### YamlMime:ManagedReference items: - uid: TinyLife.World.LotEmployment commentId: T:TinyLife.World.LotEmployment id: LotEmployment parent: TinyLife.World children: - TinyLife.World.LotEmployment.#ctor(System.String,MLEM.Textures.TextureRegion,System.ValueTuple{System.Int32,System.Int32},System.Func{System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionType}},System.Boolean,System.Int32) - TinyLife.World.LotEmployment.ActionPriorityMultiplier - TinyLife.World.LotEmployment.Actions - TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,TinyLife.Utilities.AppliedMigrations,System.Boolean,System.Boolean) - TinyLife.World.LotEmployment.AiPriorityMultiplier - TinyLife.World.LotEmployment.Babysitter - TinyLife.World.LotEmployment.Barista - TinyLife.World.LotEmployment.Bartender - TinyLife.World.LotEmployment.ForHireOnce - TinyLife.World.LotEmployment.GetCurrentPeople(TinyLife.World.Map,TinyLife.World.Lot) - TinyLife.World.LotEmployment.GymTrainer - TinyLife.World.LotEmployment.Hidden - TinyLife.World.LotEmployment.HireOnceForLot(TinyLife.World.Lot,System.Boolean) - TinyLife.World.LotEmployment.HourlyFee - TinyLife.World.LotEmployment.Icon - TinyLife.World.LotEmployment.IdleObjects - TinyLife.World.LotEmployment.IdleTime - TinyLife.World.LotEmployment.IsDuringWorkHours(TinyLife.World.Map) - TinyLife.World.LotEmployment.IsFinished - TinyLife.World.LotEmployment.IsRequired - TinyLife.World.LotEmployment.Librarian - TinyLife.World.LotEmployment.MailCarrier - TinyLife.World.LotEmployment.MapWideEmployments - TinyLife.World.LotEmployment.MaxAmount - TinyLife.World.LotEmployment.MuseumCurator - TinyLife.World.LotEmployment.Name - TinyLife.World.LotEmployment.OffWorkDays - TinyLife.World.LotEmployment.OnFinished - TinyLife.World.LotEmployment.RemoveCurrentPeople(TinyLife.World.Map,TinyLife.World.Lot,System.Func{TinyLife.Objects.Person,System.Boolean}) - TinyLife.World.LotEmployment.TrashCollector - TinyLife.World.LotEmployment.WorkHours langs: - csharp - vb name: LotEmployment nameWithType: LotEmployment fullName: TinyLife.World.LotEmployment type: Class assemblies: - Tiny Life namespace: TinyLife.World summary: >- A lot employment is a job that a executes somewhat perpetually. A person with a does not live on a or in a , but instead either works at their lot employment or "leaves the city" through an . Lot employments can be added to lots using or to a map using . example: [] syntax: content: public class LotEmployment content.vb: Public Class LotEmployment inheritance: - System.Object inheritedMembers: - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.World.LotEmployment.TinyLife.Utilities.Extensions.JsonCopy``1 - uid: TinyLife.World.LotEmployment.MailCarrier commentId: F:TinyLife.World.LotEmployment.MailCarrier id: MailCarrier parent: TinyLife.World.LotEmployment langs: - csharp - vb name: MailCarrier nameWithType: LotEmployment.MailCarrier fullName: TinyLife.World.LotEmployment.MailCarrier type: Field assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly LotEmployment MailCarrier return: type: TinyLife.World.LotEmployment content.vb: Public Shared ReadOnly MailCarrier As LotEmployment - uid: TinyLife.World.LotEmployment.TrashCollector commentId: F:TinyLife.World.LotEmployment.TrashCollector id: TrashCollector parent: TinyLife.World.LotEmployment langs: - csharp - vb name: TrashCollector nameWithType: LotEmployment.TrashCollector fullName: TinyLife.World.LotEmployment.TrashCollector type: Field assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly LotEmployment TrashCollector return: type: TinyLife.World.LotEmployment content.vb: Public Shared ReadOnly TrashCollector As LotEmployment - uid: TinyLife.World.LotEmployment.Babysitter commentId: F:TinyLife.World.LotEmployment.Babysitter id: Babysitter parent: TinyLife.World.LotEmployment langs: - csharp - vb name: Babysitter nameWithType: LotEmployment.Babysitter fullName: TinyLife.World.LotEmployment.Babysitter type: Field assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly LotEmployment Babysitter return: type: TinyLife.World.LotEmployment content.vb: Public Shared ReadOnly Babysitter As LotEmployment - uid: TinyLife.World.LotEmployment.Barista commentId: F:TinyLife.World.LotEmployment.Barista id: Barista parent: TinyLife.World.LotEmployment langs: - csharp - vb name: Barista nameWithType: LotEmployment.Barista fullName: TinyLife.World.LotEmployment.Barista type: Field assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly LotEmployment Barista return: type: TinyLife.World.LotEmployment content.vb: Public Shared ReadOnly Barista As LotEmployment - uid: TinyLife.World.LotEmployment.Librarian commentId: F:TinyLife.World.LotEmployment.Librarian id: Librarian parent: TinyLife.World.LotEmployment langs: - csharp - vb name: Librarian nameWithType: LotEmployment.Librarian fullName: TinyLife.World.LotEmployment.Librarian type: Field assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly LotEmployment Librarian return: type: TinyLife.World.LotEmployment content.vb: Public Shared ReadOnly Librarian As LotEmployment - uid: TinyLife.World.LotEmployment.Bartender commentId: F:TinyLife.World.LotEmployment.Bartender id: Bartender parent: TinyLife.World.LotEmployment langs: - csharp - vb name: Bartender nameWithType: LotEmployment.Bartender fullName: TinyLife.World.LotEmployment.Bartender type: Field assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly LotEmployment Bartender return: type: TinyLife.World.LotEmployment content.vb: Public Shared ReadOnly Bartender As LotEmployment - uid: TinyLife.World.LotEmployment.GymTrainer commentId: F:TinyLife.World.LotEmployment.GymTrainer id: GymTrainer parent: TinyLife.World.LotEmployment langs: - csharp - vb name: GymTrainer nameWithType: LotEmployment.GymTrainer fullName: TinyLife.World.LotEmployment.GymTrainer type: Field assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly LotEmployment GymTrainer return: type: TinyLife.World.LotEmployment content.vb: Public Shared ReadOnly GymTrainer As LotEmployment - uid: TinyLife.World.LotEmployment.MuseumCurator commentId: F:TinyLife.World.LotEmployment.MuseumCurator id: MuseumCurator parent: TinyLife.World.LotEmployment langs: - csharp - vb name: MuseumCurator nameWithType: LotEmployment.MuseumCurator fullName: TinyLife.World.LotEmployment.MuseumCurator type: Field assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly LotEmployment MuseumCurator return: type: TinyLife.World.LotEmployment content.vb: Public Shared ReadOnly MuseumCurator As LotEmployment - uid: TinyLife.World.LotEmployment.MapWideEmployments commentId: F:TinyLife.World.LotEmployment.MapWideEmployments id: MapWideEmployments parent: TinyLife.World.LotEmployment langs: - csharp - vb name: MapWideEmployments nameWithType: LotEmployment.MapWideEmployments fullName: TinyLife.World.LotEmployment.MapWideEmployments type: Field assemblies: - Tiny Life namespace: TinyLife.World summary: >- A list of lot employments that are map-wide, that is, that aren't bound to a . To add more map-wide lot employments, just add additional entries to this list. example: [] syntax: content: public static readonly List MapWideEmployments return: type: System.Collections.Generic.List{TinyLife.World.LotEmployment} content.vb: Public Shared ReadOnly MapWideEmployments As List(Of LotEmployment) - uid: TinyLife.World.LotEmployment.Name commentId: F:TinyLife.World.LotEmployment.Name id: Name parent: TinyLife.World.LotEmployment langs: - csharp - vb name: Name nameWithType: LotEmployment.Name fullName: TinyLife.World.LotEmployment.Name type: Field assemblies: - Tiny Life namespace: TinyLife.World summary: The name of this lot employment example: [] syntax: content: public readonly string Name return: type: System.String content.vb: Public ReadOnly Name As String - uid: TinyLife.World.LotEmployment.Icon commentId: F:TinyLife.World.LotEmployment.Icon id: Icon parent: TinyLife.World.LotEmployment langs: - csharp - vb name: Icon nameWithType: LotEmployment.Icon fullName: TinyLife.World.LotEmployment.Icon type: Field assemblies: - Tiny Life namespace: TinyLife.World summary: The icon of this lot employment. example: [] syntax: content: public readonly TextureRegion Icon return: type: MLEM.Textures.TextureRegion content.vb: Public ReadOnly Icon As TextureRegion - uid: TinyLife.World.LotEmployment.Actions commentId: F:TinyLife.World.LotEmployment.Actions id: Actions parent: TinyLife.World.LotEmployment langs: - csharp - vb name: Actions nameWithType: LotEmployment.Actions fullName: TinyLife.World.LotEmployment.Actions type: Field assemblies: - Tiny Life namespace: TinyLife.World summary: >- A set of instances that a person working in this employment should choose to randomly execute very often. Using actions with the category will cause any instances of the action to act as if they had the category instead. Note that, for an returned by this function to have an effect, its needs to be greater than 0. example: [] syntax: content: public readonly Func> Actions return: type: System.Func{System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionType}} content.vb: Public ReadOnly Actions As Func(Of IEnumerable(Of ActionType)) - uid: TinyLife.World.LotEmployment.WorkHours commentId: F:TinyLife.World.LotEmployment.WorkHours id: WorkHours parent: TinyLife.World.LotEmployment langs: - csharp - vb name: WorkHours nameWithType: LotEmployment.WorkHours fullName: TinyLife.World.LotEmployment.WorkHours type: Field assemblies: - Tiny Life namespace: TinyLife.World summary: >- The range of hours that this lot employment is active in. During times outside of these hours, people with this employment will automatically enqueue and execute a . example: [] syntax: content: public readonly (int Start, int End) WorkHours return: type: System.ValueTuple{System.Int32,System.Int32} content.vb: Public ReadOnly WorkHours As (Start As Integer, [End] As Integer) - uid: TinyLife.World.LotEmployment.ForHireOnce commentId: F:TinyLife.World.LotEmployment.ForHireOnce id: ForHireOnce parent: TinyLife.World.LotEmployment langs: - csharp - vb name: ForHireOnce nameWithType: LotEmployment.ForHireOnce fullName: TinyLife.World.LotEmployment.ForHireOnce type: Field assemblies: - Tiny Life namespace: TinyLife.World summary: >- Whether this lot employment is intended for one-off hires. If this is true, the person will never autonomously start work, and has to be hired for a lot using . Additionally, employments that are for hire once won't automatically have members assigned or generated in . example: [] syntax: content: public readonly bool ForHireOnce return: type: System.Boolean content.vb: Public ReadOnly ForHireOnce As Boolean - uid: TinyLife.World.LotEmployment.MaxAmount commentId: F:TinyLife.World.LotEmployment.MaxAmount id: MaxAmount parent: TinyLife.World.LotEmployment langs: - csharp - vb name: MaxAmount nameWithType: LotEmployment.MaxAmount fullName: TinyLife.World.LotEmployment.MaxAmount type: Field assemblies: - Tiny Life namespace: TinyLife.World summary: >- The maximum amount of people that can simultaneously be employed in this position. By default, this only has an effect in and when manually invoking . example: [] syntax: content: public readonly int MaxAmount return: type: System.Int32 content.vb: Public ReadOnly MaxAmount As Integer - uid: TinyLife.World.LotEmployment.IsFinished commentId: P:TinyLife.World.LotEmployment.IsFinished id: IsFinished parent: TinyLife.World.LotEmployment langs: - csharp - vb name: IsFinished nameWithType: LotEmployment.IsFinished fullName: TinyLife.World.LotEmployment.IsFinished type: Property assemblies: - Tiny Life namespace: TinyLife.World summary: >- A function that can be used to finish the lot employment's work hours before the current time is outside of . This is used by the mail carrier to make them stop working once all mail is delivered. example: [] syntax: content: public Func IsFinished { get; init; } parameters: [] return: type: System.Func{TinyLife.World.LotEmployment.Instance,TinyLife.Objects.Person,System.Boolean} content.vb: Public Property IsFinished As Func(Of LotEmployment.Instance, Person, Boolean) overload: TinyLife.World.LotEmployment.IsFinished* - uid: TinyLife.World.LotEmployment.IdleObjects commentId: P:TinyLife.World.LotEmployment.IdleObjects id: IdleObjects parent: TinyLife.World.LotEmployment langs: - csharp - vb name: IdleObjects nameWithType: LotEmployment.IdleObjects fullName: TinyLife.World.LotEmployment.IdleObjects type: Property assemblies: - Tiny Life namespace: TinyLife.World summary: >- A set of flags that represent the item types that a person with this lot employment will idle around if they have nothing else to do. If this is set to a non- category, people with this lot employment will automatically enqueue the action if there is nothing else to do currently. example: [] syntax: content: public ObjectCategory IdleObjects { get; init; } parameters: [] return: type: TinyLife.Objects.ObjectCategory content.vb: Public Property IdleObjects As ObjectCategory overload: TinyLife.World.LotEmployment.IdleObjects* - uid: TinyLife.World.LotEmployment.IdleTime commentId: P:TinyLife.World.LotEmployment.IdleTime id: IdleTime parent: TinyLife.World.LotEmployment langs: - csharp - vb name: IdleTime nameWithType: LotEmployment.IdleTime fullName: TinyLife.World.LotEmployment.IdleTime type: Property assemblies: - Tiny Life namespace: TinyLife.World summary: >- The amount of in-game time that a person with this lot employment will idle at one of their for. Defaults to 5 minutes. example: [] syntax: content: public TimeSpan IdleTime { get; init; } parameters: [] return: type: System.TimeSpan content.vb: Public Property IdleTime As TimeSpan overload: TinyLife.World.LotEmployment.IdleTime* - uid: TinyLife.World.LotEmployment.ActionPriorityMultiplier commentId: P:TinyLife.World.LotEmployment.ActionPriorityMultiplier id: ActionPriorityMultiplier parent: TinyLife.World.LotEmployment langs: - csharp - vb name: ActionPriorityMultiplier nameWithType: LotEmployment.ActionPriorityMultiplier fullName: TinyLife.World.LotEmployment.ActionPriorityMultiplier type: Property assemblies: - Tiny Life namespace: TinyLife.World summary: >- A function that can optionally be used to make certain actions have a higher priority for people with this lot employment. The returned will be multiplied with the default priority for the given . example: [] syntax: content: public Func ActionPriorityMultiplier { get; init; } parameters: [] return: type: System.Func{TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Single} content.vb: Public Property ActionPriorityMultiplier As Func(Of Person, ActionType, Single) overload: TinyLife.World.LotEmployment.ActionPriorityMultiplier* - uid: TinyLife.World.LotEmployment.AiPriorityMultiplier commentId: P:TinyLife.World.LotEmployment.AiPriorityMultiplier id: AiPriorityMultiplier parent: TinyLife.World.LotEmployment langs: - csharp - vb name: AiPriorityMultiplier nameWithType: LotEmployment.AiPriorityMultiplier fullName: TinyLife.World.LotEmployment.AiPriorityMultiplier type: Property assemblies: - Tiny Life namespace: TinyLife.World summary: >- A function that can optionally be used to make certain objects have a higher priority for usage with a given action. The returned will be multiplied with the default priority for the given . example: [] syntax: content: public Func AiPriorityMultiplier { get; init; } parameters: [] return: type: System.Func{TinyLife.Objects.Person,TinyLife.Objects.MapObject,TinyLife.Objects.ObjectCategory,System.Single} content.vb: Public Property AiPriorityMultiplier As Func(Of Person, MapObject, ObjectCategory, Single) overload: TinyLife.World.LotEmployment.AiPriorityMultiplier* - uid: TinyLife.World.LotEmployment.OnFinished commentId: P:TinyLife.World.LotEmployment.OnFinished id: OnFinished parent: TinyLife.World.LotEmployment langs: - csharp - vb name: OnFinished nameWithType: LotEmployment.OnFinished fullName: TinyLife.World.LotEmployment.OnFinished type: Property assemblies: - Tiny Life namespace: TinyLife.World summary: An action that is invoked when this lot employment's work is finished in . example: [] syntax: content: public Action OnFinished { get; init; } parameters: [] return: type: System.Action{TinyLife.World.LotEmployment.Instance,TinyLife.Objects.Person} content.vb: Public Property OnFinished As Action(Of LotEmployment.Instance, Person) overload: TinyLife.World.LotEmployment.OnFinished* - uid: TinyLife.World.LotEmployment.OffWorkDays commentId: P:TinyLife.World.LotEmployment.OffWorkDays id: OffWorkDays parent: TinyLife.World.LotEmployment langs: - csharp - vb name: OffWorkDays nameWithType: LotEmployment.OffWorkDays fullName: TinyLife.World.LotEmployment.OffWorkDays type: Property assemblies: - Tiny Life namespace: TinyLife.World summary: A set of weekdays where work should not be done. example: [] syntax: content: public DayOfWeek[] OffWorkDays { get; init; } parameters: [] return: type: System.DayOfWeek[] content.vb: Public Property OffWorkDays As DayOfWeek() overload: TinyLife.World.LotEmployment.OffWorkDays* - uid: TinyLife.World.LotEmployment.HourlyFee commentId: P:TinyLife.World.LotEmployment.HourlyFee id: HourlyFee parent: TinyLife.World.LotEmployment langs: - csharp - vb name: HourlyFee nameWithType: LotEmployment.HourlyFee fullName: TinyLife.World.LotEmployment.HourlyFee type: Property assemblies: - Tiny Life namespace: TinyLife.World summary: The amount of tiny bucks that a person with this lot employment will earn per hour if hired once using . example: [] syntax: content: public float HourlyFee { get; init; } parameters: [] return: type: System.Single content.vb: Public Property HourlyFee As Single overload: TinyLife.World.LotEmployment.HourlyFee* - uid: TinyLife.World.LotEmployment.Hidden commentId: P:TinyLife.World.LotEmployment.Hidden id: Hidden parent: TinyLife.World.LotEmployment langs: - csharp - vb name: Hidden nameWithType: LotEmployment.Hidden fullName: TinyLife.World.LotEmployment.Hidden type: Property assemblies: - Tiny Life namespace: TinyLife.World summary: A property that determines whether instances of this lot employment should be hidden from the player in the household selection and build mode UIs. This defaults to false. example: [] syntax: content: public bool Hidden { get; init; } parameters: [] return: type: System.Boolean content.vb: Public Property Hidden As Boolean overload: TinyLife.World.LotEmployment.Hidden* - uid: TinyLife.World.LotEmployment.IsRequired commentId: P:TinyLife.World.LotEmployment.IsRequired id: IsRequired parent: TinyLife.World.LotEmployment langs: - csharp - vb name: IsRequired nameWithType: LotEmployment.IsRequired fullName: TinyLife.World.LotEmployment.IsRequired type: Property assemblies: - Tiny Life namespace: TinyLife.World summary: A function that optionally returns whether this lot employment type is actualy required on the given and . If this is nonnull and returns false, the lot employment is not displayed, and a person is not added to it. example: [] syntax: content: public Func IsRequired { get; init; } parameters: [] return: type: System.Func{TinyLife.World.Map,TinyLife.World.Lot,System.Boolean} content.vb: Public Property IsRequired As Func(Of Map, Lot, Boolean) overload: TinyLife.World.LotEmployment.IsRequired* - uid: TinyLife.World.LotEmployment.#ctor(System.String,MLEM.Textures.TextureRegion,System.ValueTuple{System.Int32,System.Int32},System.Func{System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionType}},System.Boolean,System.Int32) commentId: M:TinyLife.World.LotEmployment.#ctor(System.String,MLEM.Textures.TextureRegion,System.ValueTuple{System.Int32,System.Int32},System.Func{System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionType}},System.Boolean,System.Int32) id: '#ctor(System.String,MLEM.Textures.TextureRegion,System.ValueTuple{System.Int32,System.Int32},System.Func{System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionType}},System.Boolean,System.Int32)' parent: TinyLife.World.LotEmployment langs: - csharp - vb name: LotEmployment(string, TextureRegion, (int Start, int End), Func>, bool, int) nameWithType: LotEmployment.LotEmployment(string, TextureRegion, (int Start, int End), Func>, bool, int) fullName: TinyLife.World.LotEmployment.LotEmployment(string, MLEM.Textures.TextureRegion, (int Start, int End), System.Func>, bool, int) type: Constructor assemblies: - Tiny Life namespace: TinyLife.World summary: Creates a new lot employment with the given settings example: [] syntax: content: public LotEmployment(string name, TextureRegion icon, (int Start, int End) workHours, Func> actions, bool forHireOnce = false, int maxAmount = 1) parameters: - id: name type: System.String description: The lot employment's name - id: icon type: MLEM.Textures.TextureRegion description: The icon to use for this lot employment. - id: workHours type: System.ValueTuple{System.Int32,System.Int32} description: The lot employment's work hours. - id: actions type: System.Func{System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionType}} description: The that lot employees should execute. Using actions with the category will cause any instances of the action to act as if they had the category instead. Note that, for an returned by this function to have an effect, its needs to be greater than 0. - id: forHireOnce type: System.Boolean description: Whether this lot employment is intended for one-off hires. If this is true, the person will never autonomously start work, and has to be hired for a lot using . - id: maxAmount type: System.Int32 description: The maximum amount of people that can simultaneously be employed in this position. By default, this only has an effect in and when manually invoking . content.vb: Public Sub New(name As String, icon As TextureRegion, workHours As (Start As Integer, [End] As Integer), actions As Func(Of IEnumerable(Of ActionType)), forHireOnce As Boolean = False, maxAmount As Integer = 1) overload: TinyLife.World.LotEmployment.#ctor* nameWithType.vb: LotEmployment.New(String, TextureRegion, (Start As Integer, End As Integer), Func(Of IEnumerable(Of ActionType)), Boolean, Integer) fullName.vb: TinyLife.World.LotEmployment.New(String, MLEM.Textures.TextureRegion, (Start As Integer, End As Integer), System.Func(Of System.Collections.Generic.IEnumerable(Of TinyLife.Actions.ActionType)), Boolean, Integer) name.vb: New(String, TextureRegion, (Start As Integer, End As Integer), Func(Of IEnumerable(Of ActionType)), Boolean, Integer) - uid: TinyLife.World.LotEmployment.GetCurrentPeople(TinyLife.World.Map,TinyLife.World.Lot) commentId: M:TinyLife.World.LotEmployment.GetCurrentPeople(TinyLife.World.Map,TinyLife.World.Lot) id: GetCurrentPeople(TinyLife.World.Map,TinyLife.World.Lot) parent: TinyLife.World.LotEmployment langs: - csharp - vb name: GetCurrentPeople(Map, Lot) nameWithType: LotEmployment.GetCurrentPeople(Map, Lot) fullName: TinyLife.World.LotEmployment.GetCurrentPeople(TinyLife.World.Map, TinyLife.World.Lot) type: Method assemblies: - Tiny Life namespace: TinyLife.World summary: >- Returns the that is currently in charge of this lot employment. To check for , a null lot can be passed. example: [] syntax: content: public IEnumerable GetCurrentPeople(Map map, Lot employmentLot) parameters: - id: map type: TinyLife.World.Map description: The map that the employment is on. - id: employmentLot type: TinyLife.World.Lot description: The lot, or null for a entry. Please note that this parameter does not check the , only the . return: type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Person} description: The person that currently works in this lot employment, or null if there is none content.vb: Public Function GetCurrentPeople(map As Map, employmentLot As Lot) As IEnumerable(Of Person) overload: TinyLife.World.LotEmployment.GetCurrentPeople* - uid: TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,TinyLife.Utilities.AppliedMigrations,System.Boolean,System.Boolean) commentId: M:TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,TinyLife.Utilities.AppliedMigrations,System.Boolean,System.Boolean) id: AddCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,TinyLife.Utilities.AppliedMigrations,System.Boolean,System.Boolean) parent: TinyLife.World.LotEmployment langs: - csharp - vb name: AddCurrentPerson(Map, Lot, Person, AppliedMigrations, bool, bool) nameWithType: LotEmployment.AddCurrentPerson(Map, Lot, Person, AppliedMigrations, bool, bool) fullName: TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map, TinyLife.World.Lot, TinyLife.Objects.Person, TinyLife.Utilities.AppliedMigrations, bool, bool) type: Method assemblies: - Tiny Life namespace: TinyLife.World summary: >- Sets the current person for this lot employment on the given and . If this employment is a entry, the employmentLot should be null. example: [] syntax: content: public bool AddCurrentPerson(Map map, Lot employmentLot, Person person, AppliedMigrations appliedMigrations, bool manual = true, bool enqueueAwayAction = true) parameters: - id: map type: TinyLife.World.Map description: The map - id: employmentLot type: TinyLife.World.Lot description: The lot, or null if this is a map wide employment - id: person type: TinyLife.Objects.Person description: The person to set, or null to remove the currently employed person. - id: appliedMigrations type: TinyLife.Utilities.AppliedMigrations description: The set of migrations that have already been applied on the given person. - id: manual type: System.Boolean description: Whether this person was set manually (by a user) or automatically (using - id: enqueueAwayAction type: System.Boolean description: Whether the action should be immediately enqueued. return: type: System.Boolean content.vb: Public Function AddCurrentPerson(map As Map, employmentLot As Lot, person As Person, appliedMigrations As AppliedMigrations, manual As Boolean = True, enqueueAwayAction As Boolean = True) As Boolean overload: TinyLife.World.LotEmployment.AddCurrentPerson* nameWithType.vb: LotEmployment.AddCurrentPerson(Map, Lot, Person, AppliedMigrations, Boolean, Boolean) fullName.vb: TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map, TinyLife.World.Lot, TinyLife.Objects.Person, TinyLife.Utilities.AppliedMigrations, Boolean, Boolean) name.vb: AddCurrentPerson(Map, Lot, Person, AppliedMigrations, Boolean, Boolean) - uid: TinyLife.World.LotEmployment.RemoveCurrentPeople(TinyLife.World.Map,TinyLife.World.Lot,System.Func{TinyLife.Objects.Person,System.Boolean}) commentId: M:TinyLife.World.LotEmployment.RemoveCurrentPeople(TinyLife.World.Map,TinyLife.World.Lot,System.Func{TinyLife.Objects.Person,System.Boolean}) id: RemoveCurrentPeople(TinyLife.World.Map,TinyLife.World.Lot,System.Func{TinyLife.Objects.Person,System.Boolean}) parent: TinyLife.World.LotEmployment langs: - csharp - vb name: RemoveCurrentPeople(Map, Lot, Func) nameWithType: LotEmployment.RemoveCurrentPeople(Map, Lot, Func) fullName: TinyLife.World.LotEmployment.RemoveCurrentPeople(TinyLife.World.Map, TinyLife.World.Lot, System.Func) type: Method assemblies: - Tiny Life namespace: TinyLife.World summary: Removes all people that match the given predicate (or all people, if shouldRemove is null), from this lot employment. example: [] syntax: content: public void RemoveCurrentPeople(Map map, Lot employmentLot, Func shouldRemove = null) parameters: - id: map type: TinyLife.World.Map description: The map to remove people from. - id: employmentLot type: TinyLife.World.Lot description: The lot, or null if this is a map wide employment - id: shouldRemove type: System.Func{TinyLife.Objects.Person,System.Boolean} description: A predicate that checks whether a given person should be removed. If this is null, all people will be removed. content.vb: Public Sub RemoveCurrentPeople(map As Map, employmentLot As Lot, shouldRemove As Func(Of Person, Boolean) = Nothing) overload: TinyLife.World.LotEmployment.RemoveCurrentPeople* nameWithType.vb: LotEmployment.RemoveCurrentPeople(Map, Lot, Func(Of Person, Boolean)) fullName.vb: TinyLife.World.LotEmployment.RemoveCurrentPeople(TinyLife.World.Map, TinyLife.World.Lot, System.Func(Of TinyLife.Objects.Person, Boolean)) name.vb: RemoveCurrentPeople(Map, Lot, Func(Of Person, Boolean)) - uid: TinyLife.World.LotEmployment.HireOnceForLot(TinyLife.World.Lot,System.Boolean) commentId: M:TinyLife.World.LotEmployment.HireOnceForLot(TinyLife.World.Lot,System.Boolean) id: HireOnceForLot(TinyLife.World.Lot,System.Boolean) parent: TinyLife.World.LotEmployment langs: - csharp - vb name: HireOnceForLot(Lot, bool) nameWithType: LotEmployment.HireOnceForLot(Lot, bool) fullName: TinyLife.World.LotEmployment.HireOnceForLot(TinyLife.World.Lot, bool) type: Method assemblies: - Tiny Life namespace: TinyLife.World summary: >- Causes a person that works at this lot employment to be hired as a one-off laborer at the given workLot. If generateAdditional is true, and there is no lot employee currently free, a new one will be generated if has not been reached yet. example: [] syntax: content: public Person HireOnceForLot(Lot workLot, bool generateAdditional = true) parameters: - id: workLot type: TinyLife.World.Lot description: The lot to work at. - id: generateAdditional type: System.Boolean description: Whether additional employees should be generated if none are free. return: type: TinyLife.Objects.Person description: The hired person, or null if no person could be hired. content.vb: Public Function HireOnceForLot(workLot As Lot, generateAdditional As Boolean = True) As Person overload: TinyLife.World.LotEmployment.HireOnceForLot* exceptions: - type: System.InvalidOperationException commentId: T:System.InvalidOperationException description: Thrown if this lot employment is not . nameWithType.vb: LotEmployment.HireOnceForLot(Lot, Boolean) fullName.vb: TinyLife.World.LotEmployment.HireOnceForLot(TinyLife.World.Lot, Boolean) name.vb: HireOnceForLot(Lot, Boolean) - uid: TinyLife.World.LotEmployment.IsDuringWorkHours(TinyLife.World.Map) commentId: M:TinyLife.World.LotEmployment.IsDuringWorkHours(TinyLife.World.Map) id: IsDuringWorkHours(TinyLife.World.Map) parent: TinyLife.World.LotEmployment langs: - csharp - vb name: IsDuringWorkHours(Map) nameWithType: LotEmployment.IsDuringWorkHours(Map) fullName: TinyLife.World.LotEmployment.IsDuringWorkHours(TinyLife.World.Map) type: Method assemblies: - Tiny Life namespace: TinyLife.World summary: Whether the given map's is during , and not during . example: [] syntax: content: public bool IsDuringWorkHours(Map map) parameters: - id: map type: TinyLife.World.Map description: The map whose time to use. return: type: System.Boolean description: Whether the map's time is during work hours. content.vb: Public Function IsDuringWorkHours(map As Map) As Boolean overload: TinyLife.World.LotEmployment.IsDuringWorkHours* references: - uid: TinyLife.Objects.Person commentId: T:TinyLife.Objects.Person parent: TinyLife.Objects href: TinyLife.Objects.Person.html name: Person nameWithType: Person fullName: TinyLife.Objects.Person - uid: TinyLife.Objects.Person.LotEmployment commentId: F:TinyLife.Objects.Person.LotEmployment href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_LotEmployment name: LotEmployment nameWithType: Person.LotEmployment fullName: TinyLife.Objects.Person.LotEmployment - uid: TinyLife.World.Lot commentId: T:TinyLife.World.Lot parent: TinyLife.World href: TinyLife.World.Lot.html name: Lot nameWithType: Lot fullName: TinyLife.World.Lot - uid: TinyLife.World.Household commentId: T:TinyLife.World.Household parent: TinyLife.World href: TinyLife.World.Household.html name: Household nameWithType: Household fullName: TinyLife.World.Household - uid: TinyLife.Actions.BeAwayFromLotEmploymentAction commentId: T:TinyLife.Actions.BeAwayFromLotEmploymentAction name: BeAwayFromLotEmploymentAction nameWithType: BeAwayFromLotEmploymentAction fullName: TinyLife.Actions.BeAwayFromLotEmploymentAction - uid: TinyLife.World.LotType.Employments commentId: P:TinyLife.World.LotType.Employments href: TinyLife.World.LotType.html#TinyLife_World_LotType_Employments name: Employments nameWithType: LotType.Employments fullName: TinyLife.World.LotType.Employments - uid: TinyLife.World.LotEmployment.MapWideEmployments commentId: F:TinyLife.World.LotEmployment.MapWideEmployments href: TinyLife.World.LotEmployment.html#TinyLife_World_LotEmployment_MapWideEmployments name: MapWideEmployments nameWithType: LotEmployment.MapWideEmployments fullName: TinyLife.World.LotEmployment.MapWideEmployments - uid: TinyLife.World commentId: N:TinyLife.World href: TinyLife.html name: TinyLife.World nameWithType: TinyLife.World fullName: TinyLife.World spec.csharp: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.World name: World href: TinyLife.World.html spec.vb: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.World name: World href: TinyLife.World.html - uid: System.Object commentId: T:System.Object parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: System.Object.Equals(System.Object) commentId: M:System.Object.Equals(System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) name: Equals(object) nameWithType: object.Equals(object) fullName: object.Equals(object) nameWithType.vb: Object.Equals(Object) fullName.vb: Object.Equals(Object) name.vb: Equals(Object) spec.csharp: - uid: System.Object.Equals(System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) spec.vb: - uid: System.Object.Equals(System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) - uid: System.Object.Equals(System.Object,System.Object) commentId: M:System.Object.Equals(System.Object,System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) name: Equals(object, object) nameWithType: object.Equals(object, object) fullName: object.Equals(object, object) nameWithType.vb: Object.Equals(Object, Object) fullName.vb: Object.Equals(Object, Object) name.vb: Equals(Object, Object) spec.csharp: - uid: System.Object.Equals(System.Object,System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) spec.vb: - uid: System.Object.Equals(System.Object,System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) - uid: System.Object.GetHashCode commentId: M:System.Object.GetHashCode parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode name: GetHashCode() nameWithType: object.GetHashCode() fullName: object.GetHashCode() nameWithType.vb: Object.GetHashCode() fullName.vb: Object.GetHashCode() spec.csharp: - uid: System.Object.GetHashCode name: GetHashCode isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode - name: ( - name: ) spec.vb: - uid: System.Object.GetHashCode name: GetHashCode isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode - name: ( - name: ) - uid: System.Object.GetType commentId: M:System.Object.GetType parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gettype name: GetType() nameWithType: object.GetType() fullName: object.GetType() nameWithType.vb: Object.GetType() fullName.vb: Object.GetType() spec.csharp: - uid: System.Object.GetType name: GetType isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gettype - name: ( - name: ) spec.vb: - uid: System.Object.GetType name: GetType isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gettype - name: ( - name: ) - uid: System.Object.MemberwiseClone commentId: M:System.Object.MemberwiseClone parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone name: MemberwiseClone() nameWithType: object.MemberwiseClone() fullName: object.MemberwiseClone() nameWithType.vb: Object.MemberwiseClone() fullName.vb: Object.MemberwiseClone() spec.csharp: - uid: System.Object.MemberwiseClone name: MemberwiseClone isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone - name: ( - name: ) spec.vb: - uid: System.Object.MemberwiseClone name: MemberwiseClone isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone - name: ( - name: ) - uid: System.Object.ReferenceEquals(System.Object,System.Object) commentId: M:System.Object.ReferenceEquals(System.Object,System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals name: ReferenceEquals(object, object) nameWithType: object.ReferenceEquals(object, object) fullName: object.ReferenceEquals(object, object) nameWithType.vb: Object.ReferenceEquals(Object, Object) fullName.vb: Object.ReferenceEquals(Object, Object) name.vb: ReferenceEquals(Object, Object) spec.csharp: - uid: System.Object.ReferenceEquals(System.Object,System.Object) name: ReferenceEquals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) spec.vb: - uid: System.Object.ReferenceEquals(System.Object,System.Object) name: ReferenceEquals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) - uid: System.Object.ToString commentId: M:System.Object.ToString parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.tostring name: ToString() nameWithType: object.ToString() fullName: object.ToString() nameWithType.vb: Object.ToString() fullName.vb: Object.ToString() spec.csharp: - uid: System.Object.ToString name: ToString isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.tostring - name: ( - name: ) spec.vb: - uid: System.Object.ToString name: ToString isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.tostring - name: ( - name: ) - uid: TinyLife.World.LotEmployment.TinyLife.Utilities.Extensions.JsonCopy``1 commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0) parent: TinyLife.Utilities.Extensions definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0) href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_ name: JsonCopy(LotEmployment) nameWithType: Extensions.JsonCopy(LotEmployment) fullName: TinyLife.Utilities.Extensions.JsonCopy(TinyLife.World.LotEmployment) nameWithType.vb: Extensions.JsonCopy(Of LotEmployment)(LotEmployment) fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.World.LotEmployment)(TinyLife.World.LotEmployment) name.vb: JsonCopy(Of LotEmployment)(LotEmployment) spec.csharp: - uid: TinyLife.Utilities.Extensions.JsonCopy``1(TinyLife.World.LotEmployment) name: JsonCopy href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_ - name: < - uid: TinyLife.World.LotEmployment name: LotEmployment href: TinyLife.World.LotEmployment.html - name: '>' - name: ( - uid: TinyLife.World.LotEmployment name: LotEmployment href: TinyLife.World.LotEmployment.html - name: ) spec.vb: - uid: TinyLife.Utilities.Extensions.JsonCopy``1(TinyLife.World.LotEmployment) name: JsonCopy href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_ - name: ( - name: Of - name: " " - uid: TinyLife.World.LotEmployment name: LotEmployment href: TinyLife.World.LotEmployment.html - name: ) - name: ( - uid: TinyLife.World.LotEmployment name: LotEmployment href: TinyLife.World.LotEmployment.html - name: ) - uid: TinyLife.Objects commentId: N:TinyLife.Objects href: TinyLife.html name: TinyLife.Objects nameWithType: TinyLife.Objects fullName: TinyLife.Objects spec.csharp: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Objects name: Objects href: TinyLife.Objects.html spec.vb: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Objects name: Objects href: TinyLife.Objects.html - uid: System commentId: N:System isExternal: true href: https://learn.microsoft.com/dotnet/api/system name: System nameWithType: System fullName: System - uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0) commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0) href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_ name: JsonCopy(T) nameWithType: Extensions.JsonCopy(T) fullName: TinyLife.Utilities.Extensions.JsonCopy(T) nameWithType.vb: Extensions.JsonCopy(Of T)(T) fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of T)(T) name.vb: JsonCopy(Of T)(T) spec.csharp: - uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0) name: JsonCopy href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_ - name: < - name: T - name: '>' - name: ( - name: T - name: ) spec.vb: - uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0) name: JsonCopy href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_ - name: ( - name: Of - name: " " - name: T - name: ) - name: ( - name: T - name: ) - uid: TinyLife.Utilities.Extensions commentId: T:TinyLife.Utilities.Extensions parent: TinyLife.Utilities href: TinyLife.Utilities.Extensions.html name: Extensions nameWithType: Extensions fullName: TinyLife.Utilities.Extensions - uid: TinyLife.Utilities commentId: N:TinyLife.Utilities href: TinyLife.html name: TinyLife.Utilities nameWithType: TinyLife.Utilities fullName: TinyLife.Utilities spec.csharp: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Utilities name: Utilities href: TinyLife.Utilities.html spec.vb: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Utilities name: Utilities href: TinyLife.Utilities.html - uid: TinyLife.World.LotEmployment commentId: T:TinyLife.World.LotEmployment parent: TinyLife.World href: TinyLife.World.LotEmployment.html name: LotEmployment nameWithType: LotEmployment fullName: TinyLife.World.LotEmployment - uid: System.Collections.Generic.List{TinyLife.World.LotEmployment} commentId: T:System.Collections.Generic.List{TinyLife.World.LotEmployment} parent: System.Collections.Generic definition: System.Collections.Generic.List`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 name: List nameWithType: List fullName: System.Collections.Generic.List nameWithType.vb: List(Of LotEmployment) fullName.vb: System.Collections.Generic.List(Of TinyLife.World.LotEmployment) name.vb: List(Of LotEmployment) spec.csharp: - uid: System.Collections.Generic.List`1 name: List isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 - name: < - uid: TinyLife.World.LotEmployment name: LotEmployment href: TinyLife.World.LotEmployment.html - name: '>' spec.vb: - uid: System.Collections.Generic.List`1 name: List isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 - name: ( - name: Of - name: " " - uid: TinyLife.World.LotEmployment name: LotEmployment href: TinyLife.World.LotEmployment.html - name: ) - uid: System.Collections.Generic.List`1 commentId: T:System.Collections.Generic.List`1 isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 name: List nameWithType: List fullName: System.Collections.Generic.List nameWithType.vb: List(Of T) fullName.vb: System.Collections.Generic.List(Of T) name.vb: List(Of T) spec.csharp: - uid: System.Collections.Generic.List`1 name: List isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 - name: < - name: T - name: '>' spec.vb: - uid: System.Collections.Generic.List`1 name: List isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 - name: ( - name: Of - name: " " - name: T - name: ) - uid: System.Collections.Generic commentId: N:System.Collections.Generic isExternal: true href: https://learn.microsoft.com/dotnet/api/system name: System.Collections.Generic nameWithType: System.Collections.Generic fullName: System.Collections.Generic spec.csharp: - uid: System name: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system - name: . - uid: System.Collections name: Collections isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections - name: . - uid: System.Collections.Generic name: Generic isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic spec.vb: - uid: System name: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system - name: . - uid: System.Collections name: Collections isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections - name: . - uid: System.Collections.Generic name: Generic isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic - uid: System.String commentId: T:System.String parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string name: string nameWithType: string fullName: string nameWithType.vb: String fullName.vb: String name.vb: String - uid: MLEM.Textures.TextureRegion commentId: T:MLEM.Textures.TextureRegion parent: MLEM.Textures isExternal: true name: TextureRegion nameWithType: TextureRegion fullName: MLEM.Textures.TextureRegion - uid: MLEM.Textures commentId: N:MLEM.Textures isExternal: true name: MLEM.Textures nameWithType: MLEM.Textures fullName: MLEM.Textures spec.csharp: - uid: MLEM name: MLEM isExternal: true - name: . - uid: MLEM.Textures name: Textures isExternal: true spec.vb: - uid: MLEM name: MLEM isExternal: true - name: . - uid: MLEM.Textures name: Textures isExternal: true - uid: TinyLife.Actions.ActionType commentId: T:TinyLife.Actions.ActionType parent: TinyLife.Actions href: TinyLife.Actions.ActionType.html name: ActionType nameWithType: ActionType fullName: TinyLife.Actions.ActionType - uid: TinyLife.Objects.ObjectCategory.Nothing commentId: F:TinyLife.Objects.ObjectCategory.Nothing href: TinyLife.Objects.ObjectCategory.html#TinyLife_Objects_ObjectCategory_Nothing name: Nothing nameWithType: ObjectCategory.Nothing fullName: TinyLife.Objects.ObjectCategory.Nothing - 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uid: System.Action`2 name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-2 - name: < - name: T1 - name: ',' - name: " " - name: T2 - name: '>' spec.vb: - uid: System.Action`2 name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-2 - name: ( - name: Of - name: " " - name: T1 - name: ',' - name: " " - name: T2 - name: ) - uid: TinyLife.World.LotEmployment.OffWorkDays* commentId: Overload:TinyLife.World.LotEmployment.OffWorkDays href: TinyLife.World.LotEmployment.html#TinyLife_World_LotEmployment_OffWorkDays name: OffWorkDays nameWithType: LotEmployment.OffWorkDays fullName: TinyLife.World.LotEmployment.OffWorkDays - uid: System.DayOfWeek[] isExternal: true href: https://learn.microsoft.com/dotnet/api/system.dayofweek name: DayOfWeek[] nameWithType: DayOfWeek[] fullName: System.DayOfWeek[] nameWithType.vb: DayOfWeek() fullName.vb: System.DayOfWeek() name.vb: DayOfWeek() spec.csharp: - uid: System.DayOfWeek name: DayOfWeek isExternal: true href: https://learn.microsoft.com/dotnet/api/system.dayofweek - name: '[' - name: ']' spec.vb: - uid: System.DayOfWeek name: DayOfWeek isExternal: true href: https://learn.microsoft.com/dotnet/api/system.dayofweek - name: ( - name: ) - uid: TinyLife.World.LotEmployment.ForHireOnce commentId: F:TinyLife.World.LotEmployment.ForHireOnce href: TinyLife.World.LotEmployment.html#TinyLife_World_LotEmployment_ForHireOnce name: ForHireOnce nameWithType: LotEmployment.ForHireOnce fullName: TinyLife.World.LotEmployment.ForHireOnce - uid: TinyLife.World.LotEmployment.HourlyFee* commentId: Overload:TinyLife.World.LotEmployment.HourlyFee href: TinyLife.World.LotEmployment.html#TinyLife_World_LotEmployment_HourlyFee name: HourlyFee nameWithType: LotEmployment.HourlyFee fullName: TinyLife.World.LotEmployment.HourlyFee - uid: TinyLife.World.LotEmployment.Hidden* commentId: Overload:TinyLife.World.LotEmployment.Hidden href: TinyLife.World.LotEmployment.html#TinyLife_World_LotEmployment_Hidden name: Hidden nameWithType: LotEmployment.Hidden fullName: TinyLife.World.LotEmployment.Hidden - 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