife.Objects.Person.GetCategories(TinyLife.Objects.Person) id: GetCategories(TinyLife.Objects.Person) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetCategories(Person) nameWithType: Person.GetCategories(Person) fullName: TinyLife.Objects.Person.GetCategories(TinyLife.Objects.Person) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetCategories path: ../TinyLife/Objects/Person.cs startLine: 828 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns a set of flags that this object has, based on the given .\n" example: [] syntax: content: public override ObjectCategory GetCategories(Person person) parameters: - id: person type: TinyLife.Objects.Person description: The person to query categories for return: type: TinyLife.Objects.ObjectCategory description: A set of categories that this object has content.vb: Public Overrides Function GetCategories(person As Person) As ObjectCategory overridden: TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person) overload: TinyLife.Objects.Person.GetCategories* modifiers.csharp: - public - override modifiers.vb: - Public - Overrides - uid: TinyLife.Objects.Person.Intersects(MLEM.Misc.RectangleF) commentId: M:TinyLife.Objects.Person.Intersects(MLEM.Misc.RectangleF) id: Intersects(MLEM.Misc.RectangleF) parent: TinyLife.Objects.Person langs: - csharp - vb name: Intersects(RectangleF) nameWithType: Person.Intersects(RectangleF) fullName: TinyLife.Objects.Person.Intersects(MLEM.Misc.RectangleF) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Intersects path: ../TinyLife/Objects/Person.cs startLine: 833 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns whether this map object intersects with the given rectangle.\nThis is used for \n" example: [] syntax: content: public override bool Intersects(RectangleF rectangle) parameters: - id: rectangle type: MLEM.Misc.RectangleF description: The area that should be checked for return: type: System.Boolean description: true if this object intersects with the given rectangle content.vb: Public Overrides Function Intersects(rectangle As RectangleF) As Boolean overridden: TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF) overload: TinyLife.Objects.Person.Intersects* modifiers.csharp: - public - override modifiers.vb: - Public - Overrides - uid: TinyLife.Objects.Person.GetHoverInfo commentId: M:TinyLife.Objects.Person.GetHoverInfo id: GetHoverInfo parent: TinyLife.Objects.Person langs: - csharp - vb name: GetHoverInfo() nameWithType: Person.GetHoverInfo() fullName: TinyLife.Objects.Person.GetHoverInfo() type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetHoverInfo path: ../TinyLife/Objects/Person.cs startLine: 838 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns a object that is displayed whenever the mouse is hovered over this object in the world.\nBy default, this method returns null, which will cause no tooltip to be displayed.\n" example: [] syntax: content: public override Tooltip GetHoverInfo() return: type: MLEM.Ui.Elements.Tooltip description: The tooltip to display content.vb: Public Overrides Function GetHoverInfo As Tooltip overridden: TinyLife.Objects.MapObject.GetHoverInfo overload: TinyLife.Objects.Person.GetHoverInfo* modifiers.csharp: - public - override modifiers.vb: - Public - Overrides - uid: TinyLife.Objects.Person.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) commentId: M:TinyLife.Objects.Person.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) id: GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetFreeActionSpotInfo(Person, ObjectCategory) nameWithType: Person.GetFreeActionSpotInfo(Person, ObjectCategory) fullName: TinyLife.Objects.Person.GetFreeActionSpotInfo(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetFreeActionSpotInfo path: ../TinyLife/Objects/Person.cs startLine: 859 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns the first free action spot, packed into an .\n" example: [] syntax: content: public override ActionInfo GetFreeActionSpotInfo(Person person, ObjectCategory context = null) parameters: - id: person type: TinyLife.Objects.Person description: The person to query free action spots for - id: context type: TinyLife.Objects.ObjectCategory description: The object category that this action spot needs to have return: type: TinyLife.Actions.ActionInfo description: The first free action spot as an content.vb: Public Overrides Function GetFreeActionSpotInfo(person As Person, context As ObjectCategory = Nothing) As ActionInfo overridden: TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) overload: TinyLife.Objects.Person.GetFreeActionSpotInfo* modifiers.csharp: - public - override modifiers.vb: - Public - Overrides - uid: TinyLife.Objects.Person.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2) commentId: M:TinyLife.Objects.Person.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2) id: OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2) parent: TinyLife.Objects.Person langs: - csharp - vb name: OnCameraRotationChanged(Direction2, Direction2) nameWithType: Person.OnCameraRotationChanged(Direction2, Direction2) fullName: TinyLife.Objects.Person.OnCameraRotationChanged(MLEM.Misc.Direction2, MLEM.Misc.Direction2) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnCameraRotationChanged path: ../TinyLife/Objects/Person.cs startLine: 872 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThis method is invoked when the game's camera rotation changes.\nAdditionally, the old and new rotations are passed.\n" example: [] syntax: content: public override void OnCameraRotationChanged(Direction2 oldRotation, Direction2 newRotation) parameters: - id: oldRotation type: MLEM.Misc.Direction2 description: The old camera rotation - id: newRotation type: MLEM.Misc.Direction2 description: The new camera rotation content.vb: Public Overrides Sub OnCameraRotationChanged(oldRotation As Direction2, newRotation As Direction2) overridden: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2) overload: TinyLife.Objects.Person.OnCameraRotationChanged* modifiers.csharp: - public - override modifiers.vb: - Public - Overrides - uid: TinyLife.Objects.Person.FocusCameraOnEvent commentId: M:TinyLife.Objects.Person.FocusCameraOnEvent id: FocusCameraOnEvent parent: TinyLife.Objects.Person langs: - csharp - vb name: FocusCameraOnEvent() nameWithType: Person.FocusCameraOnEvent() fullName: TinyLife.Objects.Person.FocusCameraOnEvent() type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FocusCameraOnEvent path: ../TinyLife/Objects/Person.cs startLine: 880 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nA helper method that causes the game camera to focus on this person if it is relevant.\nThis person is considered relevant if its is current or if the is visible to the .\n" example: [] syntax: content: public void FocusCameraOnEvent() content.vb: Public Sub FocusCameraOnEvent overload: TinyLife.Objects.Person.FocusCameraOnEvent* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.SetJob(TinyLife.Goals.JobType,System.Int32) commentId: M:TinyLife.Objects.Person.SetJob(TinyLife.Goals.JobType,System.Int32) id: SetJob(TinyLife.Goals.JobType,System.Int32) parent: TinyLife.Objects.Person langs: - csharp - vb name: SetJob(JobType, Int32) nameWithType: Person.SetJob(JobType, Int32) fullName: TinyLife.Objects.Person.SetJob(TinyLife.Goals.JobType, System.Int32) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SetJob path: ../TinyLife/Objects/Person.cs startLine: 894 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nSets this person's current .\nIf null is passed, the person's job gets removed.\n" example: [] syntax: content: public void SetJob(JobType type, int level = 0) parameters: - id: type type: TinyLife.Goals.JobType description: The job to start - id: level type: System.Int32 description: The level to start this job with content.vb: Public Sub SetJob(type As JobType, level As Integer = 0) overload: TinyLife.Objects.Person.SetJob* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.ResetToStatic(System.Boolean) commentId: M:TinyLife.Objects.Person.ResetToStatic(System.Boolean) id: ResetToStatic(System.Boolean) parent: TinyLife.Objects.Person langs: - csharp - vb name: ResetToStatic(Boolean) nameWithType: Person.ResetToStatic(Boolean) fullName: TinyLife.Objects.Person.ResetToStatic(System.Boolean) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ResetToStatic path: ../TinyLife/Objects/Person.cs startLine: 905 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nResets this person to a static version of itself.\nThis action clears , clears the , resets all and restores all to their default value.\nThis method is used by map and household ex- and imports.\n" example: [] syntax: content: public void ResetToStatic(bool thorough) parameters: - id: thorough type: System.Boolean description: Whether or not relationships and skill progress should be reset content.vb: Public Sub ResetToStatic(thorough As Boolean) overload: TinyLife.Objects.Person.ResetToStatic* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.PrepareForPermanentRemoval commentId: M:TinyLife.Objects.Person.PrepareForPermanentRemoval id: PrepareForPermanentRemoval parent: TinyLife.Objects.Person langs: - csharp - vb name: PrepareForPermanentRemoval() nameWithType: Person.PrepareForPermanentRemoval() fullName: TinyLife.Objects.Person.PrepareForPermanentRemoval() type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: PrepareForPermanentRemoval path: ../TinyLife/Objects/Person.cs startLine: 946 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nPrepares this person for permanent removal, which includes removing all references to this person from other people's .\nThis method should only be called when a person is about to be irrevocably deleted.\n" example: [] syntax: content: public void PrepareForPermanentRemoval() content.vb: Public Sub PrepareForPermanentRemoval overload: TinyLife.Objects.Person.PrepareForPermanentRemoval* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.VisitLot(TinyLife.World.Lot) commentId: M:TinyLife.Objects.Person.VisitLot(TinyLife.World.Lot) id: VisitLot(TinyLife.World.Lot) parent: TinyLife.Objects.Person langs: - csharp - vb name: VisitLot(Lot) nameWithType: Person.VisitLot(Lot) fullName: TinyLife.Objects.Person.VisitLot(TinyLife.World.Lot) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: VisitLot path: ../TinyLife/Objects/Person.cs startLine: 960 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nMarks the given lot as visited, setting to 4 hours if the lot is the person's home lot, and 2 otherwise\nThe passed lot is additionally marked as visible using ,\n" example: [] syntax: content: public void VisitLot(Lot lot) parameters: - id: lot type: TinyLife.World.Lot description: The lot to mark as visited content.vb: Public Sub VisitLot(lot As Lot) overload: TinyLife.Objects.Person.VisitLot* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Misc.Direction2) commentId: M:TinyLife.Objects.Person.DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Misc.Direction2) id: DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Misc.Direction2) parent: TinyLife.Objects.Person langs: - csharp - vb name: DrawUi(SpriteBatch, Vector2, Single, Direction2) nameWithType: Person.DrawUi(SpriteBatch, Vector2, Single, Direction2) fullName: TinyLife.Objects.Person.DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, System.Single, MLEM.Misc.Direction2) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DrawUi path: ../TinyLife/Objects/Person.cs startLine: 976 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nRenders this person on a ui level rather than a world level\n" example: [] syntax: content: public void DrawUi(SpriteBatch batch, Vector2 pos, float scale, Direction2 rotation = Direction2.Right) parameters: - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch description: The sprite batch to use for drawing - id: pos type: Microsoft.Xna.Framework.Vector2 description: The position, in screen space, to draw at - id: scale type: System.Single description: The scale to draw with - id: rotation type: MLEM.Misc.Direction2 description: The rotation that this person should be drawn with. Defaults to . content.vb: Public Sub DrawUi(batch As SpriteBatch, pos As Vector2, scale As Single, rotation As Direction2 = Direction2.Right) overload: TinyLife.Objects.Person.DrawUi* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.GetHomeLocation commentId: M:TinyLife.Objects.Person.GetHomeLocation id: GetHomeLocation parent: TinyLife.Objects.Person langs: - csharp - vb name: GetHomeLocation() nameWithType: Person.GetHomeLocation() fullName: TinyLife.Objects.Person.GetHomeLocation() type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetHomeLocation path: ../TinyLife/Objects/Person.cs startLine: 984 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nShorthand method for that returns the home location of this person's 's lot\n" example: [] syntax: content: public Vector2 GetHomeLocation() return: type: Microsoft.Xna.Framework.Vector2 description: This person's home location content.vb: Public Function GetHomeLocation As Vector2 overload: TinyLife.Objects.Person.GetHomeLocation* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.GetRelationship(TinyLife.Objects.Person,System.Boolean) commentId: M:TinyLife.Objects.Person.GetRelationship(TinyLife.Objects.Person,System.Boolean) id: GetRelationship(TinyLife.Objects.Person,System.Boolean) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetRelationship(Person, Boolean) nameWithType: Person.GetRelationship(Person, Boolean) fullName: TinyLife.Objects.Person.GetRelationship(TinyLife.Objects.Person, System.Boolean) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetRelationship path: ../TinyLife/Objects/Person.cs startLine: 995 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns the current relationship level for the given .\nNote that this returns this person's entry, which might have different values from the passed 's.\n" example: [] syntax: content: public Relationship GetRelationship(Person person, bool initialize) parameters: - id: person type: TinyLife.Objects.Person description: The person to get relationship values for - id: initialize type: System.Boolean description: Whether a new relationship should be added to the relationships menu if no relationship exists yet return: type: TinyLife.Relationship description: The relationship, or null if there is none and initialize is false content.vb: Public Function GetRelationship(person As Person, initialize As Boolean) As Relationship overload: TinyLife.Objects.Person.GetRelationship* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.ChangeFriendship(TinyLife.Objects.Person,System.Single) commentId: M:TinyLife.Objects.Person.ChangeFriendship(TinyLife.Objects.Person,System.Single) id: ChangeFriendship(TinyLife.Objects.Person,System.Single) parent: TinyLife.Objects.Person langs: - csharp - vb name: ChangeFriendship(Person, Single) nameWithType: Person.ChangeFriendship(Person, Single) fullName: TinyLife.Objects.Person.ChangeFriendship(TinyLife.Objects.Person, System.Single) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ChangeFriendship path: ../TinyLife/Objects/Person.cs startLine: 1016 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nChanges the wit the given person by the given amount.\nAdditionally, a friendship is displayed and a is displayed if the friendship type changes.\n" example: [] syntax: content: public void ChangeFriendship(Person person, float amount) parameters: - id: person type: TinyLife.Objects.Person description: The person to change friendship with - id: amount type: System.Single description: The amount to change friendship by, can be negative content.vb: Public Sub ChangeFriendship(person As Person, amount As Single) overload: TinyLife.Objects.Person.ChangeFriendship* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.ChangeRomance(TinyLife.Objects.Person,System.Single) commentId: M:TinyLife.Objects.Person.ChangeRomance(TinyLife.Objects.Person,System.Single) id: ChangeRomance(TinyLife.Objects.Person,System.Single) parent: TinyLife.Objects.Person langs: - csharp - vb name: ChangeRomance(Person, Single) nameWithType: Person.ChangeRomance(Person, Single) fullName: TinyLife.Objects.Person.ChangeRomance(TinyLife.Objects.Person, System.Single) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ChangeRomance path: ../TinyLife/Objects/Person.cs startLine: 1060 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nChanges the wit the given person by the given amount.\nAdditionally, a romance is displayed.\n" example: [] syntax: content: public void ChangeRomance(Person person, float amount) parameters: - id: person type: TinyLife.Objects.Person description: The person to change romance with - id: amount type: System.Single description: The amount to change romance by, can be negative content.vb: Public Sub ChangeRomance(person As Person, amount As Single) overload: TinyLife.Objects.Person.ChangeRomance* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.DisplayEmote(TinyLife.Actions.EmoteCategory,System.Single,System.Single) commentId: M:TinyLife.Objects.Person.DisplayEmote(TinyLife.Actions.EmoteCategory,System.Single,System.Single) id: DisplayEmote(TinyLife.Actions.EmoteCategory,System.Single,System.Single) parent: TinyLife.Objects.Person langs: - csharp - vb name: DisplayEmote(EmoteCategory, Single, Single) nameWithType: Person.DisplayEmote(EmoteCategory, Single, Single) fullName: TinyLife.Objects.Person.DisplayEmote(TinyLife.Actions.EmoteCategory, System.Single, System.Single) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DisplayEmote path: ../TinyLife/Objects/Person.cs startLine: 1084 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nCauses this person to display a over its head for 1 to 3 seconds\n" example: [] syntax: content: public void DisplayEmote(EmoteCategory possibleCategories, float minimumSeconds = 1F, float maximumSeconds = 3F) parameters: - id: possibleCategories type: TinyLife.Actions.EmoteCategory description: A combined flag that represents the categories to pick emotes from - id: minimumSeconds type: System.Single description: The minimum amount of real-time seconds that the emote should be displayed for, or 1 by default - id: maximumSeconds type: System.Single description: The maximum amount of real-time seconds that the emote should be displayed for, or 3 by default content.vb: Public Sub DisplayEmote(possibleCategories As EmoteCategory, minimumSeconds As Single = 1F, maximumSeconds As Single = 3F) overload: TinyLife.Objects.Person.DisplayEmote* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.StopEmoting commentId: M:TinyLife.Objects.Person.StopEmoting id: StopEmoting parent: TinyLife.Objects.Person langs: - csharp - vb name: StopEmoting() nameWithType: Person.StopEmoting() fullName: TinyLife.Objects.Person.StopEmoting() type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: StopEmoting path: ../TinyLife/Objects/Person.cs startLine: 1094 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nCauses this person to stop displaying the current emote immediately\n" example: [] syntax: content: public void StopEmoting() content.vb: Public Sub StopEmoting overload: TinyLife.Objects.Person.StopEmoting* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.Speak(TinyLife.Objects.SpeakStyle,System.Single,System.Single) commentId: M:TinyLife.Objects.Person.Speak(TinyLife.Objects.SpeakStyle,System.Single,System.Single) id: Speak(TinyLife.Objects.SpeakStyle,System.Single,System.Single) parent: TinyLife.Objects.Person langs: - csharp - vb name: Speak(SpeakStyle, Single, Single) nameWithType: Person.Speak(SpeakStyle, Single, Single) fullName: TinyLife.Objects.Person.Speak(TinyLife.Objects.SpeakStyle, System.Single, System.Single) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Speak path: ../TinyLife/Objects/Person.cs startLine: 1105 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nCauses this person to play speaking sounds with their applied for the given amount of time\n" example: [] syntax: content: public void Speak(SpeakStyle possibleStyles, float minimumSeconds = 1F, float maximumSeconds = 3F) parameters: - id: possibleStyles type: TinyLife.Objects.SpeakStyle description: The speak styles to choose sounds from, can be a combined flag - id: minimumSeconds type: System.Single description: The minimum amount of time, in seconds, to speak for - id: maximumSeconds type: System.Single description: The maximum amount of time, in seconds, to speak for content.vb: Public Sub Speak(possibleStyles As SpeakStyle, minimumSeconds As Single = 1F, maximumSeconds As Single = 3F) overload: TinyLife.Objects.Person.Speak* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.StopSpeaking commentId: M:TinyLife.Objects.Person.StopSpeaking id: StopSpeaking parent: TinyLife.Objects.Person langs: - csharp - vb name: StopSpeaking() nameWithType: Person.StopSpeaking() fullName: TinyLife.Objects.Person.StopSpeaking() type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: StopSpeaking path: ../TinyLife/Objects/Person.cs startLine: 1115 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nCauses this person to stop speaking, resetting their and interrupting any currently playing speak sounds\n" example: [] syntax: content: public void StopSpeaking() content.vb: Public Sub StopSpeaking overload: TinyLife.Objects.Person.StopSpeaking* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.DisplayEmoteAndSpeak(TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Single,System.Single) commentId: M:TinyLife.Objects.Person.DisplayEmoteAndSpeak(TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Single,System.Single) id: DisplayEmoteAndSpeak(TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Single,System.Single) parent: TinyLife.Objects.Person langs: - csharp - vb name: DisplayEmoteAndSpeak(EmoteCategory, SpeakStyle, Single, Single) nameWithType: Person.DisplayEmoteAndSpeak(EmoteCategory, SpeakStyle, Single, Single) fullName: TinyLife.Objects.Person.DisplayEmoteAndSpeak(TinyLife.Actions.EmoteCategory, TinyLife.Objects.SpeakStyle, System.Single, System.Single) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DisplayEmoteAndSpeak path: ../TinyLife/Objects/Person.cs startLine: 1132 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThis is a combined helper method that invokes and together.\nSince both methods choose a random amount of time for their actions independently, the emote display might end at a different time than the speaking sound.\n" example: [] syntax: content: public void DisplayEmoteAndSpeak(EmoteCategory emoteCategories, SpeakStyle speakStyles, float minimumSeconds = 1F, float maximumSeconds = 3F) parameters: - id: emoteCategories type: TinyLife.Actions.EmoteCategory description: The emote categories to choose from, can be a combined flag - id: speakStyles type: TinyLife.Objects.SpeakStyle description: The speak styles to choose from, can be a combined flag - id: minimumSeconds type: System.Single description: The minimum amount of time, in seconds, to speak and display the emote for - id: maximumSeconds type: System.Single description: The maximum amount of time, in seconds, to speak and display the emote for content.vb: Public Sub DisplayEmoteAndSpeak(emoteCategories As EmoteCategory, speakStyles As SpeakStyle, minimumSeconds As Single = 1F, maximumSeconds As Single = 3F) overload: TinyLife.Objects.Person.DisplayEmoteAndSpeak* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.GetFreeTalkingSpots(TinyLife.Objects.Person) commentId: M:TinyLife.Objects.Person.GetFreeTalkingSpots(TinyLife.Objects.Person) id: GetFreeTalkingSpots(TinyLife.Objects.Person) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetFreeTalkingSpots(Person) nameWithType: Person.GetFreeTalkingSpots(Person) fullName: TinyLife.Objects.Person.GetFreeTalkingSpots(TinyLife.Objects.Person) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetFreeTalkingSpots path: ../TinyLife/Objects/Person.cs startLine: 1141 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns a set of locations, in world space, that this person can be talked to from while standing in its current location\n" example: [] syntax: content: public IEnumerable GetFreeTalkingSpots(Person person) parameters: - id: person type: TinyLife.Objects.Person return: type: System.Collections.Generic.IEnumerable{Microsoft.Xna.Framework.Vector2} description: A set of free talking spots content.vb: Public Function GetFreeTalkingSpots(person As Person) As IEnumerable(Of Vector2) overload: TinyLife.Objects.Person.GetFreeTalkingSpots* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.OccupyActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,System.Boolean,System.Nullable{MLEM.Misc.Direction2}) commentId: M:TinyLife.Objects.Person.OccupyActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,System.Boolean,System.Nullable{MLEM.Misc.Direction2}) id: OccupyActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,System.Boolean,System.Nullable{MLEM.Misc.Direction2}) parent: TinyLife.Objects.Person langs: - csharp - vb name: OccupyActionSpot(Furniture, ActionSpot, Boolean, Nullable) nameWithType: Person.OccupyActionSpot(Furniture, ActionSpot, Boolean, Nullable) fullName: TinyLife.Objects.Person.OccupyActionSpot(TinyLife.Objects.Furniture, TinyLife.Objects.ActionSpot, System.Boolean, System.Nullable) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OccupyActionSpot path: ../TinyLife/Objects/Person.cs startLine: 1159 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nCauses the given action spot of the given furniture to be marked as occupied.\nOptionally, the can also be changed, causing this person to look as if they were sitting, standing or laying on the furniture.\nNote that the values set in this method are reset every call.\n" example: [] syntax: content: public void OccupyActionSpot(Furniture furniture, ActionSpot spot, bool enterSpot, Direction2? rotation = null) parameters: - id: furniture type: TinyLife.Objects.Furniture description: The furniture to occupy - id: spot type: TinyLife.Objects.ActionSpot description: The action spot to occupy on the furniture - id: enterSpot type: System.Boolean description: Whether or not the visual position should be updated to enter the spot - id: rotation type: System.Nullable{MLEM.Misc.Direction2} description: The rotation that this person should get, or null to use the spot's default rotation content.vb: Public Sub OccupyActionSpot(furniture As Furniture, spot As ActionSpot, enterSpot As Boolean, rotation As Direction2? = Nothing) overload: TinyLife.Objects.Person.OccupyActionSpot* nameWithType.vb: Person.OccupyActionSpot(Furniture, ActionSpot, Boolean, Nullable(Of Direction2)) modifiers.csharp: - public modifiers.vb: - Public fullName.vb: TinyLife.Objects.Person.OccupyActionSpot(TinyLife.Objects.Furniture, TinyLife.Objects.ActionSpot, System.Boolean, System.Nullable(Of MLEM.Misc.Direction2)) name.vb: OccupyActionSpot(Furniture, ActionSpot, Boolean, Nullable(Of Direction2)) - uid: TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2}) commentId: M:TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2}) id: OccupyFreeActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2}) parent: TinyLife.Objects.Person langs: - csharp - vb name: OccupyFreeActionSpot(Furniture, ObjectCategory, Boolean, Nullable) nameWithType: Person.OccupyFreeActionSpot(Furniture, ObjectCategory, Boolean, Nullable) fullName: TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Objects.Furniture, TinyLife.Objects.ObjectCategory, System.Boolean, System.Nullable) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OccupyFreeActionSpot path: ../TinyLife/Objects/Person.cs startLine: 1177 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThis is a shorthand method for and .\nNote that this method needs to be called every update frame for the person to keep occupying the action spot.\n" example: [] syntax: content: public bool OccupyFreeActionSpot(Furniture furniture, ObjectCategory context = null, bool enter = false, Direction2? rotation = null) parameters: - id: furniture type: TinyLife.Objects.Furniture description: The furniture whose object spot to occupy - id: context type: TinyLife.Objects.ObjectCategory description: The category that the action spot should have - id: enter type: System.Boolean description: Whether or not the action spot should be entered - id: rotation type: System.Nullable{MLEM.Misc.Direction2} description: The rotation that the person should have, or the action spot's rotation by default return: type: System.Boolean description: Whether or not we were able to occupy a free action spot content.vb: Public Function OccupyFreeActionSpot(furniture As Furniture, context As ObjectCategory = Nothing, enter As Boolean = False, rotation As Direction2? = Nothing) As Boolean overload: TinyLife.Objects.Person.OccupyFreeActionSpot* nameWithType.vb: Person.OccupyFreeActionSpot(Furniture, ObjectCategory, Boolean, Nullable(Of Direction2)) modifiers.csharp: - public modifiers.vb: - Public fullName.vb: TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Objects.Furniture, TinyLife.Objects.ObjectCategory, System.Boolean, System.Nullable(Of MLEM.Misc.Direction2)) name.vb: OccupyFreeActionSpot(Furniture, ObjectCategory, Boolean, Nullable(Of Direction2)) - uid: TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2}) commentId: M:TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2}) id: OccupyFreeActionSpot(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2}) parent: TinyLife.Objects.Person langs: - csharp - vb name: OccupyFreeActionSpot(ActionInfo, ObjectCategory, Boolean, Nullable) nameWithType: Person.OccupyFreeActionSpot(ActionInfo, ObjectCategory, Boolean, Nullable) fullName: TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Actions.ActionInfo, TinyLife.Objects.ObjectCategory, System.Boolean, System.Nullable) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OccupyFreeActionSpot path: ../TinyLife/Objects/Person.cs startLine: 1194 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThis is a shorthand method for .\nNote that this method needs to be called every update frame for the person to keep occupying the action spot.\n" example: [] syntax: content: public bool OccupyFreeActionSpot(ActionInfo info, ObjectCategory context = null, bool enter = false, Direction2? rotation = null) parameters: - id: info type: TinyLife.Actions.ActionInfo description: The action info whose action object to occupy. - id: context type: TinyLife.Objects.ObjectCategory description: The category that the action spot should have - id: enter type: System.Boolean description: Whether or not the action spot should be entered - id: rotation type: System.Nullable{MLEM.Misc.Direction2} description: The rotation that the person should have, or the action spot's rotation by default return: type: System.Boolean description: Whether or not we were able to occupy a free action spot content.vb: Public Function OccupyFreeActionSpot(info As ActionInfo, context As ObjectCategory = Nothing, enter As Boolean = False, rotation As Direction2? = Nothing) As Boolean overload: TinyLife.Objects.Person.OccupyFreeActionSpot* nameWithType.vb: Person.OccupyFreeActionSpot(ActionInfo, ObjectCategory, Boolean, Nullable(Of Direction2)) modifiers.csharp: - public modifiers.vb: - Public fullName.vb: TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Actions.ActionInfo, TinyLife.Objects.ObjectCategory, System.Boolean, System.Nullable(Of MLEM.Misc.Direction2)) name.vb: OccupyFreeActionSpot(ActionInfo, ObjectCategory, Boolean, Nullable(Of Direction2)) - uid: TinyLife.Objects.Person.IsCloseForTalking(Microsoft.Xna.Framework.Vector2) commentId: M:TinyLife.Objects.Person.IsCloseForTalking(Microsoft.Xna.Framework.Vector2) id: IsCloseForTalking(Microsoft.Xna.Framework.Vector2) parent: TinyLife.Objects.Person langs: - csharp - vb name: IsCloseForTalking(Vector2) nameWithType: Person.IsCloseForTalking(Vector2) fullName: TinyLife.Objects.Person.IsCloseForTalking(Microsoft.Xna.Framework.Vector2) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsCloseForTalking path: ../TinyLife/Objects/Person.cs startLine: 1205 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns true if pos is considered close enough for talking.\nFor a person to be close enough for talking, they have to be at least 0.25 and at most 2.5 tiles away and in the same .\n" example: [] syntax: content: public bool IsCloseForTalking(Vector2 pos) parameters: - id: pos type: Microsoft.Xna.Framework.Vector2 description: The position of the person to query closeness for return: type: System.Boolean description: Whether the person is close enough to talk to content.vb: Public Function IsCloseForTalking(pos As Vector2) As Boolean overload: TinyLife.Objects.Person.IsCloseForTalking* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.GetNeed(TinyLife.NeedType) commentId: M:TinyLife.Objects.Person.GetNeed(TinyLife.NeedType) id: GetNeed(TinyLife.NeedType) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetNeed(NeedType) nameWithType: Person.GetNeed(NeedType) fullName: TinyLife.Objects.Person.GetNeed(TinyLife.NeedType) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetNeed path: ../TinyLife/Objects/Person.cs startLine: 1217 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns the of the given type for this person\n" example: [] syntax: content: public float GetNeed(NeedType type) parameters: - id: type type: TinyLife.NeedType description: The type of need that should be returned return: type: System.Single description: This person's need value content.vb: Public Function GetNeed(type As NeedType) As Single overload: TinyLife.Objects.Person.GetNeed* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.GetNeedPercentage(TinyLife.NeedType) commentId: M:TinyLife.Objects.Person.GetNeedPercentage(TinyLife.NeedType) id: GetNeedPercentage(TinyLife.NeedType) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetNeedPercentage(NeedType) nameWithType: Person.GetNeedPercentage(NeedType) fullName: TinyLife.Objects.Person.GetNeedPercentage(TinyLife.NeedType) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetNeedPercentage path: ../TinyLife/Objects/Person.cs startLine: 1226 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns the of the given type for this person\n" example: [] syntax: content: public float GetNeedPercentage(NeedType type) parameters: - id: type type: TinyLife.NeedType description: The type of need that should be returned return: type: System.Single description: This person's need percentage content.vb: Public Function GetNeedPercentage(type As NeedType) As Single overload: TinyLife.Objects.Person.GetNeedPercentage* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType,System.Single,System.Single) commentId: M:TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType,System.Single,System.Single) id: RestoreNeed(TinyLife.NeedType,System.Single,System.Single) parent: TinyLife.Objects.Person langs: - csharp - vb name: RestoreNeed(NeedType, Single, Single) nameWithType: Person.RestoreNeed(NeedType, Single, Single) fullName: TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType, System.Single, System.Single) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: RestoreNeed path: ../TinyLife/Objects/Person.cs startLine: 1236 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nRestores this person's of the given type by the given amount\n" example: [] syntax: content: public void RestoreNeed(NeedType type, float amount, float speedMultiplier) parameters: - id: type type: TinyLife.NeedType description: The type of need to restore - id: amount type: System.Single description: The amount to restore this need by - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by content.vb: Public Sub RestoreNeed(type As NeedType, amount As Single, speedMultiplier As Single) overload: TinyLife.Objects.Person.RestoreNeed* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Skills.SkillType,System.Single) commentId: M:TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Skills.SkillType,System.Single) id: RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Skills.SkillType,System.Single) parent: TinyLife.Objects.Person langs: - csharp - vb name: RestoreNeed(NeedType, Single, SkillType, Single) nameWithType: Person.RestoreNeed(NeedType, Single, SkillType, Single) fullName: TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType, System.Single, TinyLife.Skills.SkillType, System.Single) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: RestoreNeed path: ../TinyLife/Objects/Person.cs startLine: 1249 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nRestores this person's of the given type by the given amount, additionally taking into account the person's level at the given .\nThe higher the level of the given skill is, the higher the percentage of maxAmount that the will be restored with.\nThis is useful for rewarding based on the level in a skill that is currently being built.\n" example: [] syntax: content: public void RestoreNeed(NeedType type, float maxAmount, SkillType requiredSkill, float speedMultiplier) parameters: - id: type type: TinyLife.NeedType description: The type of need to restore. - id: maxAmount type: System.Single description: The maximum amount to restore this need by. - id: requiredSkill type: TinyLife.Skills.SkillType description: The skill required to restore the given need. - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by content.vb: Public Sub RestoreNeed(type As NeedType, maxAmount As Single, requiredSkill As SkillType, speedMultiplier As Single) overload: TinyLife.Objects.Person.RestoreNeed* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.GetSkillPercentage(TinyLife.Skills.SkillType) commentId: M:TinyLife.Objects.Person.GetSkillPercentage(TinyLife.Skills.SkillType) id: GetSkillPercentage(TinyLife.Skills.SkillType) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetSkillPercentage(SkillType) nameWithType: Person.GetSkillPercentage(SkillType) fullName: TinyLife.Objects.Person.GetSkillPercentage(TinyLife.Skills.SkillType) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetSkillPercentage path: ../TinyLife/Objects/Person.cs startLine: 1260 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns the total skill level percentage of the given skill for this person.\nThis is a shorthand for .\n" example: [] syntax: content: public float GetSkillPercentage(SkillType type) parameters: - id: type type: TinyLife.Skills.SkillType description: The type of skill to query return: type: System.Single description: The person's skill level percentage content.vb: Public Function GetSkillPercentage(type As SkillType) As Single overload: TinyLife.Objects.Person.GetSkillPercentage* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.GetSkillLevel(TinyLife.Skills.SkillType) commentId: M:TinyLife.Objects.Person.GetSkillLevel(TinyLife.Skills.SkillType) id: GetSkillLevel(TinyLife.Skills.SkillType) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetSkillLevel(SkillType) nameWithType: Person.GetSkillLevel(SkillType) fullName: TinyLife.Objects.Person.GetSkillLevel(TinyLife.Skills.SkillType) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetSkillLevel path: ../TinyLife/Objects/Person.cs startLine: 1270 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns the level of the of the given type that this person has.\nIf this person does not have the given skill, 0 is returned.\n" example: [] syntax: content: public int GetSkillLevel(SkillType type) parameters: - id: type type: TinyLife.Skills.SkillType description: The type of skill to query return: type: System.Int32 description: The person's skill level content.vb: Public Function GetSkillLevel(type As SkillType) As Integer overload: TinyLife.Objects.Person.GetSkillLevel* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.HasSkillLevel(TinyLife.Skills.SkillType,System.Int32) commentId: M:TinyLife.Objects.Person.HasSkillLevel(TinyLife.Skills.SkillType,System.Int32) id: HasSkillLevel(TinyLife.Skills.SkillType,System.Int32) parent: TinyLife.Objects.Person langs: - csharp - vb name: HasSkillLevel(SkillType, Int32) nameWithType: Person.HasSkillLevel(SkillType, Int32) fullName: TinyLife.Objects.Person.HasSkillLevel(TinyLife.Skills.SkillType, System.Int32) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: HasSkillLevel path: ../TinyLife/Objects/Person.cs startLine: 1280 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns whether this person has a of the given type and whether its value is high enough.\n" example: [] syntax: content: public bool HasSkillLevel(SkillType type, int level) parameters: - id: type type: TinyLife.Skills.SkillType description: The type of skill to query - id: level type: System.Int32 description: The level that the skill has to be return: type: System.Boolean description: true if the person has this skill level, false otherwise content.vb: Public Function HasSkillLevel(type As SkillType, level As Integer) As Boolean overload: TinyLife.Objects.Person.HasSkillLevel* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.GainSkill(TinyLife.Skills.SkillType,System.Single,TinyLife.Actions.ActionInfo,System.Single) commentId: M:TinyLife.Objects.Person.GainSkill(TinyLife.Skills.SkillType,System.Single,TinyLife.Actions.ActionInfo,System.Single) id: GainSkill(TinyLife.Skills.SkillType,System.Single,TinyLife.Actions.ActionInfo,System.Single) parent: TinyLife.Objects.Person langs: - csharp - vb name: GainSkill(SkillType, Single, ActionInfo, Single) nameWithType: Person.GainSkill(SkillType, Single, ActionInfo, Single) fullName: TinyLife.Objects.Person.GainSkill(TinyLife.Skills.SkillType, System.Single, TinyLife.Actions.ActionInfo, System.Single) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GainSkill path: ../TinyLife/Objects/Person.cs startLine: 1292 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nCauses this person to gain the skill with the given and raises it by the given amount.\nNote that influence the skinn gain automatically.\n" example: [] syntax: content: public void GainSkill(SkillType type, float amount, ActionInfo info = null, float speedMultiplier = 1F) parameters: - id: type type: TinyLife.Skills.SkillType description: The type of skill to gain - id: amount type: System.Single description: The amount of skill points to gain - id: info type: TinyLife.Actions.ActionInfo description: An optional action info whose can influence the efficiency - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by content.vb: Public Sub GainSkill(type As SkillType, amount As Single, info As ActionInfo = Nothing, speedMultiplier As Single = 1F) overload: TinyLife.Objects.Person.GainSkill* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.DepleteNeed(TinyLife.NeedType,System.Single,System.Single) commentId: M:TinyLife.Objects.Person.DepleteNeed(TinyLife.NeedType,System.Single,System.Single) id: DepleteNeed(TinyLife.NeedType,System.Single,System.Single) parent: TinyLife.Objects.Person langs: - csharp - vb name: DepleteNeed(NeedType, Single, Single) nameWithType: Person.DepleteNeed(NeedType, Single, Single) fullName: TinyLife.Objects.Person.DepleteNeed(TinyLife.NeedType, System.Single, System.Single) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DepleteNeed path: ../TinyLife/Objects/Person.cs startLine: 1308 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nDepletes this person's with the given by the given amount\nNote that, when the "NoNeed" cheat is active, this method does nothing.\n" example: [] syntax: content: public void DepleteNeed(NeedType type, float amount, float speedMultiplier) parameters: - id: type type: TinyLife.NeedType description: The type of need to deplete - id: amount type: System.Single description: The amount to deplete the need by - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by content.vb: Public Sub DepleteNeed(type As NeedType, amount As Single, speedMultiplier As Single) overload: TinyLife.Objects.Person.DepleteNeed* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.HasPersonality(TinyLife.PersonalityType) commentId: M:TinyLife.Objects.Person.HasPersonality(TinyLife.PersonalityType) id: HasPersonality(TinyLife.PersonalityType) parent: TinyLife.Objects.Person langs: - csharp - vb name: HasPersonality(PersonalityType) nameWithType: Person.HasPersonality(PersonalityType) fullName: TinyLife.Objects.Person.HasPersonality(TinyLife.PersonalityType) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: HasPersonality path: ../TinyLife/Objects/Person.cs startLine: 1318 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns whether this person has the given \n" example: [] syntax: content: public bool HasPersonality(PersonalityType type) parameters: - id: type type: TinyLife.PersonalityType description: The personality type to query return: type: System.Boolean description: true if this person has this personality type, false otherwise content.vb: Public Function HasPersonality(type As PersonalityType) As Boolean overload: TinyLife.Objects.Person.HasPersonality* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.EnqueueAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Nullable{TinyLife.Actions.ActionVariety},System.Boolean,System.Boolean) commentId: M:TinyLife.Objects.Person.EnqueueAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Nullable{TinyLife.Actions.ActionVariety},System.Boolean,System.Boolean) id: EnqueueAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Nullable{TinyLife.Actions.ActionVariety},System.Boolean,System.Boolean) parent: TinyLife.Objects.Person langs: - csharp - vb name: EnqueueAction(ActionType, ActionInfo, Boolean, Nullable, Boolean, Boolean) nameWithType: Person.EnqueueAction(ActionType, ActionInfo, Boolean, Nullable, Boolean, Boolean) fullName: TinyLife.Objects.Person.EnqueueAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, System.Boolean, System.Nullable, System.Boolean, System.Boolean) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: EnqueueAction path: ../TinyLife/Objects/Person.cs startLine: 1332 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nEnqueues the given action into to be executed later.\n" example: [] syntax: content: public Action EnqueueAction(ActionType type, ActionInfo info, bool automatic, ActionVariety? variety = null, bool priority = false, bool force = false) parameters: - id: type type: TinyLife.Actions.ActionType description: The type of action to enqueue - id: info type: TinyLife.Actions.ActionInfo description: The action information - id: automatic type: System.Boolean description: Whether this action is considered to have started automatically (or invoked by a player) - id: variety type: System.Nullable{TinyLife.Actions.ActionVariety} description: The variety of the action to start, or null if this action has no varieties or a random variety should be chosen - id: priority type: System.Boolean description: Whether to add this action to the start of the action queue rather than the end - id: force type: System.Boolean description: Whether to start the action even if returns false return: type: TinyLife.Actions.Action description: The created action, or null if the action cannot be executed content.vb: Public Function EnqueueAction(type As ActionType, info As ActionInfo, automatic As Boolean, variety As ActionVariety? = Nothing, priority As Boolean = False, force As Boolean = False) As Action overload: TinyLife.Objects.Person.EnqueueAction* nameWithType.vb: Person.EnqueueAction(ActionType, ActionInfo, Boolean, Nullable(Of ActionVariety), Boolean, Boolean) modifiers.csharp: - public modifiers.vb: - Public fullName.vb: TinyLife.Objects.Person.EnqueueAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, System.Boolean, System.Nullable(Of TinyLife.Actions.ActionVariety), System.Boolean, System.Boolean) name.vb: EnqueueAction(ActionType, ActionInfo, Boolean, Nullable(Of ActionVariety), Boolean, Boolean) - uid: TinyLife.Objects.Person.CancelAction(TinyLife.Actions.Action,TinyLife.Actions.Action,System.Boolean) commentId: M:TinyLife.Objects.Person.CancelAction(TinyLife.Actions.Action,TinyLife.Actions.Action,System.Boolean) id: CancelAction(TinyLife.Actions.Action,TinyLife.Actions.Action,System.Boolean) parent: TinyLife.Objects.Person langs: - csharp - vb name: CancelAction(Action, Action, Boolean) nameWithType: Person.CancelAction(Action, Action, Boolean) fullName: TinyLife.Objects.Person.CancelAction(TinyLife.Actions.Action, TinyLife.Actions.Action, System.Boolean) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CancelAction path: ../TinyLife/Objects/Person.cs startLine: 1367 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nTries to cancel the given action, removing it from or in the process.\nIf the action in question cannot be canceled, this method returns false.\n" example: [] syntax: content: public bool CancelAction(Action action, Action cancelSource = null, bool force = false) parameters: - id: action type: TinyLife.Actions.Action description: The action to cancel - id: cancelSource type: TinyLife.Actions.Action description: The action that is responsible for this cancelation, or null by default - id: force type: System.Boolean description: Whether to cancel the action even if returns false return: type: System.Boolean description: Whether the action could be canceled successfully content.vb: Public Function CancelAction(action As Action, cancelSource As Action = Nothing, force As Boolean = False) As Boolean overload: TinyLife.Objects.Person.CancelAction* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.FindPathAsync(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,MLEM.Pathfinding.AStar{Microsoft.Xna.Framework.Point}.GetCost,System.Nullable{System.Boolean}) commentId: M:TinyLife.Objects.Person.FindPathAsync(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,MLEM.Pathfinding.AStar{Microsoft.Xna.Framework.Point}.GetCost,System.Nullable{System.Boolean}) id: FindPathAsync(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,MLEM.Pathfinding.AStar{Microsoft.Xna.Framework.Point}.GetCost,System.Nullable{System.Boolean}) parent: TinyLife.Objects.Person langs: - csharp - vb name: FindPathAsync(Point, Point, AStar.GetCost, Nullable) nameWithType: Person.FindPathAsync(Point, Point, AStar.GetCost, Nullable) fullName: TinyLife.Objects.Person.FindPathAsync(Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, MLEM.Pathfinding.AStar.GetCost, System.Nullable) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FindPathAsync path: ../TinyLife/Objects/Person.cs startLine: 1387 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nFinds a path asynchronously using the A* pathfinding algorithm.\nNote that the found path is not automatically embarked on.\nUsually, this method should not be used, but should be used instead.\n" example: [] syntax: content: public Task> FindPathAsync(Point start, Point goal, AStar.GetCost costFunction = null, bool? allowDiagonals = null) parameters: - id: start type: Microsoft.Xna.Framework.Point description: The start tile position - id: goal type: Microsoft.Xna.Framework.Point description: The goal tile position - id: costFunction type: MLEM.Pathfinding.AStar{Microsoft.Xna.Framework.Point}.GetCost description: The function to use for determining the cost of tiles - id: allowDiagonals type: System.Nullable{System.Boolean} description: Whether diagonal movement should be allowed return: type: System.Threading.Tasks.Task{System.Collections.Generic.Stack{Microsoft.Xna.Framework.Point}} description: A task that, when completed, returns the path found or an empty stack if there is none content.vb: Public Function FindPathAsync(start As Point, goal As Point, costFunction As AStar(Of Point).GetCost = Nothing, allowDiagonals As Boolean? = Nothing) As Task(Of Stack(Of Point)) overload: TinyLife.Objects.Person.FindPathAsync* nameWithType.vb: Person.FindPathAsync(Point, Point, AStar(Of Point).GetCost, Nullable(Of Boolean)) modifiers.csharp: - public modifiers.vb: - Public fullName.vb: TinyLife.Objects.Person.FindPathAsync(Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, MLEM.Pathfinding.AStar(Of Microsoft.Xna.Framework.Point).GetCost, System.Nullable(Of System.Boolean)) name.vb: FindPathAsync(Point, Point, AStar(Of Point).GetCost, Nullable(Of Boolean)) - uid: TinyLife.Objects.Person.GetHeldObject``1 commentId: M:TinyLife.Objects.Person.GetHeldObject``1 id: GetHeldObject``1 parent: TinyLife.Objects.Person langs: - csharp - vb name: GetHeldObject() nameWithType: Person.GetHeldObject() fullName: TinyLife.Objects.Person.GetHeldObject() type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetHeldObject path: ../TinyLife/Objects/Person.cs startLine: 1397 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns the that this person is currently holding in their hands.\nNote that, if the held object is not of the required type T, null is returned.\n" example: [] syntax: content: >- public T GetHeldObject() where T : Furniture typeParameters: - id: T description: The type that the held furniture is expected to have return: type: '{T}' description: The held furniture content.vb: Public Function GetHeldObject(Of T As Furniture) As T overload: TinyLife.Objects.Person.GetHeldObject* nameWithType.vb: Person.GetHeldObject(Of T)() modifiers.csharp: - public modifiers.vb: - Public fullName.vb: TinyLife.Objects.Person.GetHeldObject(Of T)() name.vb: GetHeldObject(Of T)() - uid: TinyLife.Objects.Person.SetHeldObject``1(TinyLife.Objects.FurnitureType,System.Int32[],System.Nullable{System.Guid}) commentId: M:TinyLife.Objects.Person.SetHeldObject``1(TinyLife.Objects.FurnitureType,System.Int32[],System.Nullable{System.Guid}) id: SetHeldObject``1(TinyLife.Objects.FurnitureType,System.Int32[],System.Nullable{System.Guid}) parent: TinyLife.Objects.Person langs: - csharp - vb name: SetHeldObject(FurnitureType, Int32[], Nullable) nameWithType: Person.SetHeldObject(FurnitureType, Int32[], Nullable) fullName: TinyLife.Objects.Person.SetHeldObject(TinyLife.Objects.FurnitureType, System.Int32[], System.Nullable) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SetHeldObject path: ../TinyLife/Objects/Person.cs startLine: 1409 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nSets the person's held object to the given furniture type, with the given data, and returns the created instance.\n" example: [] syntax: content: >- public T SetHeldObject(FurnitureType type, int[] colors = null, Guid? id = null) where T : Furniture parameters: - id: type type: TinyLife.Objects.FurnitureType description: The type of furniture to construct - id: colors type: System.Int32[] description: The colors that the constructed furniture should have, or null to use the defaults - id: id type: System.Nullable{System.Guid} description: The id that this furniture should have, or null to choose a random one typeParameters: - id: T description: The type that the created furniture is expected to have return: type: '{T}' description: The created furniture instance content.vb: Public Function SetHeldObject(Of T As Furniture)(type As FurnitureType, colors As Integer() = Nothing, id As Guid? = Nothing) As T overload: TinyLife.Objects.Person.SetHeldObject* nameWithType.vb: Person.SetHeldObject(Of T)(FurnitureType, Int32(), Nullable(Of Guid)) modifiers.csharp: - public modifiers.vb: - Public fullName.vb: TinyLife.Objects.Person.SetHeldObject(Of T)(TinyLife.Objects.FurnitureType, System.Int32(), System.Nullable(Of System.Guid)) name.vb: SetHeldObject(Of T)(FurnitureType, Int32(), Nullable(Of Guid)) - uid: TinyLife.Objects.Person.SetHeldObject(TinyLife.Objects.Furniture) commentId: M:TinyLife.Objects.Person.SetHeldObject(TinyLife.Objects.Furniture) id: SetHeldObject(TinyLife.Objects.Furniture) parent: TinyLife.Objects.Person langs: - csharp - vb name: SetHeldObject(Furniture) nameWithType: Person.SetHeldObject(Furniture) fullName: TinyLife.Objects.Person.SetHeldObject(TinyLife.Objects.Furniture) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SetHeldObject path: ../TinyLife/Objects/Person.cs startLine: 1423 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nSets this person's held object to the given instance.\nNote that this resets the 's position to -1, -1.\n" example: [] syntax: content: public void SetHeldObject(Furniture furniture) parameters: - id: furniture type: TinyLife.Objects.Furniture description: The furniture to hold content.vb: Public Sub SetHeldObject(furniture As Furniture) overload: TinyLife.Objects.Person.SetHeldObject* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.GetHeldActionInfo commentId: M:TinyLife.Objects.Person.GetHeldActionInfo id: GetHeldActionInfo parent: TinyLife.Objects.Person langs: - csharp - vb name: GetHeldActionInfo() nameWithType: Person.GetHeldActionInfo() fullName: TinyLife.Objects.Person.GetHeldActionInfo() type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetHeldActionInfo path: ../TinyLife/Objects/Person.cs startLine: 1436 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns a for the , or null if there is none.\n" example: [] syntax: content: public ActionInfo GetHeldActionInfo() return: type: TinyLife.Actions.ActionInfo description: The held action info content.vb: Public Function GetHeldActionInfo As ActionInfo overload: TinyLife.Objects.Person.GetHeldActionInfo* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.ToCreatedByString commentId: M:TinyLife.Objects.Person.ToCreatedByString id: ToCreatedByString parent: TinyLife.Objects.Person langs: - csharp - vb name: ToCreatedByString() nameWithType: Person.ToCreatedByString() fullName: TinyLife.Objects.Person.ToCreatedByString() type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ToCreatedByString path: ../TinyLife/Objects/Person.cs startLine: 1444 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns a string representation of this person using the localized "Created by:" prefix\n" example: [] syntax: content: public string ToCreatedByString() return: type: System.String description: A "created by" string content.vb: Public Function ToCreatedByString As String overload: TinyLife.Objects.Person.ToCreatedByString* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.Die(TinyLife.Objects.Person.DeathReason,System.Boolean) commentId: M:TinyLife.Objects.Person.Die(TinyLife.Objects.Person.DeathReason,System.Boolean) id: Die(TinyLife.Objects.Person.DeathReason,System.Boolean) parent: TinyLife.Objects.Person langs: - csharp - vb name: Die(Person.DeathReason, Boolean) nameWithType: Person.Die(Person.DeathReason, Boolean) fullName: TinyLife.Objects.Person.Die(TinyLife.Objects.Person.DeathReason, System.Boolean) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Die path: ../TinyLife/Objects/Person.cs startLine: 1454 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nCauses this person to die, removing it from the world and optionally spawning a .\nNote thta this method's content is executed at the end of the current frame, and not right away.\n" example: [] syntax: content: public void Die(Person.DeathReason reason, bool createGravestone = true) parameters: - id: reason type: TinyLife.Objects.Person.DeathReason description: The reason for this person's death - id: createGravestone type: System.Boolean description: Whether or not to create a gravestone content.vb: Public Sub Die(reason As Person.DeathReason, createGravestone As Boolean = True) overload: TinyLife.Objects.Person.Die* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.AddEmotion(TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan,TinyLife.Emotions.IEmotionSource,System.Boolean) commentId: M:TinyLife.Objects.Person.AddEmotion(TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan,TinyLife.Emotions.IEmotionSource,System.Boolean) id: AddEmotion(TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan,TinyLife.Emotions.IEmotionSource,System.Boolean) parent: TinyLife.Objects.Person langs: - csharp - vb name: AddEmotion(EmotionModifier, Int32, TimeSpan, IEmotionSource, Boolean) nameWithType: Person.AddEmotion(EmotionModifier, Int32, TimeSpan, IEmotionSource, Boolean) fullName: TinyLife.Objects.Person.AddEmotion(TinyLife.Emotions.EmotionModifier, System.Int32, System.TimeSpan, TinyLife.Emotions.IEmotionSource, System.Boolean) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AddEmotion path: ../TinyLife/Objects/Person.cs startLine: 1517 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nAdds the given with the given intensity and time\n" example: [] syntax: content: public bool AddEmotion(EmotionModifier type, int amount, TimeSpan time, IEmotionSource source, bool increaseExisting = false) parameters: - id: type type: TinyLife.Emotions.EmotionModifier description: The type of emotion to add - id: amount type: System.Int32 description: The intensity of the emotion to add - id: time type: System.TimeSpan description: The amount of in-game time the emotion should last for - id: source type: TinyLife.Emotions.IEmotionSource description: The emotion source that caused this emotion. Supported objects include , , and more. - id: increaseExisting type: System.Boolean description: Whether existing emotion modifiers of the same type should be increased by the given time and amount. If this is false, existing emotions get removed instead. return: type: System.Boolean description: Whether the emotion could be added or it was already applied. If increaseExisting is true, this method always returns true. content.vb: Public Function AddEmotion(type As EmotionModifier, amount As Integer, time As TimeSpan, source As IEmotionSource, increaseExisting As Boolean = False) As Boolean overload: TinyLife.Objects.Person.AddEmotion* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.RemoveEmotion(TinyLife.Emotions.EmotionModifier) commentId: M:TinyLife.Objects.Person.RemoveEmotion(TinyLife.Emotions.EmotionModifier) id: RemoveEmotion(TinyLife.Emotions.EmotionModifier) parent: TinyLife.Objects.Person langs: - csharp - vb name: RemoveEmotion(EmotionModifier) nameWithType: Person.RemoveEmotion(EmotionModifier) fullName: TinyLife.Objects.Person.RemoveEmotion(TinyLife.Emotions.EmotionModifier) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: RemoveEmotion path: ../TinyLife/Objects/Person.cs startLine: 1539 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nRemoves the given from this person's \n" example: [] syntax: content: public bool RemoveEmotion(EmotionModifier type) parameters: - id: type type: TinyLife.Emotions.EmotionModifier description: The type of emotion to remove return: type: System.Boolean description: Whether the emotion could be removed (or wasn't contained in the first place) content.vb: Public Function RemoveEmotion(type As EmotionModifier) As Boolean overload: TinyLife.Objects.Person.RemoveEmotion* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.LowerEmotion(TinyLife.Emotions.EmotionType,System.Single,System.Single) commentId: M:TinyLife.Objects.Person.LowerEmotion(TinyLife.Emotions.EmotionType,System.Single,System.Single) id: LowerEmotion(TinyLife.Emotions.EmotionType,System.Single,System.Single) parent: TinyLife.Objects.Person langs: - csharp - vb name: LowerEmotion(EmotionType, Single, Single) nameWithType: Person.LowerEmotion(EmotionType, Single, Single) fullName: TinyLife.Objects.Person.LowerEmotion(TinyLife.Emotions.EmotionType, System.Single, System.Single) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: LowerEmotion path: ../TinyLife/Objects/Person.cs startLine: 1560 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nLowers any of the given by the given percentage.\nEach modifier's will be lowered by the percentage of their .\n" example: [] syntax: content: public bool LowerEmotion(EmotionType type, float percentage, float speedMultiplier = 1F) parameters: - id: type type: TinyLife.Emotions.EmotionType description: The type of emotion to lower - id: percentage type: System.Single description: The percentage to lower the emotion by - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by return: type: System.Boolean description: Whether the emotion could be lowered, or this person had no emotion modifiers of the given type content.vb: Public Function LowerEmotion(type As EmotionType, percentage As Single, speedMultiplier As Single = 1F) As Boolean overload: TinyLife.Objects.Person.LowerEmotion* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.LowerEmotionModifier(TinyLife.Emotions.EmotionModifier,System.Single,System.Single) commentId: M:TinyLife.Objects.Person.LowerEmotionModifier(TinyLife.Emotions.EmotionModifier,System.Single,System.Single) id: LowerEmotionModifier(TinyLife.Emotions.EmotionModifier,System.Single,System.Single) parent: TinyLife.Objects.Person langs: - csharp - vb name: LowerEmotionModifier(EmotionModifier, Single, Single) nameWithType: Person.LowerEmotionModifier(EmotionModifier, Single, Single) fullName: TinyLife.Objects.Person.LowerEmotionModifier(TinyLife.Emotions.EmotionModifier, System.Single, System.Single) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: LowerEmotionModifier path: ../TinyLife/Objects/Person.cs startLine: 1579 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nLowers the specified emotion modifier by the specified percentage.\nThis differs from in that only the specific modifier is lowered.\n" example: [] syntax: content: public bool LowerEmotionModifier(EmotionModifier modifier, float percentage, float speedMultiplier = 1F) parameters: - id: modifier type: TinyLife.Emotions.EmotionModifier description: The emotion modifier to lower - id: percentage type: System.Single description: The percentage to lower the emotion by - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by return: type: System.Boolean description: Whether the emotion could be lowered, or this person had no emotion modifiers of the given type content.vb: Public Function LowerEmotionModifier(modifier As EmotionModifier, percentage As Single, speedMultiplier As Single = 1F) As Boolean overload: TinyLife.Objects.Person.LowerEmotionModifier* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.HasEmotionModifier(TinyLife.Emotions.EmotionModifier) commentId: M:TinyLife.Objects.Person.HasEmotionModifier(TinyLife.Emotions.EmotionModifier) id: HasEmotionModifier(TinyLife.Emotions.EmotionModifier) parent: TinyLife.Objects.Person langs: - csharp - vb name: HasEmotionModifier(EmotionModifier) nameWithType: Person.HasEmotionModifier(EmotionModifier) fullName: TinyLife.Objects.Person.HasEmotionModifier(TinyLife.Emotions.EmotionModifier) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: HasEmotionModifier path: ../TinyLife/Objects/Person.cs startLine: 1595 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns whether this person has the given in their list\n" example: [] syntax: content: public bool HasEmotionModifier(EmotionModifier type) parameters: - id: type type: TinyLife.Emotions.EmotionModifier description: The type of emotion modifier to query return: type: System.Boolean description: Whether the emotion modifier is active content.vb: Public Function HasEmotionModifier(type As EmotionModifier) As Boolean overload: TinyLife.Objects.Person.HasEmotionModifier* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.GetWalkSpeed commentId: M:TinyLife.Objects.Person.GetWalkSpeed id: GetWalkSpeed parent: TinyLife.Objects.Person langs: - csharp - vb name: GetWalkSpeed() nameWithType: Person.GetWalkSpeed() fullName: TinyLife.Objects.Person.GetWalkSpeed() type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetWalkSpeed path: ../TinyLife/Objects/Person.cs startLine: 1604 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns this person's current walk speed, per update frame.\nThe walk speed is influenced by their and .\n" example: [] syntax: content: public float GetWalkSpeed() return: type: System.Single description: The walk speed content.vb: Public Function GetWalkSpeed As Single overload: TinyLife.Objects.Person.GetWalkSpeed* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.GetEfficiencyModifier(System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single) commentId: M:TinyLife.Objects.Person.GetEfficiencyModifier(System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single) id: GetEfficiencyModifier(System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetEfficiencyModifier(Single, ActionInfo, SkillType, Single) nameWithType: Person.GetEfficiencyModifier(Single, ActionInfo, SkillType, Single) fullName: TinyLife.Objects.Person.GetEfficiencyModifier(System.Single, TinyLife.Actions.ActionInfo, TinyLife.Skills.SkillType, System.Single) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetEfficiencyModifier path: ../TinyLife/Objects/Person.cs startLine: 1628 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns a multiplier (which will be close to 1) of how "efficiently" this person currently works and moves.\nThis value is influenced by the level of the passed skill as well as this person's and .\n" example: [] syntax: content: public float GetEfficiencyModifier(float speedMultiplier = 1F, ActionInfo info = null, SkillType skill = null, float levelModifier = 0.1F) parameters: - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by - id: info type: TinyLife.Actions.ActionInfo description: An optional action info whose can influence the efficiency - id: skill type: TinyLife.Skills.SkillType description: A skill that optionally influences the efficiency - id: levelModifier type: System.Single description: The amount that each skill level should influence the efficiency by. Defaults to 0.1. return: type: System.Single description: The person's efficiency, which is a value close to or equal to 1 content.vb: Public Function GetEfficiencyModifier(speedMultiplier As Single = 1F, info As ActionInfo = Nothing, skill As SkillType = Nothing, levelModifier As Single = 0.1F) As Single overload: TinyLife.Objects.Person.GetEfficiencyModifier* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.HasHouseholdMember(System.Guid) commentId: M:TinyLife.Objects.Person.HasHouseholdMember(System.Guid) id: HasHouseholdMember(System.Guid) parent: TinyLife.Objects.Person langs: - csharp - vb name: HasHouseholdMember(Guid) nameWithType: Person.HasHouseholdMember(Guid) fullName: TinyLife.Objects.Person.HasHouseholdMember(System.Guid) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: HasHouseholdMember path: ../TinyLife/Objects/Person.cs startLine: 1670 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns whether the given person is a part of this household\n" example: [] syntax: content: public bool HasHouseholdMember(Guid person) parameters: - id: person type: System.Guid description: The unique id of the person to query return: type: System.Boolean description: true if the person is part of this household, false otherwise content.vb: Public Function HasHouseholdMember(person As Guid) As Boolean overload: TinyLife.Objects.Person.HasHouseholdMember* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.HasHouseholdMember(TinyLife.Objects.Person) commentId: M:TinyLife.Objects.Person.HasHouseholdMember(TinyLife.Objects.Person) id: HasHouseholdMember(TinyLife.Objects.Person) parent: TinyLife.Objects.Person langs: - csharp - vb name: HasHouseholdMember(Person) nameWithType: Person.HasHouseholdMember(Person) fullName: TinyLife.Objects.Person.HasHouseholdMember(TinyLife.Objects.Person) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: HasHouseholdMember path: ../TinyLife/Objects/Person.cs startLine: 1675 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns whether the given person is a part of this household\n" example: [] syntax: content: public bool HasHouseholdMember(Person person) parameters: - id: person type: TinyLife.Objects.Person return: type: System.Boolean description: true if the person is part of this household, false otherwise content.vb: Public Function HasHouseholdMember(person As Person) As Boolean overload: TinyLife.Objects.Person.HasHouseholdMember* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.GetProjects(System.String) commentId: M:TinyLife.Objects.Person.GetProjects(System.String) id: GetProjects(System.String) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetProjects(String) nameWithType: Person.GetProjects(String) fullName: TinyLife.Objects.Person.GetProjects(System.String) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetProjects path: ../TinyLife/Objects/Person.cs startLine: 1685 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns all of the projects of the given that this person has.\nTo access all projects regardless of type, iterate the list instead.\n" example: [] syntax: content: public IEnumerable GetProjects(string type) parameters: - id: type type: System.String description: The of project to return return: type: System.Collections.Generic.IEnumerable{TinyLife.Goals.Project} description: A set of projects that match the given type content.vb: Public Function GetProjects(type As String) As IEnumerable(Of Project) overload: TinyLife.Objects.Person.GetProjects* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.GetProject(System.String,System.String) commentId: M:TinyLife.Objects.Person.GetProject(System.String,System.String) id: GetProject(System.String,System.String) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetProject(String, String) nameWithType: Person.GetProject(String, String) fullName: TinyLife.Objects.Person.GetProject(System.String, System.String) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetProject path: ../TinyLife/Objects/Person.cs startLine: 1695 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns a project of the given with the given .\n" example: [] syntax: content: public Project GetProject(string type, string name) parameters: - id: type type: System.String description: The of the project to return - id: name type: System.String description: The of the project to return return: type: TinyLife.Goals.Project description: The matching project, or null if there is none content.vb: Public Function GetProject(type As String, name As String) As Project overload: TinyLife.Objects.Person.GetProject* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.StartProject(TinyLife.Goals.Project) commentId: M:TinyLife.Objects.Person.StartProject(TinyLife.Goals.Project) id: StartProject(TinyLife.Goals.Project) parent: TinyLife.Objects.Person langs: - csharp - vb name: StartProject(Project) nameWithType: Person.StartProject(Project) fullName: TinyLife.Objects.Person.StartProject(TinyLife.Goals.Project) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: StartProject path: ../TinyLife/Objects/Person.cs startLine: 1704 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nStarts a new project, adding it to the list of this person\n" example: [] syntax: content: public Project StartProject(Project project) parameters: - id: project type: TinyLife.Goals.Project description: The project to start return: type: TinyLife.Goals.Project description: The project that was passed, for chaining content.vb: Public Function StartProject(project As Project) As Project overload: TinyLife.Objects.Person.StartProject* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.GetPassiveActionPriority(TinyLife.Actions.ActionType) commentId: M:TinyLife.Objects.Person.GetPassiveActionPriority(TinyLife.Actions.ActionType) id: GetPassiveActionPriority(TinyLife.Actions.ActionType) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetPassiveActionPriority(ActionType) nameWithType: Person.GetPassiveActionPriority(ActionType) fullName: TinyLife.Objects.Person.GetPassiveActionPriority(TinyLife.Actions.ActionType) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetPassiveActionPriority path: ../TinyLife/Objects/Person.cs startLine: 1716 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns the passive priority for the given .\nThis method evaluates the action's own and adds additional factors like and modifiers for social actions.\nYou can use to change the return value of this method.\n" example: [] syntax: content: public float GetPassiveActionPriority(ActionType type) parameters: - id: type type: TinyLife.Actions.ActionType description: The type of action to get the passive priority for return: type: System.Single description: The action's passive priority content.vb: Public Function GetPassiveActionPriority(type As ActionType) As Single overload: TinyLife.Objects.Person.GetPassiveActionPriority* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.GetRandomOutfit(TinyLife.Objects.ClothesIntention) commentId: M:TinyLife.Objects.Person.GetRandomOutfit(TinyLife.Objects.ClothesIntention) id: GetRandomOutfit(TinyLife.Objects.ClothesIntention) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetRandomOutfit(ClothesIntention) nameWithType: Person.GetRandomOutfit(ClothesIntention) fullName: TinyLife.Objects.Person.GetRandomOutfit(TinyLife.Objects.ClothesIntention) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetRandomOutfit path: ../TinyLife/Objects/Person.cs startLine: 1736 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns the index of the collection that best matches the given .\n" example: [] syntax: content: public int GetRandomOutfit(ClothesIntention intention) parameters: - id: intention type: TinyLife.Objects.ClothesIntention description: The intention to match the best outfit to. return: type: System.Int32 description: The index in the collection that best matches the intention, or -1 there is no match. content.vb: Public Function GetRandomOutfit(intention As ClothesIntention) As Integer overload: TinyLife.Objects.Person.GetRandomOutfit* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.SetCurrentOutfit(TinyLife.Objects.ClothesIntention) commentId: M:TinyLife.Objects.Person.SetCurrentOutfit(TinyLife.Objects.ClothesIntention) id: SetCurrentOutfit(TinyLife.Objects.ClothesIntention) parent: TinyLife.Objects.Person langs: - csharp - vb name: SetCurrentOutfit(ClothesIntention) nameWithType: Person.SetCurrentOutfit(ClothesIntention) fullName: TinyLife.Objects.Person.SetCurrentOutfit(TinyLife.Objects.ClothesIntention) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SetCurrentOutfit path: ../TinyLife/Objects/Person.cs startLine: 1748 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nSets the current outfit to an outfit that matches the given .\nThis method returns whether returned a valid outfit index or if no matching outfit could be found.\nNote that, if this person is already wearing an outfit that matches the intention, the outfit will not be changed, and this method returns true.\n" example: [] syntax: content: public bool SetCurrentOutfit(ClothesIntention intention) parameters: - id: intention type: TinyLife.Objects.ClothesIntention description: The intention to match the best outfit to. return: type: System.Boolean description: True if an outfit could be found, or false if no matching outfit could be found. content.vb: Public Function SetCurrentOutfit(intention As ClothesIntention) As Boolean overload: TinyLife.Objects.Person.SetCurrentOutfit* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.SetCurrentOutfit(System.Int32) commentId: M:TinyLife.Objects.Person.SetCurrentOutfit(System.Int32) id: SetCurrentOutfit(System.Int32) parent: TinyLife.Objects.Person langs: - csharp - vb name: SetCurrentOutfit(Int32) nameWithType: Person.SetCurrentOutfit(Int32) fullName: TinyLife.Objects.Person.SetCurrentOutfit(System.Int32) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SetCurrentOutfit path: ../TinyLife/Objects/Person.cs startLine: 1764 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nSets this person's to the given index.\nAdditionally, this method updates this person's animation and portrait to the new outfit.\n" example: [] syntax: content: public void SetCurrentOutfit(int index) parameters: - id: index type: System.Int32 description: The index to set content.vb: Public Sub SetCurrentOutfit(index As Integer) overload: TinyLife.Objects.Person.SetCurrentOutfit* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.SetNewId(TinyLife.World.Map,System.Collections.Generic.IEnumerable{TinyLife.Objects.Person},System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture}) commentId: M:TinyLife.Objects.Person.SetNewId(TinyLife.World.Map,System.Collections.Generic.IEnumerable{TinyLife.Objects.Person},System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture}) id: SetNewId(TinyLife.World.Map,System.Collections.Generic.IEnumerable{TinyLife.Objects.Person},System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture}) parent: TinyLife.Objects.Person langs: - csharp - vb name: SetNewId(Map, IEnumerable, IEnumerable) nameWithType: Person.SetNewId(Map, IEnumerable, IEnumerable) fullName: TinyLife.Objects.Person.SetNewId(TinyLife.World.Map, System.Collections.Generic.IEnumerable, System.Collections.Generic.IEnumerable) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SetNewId path: ../TinyLife/Objects/Person.cs startLine: 1780 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nSets a new for this person, and also updates any furniture and relationship references for them.\nOptionally, a set of additional people and furniture that might not currently be on the map can be passed.\n" example: [] syntax: content: public void SetNewId(Map map, IEnumerable possibleAdditionalRelationships = null, IEnumerable possibleAdditionalFurniture = null) parameters: - id: map type: TinyLife.World.Map description: The map that the person will be added to - id: possibleAdditionalRelationships type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Person} description: A set of people, in addition to the map's people, that this person might have a relationship to - id: possibleAdditionalFurniture type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture} description: A set of objects, in addition to the map's objects, that this person might have created content.vb: Public Sub SetNewId(map As Map, possibleAdditionalRelationships As IEnumerable(Of Person) = Nothing, possibleAdditionalFurniture As IEnumerable(Of Furniture) = Nothing) overload: TinyLife.Objects.Person.SetNewId* nameWithType.vb: Person.SetNewId(Map, IEnumerable(Of Person), IEnumerable(Of Furniture)) modifiers.csharp: - public modifiers.vb: - Public fullName.vb: TinyLife.Objects.Person.SetNewId(TinyLife.World.Map, System.Collections.Generic.IEnumerable(Of TinyLife.Objects.Person), System.Collections.Generic.IEnumerable(Of TinyLife.Objects.Furniture)) name.vb: SetNewId(Map, IEnumerable(Of Person), IEnumerable(Of Furniture)) - uid: TinyLife.Objects.Person.IsIdMatch(TinyLife.Objects.Person) commentId: M:TinyLife.Objects.Person.IsIdMatch(TinyLife.Objects.Person) id: IsIdMatch(TinyLife.Objects.Person) parent: TinyLife.Objects.Person langs: - csharp - vb name: IsIdMatch(Person) nameWithType: Person.IsIdMatch(Person) fullName: TinyLife.Objects.Person.IsIdMatch(TinyLife.Objects.Person) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsIdMatch path: ../TinyLife/Objects/Person.cs startLine: 1821 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns whether this person and the other person have matching values or whether their ID histories () overlap.\nIf this method returns two, this person and the other person can be considered the same person to a certain degree, as it means that they are copies of each other, or copies of the same person.\n" example: [] syntax: content: public bool IsIdMatch(Person other) parameters: - id: other type: TinyLife.Objects.Person description: The person to compare this person to return: type: System.Boolean description: Whether this person and the passed person have matching ids content.vb: Public Function IsIdMatch(other As Person) As Boolean overload: TinyLife.Objects.Person.IsIdMatch* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.IsIdMatch(System.Guid) commentId: M:TinyLife.Objects.Person.IsIdMatch(System.Guid) id: IsIdMatch(System.Guid) parent: TinyLife.Objects.Person langs: - csharp - vb name: IsIdMatch(Guid) nameWithType: Person.IsIdMatch(Guid) fullName: TinyLife.Objects.Person.IsIdMatch(System.Guid) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsIdMatch path: ../TinyLife/Objects/Person.cs startLine: 1831 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns whether this person's or any entry in their ID history () matches the passed.\nTo compare whether two people are an ID match, use . \n" example: [] syntax: content: public bool IsIdMatch(Guid id) parameters: - id: id type: System.Guid description: The id to compare this person's ids to return: type: System.Boolean description: Whether any of this person's id match content.vb: Public Function IsIdMatch(id As Guid) As Boolean overload: TinyLife.Objects.Person.IsIdMatch* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.GetPersonalitySkillBoost(TinyLife.Skills.SkillType) commentId: M:TinyLife.Objects.Person.GetPersonalitySkillBoost(TinyLife.Skills.SkillType) id: GetPersonalitySkillBoost(TinyLife.Skills.SkillType) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetPersonalitySkillBoost(SkillType) nameWithType: Person.GetPersonalitySkillBoost(SkillType) fullName: TinyLife.Objects.Person.GetPersonalitySkillBoost(TinyLife.Skills.SkillType) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetPersonalitySkillBoost path: ../TinyLife/Objects/Person.cs startLine: 1841 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns a modifier that skills with the given should be boosted by, based on this person's .\nThis method is used by .\n" example: [] syntax: content: public float GetPersonalitySkillBoost(SkillType skill) parameters: - id: skill type: TinyLife.Skills.SkillType description: The skill category whose personality skill boost to return return: type: System.Single description: A modifier that skills should be boosted by content.vb: Public Function GetPersonalitySkillBoost(skill As SkillType) As Single overload: TinyLife.Objects.Person.GetPersonalitySkillBoost* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.GetCurrentGoals commentId: M:TinyLife.Objects.Person.GetCurrentGoals id: GetCurrentGoals parent: TinyLife.Objects.Person langs: - csharp - vb name: GetCurrentGoals() nameWithType: Person.GetCurrentGoals() fullName: TinyLife.Objects.Person.GetCurrentGoals() type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetCurrentGoals path: ../TinyLife/Objects/Person.cs startLine: 1855 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns a set of objects that this person is currently working on.\nBy default, their job's are returned, as well as their current 's goals.\nTo add more current goals, use .\n" example: [] syntax: content: public List GetCurrentGoals() return: type: System.Collections.Generic.List{TinyLife.Goals.GoalSet} description: This person's current goals content.vb: Public Function GetCurrentGoals As List(Of GoalSet) overload: TinyLife.Objects.Person.GetCurrentGoals* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.EarnMoney(System.Single,System.Object) commentId: M:TinyLife.Objects.Person.EarnMoney(System.Single,System.Object) id: EarnMoney(System.Single,System.Object) parent: TinyLife.Objects.Person langs: - csharp - vb name: EarnMoney(Single, Object) nameWithType: Person.EarnMoney(Single, Object) fullName: TinyLife.Objects.Person.EarnMoney(System.Single, System.Object) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: EarnMoney path: ../TinyLife/Objects/Person.cs startLine: 1871 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nCauses this person's to be increased, but additionally triggers the .\nThis method should only be used if the money is earned in a "manual" way, like when selling a homemade painting or publishing a book.\n" example: [] syntax: content: public void EarnMoney(float money, object triggerObject) parameters: - id: money type: System.Single description: The money to earn. - id: triggerObject type: System.Object description: The object that caused the money to be earned, which is passed to . content.vb: Public Sub EarnMoney(money As Single, triggerObject As Object) overload: TinyLife.Objects.Person.EarnMoney* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Person.GetRandomSpeakSound(TinyLife.Objects.VoiceStyle,TinyLife.Objects.SpeakStyle,System.Collections.Generic.List{Microsoft.Xna.Framework.Audio.SoundEffect},System.Nullable{System.TimeSpan}) commentId: M:TinyLife.Objects.Person.GetRandomSpeakSound(TinyLife.Objects.VoiceStyle,TinyLife.Objects.SpeakStyle,System.Collections.Generic.List{Microsoft.Xna.Framework.Audio.SoundEffect},System.Nullable{System.TimeSpan}) id: GetRandomSpeakSound(TinyLife.Objects.VoiceStyle,TinyLife.Objects.SpeakStyle,System.Collections.Generic.List{Microsoft.Xna.Framework.Audio.SoundEffect},System.Nullable{System.TimeSpan}) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetRandomSpeakSound(VoiceStyle, SpeakStyle, List, Nullable) nameWithType: Person.GetRandomSpeakSound(VoiceStyle, SpeakStyle, List, Nullable) fullName: TinyLife.Objects.Person.GetRandomSpeakSound(TinyLife.Objects.VoiceStyle, TinyLife.Objects.SpeakStyle, System.Collections.Generic.List, System.Nullable) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: 0.20.1 repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetRandomSpeakSound path: ../TinyLife/Objects/Person.cs startLine: 2217 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns a random sound effect which is a speak sound that matches any of the given flag values\n" example: [] syntax: content: public static SoundEffect GetRandomSpeakSound(VoiceStyle voice, SpeakStyle style, List avoid = null, TimeSpan? maxLength = null) parameters: - id: voice type: TinyLife.Objects.VoiceStyle description: The to use. - id: style type: TinyLife.Objects.SpeakStyle description: The styles to chooose sounds from, can be a combined flag - id: avoid type: System.Collections.Generic.List{Microsoft.Xna.Framework.Audio.SoundEffect} description: A list of sounds that will not be chosen from, even if they match the passed styles - id: maxLength type: System.Nullable{System.TimeSpan} description: The maximum length for the returned sound effect to have, or null to return sounds of any length return: type: Microsoft.Xna.Framework.Audio.SoundEffect description: A random sound effect that matches the given properties content.vb: Public Shared Function GetRandomSpeakSound(voice As VoiceStyle, style As SpeakStyle, avoid As List(Of SoundEffect) = Nothing, maxLength As TimeSpan? = Nothing) As SoundEffect overload: TinyLife.Objects.Person.GetRandomSpeakSound* nameWithType.vb: Person.GetRandomSpeakSound(VoiceStyle, SpeakStyle, List(Of SoundEffect), Nullable(Of TimeSpan)) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: TinyLife.Objects.Person.GetRandomSpeakSound(TinyLife.Objects.VoiceStyle, TinyLife.Objects.SpeakStyle, System.Collections.Generic.List(Of Microsoft.Xna.Framework.Audio.SoundEffect), System.Nullable(Of System.TimeSpan)) name.vb: GetRandomSpeakSound(VoiceStyle, SpeakStyle, List(Of SoundEffect), Nullable(Of TimeSpan)) references: - uid: TinyLife.Objects.MapObject commentId: T:TinyLife.Objects.MapObject parent: TinyLife.Objects name: MapObject nameWithType: MapObject fullName: TinyLife.Objects.MapObject - uid: TinyLife.World.Map commentId: T:TinyLife.World.Map parent: TinyLife.World name: Map nameWithType: Map fullName: TinyLife.World.Map - uid: TinyLife.Objects commentId: N:TinyLife.Objects name: TinyLife.Objects nameWithType: TinyLife.Objects fullName: TinyLife.Objects - uid: System.Object commentId: T:System.Object parent: System isExternal: true name: Object nameWithType: Object fullName: System.Object - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder parent: MLEM.Data.Json isExternal: true name: JsonTypeSafeGenericDataHolder nameWithType: JsonTypeSafeGenericDataHolder fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder - uid: MLEM.Misc.IGenericDataHolder commentId: T:MLEM.Misc.IGenericDataHolder parent: MLEM.Misc isExternal: true name: IGenericDataHolder nameWithType: IGenericDataHolder fullName: MLEM.Misc.IGenericDataHolder - uid: TinyLife.Objects.IUpdatingObject commentId: T:TinyLife.Objects.IUpdatingObject parent: TinyLife.Objects name: IUpdatingObject nameWithType: IUpdatingObject fullName: TinyLife.Objects.IUpdatingObject - uid: TinyLife.Objects.MapObject.PersonRotationOrder commentId: F:TinyLife.Objects.MapObject.PersonRotationOrder parent: TinyLife.Objects.MapObject name: PersonRotationOrder nameWithType: MapObject.PersonRotationOrder fullName: TinyLife.Objects.MapObject.PersonRotationOrder - uid: TinyLife.Objects.MapObject.OnCreated commentId: E:TinyLife.Objects.MapObject.OnCreated parent: TinyLife.Objects.MapObject name: OnCreated nameWithType: MapObject.OnCreated fullName: TinyLife.Objects.MapObject.OnCreated - uid: TinyLife.Objects.MapObject.OnValidated commentId: E:TinyLife.Objects.MapObject.OnValidated parent: TinyLife.Objects.MapObject name: OnValidated nameWithType: MapObject.OnValidated fullName: TinyLife.Objects.MapObject.OnValidated - uid: TinyLife.Objects.MapObject.OnEventsAttachable commentId: E:TinyLife.Objects.MapObject.OnEventsAttachable parent: TinyLife.Objects.MapObject name: OnEventsAttachable nameWithType: MapObject.OnEventsAttachable fullName: TinyLife.Objects.MapObject.OnEventsAttachable - uid: TinyLife.Objects.MapObject.OnDraw commentId: E:TinyLife.Objects.MapObject.OnDraw parent: TinyLife.Objects.MapObject name: OnDraw nameWithType: MapObject.OnDraw fullName: TinyLife.Objects.MapObject.OnDraw - uid: TinyLife.Objects.MapObject.OnUpdate commentId: E:TinyLife.Objects.MapObject.OnUpdate parent: TinyLife.Objects.MapObject name: OnUpdate nameWithType: MapObject.OnUpdate fullName: TinyLife.Objects.MapObject.OnUpdate - uid: TinyLife.Objects.MapObject.Id commentId: P:TinyLife.Objects.MapObject.Id parent: TinyLife.Objects.MapObject name: Id nameWithType: MapObject.Id fullName: TinyLife.Objects.MapObject.Id - uid: TinyLife.Objects.MapObject.Map commentId: P:TinyLife.Objects.MapObject.Map parent: TinyLife.Objects.MapObject name: Map nameWithType: MapObject.Map fullName: TinyLife.Objects.MapObject.Map - uid: TinyLife.Objects.MapObject.Position commentId: P:TinyLife.Objects.MapObject.Position parent: TinyLife.Objects.MapObject name: Position nameWithType: MapObject.Position fullName: TinyLife.Objects.MapObject.Position - uid: TinyLife.Objects.MapObject.CurrentLot commentId: P:TinyLife.Objects.MapObject.CurrentLot parent: TinyLife.Objects.MapObject name: CurrentLot nameWithType: MapObject.CurrentLot fullName: TinyLife.Objects.MapObject.CurrentLot - uid: TinyLife.Objects.MapObject.IsInWorld commentId: P:TinyLife.Objects.MapObject.IsInWorld parent: TinyLife.Objects.MapObject name: IsInWorld nameWithType: MapObject.IsInWorld fullName: TinyLife.Objects.MapObject.IsInWorld - uid: TinyLife.Objects.MapObject.OnAdded commentId: M:TinyLife.Objects.MapObject.OnAdded parent: TinyLife.Objects.MapObject name: OnAdded() nameWithType: MapObject.OnAdded() fullName: TinyLife.Objects.MapObject.OnAdded() spec.csharp: - uid: TinyLife.Objects.MapObject.OnAdded name: OnAdded nameWithType: MapObject.OnAdded fullName: TinyLife.Objects.MapObject.OnAdded - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Objects.MapObject.OnAdded name: OnAdded nameWithType: MapObject.OnAdded fullName: TinyLife.Objects.MapObject.OnAdded - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Objects.MapObject.OnRemoved commentId: M:TinyLife.Objects.MapObject.OnRemoved parent: TinyLife.Objects.MapObject name: OnRemoved() nameWithType: MapObject.OnRemoved() fullName: TinyLife.Objects.MapObject.OnRemoved() spec.csharp: - uid: TinyLife.Objects.MapObject.OnRemoved name: OnRemoved nameWithType: MapObject.OnRemoved fullName: TinyLife.Objects.MapObject.OnRemoved - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Objects.MapObject.OnRemoved name: OnRemoved nameWithType: MapObject.OnRemoved fullName: TinyLife.Objects.MapObject.OnRemoved - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) commentId: M:TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) parent: TinyLife.Objects.MapObject name: GetAiPriority(Person, ObjectCategory) nameWithType: MapObject.GetAiPriority(Person, ObjectCategory) fullName: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory) spec.csharp: - uid: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) name: GetAiPriority nameWithType: MapObject.GetAiPriority fullName: TinyLife.Objects.MapObject.GetAiPriority - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Objects.Person name: Person nameWithType: Person fullName: TinyLife.Objects.Person - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Objects.ObjectCategory name: ObjectCategory nameWithType: ObjectCategory fullName: TinyLife.Objects.ObjectCategory - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) name: GetAiPriority nameWithType: MapObject.GetAiPriority fullName: TinyLife.Objects.MapObject.GetAiPriority - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Objects.Person name: Person nameWithType: Person fullName: TinyLife.Objects.Person - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Objects.ObjectCategory name: ObjectCategory nameWithType: ObjectCategory fullName: TinyLife.Objects.ObjectCategory - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean) commentId: M:TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean) parent: TinyLife.Objects.MapObject isExternal: true name: CanExecuteAction(ActionType, ActionInfo, Boolean, Boolean) nameWithType: MapObject.CanExecuteAction(ActionType, ActionInfo, Boolean, Boolean) fullName: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, System.Boolean, System.Boolean) spec.csharp: - uid: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean) name: CanExecuteAction nameWithType: MapObject.CanExecuteAction fullName: TinyLife.Objects.MapObject.CanExecuteAction - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Actions.ActionType name: ActionType nameWithType: ActionType fullName: TinyLife.Actions.ActionType - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Actions.ActionInfo name: ActionInfo nameWithType: ActionInfo fullName: TinyLife.Actions.ActionInfo - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean) name: CanExecuteAction nameWithType: MapObject.CanExecuteAction fullName: TinyLife.Objects.MapObject.CanExecuteAction - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Actions.ActionType name: ActionType nameWithType: ActionType fullName: TinyLife.Actions.ActionType - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Actions.ActionInfo name: ActionInfo nameWithType: ActionInfo fullName: TinyLife.Actions.ActionInfo - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean) commentId: M:TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean) parent: TinyLife.Objects.MapObject isExternal: true name: OnActionCompleted(Action, CompletionType, Boolean) nameWithType: MapObject.OnActionCompleted(Action, CompletionType, Boolean) fullName: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action, TinyLife.Actions.CompletionType, System.Boolean) spec.csharp: - uid: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean) name: OnActionCompleted nameWithType: MapObject.OnActionCompleted fullName: TinyLife.Objects.MapObject.OnActionCompleted - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Actions.Action name: Action nameWithType: Action fullName: TinyLife.Actions.Action - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Actions.CompletionType name: CompletionType nameWithType: CompletionType fullName: TinyLife.Actions.CompletionType - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean) name: OnActionCompleted nameWithType: MapObject.OnActionCompleted fullName: TinyLife.Objects.MapObject.OnActionCompleted - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Actions.Action name: Action nameWithType: Action fullName: TinyLife.Actions.Action - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Actions.CompletionType name: CompletionType nameWithType: CompletionType fullName: TinyLife.Actions.CompletionType - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean) commentId: M:TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean) parent: TinyLife.Objects.MapObject isExternal: true name: ActionUpdate(Action, GameTime, TimeSpan, Single, Boolean) nameWithType: MapObject.ActionUpdate(Action, GameTime, TimeSpan, Single, Boolean) fullName: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action, Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single, System.Boolean) spec.csharp: - uid: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean) name: ActionUpdate nameWithType: MapObject.ActionUpdate fullName: TinyLife.Objects.MapObject.ActionUpdate - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Actions.Action name: Action nameWithType: Action fullName: TinyLife.Actions.Action - name: ', ' nameWithType: ', ' fullName: ', ' - uid: Microsoft.Xna.Framework.GameTime name: GameTime nameWithType: GameTime fullName: Microsoft.Xna.Framework.GameTime isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.TimeSpan name: TimeSpan nameWithType: TimeSpan fullName: System.TimeSpan isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Single name: Single nameWithType: Single fullName: System.Single isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean) name: ActionUpdate nameWithType: MapObject.ActionUpdate fullName: TinyLife.Objects.MapObject.ActionUpdate - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Actions.Action name: Action nameWithType: Action fullName: TinyLife.Actions.Action - name: ', ' nameWithType: ', ' fullName: ', ' - uid: Microsoft.Xna.Framework.GameTime name: GameTime nameWithType: GameTime fullName: Microsoft.Xna.Framework.GameTime isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.TimeSpan name: TimeSpan nameWithType: TimeSpan fullName: System.TimeSpan isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Single name: Single nameWithType: Single fullName: System.Single isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Objects.MapObject.GetVisibility commentId: M:TinyLife.Objects.MapObject.GetVisibility parent: TinyLife.Objects.MapObject name: GetVisibility() nameWithType: MapObject.GetVisibility() fullName: TinyLife.Objects.MapObject.GetVisibility() spec.csharp: - uid: TinyLife.Objects.MapObject.GetVisibility name: GetVisibility nameWithType: MapObject.GetVisibility fullName: TinyLife.Objects.MapObject.GetVisibility - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Objects.MapObject.GetVisibility name: GetVisibility nameWithType: MapObject.GetVisibility fullName: TinyLife.Objects.MapObject.GetVisibility - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map) commentId: M:TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map) parent: TinyLife.Objects.MapObject name: SetMapAndValidate(Map) nameWithType: MapObject.SetMapAndValidate(Map) fullName: TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map) spec.csharp: - uid: TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map) name: SetMapAndValidate nameWithType: MapObject.SetMapAndValidate fullName: TinyLife.Objects.MapObject.SetMapAndValidate - name: ( nameWithType: ( fullName: ( - uid: TinyLife.World.Map name: Map nameWithType: Map fullName: TinyLife.World.Map - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map) name: SetMapAndValidate nameWithType: MapObject.SetMapAndValidate fullName: TinyLife.Objects.MapObject.SetMapAndValidate - name: ( nameWithType: ( fullName: ( - uid: TinyLife.World.Map name: Map nameWithType: Map fullName: TinyLife.World.Map - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) commentId: M:TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) parent: TinyLife.Objects.MapObject name: HasCategory(Person, ObjectCategory) nameWithType: MapObject.HasCategory(Person, ObjectCategory) fullName: TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory) spec.csharp: - uid: TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) name: HasCategory nameWithType: MapObject.HasCategory fullName: TinyLife.Objects.MapObject.HasCategory - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Objects.Person name: Person nameWithType: Person fullName: TinyLife.Objects.Person - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Objects.ObjectCategory name: ObjectCategory nameWithType: ObjectCategory fullName: TinyLife.Objects.ObjectCategory - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) name: HasCategory nameWithType: MapObject.HasCategory fullName: TinyLife.Objects.MapObject.HasCategory - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Objects.Person name: Person nameWithType: Person fullName: TinyLife.Objects.Person - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Objects.ObjectCategory name: ObjectCategory nameWithType: ObjectCategory fullName: TinyLife.Objects.ObjectCategory - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single) commentId: M:TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single) parent: TinyLife.Objects.MapObject isExternal: true name: GetEfficiencyModifier(Person, ActionInfo, Boolean, SkillType, Single) nameWithType: MapObject.GetEfficiencyModifier(Person, ActionInfo, Boolean, SkillType, Single) fullName: TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person, TinyLife.Actions.ActionInfo, System.Boolean, TinyLife.Skills.SkillType, System.Single) spec.csharp: - uid: TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single) name: GetEfficiencyModifier nameWithType: MapObject.GetEfficiencyModifier fullName: TinyLife.Objects.MapObject.GetEfficiencyModifier - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Objects.Person name: Person nameWithType: Person fullName: TinyLife.Objects.Person - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Actions.ActionInfo name: ActionInfo nameWithType: ActionInfo fullName: TinyLife.Actions.ActionInfo - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Skills.SkillType name: SkillType nameWithType: SkillType fullName: TinyLife.Skills.SkillType - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Single name: Single nameWithType: Single fullName: System.Single isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single) name: GetEfficiencyModifier nameWithType: MapObject.GetEfficiencyModifier fullName: TinyLife.Objects.MapObject.GetEfficiencyModifier - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Objects.Person name: Person nameWithType: Person fullName: TinyLife.Objects.Person - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Actions.ActionInfo name: ActionInfo nameWithType: ActionInfo fullName: TinyLife.Actions.ActionInfo - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Skills.SkillType name: SkillType nameWithType: SkillType fullName: TinyLife.Skills.SkillType - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Single name: Single nameWithType: Single fullName: System.Single isExternal: true - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Boolean,TinyLife.Objects.Furniture,TinyLife.Objects.AbstractSpot,MLEM.Misc.Direction2,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean) commentId: M:TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Boolean,TinyLife.Objects.Furniture,TinyLife.Objects.AbstractSpot,MLEM.Misc.Direction2,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean) parent: TinyLife.Objects.MapObject isExternal: true name: DrawColumns(Map, Vector2, SpriteBatch, Vector2, TextureRegion, Color, Single, Point, Boolean, Furniture, AbstractSpot, Direction2, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) nameWithType: MapObject.DrawColumns(Map, Vector2, SpriteBatch, Vector2, TextureRegion, Color, Single, Point, Boolean, Furniture, AbstractSpot, Direction2, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) fullName: TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Color, System.Single, Microsoft.Xna.Framework.Point, System.Boolean, TinyLife.Objects.Furniture, TinyLife.Objects.AbstractSpot, MLEM.Misc.Direction2, System.Single, System.Boolean, System.Boolean, System.Boolean, System.Boolean, System.Boolean, System.Boolean) spec.csharp: - uid: TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Boolean,TinyLife.Objects.Furniture,TinyLife.Objects.AbstractSpot,MLEM.Misc.Direction2,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean) name: DrawColumns nameWithType: MapObject.DrawColumns fullName: TinyLife.Objects.MapObject.DrawColumns - name: ( nameWithType: ( fullName: ( - uid: TinyLife.World.Map name: Map nameWithType: Map fullName: TinyLife.World.Map - name: ', ' nameWithType: ', ' fullName: ', ' - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 nameWithType: Vector2 fullName: Microsoft.Xna.Framework.Vector2 isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: Microsoft.Xna.Framework.Graphics.SpriteBatch name: SpriteBatch nameWithType: SpriteBatch fullName: Microsoft.Xna.Framework.Graphics.SpriteBatch isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 nameWithType: Vector2 fullName: Microsoft.Xna.Framework.Vector2 isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: MLEM.Textures.TextureRegion name: TextureRegion nameWithType: TextureRegion fullName: MLEM.Textures.TextureRegion isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: Microsoft.Xna.Framework.Color name: Color nameWithType: Color fullName: Microsoft.Xna.Framework.Color isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Single name: Single nameWithType: Single fullName: System.Single isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: Microsoft.Xna.Framework.Point name: Point nameWithType: Point fullName: Microsoft.Xna.Framework.Point isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Objects.Furniture name: Furniture nameWithType: Furniture fullName: TinyLife.Objects.Furniture - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Objects.AbstractSpot name: AbstractSpot nameWithType: AbstractSpot fullName: TinyLife.Objects.AbstractSpot - name: ', ' nameWithType: ', ' fullName: ', ' - uid: MLEM.Misc.Direction2 name: Direction2 nameWithType: Direction2 fullName: MLEM.Misc.Direction2 isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Single name: Single nameWithType: Single fullName: System.Single isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - 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name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Single name: Single nameWithType: Single fullName: System.Single isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: Microsoft.Xna.Framework.Point name: Point nameWithType: Point fullName: Microsoft.Xna.Framework.Point isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Objects.Furniture name: Furniture nameWithType: Furniture fullName: TinyLife.Objects.Furniture - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Objects.AbstractSpot name: AbstractSpot nameWithType: AbstractSpot fullName: TinyLife.Objects.AbstractSpot - name: ', ' nameWithType: ', ' fullName: ', ' - uid: MLEM.Misc.Direction2 name: Direction2 nameWithType: Direction2 fullName: MLEM.Misc.Direction2 isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Single name: Single nameWithType: Single fullName: System.Single isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: ) nameWithType: ) fullName: ) - 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name: < nameWithType: < fullName: < - uid: TinyLife.Actions.Action name: Action nameWithType: Action fullName: TinyLife.Actions.Action - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Actions.CompletionType name: CompletionType nameWithType: CompletionType fullName: TinyLife.Actions.CompletionType - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Mods.EventPhase name: EventPhase nameWithType: EventPhase fullName: TinyLife.Mods.EventPhase - name: '>' nameWithType: '>' fullName: '>' spec.vb: - uid: System.Action`3 name: Action nameWithType: Action fullName: System.Action isExternal: true - name: '(Of ' nameWithType: '(Of ' fullName: '(Of ' - uid: TinyLife.Actions.Action name: Action nameWithType: Action fullName: TinyLife.Actions.Action - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Actions.CompletionType name: CompletionType nameWithType: CompletionType fullName: TinyLife.Actions.CompletionType - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Mods.EventPhase name: EventPhase nameWithType: EventPhase fullName: TinyLife.Mods.EventPhase - name: ) nameWithType: ) fullName: ) - uid: System.Action`3 commentId: T:System.Action`3 isExternal: true name: Action nameWithType: Action fullName: System.Action nameWithType.vb: Action(Of T1, T2, T3) fullName.vb: System.Action(Of T1, T2, T3) name.vb: Action(Of T1, T2, T3) spec.csharp: - uid: System.Action`3 name: Action nameWithType: Action fullName: System.Action isExternal: true - name: < nameWithType: < fullName: < - name: T1 nameWithType: T1 fullName: T1 - name: ', ' nameWithType: ', ' fullName: ', ' - name: T2 nameWithType: T2 fullName: T2 - name: ', ' nameWithType: ', ' fullName: ', ' - name: T3 nameWithType: T3 fullName: T3 - name: '>' nameWithType: '>' fullName: '>' spec.vb: - uid: System.Action`3 name: Action nameWithType: Action fullName: System.Action isExternal: true - name: '(Of ' nameWithType: '(Of ' fullName: '(Of ' - name: T1 nameWithType: T1 fullName: T1 - name: ', ' nameWithType: ', ' fullName: ', ' - name: T2 nameWithType: T2 fullName: T2 - name: ', ' nameWithType: ', ' fullName: ', ' - name: T3 nameWithType: T3 fullName: T3 - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) commentId: M:TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) parent: TinyLife.Actions.Action isExternal: true name: Update(GameTime, TimeSpan, Single) nameWithType: Action.Update(GameTime, TimeSpan, Single) fullName: TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single) spec.csharp: - uid: TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) name: Update nameWithType: Action.Update fullName: TinyLife.Actions.Action.Update - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime nameWithType: GameTime fullName: Microsoft.Xna.Framework.GameTime isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.TimeSpan name: TimeSpan nameWithType: TimeSpan fullName: System.TimeSpan isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Single name: Single nameWithType: Single fullName: System.Single isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) name: Update nameWithType: Action.Update fullName: TinyLife.Actions.Action.Update - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime nameWithType: GameTime fullName: Microsoft.Xna.Framework.GameTime isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.TimeSpan name: TimeSpan nameWithType: TimeSpan fullName: System.TimeSpan isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Single name: Single nameWithType: Single fullName: System.Single isExternal: true - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Objects.Person.ActionUpdateDelegate commentId: T:TinyLife.Objects.Person.ActionUpdateDelegate parent: TinyLife.Objects name: Person.ActionUpdateDelegate nameWithType: Person.ActionUpdateDelegate fullName: TinyLife.Objects.Person.ActionUpdateDelegate - uid: System.Action commentId: T:System.Action parent: System isExternal: true name: Action nameWithType: Action fullName: System.Action - uid: TinyLife.Objects.Person.GetCurrentGoals commentId: M:TinyLife.Objects.Person.GetCurrentGoals isExternal: true - uid: TinyLife.Goals.AutoGoalInfo commentId: T:TinyLife.Goals.AutoGoalInfo parent: TinyLife.Goals name: AutoGoalInfo nameWithType: AutoGoalInfo fullName: TinyLife.Goals.AutoGoalInfo - uid: System.Action{System.Collections.Generic.List{TinyLife.Goals.GoalSet}} commentId: T:System.Action{System.Collections.Generic.List{TinyLife.Goals.GoalSet}} parent: System definition: System.Action`1 name: Action> nameWithType: Action> fullName: System.Action> nameWithType.vb: Action(Of List(Of GoalSet)) fullName.vb: System.Action(Of System.Collections.Generic.List(Of TinyLife.Goals.GoalSet)) name.vb: Action(Of List(Of GoalSet)) spec.csharp: - uid: System.Action`1 name: Action nameWithType: Action fullName: System.Action isExternal: true - name: < nameWithType: < fullName: < - uid: System.Collections.Generic.List`1 name: List nameWithType: List fullName: System.Collections.Generic.List isExternal: true - name: < nameWithType: < fullName: < - uid: TinyLife.Goals.GoalSet name: GoalSet nameWithType: GoalSet fullName: TinyLife.Goals.GoalSet - name: '>' nameWithType: '>' fullName: '>' - name: '>' nameWithType: '>' fullName: '>' spec.vb: - uid: System.Action`1 name: Action nameWithType: Action fullName: System.Action isExternal: true - name: '(Of ' nameWithType: '(Of ' fullName: '(Of ' - uid: System.Collections.Generic.List`1 name: List nameWithType: List fullName: System.Collections.Generic.List isExternal: true - name: '(Of ' nameWithType: '(Of ' fullName: '(Of ' - uid: TinyLife.Goals.GoalSet name: GoalSet nameWithType: GoalSet fullName: TinyLife.Goals.GoalSet - name: ) nameWithType: ) fullName: ) - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Objects.Person.LifeGoal commentId: P:TinyLife.Objects.Person.LifeGoal isExternal: true - uid: System.Action{TinyLife.Goals.LifeGoal.Instance} commentId: T:System.Action{TinyLife.Goals.LifeGoal.Instance} parent: System definition: System.Action`1 name: Action nameWithType: Action fullName: System.Action nameWithType.vb: Action(Of LifeGoal.Instance) fullName.vb: System.Action(Of TinyLife.Goals.LifeGoal.Instance) name.vb: Action(Of LifeGoal.Instance) spec.csharp: - uid: System.Action`1 name: Action nameWithType: Action fullName: System.Action isExternal: true - name: < nameWithType: < fullName: < - uid: TinyLife.Goals.LifeGoal.Instance name: LifeGoal.Instance nameWithType: LifeGoal.Instance fullName: TinyLife.Goals.LifeGoal.Instance - name: '>' nameWithType: '>' fullName: '>' spec.vb: - uid: System.Action`1 name: Action nameWithType: Action fullName: System.Action isExternal: true - name: '(Of ' nameWithType: '(Of ' fullName: '(Of ' - uid: TinyLife.Goals.LifeGoal.Instance name: LifeGoal.Instance nameWithType: LifeGoal.Instance fullName: TinyLife.Goals.LifeGoal.Instance - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Objects.Person.#ctor* commentId: Overload:TinyLife.Objects.Person.#ctor name: Person nameWithType: Person.Person fullName: TinyLife.Objects.Person.Person - uid: TinyLife.Objects.Person.Finalize* commentId: Overload:TinyLife.Objects.Person.Finalize name: Finalize nameWithType: Person.Finalize fullName: TinyLife.Objects.Person.Finalize - uid: TinyLife.Objects.Person.Update* commentId: Overload:TinyLife.Objects.Person.Update name: Update nameWithType: Person.Update fullName: TinyLife.Objects.Person.Update - uid: TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) commentId: M:TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) parent: TinyLife.Objects.IUpdatingObject isExternal: true name: Update(GameTime, TimeSpan, Single) nameWithType: IUpdatingObject.Update(GameTime, TimeSpan, Single) fullName: TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single) spec.csharp: - uid: TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) name: Update nameWithType: IUpdatingObject.Update fullName: TinyLife.Objects.IUpdatingObject.Update - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime nameWithType: GameTime fullName: Microsoft.Xna.Framework.GameTime isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.TimeSpan name: TimeSpan nameWithType: TimeSpan fullName: System.TimeSpan isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Single name: Single nameWithType: Single fullName: System.Single isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) name: Update nameWithType: IUpdatingObject.Update fullName: TinyLife.Objects.IUpdatingObject.Update - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime nameWithType: GameTime fullName: Microsoft.Xna.Framework.GameTime isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.TimeSpan name: TimeSpan nameWithType: TimeSpan fullName: System.TimeSpan isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Single name: Single nameWithType: Single fullName: System.Single isExternal: true - name: ) nameWithType: ) fullName: ) - uid: Microsoft.Xna.Framework.GameTime commentId: T:Microsoft.Xna.Framework.GameTime parent: Microsoft.Xna.Framework isExternal: true name: GameTime nameWithType: GameTime fullName: Microsoft.Xna.Framework.GameTime - uid: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color}) commentId: M:TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color}) parent: TinyLife.Objects.MapObject isExternal: true name: Draw(GameTime, SpriteBatch, Vector2, Nullable) nameWithType: MapObject.Draw(GameTime, SpriteBatch, Vector2, Nullable) fullName: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, System.Nullable) nameWithType.vb: MapObject.Draw(GameTime, SpriteBatch, Vector2, Nullable(Of Color)) fullName.vb: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, System.Nullable(Of Microsoft.Xna.Framework.Color)) name.vb: Draw(GameTime, SpriteBatch, Vector2, Nullable(Of Color)) spec.csharp: - 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name: < nameWithType: < fullName: < - uid: Microsoft.Xna.Framework.Color name: Color nameWithType: Color fullName: Microsoft.Xna.Framework.Color isExternal: true - name: '>' nameWithType: '>' fullName: '>' - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color}) name: Draw nameWithType: MapObject.Draw fullName: TinyLife.Objects.MapObject.Draw - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime nameWithType: GameTime fullName: Microsoft.Xna.Framework.GameTime isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: Microsoft.Xna.Framework.Graphics.SpriteBatch name: SpriteBatch nameWithType: SpriteBatch fullName: Microsoft.Xna.Framework.Graphics.SpriteBatch isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 nameWithType: Vector2 fullName: Microsoft.Xna.Framework.Vector2 isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Nullable`1 name: Nullable nameWithType: Nullable fullName: System.Nullable isExternal: true - name: '(Of ' nameWithType: '(Of ' fullName: '(Of ' - uid: Microsoft.Xna.Framework.Color name: Color nameWithType: Color fullName: Microsoft.Xna.Framework.Color isExternal: true - name: ) nameWithType: ) fullName: ) - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Objects.Person.Draw* commentId: Overload:TinyLife.Objects.Person.Draw name: Draw nameWithType: Person.Draw fullName: TinyLife.Objects.Person.Draw - uid: Microsoft.Xna.Framework.Graphics.SpriteBatch commentId: T:Microsoft.Xna.Framework.Graphics.SpriteBatch parent: Microsoft.Xna.Framework.Graphics isExternal: true name: SpriteBatch nameWithType: SpriteBatch fullName: Microsoft.Xna.Framework.Graphics.SpriteBatch - uid: TinyLife.Objects.MapObject.Validate commentId: M:TinyLife.Objects.MapObject.Validate parent: TinyLife.Objects.MapObject name: Validate() nameWithType: MapObject.Validate() fullName: TinyLife.Objects.MapObject.Validate() spec.csharp: - uid: TinyLife.Objects.MapObject.Validate name: Validate nameWithType: MapObject.Validate fullName: TinyLife.Objects.MapObject.Validate - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Objects.MapObject.Validate name: Validate nameWithType: MapObject.Validate fullName: TinyLife.Objects.MapObject.Validate - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Objects.Person.Validate* commentId: Overload:TinyLife.Objects.Person.Validate name: Validate nameWithType: Person.Validate fullName: TinyLife.Objects.Person.Validate - uid: TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person) commentId: M:TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person) parent: TinyLife.Objects.MapObject name: GetCategories(Person) nameWithType: MapObject.GetCategories(Person) fullName: TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person) spec.csharp: - uid: TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person) name: GetCategories nameWithType: MapObject.GetCategories fullName: TinyLife.Objects.MapObject.GetCategories - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Objects.Person name: Person nameWithType: Person fullName: TinyLife.Objects.Person - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person) name: GetCategories nameWithType: MapObject.GetCategories fullName: TinyLife.Objects.MapObject.GetCategories - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Objects.Person name: Person nameWithType: Person fullName: TinyLife.Objects.Person - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Objects.Person.GetCategories* commentId: Overload:TinyLife.Objects.Person.GetCategories name: GetCategories nameWithType: Person.GetCategories fullName: TinyLife.Objects.Person.GetCategories - uid: TinyLife.Objects.Person commentId: T:TinyLife.Objects.Person parent: TinyLife.Objects name: Person nameWithType: Person fullName: TinyLife.Objects.Person - uid: TinyLife.Objects.ObjectCategory commentId: T:TinyLife.Objects.ObjectCategory parent: TinyLife.Objects name: ObjectCategory nameWithType: ObjectCategory fullName: TinyLife.Objects.ObjectCategory - uid: TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF) commentId: M:TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF) parent: TinyLife.Objects.MapObject isExternal: true name: Intersects(RectangleF) nameWithType: MapObject.Intersects(RectangleF) fullName: TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF) spec.csharp: - uid: TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF) name: Intersects nameWithType: MapObject.Intersects fullName: TinyLife.Objects.MapObject.Intersects - name: ( nameWithType: ( fullName: ( - uid: MLEM.Misc.RectangleF name: RectangleF nameWithType: RectangleF fullName: MLEM.Misc.RectangleF isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF) name: Intersects nameWithType: MapObject.Intersects fullName: TinyLife.Objects.MapObject.Intersects - name: ( nameWithType: ( fullName: ( - uid: MLEM.Misc.RectangleF name: RectangleF nameWithType: RectangleF fullName: MLEM.Misc.RectangleF isExternal: true - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Objects.Person.Intersects* commentId: Overload:TinyLife.Objects.Person.Intersects name: Intersects nameWithType: Person.Intersects fullName: TinyLife.Objects.Person.Intersects - uid: MLEM.Misc.RectangleF commentId: T:MLEM.Misc.RectangleF parent: MLEM.Misc isExternal: true name: RectangleF nameWithType: RectangleF fullName: MLEM.Misc.RectangleF - uid: TinyLife.Objects.MapObject.GetHoverInfo commentId: M:TinyLife.Objects.MapObject.GetHoverInfo parent: TinyLife.Objects.MapObject name: GetHoverInfo() nameWithType: MapObject.GetHoverInfo() fullName: TinyLife.Objects.MapObject.GetHoverInfo() spec.csharp: - uid: TinyLife.Objects.MapObject.GetHoverInfo name: GetHoverInfo nameWithType: MapObject.GetHoverInfo fullName: TinyLife.Objects.MapObject.GetHoverInfo - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Objects.MapObject.GetHoverInfo name: GetHoverInfo nameWithType: MapObject.GetHoverInfo fullName: TinyLife.Objects.MapObject.GetHoverInfo - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Objects.Person.GetHoverInfo* commentId: Overload:TinyLife.Objects.Person.GetHoverInfo name: GetHoverInfo nameWithType: Person.GetHoverInfo fullName: TinyLife.Objects.Person.GetHoverInfo - uid: MLEM.Ui.Elements.Tooltip commentId: T:MLEM.Ui.Elements.Tooltip parent: MLEM.Ui.Elements isExternal: true name: Tooltip nameWithType: Tooltip fullName: MLEM.Ui.Elements.Tooltip - uid: MLEM.Ui.Elements commentId: N:MLEM.Ui.Elements isExternal: true name: MLEM.Ui.Elements nameWithType: MLEM.Ui.Elements fullName: MLEM.Ui.Elements - uid: TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) commentId: M:TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) parent: TinyLife.Objects.MapObject name: GetFreeActionSpotInfo(Person, ObjectCategory) nameWithType: MapObject.GetFreeActionSpotInfo(Person, ObjectCategory) fullName: TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory) spec.csharp: - 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name: ', ' nameWithType: ', ' fullName: ', ' - uid: MLEM.Misc.Direction2 name: Direction2 nameWithType: Direction2 fullName: MLEM.Misc.Direction2 isExternal: true - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Objects.Person.OnCameraRotationChanged* commentId: Overload:TinyLife.Objects.Person.OnCameraRotationChanged name: OnCameraRotationChanged nameWithType: Person.OnCameraRotationChanged fullName: TinyLife.Objects.Person.OnCameraRotationChanged - uid: TinyLife.GameImpl.CurrentHousehold commentId: P:TinyLife.GameImpl.CurrentHousehold isExternal: true - uid: TinyLife.Objects.Person.FocusCameraOnEvent* commentId: Overload:TinyLife.Objects.Person.FocusCameraOnEvent name: FocusCameraOnEvent nameWithType: Person.FocusCameraOnEvent fullName: TinyLife.Objects.Person.FocusCameraOnEvent - uid: TinyLife.Objects.Person.SetJob* commentId: Overload:TinyLife.Objects.Person.SetJob name: SetJob nameWithType: Person.SetJob fullName: TinyLife.Objects.Person.SetJob - uid: TinyLife.Goals.JobType commentId: T:TinyLife.Goals.JobType parent: TinyLife.Goals name: JobType nameWithType: JobType fullName: TinyLife.Goals.JobType - uid: TinyLife.Objects.Person.AllActions commentId: P:TinyLife.Objects.Person.AllActions isExternal: true - uid: TinyLife.Objects.Person.Relationships commentId: F:TinyLife.Objects.Person.Relationships isExternal: true - uid: TinyLife.Objects.Person.Needs commentId: F:TinyLife.Objects.Person.Needs isExternal: true - uid: TinyLife.Objects.Person.ResetToStatic* commentId: Overload:TinyLife.Objects.Person.ResetToStatic name: ResetToStatic nameWithType: Person.ResetToStatic fullName: TinyLife.Objects.Person.ResetToStatic - uid: TinyLife.Objects.Person.PrepareForPermanentRemoval* commentId: Overload:TinyLife.Objects.Person.PrepareForPermanentRemoval name: PrepareForPermanentRemoval nameWithType: Person.PrepareForPermanentRemoval fullName: TinyLife.Objects.Person.PrepareForPermanentRemoval - uid: TinyLife.Objects.Person.LotVisitCooldown commentId: P:TinyLife.Objects.Person.LotVisitCooldown isExternal: true - uid: TinyLife.World.Household.MarkLotVisible(TinyLife.World.Lot) commentId: M:TinyLife.World.Household.MarkLotVisible(TinyLife.World.Lot) isExternal: true - 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uid: TinyLife.Actions.EmoteCategory commentId: T:TinyLife.Actions.EmoteCategory parent: TinyLife.Actions name: EmoteCategory nameWithType: EmoteCategory fullName: TinyLife.Actions.EmoteCategory - uid: TinyLife.Objects.Person.StopEmoting* commentId: Overload:TinyLife.Objects.Person.StopEmoting name: StopEmoting nameWithType: Person.StopEmoting fullName: TinyLife.Objects.Person.StopEmoting - uid: TinyLife.Objects.Person.VoicePitch commentId: F:TinyLife.Objects.Person.VoicePitch isExternal: true - uid: TinyLife.Objects.Person.Speak* commentId: Overload:TinyLife.Objects.Person.Speak name: Speak nameWithType: Person.Speak fullName: TinyLife.Objects.Person.Speak - uid: TinyLife.Objects.SpeakStyle commentId: T:TinyLife.Objects.SpeakStyle parent: TinyLife.Objects name: SpeakStyle nameWithType: SpeakStyle fullName: TinyLife.Objects.SpeakStyle - uid: TinyLife.Objects.Person.CurrentSpeakStyle commentId: P:TinyLife.Objects.Person.CurrentSpeakStyle isExternal: true - uid: TinyLife.Objects.Person.StopSpeaking* commentId: Overload:TinyLife.Objects.Person.StopSpeaking name: StopSpeaking nameWithType: Person.StopSpeaking fullName: TinyLife.Objects.Person.StopSpeaking - uid: TinyLife.Objects.Person.DisplayEmoteAndSpeak* commentId: Overload:TinyLife.Objects.Person.DisplayEmoteAndSpeak name: DisplayEmoteAndSpeak nameWithType: Person.DisplayEmoteAndSpeak fullName: TinyLife.Objects.Person.DisplayEmoteAndSpeak - uid: TinyLife.Objects.Person.GetFreeTalkingSpots* commentId: Overload:TinyLife.Objects.Person.GetFreeTalkingSpots name: GetFreeTalkingSpots nameWithType: Person.GetFreeTalkingSpots fullName: TinyLife.Objects.Person.GetFreeTalkingSpots - uid: System.Collections.Generic.IEnumerable{Microsoft.Xna.Framework.Vector2} commentId: T:System.Collections.Generic.IEnumerable{Microsoft.Xna.Framework.Vector2} parent: System.Collections.Generic definition: System.Collections.Generic.IEnumerable`1 name: IEnumerable nameWithType: IEnumerable fullName: System.Collections.Generic.IEnumerable nameWithType.vb: IEnumerable(Of Vector2) fullName.vb: System.Collections.Generic.IEnumerable(Of Microsoft.Xna.Framework.Vector2) name.vb: IEnumerable(Of Vector2) spec.csharp: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable nameWithType: IEnumerable fullName: System.Collections.Generic.IEnumerable isExternal: true - name: < nameWithType: < fullName: < - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 nameWithType: Vector2 fullName: Microsoft.Xna.Framework.Vector2 isExternal: true - name: '>' nameWithType: '>' fullName: '>' spec.vb: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable nameWithType: IEnumerable fullName: System.Collections.Generic.IEnumerable isExternal: true - name: '(Of ' nameWithType: '(Of ' fullName: '(Of ' - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 nameWithType: Vector2 fullName: Microsoft.Xna.Framework.Vector2 isExternal: true - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Objects.Person.VisualPosition commentId: P:TinyLife.Objects.Person.VisualPosition isExternal: true - uid: TinyLife.Objects.Person.OccupyActionSpot* commentId: Overload:TinyLife.Objects.Person.OccupyActionSpot name: OccupyActionSpot nameWithType: Person.OccupyActionSpot fullName: TinyLife.Objects.Person.OccupyActionSpot - uid: TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) commentId: M:TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) parent: TinyLife.Objects.Furniture name: GetFreeActionSpot(Person, ObjectCategory) nameWithType: Furniture.GetFreeActionSpot(Person, ObjectCategory) fullName: TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory) spec.csharp: - uid: TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) name: GetFreeActionSpot nameWithType: Furniture.GetFreeActionSpot fullName: TinyLife.Objects.Furniture.GetFreeActionSpot - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Objects.Person name: Person nameWithType: Person fullName: TinyLife.Objects.Person - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Objects.ObjectCategory name: ObjectCategory nameWithType: ObjectCategory fullName: TinyLife.Objects.ObjectCategory - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) name: GetFreeActionSpot nameWithType: Furniture.GetFreeActionSpot fullName: TinyLife.Objects.Furniture.GetFreeActionSpot - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Objects.Person name: Person nameWithType: Person fullName: TinyLife.Objects.Person - name: ', ' nameWithType: ', ' fullName: ', ' - 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