### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.Person
commentId: T:TinyLife.Objects.Person
id: Person
parent: TinyLife.Objects
children:
- TinyLife.Objects.Person.#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
- TinyLife.Objects.Person.ActionQueue
- TinyLife.Objects.Person.AddEmotion(TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan,TinyLife.Emotions.IEmotionSource,System.Boolean)
- TinyLife.Objects.Person.Age
- TinyLife.Objects.Person.AllActions
- TinyLife.Objects.Person.AnimateHeldObject
- TinyLife.Objects.Person.AnimationSpeed
- TinyLife.Objects.Person.CancelAction(TinyLife.Actions.Action,TinyLife.Actions.Action,System.Boolean)
- TinyLife.Objects.Person.ChangeFriendship(TinyLife.Objects.Person,System.Single)
- TinyLife.Objects.Person.ChangeRomance(TinyLife.Objects.Person,System.Single)
- TinyLife.Objects.Person.CurrentActions
- TinyLife.Objects.Person.CurrentEmote
- TinyLife.Objects.Person.CurrentOutfit
- TinyLife.Objects.Person.CurrentOutfitIndex
- TinyLife.Objects.Person.CurrentPose
- TinyLife.Objects.Person.CurrentRoom
- TinyLife.Objects.Person.CurrentRoomDecorativeRating
- TinyLife.Objects.Person.CurrentSpeakStyle
- TinyLife.Objects.Person.DepleteNeed(TinyLife.NeedType,System.Single,System.Single)
- TinyLife.Objects.Person.Description
- TinyLife.Objects.Person.Die(TinyLife.Objects.Person.DeathReason,System.Boolean)
- TinyLife.Objects.Person.DisplayEmote(TinyLife.Actions.EmoteCategory,System.Single,System.Single)
- TinyLife.Objects.Person.DisplayEmoteAndSpeak(TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Single,System.Single)
- TinyLife.Objects.Person.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color})
- TinyLife.Objects.Person.DrawSize
- TinyLife.Objects.Person.DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Misc.Direction2)
- TinyLife.Objects.Person.EarnMoney(System.Single,System.Object)
- TinyLife.Objects.Person.Emotion
- TinyLife.Objects.Person.EmotionModifiers
- TinyLife.Objects.Person.EnqueueAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Nullable{TinyLife.Actions.ActionVariety},System.Boolean,System.Boolean)
- TinyLife.Objects.Person.Finalize
- TinyLife.Objects.Person.FindPathAsync(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,MLEM.Pathfinding.AStar{Microsoft.Xna.Framework.Point}.GetCost,System.Nullable{System.Boolean})
- TinyLife.Objects.Person.FirstName
- TinyLife.Objects.Person.FocusCameraOnEvent
- TinyLife.Objects.Person.FullName
- TinyLife.Objects.Person.GainSkill(TinyLife.Skills.SkillType,System.Single,TinyLife.Actions.ActionInfo,System.Single)
- TinyLife.Objects.Person.GetCategories(TinyLife.Objects.Person)
- TinyLife.Objects.Person.GetCurrentGoals
- TinyLife.Objects.Person.GetEfficiencyModifier(System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single)
- TinyLife.Objects.Person.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Person.GetFreeTalkingSpots(TinyLife.Objects.Person)
- TinyLife.Objects.Person.GetHeldActionInfo
- TinyLife.Objects.Person.GetHeldObject``1
- TinyLife.Objects.Person.GetHomeLocation
- TinyLife.Objects.Person.GetHoverInfo
- TinyLife.Objects.Person.GetNeed(TinyLife.NeedType)
- TinyLife.Objects.Person.GetNeedPercentage(TinyLife.NeedType)
- TinyLife.Objects.Person.GetPassiveActionPriority(TinyLife.Actions.ActionType)
- TinyLife.Objects.Person.GetPersonalitySkillBoost(TinyLife.Skills.SkillType)
- TinyLife.Objects.Person.GetProject(System.String,System.String)
- TinyLife.Objects.Person.GetProjects(System.String)
- TinyLife.Objects.Person.GetRandomOutfit(TinyLife.Objects.ClothesIntention)
- TinyLife.Objects.Person.GetRandomSpeakSound(TinyLife.Objects.VoiceStyle,TinyLife.Objects.SpeakStyle,System.Collections.Generic.List{Microsoft.Xna.Framework.Audio.SoundEffect},System.Nullable{System.TimeSpan})
- TinyLife.Objects.Person.GetRelationship(TinyLife.Objects.Person,System.Boolean)
- TinyLife.Objects.Person.GetSkillLevel(TinyLife.Skills.SkillType)
- TinyLife.Objects.Person.GetSkillPercentage(TinyLife.Skills.SkillType)
- TinyLife.Objects.Person.GetWalkSpeed
- TinyLife.Objects.Person.HasEmotionModifier(TinyLife.Emotions.EmotionModifier)
- TinyLife.Objects.Person.HasHouseholdMember(System.Guid)
- TinyLife.Objects.Person.HasHouseholdMember(TinyLife.Objects.Person)
- TinyLife.Objects.Person.HasPersonality(TinyLife.PersonalityType)
- TinyLife.Objects.Person.HasSkillLevel(TinyLife.Skills.SkillType,System.Int32)
- TinyLife.Objects.Person.HeldObjectRotation
- TinyLife.Objects.Person.HomeLot
- TinyLife.Objects.Person.Household
- TinyLife.Objects.Person.Intersects(MLEM.Misc.RectangleF)
- TinyLife.Objects.Person.IsAromantic
- TinyLife.Objects.Person.IsAsexual
- TinyLife.Objects.Person.IsCloseForTalking(Microsoft.Xna.Framework.Vector2)
- TinyLife.Objects.Person.IsCurrentHousehold
- TinyLife.Objects.Person.IsDead
- TinyLife.Objects.Person.IsIdMatch(System.Guid)
- TinyLife.Objects.Person.IsIdMatch(TinyLife.Objects.Person)
- TinyLife.Objects.Person.IsMoving
- TinyLife.Objects.Person.IsRegularVisitor
- TinyLife.Objects.Person.Job
- TinyLife.Objects.Person.LastBedSleptIn
- TinyLife.Objects.Person.LastName
- TinyLife.Objects.Person.LastVisitedLot
- TinyLife.Objects.Person.LifeGoal
- TinyLife.Objects.Person.LotEmployment
- TinyLife.Objects.Person.LotVisitCooldown
- TinyLife.Objects.Person.LowerEmotion(TinyLife.Emotions.EmotionType,System.Single,System.Single)
- TinyLife.Objects.Person.LowerEmotionModifier(TinyLife.Emotions.EmotionModifier,System.Single,System.Single)
- TinyLife.Objects.Person.MaxRecentActionsAmount
- TinyLife.Objects.Person.Money
- TinyLife.Objects.Person.Needs
- TinyLife.Objects.Person.OccupiedFurniture
- TinyLife.Objects.Person.OccupyActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,System.Boolean,System.Nullable{MLEM.Misc.Direction2})
- TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2})
- TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2})
- TinyLife.Objects.Person.OnActionInitialized
- TinyLife.Objects.Person.OnActionsChanged
- TinyLife.Objects.Person.OnActionsCompleted
- TinyLife.Objects.Person.OnActionUpdated
- TinyLife.Objects.Person.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
- TinyLife.Objects.Person.OnEmotionChanged
- TinyLife.Objects.Person.OnEmotionModifiersChanged
- TinyLife.Objects.Person.OnGetCurrentGoals
- TinyLife.Objects.Person.OnGetEfficiencyModifier
- TinyLife.Objects.Person.OnGetPassiveActionPriority
- TinyLife.Objects.Person.OnGetWalkSpeed
- TinyLife.Objects.Person.OnJobChanged
- TinyLife.Objects.Person.OnLifeGoalChanged
- TinyLife.Objects.Person.OnNewSkillLearned
- TinyLife.Objects.Person.OnOutfitChanged
- TinyLife.Objects.Person.Outfits
- TinyLife.Objects.Person.PersonalityTypes
- TinyLife.Objects.Person.Portrait
- TinyLife.Objects.Person.PrepareForPermanentRemoval
- TinyLife.Objects.Person.Projects
- TinyLife.Objects.Person.RecentActions
- TinyLife.Objects.Person.Relationships
- TinyLife.Objects.Person.RemoveEmotion(TinyLife.Emotions.EmotionModifier)
- TinyLife.Objects.Person.ResetToStatic(System.Boolean)
- TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType,System.Single,System.Single)
- TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Skills.SkillType,System.Single)
- TinyLife.Objects.Person.Rotation
- TinyLife.Objects.Person.SetCurrentOutfit(System.Int32)
- TinyLife.Objects.Person.SetCurrentOutfit(TinyLife.Objects.ClothesIntention)
- TinyLife.Objects.Person.SetHeldObject(TinyLife.Objects.Furniture)
- TinyLife.Objects.Person.SetHeldObject``1(TinyLife.Objects.FurnitureType,System.Int32[],System.Nullable{System.Guid})
- TinyLife.Objects.Person.SetJob(TinyLife.Goals.JobType,System.Int32)
- TinyLife.Objects.Person.SetNewId(TinyLife.World.Map,System.Collections.Generic.IEnumerable{TinyLife.Objects.Person},System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
- TinyLife.Objects.Person.Skills
- TinyLife.Objects.Person.Speak(TinyLife.Objects.SpeakStyle,System.Single,System.Single)
- TinyLife.Objects.Person.StartProject(TinyLife.Goals.Project)
- TinyLife.Objects.Person.StopEmoting
- TinyLife.Objects.Person.StopSpeaking
- TinyLife.Objects.Person.Tint
- TinyLife.Objects.Person.ToCreatedByString
- TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Objects.Person.Validate
- TinyLife.Objects.Person.VisitLot(TinyLife.World.Lot)
- TinyLife.Objects.Person.VisuallyOccupiedSpot
- TinyLife.Objects.Person.VisualPosition
- TinyLife.Objects.Person.VoicePitch
- TinyLife.Objects.Person.VoiceStyle
- TinyLife.Objects.Person.WornLayers
langs:
- csharp
- vb
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
type: Class
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Person
path: ../TinyLife/Objects/Person.cs
startLine: 45
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA person is a placed on a that represents a person.\nIt stores its actions, clothes, data and movement.\n"
example: []
syntax:
content: 'public class Person : MapObject, IGenericDataHolder, IUpdatingObject'
content.vb: >-
Public Class Person
Inherits MapObject
Implements IGenericDataHolder, IUpdatingObject
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- TinyLife.Objects.MapObject
implements:
- MLEM.Misc.IGenericDataHolder
- TinyLife.Objects.IUpdatingObject
inheritedMembers:
- TinyLife.Objects.MapObject.PersonRotationOrder
- TinyLife.Objects.MapObject.OnCreated
- TinyLife.Objects.MapObject.OnValidated
- TinyLife.Objects.MapObject.OnEventsAttachable
- TinyLife.Objects.MapObject.OnDraw
- TinyLife.Objects.MapObject.OnUpdate
- TinyLife.Objects.MapObject.Id
- TinyLife.Objects.MapObject.Map
- TinyLife.Objects.MapObject.Position
- TinyLife.Objects.MapObject.CurrentLot
- TinyLife.Objects.MapObject.IsInWorld
- TinyLife.Objects.MapObject.OnAdded
- TinyLife.Objects.MapObject.OnRemoved
- TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
- TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
- TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
- TinyLife.Objects.MapObject.GetVisibility
- TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
- TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
- TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Boolean,TinyLife.Objects.Furniture,TinyLife.Objects.AbstractSpot,MLEM.Misc.Direction2,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
- TinyLife.Objects.MapObject.GetModCategory(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Objects.Person.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.Objects.Person.MaxRecentActionsAmount
commentId: F:TinyLife.Objects.Person.MaxRecentActionsAmount
id: MaxRecentActionsAmount
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: MaxRecentActionsAmount
nameWithType: Person.MaxRecentActionsAmount
fullName: TinyLife.Objects.Person.MaxRecentActionsAmount
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MaxRecentActionsAmount
path: ../TinyLife/Objects/Person.cs
startLine: 50
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe maximum amount of recent actions that is stored in \n"
example: []
syntax:
content: public const int MaxRecentActionsAmount = 200
return:
type: System.Int32
content.vb: Public Const MaxRecentActionsAmount As Integer = 200
modifiers.csharp:
- public
- const
modifiers.vb:
- Public
- Const
- uid: TinyLife.Objects.Person.CurrentActions
commentId: F:TinyLife.Objects.Person.CurrentActions
id: CurrentActions
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: CurrentActions
nameWithType: Person.CurrentActions
fullName: TinyLife.Objects.Person.CurrentActions
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CurrentActions
path: ../TinyLife/Objects/Person.cs
startLine: 68
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe actions that are currently being executed by this person.\nUse and to modify this list.\n"
example: []
syntax:
content: >-
[DataMember]
public readonly List CurrentActions
return:
type: System.Collections.Generic.List{TinyLife.Actions.Action}
content.vb: >-
Public ReadOnly CurrentActions As List(Of Action)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Person.ActionQueue
commentId: F:TinyLife.Objects.Person.ActionQueue
id: ActionQueue
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: ActionQueue
nameWithType: Person.ActionQueue
fullName: TinyLife.Objects.Person.ActionQueue
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ActionQueue
path: ../TinyLife/Objects/Person.cs
startLine: 75
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe actions that are currently enqueued to be executed by this person.\nEach entry is the action that is enqueued along with a boolean value that represents whether this action should be force-started (true) or whether it should do the necessary checks (false).\nUse and to modify this list.\n"
example: []
syntax:
content: >-
[DataMember]
public readonly List<(Action, bool)> ActionQueue
return:
type: System.Collections.Generic.List{System.ValueTuple{TinyLife.Actions.Action,System.Boolean}}
content.vb: >-
Public ReadOnly ActionQueue As List(Of(Action, Boolean)(Of Action , Boolean))
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Person.AllActions
commentId: P:TinyLife.Objects.Person.AllActions
id: AllActions
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: AllActions
nameWithType: Person.AllActions
fullName: TinyLife.Objects.Person.AllActions
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AllActions
path: ../TinyLife/Objects/Person.cs
startLine: 79
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA concatenation of and that represents all actions that the current person has knowledge about\n"
example: []
syntax:
content: public IEnumerable AllActions { get; }
parameters: []
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
content.vb: Public ReadOnly Property AllActions As IEnumerable(Of Action)
overload: TinyLife.Objects.Person.AllActions*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Person.Needs
commentId: F:TinyLife.Objects.Person.Needs
id: Needs
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Needs
nameWithType: Person.Needs
fullName: TinyLife.Objects.Person.Needs
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Needs
path: ../TinyLife/Objects/Person.cs
startLine: 85
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis person's data. When this person is instantiated, all of their needs are gathered from automatically.\nTo access this collection efficiently, use and .\n"
example: []
syntax:
content: >-
[DataMember]
public readonly Dictionary Needs
return:
type: System.Collections.Generic.Dictionary{System.String,TinyLife.Need}
content.vb: >-
Public ReadOnly Needs As Dictionary(Of String, Need)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Person.Skills
commentId: F:TinyLife.Objects.Person.Skills
id: Skills
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Skills
nameWithType: Person.Skills
fullName: TinyLife.Objects.Person.Skills
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Skills
path: ../TinyLife/Objects/Person.cs
startLine: 91
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis person's data.\nTo access this collection efficiently, use and .\n"
example: []
syntax:
content: >-
[DataMember]
public readonly Dictionary Skills
return:
type: System.Collections.Generic.Dictionary{System.String,TinyLife.Skills.Skill}
content.vb: >-
Public ReadOnly Skills As Dictionary(Of String, Skill)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Person.Relationships
commentId: F:TinyLife.Objects.Person.Relationships
id: Relationships
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Relationships
nameWithType: Person.Relationships
fullName: TinyLife.Objects.Person.Relationships
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Relationships
path: ../TinyLife/Objects/Person.cs
startLine: 97
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis person's data.\nTo access this collection efficiently, use and .\n"
example: []
syntax:
content: >-
[DataMember]
public readonly List Relationships
return:
type: System.Collections.Generic.List{TinyLife.Relationship}
content.vb: >-
Public ReadOnly Relationships As List(Of Relationship)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Person.Outfits
commentId: F:TinyLife.Objects.Person.Outfits
id: Outfits
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Outfits
nameWithType: Person.Outfits
fullName: TinyLife.Objects.Person.Outfits
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Outfits
path: ../TinyLife/Objects/Person.cs
startLine: 103
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA list of the outfits that this person has, gathered by the .\nEach outfit is a dictionary that matches a item to its layer.\n"
example: []
syntax:
content: >-
[DataMember]
[JsonConverter(typeof(Person.OutfitsConverter))]
public readonly List Outfits
return:
type: System.Collections.Generic.List{TinyLife.Objects.Outfit}
content.vb: >-
Public ReadOnly Outfits As List(Of Outfit)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Person.PersonalityTypes
commentId: F:TinyLife.Objects.Person.PersonalityTypes
id: PersonalityTypes
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: PersonalityTypes
nameWithType: Person.PersonalityTypes
fullName: TinyLife.Objects.Person.PersonalityTypes
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PersonalityTypes
path: ../TinyLife/Objects/Person.cs
startLine: 109
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe names of the values that this person has.\nTo access this collection efficiently, use .\n"
example: []
syntax:
content: >-
[DataMember]
public readonly HashSet PersonalityTypes
return:
type: System.Collections.Generic.HashSet{TinyLife.PersonalityType}
content.vb: >-
Public ReadOnly PersonalityTypes As HashSet(Of PersonalityType)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Person.EmotionModifiers
commentId: F:TinyLife.Objects.Person.EmotionModifiers
id: EmotionModifiers
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: EmotionModifiers
nameWithType: Person.EmotionModifiers
fullName: TinyLife.Objects.Person.EmotionModifiers
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: EmotionModifiers
path: ../TinyLife/Objects/Person.cs
startLine: 115
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe objects that are currently applied to this person.\nTo access this collection efficiently, use , and .\n"
example: []
syntax:
content: >-
[DataMember]
public readonly List EmotionModifiers
return:
type: System.Collections.Generic.List{TinyLife.Emotions.EmotionModifier.Instance}
content.vb: >-
Public ReadOnly EmotionModifiers As List(Of EmotionModifier.Instance)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Person.Projects
commentId: F:TinyLife.Objects.Person.Projects
id: Projects
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Projects
nameWithType: Person.Projects
fullName: TinyLife.Objects.Person.Projects
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Projects
path: ../TinyLife/Objects/Person.cs
startLine: 121
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe instances that this person currently has.\nUse , , and to modify this collection effectively.\n"
example: []
syntax:
content: >-
[DataMember]
public readonly List Projects
return:
type: System.Collections.Generic.List{TinyLife.Goals.Project}
content.vb: >-
Public ReadOnly Projects As List(Of Project)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Person.Portrait
commentId: F:TinyLife.Objects.Person.Portrait
id: Portrait
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Portrait
nameWithType: Person.Portrait
fullName: TinyLife.Objects.Person.Portrait
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Portrait
path: ../TinyLife/Objects/Person.cs
startLine: 126
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe that this person's portrait is rendered onto.\nThis will automatically be updated and can be used for rendering of any kind.\n"
example: []
syntax:
content: public readonly RenderTarget2D Portrait
return:
type: Microsoft.Xna.Framework.Graphics.RenderTarget2D
content.vb: Public ReadOnly Portrait As RenderTarget2D
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Person.RecentActions
commentId: F:TinyLife.Objects.Person.RecentActions
id: RecentActions
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: RecentActions
nameWithType: Person.RecentActions
fullName: TinyLife.Objects.Person.RecentActions
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RecentActions
path: ../TinyLife/Objects/Person.cs
startLine: 133
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe of actions that this person has done recently, in order that they have been done in, with the most recent action being at the end of the list.\nNote that the size of this list never exceeds .\nCompleted actions are added to this queue automatically.\n"
example: []
syntax:
content: >-
[DataMember]
public readonly List RecentActions
return:
type: System.Collections.Generic.List{TinyLife.Actions.ActionType}
content.vb: >-
Public ReadOnly RecentActions As List(Of ActionType)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Person.OccupiedFurniture
commentId: F:TinyLife.Objects.Person.OccupiedFurniture
id: OccupiedFurniture
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OccupiedFurniture
nameWithType: Person.OccupiedFurniture
fullName: TinyLife.Objects.Person.OccupiedFurniture
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OccupiedFurniture
path: ../TinyLife/Objects/Person.cs
startLine: 139
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe set of and their occresponding that this person is currently occupying in some capacity.\nNote that this value is not saved to disk, and is cleared every frame.\nTo edit this value, use .\n"
example: []
syntax:
content: public readonly List<(Furniture Furniture, ActionSpot Spot)> OccupiedFurniture
return:
type: System.Collections.Generic.List{System.ValueTuple{TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot}}
content.vb: Public ReadOnly OccupiedFurniture As List(Of(Furniture As Furniture, Spot As ActionSpot)(Of Furniture , ActionSpot))
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Person.FirstName
commentId: F:TinyLife.Objects.Person.FirstName
id: FirstName
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: FirstName
nameWithType: Person.FirstName
fullName: TinyLife.Objects.Person.FirstName
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FirstName
path: ../TinyLife/Objects/Person.cs
startLine: 145
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis person's first name\n"
example: []
syntax:
content: >-
[DataMember]
public string FirstName
return:
type: System.String
content.vb: >-
Public FirstName As String
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.LastName
commentId: F:TinyLife.Objects.Person.LastName
id: LastName
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: LastName
nameWithType: Person.LastName
fullName: TinyLife.Objects.Person.LastName
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LastName
path: ../TinyLife/Objects/Person.cs
startLine: 150
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis person's last name\n"
example: []
syntax:
content: >-
[DataMember]
public string LastName
return:
type: System.String
content.vb: >-
Public LastName As String
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.FullName
commentId: P:TinyLife.Objects.Person.FullName
id: FullName
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: FullName
nameWithType: Person.FullName
fullName: TinyLife.Objects.Person.FullName
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FullName
path: ../TinyLife/Objects/Person.cs
startLine: 154
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis person's full name, which is a concatenation of their and .\n"
example: []
syntax:
content: public string FullName { get; }
parameters: []
return:
type: System.String
content.vb: Public ReadOnly Property FullName As String
overload: TinyLife.Objects.Person.FullName*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Person.VoiceStyle
commentId: F:TinyLife.Objects.Person.VoiceStyle
id: VoiceStyle
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: VoiceStyle
nameWithType: Person.VoiceStyle
fullName: TinyLife.Objects.Person.VoiceStyle
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: VoiceStyle
path: ../TinyLife/Objects/Person.cs
startLine: 160
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe style of this person's voice, used for speaking ().\nNote that, if this person is a , the will be used regardless of this field's value.\n"
example: []
syntax:
content: >-
[DataMember]
public VoiceStyle VoiceStyle
return:
type: TinyLife.Objects.VoiceStyle
content.vb: >-
Public VoiceStyle As VoiceStyle
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.VoicePitch
commentId: F:TinyLife.Objects.Person.VoicePitch
id: VoicePitch
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: VoicePitch
nameWithType: Person.VoicePitch
fullName: TinyLife.Objects.Person.VoicePitch
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: VoicePitch
path: ../TinyLife/Objects/Person.cs
startLine: 166
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe pitch of this person's voice, used for speaking ().\nThe voice pitch should be between -1 and 1, but the character creator only sets it between -0.5 and 0.5.\n"
example: []
syntax:
content: >-
[DataMember]
public float VoicePitch
return:
type: System.Single
content.vb: >-
Public VoicePitch As Single
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.Rotation
commentId: P:TinyLife.Objects.Person.Rotation
id: Rotation
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Rotation
nameWithType: Person.Rotation
fullName: TinyLife.Objects.Person.Rotation
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Rotation
path: ../TinyLife/Objects/Person.cs
startLine: 170
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe that this person is currently facing in\n"
example: []
syntax:
content: public Direction2 Rotation { get; set; }
parameters: []
return:
type: MLEM.Misc.Direction2
content.vb: Public Property Rotation As Direction2
overload: TinyLife.Objects.Person.Rotation*
modifiers.csharp:
- public
- get
- set
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.Household
commentId: P:TinyLife.Objects.Person.Household
id: Household
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Household
nameWithType: Person.Household
fullName: TinyLife.Objects.Person.Household
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Household
path: ../TinyLife/Objects/Person.cs
startLine: 181
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe that this person is a part of\n"
example: []
syntax:
content: public Household Household { get; }
parameters: []
return:
type: TinyLife.World.Household
content.vb: Public ReadOnly Property Household As Household
overload: TinyLife.Objects.Person.Household*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Person.CurrentEmote
commentId: P:TinyLife.Objects.Person.CurrentEmote
id: CurrentEmote
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: CurrentEmote
nameWithType: Person.CurrentEmote
fullName: TinyLife.Objects.Person.CurrentEmote
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CurrentEmote
path: ../TinyLife/Objects/Person.cs
startLine: 186
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe that this person is currently displaying.\nUse to modify this property.\n"
example: []
syntax:
content: public Emote CurrentEmote { get; }
parameters: []
return:
type: TinyLife.Actions.Emote
content.vb: Public ReadOnly Property CurrentEmote As Emote
overload: TinyLife.Objects.Person.CurrentEmote*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Person.CurrentSpeakStyle
commentId: P:TinyLife.Objects.Person.CurrentSpeakStyle
id: CurrentSpeakStyle
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: CurrentSpeakStyle
nameWithType: Person.CurrentSpeakStyle
fullName: TinyLife.Objects.Person.CurrentSpeakStyle
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CurrentSpeakStyle
path: ../TinyLife/Objects/Person.cs
startLine: 191
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe current speak styles that speaking sounds are chosen from.\nUse to modify this property.\n"
example: []
syntax:
content: public SpeakStyle? CurrentSpeakStyle { get; }
parameters: []
return:
type: System.Nullable{TinyLife.Objects.SpeakStyle}
content.vb: Public ReadOnly Property CurrentSpeakStyle As SpeakStyle?
overload: TinyLife.Objects.Person.CurrentSpeakStyle*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Person.DrawSize
commentId: P:TinyLife.Objects.Person.DrawSize
id: DrawSize
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: DrawSize
nameWithType: Person.DrawSize
fullName: TinyLife.Objects.Person.DrawSize
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DrawSize
path: ../TinyLife/Objects/Person.cs
startLine: 196
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe size, in draw space pixels, that this person's texture takes up.\nThis is gathered from the layer of its texture data.\n"
example: []
syntax:
content: public Point DrawSize { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Point
content.vb: Public ReadOnly Property DrawSize As Point
overload: TinyLife.Objects.Person.DrawSize*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Person.LastVisitedLot
commentId: P:TinyLife.Objects.Person.LastVisitedLot
id: LastVisitedLot
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: LastVisitedLot
nameWithType: Person.LastVisitedLot
fullName: TinyLife.Objects.Person.LastVisitedLot
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LastVisitedLot
path: ../TinyLife/Objects/Person.cs
startLine: 202
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe that was last visited by this person.\nA visited lot is a lot that was actively moved to using , or if the person is currently occupying this lot.\nTo modify this value, use .\n"
example: []
syntax:
content: public Lot LastVisitedLot { get; }
parameters: []
return:
type: TinyLife.World.Lot
content.vb: Public ReadOnly Property LastVisitedLot As Lot
overload: TinyLife.Objects.Person.LastVisitedLot*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Person.LotVisitCooldown
commentId: P:TinyLife.Objects.Person.LotVisitCooldown
id: LotVisitCooldown
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: LotVisitCooldown
nameWithType: Person.LotVisitCooldown
fullName: TinyLife.Objects.Person.LotVisitCooldown
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LotVisitCooldown
path: ../TinyLife/Objects/Person.cs
startLine: 207
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe amount of time that has to pass before this person can visit another lot.\nIf is set using , this value will be set to 2 hours or 4 hours of in-game time, based on whether the visited lot is their home lot or not.\n"
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public TimeSpan LotVisitCooldown { get; }
parameters: []
return:
type: System.TimeSpan
content.vb: >-
Public ReadOnly Property LotVisitCooldown As TimeSpan
overload: TinyLife.Objects.Person.LotVisitCooldown*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Person.Job
commentId: P:TinyLife.Objects.Person.Job
id: Job
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Job
nameWithType: Person.Job
fullName: TinyLife.Objects.Person.Job
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Job
path: ../TinyLife/Objects/Person.cs
startLine: 213
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe that this person currently has.\nTo edit this value, use .\n"
example: []
syntax:
content: >-
[DataMember]
public Job Job { get; }
parameters: []
return:
type: TinyLife.Goals.Job
content.vb: >-
Public ReadOnly Property Job As Job
overload: TinyLife.Objects.Person.Job*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Person.Emotion
commentId: P:TinyLife.Objects.Person.Emotion
id: Emotion
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Emotion
nameWithType: Person.Emotion
fullName: TinyLife.Objects.Person.Emotion
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Emotion
path: ../TinyLife/Objects/Person.cs
startLine: 218
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe that this person currently has, resulting from their current \n"
example: []
syntax:
content: public EmotionType Emotion { get; }
parameters: []
return:
type: TinyLife.Emotions.EmotionType
content.vb: Public ReadOnly Property Emotion As EmotionType
overload: TinyLife.Objects.Person.Emotion*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Person.CurrentRoom
commentId: P:TinyLife.Objects.Person.CurrentRoom
id: CurrentRoom
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: CurrentRoom
nameWithType: Person.CurrentRoom
fullName: TinyLife.Objects.Person.CurrentRoom
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CurrentRoom
path: ../TinyLife/Objects/Person.cs
startLine: 228
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe that this person is currently in\n"
example: []
syntax:
content: public Room CurrentRoom { get; }
parameters: []
return:
type: TinyLife.World.Room
content.vb: Public ReadOnly Property CurrentRoom As Room
overload: TinyLife.Objects.Person.CurrentRoom*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Person.CurrentRoomDecorativeRating
commentId: P:TinyLife.Objects.Person.CurrentRoomDecorativeRating
id: CurrentRoomDecorativeRating
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: CurrentRoomDecorativeRating
nameWithType: Person.CurrentRoomDecorativeRating
fullName: TinyLife.Objects.Person.CurrentRoomDecorativeRating
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CurrentRoomDecorativeRating
path: ../TinyLife/Objects/Person.cs
startLine: 232
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe decorative rating of the , resulting from the of the contained furniture\n"
example: []
syntax:
content: public int CurrentRoomDecorativeRating { get; }
parameters: []
return:
type: System.Int32
content.vb: Public ReadOnly Property CurrentRoomDecorativeRating As Integer
overload: TinyLife.Objects.Person.CurrentRoomDecorativeRating*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Person.LastBedSleptIn
commentId: F:TinyLife.Objects.Person.LastBedSleptIn
id: LastBedSleptIn
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: LastBedSleptIn
nameWithType: Person.LastBedSleptIn
fullName: TinyLife.Objects.Person.LastBedSleptIn
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LastBedSleptIn
path: ../TinyLife/Objects/Person.cs
startLine: 237
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe id of the last bed that this person has slept in, or if no such bed exists\n"
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public Guid LastBedSleptIn
return:
type: System.Guid
content.vb: >-
Public LastBedSleptIn As Guid
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.IsMoving
commentId: P:TinyLife.Objects.Person.IsMoving
id: IsMoving
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: IsMoving
nameWithType: Person.IsMoving
fullName: TinyLife.Objects.Person.IsMoving
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsMoving
path: ../TinyLife/Objects/Person.cs
startLine: 242
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis property stores whether this person is currently moving.\nA person is considered moving when their has changed since the last update frame.\n"
example: []
syntax:
content: public bool IsMoving { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property IsMoving As Boolean
overload: TinyLife.Objects.Person.IsMoving*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Person.LotEmployment
commentId: F:TinyLife.Objects.Person.LotEmployment
id: LotEmployment
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: LotEmployment
nameWithType: Person.LotEmployment
fullName: TinyLife.Objects.Person.LotEmployment
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LotEmployment
path: ../TinyLife/Objects/Person.cs
startLine: 248
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe that this person works in.\nIf this value is non-null, it implicitly means that this person does not have a or that they are a part of.\n"
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public LotEmployment.Instance LotEmployment
return:
type: TinyLife.World.LotEmployment.Instance
content.vb: >-
Public LotEmployment As LotEmployment.Instance
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.CurrentOutfitIndex
commentId: P:TinyLife.Objects.Person.CurrentOutfitIndex
id: CurrentOutfitIndex
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: CurrentOutfitIndex
nameWithType: Person.CurrentOutfitIndex
fullName: TinyLife.Objects.Person.CurrentOutfitIndex
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CurrentOutfitIndex
path: ../TinyLife/Objects/Person.cs
startLine: 253
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe index of the outfit, in the list, that this person is currently wearing.\nTo change this value, use or .\n"
example: []
syntax:
content: >-
[DataMember]
public int CurrentOutfitIndex { get; }
parameters: []
return:
type: System.Int32
content.vb: >-
Public ReadOnly Property CurrentOutfitIndex As Integer
overload: TinyLife.Objects.Person.CurrentOutfitIndex*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Person.CurrentOutfit
commentId: P:TinyLife.Objects.Person.CurrentOutfit
id: CurrentOutfit
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: CurrentOutfit
nameWithType: Person.CurrentOutfit
fullName: TinyLife.Objects.Person.CurrentOutfit
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CurrentOutfit
path: ../TinyLife/Objects/Person.cs
startLine: 258
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the outfit that this person is currently wearing, which is the entry at the .\n"
example: []
syntax:
content: public Outfit CurrentOutfit { get; }
parameters: []
return:
type: TinyLife.Objects.Outfit
content.vb: Public ReadOnly Property CurrentOutfit As Outfit
overload: TinyLife.Objects.Person.CurrentOutfit*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Person.IsCurrentHousehold
commentId: P:TinyLife.Objects.Person.IsCurrentHousehold
id: IsCurrentHousehold
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: IsCurrentHousehold
nameWithType: Person.IsCurrentHousehold
fullName: TinyLife.Objects.Person.IsCurrentHousehold
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsCurrentHousehold
path: ../TinyLife/Objects/Person.cs
startLine: 260
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA property that indicates whether or not this household is the same as \n"
example: []
syntax:
content: public bool IsCurrentHousehold { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property IsCurrentHousehold As Boolean
overload: TinyLife.Objects.Person.IsCurrentHousehold*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Person.HomeLot
commentId: P:TinyLife.Objects.Person.HomeLot
id: HomeLot
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: HomeLot
nameWithType: Person.HomeLot
fullName: TinyLife.Objects.Person.HomeLot
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HomeLot
path: ../TinyLife/Objects/Person.cs
startLine: 262
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe that this household lives on.\nFor exported households, this might be null.\n"
example: []
syntax:
content: public Lot HomeLot { get; }
parameters: []
return:
type: TinyLife.World.Lot
content.vb: Public ReadOnly Property HomeLot As Lot
overload: TinyLife.Objects.Person.HomeLot*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Person.Money
commentId: P:TinyLife.Objects.Person.Money
id: Money
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Money
nameWithType: Person.Money
fullName: TinyLife.Objects.Person.Money
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Money
path: ../TinyLife/Objects/Person.cs
startLine: 264
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe money that this household has, rounded by two digits after the decimal point\n"
example: []
syntax:
content: public float Money { get; set; }
parameters: []
return:
type: System.Single
content.vb: Public Property Money As Single
overload: TinyLife.Objects.Person.Money*
modifiers.csharp:
- public
- get
- set
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.IsAsexual
commentId: F:TinyLife.Objects.Person.IsAsexual
id: IsAsexual
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: IsAsexual
nameWithType: Person.IsAsexual
fullName: TinyLife.Objects.Person.IsAsexual
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsAsexual
path: ../TinyLife/Objects/Person.cs
startLine: 276
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA field that stores whether this person is asexual\n"
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
[Obsolete("Use PersonalityType.Asexual instead")]
public bool IsAsexual
return:
type: System.Boolean
content.vb: >-
Public IsAsexual As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- type: System.ObsoleteAttribute
ctor: System.ObsoleteAttribute.#ctor(System.String)
arguments:
- type: System.String
value: Use PersonalityType.Asexual instead
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.IsAromantic
commentId: F:TinyLife.Objects.Person.IsAromantic
id: IsAromantic
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: IsAromantic
nameWithType: Person.IsAromantic
fullName: TinyLife.Objects.Person.IsAromantic
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsAromantic
path: ../TinyLife/Objects/Person.cs
startLine: 281
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA field that stores whether this person is aromantic\n"
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
[Obsolete("Use PersonalityType.Aromantic instead")]
public bool IsAromantic
return:
type: System.Boolean
content.vb: >-
Public IsAromantic As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- type: System.ObsoleteAttribute
ctor: System.ObsoleteAttribute.#ctor(System.String)
arguments:
- type: System.String
value: Use PersonalityType.Aromantic instead
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.IsRegularVisitor
commentId: P:TinyLife.Objects.Person.IsRegularVisitor
id: IsRegularVisitor
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: IsRegularVisitor
nameWithType: Person.IsRegularVisitor
fullName: TinyLife.Objects.Person.IsRegularVisitor
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsRegularVisitor
path: ../TinyLife/Objects/Person.cs
startLine: 286
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA property that computes whether this person is a regular visitor.\nA person is considered a regular visitor if they have no , but also have no , and are not dead ().\n"
example: []
syntax:
content: public bool IsRegularVisitor { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property IsRegularVisitor As Boolean
overload: TinyLife.Objects.Person.IsRegularVisitor*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Person.Age
commentId: P:TinyLife.Objects.Person.Age
id: Age
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Age
nameWithType: Person.Age
fullName: TinyLife.Objects.Person.Age
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Age
path: ../TinyLife/Objects/Person.cs
startLine: 290
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe that this person currently has.\n"
example: []
syntax:
content: public AgeGroup Age { get; set; }
parameters: []
return:
type: TinyLife.Objects.AgeGroup
content.vb: Public Property Age As AgeGroup
overload: TinyLife.Objects.Person.Age*
modifiers.csharp:
- public
- get
- set
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.LifeGoal
commentId: P:TinyLife.Objects.Person.LifeGoal
id: LifeGoal
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: LifeGoal
nameWithType: Person.LifeGoal
fullName: TinyLife.Objects.Person.LifeGoal
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LifeGoal
path: ../TinyLife/Objects/Person.cs
startLine: 303
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis person's current \n"
example: []
syntax:
content: public LifeGoal.Instance LifeGoal { get; set; }
parameters: []
return:
type: TinyLife.Goals.LifeGoal.Instance
content.vb: Public Property LifeGoal As LifeGoal.Instance
overload: TinyLife.Objects.Person.LifeGoal*
modifiers.csharp:
- public
- get
- set
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.Description
commentId: F:TinyLife.Objects.Person.Description
id: Description
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Description
nameWithType: Person.Description
fullName: TinyLife.Objects.Person.Description
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Description
path: ../TinyLife/Objects/Person.cs
startLine: 316
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis person's description\n"
example: []
syntax:
content: >-
[DataMember]
public string Description
return:
type: System.String
content.vb: >-
Public Description As String
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.IsDead
commentId: P:TinyLife.Objects.Person.IsDead
id: IsDead
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: IsDead
nameWithType: Person.IsDead
fullName: TinyLife.Objects.Person.IsDead
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsDead
path: ../TinyLife/Objects/Person.cs
startLine: 321
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA property that computes whether this person is dead.\nNote that a person has to be on a 's list for this property to function correctly.\n"
example: []
syntax:
content: public bool IsDead { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property IsDead As Boolean
overload: TinyLife.Objects.Person.IsDead*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Person.CurrentPose
commentId: F:TinyLife.Objects.Person.CurrentPose
id: CurrentPose
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: CurrentPose
nameWithType: Person.CurrentPose
fullName: TinyLife.Objects.Person.CurrentPose
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CurrentPose
path: ../TinyLife/Objects/Person.cs
startLine: 328
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis person's current .\nNote that this value is reset to every frame.\n"
example: []
syntax:
content: >-
[DataMember]
public Person.Pose CurrentPose
return:
type: TinyLife.Objects.Person.Pose
content.vb: >-
Public CurrentPose As Person.Pose
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.WornLayers
commentId: F:TinyLife.Objects.Person.WornLayers
id: WornLayers
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: WornLayers
nameWithType: Person.WornLayers
fullName: TinyLife.Objects.Person.WornLayers
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: WornLayers
path: ../TinyLife/Objects/Person.cs
startLine: 335
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe flags that represent what layers this person is currently wearing.\nNote that this value is reset to ~0 (every layer) every frame.\nSetting this value to 0 (no layer) will also stop the and from drawing.\n"
example: []
syntax:
content: >-
[DataMember]
public ClothesLayer WornLayers
return:
type: TinyLife.Objects.ClothesLayer
content.vb: >-
Public WornLayers As ClothesLayer
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.AnimateHeldObject
commentId: F:TinyLife.Objects.Person.AnimateHeldObject
id: AnimateHeldObject
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: AnimateHeldObject
nameWithType: Person.AnimateHeldObject
fullName: TinyLife.Objects.Person.AnimateHeldObject
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AnimateHeldObject
path: ../TinyLife/Objects/Person.cs
startLine: 340
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nWhether or not the should be animated with this person's movement animation.\nNote that this value is not saved to disk, and is reset to true every frame.\n"
example: []
syntax:
content: public bool AnimateHeldObject
return:
type: System.Boolean
content.vb: Public AnimateHeldObject As Boolean
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.HeldObjectRotation
commentId: F:TinyLife.Objects.Person.HeldObjectRotation
id: HeldObjectRotation
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: HeldObjectRotation
nameWithType: Person.HeldObjectRotation
fullName: TinyLife.Objects.Person.HeldObjectRotation
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HeldObjectRotation
path: ../TinyLife/Objects/Person.cs
startLine: 346
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe rotation that the should assume in this person's hand.\nIf this value is set to null, the held object's rotation will be set to the person's .\nNote that this value is not saved to disk, and is reset to null every frame.\n"
example: []
syntax:
content: public Direction2? HeldObjectRotation
return:
type: System.Nullable{MLEM.Misc.Direction2}
content.vb: Public HeldObjectRotation As Direction2?
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.VisuallyOccupiedSpot
commentId: P:TinyLife.Objects.Person.VisuallyOccupiedSpot
id: VisuallyOccupiedSpot
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: VisuallyOccupiedSpot
nameWithType: Person.VisuallyOccupiedSpot
fullName: TinyLife.Objects.Person.VisuallyOccupiedSpot
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: VisuallyOccupiedSpot
path: ../TinyLife/Objects/Person.cs
startLine: 353
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe and corresponding that this person is visually occupying in the collection.\nIf this tuple has no value, or any of its entries are null, this person is not visually occupying any of the spots.\nNote that this value is not saved to disk, and is reset to -1 every frame.\nTo edit this value, use .\n"
example: []
syntax:
content: public (Furniture Furniture, ActionSpot Spot) VisuallyOccupiedSpot { get; }
parameters: []
return:
type: System.ValueTuple{TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot}
content.vb: Public ReadOnly Property VisuallyOccupiedSpot As(Furniture As Furniture, Spot As ActionSpot)(Of Furniture , ActionSpot)
overload: TinyLife.Objects.Person.VisuallyOccupiedSpot*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Person.AnimationSpeed
commentId: F:TinyLife.Objects.Person.AnimationSpeed
id: AnimationSpeed
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: AnimationSpeed
nameWithType: Person.AnimationSpeed
fullName: TinyLife.Objects.Person.AnimationSpeed
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AnimationSpeed
path: ../TinyLife/Objects/Person.cs
startLine: 358
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe speed that this person's animation should run with.\nNote that this value is not saved to disk, and is reset to 1 every frame.\n"
example: []
syntax:
content: public float AnimationSpeed
return:
type: System.Single
content.vb: Public AnimationSpeed As Single
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.Tint
commentId: F:TinyLife.Objects.Person.Tint
id: Tint
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Tint
nameWithType: Person.Tint
fullName: TinyLife.Objects.Person.Tint
type: Field
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Tint
path: ../TinyLife/Objects/Person.cs
startLine: 363
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA color that this person should render with.\nNote that this value is not saved to disk, and is reset to null every frame.\n"
example: []
syntax:
content: public Color? Tint
return:
type: System.Nullable{Microsoft.Xna.Framework.Color}
content.vb: Public Tint As Color?
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.VisualPosition
commentId: P:TinyLife.Objects.Person.VisualPosition
id: VisualPosition
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: VisualPosition
nameWithType: Person.VisualPosition
fullName: TinyLife.Objects.Person.VisualPosition
type: Property
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: VisualPosition
path: ../TinyLife/Objects/Person.cs
startLine: 369
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe visual position of this person, which is influenced by their and a visual override that can be set using .\nNote that, if changed using , this value is reset to every frame.\nAlso note that the visual position does not affect collision detection or most interactions.\n"
example: []
syntax:
content: public Vector2 VisualPosition { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Public ReadOnly Property VisualPosition As Vector2
overload: TinyLife.Objects.Person.VisualPosition*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Person.OnActionsChanged
commentId: E:TinyLife.Objects.Person.OnActionsChanged
id: OnActionsChanged
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnActionsChanged
nameWithType: Person.OnActionsChanged
fullName: TinyLife.Objects.Person.OnActionsChanged
type: Event
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnActionsChanged
path: ../TinyLife/Objects/Person.cs
startLine: 375
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked when the or of this person changed\nThis event can be subscribed to using .\n"
example: []
syntax:
content: public event Action OnActionsChanged
return:
type: System.Action{TinyLife.Objects.Person}
content.vb: Public Event OnActionsChanged As Action(Of Person)
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.OnNewSkillLearned
commentId: E:TinyLife.Objects.Person.OnNewSkillLearned
id: OnNewSkillLearned
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnNewSkillLearned
nameWithType: Person.OnNewSkillLearned
fullName: TinyLife.Objects.Person.OnNewSkillLearned
type: Event
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnNewSkillLearned
path: ../TinyLife/Objects/Person.cs
startLine: 380
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked when the list gains a new entry, meaning the person learned a new skill\nThis event can be subscribed to using .\n"
example: []
syntax:
content: public event Action OnNewSkillLearned
return:
type: System.Action{TinyLife.Objects.Person}
content.vb: Public Event OnNewSkillLearned As Action(Of Person)
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.OnJobChanged
commentId: E:TinyLife.Objects.Person.OnJobChanged
id: OnJobChanged
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnJobChanged
nameWithType: Person.OnJobChanged
fullName: TinyLife.Objects.Person.OnJobChanged
type: Event
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnJobChanged
path: ../TinyLife/Objects/Person.cs
startLine: 385
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked when the changes.\nThis event can be subscribed to using .\n"
example: []
syntax:
content: public event Action OnJobChanged
return:
type: System.Action{TinyLife.Objects.Person}
content.vb: Public Event OnJobChanged As Action(Of Person)
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.OnEmotionModifiersChanged
commentId: E:TinyLife.Objects.Person.OnEmotionModifiersChanged
id: OnEmotionModifiersChanged
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnEmotionModifiersChanged
nameWithType: Person.OnEmotionModifiersChanged
fullName: TinyLife.Objects.Person.OnEmotionModifiersChanged
type: Event
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnEmotionModifiersChanged
path: ../TinyLife/Objects/Person.cs
startLine: 390
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked when the change.\nThis event can be subscribed to using .\n"
example: []
syntax:
content: public event Action OnEmotionModifiersChanged
return:
type: System.Action{TinyLife.Objects.Person}
content.vb: Public Event OnEmotionModifiersChanged As Action(Of Person)
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.OnEmotionChanged
commentId: E:TinyLife.Objects.Person.OnEmotionChanged
id: OnEmotionChanged
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnEmotionChanged
nameWithType: Person.OnEmotionChanged
fullName: TinyLife.Objects.Person.OnEmotionChanged
type: Event
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnEmotionChanged
path: ../TinyLife/Objects/Person.cs
startLine: 395
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked when the changes.\nThis event can be subscribed to using .\n"
example: []
syntax:
content: public event Action OnEmotionChanged
return:
type: System.Action{TinyLife.Objects.Person}
content.vb: Public Event OnEmotionChanged As Action(Of Person)
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.OnGetEfficiencyModifier
commentId: E:TinyLife.Objects.Person.OnGetEfficiencyModifier
id: OnGetEfficiencyModifier
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnGetEfficiencyModifier
nameWithType: Person.OnGetEfficiencyModifier
fullName: TinyLife.Objects.Person.OnGetEfficiencyModifier
type: Event
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnGetEfficiencyModifier
path: ../TinyLife/Objects/Person.cs
startLine: 401
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked at the end of , after the default efficiency modifier is evaulated.\nThis event can be used to change this person's efficiency based on additional mod factors.\nThis event can be subscribed to using .\n"
example: []
syntax:
content: public event Person.EfficiencyModifierDelegate OnGetEfficiencyModifier
return:
type: TinyLife.Objects.Person.EfficiencyModifierDelegate
content.vb: Public Event OnGetEfficiencyModifier As Person.EfficiencyModifierDelegate
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.OnGetWalkSpeed
commentId: E:TinyLife.Objects.Person.OnGetWalkSpeed
id: OnGetWalkSpeed
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnGetWalkSpeed
nameWithType: Person.OnGetWalkSpeed
fullName: TinyLife.Objects.Person.OnGetWalkSpeed
type: Event
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnGetWalkSpeed
path: ../TinyLife/Objects/Person.cs
startLine: 407
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked at the end of , after the default walk speed is evaluated.\nThis event can be used to change this person's walk speed based on additional mod factors.\nThis event can be subscribed to using .\n"
example: []
syntax:
content: public event Person.WalkSpeedDelegate OnGetWalkSpeed
return:
type: TinyLife.Objects.Person.WalkSpeedDelegate
content.vb: Public Event OnGetWalkSpeed As Person.WalkSpeedDelegate
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.OnGetPassiveActionPriority
commentId: E:TinyLife.Objects.Person.OnGetPassiveActionPriority
id: OnGetPassiveActionPriority
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnGetPassiveActionPriority
nameWithType: Person.OnGetPassiveActionPriority
fullName: TinyLife.Objects.Person.OnGetPassiveActionPriority
type: Event
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnGetPassiveActionPriority
path: ../TinyLife/Objects/Person.cs
startLine: 413
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked at the end of , after the default action priority is evaulated.\nThis event can be used to change the action priority based on additional mod factors.\nThis event can be subscribed to using .\n"
example: []
syntax:
content: public event Person.PassiveActionPriorityDelegate OnGetPassiveActionPriority
return:
type: TinyLife.Objects.Person.PassiveActionPriorityDelegate
content.vb: Public Event OnGetPassiveActionPriority As Person.PassiveActionPriorityDelegate
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.OnActionInitialized
commentId: E:TinyLife.Objects.Person.OnActionInitialized
id: OnActionInitialized
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnActionInitialized
nameWithType: Person.OnActionInitialized
fullName: TinyLife.Objects.Person.OnActionInitialized
type: Event
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnActionInitialized
path: ../TinyLife/Objects/Person.cs
startLine: 418
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked when an is initialized.\nThis event can be subscribed to using .\n"
example: []
syntax:
content: public event Action OnActionInitialized
return:
type: System.Action{TinyLife.Actions.Action,TinyLife.Mods.EventPhase}
content.vb: Public Event OnActionInitialized As Action(Of Action, EventPhase)
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.OnActionsCompleted
commentId: E:TinyLife.Objects.Person.OnActionsCompleted
id: OnActionsCompleted
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnActionsCompleted
nameWithType: Person.OnActionsCompleted
fullName: TinyLife.Objects.Person.OnActionsCompleted
type: Event
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnActionsCompleted
path: ../TinyLife/Objects/Person.cs
startLine: 423
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked when an is completed, no matter the resulting .\nThis event can be subscribed to using .\n"
example: []
syntax:
content: public event Action OnActionsCompleted
return:
type: System.Action{TinyLife.Actions.Action,TinyLife.Actions.CompletionType,TinyLife.Mods.EventPhase}
content.vb: Public Event OnActionsCompleted As Action(Of Action, CompletionType, EventPhase)
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.OnActionUpdated
commentId: E:TinyLife.Objects.Person.OnActionUpdated
id: OnActionUpdated
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnActionUpdated
nameWithType: Person.OnActionUpdated
fullName: TinyLife.Objects.Person.OnActionUpdated
type: Event
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnActionUpdated
path: ../TinyLife/Objects/Person.cs
startLine: 428
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked when an is updated in .\nThis event can be subscribed to using .\n"
example: []
syntax:
content: public event Person.ActionUpdateDelegate OnActionUpdated
return:
type: TinyLife.Objects.Person.ActionUpdateDelegate
content.vb: Public Event OnActionUpdated As Person.ActionUpdateDelegate
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.OnOutfitChanged
commentId: E:TinyLife.Objects.Person.OnOutfitChanged
id: OnOutfitChanged
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnOutfitChanged
nameWithType: Person.OnOutfitChanged
fullName: TinyLife.Objects.Person.OnOutfitChanged
type: Event
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnOutfitChanged
path: ../TinyLife/Objects/Person.cs
startLine: 433
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked when this person's changes.\nThis event can be subscribed to using .\n"
example: []
syntax:
content: public event Action OnOutfitChanged
return:
type: System.Action
content.vb: Public Event OnOutfitChanged As Action
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.OnGetCurrentGoals
commentId: E:TinyLife.Objects.Person.OnGetCurrentGoals
id: OnGetCurrentGoals
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnGetCurrentGoals
nameWithType: Person.OnGetCurrentGoals
fullName: TinyLife.Objects.Person.OnGetCurrentGoals
type: Event
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnGetCurrentGoals
path: ../TinyLife/Objects/Person.cs
startLine: 439
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked in .\nThis event allows adding more goals to a person that should be tracked by goals.\nThis event can be subscribed to using .\n"
example: []
syntax:
content: public event Action> OnGetCurrentGoals
return:
type: System.Action{System.Collections.Generic.List{TinyLife.Goals.GoalSet}}
content.vb: Public Event OnGetCurrentGoals As Action(Of List(Of GoalSet))
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.OnLifeGoalChanged
commentId: E:TinyLife.Objects.Person.OnLifeGoalChanged
id: OnLifeGoalChanged
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnLifeGoalChanged
nameWithType: Person.OnLifeGoalChanged
fullName: TinyLife.Objects.Person.OnLifeGoalChanged
type: Event
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnLifeGoalChanged
path: ../TinyLife/Objects/Person.cs
startLine: 444
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked when a person's current is changed.\nThis event can be subscribed to using .\n"
example: []
syntax:
content: public event Action OnLifeGoalChanged
return:
type: System.Action{TinyLife.Goals.LifeGoal.Instance}
content.vb: Public Event OnLifeGoalChanged As Action(Of LifeGoal.Instance)
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
commentId: M:TinyLife.Objects.Person.#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
id: '#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)'
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Person(Map, Vector2)
nameWithType: Person.Person(Map, Vector2)
fullName: TinyLife.Objects.Person.Person(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2)
type: Constructor
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Objects/Person.cs
startLine: 483
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCreates a new person with the given settings\n"
example: []
syntax:
content: public Person(Map map, Vector2 position)
parameters:
- id: map
type: TinyLife.World.Map
description: The map to place this person on
- id: position
type: Microsoft.Xna.Framework.Vector2
description: The position to place this person on
content.vb: Public Sub New(map As Map, position As Vector2)
overload: TinyLife.Objects.Person.#ctor*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.Finalize
commentId: M:TinyLife.Objects.Person.Finalize
id: Finalize
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Finalize()
nameWithType: Person.Finalize()
fullName: TinyLife.Objects.Person.Finalize()
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Finalize
path: ../TinyLife/Objects/Person.cs
startLine: 500
assemblies:
- Tiny Life
namespace: TinyLife.Objects
example: []
syntax:
content: protected void Finalize()
content.vb: Protected Sub Finalize
overload: TinyLife.Objects.Person.Finalize*
modifiers.csharp:
- protected
modifiers.vb:
- Protected
- uid: TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Update(GameTime, TimeSpan, Single)
nameWithType: Person.Update(GameTime, TimeSpan, Single)
fullName: TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Update
path: ../TinyLife/Objects/Person.cs
startLine: 505
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe update method, which is called every update frame by the underlying \n"
example: []
syntax:
content: public void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed since the last call
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
content.vb: Public Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overload: TinyLife.Objects.Person.Update*
implements:
- TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color})
commentId: M:TinyLife.Objects.Person.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color})
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color})
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Draw(GameTime, SpriteBatch, Vector2, Nullable)
nameWithType: Person.Draw(GameTime, SpriteBatch, Vector2, Nullable)
fullName: TinyLife.Objects.Person.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, System.Nullable)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: ../TinyLife/Objects/Person.cs
startLine: 722
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nDraws this object on the current , at the current .\n"
example: []
syntax:
content: public override void Draw(GameTime time, SpriteBatch batch, Vector2 _, Color? overrideColor)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current time
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to use for drawing
- id: _
type: Microsoft.Xna.Framework.Vector2
- id: overrideColor
type: System.Nullable{Microsoft.Xna.Framework.Color}
description: The color that should be used instead of this object's actual color. If null, the object's regular color should be used.
content.vb: Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch, _ As Vector2, overrideColor As Color?)
overridden: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color})
overload: TinyLife.Objects.Person.Draw*
nameWithType.vb: Person.Draw(GameTime, SpriteBatch, Vector2, Nullable(Of Color))
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
fullName.vb: TinyLife.Objects.Person.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, System.Nullable(Of Microsoft.Xna.Framework.Color))
name.vb: Draw(GameTime, SpriteBatch, Vector2, Nullable(Of Color))
- uid: TinyLife.Objects.Person.Validate
commentId: M:TinyLife.Objects.Person.Validate
id: Validate
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Validate()
nameWithType: Person.Validate()
fullName: TinyLife.Objects.Person.Validate()
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Validate
path: ../TinyLife/Objects/Person.cs
startLine: 787
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is called when this object is loaded from disk.\nReturning false on this method causes the object to be removed from the map.\nBy default, this method invokes and .\n"
example: []
syntax:
content: public override bool Validate()
return:
type: System.Boolean
description: false if the object is not valid, true otherwise
content.vb: Public Overrides Function Validate As Boolean
overridden: TinyLife.Objects.MapObject.Validate
overload: TinyLife.Objects.Person.Validate*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.Person.GetCategories(TinyLife.Objects.Person)
commentId: M:TinyLife.Objects.Person.GetCategories(TinyLife.Objects.Person)
id: GetCategories(TinyLife.Objects.Person)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetCategories(Person)
nameWithType: Person.GetCategories(Person)
fullName: TinyLife.Objects.Person.GetCategories(TinyLife.Objects.Person)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetCategories
path: ../TinyLife/Objects/Person.cs
startLine: 828
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a set of flags that this object has, based on the given .\n"
example: []
syntax:
content: public override ObjectCategory GetCategories(Person person)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to query categories for
return:
type: TinyLife.Objects.ObjectCategory
description: A set of categories that this object has
content.vb: Public Overrides Function GetCategories(person As Person) As ObjectCategory
overridden: TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person)
overload: TinyLife.Objects.Person.GetCategories*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.Person.Intersects(MLEM.Misc.RectangleF)
commentId: M:TinyLife.Objects.Person.Intersects(MLEM.Misc.RectangleF)
id: Intersects(MLEM.Misc.RectangleF)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Intersects(RectangleF)
nameWithType: Person.Intersects(RectangleF)
fullName: TinyLife.Objects.Person.Intersects(MLEM.Misc.RectangleF)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Intersects
path: ../TinyLife/Objects/Person.cs
startLine: 833
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns whether this map object intersects with the given rectangle.\nThis is used for \n"
example: []
syntax:
content: public override bool Intersects(RectangleF rectangle)
parameters:
- id: rectangle
type: MLEM.Misc.RectangleF
description: The area that should be checked for
return:
type: System.Boolean
description: true if this object intersects with the given rectangle
content.vb: Public Overrides Function Intersects(rectangle As RectangleF) As Boolean
overridden: TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF)
overload: TinyLife.Objects.Person.Intersects*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.Person.GetHoverInfo
commentId: M:TinyLife.Objects.Person.GetHoverInfo
id: GetHoverInfo
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetHoverInfo()
nameWithType: Person.GetHoverInfo()
fullName: TinyLife.Objects.Person.GetHoverInfo()
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetHoverInfo
path: ../TinyLife/Objects/Person.cs
startLine: 838
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a object that is displayed whenever the mouse is hovered over this object in the world.\nBy default, this method returns null, which will cause no tooltip to be displayed.\n"
example: []
syntax:
content: public override Tooltip GetHoverInfo()
return:
type: MLEM.Ui.Elements.Tooltip
description: The tooltip to display
content.vb: Public Overrides Function GetHoverInfo As Tooltip
overridden: TinyLife.Objects.MapObject.GetHoverInfo
overload: TinyLife.Objects.Person.GetHoverInfo*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.Person.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.Person.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
id: GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetFreeActionSpotInfo(Person, ObjectCategory)
nameWithType: Person.GetFreeActionSpotInfo(Person, ObjectCategory)
fullName: TinyLife.Objects.Person.GetFreeActionSpotInfo(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetFreeActionSpotInfo
path: ../TinyLife/Objects/Person.cs
startLine: 859
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the first free action spot, packed into an .\n"
example: []
syntax:
content: public override ActionInfo GetFreeActionSpotInfo(Person person, ObjectCategory context = null)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to query free action spots for
- id: context
type: TinyLife.Objects.ObjectCategory
description: The object category that this action spot needs to have
return:
type: TinyLife.Actions.ActionInfo
description: The first free action spot as an
content.vb: Public Overrides Function GetFreeActionSpotInfo(person As Person, context As ObjectCategory = Nothing) As ActionInfo
overridden: TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
overload: TinyLife.Objects.Person.GetFreeActionSpotInfo*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.Person.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
commentId: M:TinyLife.Objects.Person.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
id: OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnCameraRotationChanged(Direction2, Direction2)
nameWithType: Person.OnCameraRotationChanged(Direction2, Direction2)
fullName: TinyLife.Objects.Person.OnCameraRotationChanged(MLEM.Misc.Direction2, MLEM.Misc.Direction2)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnCameraRotationChanged
path: ../TinyLife/Objects/Person.cs
startLine: 872
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is invoked when the game's camera rotation changes.\nAdditionally, the old and new rotations are passed.\n"
example: []
syntax:
content: public override void OnCameraRotationChanged(Direction2 oldRotation, Direction2 newRotation)
parameters:
- id: oldRotation
type: MLEM.Misc.Direction2
description: The old camera rotation
- id: newRotation
type: MLEM.Misc.Direction2
description: The new camera rotation
content.vb: Public Overrides Sub OnCameraRotationChanged(oldRotation As Direction2, newRotation As Direction2)
overridden: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
overload: TinyLife.Objects.Person.OnCameraRotationChanged*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.Person.FocusCameraOnEvent
commentId: M:TinyLife.Objects.Person.FocusCameraOnEvent
id: FocusCameraOnEvent
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: FocusCameraOnEvent()
nameWithType: Person.FocusCameraOnEvent()
fullName: TinyLife.Objects.Person.FocusCameraOnEvent()
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FocusCameraOnEvent
path: ../TinyLife/Objects/Person.cs
startLine: 880
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA helper method that causes the game camera to focus on this person if it is relevant.\nThis person is considered relevant if its is current or if the is visible to the .\n"
example: []
syntax:
content: public void FocusCameraOnEvent()
content.vb: Public Sub FocusCameraOnEvent
overload: TinyLife.Objects.Person.FocusCameraOnEvent*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.SetJob(TinyLife.Goals.JobType,System.Int32)
commentId: M:TinyLife.Objects.Person.SetJob(TinyLife.Goals.JobType,System.Int32)
id: SetJob(TinyLife.Goals.JobType,System.Int32)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: SetJob(JobType, Int32)
nameWithType: Person.SetJob(JobType, Int32)
fullName: TinyLife.Objects.Person.SetJob(TinyLife.Goals.JobType, System.Int32)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetJob
path: ../TinyLife/Objects/Person.cs
startLine: 894
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nSets this person's current .\nIf null is passed, the person's job gets removed.\n"
example: []
syntax:
content: public void SetJob(JobType type, int level = 0)
parameters:
- id: type
type: TinyLife.Goals.JobType
description: The job to start
- id: level
type: System.Int32
description: The level to start this job with
content.vb: Public Sub SetJob(type As JobType, level As Integer = 0)
overload: TinyLife.Objects.Person.SetJob*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.ResetToStatic(System.Boolean)
commentId: M:TinyLife.Objects.Person.ResetToStatic(System.Boolean)
id: ResetToStatic(System.Boolean)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: ResetToStatic(Boolean)
nameWithType: Person.ResetToStatic(Boolean)
fullName: TinyLife.Objects.Person.ResetToStatic(System.Boolean)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ResetToStatic
path: ../TinyLife/Objects/Person.cs
startLine: 905
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nResets this person to a static version of itself.\nThis action clears , clears the , resets all and restores all to their default value.\nThis method is used by map and household ex- and imports.\n"
example: []
syntax:
content: public void ResetToStatic(bool thorough)
parameters:
- id: thorough
type: System.Boolean
description: Whether or not relationships and skill progress should be reset
content.vb: Public Sub ResetToStatic(thorough As Boolean)
overload: TinyLife.Objects.Person.ResetToStatic*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.PrepareForPermanentRemoval
commentId: M:TinyLife.Objects.Person.PrepareForPermanentRemoval
id: PrepareForPermanentRemoval
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: PrepareForPermanentRemoval()
nameWithType: Person.PrepareForPermanentRemoval()
fullName: TinyLife.Objects.Person.PrepareForPermanentRemoval()
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PrepareForPermanentRemoval
path: ../TinyLife/Objects/Person.cs
startLine: 946
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nPrepares this person for permanent removal, which includes removing all references to this person from other people's .\nThis method should only be called when a person is about to be irrevocably deleted.\n"
example: []
syntax:
content: public void PrepareForPermanentRemoval()
content.vb: Public Sub PrepareForPermanentRemoval
overload: TinyLife.Objects.Person.PrepareForPermanentRemoval*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.VisitLot(TinyLife.World.Lot)
commentId: M:TinyLife.Objects.Person.VisitLot(TinyLife.World.Lot)
id: VisitLot(TinyLife.World.Lot)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: VisitLot(Lot)
nameWithType: Person.VisitLot(Lot)
fullName: TinyLife.Objects.Person.VisitLot(TinyLife.World.Lot)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: VisitLot
path: ../TinyLife/Objects/Person.cs
startLine: 960
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nMarks the given lot as visited, setting to 4 hours if the lot is the person's home lot, and 2 otherwise\nThe passed lot is additionally marked as visible using ,\n"
example: []
syntax:
content: public void VisitLot(Lot lot)
parameters:
- id: lot
type: TinyLife.World.Lot
description: The lot to mark as visited
content.vb: Public Sub VisitLot(lot As Lot)
overload: TinyLife.Objects.Person.VisitLot*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Misc.Direction2)
commentId: M:TinyLife.Objects.Person.DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Misc.Direction2)
id: DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Misc.Direction2)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: DrawUi(SpriteBatch, Vector2, Single, Direction2)
nameWithType: Person.DrawUi(SpriteBatch, Vector2, Single, Direction2)
fullName: TinyLife.Objects.Person.DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, System.Single, MLEM.Misc.Direction2)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DrawUi
path: ../TinyLife/Objects/Person.cs
startLine: 976
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nRenders this person on a ui level rather than a world level\n"
example: []
syntax:
content: public void DrawUi(SpriteBatch batch, Vector2 pos, float scale, Direction2 rotation = Direction2.Right)
parameters:
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to use for drawing
- id: pos
type: Microsoft.Xna.Framework.Vector2
description: The position, in screen space, to draw at
- id: scale
type: System.Single
description: The scale to draw with
- id: rotation
type: MLEM.Misc.Direction2
description: The rotation that this person should be drawn with. Defaults to .
content.vb: Public Sub DrawUi(batch As SpriteBatch, pos As Vector2, scale As Single, rotation As Direction2 = Direction2.Right)
overload: TinyLife.Objects.Person.DrawUi*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.GetHomeLocation
commentId: M:TinyLife.Objects.Person.GetHomeLocation
id: GetHomeLocation
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetHomeLocation()
nameWithType: Person.GetHomeLocation()
fullName: TinyLife.Objects.Person.GetHomeLocation()
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetHomeLocation
path: ../TinyLife/Objects/Person.cs
startLine: 984
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nShorthand method for that returns the home location of this person's 's lot\n"
example: []
syntax:
content: public Vector2 GetHomeLocation()
return:
type: Microsoft.Xna.Framework.Vector2
description: This person's home location
content.vb: Public Function GetHomeLocation As Vector2
overload: TinyLife.Objects.Person.GetHomeLocation*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.GetRelationship(TinyLife.Objects.Person,System.Boolean)
commentId: M:TinyLife.Objects.Person.GetRelationship(TinyLife.Objects.Person,System.Boolean)
id: GetRelationship(TinyLife.Objects.Person,System.Boolean)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetRelationship(Person, Boolean)
nameWithType: Person.GetRelationship(Person, Boolean)
fullName: TinyLife.Objects.Person.GetRelationship(TinyLife.Objects.Person, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetRelationship
path: ../TinyLife/Objects/Person.cs
startLine: 995
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the current relationship level for the given .\nNote that this returns this person's entry, which might have different values from the passed 's.\n"
example: []
syntax:
content: public Relationship GetRelationship(Person person, bool initialize)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to get relationship values for
- id: initialize
type: System.Boolean
description: Whether a new relationship should be added to the relationships menu if no relationship exists yet
return:
type: TinyLife.Relationship
description: The relationship, or null if there is none and initialize
is false
content.vb: Public Function GetRelationship(person As Person, initialize As Boolean) As Relationship
overload: TinyLife.Objects.Person.GetRelationship*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.ChangeFriendship(TinyLife.Objects.Person,System.Single)
commentId: M:TinyLife.Objects.Person.ChangeFriendship(TinyLife.Objects.Person,System.Single)
id: ChangeFriendship(TinyLife.Objects.Person,System.Single)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: ChangeFriendship(Person, Single)
nameWithType: Person.ChangeFriendship(Person, Single)
fullName: TinyLife.Objects.Person.ChangeFriendship(TinyLife.Objects.Person, System.Single)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ChangeFriendship
path: ../TinyLife/Objects/Person.cs
startLine: 1016
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nChanges the wit the given person by the given amount.\nAdditionally, a friendship is displayed and a is displayed if the friendship type changes.\n"
example: []
syntax:
content: public void ChangeFriendship(Person person, float amount)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to change friendship with
- id: amount
type: System.Single
description: The amount to change friendship by, can be negative
content.vb: Public Sub ChangeFriendship(person As Person, amount As Single)
overload: TinyLife.Objects.Person.ChangeFriendship*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.ChangeRomance(TinyLife.Objects.Person,System.Single)
commentId: M:TinyLife.Objects.Person.ChangeRomance(TinyLife.Objects.Person,System.Single)
id: ChangeRomance(TinyLife.Objects.Person,System.Single)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: ChangeRomance(Person, Single)
nameWithType: Person.ChangeRomance(Person, Single)
fullName: TinyLife.Objects.Person.ChangeRomance(TinyLife.Objects.Person, System.Single)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ChangeRomance
path: ../TinyLife/Objects/Person.cs
startLine: 1060
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nChanges the wit the given person by the given amount.\nAdditionally, a romance is displayed.\n"
example: []
syntax:
content: public void ChangeRomance(Person person, float amount)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to change romance with
- id: amount
type: System.Single
description: The amount to change romance by, can be negative
content.vb: Public Sub ChangeRomance(person As Person, amount As Single)
overload: TinyLife.Objects.Person.ChangeRomance*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.DisplayEmote(TinyLife.Actions.EmoteCategory,System.Single,System.Single)
commentId: M:TinyLife.Objects.Person.DisplayEmote(TinyLife.Actions.EmoteCategory,System.Single,System.Single)
id: DisplayEmote(TinyLife.Actions.EmoteCategory,System.Single,System.Single)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: DisplayEmote(EmoteCategory, Single, Single)
nameWithType: Person.DisplayEmote(EmoteCategory, Single, Single)
fullName: TinyLife.Objects.Person.DisplayEmote(TinyLife.Actions.EmoteCategory, System.Single, System.Single)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DisplayEmote
path: ../TinyLife/Objects/Person.cs
startLine: 1084
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCauses this person to display a over its head for 1 to 3 seconds\n"
example: []
syntax:
content: public void DisplayEmote(EmoteCategory possibleCategories, float minimumSeconds = 1F, float maximumSeconds = 3F)
parameters:
- id: possibleCategories
type: TinyLife.Actions.EmoteCategory
description: A combined flag that represents the categories to pick emotes from
- id: minimumSeconds
type: System.Single
description: The minimum amount of real-time seconds that the emote should be displayed for, or 1 by default
- id: maximumSeconds
type: System.Single
description: The maximum amount of real-time seconds that the emote should be displayed for, or 3 by default
content.vb: Public Sub DisplayEmote(possibleCategories As EmoteCategory, minimumSeconds As Single = 1F, maximumSeconds As Single = 3F)
overload: TinyLife.Objects.Person.DisplayEmote*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.StopEmoting
commentId: M:TinyLife.Objects.Person.StopEmoting
id: StopEmoting
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: StopEmoting()
nameWithType: Person.StopEmoting()
fullName: TinyLife.Objects.Person.StopEmoting()
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: StopEmoting
path: ../TinyLife/Objects/Person.cs
startLine: 1094
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCauses this person to stop displaying the current emote immediately\n"
example: []
syntax:
content: public void StopEmoting()
content.vb: Public Sub StopEmoting
overload: TinyLife.Objects.Person.StopEmoting*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.Speak(TinyLife.Objects.SpeakStyle,System.Single,System.Single)
commentId: M:TinyLife.Objects.Person.Speak(TinyLife.Objects.SpeakStyle,System.Single,System.Single)
id: Speak(TinyLife.Objects.SpeakStyle,System.Single,System.Single)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Speak(SpeakStyle, Single, Single)
nameWithType: Person.Speak(SpeakStyle, Single, Single)
fullName: TinyLife.Objects.Person.Speak(TinyLife.Objects.SpeakStyle, System.Single, System.Single)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Speak
path: ../TinyLife/Objects/Person.cs
startLine: 1105
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCauses this person to play speaking sounds with their applied for the given amount of time\n"
example: []
syntax:
content: public void Speak(SpeakStyle possibleStyles, float minimumSeconds = 1F, float maximumSeconds = 3F)
parameters:
- id: possibleStyles
type: TinyLife.Objects.SpeakStyle
description: The speak styles to choose sounds from, can be a combined flag
- id: minimumSeconds
type: System.Single
description: The minimum amount of time, in seconds, to speak for
- id: maximumSeconds
type: System.Single
description: The maximum amount of time, in seconds, to speak for
content.vb: Public Sub Speak(possibleStyles As SpeakStyle, minimumSeconds As Single = 1F, maximumSeconds As Single = 3F)
overload: TinyLife.Objects.Person.Speak*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.StopSpeaking
commentId: M:TinyLife.Objects.Person.StopSpeaking
id: StopSpeaking
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: StopSpeaking()
nameWithType: Person.StopSpeaking()
fullName: TinyLife.Objects.Person.StopSpeaking()
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: StopSpeaking
path: ../TinyLife/Objects/Person.cs
startLine: 1115
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCauses this person to stop speaking, resetting their and interrupting any currently playing speak sounds\n"
example: []
syntax:
content: public void StopSpeaking()
content.vb: Public Sub StopSpeaking
overload: TinyLife.Objects.Person.StopSpeaking*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.DisplayEmoteAndSpeak(TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Single,System.Single)
commentId: M:TinyLife.Objects.Person.DisplayEmoteAndSpeak(TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Single,System.Single)
id: DisplayEmoteAndSpeak(TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Single,System.Single)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: DisplayEmoteAndSpeak(EmoteCategory, SpeakStyle, Single, Single)
nameWithType: Person.DisplayEmoteAndSpeak(EmoteCategory, SpeakStyle, Single, Single)
fullName: TinyLife.Objects.Person.DisplayEmoteAndSpeak(TinyLife.Actions.EmoteCategory, TinyLife.Objects.SpeakStyle, System.Single, System.Single)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DisplayEmoteAndSpeak
path: ../TinyLife/Objects/Person.cs
startLine: 1132
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis is a combined helper method that invokes and together.\nSince both methods choose a random amount of time for their actions independently, the emote display might end at a different time than the speaking sound.\n"
example: []
syntax:
content: public void DisplayEmoteAndSpeak(EmoteCategory emoteCategories, SpeakStyle speakStyles, float minimumSeconds = 1F, float maximumSeconds = 3F)
parameters:
- id: emoteCategories
type: TinyLife.Actions.EmoteCategory
description: The emote categories to choose from, can be a combined flag
- id: speakStyles
type: TinyLife.Objects.SpeakStyle
description: The speak styles to choose from, can be a combined flag
- id: minimumSeconds
type: System.Single
description: The minimum amount of time, in seconds, to speak and display the emote for
- id: maximumSeconds
type: System.Single
description: The maximum amount of time, in seconds, to speak and display the emote for
content.vb: Public Sub DisplayEmoteAndSpeak(emoteCategories As EmoteCategory, speakStyles As SpeakStyle, minimumSeconds As Single = 1F, maximumSeconds As Single = 3F)
overload: TinyLife.Objects.Person.DisplayEmoteAndSpeak*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.GetFreeTalkingSpots(TinyLife.Objects.Person)
commentId: M:TinyLife.Objects.Person.GetFreeTalkingSpots(TinyLife.Objects.Person)
id: GetFreeTalkingSpots(TinyLife.Objects.Person)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetFreeTalkingSpots(Person)
nameWithType: Person.GetFreeTalkingSpots(Person)
fullName: TinyLife.Objects.Person.GetFreeTalkingSpots(TinyLife.Objects.Person)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetFreeTalkingSpots
path: ../TinyLife/Objects/Person.cs
startLine: 1141
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a set of locations, in world space, that this person can be talked to from while standing in its current location\n"
example: []
syntax:
content: public IEnumerable GetFreeTalkingSpots(Person person)
parameters:
- id: person
type: TinyLife.Objects.Person
return:
type: System.Collections.Generic.IEnumerable{Microsoft.Xna.Framework.Vector2}
description: A set of free talking spots
content.vb: Public Function GetFreeTalkingSpots(person As Person) As IEnumerable(Of Vector2)
overload: TinyLife.Objects.Person.GetFreeTalkingSpots*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.OccupyActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,System.Boolean,System.Nullable{MLEM.Misc.Direction2})
commentId: M:TinyLife.Objects.Person.OccupyActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,System.Boolean,System.Nullable{MLEM.Misc.Direction2})
id: OccupyActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,System.Boolean,System.Nullable{MLEM.Misc.Direction2})
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OccupyActionSpot(Furniture, ActionSpot, Boolean, Nullable)
nameWithType: Person.OccupyActionSpot(Furniture, ActionSpot, Boolean, Nullable)
fullName: TinyLife.Objects.Person.OccupyActionSpot(TinyLife.Objects.Furniture, TinyLife.Objects.ActionSpot, System.Boolean, System.Nullable)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OccupyActionSpot
path: ../TinyLife/Objects/Person.cs
startLine: 1159
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCauses the given action spot of the given furniture to be marked as occupied.\nOptionally, the can also be changed, causing this person to look as if they were sitting, standing or laying on the furniture.\nNote that the values set in this method are reset every call.\n"
example: []
syntax:
content: public void OccupyActionSpot(Furniture furniture, ActionSpot spot, bool enterSpot, Direction2? rotation = null)
parameters:
- id: furniture
type: TinyLife.Objects.Furniture
description: The furniture to occupy
- id: spot
type: TinyLife.Objects.ActionSpot
description: The action spot to occupy on the furniture
- id: enterSpot
type: System.Boolean
description: Whether or not the visual position should be updated to enter the spot
- id: rotation
type: System.Nullable{MLEM.Misc.Direction2}
description: The rotation that this person should get, or null to use the spot's default rotation
content.vb: Public Sub OccupyActionSpot(furniture As Furniture, spot As ActionSpot, enterSpot As Boolean, rotation As Direction2? = Nothing)
overload: TinyLife.Objects.Person.OccupyActionSpot*
nameWithType.vb: Person.OccupyActionSpot(Furniture, ActionSpot, Boolean, Nullable(Of Direction2))
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Objects.Person.OccupyActionSpot(TinyLife.Objects.Furniture, TinyLife.Objects.ActionSpot, System.Boolean, System.Nullable(Of MLEM.Misc.Direction2))
name.vb: OccupyActionSpot(Furniture, ActionSpot, Boolean, Nullable(Of Direction2))
- uid: TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2})
commentId: M:TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2})
id: OccupyFreeActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2})
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OccupyFreeActionSpot(Furniture, ObjectCategory, Boolean, Nullable)
nameWithType: Person.OccupyFreeActionSpot(Furniture, ObjectCategory, Boolean, Nullable)
fullName: TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Objects.Furniture, TinyLife.Objects.ObjectCategory, System.Boolean, System.Nullable)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OccupyFreeActionSpot
path: ../TinyLife/Objects/Person.cs
startLine: 1177
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis is a shorthand method for and .\nNote that this method needs to be called every update frame for the person to keep occupying the action spot.\n"
example: []
syntax:
content: public bool OccupyFreeActionSpot(Furniture furniture, ObjectCategory context = null, bool enter = false, Direction2? rotation = null)
parameters:
- id: furniture
type: TinyLife.Objects.Furniture
description: The furniture whose object spot to occupy
- id: context
type: TinyLife.Objects.ObjectCategory
description: The category that the action spot should have
- id: enter
type: System.Boolean
description: Whether or not the action spot should be entered
- id: rotation
type: System.Nullable{MLEM.Misc.Direction2}
description: The rotation that the person should have, or the action spot's rotation by default
return:
type: System.Boolean
description: Whether or not we were able to occupy a free action spot
content.vb: Public Function OccupyFreeActionSpot(furniture As Furniture, context As ObjectCategory = Nothing, enter As Boolean = False, rotation As Direction2? = Nothing) As Boolean
overload: TinyLife.Objects.Person.OccupyFreeActionSpot*
nameWithType.vb: Person.OccupyFreeActionSpot(Furniture, ObjectCategory, Boolean, Nullable(Of Direction2))
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Objects.Furniture, TinyLife.Objects.ObjectCategory, System.Boolean, System.Nullable(Of MLEM.Misc.Direction2))
name.vb: OccupyFreeActionSpot(Furniture, ObjectCategory, Boolean, Nullable(Of Direction2))
- uid: TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2})
commentId: M:TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2})
id: OccupyFreeActionSpot(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2})
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OccupyFreeActionSpot(ActionInfo, ObjectCategory, Boolean, Nullable)
nameWithType: Person.OccupyFreeActionSpot(ActionInfo, ObjectCategory, Boolean, Nullable)
fullName: TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Actions.ActionInfo, TinyLife.Objects.ObjectCategory, System.Boolean, System.Nullable)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OccupyFreeActionSpot
path: ../TinyLife/Objects/Person.cs
startLine: 1194
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis is a shorthand method for .\nNote that this method needs to be called every update frame for the person to keep occupying the action spot.\n"
example: []
syntax:
content: public bool OccupyFreeActionSpot(ActionInfo info, ObjectCategory context = null, bool enter = false, Direction2? rotation = null)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info whose action object to occupy.
- id: context
type: TinyLife.Objects.ObjectCategory
description: The category that the action spot should have
- id: enter
type: System.Boolean
description: Whether or not the action spot should be entered
- id: rotation
type: System.Nullable{MLEM.Misc.Direction2}
description: The rotation that the person should have, or the action spot's rotation by default
return:
type: System.Boolean
description: Whether or not we were able to occupy a free action spot
content.vb: Public Function OccupyFreeActionSpot(info As ActionInfo, context As ObjectCategory = Nothing, enter As Boolean = False, rotation As Direction2? = Nothing) As Boolean
overload: TinyLife.Objects.Person.OccupyFreeActionSpot*
nameWithType.vb: Person.OccupyFreeActionSpot(ActionInfo, ObjectCategory, Boolean, Nullable(Of Direction2))
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Actions.ActionInfo, TinyLife.Objects.ObjectCategory, System.Boolean, System.Nullable(Of MLEM.Misc.Direction2))
name.vb: OccupyFreeActionSpot(ActionInfo, ObjectCategory, Boolean, Nullable(Of Direction2))
- uid: TinyLife.Objects.Person.IsCloseForTalking(Microsoft.Xna.Framework.Vector2)
commentId: M:TinyLife.Objects.Person.IsCloseForTalking(Microsoft.Xna.Framework.Vector2)
id: IsCloseForTalking(Microsoft.Xna.Framework.Vector2)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: IsCloseForTalking(Vector2)
nameWithType: Person.IsCloseForTalking(Vector2)
fullName: TinyLife.Objects.Person.IsCloseForTalking(Microsoft.Xna.Framework.Vector2)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsCloseForTalking
path: ../TinyLife/Objects/Person.cs
startLine: 1205
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns true if pos
is considered close enough for talking.\nFor a person to be close enough for talking, they have to be at least 0.25 and at most 2.5 tiles away and in the same .\n"
example: []
syntax:
content: public bool IsCloseForTalking(Vector2 pos)
parameters:
- id: pos
type: Microsoft.Xna.Framework.Vector2
description: The position of the person to query closeness for
return:
type: System.Boolean
description: Whether the person is close enough to talk to
content.vb: Public Function IsCloseForTalking(pos As Vector2) As Boolean
overload: TinyLife.Objects.Person.IsCloseForTalking*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.GetNeed(TinyLife.NeedType)
commentId: M:TinyLife.Objects.Person.GetNeed(TinyLife.NeedType)
id: GetNeed(TinyLife.NeedType)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetNeed(NeedType)
nameWithType: Person.GetNeed(NeedType)
fullName: TinyLife.Objects.Person.GetNeed(TinyLife.NeedType)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetNeed
path: ../TinyLife/Objects/Person.cs
startLine: 1217
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the of the given type for this person\n"
example: []
syntax:
content: public float GetNeed(NeedType type)
parameters:
- id: type
type: TinyLife.NeedType
description: The type of need that should be returned
return:
type: System.Single
description: This person's need value
content.vb: Public Function GetNeed(type As NeedType) As Single
overload: TinyLife.Objects.Person.GetNeed*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.GetNeedPercentage(TinyLife.NeedType)
commentId: M:TinyLife.Objects.Person.GetNeedPercentage(TinyLife.NeedType)
id: GetNeedPercentage(TinyLife.NeedType)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetNeedPercentage(NeedType)
nameWithType: Person.GetNeedPercentage(NeedType)
fullName: TinyLife.Objects.Person.GetNeedPercentage(TinyLife.NeedType)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetNeedPercentage
path: ../TinyLife/Objects/Person.cs
startLine: 1226
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the of the given type for this person\n"
example: []
syntax:
content: public float GetNeedPercentage(NeedType type)
parameters:
- id: type
type: TinyLife.NeedType
description: The type of need that should be returned
return:
type: System.Single
description: This person's need percentage
content.vb: Public Function GetNeedPercentage(type As NeedType) As Single
overload: TinyLife.Objects.Person.GetNeedPercentage*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType,System.Single,System.Single)
commentId: M:TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType,System.Single,System.Single)
id: RestoreNeed(TinyLife.NeedType,System.Single,System.Single)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: RestoreNeed(NeedType, Single, Single)
nameWithType: Person.RestoreNeed(NeedType, Single, Single)
fullName: TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType, System.Single, System.Single)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RestoreNeed
path: ../TinyLife/Objects/Person.cs
startLine: 1236
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nRestores this person's of the given type by the given amount\n"
example: []
syntax:
content: public void RestoreNeed(NeedType type, float amount, float speedMultiplier)
parameters:
- id: type
type: TinyLife.NeedType
description: The type of need to restore
- id: amount
type: System.Single
description: The amount to restore this need by
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
content.vb: Public Sub RestoreNeed(type As NeedType, amount As Single, speedMultiplier As Single)
overload: TinyLife.Objects.Person.RestoreNeed*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Skills.SkillType,System.Single)
commentId: M:TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Skills.SkillType,System.Single)
id: RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Skills.SkillType,System.Single)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: RestoreNeed(NeedType, Single, SkillType, Single)
nameWithType: Person.RestoreNeed(NeedType, Single, SkillType, Single)
fullName: TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType, System.Single, TinyLife.Skills.SkillType, System.Single)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RestoreNeed
path: ../TinyLife/Objects/Person.cs
startLine: 1249
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nRestores this person's of the given type by the given amount, additionally taking into account the person's level at the given .\nThe higher the level of the given skill is, the higher the percentage of maxAmount
that the will be restored with.\nThis is useful for rewarding based on the level in a skill that is currently being built.\n"
example: []
syntax:
content: public void RestoreNeed(NeedType type, float maxAmount, SkillType requiredSkill, float speedMultiplier)
parameters:
- id: type
type: TinyLife.NeedType
description: The type of need to restore.
- id: maxAmount
type: System.Single
description: The maximum amount to restore this need by.
- id: requiredSkill
type: TinyLife.Skills.SkillType
description: The skill required to restore the given need.
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
content.vb: Public Sub RestoreNeed(type As NeedType, maxAmount As Single, requiredSkill As SkillType, speedMultiplier As Single)
overload: TinyLife.Objects.Person.RestoreNeed*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.GetSkillPercentage(TinyLife.Skills.SkillType)
commentId: M:TinyLife.Objects.Person.GetSkillPercentage(TinyLife.Skills.SkillType)
id: GetSkillPercentage(TinyLife.Skills.SkillType)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetSkillPercentage(SkillType)
nameWithType: Person.GetSkillPercentage(SkillType)
fullName: TinyLife.Objects.Person.GetSkillPercentage(TinyLife.Skills.SkillType)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetSkillPercentage
path: ../TinyLife/Objects/Person.cs
startLine: 1260
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the total skill level percentage of the given skill for this person.\nThis is a shorthand for .\n"
example: []
syntax:
content: public float GetSkillPercentage(SkillType type)
parameters:
- id: type
type: TinyLife.Skills.SkillType
description: The type of skill to query
return:
type: System.Single
description: The person's skill level percentage
content.vb: Public Function GetSkillPercentage(type As SkillType) As Single
overload: TinyLife.Objects.Person.GetSkillPercentage*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.GetSkillLevel(TinyLife.Skills.SkillType)
commentId: M:TinyLife.Objects.Person.GetSkillLevel(TinyLife.Skills.SkillType)
id: GetSkillLevel(TinyLife.Skills.SkillType)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetSkillLevel(SkillType)
nameWithType: Person.GetSkillLevel(SkillType)
fullName: TinyLife.Objects.Person.GetSkillLevel(TinyLife.Skills.SkillType)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetSkillLevel
path: ../TinyLife/Objects/Person.cs
startLine: 1270
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the level of the of the given type that this person has.\nIf this person does not have the given skill, 0 is returned.\n"
example: []
syntax:
content: public int GetSkillLevel(SkillType type)
parameters:
- id: type
type: TinyLife.Skills.SkillType
description: The type of skill to query
return:
type: System.Int32
description: The person's skill level
content.vb: Public Function GetSkillLevel(type As SkillType) As Integer
overload: TinyLife.Objects.Person.GetSkillLevel*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.HasSkillLevel(TinyLife.Skills.SkillType,System.Int32)
commentId: M:TinyLife.Objects.Person.HasSkillLevel(TinyLife.Skills.SkillType,System.Int32)
id: HasSkillLevel(TinyLife.Skills.SkillType,System.Int32)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: HasSkillLevel(SkillType, Int32)
nameWithType: Person.HasSkillLevel(SkillType, Int32)
fullName: TinyLife.Objects.Person.HasSkillLevel(TinyLife.Skills.SkillType, System.Int32)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HasSkillLevel
path: ../TinyLife/Objects/Person.cs
startLine: 1280
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns whether this person has a of the given type and whether its value is high enough.\n"
example: []
syntax:
content: public bool HasSkillLevel(SkillType type, int level)
parameters:
- id: type
type: TinyLife.Skills.SkillType
description: The type of skill to query
- id: level
type: System.Int32
description: The level that the skill has to be
return:
type: System.Boolean
description: true if the person has this skill level, false otherwise
content.vb: Public Function HasSkillLevel(type As SkillType, level As Integer) As Boolean
overload: TinyLife.Objects.Person.HasSkillLevel*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.GainSkill(TinyLife.Skills.SkillType,System.Single,TinyLife.Actions.ActionInfo,System.Single)
commentId: M:TinyLife.Objects.Person.GainSkill(TinyLife.Skills.SkillType,System.Single,TinyLife.Actions.ActionInfo,System.Single)
id: GainSkill(TinyLife.Skills.SkillType,System.Single,TinyLife.Actions.ActionInfo,System.Single)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GainSkill(SkillType, Single, ActionInfo, Single)
nameWithType: Person.GainSkill(SkillType, Single, ActionInfo, Single)
fullName: TinyLife.Objects.Person.GainSkill(TinyLife.Skills.SkillType, System.Single, TinyLife.Actions.ActionInfo, System.Single)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GainSkill
path: ../TinyLife/Objects/Person.cs
startLine: 1292
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCauses this person to gain the skill with the given and raises it by the given amount.\nNote that influence the skinn gain automatically.\n"
example: []
syntax:
content: public void GainSkill(SkillType type, float amount, ActionInfo info = null, float speedMultiplier = 1F)
parameters:
- id: type
type: TinyLife.Skills.SkillType
description: The type of skill to gain
- id: amount
type: System.Single
description: The amount of skill points to gain
- id: info
type: TinyLife.Actions.ActionInfo
description: An optional action info whose can influence the efficiency
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
content.vb: Public Sub GainSkill(type As SkillType, amount As Single, info As ActionInfo = Nothing, speedMultiplier As Single = 1F)
overload: TinyLife.Objects.Person.GainSkill*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.DepleteNeed(TinyLife.NeedType,System.Single,System.Single)
commentId: M:TinyLife.Objects.Person.DepleteNeed(TinyLife.NeedType,System.Single,System.Single)
id: DepleteNeed(TinyLife.NeedType,System.Single,System.Single)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: DepleteNeed(NeedType, Single, Single)
nameWithType: Person.DepleteNeed(NeedType, Single, Single)
fullName: TinyLife.Objects.Person.DepleteNeed(TinyLife.NeedType, System.Single, System.Single)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DepleteNeed
path: ../TinyLife/Objects/Person.cs
startLine: 1308
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nDepletes this person's with the given by the given amount\nNote that, when the "NoNeed" cheat is active, this method does nothing.\n"
example: []
syntax:
content: public void DepleteNeed(NeedType type, float amount, float speedMultiplier)
parameters:
- id: type
type: TinyLife.NeedType
description: The type of need to deplete
- id: amount
type: System.Single
description: The amount to deplete the need by
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
content.vb: Public Sub DepleteNeed(type As NeedType, amount As Single, speedMultiplier As Single)
overload: TinyLife.Objects.Person.DepleteNeed*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.HasPersonality(TinyLife.PersonalityType)
commentId: M:TinyLife.Objects.Person.HasPersonality(TinyLife.PersonalityType)
id: HasPersonality(TinyLife.PersonalityType)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: HasPersonality(PersonalityType)
nameWithType: Person.HasPersonality(PersonalityType)
fullName: TinyLife.Objects.Person.HasPersonality(TinyLife.PersonalityType)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HasPersonality
path: ../TinyLife/Objects/Person.cs
startLine: 1318
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns whether this person has the given \n"
example: []
syntax:
content: public bool HasPersonality(PersonalityType type)
parameters:
- id: type
type: TinyLife.PersonalityType
description: The personality type to query
return:
type: System.Boolean
description: true if this person has this personality type, false otherwise
content.vb: Public Function HasPersonality(type As PersonalityType) As Boolean
overload: TinyLife.Objects.Person.HasPersonality*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.EnqueueAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Nullable{TinyLife.Actions.ActionVariety},System.Boolean,System.Boolean)
commentId: M:TinyLife.Objects.Person.EnqueueAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Nullable{TinyLife.Actions.ActionVariety},System.Boolean,System.Boolean)
id: EnqueueAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Nullable{TinyLife.Actions.ActionVariety},System.Boolean,System.Boolean)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: EnqueueAction(ActionType, ActionInfo, Boolean, Nullable, Boolean, Boolean)
nameWithType: Person.EnqueueAction(ActionType, ActionInfo, Boolean, Nullable, Boolean, Boolean)
fullName: TinyLife.Objects.Person.EnqueueAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, System.Boolean, System.Nullable, System.Boolean, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: EnqueueAction
path: ../TinyLife/Objects/Person.cs
startLine: 1332
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nEnqueues the given action into to be executed later.\n"
example: []
syntax:
content: public Action EnqueueAction(ActionType type, ActionInfo info, bool automatic, ActionVariety? variety = null, bool priority = false, bool force = false)
parameters:
- id: type
type: TinyLife.Actions.ActionType
description: The type of action to enqueue
- id: info
type: TinyLife.Actions.ActionInfo
description: The action information
- id: automatic
type: System.Boolean
description: Whether this action is considered to have started automatically (or invoked by a player)
- id: variety
type: System.Nullable{TinyLife.Actions.ActionVariety}
description: The variety of the action to start, or null if this action has no varieties or a random variety should be chosen
- id: priority
type: System.Boolean
description: Whether to add this action to the start of the action queue rather than the end
- id: force
type: System.Boolean
description: Whether to start the action even if returns false
return:
type: TinyLife.Actions.Action
description: The created action, or null if the action cannot be executed
content.vb: Public Function EnqueueAction(type As ActionType, info As ActionInfo, automatic As Boolean, variety As ActionVariety? = Nothing, priority As Boolean = False, force As Boolean = False) As Action
overload: TinyLife.Objects.Person.EnqueueAction*
nameWithType.vb: Person.EnqueueAction(ActionType, ActionInfo, Boolean, Nullable(Of ActionVariety), Boolean, Boolean)
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Objects.Person.EnqueueAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, System.Boolean, System.Nullable(Of TinyLife.Actions.ActionVariety), System.Boolean, System.Boolean)
name.vb: EnqueueAction(ActionType, ActionInfo, Boolean, Nullable(Of ActionVariety), Boolean, Boolean)
- uid: TinyLife.Objects.Person.CancelAction(TinyLife.Actions.Action,TinyLife.Actions.Action,System.Boolean)
commentId: M:TinyLife.Objects.Person.CancelAction(TinyLife.Actions.Action,TinyLife.Actions.Action,System.Boolean)
id: CancelAction(TinyLife.Actions.Action,TinyLife.Actions.Action,System.Boolean)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: CancelAction(Action, Action, Boolean)
nameWithType: Person.CancelAction(Action, Action, Boolean)
fullName: TinyLife.Objects.Person.CancelAction(TinyLife.Actions.Action, TinyLife.Actions.Action, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CancelAction
path: ../TinyLife/Objects/Person.cs
startLine: 1367
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nTries to cancel the given action, removing it from or in the process.\nIf the action in question cannot be canceled, this method returns false.\n"
example: []
syntax:
content: public bool CancelAction(Action action, Action cancelSource = null, bool force = false)
parameters:
- id: action
type: TinyLife.Actions.Action
description: The action to cancel
- id: cancelSource
type: TinyLife.Actions.Action
description: The action that is responsible for this cancelation, or null by default
- id: force
type: System.Boolean
description: Whether to cancel the action even if returns false
return:
type: System.Boolean
description: Whether the action could be canceled successfully
content.vb: Public Function CancelAction(action As Action, cancelSource As Action = Nothing, force As Boolean = False) As Boolean
overload: TinyLife.Objects.Person.CancelAction*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.FindPathAsync(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,MLEM.Pathfinding.AStar{Microsoft.Xna.Framework.Point}.GetCost,System.Nullable{System.Boolean})
commentId: M:TinyLife.Objects.Person.FindPathAsync(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,MLEM.Pathfinding.AStar{Microsoft.Xna.Framework.Point}.GetCost,System.Nullable{System.Boolean})
id: FindPathAsync(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,MLEM.Pathfinding.AStar{Microsoft.Xna.Framework.Point}.GetCost,System.Nullable{System.Boolean})
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: FindPathAsync(Point, Point, AStar.GetCost, Nullable)
nameWithType: Person.FindPathAsync(Point, Point, AStar.GetCost, Nullable)
fullName: TinyLife.Objects.Person.FindPathAsync(Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, MLEM.Pathfinding.AStar.GetCost, System.Nullable)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FindPathAsync
path: ../TinyLife/Objects/Person.cs
startLine: 1387
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nFinds a path asynchronously using the A* pathfinding algorithm.\nNote that the found path is not automatically embarked on.\nUsually, this method should not be used, but should be used instead.\n"
example: []
syntax:
content: public Task> FindPathAsync(Point start, Point goal, AStar.GetCost costFunction = null, bool? allowDiagonals = null)
parameters:
- id: start
type: Microsoft.Xna.Framework.Point
description: The start tile position
- id: goal
type: Microsoft.Xna.Framework.Point
description: The goal tile position
- id: costFunction
type: MLEM.Pathfinding.AStar{Microsoft.Xna.Framework.Point}.GetCost
description: The function to use for determining the cost of tiles
- id: allowDiagonals
type: System.Nullable{System.Boolean}
description: Whether diagonal movement should be allowed
return:
type: System.Threading.Tasks.Task{System.Collections.Generic.Stack{Microsoft.Xna.Framework.Point}}
description: A task that, when completed, returns the path found or an empty stack if there is none
content.vb: Public Function FindPathAsync(start As Point, goal As Point, costFunction As AStar(Of Point).GetCost = Nothing, allowDiagonals As Boolean? = Nothing) As Task(Of Stack(Of Point))
overload: TinyLife.Objects.Person.FindPathAsync*
nameWithType.vb: Person.FindPathAsync(Point, Point, AStar(Of Point).GetCost, Nullable(Of Boolean))
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Objects.Person.FindPathAsync(Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, MLEM.Pathfinding.AStar(Of Microsoft.Xna.Framework.Point).GetCost, System.Nullable(Of System.Boolean))
name.vb: FindPathAsync(Point, Point, AStar(Of Point).GetCost, Nullable(Of Boolean))
- uid: TinyLife.Objects.Person.GetHeldObject``1
commentId: M:TinyLife.Objects.Person.GetHeldObject``1
id: GetHeldObject``1
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetHeldObject()
nameWithType: Person.GetHeldObject()
fullName: TinyLife.Objects.Person.GetHeldObject()
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetHeldObject
path: ../TinyLife/Objects/Person.cs
startLine: 1397
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the that this person is currently holding in their hands.\nNote that, if the held object is not of the required type T
, null is returned.\n"
example: []
syntax:
content: >-
public T GetHeldObject()
where T : Furniture
typeParameters:
- id: T
description: The type that the held furniture is expected to have
return:
type: '{T}'
description: The held furniture
content.vb: Public Function GetHeldObject(Of T As Furniture) As T
overload: TinyLife.Objects.Person.GetHeldObject*
nameWithType.vb: Person.GetHeldObject(Of T)()
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Objects.Person.GetHeldObject(Of T)()
name.vb: GetHeldObject(Of T)()
- uid: TinyLife.Objects.Person.SetHeldObject``1(TinyLife.Objects.FurnitureType,System.Int32[],System.Nullable{System.Guid})
commentId: M:TinyLife.Objects.Person.SetHeldObject``1(TinyLife.Objects.FurnitureType,System.Int32[],System.Nullable{System.Guid})
id: SetHeldObject``1(TinyLife.Objects.FurnitureType,System.Int32[],System.Nullable{System.Guid})
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: SetHeldObject(FurnitureType, Int32[], Nullable)
nameWithType: Person.SetHeldObject(FurnitureType, Int32[], Nullable)
fullName: TinyLife.Objects.Person.SetHeldObject(TinyLife.Objects.FurnitureType, System.Int32[], System.Nullable)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetHeldObject
path: ../TinyLife/Objects/Person.cs
startLine: 1409
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nSets the person's held object to the given furniture type, with the given data, and returns the created instance.\n"
example: []
syntax:
content: >-
public T SetHeldObject(FurnitureType type, int[] colors = null, Guid? id = null)
where T : Furniture
parameters:
- id: type
type: TinyLife.Objects.FurnitureType
description: The type of furniture to construct
- id: colors
type: System.Int32[]
description: The colors that the constructed furniture should have, or null to use the defaults
- id: id
type: System.Nullable{System.Guid}
description: The id that this furniture should have, or null to choose a random one
typeParameters:
- id: T
description: The type that the created furniture is expected to have
return:
type: '{T}'
description: The created furniture instance
content.vb: Public Function SetHeldObject(Of T As Furniture)(type As FurnitureType, colors As Integer() = Nothing, id As Guid? = Nothing) As T
overload: TinyLife.Objects.Person.SetHeldObject*
nameWithType.vb: Person.SetHeldObject(Of T)(FurnitureType, Int32(), Nullable(Of Guid))
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Objects.Person.SetHeldObject(Of T)(TinyLife.Objects.FurnitureType, System.Int32(), System.Nullable(Of System.Guid))
name.vb: SetHeldObject(Of T)(FurnitureType, Int32(), Nullable(Of Guid))
- uid: TinyLife.Objects.Person.SetHeldObject(TinyLife.Objects.Furniture)
commentId: M:TinyLife.Objects.Person.SetHeldObject(TinyLife.Objects.Furniture)
id: SetHeldObject(TinyLife.Objects.Furniture)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: SetHeldObject(Furniture)
nameWithType: Person.SetHeldObject(Furniture)
fullName: TinyLife.Objects.Person.SetHeldObject(TinyLife.Objects.Furniture)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetHeldObject
path: ../TinyLife/Objects/Person.cs
startLine: 1423
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nSets this person's held object to the given instance.\nNote that this resets the 's position to -1, -1.\n"
example: []
syntax:
content: public void SetHeldObject(Furniture furniture)
parameters:
- id: furniture
type: TinyLife.Objects.Furniture
description: The furniture to hold
content.vb: Public Sub SetHeldObject(furniture As Furniture)
overload: TinyLife.Objects.Person.SetHeldObject*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.GetHeldActionInfo
commentId: M:TinyLife.Objects.Person.GetHeldActionInfo
id: GetHeldActionInfo
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetHeldActionInfo()
nameWithType: Person.GetHeldActionInfo()
fullName: TinyLife.Objects.Person.GetHeldActionInfo()
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetHeldActionInfo
path: ../TinyLife/Objects/Person.cs
startLine: 1436
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a for the , or null if there is none.\n"
example: []
syntax:
content: public ActionInfo GetHeldActionInfo()
return:
type: TinyLife.Actions.ActionInfo
description: The held action info
content.vb: Public Function GetHeldActionInfo As ActionInfo
overload: TinyLife.Objects.Person.GetHeldActionInfo*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.ToCreatedByString
commentId: M:TinyLife.Objects.Person.ToCreatedByString
id: ToCreatedByString
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: ToCreatedByString()
nameWithType: Person.ToCreatedByString()
fullName: TinyLife.Objects.Person.ToCreatedByString()
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ToCreatedByString
path: ../TinyLife/Objects/Person.cs
startLine: 1444
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a string representation of this person using the localized "Created by:" prefix\n"
example: []
syntax:
content: public string ToCreatedByString()
return:
type: System.String
description: A "created by" string
content.vb: Public Function ToCreatedByString As String
overload: TinyLife.Objects.Person.ToCreatedByString*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.Die(TinyLife.Objects.Person.DeathReason,System.Boolean)
commentId: M:TinyLife.Objects.Person.Die(TinyLife.Objects.Person.DeathReason,System.Boolean)
id: Die(TinyLife.Objects.Person.DeathReason,System.Boolean)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Die(Person.DeathReason, Boolean)
nameWithType: Person.Die(Person.DeathReason, Boolean)
fullName: TinyLife.Objects.Person.Die(TinyLife.Objects.Person.DeathReason, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Die
path: ../TinyLife/Objects/Person.cs
startLine: 1454
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCauses this person to die, removing it from the world and optionally spawning a .\nNote thta this method's content is executed at the end of the current frame, and not right away.\n"
example: []
syntax:
content: public void Die(Person.DeathReason reason, bool createGravestone = true)
parameters:
- id: reason
type: TinyLife.Objects.Person.DeathReason
description: The reason for this person's death
- id: createGravestone
type: System.Boolean
description: Whether or not to create a gravestone
content.vb: Public Sub Die(reason As Person.DeathReason, createGravestone As Boolean = True)
overload: TinyLife.Objects.Person.Die*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.AddEmotion(TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan,TinyLife.Emotions.IEmotionSource,System.Boolean)
commentId: M:TinyLife.Objects.Person.AddEmotion(TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan,TinyLife.Emotions.IEmotionSource,System.Boolean)
id: AddEmotion(TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan,TinyLife.Emotions.IEmotionSource,System.Boolean)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: AddEmotion(EmotionModifier, Int32, TimeSpan, IEmotionSource, Boolean)
nameWithType: Person.AddEmotion(EmotionModifier, Int32, TimeSpan, IEmotionSource, Boolean)
fullName: TinyLife.Objects.Person.AddEmotion(TinyLife.Emotions.EmotionModifier, System.Int32, System.TimeSpan, TinyLife.Emotions.IEmotionSource, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AddEmotion
path: ../TinyLife/Objects/Person.cs
startLine: 1517
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAdds the given with the given intensity and time\n"
example: []
syntax:
content: public bool AddEmotion(EmotionModifier type, int amount, TimeSpan time, IEmotionSource source, bool increaseExisting = false)
parameters:
- id: type
type: TinyLife.Emotions.EmotionModifier
description: The type of emotion to add
- id: amount
type: System.Int32
description: The intensity of the emotion to add
- id: time
type: System.TimeSpan
description: The amount of in-game time the emotion should last for
- id: source
type: TinyLife.Emotions.IEmotionSource
description: The emotion source that caused this emotion. Supported objects include , , and more.
- id: increaseExisting
type: System.Boolean
description: Whether existing emotion modifiers of the same type should be increased by the given time and amount. If this is false, existing emotions get removed instead.
return:
type: System.Boolean
description: Whether the emotion could be added or it was already applied. If increaseExisting
is true, this method always returns true.
content.vb: Public Function AddEmotion(type As EmotionModifier, amount As Integer, time As TimeSpan, source As IEmotionSource, increaseExisting As Boolean = False) As Boolean
overload: TinyLife.Objects.Person.AddEmotion*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.RemoveEmotion(TinyLife.Emotions.EmotionModifier)
commentId: M:TinyLife.Objects.Person.RemoveEmotion(TinyLife.Emotions.EmotionModifier)
id: RemoveEmotion(TinyLife.Emotions.EmotionModifier)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: RemoveEmotion(EmotionModifier)
nameWithType: Person.RemoveEmotion(EmotionModifier)
fullName: TinyLife.Objects.Person.RemoveEmotion(TinyLife.Emotions.EmotionModifier)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RemoveEmotion
path: ../TinyLife/Objects/Person.cs
startLine: 1539
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nRemoves the given from this person's \n"
example: []
syntax:
content: public bool RemoveEmotion(EmotionModifier type)
parameters:
- id: type
type: TinyLife.Emotions.EmotionModifier
description: The type of emotion to remove
return:
type: System.Boolean
description: Whether the emotion could be removed (or wasn't contained in the first place)
content.vb: Public Function RemoveEmotion(type As EmotionModifier) As Boolean
overload: TinyLife.Objects.Person.RemoveEmotion*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.LowerEmotion(TinyLife.Emotions.EmotionType,System.Single,System.Single)
commentId: M:TinyLife.Objects.Person.LowerEmotion(TinyLife.Emotions.EmotionType,System.Single,System.Single)
id: LowerEmotion(TinyLife.Emotions.EmotionType,System.Single,System.Single)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: LowerEmotion(EmotionType, Single, Single)
nameWithType: Person.LowerEmotion(EmotionType, Single, Single)
fullName: TinyLife.Objects.Person.LowerEmotion(TinyLife.Emotions.EmotionType, System.Single, System.Single)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LowerEmotion
path: ../TinyLife/Objects/Person.cs
startLine: 1560
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nLowers any of the given by the given percentage.\nEach modifier's will be lowered by the percentage of their .\n"
example: []
syntax:
content: public bool LowerEmotion(EmotionType type, float percentage, float speedMultiplier = 1F)
parameters:
- id: type
type: TinyLife.Emotions.EmotionType
description: The type of emotion to lower
- id: percentage
type: System.Single
description: The percentage to lower the emotion by
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
return:
type: System.Boolean
description: Whether the emotion could be lowered, or this person had no emotion modifiers of the given type
content.vb: Public Function LowerEmotion(type As EmotionType, percentage As Single, speedMultiplier As Single = 1F) As Boolean
overload: TinyLife.Objects.Person.LowerEmotion*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.LowerEmotionModifier(TinyLife.Emotions.EmotionModifier,System.Single,System.Single)
commentId: M:TinyLife.Objects.Person.LowerEmotionModifier(TinyLife.Emotions.EmotionModifier,System.Single,System.Single)
id: LowerEmotionModifier(TinyLife.Emotions.EmotionModifier,System.Single,System.Single)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: LowerEmotionModifier(EmotionModifier, Single, Single)
nameWithType: Person.LowerEmotionModifier(EmotionModifier, Single, Single)
fullName: TinyLife.Objects.Person.LowerEmotionModifier(TinyLife.Emotions.EmotionModifier, System.Single, System.Single)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LowerEmotionModifier
path: ../TinyLife/Objects/Person.cs
startLine: 1579
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nLowers the specified emotion modifier by the specified percentage.\nThis differs from in that only the specific modifier is lowered.\n"
example: []
syntax:
content: public bool LowerEmotionModifier(EmotionModifier modifier, float percentage, float speedMultiplier = 1F)
parameters:
- id: modifier
type: TinyLife.Emotions.EmotionModifier
description: The emotion modifier to lower
- id: percentage
type: System.Single
description: The percentage to lower the emotion by
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
return:
type: System.Boolean
description: Whether the emotion could be lowered, or this person had no emotion modifiers of the given type
content.vb: Public Function LowerEmotionModifier(modifier As EmotionModifier, percentage As Single, speedMultiplier As Single = 1F) As Boolean
overload: TinyLife.Objects.Person.LowerEmotionModifier*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.HasEmotionModifier(TinyLife.Emotions.EmotionModifier)
commentId: M:TinyLife.Objects.Person.HasEmotionModifier(TinyLife.Emotions.EmotionModifier)
id: HasEmotionModifier(TinyLife.Emotions.EmotionModifier)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: HasEmotionModifier(EmotionModifier)
nameWithType: Person.HasEmotionModifier(EmotionModifier)
fullName: TinyLife.Objects.Person.HasEmotionModifier(TinyLife.Emotions.EmotionModifier)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HasEmotionModifier
path: ../TinyLife/Objects/Person.cs
startLine: 1595
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns whether this person has the given in their list\n"
example: []
syntax:
content: public bool HasEmotionModifier(EmotionModifier type)
parameters:
- id: type
type: TinyLife.Emotions.EmotionModifier
description: The type of emotion modifier to query
return:
type: System.Boolean
description: Whether the emotion modifier is active
content.vb: Public Function HasEmotionModifier(type As EmotionModifier) As Boolean
overload: TinyLife.Objects.Person.HasEmotionModifier*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.GetWalkSpeed
commentId: M:TinyLife.Objects.Person.GetWalkSpeed
id: GetWalkSpeed
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetWalkSpeed()
nameWithType: Person.GetWalkSpeed()
fullName: TinyLife.Objects.Person.GetWalkSpeed()
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetWalkSpeed
path: ../TinyLife/Objects/Person.cs
startLine: 1604
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns this person's current walk speed, per update frame.\nThe walk speed is influenced by their and .\n"
example: []
syntax:
content: public float GetWalkSpeed()
return:
type: System.Single
description: The walk speed
content.vb: Public Function GetWalkSpeed As Single
overload: TinyLife.Objects.Person.GetWalkSpeed*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.GetEfficiencyModifier(System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single)
commentId: M:TinyLife.Objects.Person.GetEfficiencyModifier(System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single)
id: GetEfficiencyModifier(System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetEfficiencyModifier(Single, ActionInfo, SkillType, Single)
nameWithType: Person.GetEfficiencyModifier(Single, ActionInfo, SkillType, Single)
fullName: TinyLife.Objects.Person.GetEfficiencyModifier(System.Single, TinyLife.Actions.ActionInfo, TinyLife.Skills.SkillType, System.Single)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetEfficiencyModifier
path: ../TinyLife/Objects/Person.cs
startLine: 1628
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a multiplier (which will be close to 1) of how "efficiently" this person currently works and moves.\nThis value is influenced by the level of the passed skill
as well as this person's and .\n"
example: []
syntax:
content: public float GetEfficiencyModifier(float speedMultiplier = 1F, ActionInfo info = null, SkillType skill = null, float levelModifier = 0.1F)
parameters:
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
- id: info
type: TinyLife.Actions.ActionInfo
description: An optional action info whose can influence the efficiency
- id: skill
type: TinyLife.Skills.SkillType
description: A skill that optionally influences the efficiency
- id: levelModifier
type: System.Single
description: The amount that each skill
level should influence the efficiency by. Defaults to 0.1.
return:
type: System.Single
description: The person's efficiency, which is a value close to or equal to 1
content.vb: Public Function GetEfficiencyModifier(speedMultiplier As Single = 1F, info As ActionInfo = Nothing, skill As SkillType = Nothing, levelModifier As Single = 0.1F) As Single
overload: TinyLife.Objects.Person.GetEfficiencyModifier*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.HasHouseholdMember(System.Guid)
commentId: M:TinyLife.Objects.Person.HasHouseholdMember(System.Guid)
id: HasHouseholdMember(System.Guid)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: HasHouseholdMember(Guid)
nameWithType: Person.HasHouseholdMember(Guid)
fullName: TinyLife.Objects.Person.HasHouseholdMember(System.Guid)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HasHouseholdMember
path: ../TinyLife/Objects/Person.cs
startLine: 1670
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns whether the given person is a part of this household\n"
example: []
syntax:
content: public bool HasHouseholdMember(Guid person)
parameters:
- id: person
type: System.Guid
description: The unique id of the person to query
return:
type: System.Boolean
description: true if the person is part of this household, false otherwise
content.vb: Public Function HasHouseholdMember(person As Guid) As Boolean
overload: TinyLife.Objects.Person.HasHouseholdMember*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.HasHouseholdMember(TinyLife.Objects.Person)
commentId: M:TinyLife.Objects.Person.HasHouseholdMember(TinyLife.Objects.Person)
id: HasHouseholdMember(TinyLife.Objects.Person)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: HasHouseholdMember(Person)
nameWithType: Person.HasHouseholdMember(Person)
fullName: TinyLife.Objects.Person.HasHouseholdMember(TinyLife.Objects.Person)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HasHouseholdMember
path: ../TinyLife/Objects/Person.cs
startLine: 1675
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns whether the given person is a part of this household\n"
example: []
syntax:
content: public bool HasHouseholdMember(Person person)
parameters:
- id: person
type: TinyLife.Objects.Person
return:
type: System.Boolean
description: true if the person is part of this household, false otherwise
content.vb: Public Function HasHouseholdMember(person As Person) As Boolean
overload: TinyLife.Objects.Person.HasHouseholdMember*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.GetProjects(System.String)
commentId: M:TinyLife.Objects.Person.GetProjects(System.String)
id: GetProjects(System.String)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetProjects(String)
nameWithType: Person.GetProjects(String)
fullName: TinyLife.Objects.Person.GetProjects(System.String)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetProjects
path: ../TinyLife/Objects/Person.cs
startLine: 1685
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns all of the projects of the given that this person has.\nTo access all projects regardless of type, iterate the list instead.\n"
example: []
syntax:
content: public IEnumerable GetProjects(string type)
parameters:
- id: type
type: System.String
description: The of project to return
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Goals.Project}
description: A set of projects that match the given type
content.vb: Public Function GetProjects(type As String) As IEnumerable(Of Project)
overload: TinyLife.Objects.Person.GetProjects*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.GetProject(System.String,System.String)
commentId: M:TinyLife.Objects.Person.GetProject(System.String,System.String)
id: GetProject(System.String,System.String)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetProject(String, String)
nameWithType: Person.GetProject(String, String)
fullName: TinyLife.Objects.Person.GetProject(System.String, System.String)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetProject
path: ../TinyLife/Objects/Person.cs
startLine: 1695
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a project of the given with the given .\n"
example: []
syntax:
content: public Project GetProject(string type, string name)
parameters:
- id: type
type: System.String
description: The of the project to return
- id: name
type: System.String
description: The of the project to return
return:
type: TinyLife.Goals.Project
description: The matching project, or null if there is none
content.vb: Public Function GetProject(type As String, name As String) As Project
overload: TinyLife.Objects.Person.GetProject*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.StartProject(TinyLife.Goals.Project)
commentId: M:TinyLife.Objects.Person.StartProject(TinyLife.Goals.Project)
id: StartProject(TinyLife.Goals.Project)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: StartProject(Project)
nameWithType: Person.StartProject(Project)
fullName: TinyLife.Objects.Person.StartProject(TinyLife.Goals.Project)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: StartProject
path: ../TinyLife/Objects/Person.cs
startLine: 1704
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nStarts a new project, adding it to the list of this person\n"
example: []
syntax:
content: public Project StartProject(Project project)
parameters:
- id: project
type: TinyLife.Goals.Project
description: The project to start
return:
type: TinyLife.Goals.Project
description: The project that was passed, for chaining
content.vb: Public Function StartProject(project As Project) As Project
overload: TinyLife.Objects.Person.StartProject*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.GetPassiveActionPriority(TinyLife.Actions.ActionType)
commentId: M:TinyLife.Objects.Person.GetPassiveActionPriority(TinyLife.Actions.ActionType)
id: GetPassiveActionPriority(TinyLife.Actions.ActionType)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetPassiveActionPriority(ActionType)
nameWithType: Person.GetPassiveActionPriority(ActionType)
fullName: TinyLife.Objects.Person.GetPassiveActionPriority(TinyLife.Actions.ActionType)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetPassiveActionPriority
path: ../TinyLife/Objects/Person.cs
startLine: 1716
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the passive priority for the given .\nThis method evaluates the action's own and adds additional factors like and modifiers for social actions.\nYou can use to change the return value of this method.\n"
example: []
syntax:
content: public float GetPassiveActionPriority(ActionType type)
parameters:
- id: type
type: TinyLife.Actions.ActionType
description: The type of action to get the passive priority for
return:
type: System.Single
description: The action's passive priority
content.vb: Public Function GetPassiveActionPriority(type As ActionType) As Single
overload: TinyLife.Objects.Person.GetPassiveActionPriority*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.GetRandomOutfit(TinyLife.Objects.ClothesIntention)
commentId: M:TinyLife.Objects.Person.GetRandomOutfit(TinyLife.Objects.ClothesIntention)
id: GetRandomOutfit(TinyLife.Objects.ClothesIntention)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetRandomOutfit(ClothesIntention)
nameWithType: Person.GetRandomOutfit(ClothesIntention)
fullName: TinyLife.Objects.Person.GetRandomOutfit(TinyLife.Objects.ClothesIntention)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetRandomOutfit
path: ../TinyLife/Objects/Person.cs
startLine: 1736
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the index of the collection that best matches the given .\n"
example: []
syntax:
content: public int GetRandomOutfit(ClothesIntention intention)
parameters:
- id: intention
type: TinyLife.Objects.ClothesIntention
description: The intention to match the best outfit to.
return:
type: System.Int32
description: The index in the collection that best matches the intention, or -1 there is no match.
content.vb: Public Function GetRandomOutfit(intention As ClothesIntention) As Integer
overload: TinyLife.Objects.Person.GetRandomOutfit*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.SetCurrentOutfit(TinyLife.Objects.ClothesIntention)
commentId: M:TinyLife.Objects.Person.SetCurrentOutfit(TinyLife.Objects.ClothesIntention)
id: SetCurrentOutfit(TinyLife.Objects.ClothesIntention)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: SetCurrentOutfit(ClothesIntention)
nameWithType: Person.SetCurrentOutfit(ClothesIntention)
fullName: TinyLife.Objects.Person.SetCurrentOutfit(TinyLife.Objects.ClothesIntention)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetCurrentOutfit
path: ../TinyLife/Objects/Person.cs
startLine: 1748
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nSets the current outfit to an outfit that matches the given .\nThis method returns whether returned a valid outfit index or if no matching outfit could be found.\nNote that, if this person is already wearing an outfit that matches the intention, the outfit will not be changed, and this method returns true.\n"
example: []
syntax:
content: public bool SetCurrentOutfit(ClothesIntention intention)
parameters:
- id: intention
type: TinyLife.Objects.ClothesIntention
description: The intention to match the best outfit to.
return:
type: System.Boolean
description: True if an outfit could be found, or false if no matching outfit could be found.
content.vb: Public Function SetCurrentOutfit(intention As ClothesIntention) As Boolean
overload: TinyLife.Objects.Person.SetCurrentOutfit*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.SetCurrentOutfit(System.Int32)
commentId: M:TinyLife.Objects.Person.SetCurrentOutfit(System.Int32)
id: SetCurrentOutfit(System.Int32)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: SetCurrentOutfit(Int32)
nameWithType: Person.SetCurrentOutfit(Int32)
fullName: TinyLife.Objects.Person.SetCurrentOutfit(System.Int32)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetCurrentOutfit
path: ../TinyLife/Objects/Person.cs
startLine: 1764
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nSets this person's to the given index.\nAdditionally, this method updates this person's animation and portrait to the new outfit.\n"
example: []
syntax:
content: public void SetCurrentOutfit(int index)
parameters:
- id: index
type: System.Int32
description: The index to set
content.vb: Public Sub SetCurrentOutfit(index As Integer)
overload: TinyLife.Objects.Person.SetCurrentOutfit*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.SetNewId(TinyLife.World.Map,System.Collections.Generic.IEnumerable{TinyLife.Objects.Person},System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
commentId: M:TinyLife.Objects.Person.SetNewId(TinyLife.World.Map,System.Collections.Generic.IEnumerable{TinyLife.Objects.Person},System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
id: SetNewId(TinyLife.World.Map,System.Collections.Generic.IEnumerable{TinyLife.Objects.Person},System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: SetNewId(Map, IEnumerable, IEnumerable)
nameWithType: Person.SetNewId(Map, IEnumerable, IEnumerable)
fullName: TinyLife.Objects.Person.SetNewId(TinyLife.World.Map, System.Collections.Generic.IEnumerable, System.Collections.Generic.IEnumerable)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetNewId
path: ../TinyLife/Objects/Person.cs
startLine: 1780
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nSets a new for this person, and also updates any furniture and relationship references for them.\nOptionally, a set of additional people and furniture that might not currently be on the map can be passed.\n"
example: []
syntax:
content: public void SetNewId(Map map, IEnumerable possibleAdditionalRelationships = null, IEnumerable possibleAdditionalFurniture = null)
parameters:
- id: map
type: TinyLife.World.Map
description: The map that the person will be added to
- id: possibleAdditionalRelationships
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Person}
description: A set of people, in addition to the map
's people, that this person might have a relationship to
- id: possibleAdditionalFurniture
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture}
description: A set of objects, in addition to the map
's objects, that this person might have created
content.vb: Public Sub SetNewId(map As Map, possibleAdditionalRelationships As IEnumerable(Of Person) = Nothing, possibleAdditionalFurniture As IEnumerable(Of Furniture) = Nothing)
overload: TinyLife.Objects.Person.SetNewId*
nameWithType.vb: Person.SetNewId(Map, IEnumerable(Of Person), IEnumerable(Of Furniture))
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Objects.Person.SetNewId(TinyLife.World.Map, System.Collections.Generic.IEnumerable(Of TinyLife.Objects.Person), System.Collections.Generic.IEnumerable(Of TinyLife.Objects.Furniture))
name.vb: SetNewId(Map, IEnumerable(Of Person), IEnumerable(Of Furniture))
- uid: TinyLife.Objects.Person.IsIdMatch(TinyLife.Objects.Person)
commentId: M:TinyLife.Objects.Person.IsIdMatch(TinyLife.Objects.Person)
id: IsIdMatch(TinyLife.Objects.Person)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: IsIdMatch(Person)
nameWithType: Person.IsIdMatch(Person)
fullName: TinyLife.Objects.Person.IsIdMatch(TinyLife.Objects.Person)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsIdMatch
path: ../TinyLife/Objects/Person.cs
startLine: 1821
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns whether this person and the other person have matching values or whether their ID histories () overlap.\nIf this method returns two, this person and the other person can be considered the same person to a certain degree, as it means that they are copies of each other, or copies of the same person.\n"
example: []
syntax:
content: public bool IsIdMatch(Person other)
parameters:
- id: other
type: TinyLife.Objects.Person
description: The person to compare this person to
return:
type: System.Boolean
description: Whether this person and the passed person have matching ids
content.vb: Public Function IsIdMatch(other As Person) As Boolean
overload: TinyLife.Objects.Person.IsIdMatch*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.IsIdMatch(System.Guid)
commentId: M:TinyLife.Objects.Person.IsIdMatch(System.Guid)
id: IsIdMatch(System.Guid)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: IsIdMatch(Guid)
nameWithType: Person.IsIdMatch(Guid)
fullName: TinyLife.Objects.Person.IsIdMatch(System.Guid)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsIdMatch
path: ../TinyLife/Objects/Person.cs
startLine: 1831
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns whether this person's or any entry in their ID history () matches the passed.\nTo compare whether two people are an ID match, use . \n"
example: []
syntax:
content: public bool IsIdMatch(Guid id)
parameters:
- id: id
type: System.Guid
description: The id to compare this person's ids to
return:
type: System.Boolean
description: Whether any of this person's id match
content.vb: Public Function IsIdMatch(id As Guid) As Boolean
overload: TinyLife.Objects.Person.IsIdMatch*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.GetPersonalitySkillBoost(TinyLife.Skills.SkillType)
commentId: M:TinyLife.Objects.Person.GetPersonalitySkillBoost(TinyLife.Skills.SkillType)
id: GetPersonalitySkillBoost(TinyLife.Skills.SkillType)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetPersonalitySkillBoost(SkillType)
nameWithType: Person.GetPersonalitySkillBoost(SkillType)
fullName: TinyLife.Objects.Person.GetPersonalitySkillBoost(TinyLife.Skills.SkillType)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetPersonalitySkillBoost
path: ../TinyLife/Objects/Person.cs
startLine: 1841
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a modifier that skills with the given should be boosted by, based on this person's .\nThis method is used by .\n"
example: []
syntax:
content: public float GetPersonalitySkillBoost(SkillType skill)
parameters:
- id: skill
type: TinyLife.Skills.SkillType
description: The skill category whose personality skill boost to return
return:
type: System.Single
description: A modifier that skills should be boosted by
content.vb: Public Function GetPersonalitySkillBoost(skill As SkillType) As Single
overload: TinyLife.Objects.Person.GetPersonalitySkillBoost*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.GetCurrentGoals
commentId: M:TinyLife.Objects.Person.GetCurrentGoals
id: GetCurrentGoals
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetCurrentGoals()
nameWithType: Person.GetCurrentGoals()
fullName: TinyLife.Objects.Person.GetCurrentGoals()
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetCurrentGoals
path: ../TinyLife/Objects/Person.cs
startLine: 1855
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a set of objects that this person is currently working on.\nBy default, their job's are returned, as well as their current 's goals.\nTo add more current goals, use .\n"
example: []
syntax:
content: public List GetCurrentGoals()
return:
type: System.Collections.Generic.List{TinyLife.Goals.GoalSet}
description: This person's current goals
content.vb: Public Function GetCurrentGoals As List(Of GoalSet)
overload: TinyLife.Objects.Person.GetCurrentGoals*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.EarnMoney(System.Single,System.Object)
commentId: M:TinyLife.Objects.Person.EarnMoney(System.Single,System.Object)
id: EarnMoney(System.Single,System.Object)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: EarnMoney(Single, Object)
nameWithType: Person.EarnMoney(Single, Object)
fullName: TinyLife.Objects.Person.EarnMoney(System.Single, System.Object)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: EarnMoney
path: ../TinyLife/Objects/Person.cs
startLine: 1871
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCauses this person's to be increased, but additionally triggers the .\nThis method should only be used if the money is earned in a "manual" way, like when selling a homemade painting or publishing a book.\n"
example: []
syntax:
content: public void EarnMoney(float money, object triggerObject)
parameters:
- id: money
type: System.Single
description: The money to earn.
- id: triggerObject
type: System.Object
description: The object that caused the money to be earned, which is passed to .
content.vb: Public Sub EarnMoney(money As Single, triggerObject As Object)
overload: TinyLife.Objects.Person.EarnMoney*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Person.GetRandomSpeakSound(TinyLife.Objects.VoiceStyle,TinyLife.Objects.SpeakStyle,System.Collections.Generic.List{Microsoft.Xna.Framework.Audio.SoundEffect},System.Nullable{System.TimeSpan})
commentId: M:TinyLife.Objects.Person.GetRandomSpeakSound(TinyLife.Objects.VoiceStyle,TinyLife.Objects.SpeakStyle,System.Collections.Generic.List{Microsoft.Xna.Framework.Audio.SoundEffect},System.Nullable{System.TimeSpan})
id: GetRandomSpeakSound(TinyLife.Objects.VoiceStyle,TinyLife.Objects.SpeakStyle,System.Collections.Generic.List{Microsoft.Xna.Framework.Audio.SoundEffect},System.Nullable{System.TimeSpan})
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetRandomSpeakSound(VoiceStyle, SpeakStyle, List, Nullable)
nameWithType: Person.GetRandomSpeakSound(VoiceStyle, SpeakStyle, List, Nullable)
fullName: TinyLife.Objects.Person.GetRandomSpeakSound(TinyLife.Objects.VoiceStyle, TinyLife.Objects.SpeakStyle, System.Collections.Generic.List, System.Nullable)
type: Method
source:
remote:
path: TinyLife/Objects/Person.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetRandomSpeakSound
path: ../TinyLife/Objects/Person.cs
startLine: 2217
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a random sound effect which is a speak sound that matches any of the given flag values\n"
example: []
syntax:
content: public static SoundEffect GetRandomSpeakSound(VoiceStyle voice, SpeakStyle style, List avoid = null, TimeSpan? maxLength = null)
parameters:
- id: voice
type: TinyLife.Objects.VoiceStyle
description: The to use.
- id: style
type: TinyLife.Objects.SpeakStyle
description: The styles to chooose sounds from, can be a combined flag
- id: avoid
type: System.Collections.Generic.List{Microsoft.Xna.Framework.Audio.SoundEffect}
description: A list of sounds that will not be chosen from, even if they match the passed styles
- id: maxLength
type: System.Nullable{System.TimeSpan}
description: The maximum length for the returned sound effect to have, or null to return sounds of any length
return:
type: Microsoft.Xna.Framework.Audio.SoundEffect
description: A random sound effect that matches the given properties
content.vb: Public Shared Function GetRandomSpeakSound(voice As VoiceStyle, style As SpeakStyle, avoid As List(Of SoundEffect) = Nothing, maxLength As TimeSpan? = Nothing) As SoundEffect
overload: TinyLife.Objects.Person.GetRandomSpeakSound*
nameWithType.vb: Person.GetRandomSpeakSound(VoiceStyle, SpeakStyle, List(Of SoundEffect), Nullable(Of TimeSpan))
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Objects.Person.GetRandomSpeakSound(TinyLife.Objects.VoiceStyle, TinyLife.Objects.SpeakStyle, System.Collections.Generic.List(Of Microsoft.Xna.Framework.Audio.SoundEffect), System.Nullable(Of System.TimeSpan))
name.vb: GetRandomSpeakSound(VoiceStyle, SpeakStyle, List(Of SoundEffect), Nullable(Of TimeSpan))
references:
- uid: TinyLife.Objects.MapObject
commentId: T:TinyLife.Objects.MapObject
parent: TinyLife.Objects
name: MapObject
nameWithType: MapObject
fullName: TinyLife.Objects.MapObject
- uid: TinyLife.World.Map
commentId: T:TinyLife.World.Map
parent: TinyLife.World
name: Map
nameWithType: Map
fullName: TinyLife.World.Map
- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder
parent: MLEM.Data.Json
isExternal: true
name: JsonTypeSafeGenericDataHolder
nameWithType: JsonTypeSafeGenericDataHolder
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- uid: MLEM.Misc.IGenericDataHolder
commentId: T:MLEM.Misc.IGenericDataHolder
parent: MLEM.Misc
isExternal: true
name: IGenericDataHolder
nameWithType: IGenericDataHolder
fullName: MLEM.Misc.IGenericDataHolder
- uid: TinyLife.Objects.IUpdatingObject
commentId: T:TinyLife.Objects.IUpdatingObject
parent: TinyLife.Objects
name: IUpdatingObject
nameWithType: IUpdatingObject
fullName: TinyLife.Objects.IUpdatingObject
- uid: TinyLife.Objects.MapObject.PersonRotationOrder
commentId: F:TinyLife.Objects.MapObject.PersonRotationOrder
parent: TinyLife.Objects.MapObject
name: PersonRotationOrder
nameWithType: MapObject.PersonRotationOrder
fullName: TinyLife.Objects.MapObject.PersonRotationOrder
- uid: TinyLife.Objects.MapObject.OnCreated
commentId: E:TinyLife.Objects.MapObject.OnCreated
parent: TinyLife.Objects.MapObject
name: OnCreated
nameWithType: MapObject.OnCreated
fullName: TinyLife.Objects.MapObject.OnCreated
- uid: TinyLife.Objects.MapObject.OnValidated
commentId: E:TinyLife.Objects.MapObject.OnValidated
parent: TinyLife.Objects.MapObject
name: OnValidated
nameWithType: MapObject.OnValidated
fullName: TinyLife.Objects.MapObject.OnValidated
- uid: TinyLife.Objects.MapObject.OnEventsAttachable
commentId: E:TinyLife.Objects.MapObject.OnEventsAttachable
parent: TinyLife.Objects.MapObject
name: OnEventsAttachable
nameWithType: MapObject.OnEventsAttachable
fullName: TinyLife.Objects.MapObject.OnEventsAttachable
- uid: TinyLife.Objects.MapObject.OnDraw
commentId: E:TinyLife.Objects.MapObject.OnDraw
parent: TinyLife.Objects.MapObject
name: OnDraw
nameWithType: MapObject.OnDraw
fullName: TinyLife.Objects.MapObject.OnDraw
- uid: TinyLife.Objects.MapObject.OnUpdate
commentId: E:TinyLife.Objects.MapObject.OnUpdate
parent: TinyLife.Objects.MapObject
name: OnUpdate
nameWithType: MapObject.OnUpdate
fullName: TinyLife.Objects.MapObject.OnUpdate
- uid: TinyLife.Objects.MapObject.Id
commentId: P:TinyLife.Objects.MapObject.Id
parent: TinyLife.Objects.MapObject
name: Id
nameWithType: MapObject.Id
fullName: TinyLife.Objects.MapObject.Id
- uid: TinyLife.Objects.MapObject.Map
commentId: P:TinyLife.Objects.MapObject.Map
parent: TinyLife.Objects.MapObject
name: Map
nameWithType: MapObject.Map
fullName: TinyLife.Objects.MapObject.Map
- uid: TinyLife.Objects.MapObject.Position
commentId: P:TinyLife.Objects.MapObject.Position
parent: TinyLife.Objects.MapObject
name: Position
nameWithType: MapObject.Position
fullName: TinyLife.Objects.MapObject.Position
- uid: TinyLife.Objects.MapObject.CurrentLot
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