### YamlMime:ManagedReference items: - uid: TinyLife.Skills.FoodType commentId: T:TinyLife.Skills.FoodType id: FoodType parent: TinyLife.Skills children: - TinyLife.Skills.FoodType.#ctor(System.String,System.Int32,System.Int32,System.Int32,TinyLife.Skills.FoodType.FoodIntolerance,TinyLife.Skills.FoodType.IngredientSource,System.Nullable{Microsoft.Xna.Framework.Color}) - TinyLife.Skills.FoodType.AdditionalObject - TinyLife.Skills.FoodType.AllIntolerances - TinyLife.Skills.FoodType.CanCreate(TinyLife.Actions.ActionInfo,System.Boolean,System.Int32,System.Single) - TinyLife.Skills.FoodType.CanCreateFunc - TinyLife.Skills.FoodType.CanEat(TinyLife.Objects.Person,TinyLife.Objects.FoodTypedItem,System.Boolean) - TinyLife.Skills.FoodType.CanEatFunc - TinyLife.Skills.FoodType.CanHaveCandle - TinyLife.Skills.FoodType.Color - TinyLife.Skills.FoodType.Construct(TinyLife.World.Map,TinyLife.Skills.Quality,System.TimeSpan,System.Int32,TinyLife.Objects.Person,System.Nullable{System.Guid},System.Boolean) - TinyLife.Skills.FoodType.ConstructUnfinished(TinyLife.Objects.FurnitureType,TinyLife.World.Map,System.TimeSpan,System.Int32,TinyLife.Objects.Person,System.Nullable{System.Guid},System.Boolean) - TinyLife.Skills.FoodType.Container - TinyLife.Skills.FoodType.CustomTextureFunc - TinyLife.Skills.FoodType.DisplayName - TinyLife.Skills.FoodType.FoodAmount - TinyLife.Skills.FoodType.GetActions(System.Int32,TinyLife.Skills.FoodType.IngredientSource,System.Boolean,System.Single,TinyLife.Skills.SkillType) - TinyLife.Skills.FoodType.GetAllContainers(System.Int32) - TinyLife.Skills.FoodType.GetIntolerancesDescription(System.Boolean) - TinyLife.Skills.FoodType.GetPrice(System.Int32) - TinyLife.Skills.FoodType.GetTexture(System.Int32) - TinyLife.Skills.FoodType.Intolerances - TinyLife.Skills.FoodType.InvokeOnEaten(TinyLife.Actions.Action,TinyLife.Objects.FoodTypedItem) - TinyLife.Skills.FoodType.Name - TinyLife.Skills.FoodType.OnEaten - TinyLife.Skills.FoodType.OnFoodEaten - TinyLife.Skills.FoodType.Price - TinyLife.Skills.FoodType.Register(TinyLife.Skills.FoodType) - TinyLife.Skills.FoodType.RequiredSkill - TinyLife.Skills.FoodType.RequiredSkillLevel - TinyLife.Skills.FoodType.Sources - TinyLife.Skills.FoodType.Types langs: - csharp - vb name: FoodType nameWithType: FoodType fullName: TinyLife.Skills.FoodType type: Class source: remote: path: TinyLife/Skills/FoodType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FoodType path: ../TinyLife/Skills/FoodType.cs startLine: 31 assemblies: - Tiny Life namespace: TinyLife.Skills summary: "\nA food type is a type of dish that can be cooked using .\nFood types store information such as their name and texture, but also the cooking level that is required to make them.\nWhether a food type has a custom is based on its , but most foods use the and are loaded as as "Food".\nFood types are registered using .\n" example: [] syntax: content: >- [JsonConverter(typeof(StaticJsonConverter), new object[]{typeof(FoodType), "PrivateTypes"})] public class FoodType content.vb: >- Public Class FoodType inheritance: - System.Object inheritedMembers: - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.Skills.FoodType.TinyLife.Utilities.Extensions.JsonCopy``1 modifiers.csharp: - public - class modifiers.vb: - Public - Class - uid: TinyLife.Skills.FoodType.Types commentId: F:TinyLife.Skills.FoodType.Types id: Types parent: TinyLife.Skills.FoodType langs: - csharp - vb name: Types nameWithType: FoodType.Types fullName: TinyLife.Skills.FoodType.Types type: Field source: remote: path: TinyLife/Skills/FoodType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Types path: ../TinyLife/Skills/FoodType.cs startLine: 38 assemblies: - Tiny Life namespace: TinyLife.Skills summary: "\nAll of the instances that are registered by the game and mods\n" example: [] syntax: content: public static readonly ReadOnlyDictionary Types return: type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.Skills.FoodType} content.vb: Public Shared ReadOnly Types As ReadOnlyDictionary(Of String, FoodType) modifiers.csharp: - public - static - readonly modifiers.vb: - Public - Shared - ReadOnly - uid: TinyLife.Skills.FoodType.AllIntolerances commentId: F:TinyLife.Skills.FoodType.AllIntolerances id: AllIntolerances parent: TinyLife.Skills.FoodType langs: - csharp - vb name: AllIntolerances nameWithType: FoodType.AllIntolerances fullName: TinyLife.Skills.FoodType.AllIntolerances type: Field source: remote: path: TinyLife/Skills/FoodType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AllIntolerances path: ../TinyLife/Skills/FoodType.cs startLine: 42 assemblies: - Tiny Life namespace: TinyLife.Skills summary: "\nAll of the defined flag values.\n" example: [] syntax: content: public static readonly FoodType.FoodIntolerance[] AllIntolerances return: type: TinyLife.Skills.FoodType.FoodIntolerance[] content.vb: Public Shared ReadOnly AllIntolerances As FoodType.FoodIntolerance() modifiers.csharp: - public - static - readonly modifiers.vb: - Public - Shared - ReadOnly - uid: TinyLife.Skills.FoodType.OnFoodEaten commentId: E:TinyLife.Skills.FoodType.OnFoodEaten id: OnFoodEaten parent: TinyLife.Skills.FoodType langs: - csharp - vb name: OnFoodEaten nameWithType: FoodType.OnFoodEaten fullName: TinyLife.Skills.FoodType.OnFoodEaten type: Event source: remote: path: TinyLife/Skills/FoodType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnFoodEaten path: ../TinyLife/Skills/FoodType.cs startLine: 51 assemblies: - Tiny Life namespace: TinyLife.Skills summary: "\nAn event that is invoked after a given 's food type is eaten as part of the given .\nThis event is invoked at the same time as , but for any .\nThis action is invoked in .\n" example: [] syntax: content: public static event Action OnFoodEaten return: type: System.Action{TinyLife.Actions.Action,TinyLife.Objects.FoodTypedItem,TinyLife.Skills.FoodType} content.vb: Public Shared Event OnFoodEaten As Action(Of Action, FoodTypedItem, FoodType) modifiers.csharp: - public - static modifiers.vb: - Public - Shared - uid: TinyLife.Skills.FoodType.Name commentId: F:TinyLife.Skills.FoodType.Name id: Name parent: TinyLife.Skills.FoodType langs: - csharp - vb name: Name nameWithType: FoodType.Name fullName: TinyLife.Skills.FoodType.Name type: Field source: remote: path: TinyLife/Skills/FoodType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Name path: ../TinyLife/Skills/FoodType.cs startLine: 129 assemblies: - Tiny Life namespace: TinyLife.Skills summary: "\nThis food type's name\n" example: [] syntax: content: public readonly string Name return: type: System.String content.vb: Public ReadOnly Name As String modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Skills.FoodType.RequiredSkillLevel commentId: F:TinyLife.Skills.FoodType.RequiredSkillLevel id: RequiredSkillLevel parent: TinyLife.Skills.FoodType langs: - csharp - vb name: RequiredSkillLevel nameWithType: FoodType.RequiredSkillLevel fullName: TinyLife.Skills.FoodType.RequiredSkillLevel type: Field source: remote: path: TinyLife/Skills/FoodType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: RequiredSkillLevel path: ../TinyLife/Skills/FoodType.cs startLine: 133 assemblies: - Tiny Life namespace: TinyLife.Skills summary: "\nThe level of the skill that is required to prepare this dish\n" example: [] syntax: content: public readonly int RequiredSkillLevel return: type: System.Int32 content.vb: Public ReadOnly RequiredSkillLevel As Integer modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Skills.FoodType.Price commentId: F:TinyLife.Skills.FoodType.Price id: Price parent: TinyLife.Skills.FoodType langs: - csharp - vb name: Price nameWithType: FoodType.Price fullName: TinyLife.Skills.FoodType.Price type: Field source: remote: path: TinyLife/Skills/FoodType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Price path: ../TinyLife/Skills/FoodType.cs startLine: 137 assemblies: - Tiny Life namespace: TinyLife.Skills summary: "\nThe price that creating this food type has\n" example: [] syntax: content: public readonly int Price return: type: System.Int32 content.vb: Public ReadOnly Price As Integer modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Skills.FoodType.FoodAmount commentId: F:TinyLife.Skills.FoodType.FoodAmount id: FoodAmount parent: TinyLife.Skills.FoodType langs: - csharp - vb name: FoodAmount nameWithType: FoodType.FoodAmount fullName: TinyLife.Skills.FoodType.FoodAmount type: Field source: remote: path: TinyLife/Skills/FoodType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FoodAmount path: ../TinyLife/Skills/FoodType.cs startLine: 143 assemblies: - Tiny Life namespace: TinyLife.Skills summary: "\nThe amount of food points that this food gives.\nThis is passed to when a dish is created.\nFor reference, the mac and cheese dish has a food amount of 100.\n" example: [] syntax: content: public readonly int FoodAmount return: type: System.Int32 content.vb: Public ReadOnly FoodAmount As Integer modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Skills.FoodType.Color commentId: F:TinyLife.Skills.FoodType.Color id: Color parent: TinyLife.Skills.FoodType langs: - csharp - vb name: Color nameWithType: FoodType.Color fullName: TinyLife.Skills.FoodType.Color type: Field source: remote: path: TinyLife/Skills/FoodType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Color path: ../TinyLife/Skills/FoodType.cs startLine: 147 assemblies: - Tiny Life namespace: TinyLife.Skills summary: "\nThe color that this food type should display with.\n" example: [] syntax: content: public readonly Color Color return: type: Microsoft.Xna.Framework.Color content.vb: Public ReadOnly Color As Color modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Skills.FoodType.Sources commentId: F:TinyLife.Skills.FoodType.Sources id: Sources parent: TinyLife.Skills.FoodType langs: - csharp - vb name: Sources nameWithType: FoodType.Sources fullName: TinyLife.Skills.FoodType.Sources type: Field source: remote: path: TinyLife/Skills/FoodType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Sources path: ../TinyLife/Skills/FoodType.cs startLine: 151 assemblies: - Tiny Life namespace: TinyLife.Skills summary: "\nA set of objects that determine where this food type can be created.\n" example: [] syntax: content: public readonly ISet Sources return: type: System.Collections.Generic.ISet{TinyLife.Skills.FoodType.IngredientSource} content.vb: Public ReadOnly Sources As ISet(Of FoodType.IngredientSource) modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Skills.FoodType.Intolerances commentId: F:TinyLife.Skills.FoodType.Intolerances id: Intolerances parent: TinyLife.Skills.FoodType langs: - csharp - vb name: Intolerances nameWithType: FoodType.Intolerances fullName: TinyLife.Skills.FoodType.Intolerances type: Field source: remote: path: TinyLife/Skills/FoodType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Intolerances path: ../TinyLife/Skills/FoodType.cs startLine: 155 assemblies: - Tiny Life namespace: TinyLife.Skills summary: "\nA set of flags that determine what things this food item contains that people might be intolerant to.\n" example: [] syntax: content: public readonly FoodType.FoodIntolerance Intolerances return: type: TinyLife.Skills.FoodType.FoodIntolerance content.vb: Public ReadOnly Intolerances As FoodType.FoodIntolerance modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Skills.FoodType.RequiredSkill commentId: P:TinyLife.Skills.FoodType.RequiredSkill id: RequiredSkill parent: TinyLife.Skills.FoodType langs: - csharp - vb name: RequiredSkill nameWithType: FoodType.RequiredSkill fullName: TinyLife.Skills.FoodType.RequiredSkill type: Property source: remote: path: TinyLife/Skills/FoodType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: RequiredSkill path: ../TinyLife/Skills/FoodType.cs startLine: 161 assemblies: - Tiny Life namespace: TinyLife.Skills summary: "\nThe required for this food type, which is linked to the .\nThis value defaults to the skill.\n" example: [] syntax: content: public SkillType RequiredSkill { get; set; } parameters: [] return: type: TinyLife.Skills.SkillType content.vb: Public Property RequiredSkill As SkillType overload: TinyLife.Skills.FoodType.RequiredSkill* modifiers.csharp: - public - get - set modifiers.vb: - Public - uid: TinyLife.Skills.FoodType.AdditionalObject commentId: P:TinyLife.Skills.FoodType.AdditionalObject id: AdditionalObject parent: TinyLife.Skills.FoodType langs: - csharp - vb name: AdditionalObject nameWithType: FoodType.AdditionalObject fullName: TinyLife.Skills.FoodType.AdditionalObject type: Property source: remote: path: TinyLife/Skills/FoodType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AdditionalObject path: ../TinyLife/Skills/FoodType.cs startLine: 167 assemblies: - Tiny Life namespace: TinyLife.Skills summary: "\nAn object category that dictates an additional object that is required for this food type to be created.\nFor default actions, the categories and are supported.\nIf this is not set, a food will not be cooked or baked.\n" example: [] syntax: content: public ObjectCategory AdditionalObject { get; set; } parameters: [] return: type: TinyLife.Objects.ObjectCategory content.vb: Public Property AdditionalObject As ObjectCategory overload: TinyLife.Skills.FoodType.AdditionalObject* modifiers.csharp: - public - get - set modifiers.vb: - Public - uid: TinyLife.Skills.FoodType.Container commentId: P:TinyLife.Skills.FoodType.Container id: Container parent: TinyLife.Skills.FoodType langs: - csharp - vb name: Container nameWithType: FoodType.Container fullName: TinyLife.Skills.FoodType.Container type: Property source: remote: path: TinyLife/Skills/FoodType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Container path: ../TinyLife/Skills/FoodType.cs startLine: 171 assemblies: - Tiny Life namespace: TinyLife.Skills summary: "\nThe that this food type should be stored in.\n" example: [] syntax: content: public FoodType.ContainerType Container { get; set; } parameters: [] return: type: TinyLife.Skills.FoodType.ContainerType content.vb: Public Property Container As FoodType.ContainerType overload: TinyLife.Skills.FoodType.Container* modifiers.csharp: - public - get - set modifiers.vb: - Public - uid: TinyLife.Skills.FoodType.OnEaten commentId: P:TinyLife.Skills.FoodType.OnEaten id: OnEaten parent: TinyLife.Skills.FoodType langs: - csharp - vb name: OnEaten nameWithType: FoodType.OnEaten fullName: TinyLife.Skills.FoodType.OnEaten type: Property source: remote: path: TinyLife/Skills/FoodType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnEaten path: ../TinyLife/Skills/FoodType.cs startLine: 177 assemblies: - Tiny Life namespace: TinyLife.Skills summary: "\nAn optional action that is invoked when this food object has been eaten.\nThis method is called if the underlying is completed after a sufficient amount of time, so the food item has not necessarily been fully finished when this action is invoked.\nThis action is invoked in .\n" example: [] syntax: content: public Action OnEaten { get; set; } parameters: [] return: type: System.Action{TinyLife.Actions.Action,TinyLife.Objects.FoodTypedItem} content.vb: Public Property OnEaten As Action(Of Action, FoodTypedItem) overload: TinyLife.Skills.FoodType.OnEaten* modifiers.csharp: - public - get - set modifiers.vb: - Public - uid: TinyLife.Skills.FoodType.CanEatFunc commentId: P:TinyLife.Skills.FoodType.CanEatFunc id: CanEatFunc parent: TinyLife.Skills.FoodType langs: - csharp - vb name: CanEatFunc nameWithType: FoodType.CanEatFunc fullName: TinyLife.Skills.FoodType.CanEatFunc type: Property source: remote: path: TinyLife/Skills/FoodType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CanEatFunc path: ../TinyLife/Skills/FoodType.cs startLine: 182 assemblies: - Tiny Life namespace: TinyLife.Skills summary: "\nAn optional -style function that allows passing additional conditions to .\nIf this is null, which is also the default value, no additional checks are done in .\n" example: [] syntax: content: public Func<(Person Person, FoodTypedItem Food, bool Automatic), CanExecuteResult> CanEatFunc { get; set; } parameters: [] return: type: System.Func{System.ValueTuple{TinyLife.Objects.Person,TinyLife.Objects.FoodTypedItem,System.Boolean},TinyLife.Actions.CanExecuteResult} content.vb: Public Property CanEatFunc As Func(Of(Person As Person, Food As FoodTypedItem, Automatic As Boolean)(Of Person , FoodTypedItem, Boolean), CanExecuteResult) overload: TinyLife.Skills.FoodType.CanEatFunc* modifiers.csharp: - public - get - set modifiers.vb: - Public - uid: TinyLife.Skills.FoodType.CanCreateFunc commentId: P:TinyLife.Skills.FoodType.CanCreateFunc id: CanCreateFunc parent: TinyLife.Skills.FoodType langs: - csharp - vb name: CanCreateFunc nameWithType: FoodType.CanCreateFunc fullName: TinyLife.Skills.FoodType.CanCreateFunc type: Property source: remote: path: TinyLife/Skills/FoodType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CanCreateFunc path: ../TinyLife/Skills/FoodType.cs startLine: 187 assemblies: - Tiny Life namespace: TinyLife.Skills summary: "\nAn optional -style function that allows passing additional conditions to .\nIf this is null, which is the default value, no additional checks are done in .\n" example: [] syntax: content: public Func<(ActionInfo Info, bool Automatic, int ServingSize, float PriceMarkup), CanExecuteResult> CanCreateFunc { get; set; } parameters: [] return: type: System.Func{System.ValueTuple{TinyLife.Actions.ActionInfo,System.Boolean,System.Int32,System.Single},TinyLife.Actions.CanExecuteResult} content.vb: Public Property CanCreateFunc As Func(Of(Info As ActionInfo, Automatic As Boolean, ServingSize As Integer, PriceMarkup As Single)(Of ActionInfo , Boolean, Integer, Single), CanExecuteResult) overload: TinyLife.Skills.FoodType.CanCreateFunc* modifiers.csharp: - public - get - set modifiers.vb: - Public - uid: TinyLife.Skills.FoodType.CustomTextureFunc commentId: P:TinyLife.Skills.FoodType.CustomTextureFunc id: CustomTextureFunc parent: TinyLife.Skills.FoodType langs: - csharp - vb name: CustomTextureFunc nameWithType: FoodType.CustomTextureFunc fullName: TinyLife.Skills.FoodType.CustomTextureFunc type: Property source: remote: path: TinyLife/Skills/FoodType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CustomTextureFunc path: ../TinyLife/Skills/FoodType.cs startLine: 191 assemblies: - Tiny Life namespace: TinyLife.Skills summary: "\nA function that can optionally return a custom texture to be used for the given serving size.\n" example: [] syntax: content: public Func CustomTextureFunc { get; set; } parameters: [] return: type: System.Func{System.Int32,MLEM.Textures.TextureRegion} content.vb: Public Property CustomTextureFunc As Func(Of Integer, TextureRegion) overload: TinyLife.Skills.FoodType.CustomTextureFunc* modifiers.csharp: - public - get - set modifiers.vb: - Public - uid: TinyLife.Skills.FoodType.CanHaveCandle commentId: F:TinyLife.Skills.FoodType.CanHaveCandle id: CanHaveCandle parent: TinyLife.Skills.FoodType langs: - csharp - vb name: CanHaveCandle nameWithType: FoodType.CanHaveCandle fullName: TinyLife.Skills.FoodType.CanHaveCandle type: Field source: remote: path: TinyLife/Skills/FoodType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CanHaveCandle path: ../TinyLife/Skills/FoodType.cs startLine: 195 assemblies: - Tiny Life namespace: TinyLife.Skills summary: "\nA function that returns whether the given instance of this can have a candle added to it.\n" example: [] syntax: content: public Func CanHaveCandle return: type: System.Func{TinyLife.Objects.Food,System.Boolean} content.vb: Public CanHaveCandle As Func(Of Food, Boolean) modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Skills.FoodType.DisplayName commentId: P:TinyLife.Skills.FoodType.DisplayName id: DisplayName parent: TinyLife.Skills.FoodType langs: - csharp - vb name: DisplayName nameWithType: FoodType.DisplayName fullName: TinyLife.Skills.FoodType.DisplayName type: Property source: remote: path: TinyLife/Skills/FoodType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DisplayName path: ../TinyLife/Skills/FoodType.cs startLine: 199 assemblies: - Tiny Life namespace: TinyLife.Skills summary: "\nThis food type's , but localized using \n" example: [] syntax: content: public string DisplayName { get; } parameters: [] return: type: System.String content.vb: Public ReadOnly Property DisplayName As String overload: TinyLife.Skills.FoodType.DisplayName* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Skills.FoodType.#ctor(System.String,System.Int32,System.Int32,System.Int32,TinyLife.Skills.FoodType.FoodIntolerance,TinyLife.Skills.FoodType.IngredientSource,System.Nullable{Microsoft.Xna.Framework.Color}) commentId: M:TinyLife.Skills.FoodType.#ctor(System.String,System.Int32,System.Int32,System.Int32,TinyLife.Skills.FoodType.FoodIntolerance,TinyLife.Skills.FoodType.IngredientSource,System.Nullable{Microsoft.Xna.Framework.Color}) id: '#ctor(System.String,System.Int32,System.Int32,System.Int32,TinyLife.Skills.FoodType.FoodIntolerance,TinyLife.Skills.FoodType.IngredientSource,System.Nullable{Microsoft.Xna.Framework.Color})' parent: TinyLife.Skills.FoodType langs: - csharp - vb name: FoodType(String, Int32, Int32, Int32, FoodType.FoodIntolerance, FoodType.IngredientSource, Nullable) nameWithType: FoodType.FoodType(String, Int32, Int32, Int32, FoodType.FoodIntolerance, FoodType.IngredientSource, Nullable) fullName: TinyLife.Skills.FoodType.FoodType(System.String, System.Int32, System.Int32, System.Int32, TinyLife.Skills.FoodType.FoodIntolerance, TinyLife.Skills.FoodType.IngredientSource, System.Nullable) type: Constructor source: remote: path: TinyLife/Skills/FoodType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: ../TinyLife/Skills/FoodType.cs startLine: 211 assemblies: - Tiny Life namespace: TinyLife.Skills summary: "\nCreates a new food type with the given settings.\n" example: [] syntax: content: public FoodType(string name, int requiredSkillLevel, int price, int foodAmount, FoodType.FoodIntolerance intolerances, FoodType.IngredientSource source = null, Color? color = null) parameters: - id: name type: System.String description: The food type's name. - id: requiredSkillLevel type: System.Int32 description: The required skill level for the . - id: price type: System.Int32 description: The price to prepare this food type. - id: foodAmount type: System.Int32 description: The amount of food points that this food gives. - id: intolerances type: TinyLife.Skills.FoodType.FoodIntolerance description: A set of flags that determine what things this food item contains that people might be intolerant to. - id: source type: TinyLife.Skills.FoodType.IngredientSource description: The that this food type can be created in, defaults to . - id: color type: System.Nullable{Microsoft.Xna.Framework.Color} description: The color that this food type should display with, or to use . content.vb: Public Sub New(name As String, requiredSkillLevel As Integer, price As Integer, foodAmount As Integer, intolerances As FoodType.FoodIntolerance, source As FoodType.IngredientSource = Nothing, color As Color? = Nothing) overload: TinyLife.Skills.FoodType.#ctor* nameWithType.vb: FoodType.FoodType(String, Int32, Int32, Int32, FoodType.FoodIntolerance, FoodType.IngredientSource, Nullable(Of Color)) modifiers.csharp: - public modifiers.vb: - Public fullName.vb: TinyLife.Skills.FoodType.FoodType(System.String, System.Int32, System.Int32, System.Int32, TinyLife.Skills.FoodType.FoodIntolerance, TinyLife.Skills.FoodType.IngredientSource, System.Nullable(Of Microsoft.Xna.Framework.Color)) name.vb: FoodType(String, Int32, Int32, Int32, FoodType.FoodIntolerance, FoodType.IngredientSource, Nullable(Of Color)) - uid: TinyLife.Skills.FoodType.GetPrice(System.Int32) commentId: M:TinyLife.Skills.FoodType.GetPrice(System.Int32) id: GetPrice(System.Int32) parent: TinyLife.Skills.FoodType langs: - csharp - vb name: GetPrice(Int32) nameWithType: FoodType.GetPrice(Int32) fullName: TinyLife.Skills.FoodType.GetPrice(System.Int32) type: Method source: remote: path: TinyLife/Skills/FoodType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetPrice path: ../TinyLife/Skills/FoodType.cs startLine: 227 assemblies: - Tiny Life namespace: TinyLife.Skills summary: "\nReturns the price of this food type, based on the amount of servings provided\n" example: [] syntax: content: public float GetPrice(int servingSize) parameters: - id: servingSize type: System.Int32 description: The amount of servings to get the price for return: type: System.Single description: The price for this food type content.vb: Public Function GetPrice(servingSize As Integer) As Single overload: TinyLife.Skills.FoodType.GetPrice* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Skills.FoodType.Construct(TinyLife.World.Map,TinyLife.Skills.Quality,System.TimeSpan,System.Int32,TinyLife.Objects.Person,System.Nullable{System.Guid},System.Boolean) commentId: M:TinyLife.Skills.FoodType.Construct(TinyLife.World.Map,TinyLife.Skills.Quality,System.TimeSpan,System.Int32,TinyLife.Objects.Person,System.Nullable{System.Guid},System.Boolean) id: Construct(TinyLife.World.Map,TinyLife.Skills.Quality,System.TimeSpan,System.Int32,TinyLife.Objects.Person,System.Nullable{System.Guid},System.Boolean) parent: TinyLife.Skills.FoodType langs: - csharp - vb name: Construct(Map, Quality, TimeSpan, Int32, Person, Nullable, Boolean) nameWithType: FoodType.Construct(Map, Quality, TimeSpan, Int32, Person, Nullable, Boolean) fullName: TinyLife.Skills.FoodType.Construct(TinyLife.World.Map, TinyLife.Skills.Quality, System.TimeSpan, System.Int32, TinyLife.Objects.Person, System.Nullable, System.Boolean) type: Method source: remote: path: TinyLife/Skills/FoodType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Construct path: ../TinyLife/Skills/FoodType.cs startLine: 242 assemblies: - Tiny Life namespace: TinyLife.Skills summary: "\nConstructs a new furniture instance based on this food type's \n" example: [] syntax: content: public Food Construct(Map map, Quality quality, TimeSpan expirationTime, int servingSize, Person creator = null, Guid? id = null, bool triggerGoals = true) parameters: - id: map type: TinyLife.World.Map description: The map - id: quality type: TinyLife.Skills.Quality description: The quality that the food should have, which also affects the - id: expirationTime type: System.TimeSpan description: The in-game time that the resulting food should expire at. This should be based on . - id: servingSize type: System.Int32 description: The serving size - id: creator type: TinyLife.Objects.Person description: An optional id of a that created this food item - id: id type: System.Nullable{System.Guid} description: An optional id to give to the instance returned - id: triggerGoals type: System.Boolean description: Whether goals should be triggered in return: type: TinyLife.Objects.Food description: A new food instance with the given settings content.vb: Public Function Construct(map As Map, quality As Quality, expirationTime As TimeSpan, servingSize As Integer, creator As Person = Nothing, id As Guid? = Nothing, triggerGoals As Boolean = True) As Food overload: TinyLife.Skills.FoodType.Construct* nameWithType.vb: FoodType.Construct(Map, Quality, TimeSpan, Int32, Person, Nullable(Of Guid), Boolean) modifiers.csharp: - public modifiers.vb: - Public fullName.vb: TinyLife.Skills.FoodType.Construct(TinyLife.World.Map, TinyLife.Skills.Quality, System.TimeSpan, System.Int32, TinyLife.Objects.Person, System.Nullable(Of System.Guid), System.Boolean) name.vb: Construct(Map, Quality, TimeSpan, Int32, Person, Nullable(Of Guid), Boolean) - uid: TinyLife.Skills.FoodType.ConstructUnfinished(TinyLife.Objects.FurnitureType,TinyLife.World.Map,System.TimeSpan,System.Int32,TinyLife.Objects.Person,System.Nullable{System.Guid},System.Boolean) commentId: M:TinyLife.Skills.FoodType.ConstructUnfinished(TinyLife.Objects.FurnitureType,TinyLife.World.Map,System.TimeSpan,System.Int32,TinyLife.Objects.Person,System.Nullable{System.Guid},System.Boolean) id: ConstructUnfinished(TinyLife.Objects.FurnitureType,TinyLife.World.Map,System.TimeSpan,System.Int32,TinyLife.Objects.Person,System.Nullable{System.Guid},System.Boolean) parent: TinyLife.Skills.FoodType langs: - csharp - vb name: ConstructUnfinished(FurnitureType, Map, TimeSpan, Int32, Person, Nullable, Boolean) nameWithType: FoodType.ConstructUnfinished(FurnitureType, Map, TimeSpan, Int32, Person, Nullable, Boolean) fullName: TinyLife.Skills.FoodType.ConstructUnfinished(TinyLife.Objects.FurnitureType, TinyLife.World.Map, System.TimeSpan, System.Int32, TinyLife.Objects.Person, System.Nullable, System.Boolean) type: Method source: remote: path: TinyLife/Skills/FoodType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ConstructUnfinished path: ../TinyLife/Skills/FoodType.cs startLine: 262 assemblies: - Tiny Life namespace: TinyLife.Skills summary: "\nConstructs a new furniture instance based on the passed \n" example: [] syntax: content: public FoodTypedItem ConstructUnfinished(FurnitureType container, Map map, TimeSpan expirationTime, int servingSize, Person creator = null, Guid? id = null, bool triggerGoals = false) parameters: - id: container type: TinyLife.Objects.FurnitureType description: The that an instance of should be returned, has to construct a - id: map type: TinyLife.World.Map description: The map - id: expirationTime type: System.TimeSpan description: The in-game time that the resulting food should expire at. This should be based on . - id: servingSize type: System.Int32 description: The serving size - id: creator type: TinyLife.Objects.Person description: An optional that created this food item - id: id type: System.Nullable{System.Guid} description: An optional id to give to the instance returned - id: triggerGoals type: System.Boolean description: Whether goals should be triggered in return: type: TinyLife.Objects.FoodTypedItem description: '' content.vb: Public Function ConstructUnfinished(container As FurnitureType, map As Map, expirationTime As TimeSpan, servingSize As Integer, creator As Person = Nothing, id As Guid? = Nothing, triggerGoals As Boolean = False) As FoodTypedItem overload: TinyLife.Skills.FoodType.ConstructUnfinished* nameWithType.vb: FoodType.ConstructUnfinished(FurnitureType, Map, TimeSpan, Int32, Person, Nullable(Of Guid), Boolean) modifiers.csharp: - public modifiers.vb: - Public fullName.vb: TinyLife.Skills.FoodType.ConstructUnfinished(TinyLife.Objects.FurnitureType, TinyLife.World.Map, System.TimeSpan, System.Int32, TinyLife.Objects.Person, System.Nullable(Of System.Guid), System.Boolean) name.vb: ConstructUnfinished(FurnitureType, Map, TimeSpan, Int32, Person, Nullable(Of Guid), Boolean) - uid: TinyLife.Skills.FoodType.CanEat(TinyLife.Objects.Person,TinyLife.Objects.FoodTypedItem,System.Boolean) commentId: M:TinyLife.Skills.FoodType.CanEat(TinyLife.Objects.Person,TinyLife.Objects.FoodTypedItem,System.Boolean) id: CanEat(TinyLife.Objects.Person,TinyLife.Objects.FoodTypedItem,System.Boolean) parent: TinyLife.Skills.FoodType langs: - csharp - vb name: CanEat(Person, FoodTypedItem, Boolean) nameWithType: FoodType.CanEat(Person, FoodTypedItem, Boolean) fullName: TinyLife.Skills.FoodType.CanEat(TinyLife.Objects.Person, TinyLife.Objects.FoodTypedItem, System.Boolean) type: Method source: remote: path: TinyLife/Skills/FoodType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CanEat path: ../TinyLife/Skills/FoodType.cs startLine: 279 assemblies: - Tiny Life namespace: TinyLife.Skills summary: "\nReturns a indicating whether a that has this food type can currently be eaten.\nThis method also invokes and checks for matching .\n" example: [] syntax: content: public CanExecuteResult CanEat(Person person, FoodTypedItem food, bool automatic) parameters: - id: person type: TinyLife.Objects.Person description: The person trying to eat this food item. - id: food type: TinyLife.Objects.FoodTypedItem description: The food item. - id: automatic type: System.Boolean description: Whether the action is invoked automatically. return: type: TinyLife.Actions.CanExecuteResult description: A indicating whether this food item can be eaten. content.vb: Public Function CanEat(person As Person, food As FoodTypedItem, automatic As Boolean) As CanExecuteResult overload: TinyLife.Skills.FoodType.CanEat* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Skills.FoodType.CanCreate(TinyLife.Actions.ActionInfo,System.Boolean,System.Int32,System.Single) commentId: M:TinyLife.Skills.FoodType.CanCreate(TinyLife.Actions.ActionInfo,System.Boolean,System.Int32,System.Single) id: CanCreate(TinyLife.Actions.ActionInfo,System.Boolean,System.Int32,System.Single) parent: TinyLife.Skills.FoodType langs: - csharp - vb name: CanCreate(ActionInfo, Boolean, Int32, Single) nameWithType: FoodType.CanCreate(ActionInfo, Boolean, Int32, Single) fullName: TinyLife.Skills.FoodType.CanCreate(TinyLife.Actions.ActionInfo, System.Boolean, System.Int32, System.Single) type: Method source: remote: path: TinyLife/Skills/FoodType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CanCreate path: ../TinyLife/Skills/FoodType.cs startLine: 298 assemblies: - Tiny Life namespace: TinyLife.Skills summary: "\nReturns a indicating whether an item with this food type can be created in some way.\nThis method also invokes , checks against the and checks for an object with the category.\n" example: [] syntax: content: public CanExecuteResult CanCreate(ActionInfo info, bool automatic, int servingSize, float priceMarkup) parameters: - id: info type: TinyLife.Actions.ActionInfo description: The action info. - id: automatic type: System.Boolean description: Whether the action is invoked automatically. - id: servingSize type: System.Int32 description: The serving size that is being created. - id: priceMarkup type: System.Single description: A price markup that the should be multiplied with. return: type: TinyLife.Actions.CanExecuteResult description: A indicating whether this food item can be created. content.vb: Public Function CanCreate(info As ActionInfo, automatic As Boolean, servingSize As Integer, priceMarkup As Single) As CanExecuteResult overload: TinyLife.Skills.FoodType.CanCreate* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Skills.FoodType.GetIntolerancesDescription(System.Boolean) commentId: M:TinyLife.Skills.FoodType.GetIntolerancesDescription(System.Boolean) id: GetIntolerancesDescription(System.Boolean) parent: TinyLife.Skills.FoodType langs: - csharp - vb name: GetIntolerancesDescription(Boolean) nameWithType: FoodType.GetIntolerancesDescription(Boolean) fullName: TinyLife.Skills.FoodType.GetIntolerancesDescription(System.Boolean) type: Method source: remote: path: TinyLife/Skills/FoodType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetIntolerancesDescription path: ../TinyLife/Skills/FoodType.cs startLine: 320 assemblies: - Tiny Life namespace: TinyLife.Skills summary: "\nReturns a set of strings that describe this food item's .\nIf this item has no intolerances, no strings are returned.\n" example: [] syntax: content: public IEnumerable GetIntolerancesDescription(bool includeIcon = true) parameters: - id: includeIcon type: System.Boolean description: Whether the intolerances' icons should be included. return: type: System.Collections.Generic.IEnumerable{System.String} description: A set of strings that describe this food item's . content.vb: Public Function GetIntolerancesDescription(includeIcon As Boolean = True) As IEnumerable(Of String) overload: TinyLife.Skills.FoodType.GetIntolerancesDescription* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Skills.FoodType.InvokeOnEaten(TinyLife.Actions.Action,TinyLife.Objects.FoodTypedItem) commentId: M:TinyLife.Skills.FoodType.InvokeOnEaten(TinyLife.Actions.Action,TinyLife.Objects.FoodTypedItem) id: InvokeOnEaten(TinyLife.Actions.Action,TinyLife.Objects.FoodTypedItem) parent: TinyLife.Skills.FoodType langs: - csharp - vb name: InvokeOnEaten(Action, FoodTypedItem) nameWithType: FoodType.InvokeOnEaten(Action, FoodTypedItem) fullName: TinyLife.Skills.FoodType.InvokeOnEaten(TinyLife.Actions.Action, TinyLife.Objects.FoodTypedItem) type: Method source: remote: path: TinyLife/Skills/FoodType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: InvokeOnEaten path: ../TinyLife/Skills/FoodType.cs startLine: 335 assemblies: - Tiny Life namespace: TinyLife.Skills summary: "\nInvokes this food type's event, as well as this ' events.\nThis method should be called when this item is consumed, but is automatically called in .\n" example: [] syntax: content: public void InvokeOnEaten(Action action, FoodTypedItem food) parameters: - id: action type: TinyLife.Actions.Action description: The eat action. - id: food type: TinyLife.Objects.FoodTypedItem description: The food item being eaten. content.vb: Public Sub InvokeOnEaten(action As Action, food As FoodTypedItem) overload: TinyLife.Skills.FoodType.InvokeOnEaten* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Skills.FoodType.GetTexture(System.Int32) commentId: M:TinyLife.Skills.FoodType.GetTexture(System.Int32) id: GetTexture(System.Int32) parent: TinyLife.Skills.FoodType langs: - csharp - vb name: GetTexture(Int32) nameWithType: FoodType.GetTexture(Int32) fullName: TinyLife.Skills.FoodType.GetTexture(System.Int32) type: Method source: remote: path: TinyLife/Skills/FoodType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetTexture path: ../TinyLife/Skills/FoodType.cs startLine: 361 assemblies: - Tiny Life namespace: TinyLife.Skills summary: "\nReturns the texture region that should be drawn for the given serving size.\nThis method invokes the and, by default, returns .\n" example: [] syntax: content: public TextureRegion GetTexture(int servingSize) parameters: - id: servingSize type: System.Int32 description: The serving size to return a texture region for. return: type: MLEM.Textures.TextureRegion description: The texture region to draw. content.vb: Public Function GetTexture(servingSize As Integer) As TextureRegion overload: TinyLife.Skills.FoodType.GetTexture* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Skills.FoodType.Register(TinyLife.Skills.FoodType) commentId: M:TinyLife.Skills.FoodType.Register(TinyLife.Skills.FoodType) id: Register(TinyLife.Skills.FoodType) parent: TinyLife.Skills.FoodType langs: - csharp - vb name: Register(FoodType) nameWithType: FoodType.Register(FoodType) fullName: TinyLife.Skills.FoodType.Register(TinyLife.Skills.FoodType) type: Method source: remote: path: TinyLife/Skills/FoodType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Register path: ../TinyLife/Skills/FoodType.cs startLine: 369 assemblies: - Tiny Life namespace: TinyLife.Skills summary: "\nRegisters a new with the given settings\n" example: [] syntax: content: public static void Register(FoodType type) parameters: - id: type type: TinyLife.Skills.FoodType description: The food type to register content.vb: Public Shared Sub Register(type As FoodType) overload: TinyLife.Skills.FoodType.Register* modifiers.csharp: - public - static modifiers.vb: - Public - Shared - uid: TinyLife.Skills.FoodType.GetActions(System.Int32,TinyLife.Skills.FoodType.IngredientSource,System.Boolean,System.Single,TinyLife.Skills.SkillType) commentId: M:TinyLife.Skills.FoodType.GetActions(System.Int32,TinyLife.Skills.FoodType.IngredientSource,System.Boolean,System.Single,TinyLife.Skills.SkillType) id: GetActions(System.Int32,TinyLife.Skills.FoodType.IngredientSource,System.Boolean,System.Single,TinyLife.Skills.SkillType) parent: TinyLife.Skills.FoodType langs: - csharp - vb name: GetActions(Int32, FoodType.IngredientSource, Boolean, Single, SkillType) nameWithType: FoodType.GetActions(Int32, FoodType.IngredientSource, Boolean, Single, SkillType) fullName: TinyLife.Skills.FoodType.GetActions(System.Int32, TinyLife.Skills.FoodType.IngredientSource, System.Boolean, System.Single, TinyLife.Skills.SkillType) type: Method source: remote: path: TinyLife/Skills/FoodType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetActions path: ../TinyLife/Skills/FoodType.cs startLine: 383 assemblies: - Tiny Life namespace: TinyLife.Skills summary: "\nReturns a set of action varieties for all objects that match the given predicate\n" example: [] syntax: content: public static IEnumerable GetActions(int servingSize, FoodType.IngredientSource source, bool checkConditions = true, float priceMarkup = 1F, SkillType requiredSkill = null) parameters: - id: servingSize type: System.Int32 description: The serving size that should be served when using the variety - id: source type: TinyLife.Skills.FoodType.IngredientSource description: The ingredient source to return actions for - id: checkConditions type: System.Boolean description: Whether additional conditions like or the should be checked. - id: priceMarkup type: System.Single description: The amount that the should be multiplied by for display and condition checking. - id: requiredSkill type: TinyLife.Skills.SkillType description: The required skill, or to use . return: type: System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionVariety} description: A set of action varieties representing food types content.vb: Public Shared Function GetActions(servingSize As Integer, source As FoodType.IngredientSource, checkConditions As Boolean = True, priceMarkup As Single = 1F, requiredSkill As SkillType = Nothing) As IEnumerable(Of ActionVariety) overload: TinyLife.Skills.FoodType.GetActions* modifiers.csharp: - public - static modifiers.vb: - Public - Shared - uid: TinyLife.Skills.FoodType.GetAllContainers(System.Int32) commentId: M:TinyLife.Skills.FoodType.GetAllContainers(System.Int32) id: GetAllContainers(System.Int32) parent: TinyLife.Skills.FoodType langs: - csharp - vb name: GetAllContainers(Int32) nameWithType: FoodType.GetAllContainers(Int32) fullName: TinyLife.Skills.FoodType.GetAllContainers(System.Int32) type: Method source: remote: path: TinyLife/Skills/FoodType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetAllContainers path: ../TinyLife/Skills/FoodType.cs startLine: 409 assemblies: - Tiny Life namespace: TinyLife.Skills summary: "\nReturns all of the furniture types that any registered food types will be stored in, based on the serving size.\nThis method returns a distinct array of instances of all .\n" example: [] syntax: content: public static FurnitureType[] GetAllContainers(int servingSize) parameters: - id: servingSize type: System.Int32 description: The serving size return: type: TinyLife.Objects.FurnitureType[] description: All food containers for the given serving size content.vb: Public Shared Function GetAllContainers(servingSize As Integer) As FurnitureType() overload: TinyLife.Skills.FoodType.GetAllContainers* modifiers.csharp: - public - static modifiers.vb: - Public - Shared references: - uid: TinyLife.Actions.ActionType.GetIngredientsSingle commentId: F:TinyLife.Actions.ActionType.GetIngredientsSingle isExternal: true - uid: Microsoft.Xna.Framework.Graphics.Texture commentId: T:Microsoft.Xna.Framework.Graphics.Texture isExternal: true - uid: TinyLife.Skills.FoodType.ContainerType commentId: T:TinyLife.Skills.FoodType.ContainerType parent: TinyLife.Skills name: FoodType.ContainerType nameWithType: FoodType.ContainerType fullName: TinyLife.Skills.FoodType.ContainerType - uid: TinyLife.Mods.Mod.GetCustomFurnitureTextures(TinyLife.Mods.ModInfo) commentId: M:TinyLife.Mods.Mod.GetCustomFurnitureTextures(TinyLife.Mods.ModInfo) isExternal: true - uid: TinyLife.Skills.FoodType.Name commentId: F:TinyLife.Skills.FoodType.Name isExternal: true - uid: TinyLife.Skills.FoodType.Register(TinyLife.Skills.FoodType) commentId: M:TinyLife.Skills.FoodType.Register(TinyLife.Skills.FoodType) isExternal: true - uid: TinyLife.Skills commentId: N:TinyLife.Skills name: TinyLife.Skills nameWithType: TinyLife.Skills fullName: TinyLife.Skills - uid: System.Object commentId: T:System.Object parent: System isExternal: true name: Object nameWithType: Object fullName: System.Object - uid: System.Object.Equals(System.Object) commentId: M:System.Object.Equals(System.Object) parent: System.Object isExternal: true name: Equals(Object) nameWithType: Object.Equals(Object) fullName: System.Object.Equals(System.Object) spec.csharp: - uid: System.Object.Equals(System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.Equals(System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) - uid: System.Object.Equals(System.Object,System.Object) commentId: M:System.Object.Equals(System.Object,System.Object) parent: System.Object isExternal: true name: Equals(Object, Object) nameWithType: Object.Equals(Object, Object) fullName: System.Object.Equals(System.Object, System.Object) spec.csharp: - uid: System.Object.Equals(System.Object,System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.Equals(System.Object,System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) - uid: System.Object.GetHashCode commentId: M:System.Object.GetHashCode parent: System.Object isExternal: true name: GetHashCode() nameWithType: Object.GetHashCode() fullName: System.Object.GetHashCode() spec.csharp: - uid: System.Object.GetHashCode name: GetHashCode nameWithType: Object.GetHashCode fullName: System.Object.GetHashCode isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.GetHashCode name: GetHashCode nameWithType: Object.GetHashCode fullName: System.Object.GetHashCode isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: System.Object.GetType commentId: M:System.Object.GetType parent: System.Object isExternal: true name: GetType() nameWithType: Object.GetType() fullName: System.Object.GetType() spec.csharp: - uid: System.Object.GetType name: GetType nameWithType: Object.GetType fullName: System.Object.GetType isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.GetType name: GetType nameWithType: Object.GetType fullName: System.Object.GetType isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: System.Object.MemberwiseClone commentId: M:System.Object.MemberwiseClone parent: System.Object isExternal: true name: MemberwiseClone() nameWithType: Object.MemberwiseClone() fullName: System.Object.MemberwiseClone() spec.csharp: - uid: System.Object.MemberwiseClone name: MemberwiseClone nameWithType: Object.MemberwiseClone fullName: System.Object.MemberwiseClone isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.MemberwiseClone name: MemberwiseClone nameWithType: Object.MemberwiseClone fullName: System.Object.MemberwiseClone isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: System.Object.ReferenceEquals(System.Object,System.Object) commentId: M:System.Object.ReferenceEquals(System.Object,System.Object) parent: System.Object isExternal: true name: ReferenceEquals(Object, Object) nameWithType: Object.ReferenceEquals(Object, Object) fullName: System.Object.ReferenceEquals(System.Object, System.Object) spec.csharp: - uid: System.Object.ReferenceEquals(System.Object,System.Object) name: ReferenceEquals nameWithType: Object.ReferenceEquals fullName: System.Object.ReferenceEquals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.ReferenceEquals(System.Object,System.Object) name: ReferenceEquals nameWithType: Object.ReferenceEquals fullName: System.Object.ReferenceEquals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) - uid: System.Object.ToString commentId: M:System.Object.ToString parent: System.Object isExternal: true name: ToString() nameWithType: Object.ToString() fullName: System.Object.ToString() spec.csharp: - uid: System.Object.ToString name: ToString nameWithType: Object.ToString fullName: System.Object.ToString isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.ToString name: ToString nameWithType: Object.ToString fullName: System.Object.ToString isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Skills.FoodType.TinyLife.Utilities.Extensions.JsonCopy``1 commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0) parent: TinyLife.Utilities.Extensions definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0) name: JsonCopy() nameWithType: Extensions.JsonCopy() fullName: TinyLife.Utilities.Extensions.JsonCopy() nameWithType.vb: Extensions.JsonCopy(Of FoodType)() fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.Skills.FoodType)() name.vb: JsonCopy(Of FoodType)() spec.csharp: - uid: TinyLife.Utilities.Extensions.JsonCopy``1 name: JsonCopy nameWithType: Extensions.JsonCopy fullName: TinyLife.Utilities.Extensions.JsonCopy - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Utilities.Extensions.JsonCopy``1 name: JsonCopy(Of FoodType) nameWithType: Extensions.JsonCopy(Of FoodType) fullName: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.Skills.FoodType) - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: System commentId: N:System isExternal: true name: System nameWithType: System fullName: System - uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0) commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0) name: JsonCopy(T) nameWithType: Extensions.JsonCopy(T) fullName: TinyLife.Utilities.Extensions.JsonCopy(T) nameWithType.vb: Extensions.JsonCopy(Of T)(T) fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of T)(T) name.vb: JsonCopy(Of T)(T) spec.csharp: - uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0) name: JsonCopy nameWithType: Extensions.JsonCopy fullName: TinyLife.Utilities.Extensions.JsonCopy - 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uid: TinyLife.World.Map commentId: T:TinyLife.World.Map parent: TinyLife.World name: Map nameWithType: Map fullName: TinyLife.World.Map - uid: TinyLife.Skills.Quality commentId: T:TinyLife.Skills.Quality parent: TinyLife.Skills name: Quality nameWithType: Quality fullName: TinyLife.Skills.Quality - uid: System.TimeSpan commentId: T:System.TimeSpan parent: System isExternal: true name: TimeSpan nameWithType: TimeSpan fullName: System.TimeSpan - uid: System.Nullable{System.Guid} commentId: T:System.Nullable{System.Guid} parent: System definition: System.Nullable`1 name: Nullable nameWithType: Nullable fullName: System.Nullable nameWithType.vb: Nullable(Of Guid) fullName.vb: System.Nullable(Of System.Guid) name.vb: Nullable(Of Guid) spec.csharp: - uid: System.Nullable`1 name: Nullable nameWithType: Nullable fullName: System.Nullable isExternal: true - name: < nameWithType: < fullName: < - uid: System.Guid name: Guid nameWithType: Guid fullName: System.Guid isExternal: true - name: '>' nameWithType: '>' fullName: '>' spec.vb: - 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uid: TinyLife.Objects.FurnitureType commentId: T:TinyLife.Objects.FurnitureType parent: TinyLife.Objects name: FurnitureType nameWithType: FurnitureType fullName: TinyLife.Objects.FurnitureType - uid: TinyLife.Skills.FoodType.ConstructUnfinished* commentId: Overload:TinyLife.Skills.FoodType.ConstructUnfinished name: ConstructUnfinished nameWithType: FoodType.ConstructUnfinished fullName: TinyLife.Skills.FoodType.ConstructUnfinished - uid: TinyLife.Actions.CanExecuteResult commentId: T:TinyLife.Actions.CanExecuteResult parent: TinyLife.Actions name: CanExecuteResult nameWithType: CanExecuteResult fullName: TinyLife.Actions.CanExecuteResult - uid: TinyLife.Skills.FoodType.CanEatFunc commentId: P:TinyLife.Skills.FoodType.CanEatFunc isExternal: true - uid: TinyLife.Skills.FoodType.Intolerances commentId: F:TinyLife.Skills.FoodType.Intolerances isExternal: true - uid: TinyLife.Skills.FoodType.CanEat* commentId: Overload:TinyLife.Skills.FoodType.CanEat name: CanEat nameWithType: FoodType.CanEat fullName: TinyLife.Skills.FoodType.CanEat - uid: TinyLife.Skills.FoodType.CanCreateFunc commentId: P:TinyLife.Skills.FoodType.CanCreateFunc isExternal: true - uid: TinyLife.Skills.FoodType.Price commentId: F:TinyLife.Skills.FoodType.Price isExternal: true - uid: TinyLife.Skills.FoodType.AdditionalObject commentId: P:TinyLife.Skills.FoodType.AdditionalObject isExternal: true - uid: TinyLife.Skills.FoodType.CanCreate* commentId: Overload:TinyLife.Skills.FoodType.CanCreate name: CanCreate nameWithType: FoodType.CanCreate fullName: TinyLife.Skills.FoodType.CanCreate - uid: TinyLife.Actions.ActionInfo commentId: T:TinyLife.Actions.ActionInfo parent: TinyLife.Actions name: ActionInfo nameWithType: ActionInfo fullName: TinyLife.Actions.ActionInfo - uid: TinyLife.Skills.FoodType.GetIntolerancesDescription* commentId: Overload:TinyLife.Skills.FoodType.GetIntolerancesDescription name: GetIntolerancesDescription nameWithType: FoodType.GetIntolerancesDescription fullName: TinyLife.Skills.FoodType.GetIntolerancesDescription - uid: System.Collections.Generic.IEnumerable{System.String} commentId: T:System.Collections.Generic.IEnumerable{System.String} parent: System.Collections.Generic definition: System.Collections.Generic.IEnumerable`1 name: IEnumerable nameWithType: IEnumerable fullName: System.Collections.Generic.IEnumerable nameWithType.vb: IEnumerable(Of String) fullName.vb: System.Collections.Generic.IEnumerable(Of System.String) name.vb: IEnumerable(Of String) spec.csharp: - 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uid: TinyLife.Skills.FoodType.CustomTextureFunc commentId: P:TinyLife.Skills.FoodType.CustomTextureFunc isExternal: true - uid: TinyLife.Skills.FoodType.ContainerType.GetDefaultTexture(TinyLife.Skills.FoodType) commentId: M:TinyLife.Skills.FoodType.ContainerType.GetDefaultTexture(TinyLife.Skills.FoodType) isExternal: true - uid: TinyLife.Skills.FoodType.GetTexture* commentId: Overload:TinyLife.Skills.FoodType.GetTexture name: GetTexture nameWithType: FoodType.GetTexture fullName: TinyLife.Skills.FoodType.GetTexture - uid: MLEM.Textures.TextureRegion commentId: T:MLEM.Textures.TextureRegion parent: MLEM.Textures isExternal: true name: TextureRegion nameWithType: TextureRegion fullName: MLEM.Textures.TextureRegion - uid: MLEM.Textures commentId: N:MLEM.Textures isExternal: true name: MLEM.Textures nameWithType: MLEM.Textures fullName: MLEM.Textures - uid: TinyLife.Skills.FoodType.Register* commentId: Overload:TinyLife.Skills.FoodType.Register name: Register nameWithType: FoodType.Register fullName: TinyLife.Skills.FoodType.Register - 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