### YamlMime:ManagedReference
items:
- uid: TinyLife.Tools.RoofTool
commentId: T:TinyLife.Tools.RoofTool
id: RoofTool
parent: TinyLife.Tools
children:
- TinyLife.Tools.RoofTool.#ctor
- TinyLife.Tools.RoofTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
- TinyLife.Tools.RoofTool.ForceWallsUp
- TinyLife.Tools.RoofTool.GetMouseCursor
- TinyLife.Tools.RoofTool.GetMouseOffsetForCameraRotation
- TinyLife.Tools.RoofTool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
- TinyLife.Tools.RoofTool.ShouldHighlightSelectedObject
- TinyLife.Tools.RoofTool.Update(Microsoft.Xna.Framework.GameTime)
langs:
- csharp
- vb
name: RoofTool
nameWithType: RoofTool
fullName: TinyLife.Tools.RoofTool
type: Class
source:
remote:
path: TinyLife/Tools/RoofTool.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RoofTool
path: ../TinyLife/Tools/RoofTool.cs
startLine: 19
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nA tool is a type of game mode that is currently active.\nTools are split up into the and , the latter of which holds all tools that can be found in the build menu.\n"
example: []
syntax:
content: 'public class RoofTool : Tool'
content.vb: >-
Public Class RoofTool
Inherits Tool
inheritance:
- System.Object
- TinyLife.Tools.Tool
inheritedMembers:
- TinyLife.Tools.Tool.RemoveTool
- TinyLife.Tools.Tool.MoveTool
- TinyLife.Tools.Tool.PlayModeTool
- TinyLife.Tools.Tool.BuildTools
- TinyLife.Tools.Tool.SelectedObject
- TinyLife.Tools.Tool.SelectedWall
- TinyLife.Tools.Tool.OnOpened
- TinyLife.Tools.Tool.OnClosed
- TinyLife.Tools.Tool.OnUpdate
- TinyLife.Tools.Tool.OnDraw
- TinyLife.Tools.Tool.OnInitBuildModeUi
- TinyLife.Tools.Tool.Input
- TinyLife.Tools.Tool.Map
- TinyLife.Tools.Tool.Money
- TinyLife.Tools.Tool.Texture
- TinyLife.Tools.Tool.DisplayAsTab
- TinyLife.Tools.Tool.MousePos
- TinyLife.Tools.Tool.Opened
- TinyLife.Tools.Tool.Closed
- TinyLife.Tools.Tool.CanSwitchGameModes
- TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean})
- TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Tools.RoofTool.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.Tools.RoofTool.#ctor
commentId: M:TinyLife.Tools.RoofTool.#ctor
id: '#ctor'
parent: TinyLife.Tools.RoofTool
langs:
- csharp
- vb
name: RoofTool()
nameWithType: RoofTool.RoofTool()
fullName: TinyLife.Tools.RoofTool.RoofTool()
type: Constructor
source:
remote:
path: TinyLife/Tools/RoofTool.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Tools/RoofTool.cs
startLine: 31
assemblies:
- Tiny Life
namespace: TinyLife.Tools
example: []
syntax:
content: public RoofTool()
content.vb: Public Sub New
overload: TinyLife.Tools.RoofTool.#ctor*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Tools.RoofTool.Update(Microsoft.Xna.Framework.GameTime)
commentId: M:TinyLife.Tools.RoofTool.Update(Microsoft.Xna.Framework.GameTime)
id: Update(Microsoft.Xna.Framework.GameTime)
parent: TinyLife.Tools.RoofTool
langs:
- csharp
- vb
name: Update(GameTime)
nameWithType: RoofTool.Update(GameTime)
fullName: TinyLife.Tools.RoofTool.Update(Microsoft.Xna.Framework.GameTime)
type: Method
source:
remote:
path: TinyLife/Tools/RoofTool.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Update
path: ../TinyLife/Tools/RoofTool.cs
startLine: 34
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThis method is called every update frame for the .\nBy default, this method updates the and invokes .\n"
example: []
syntax:
content: public override void Update(GameTime time)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
content.vb: Public Overrides Sub Update(time As GameTime)
overridden: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
overload: TinyLife.Tools.RoofTool.Update*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Tools.RoofTool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
commentId: M:TinyLife.Tools.RoofTool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
id: InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
parent: TinyLife.Tools.RoofTool
langs:
- csharp
- vb
name: InitBuildModeUi(Panel, Panel)
nameWithType: RoofTool.InitBuildModeUi(Panel, Panel)
fullName: TinyLife.Tools.RoofTool.InitBuildModeUi(MLEM.Ui.Elements.Panel, MLEM.Ui.Elements.Panel)
type: Method
source:
remote:
path: TinyLife/Tools/RoofTool.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: InitBuildModeUi
path: ../TinyLife/Tools/RoofTool.cs
startLine: 98
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nOverride this method to add custom content to the passed ui elements.\nBy default, this method does nothing.\n"
example: []
syntax:
content: protected override void InitBuildModeUi(Panel content, Panel zoom)
parameters:
- id: content
type: MLEM.Ui.Elements.Panel
description: The main content panel. Add custom instances here.
- id: zoom
type: MLEM.Ui.Elements.Panel
description: The zoom panel that contains and object previews
content.vb: Protected Overrides Sub InitBuildModeUi(content As Panel, zoom As Panel)
overridden: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
overload: TinyLife.Tools.RoofTool.InitBuildModeUi*
modifiers.csharp:
- protected
- override
modifiers.vb:
- Protected
- Overrides
- uid: TinyLife.Tools.RoofTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
commentId: M:TinyLife.Tools.RoofTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
parent: TinyLife.Tools.RoofTool
langs:
- csharp
- vb
name: Draw(GameTime, SpriteBatch)
nameWithType: RoofTool.Draw(GameTime, SpriteBatch)
fullName: TinyLife.Tools.RoofTool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)
type: Method
source:
remote:
path: TinyLife/Tools/RoofTool.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: ../TinyLife/Tools/RoofTool.cs
startLine: 119
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThis method is called every draw frame for the .\nNote that this method is only called if the mouse is not hovering over any ui elements.\nBy default, this method invokes .\n"
example: []
syntax:
content: public override void Draw(GameTime time, SpriteBatch batch)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch used for drawing
content.vb: Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch)
overridden: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
overload: TinyLife.Tools.RoofTool.Draw*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Tools.RoofTool.ForceWallsUp
commentId: M:TinyLife.Tools.RoofTool.ForceWallsUp
id: ForceWallsUp
parent: TinyLife.Tools.RoofTool
langs:
- csharp
- vb
name: ForceWallsUp()
nameWithType: RoofTool.ForceWallsUp()
fullName: TinyLife.Tools.RoofTool.ForceWallsUp()
type: Method
source:
remote:
path: TinyLife/Tools/RoofTool.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ForceWallsUp
path: ../TinyLife/Tools/RoofTool.cs
startLine: 129
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nReturns whether the should be forcibly changed by this tool.\nIf it shouldn't be changed, null should be returned. Otherwise, the required should be returned.\n"
example: []
syntax:
content: public override WallDisplay? ForceWallsUp()
return:
type: System.Nullable{TinyLife.WallDisplay}
description: The required wall display, or null if the default should be used
content.vb: Public Overrides Function ForceWallsUp As WallDisplay?
overridden: TinyLife.Tools.Tool.ForceWallsUp
overload: TinyLife.Tools.RoofTool.ForceWallsUp*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Tools.RoofTool.ShouldHighlightSelectedObject
commentId: M:TinyLife.Tools.RoofTool.ShouldHighlightSelectedObject
id: ShouldHighlightSelectedObject
parent: TinyLife.Tools.RoofTool
langs:
- csharp
- vb
name: ShouldHighlightSelectedObject()
nameWithType: RoofTool.ShouldHighlightSelectedObject()
fullName: TinyLife.Tools.RoofTool.ShouldHighlightSelectedObject()
type: Method
source:
remote:
path: TinyLife/Tools/RoofTool.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ShouldHighlightSelectedObject
path: ../TinyLife/Tools/RoofTool.cs
startLine: 134
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nWhether or not the should currently have a white highlight around it.\nThis method defaults to return true if is false.\n"
example: []
syntax:
content: public override bool ShouldHighlightSelectedObject()
return:
type: System.Boolean
description: Whether or not the selected object should be highlighted
content.vb: Public Overrides Function ShouldHighlightSelectedObject As Boolean
overridden: TinyLife.Tools.Tool.ShouldHighlightSelectedObject
overload: TinyLife.Tools.RoofTool.ShouldHighlightSelectedObject*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Tools.RoofTool.GetMouseCursor
commentId: M:TinyLife.Tools.RoofTool.GetMouseCursor
id: GetMouseCursor
parent: TinyLife.Tools.RoofTool
langs:
- csharp
- vb
name: GetMouseCursor()
nameWithType: RoofTool.GetMouseCursor()
fullName: TinyLife.Tools.RoofTool.GetMouseCursor()
type: Method
source:
remote:
path: TinyLife/Tools/RoofTool.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetMouseCursor
path: ../TinyLife/Tools/RoofTool.cs
startLine: 139
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nReturns the that this tool should currently display.\nBy default, is returned.\n"
example: []
syntax:
content: public override CursorType GetMouseCursor()
return:
type: TinyLife.Uis.CursorType
description: The cursor type
content.vb: Public Overrides Function GetMouseCursor As CursorType
overridden: TinyLife.Tools.Tool.GetMouseCursor
overload: TinyLife.Tools.RoofTool.GetMouseCursor*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Tools.RoofTool.GetMouseOffsetForCameraRotation
commentId: M:TinyLife.Tools.RoofTool.GetMouseOffsetForCameraRotation
id: GetMouseOffsetForCameraRotation
parent: TinyLife.Tools.RoofTool
langs:
- csharp
- vb
name: GetMouseOffsetForCameraRotation()
nameWithType: RoofTool.GetMouseOffsetForCameraRotation()
fullName: TinyLife.Tools.RoofTool.GetMouseOffsetForCameraRotation()
type: Method
source:
remote:
path: TinyLife/Tools/RoofTool.cs
branch: 0.20.1
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetMouseOffsetForCameraRotation
path: ../TinyLife/Tools/RoofTool.cs
startLine: 168
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nReturns the mouse offset, in world space, that the uses to select the roof that is currently hovered over\n"
example: []
syntax:
content: public static Vector2 GetMouseOffsetForCameraRotation()
return:
type: Microsoft.Xna.Framework.Vector2
description: The mouse offset for the roof tool
content.vb: Public Shared Function GetMouseOffsetForCameraRotation As Vector2
overload: TinyLife.Tools.RoofTool.GetMouseOffsetForCameraRotation*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
references:
- uid: TinyLife.Tools
commentId: N:TinyLife.Tools
name: TinyLife.Tools
nameWithType: TinyLife.Tools
fullName: TinyLife.Tools
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: TinyLife.Tools.Tool
commentId: T:TinyLife.Tools.Tool
parent: TinyLife.Tools
name: Tool
nameWithType: Tool
fullName: TinyLife.Tools.Tool
- uid: TinyLife.Tools.Tool.RemoveTool
commentId: F:TinyLife.Tools.Tool.RemoveTool
parent: TinyLife.Tools.Tool
name: RemoveTool
nameWithType: Tool.RemoveTool
fullName: TinyLife.Tools.Tool.RemoveTool
- uid: TinyLife.Tools.Tool.MoveTool
commentId: F:TinyLife.Tools.Tool.MoveTool
parent: TinyLife.Tools.Tool
name: MoveTool
nameWithType: Tool.MoveTool
fullName: TinyLife.Tools.Tool.MoveTool
- uid: TinyLife.Tools.Tool.PlayModeTool
commentId: F:TinyLife.Tools.Tool.PlayModeTool
parent: TinyLife.Tools.Tool
name: PlayModeTool
nameWithType: Tool.PlayModeTool
fullName: TinyLife.Tools.Tool.PlayModeTool
- uid: TinyLife.Tools.Tool.BuildTools
commentId: F:TinyLife.Tools.Tool.BuildTools
parent: TinyLife.Tools.Tool
name: BuildTools
nameWithType: Tool.BuildTools
fullName: TinyLife.Tools.Tool.BuildTools
- uid: TinyLife.Tools.Tool.SelectedObject
commentId: P:TinyLife.Tools.Tool.SelectedObject
parent: TinyLife.Tools.Tool
name: SelectedObject
nameWithType: Tool.SelectedObject
fullName: TinyLife.Tools.Tool.SelectedObject
- uid: TinyLife.Tools.Tool.SelectedWall
commentId: P:TinyLife.Tools.Tool.SelectedWall
parent: TinyLife.Tools.Tool
name: SelectedWall
nameWithType: Tool.SelectedWall
fullName: TinyLife.Tools.Tool.SelectedWall
- uid: TinyLife.Tools.Tool.OnOpened
commentId: E:TinyLife.Tools.Tool.OnOpened
parent: TinyLife.Tools.Tool
name: OnOpened
nameWithType: Tool.OnOpened
fullName: TinyLife.Tools.Tool.OnOpened
- uid: TinyLife.Tools.Tool.OnClosed
commentId: E:TinyLife.Tools.Tool.OnClosed
parent: TinyLife.Tools.Tool
name: OnClosed
nameWithType: Tool.OnClosed
fullName: TinyLife.Tools.Tool.OnClosed
- uid: TinyLife.Tools.Tool.OnUpdate
commentId: E:TinyLife.Tools.Tool.OnUpdate
parent: TinyLife.Tools.Tool
name: OnUpdate
nameWithType: Tool.OnUpdate
fullName: TinyLife.Tools.Tool.OnUpdate
- uid: TinyLife.Tools.Tool.OnDraw
commentId: E:TinyLife.Tools.Tool.OnDraw
parent: TinyLife.Tools.Tool
name: OnDraw
nameWithType: Tool.OnDraw
fullName: TinyLife.Tools.Tool.OnDraw
- uid: TinyLife.Tools.Tool.OnInitBuildModeUi
commentId: E:TinyLife.Tools.Tool.OnInitBuildModeUi
parent: TinyLife.Tools.Tool
name: OnInitBuildModeUi
nameWithType: Tool.OnInitBuildModeUi
fullName: TinyLife.Tools.Tool.OnInitBuildModeUi
- uid: TinyLife.Tools.Tool.Input
commentId: P:TinyLife.Tools.Tool.Input
parent: TinyLife.Tools.Tool
name: Input
nameWithType: Tool.Input
fullName: TinyLife.Tools.Tool.Input
- uid: TinyLife.Tools.Tool.Map
commentId: P:TinyLife.Tools.Tool.Map
parent: TinyLife.Tools.Tool
name: Map
nameWithType: Tool.Map
fullName: TinyLife.Tools.Tool.Map
- uid: TinyLife.Tools.Tool.Money
commentId: P:TinyLife.Tools.Tool.Money
parent: TinyLife.Tools.Tool
name: Money
nameWithType: Tool.Money
fullName: TinyLife.Tools.Tool.Money
- uid: TinyLife.Tools.Tool.Texture
commentId: F:TinyLife.Tools.Tool.Texture
parent: TinyLife.Tools.Tool
name: Texture
nameWithType: Tool.Texture
fullName: TinyLife.Tools.Tool.Texture
- uid: TinyLife.Tools.Tool.DisplayAsTab
commentId: F:TinyLife.Tools.Tool.DisplayAsTab
parent: TinyLife.Tools.Tool
name: DisplayAsTab
nameWithType: Tool.DisplayAsTab
fullName: TinyLife.Tools.Tool.DisplayAsTab
- uid: TinyLife.Tools.Tool.MousePos
commentId: F:TinyLife.Tools.Tool.MousePos
parent: TinyLife.Tools.Tool
name: MousePos
nameWithType: Tool.MousePos
fullName: TinyLife.Tools.Tool.MousePos
- uid: TinyLife.Tools.Tool.Opened
commentId: M:TinyLife.Tools.Tool.Opened
parent: TinyLife.Tools.Tool
name: Opened()
nameWithType: Tool.Opened()
fullName: TinyLife.Tools.Tool.Opened()
spec.csharp:
- uid: TinyLife.Tools.Tool.Opened
name: Opened
nameWithType: Tool.Opened
fullName: TinyLife.Tools.Tool.Opened
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Tools.Tool.Opened
name: Opened
nameWithType: Tool.Opened
fullName: TinyLife.Tools.Tool.Opened
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Tools.Tool.Closed
commentId: M:TinyLife.Tools.Tool.Closed
parent: TinyLife.Tools.Tool
name: Closed()
nameWithType: Tool.Closed()
fullName: TinyLife.Tools.Tool.Closed()
spec.csharp:
- uid: TinyLife.Tools.Tool.Closed
name: Closed
nameWithType: Tool.Closed
fullName: TinyLife.Tools.Tool.Closed
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Tools.Tool.Closed
name: Closed
nameWithType: Tool.Closed
fullName: TinyLife.Tools.Tool.Closed
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Tools.Tool.CanSwitchGameModes
commentId: M:TinyLife.Tools.Tool.CanSwitchGameModes
parent: TinyLife.Tools.Tool
name: CanSwitchGameModes()
nameWithType: Tool.CanSwitchGameModes()
fullName: TinyLife.Tools.Tool.CanSwitchGameModes()
spec.csharp:
- uid: TinyLife.Tools.Tool.CanSwitchGameModes
name: CanSwitchGameModes
nameWithType: Tool.CanSwitchGameModes
fullName: TinyLife.Tools.Tool.CanSwitchGameModes
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Tools.Tool.CanSwitchGameModes
name: CanSwitchGameModes
nameWithType: Tool.CanSwitchGameModes
fullName: TinyLife.Tools.Tool.CanSwitchGameModes
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
parent: TinyLife.Tools.Tool
isExternal: true
name: IsOnLot(Point)
nameWithType: Tool.IsOnLot(Point)
fullName: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
spec.csharp:
- uid: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
name: IsOnLot
nameWithType: Tool.IsOnLot
fullName: TinyLife.Tools.Tool.IsOnLot
- name: (
nameWithType: (
fullName: (
- uid: Microsoft.Xna.Framework.Point
name: Point
nameWithType: Point
fullName: Microsoft.Xna.Framework.Point
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
name: IsOnLot
nameWithType: Tool.IsOnLot
fullName: TinyLife.Tools.Tool.IsOnLot
- name: (
nameWithType: (
fullName: (
- uid: Microsoft.Xna.Framework.Point
name: Point
nameWithType: Point
fullName: Microsoft.Xna.Framework.Point
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
commentId: M:TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
parent: TinyLife.Tools.Tool
isExternal: true
name: ColorSelection(ColorScheme[], Action, Func)
nameWithType: Tool.ColorSelection(ColorScheme[], Action, Func)
fullName: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[], System.Action, System.Func)
nameWithType.vb: Tool.ColorSelection(ColorScheme(), Action(Of Int32, Int32), Func(Of Int32, Int32, Boolean))
fullName.vb: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme(), System.Action(Of System.Int32, System.Int32), System.Func(Of System.Int32, System.Int32, System.Boolean))
name.vb: ColorSelection(ColorScheme(), Action(Of Int32, Int32), Func(Of Int32, Int32, Boolean))
spec.csharp:
- uid: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
name: ColorSelection
nameWithType: Tool.ColorSelection
fullName: TinyLife.Tools.Tool.ColorSelection
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Utilities.ColorScheme
name: ColorScheme
nameWithType: ColorScheme
fullName: TinyLife.Utilities.ColorScheme
- name: '[]'
nameWithType: '[]'
fullName: '[]'
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Action`2
name: Action
nameWithType: Action
fullName: System.Action
isExternal: true
- name: <
nameWithType: <
fullName: <
- uid: System.Int32
name: Int32
nameWithType: Int32
fullName: System.Int32
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Int32
name: Int32
nameWithType: Int32
fullName: System.Int32
isExternal: true
- name: '>'
nameWithType: '>'
fullName: '>'
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Func`3
name: Func
nameWithType: Func
fullName: System.Func
isExternal: true
- name: <
nameWithType: <
fullName: <
- uid: System.Int32
name: Int32
nameWithType: Int32
fullName: System.Int32
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Int32
name: Int32
nameWithType: Int32
fullName: System.Int32
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Boolean
name: Boolean
nameWithType: Boolean
fullName: System.Boolean
isExternal: true
- name: '>'
nameWithType: '>'
fullName: '>'
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
name: ColorSelection
nameWithType: Tool.ColorSelection
fullName: TinyLife.Tools.Tool.ColorSelection
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Utilities.ColorScheme
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