### YamlMime:ManagedReference
items:
- uid: TinyLife.Tools.MoveLotTool
  commentId: T:TinyLife.Tools.MoveLotTool
  id: MoveLotTool
  parent: TinyLife.Tools
  children:
  - TinyLife.Tools.MoveLotTool.#ctor
  - TinyLife.Tools.MoveLotTool.CanSwitchGameModes
  - TinyLife.Tools.MoveLotTool.Closed
  - TinyLife.Tools.MoveLotTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
  - TinyLife.Tools.MoveLotTool.GetMouseCursor
  - TinyLife.Tools.MoveLotTool.Opened
  - TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject
  - TinyLife.Tools.MoveLotTool.Update(Microsoft.Xna.Framework.GameTime)
  langs:
  - csharp
  - vb
  name: MoveLotTool
  nameWithType: MoveLotTool
  fullName: TinyLife.Tools.MoveLotTool
  type: Class
  source:
    remote:
      path: TinyLife/Tools/MoveLotTool.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: MoveLotTool
    path: Tools/MoveLotTool.cs
    startLine: 15
  assemblies:
  - Tiny Life
  namespace: TinyLife.Tools
  summary: "\nA tool is a type of game mode that is currently active.\nTools are split up into the <xref href=\"TinyLife.Tools.Tool.PlayModeTool\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Tools.Tool.BuildTools\" data-throw-if-not-resolved=\"false\"></xref>, the latter of which holds all tools that can be found in the build menu.\n"
  example: []
  syntax:
    content: 'public class MoveLotTool : Tool'
    content.vb: >-
      Public Class MoveLotTool
          Inherits Tool
  inheritance:
  - System.Object
  - TinyLife.Tools.Tool
  inheritedMembers:
  - TinyLife.Tools.Tool.RemoveTool
  - TinyLife.Tools.Tool.MoveTool
  - TinyLife.Tools.Tool.PlayModeTool
  - TinyLife.Tools.Tool.BuildTools
  - TinyLife.Tools.Tool.SelectedObject
  - TinyLife.Tools.Tool.SelectedWall
  - TinyLife.Tools.Tool.OnOpened
  - TinyLife.Tools.Tool.OnClosed
  - TinyLife.Tools.Tool.OnUpdate
  - TinyLife.Tools.Tool.OnDraw
  - TinyLife.Tools.Tool.OnInitBuildModeUi
  - TinyLife.Tools.Tool.Input
  - TinyLife.Tools.Tool.Map
  - TinyLife.Tools.Tool.Money
  - TinyLife.Tools.Tool.Texture
  - TinyLife.Tools.Tool.DisplayAsTab
  - TinyLife.Tools.Tool.MousePos
  - TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
  - TinyLife.Tools.Tool.ForceWallsUp
  - TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
  - TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32})
  - TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
  - System.Object.Equals(System.Object)
  - System.Object.Equals(System.Object,System.Object)
  - System.Object.GetHashCode
  - System.Object.GetType
  - System.Object.MemberwiseClone
  - System.Object.ReferenceEquals(System.Object,System.Object)
  - System.Object.ToString
  extensionMethods:
  - TinyLife.Tools.MoveLotTool.TinyLife.Utilities.Extensions.JsonCopy``1
  modifiers.csharp:
  - public
  - class
  modifiers.vb:
  - Public
  - Class
- uid: TinyLife.Tools.MoveLotTool.#ctor
  commentId: M:TinyLife.Tools.MoveLotTool.#ctor
  id: '#ctor'
  parent: TinyLife.Tools.MoveLotTool
  langs:
  - csharp
  - vb
  name: MoveLotTool()
  nameWithType: MoveLotTool.MoveLotTool()
  fullName: TinyLife.Tools.MoveLotTool.MoveLotTool()
  type: Constructor
  source:
    remote:
      path: TinyLife/Tools/MoveLotTool.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: .ctor
    path: Tools/MoveLotTool.cs
    startLine: 22
  assemblies:
  - Tiny Life
  namespace: TinyLife.Tools
  example: []
  syntax:
    content: public MoveLotTool()
    content.vb: Public Sub New
  overload: TinyLife.Tools.MoveLotTool.#ctor*
  modifiers.csharp:
  - public
  modifiers.vb:
  - Public
- uid: TinyLife.Tools.MoveLotTool.Opened
  commentId: M:TinyLife.Tools.MoveLotTool.Opened
  id: Opened
  parent: TinyLife.Tools.MoveLotTool
  langs:
  - csharp
  - vb
  name: Opened()
  nameWithType: MoveLotTool.Opened()
  fullName: TinyLife.Tools.MoveLotTool.Opened()
  type: Method
  source:
    remote:
      path: TinyLife/Tools/MoveLotTool.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: Opened
    path: Tools/MoveLotTool.cs
    startLine: 25
  assemblies:
  - Tiny Life
  namespace: TinyLife.Tools
  summary: "\nCalled when this build tool is opened.\nBy default, this method initializes several settings and calls <xref href=\"TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel%2cMLEM.Ui.Elements.Panel)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
  example: []
  syntax:
    content: public override void Opened()
    content.vb: Public Overrides Sub Opened
  overridden: TinyLife.Tools.Tool.Opened
  overload: TinyLife.Tools.MoveLotTool.Opened*
  modifiers.csharp:
  - public
  - override
  modifiers.vb:
  - Public
  - Overrides
- uid: TinyLife.Tools.MoveLotTool.Closed
  commentId: M:TinyLife.Tools.MoveLotTool.Closed
  id: Closed
  parent: TinyLife.Tools.MoveLotTool
  langs:
  - csharp
  - vb
  name: Closed()
  nameWithType: MoveLotTool.Closed()
  fullName: TinyLife.Tools.MoveLotTool.Closed()
  type: Method
  source:
    remote:
      path: TinyLife/Tools/MoveLotTool.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: Closed
    path: Tools/MoveLotTool.cs
    startLine: 33
  assemblies:
  - Tiny Life
  namespace: TinyLife.Tools
  summary: "\nCalled when this build tool is closed.\nBy default, this method removes its elements from the ui.\n"
  example: []
  syntax:
    content: public override void Closed()
    content.vb: Public Overrides Sub Closed
  overridden: TinyLife.Tools.Tool.Closed
  overload: TinyLife.Tools.MoveLotTool.Closed*
  modifiers.csharp:
  - public
  - override
  modifiers.vb:
  - Public
  - Overrides
- uid: TinyLife.Tools.MoveLotTool.Update(Microsoft.Xna.Framework.GameTime)
  commentId: M:TinyLife.Tools.MoveLotTool.Update(Microsoft.Xna.Framework.GameTime)
  id: Update(Microsoft.Xna.Framework.GameTime)
  parent: TinyLife.Tools.MoveLotTool
  langs:
  - csharp
  - vb
  name: Update(GameTime)
  nameWithType: MoveLotTool.Update(GameTime)
  fullName: TinyLife.Tools.MoveLotTool.Update(Microsoft.Xna.Framework.GameTime)
  type: Method
  source:
    remote:
      path: TinyLife/Tools/MoveLotTool.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: Update
    path: Tools/MoveLotTool.cs
    startLine: 44
  assemblies:
  - Tiny Life
  namespace: TinyLife.Tools
  summary: "\nThis method is called every update frame for the <xref href=\"TinyLife.GameImpl.CurrentTool\" data-throw-if-not-resolved=\"false\"></xref>.\nBy default, this method updates the <xref href=\"TinyLife.Tools.Tool.MousePos\" data-throw-if-not-resolved=\"false\"></xref> and invokes <xref href=\"TinyLife.Tools.Tool.OnUpdate\" data-throw-if-not-resolved=\"false\"></xref>.\n"
  example: []
  syntax:
    content: public override void Update(GameTime time)
    parameters:
    - id: time
      type: Microsoft.Xna.Framework.GameTime
      description: The game&apos;s time
    content.vb: Public Overrides Sub Update(time As GameTime)
  overridden: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
  overload: TinyLife.Tools.MoveLotTool.Update*
  modifiers.csharp:
  - public
  - override
  modifiers.vb:
  - Public
  - Overrides
- uid: TinyLife.Tools.MoveLotTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
  commentId: M:TinyLife.Tools.MoveLotTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
  id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
  parent: TinyLife.Tools.MoveLotTool
  langs:
  - csharp
  - vb
  name: Draw(GameTime, SpriteBatch)
  nameWithType: MoveLotTool.Draw(GameTime, SpriteBatch)
  fullName: TinyLife.Tools.MoveLotTool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)
  type: Method
  source:
    remote:
      path: TinyLife/Tools/MoveLotTool.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: Draw
    path: Tools/MoveLotTool.cs
    startLine: 89
  assemblies:
  - Tiny Life
  namespace: TinyLife.Tools
  summary: "\nThis method is called every draw frame for the <xref href=\"TinyLife.GameImpl.CurrentTool\" data-throw-if-not-resolved=\"false\"></xref>.\nNote that this method is only called if the mouse is not hovering over any ui elements.\nBy default, this method invokes <xref href=\"TinyLife.Tools.Tool.OnDraw\" data-throw-if-not-resolved=\"false\"></xref>.\n"
  example: []
  syntax:
    content: public override void Draw(GameTime time, SpriteBatch batch)
    parameters:
    - id: time
      type: Microsoft.Xna.Framework.GameTime
      description: The game&apos;s time
    - id: batch
      type: Microsoft.Xna.Framework.Graphics.SpriteBatch
      description: The sprite batch used for drawing
    content.vb: Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch)
  overridden: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
  overload: TinyLife.Tools.MoveLotTool.Draw*
  modifiers.csharp:
  - public
  - override
  modifiers.vb:
  - Public
  - Overrides
- uid: TinyLife.Tools.MoveLotTool.CanSwitchGameModes
  commentId: M:TinyLife.Tools.MoveLotTool.CanSwitchGameModes
  id: CanSwitchGameModes
  parent: TinyLife.Tools.MoveLotTool
  langs:
  - csharp
  - vb
  name: CanSwitchGameModes()
  nameWithType: MoveLotTool.CanSwitchGameModes()
  fullName: TinyLife.Tools.MoveLotTool.CanSwitchGameModes()
  type: Method
  source:
    remote:
      path: TinyLife/Tools/MoveLotTool.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: CanSwitchGameModes
    path: Tools/MoveLotTool.cs
    startLine: 118
  assemblies:
  - Tiny Life
  namespace: TinyLife.Tools
  summary: "\nWhether or not the game <xref href=\"TinyLife.GameImpl.CanSwitchGameModes\" data-throw-if-not-resolved=\"false\"></xref> currently, while this tool is selected\n"
  example: []
  syntax:
    content: public override bool CanSwitchGameModes()
    return:
      type: System.Boolean
      description: Whether the game can be mode switched right now
    content.vb: Public Overrides Function CanSwitchGameModes As Boolean
  overridden: TinyLife.Tools.Tool.CanSwitchGameModes
  overload: TinyLife.Tools.MoveLotTool.CanSwitchGameModes*
  modifiers.csharp:
  - public
  - override
  modifiers.vb:
  - Public
  - Overrides
- uid: TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject
  commentId: M:TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject
  id: ShouldHighlightSelectedObject
  parent: TinyLife.Tools.MoveLotTool
  langs:
  - csharp
  - vb
  name: ShouldHighlightSelectedObject()
  nameWithType: MoveLotTool.ShouldHighlightSelectedObject()
  fullName: TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject()
  type: Method
  source:
    remote:
      path: TinyLife/Tools/MoveLotTool.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: ShouldHighlightSelectedObject
    path: Tools/MoveLotTool.cs
    startLine: 123
  assemblies:
  - Tiny Life
  namespace: TinyLife.Tools
  summary: "\nWhether or not the <xref href=\"TinyLife.Tools.Tool.SelectedObject\" data-throw-if-not-resolved=\"false\"></xref> should currently have a white highlight around it.\nThis method defaults to return true if <xref href=\"TinyLife.GameImpl.IsMouseOnUi\" data-throw-if-not-resolved=\"false\"></xref> is false.\n"
  example: []
  syntax:
    content: public override bool ShouldHighlightSelectedObject()
    return:
      type: System.Boolean
      description: Whether or not the selected object should be highlighted
    content.vb: Public Overrides Function ShouldHighlightSelectedObject As Boolean
  overridden: TinyLife.Tools.Tool.ShouldHighlightSelectedObject
  overload: TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject*
  modifiers.csharp:
  - public
  - override
  modifiers.vb:
  - Public
  - Overrides
- uid: TinyLife.Tools.MoveLotTool.GetMouseCursor
  commentId: M:TinyLife.Tools.MoveLotTool.GetMouseCursor
  id: GetMouseCursor
  parent: TinyLife.Tools.MoveLotTool
  langs:
  - csharp
  - vb
  name: GetMouseCursor()
  nameWithType: MoveLotTool.GetMouseCursor()
  fullName: TinyLife.Tools.MoveLotTool.GetMouseCursor()
  type: Method
  source:
    remote:
      path: TinyLife/Tools/MoveLotTool.cs
      branch: master
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: GetMouseCursor
    path: Tools/MoveLotTool.cs
    startLine: 128
  assemblies:
  - Tiny Life
  namespace: TinyLife.Tools
  summary: "\nReturns the <xref href=\"TinyLife.Uis.CursorType\" data-throw-if-not-resolved=\"false\"></xref> that this tool should currently display.\nBy default, <xref href=\"TinyLife.Uis.CursorType.Default\" data-throw-if-not-resolved=\"false\"></xref> is returned.\n"
  example: []
  syntax:
    content: public override CursorType GetMouseCursor()
    return:
      type: TinyLife.Uis.CursorType
      description: The cursor type
    content.vb: Public Overrides Function GetMouseCursor As CursorType
  overridden: TinyLife.Tools.Tool.GetMouseCursor
  overload: TinyLife.Tools.MoveLotTool.GetMouseCursor*
  modifiers.csharp:
  - public
  - override
  modifiers.vb:
  - Public
  - Overrides
references:
- uid: TinyLife.Tools
  commentId: N:TinyLife.Tools
  name: TinyLife.Tools
  nameWithType: TinyLife.Tools
  fullName: TinyLife.Tools
- uid: System.Object
  commentId: T:System.Object
  parent: System
  isExternal: true
  name: Object
  nameWithType: Object
  fullName: System.Object
- uid: TinyLife.Tools.Tool
  commentId: T:TinyLife.Tools.Tool
  parent: TinyLife.Tools
  name: Tool
  nameWithType: Tool
  fullName: TinyLife.Tools.Tool
- uid: TinyLife.Tools.Tool.RemoveTool
  commentId: F:TinyLife.Tools.Tool.RemoveTool
  parent: TinyLife.Tools.Tool
  name: RemoveTool
  nameWithType: Tool.RemoveTool
  fullName: TinyLife.Tools.Tool.RemoveTool
- uid: TinyLife.Tools.Tool.MoveTool
  commentId: F:TinyLife.Tools.Tool.MoveTool
  parent: TinyLife.Tools.Tool
  name: MoveTool
  nameWithType: Tool.MoveTool
  fullName: TinyLife.Tools.Tool.MoveTool
- uid: TinyLife.Tools.Tool.PlayModeTool
  commentId: F:TinyLife.Tools.Tool.PlayModeTool
  parent: TinyLife.Tools.Tool
  name: PlayModeTool
  nameWithType: Tool.PlayModeTool
  fullName: TinyLife.Tools.Tool.PlayModeTool
- uid: TinyLife.Tools.Tool.BuildTools
  commentId: F:TinyLife.Tools.Tool.BuildTools
  parent: TinyLife.Tools.Tool
  name: BuildTools
  nameWithType: Tool.BuildTools
  fullName: TinyLife.Tools.Tool.BuildTools
- uid: TinyLife.Tools.Tool.SelectedObject
  commentId: P:TinyLife.Tools.Tool.SelectedObject
  parent: TinyLife.Tools.Tool
  name: SelectedObject
  nameWithType: Tool.SelectedObject
  fullName: TinyLife.Tools.Tool.SelectedObject
- uid: TinyLife.Tools.Tool.SelectedWall
  commentId: P:TinyLife.Tools.Tool.SelectedWall
  parent: TinyLife.Tools.Tool
  name: SelectedWall
  nameWithType: Tool.SelectedWall
  fullName: TinyLife.Tools.Tool.SelectedWall
- uid: TinyLife.Tools.Tool.OnOpened
  commentId: E:TinyLife.Tools.Tool.OnOpened
  parent: TinyLife.Tools.Tool
  name: OnOpened
  nameWithType: Tool.OnOpened
  fullName: TinyLife.Tools.Tool.OnOpened
- uid: TinyLife.Tools.Tool.OnClosed
  commentId: E:TinyLife.Tools.Tool.OnClosed
  parent: TinyLife.Tools.Tool
  name: OnClosed
  nameWithType: Tool.OnClosed
  fullName: TinyLife.Tools.Tool.OnClosed
- uid: TinyLife.Tools.Tool.OnUpdate
  commentId: E:TinyLife.Tools.Tool.OnUpdate
  parent: TinyLife.Tools.Tool
  name: OnUpdate
  nameWithType: Tool.OnUpdate
  fullName: TinyLife.Tools.Tool.OnUpdate
- uid: TinyLife.Tools.Tool.OnDraw
  commentId: E:TinyLife.Tools.Tool.OnDraw
  parent: TinyLife.Tools.Tool
  name: OnDraw
  nameWithType: Tool.OnDraw
  fullName: TinyLife.Tools.Tool.OnDraw
- uid: TinyLife.Tools.Tool.OnInitBuildModeUi
  commentId: E:TinyLife.Tools.Tool.OnInitBuildModeUi
  parent: TinyLife.Tools.Tool
  name: OnInitBuildModeUi
  nameWithType: Tool.OnInitBuildModeUi
  fullName: TinyLife.Tools.Tool.OnInitBuildModeUi
- uid: TinyLife.Tools.Tool.Input
  commentId: P:TinyLife.Tools.Tool.Input
  parent: TinyLife.Tools.Tool
  name: Input
  nameWithType: Tool.Input
  fullName: TinyLife.Tools.Tool.Input
- uid: TinyLife.Tools.Tool.Map
  commentId: P:TinyLife.Tools.Tool.Map
  parent: TinyLife.Tools.Tool
  name: Map
  nameWithType: Tool.Map
  fullName: TinyLife.Tools.Tool.Map
- uid: TinyLife.Tools.Tool.Money
  commentId: P:TinyLife.Tools.Tool.Money
  parent: TinyLife.Tools.Tool
  name: Money
  nameWithType: Tool.Money
  fullName: TinyLife.Tools.Tool.Money
- uid: TinyLife.Tools.Tool.Texture
  commentId: F:TinyLife.Tools.Tool.Texture
  parent: TinyLife.Tools.Tool
  name: Texture
  nameWithType: Tool.Texture
  fullName: TinyLife.Tools.Tool.Texture
- uid: TinyLife.Tools.Tool.DisplayAsTab
  commentId: F:TinyLife.Tools.Tool.DisplayAsTab
  parent: TinyLife.Tools.Tool
  name: DisplayAsTab
  nameWithType: Tool.DisplayAsTab
  fullName: TinyLife.Tools.Tool.DisplayAsTab
- uid: TinyLife.Tools.Tool.MousePos
  commentId: F:TinyLife.Tools.Tool.MousePos
  parent: TinyLife.Tools.Tool
  name: MousePos
  nameWithType: Tool.MousePos
  fullName: TinyLife.Tools.Tool.MousePos
- uid: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
  commentId: M:TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
  parent: TinyLife.Tools.Tool
  isExternal: true
  name: InitBuildModeUi(Panel, Panel)
  nameWithType: Tool.InitBuildModeUi(Panel, Panel)
  fullName: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel, MLEM.Ui.Elements.Panel)
  spec.csharp:
  - uid: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
    name: InitBuildModeUi
    nameWithType: Tool.InitBuildModeUi
    fullName: TinyLife.Tools.Tool.InitBuildModeUi
  - name: (
    nameWithType: (
    fullName: (
  - uid: MLEM.Ui.Elements.Panel
    name: Panel
    nameWithType: Panel
    fullName: MLEM.Ui.Elements.Panel
    isExternal: true
  - name: ', '
    nameWithType: ', '
    fullName: ', '
  - uid: MLEM.Ui.Elements.Panel
    name: Panel
    nameWithType: Panel
    fullName: MLEM.Ui.Elements.Panel
    isExternal: true
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
  - uid: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
    name: InitBuildModeUi
    nameWithType: Tool.InitBuildModeUi
    fullName: TinyLife.Tools.Tool.InitBuildModeUi
  - name: (
    nameWithType: (
    fullName: (
  - uid: MLEM.Ui.Elements.Panel
    name: Panel
    nameWithType: Panel
    fullName: MLEM.Ui.Elements.Panel
    isExternal: true
  - name: ', '
    nameWithType: ', '
    fullName: ', '
  - uid: MLEM.Ui.Elements.Panel
    name: Panel
    nameWithType: Panel
    fullName: MLEM.Ui.Elements.Panel
    isExternal: true
  - name: )
    nameWithType: )
    fullName: )
- uid: TinyLife.Tools.Tool.ForceWallsUp
  commentId: M:TinyLife.Tools.Tool.ForceWallsUp
  parent: TinyLife.Tools.Tool
  name: ForceWallsUp()
  nameWithType: Tool.ForceWallsUp()
  fullName: TinyLife.Tools.Tool.ForceWallsUp()
  spec.csharp:
  - uid: TinyLife.Tools.Tool.ForceWallsUp
    name: ForceWallsUp
    nameWithType: Tool.ForceWallsUp
    fullName: TinyLife.Tools.Tool.ForceWallsUp
  - name: (
    nameWithType: (
    fullName: (
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
  - uid: TinyLife.Tools.Tool.ForceWallsUp
    name: ForceWallsUp
    nameWithType: Tool.ForceWallsUp
    fullName: TinyLife.Tools.Tool.ForceWallsUp
  - name: (
    nameWithType: (
    fullName: (
  - name: )
    nameWithType: )
    fullName: )
- uid: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
  commentId: M:TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
  parent: TinyLife.Tools.Tool
  isExternal: true
  name: IsOnLot(Point)
  nameWithType: Tool.IsOnLot(Point)
  fullName: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
  spec.csharp:
  - uid: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
    name: IsOnLot
    nameWithType: Tool.IsOnLot
    fullName: TinyLife.Tools.Tool.IsOnLot
  - name: (
    nameWithType: (
    fullName: (
  - uid: Microsoft.Xna.Framework.Point
    name: Point
    nameWithType: Point
    fullName: Microsoft.Xna.Framework.Point
    isExternal: true
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
  - uid: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
    name: IsOnLot
    nameWithType: Tool.IsOnLot
    fullName: TinyLife.Tools.Tool.IsOnLot
  - name: (
    nameWithType: (
    fullName: (
  - uid: Microsoft.Xna.Framework.Point
    name: Point
    nameWithType: Point
    fullName: Microsoft.Xna.Framework.Point
    isExternal: true
  - name: )
    nameWithType: )
    fullName: )
- uid: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32})
  commentId: M:TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32})
  parent: TinyLife.Tools.Tool
  isExternal: true
  name: ColorSelection(ColorScheme, Action<Int32>)
  nameWithType: Tool.ColorSelection(ColorScheme, Action<Int32>)
  fullName: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme, System.Action<System.Int32>)
  nameWithType.vb: Tool.ColorSelection(ColorScheme, Action(Of Int32))
  fullName.vb: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme, System.Action(Of System.Int32))
  name.vb: ColorSelection(ColorScheme, Action(Of Int32))
  spec.csharp:
  - uid: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32})
    name: ColorSelection
    nameWithType: Tool.ColorSelection
    fullName: TinyLife.Tools.Tool.ColorSelection
  - name: (
    nameWithType: (
    fullName: (
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