### YamlMime:ManagedReference
items:
- uid: TinyLife.World.Wallpaper
commentId: T:TinyLife.World.Wallpaper
id: Wallpaper
parent: TinyLife.World
children:
- TinyLife.World.Wallpaper.#ctor(System.String,System.String,System.Int32,MLEM.Textures.UniformTextureAtlas,Microsoft.Xna.Framework.Point,System.Int32[],TinyLife.Utilities.ColorScheme[],MLEM.Textures.TextureRegion,System.Int32[])
- TinyLife.World.Wallpaper.BaseName
- TinyLife.World.Wallpaper.Colors
- TinyLife.World.Wallpaper.ColorSchemes
- TinyLife.World.Wallpaper.DefaultColors
- TinyLife.World.Wallpaper.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,TinyLife.World.WallMode,System.Boolean,System.Boolean,System.Single,System.Single,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Color})
- TinyLife.World.Wallpaper.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,System.Single)
- TinyLife.World.Wallpaper.GetPrice
- TinyLife.World.Wallpaper.Icon
- TinyLife.World.Wallpaper.Name
- TinyLife.World.Wallpaper.Price
- TinyLife.World.Wallpaper.Register(System.String,System.Int32,MLEM.Textures.UniformTextureAtlas,Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],MLEM.Textures.TextureRegion,System.Int32[],System.Type)
- TinyLife.World.Wallpaper.Wallpapers
langs:
- csharp
- vb
name: Wallpaper
nameWithType: Wallpaper
fullName: TinyLife.World.Wallpaper
type: Class
source:
remote:
path: TinyLife/World/Wallpaper.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Wallpaper
path: World/Wallpaper.cs
startLine: 24
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA wallpaper is a single-instanced object that can be attached to a , which makes the wall render a different texture.\nTo register custom wallpapers, use . Note that registered wallpapers need to use a texture generated by .\n"
example: []
syntax:
content: >-
[JsonConverter(typeof(Wallpaper.Converter))]
public class Wallpaper : IPricedObject
content.vb: >-
Public Class Wallpaper
Implements IPricedObject
inheritance:
- System.Object
implements:
- TinyLife.World.IPricedObject
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.World.Wallpaper.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.World.Wallpaper.Wallpapers
commentId: F:TinyLife.World.Wallpaper.Wallpapers
id: Wallpapers
parent: TinyLife.World.Wallpaper
langs:
- csharp
- vb
name: Wallpapers
nameWithType: Wallpaper.Wallpapers
fullName: TinyLife.World.Wallpaper.Wallpapers
type: Field
source:
remote:
path: TinyLife/World/Wallpaper.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Wallpapers
path: World/Wallpaper.cs
startLine: 32
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe registry for all objects in the game and mods.\nUse to register custom wallpapers.\n"
example: []
syntax:
content: public static readonly IDictionary Wallpapers
return:
type: System.Collections.Generic.IDictionary{System.String,TinyLife.World.Wallpaper[]}
content.vb: Public Shared ReadOnly Wallpapers As IDictionary(Of String, Wallpaper())
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.World.Wallpaper.BaseName
commentId: F:TinyLife.World.Wallpaper.BaseName
id: BaseName
parent: TinyLife.World.Wallpaper
langs:
- csharp
- vb
name: BaseName
nameWithType: Wallpaper.BaseName
fullName: TinyLife.World.Wallpaper.BaseName
type: Field
source:
remote:
path: TinyLife/World/Wallpaper.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BaseName
path: World/Wallpaper.cs
startLine: 53
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe name of this type of wallpaper. Whereas has the index of its color scheme appended to it, this one is just the type's name.\n"
example: []
syntax:
content: public readonly string BaseName
return:
type: System.String
content.vb: Public ReadOnly BaseName As String
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Wallpaper.Name
commentId: F:TinyLife.World.Wallpaper.Name
id: Name
parent: TinyLife.World.Wallpaper
langs:
- csharp
- vb
name: Name
nameWithType: Wallpaper.Name
fullName: TinyLife.World.Wallpaper.Name
type: Field
source:
remote:
path: TinyLife/World/Wallpaper.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Name
path: World/Wallpaper.cs
startLine: 57
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe name of this specific wallpaper. This is comprised of the with its color scheme index attached to it.\n"
example: []
syntax:
content: public readonly string Name
return:
type: System.String
content.vb: Public ReadOnly Name As String
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Wallpaper.Price
commentId: F:TinyLife.World.Wallpaper.Price
id: Price
parent: TinyLife.World.Wallpaper
langs:
- csharp
- vb
name: Price
nameWithType: Wallpaper.Price
fullName: TinyLife.World.Wallpaper.Price
type: Field
source:
remote:
path: TinyLife/World/Wallpaper.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Price
path: World/Wallpaper.cs
startLine: 61
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe price of this wallpaper. Can be retrieved easily using .\n"
example: []
syntax:
content: public readonly int Price
return:
type: System.Int32
content.vb: Public ReadOnly Price As Integer
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Wallpaper.ColorSchemes
commentId: F:TinyLife.World.Wallpaper.ColorSchemes
id: ColorSchemes
parent: TinyLife.World.Wallpaper
langs:
- csharp
- vb
name: ColorSchemes
nameWithType: Wallpaper.ColorSchemes
fullName: TinyLife.World.Wallpaper.ColorSchemes
type: Field
source:
remote:
path: TinyLife/World/Wallpaper.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ColorSchemes
path: World/Wallpaper.cs
startLine: 66
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nAn array of that this wallpaper type uses.\nIf this array has more than one entry, textures for the other layers will be gathered to the right of the texture region passed in the constructor.\n"
example: []
syntax:
content: public readonly ColorScheme[] ColorSchemes
return:
type: TinyLife.Utilities.ColorScheme[]
content.vb: Public ReadOnly ColorSchemes As ColorScheme()
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Wallpaper.Colors
commentId: F:TinyLife.World.Wallpaper.Colors
id: Colors
parent: TinyLife.World.Wallpaper
langs:
- csharp
- vb
name: Colors
nameWithType: Wallpaper.Colors
fullName: TinyLife.World.Wallpaper.Colors
type: Field
source:
remote:
path: TinyLife/World/Wallpaper.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Colors
path: World/Wallpaper.cs
startLine: 71
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe set of colors applied to this wallpaper instance.\nEach entry represents an index in the of this wallpaper.\n"
example: []
syntax:
content: public readonly int[] Colors
return:
type: System.Int32[]
content.vb: Public ReadOnly Colors As Integer()
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Wallpaper.Icon
commentId: F:TinyLife.World.Wallpaper.Icon
id: Icon
parent: TinyLife.World.Wallpaper
langs:
- csharp
- vb
name: Icon
nameWithType: Wallpaper.Icon
fullName: TinyLife.World.Wallpaper.Icon
type: Field
source:
remote:
path: TinyLife/World/Wallpaper.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Icon
path: World/Wallpaper.cs
startLine: 76
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe build mode icon for this object, which represents the category / theme / mod that it comes from.\nIf this value is nonnull, the icon will be displayed in the corner of the build mode button for this object.\n"
example: []
syntax:
content: public readonly TextureRegion Icon
return:
type: MLEM.Textures.TextureRegion
content.vb: Public ReadOnly Icon As TextureRegion
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Wallpaper.DefaultColors
commentId: F:TinyLife.World.Wallpaper.DefaultColors
id: DefaultColors
parent: TinyLife.World.Wallpaper
langs:
- csharp
- vb
name: DefaultColors
nameWithType: Wallpaper.DefaultColors
fullName: TinyLife.World.Wallpaper.DefaultColors
type: Field
source:
remote:
path: TinyLife/World/Wallpaper.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DefaultColors
path: World/Wallpaper.cs
startLine: 80
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe colors that this wallpaper should have by default.\n"
example: []
syntax:
content: public readonly int[] DefaultColors
return:
type: System.Int32[]
content.vb: Public ReadOnly DefaultColors As Integer()
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Wallpaper.#ctor(System.String,System.String,System.Int32,MLEM.Textures.UniformTextureAtlas,Microsoft.Xna.Framework.Point,System.Int32[],TinyLife.Utilities.ColorScheme[],MLEM.Textures.TextureRegion,System.Int32[])
commentId: M:TinyLife.World.Wallpaper.#ctor(System.String,System.String,System.Int32,MLEM.Textures.UniformTextureAtlas,Microsoft.Xna.Framework.Point,System.Int32[],TinyLife.Utilities.ColorScheme[],MLEM.Textures.TextureRegion,System.Int32[])
id: '#ctor(System.String,System.String,System.Int32,MLEM.Textures.UniformTextureAtlas,Microsoft.Xna.Framework.Point,System.Int32[],TinyLife.Utilities.ColorScheme[],MLEM.Textures.TextureRegion,System.Int32[])'
parent: TinyLife.World.Wallpaper
langs:
- csharp
- vb
name: Wallpaper(String, String, Int32, UniformTextureAtlas, Point, Int32[], ColorScheme[], TextureRegion, Int32[])
nameWithType: Wallpaper.Wallpaper(String, String, Int32, UniformTextureAtlas, Point, Int32[], ColorScheme[], TextureRegion, Int32[])
fullName: TinyLife.World.Wallpaper.Wallpaper(System.String, System.String, System.Int32, MLEM.Textures.UniformTextureAtlas, Microsoft.Xna.Framework.Point, System.Int32[], TinyLife.Utilities.ColorScheme[], MLEM.Textures.TextureRegion, System.Int32[])
type: Constructor
source:
remote:
path: TinyLife/World/Wallpaper.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: World/Wallpaper.cs
startLine: 88
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nCreates a new wallpaper with the given settings.\nTo create an instance of a custom wallpaper class, use .\n"
example: []
syntax:
content: protected Wallpaper(string baseName, string name, int price, UniformTextureAtlas texture, Point textureRegion, int[] colors, ColorScheme[] colorSchemes, TextureRegion icon, int[] defaultColors)
parameters:
- id: baseName
type: System.String
- id: name
type: System.String
- id: price
type: System.Int32
- id: texture
type: MLEM.Textures.UniformTextureAtlas
- id: textureRegion
type: Microsoft.Xna.Framework.Point
- id: colors
type: System.Int32[]
- id: colorSchemes
type: TinyLife.Utilities.ColorScheme[]
- id: icon
type: MLEM.Textures.TextureRegion
- id: defaultColors
type: System.Int32[]
content.vb: Protected Sub New(baseName As String, name As String, price As Integer, texture As UniformTextureAtlas, textureRegion As Point, colors As Integer(), colorSchemes As ColorScheme(), icon As TextureRegion, defaultColors As Integer())
overload: TinyLife.World.Wallpaper.#ctor*
nameWithType.vb: Wallpaper.Wallpaper(String, String, Int32, UniformTextureAtlas, Point, Int32(), ColorScheme(), TextureRegion, Int32())
modifiers.csharp:
- protected
modifiers.vb:
- Protected
fullName.vb: TinyLife.World.Wallpaper.Wallpaper(System.String, System.String, System.Int32, MLEM.Textures.UniformTextureAtlas, Microsoft.Xna.Framework.Point, System.Int32(), TinyLife.Utilities.ColorScheme(), MLEM.Textures.TextureRegion, System.Int32())
name.vb: Wallpaper(String, String, Int32, UniformTextureAtlas, Point, Int32(), ColorScheme(), TextureRegion, Int32())
- uid: TinyLife.World.Wallpaper.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,TinyLife.World.WallMode,System.Boolean,System.Boolean,System.Single,System.Single,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Color})
commentId: M:TinyLife.World.Wallpaper.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,TinyLife.World.WallMode,System.Boolean,System.Boolean,System.Single,System.Single,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Color})
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,TinyLife.World.WallMode,System.Boolean,System.Boolean,System.Single,System.Single,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Color})
parent: TinyLife.World.Wallpaper
langs:
- csharp
- vb
name: Draw(GameTime, SpriteBatch, Vector2, WallMode, Boolean, Boolean, Single, Single, Boolean, Nullable)
nameWithType: Wallpaper.Draw(GameTime, SpriteBatch, Vector2, WallMode, Boolean, Boolean, Single, Single, Boolean, Nullable)
fullName: TinyLife.World.Wallpaper.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, TinyLife.World.WallMode, System.Boolean, System.Boolean, System.Single, System.Single, System.Boolean, System.Nullable)
type: Method
source:
remote:
path: TinyLife/World/Wallpaper.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: World/Wallpaper.cs
startLine: 113
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nDraws this wallpaper on the given wall with the given data.\n"
example: []
syntax:
content: public virtual void Draw(GameTime time, SpriteBatch batch, Vector2 drawPos, WallMode mode, bool isDown, bool vertical, float scale, float depth, bool shadow, Color? overrideColor = default(Color? ))
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current game time
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch used for rendering
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position, in screen coordinates, that the wall should be drawn at
- id: mode
type: TinyLife.World.WallMode
description: The that the wall should be drawn with
- id: isDown
type: System.Boolean
description: Whether or not the wall is rendering with a reduced height
- id: vertical
type: System.Boolean
description: Whether or not the wall is vertical (or horizontal) in the world
- id: scale
type: System.Single
description: The scale that the wall should be rendered with
- id: depth
type: System.Single
description: The depth that the wall should be rendered with
- id: shadow
type: System.Boolean
description: Whether or not the shadow texture should be applied on top of the texture
- id: overrideColor
type: System.Nullable{Microsoft.Xna.Framework.Color}
description: A color that this object should be rendered with, instead of its default color
content.vb: Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch, drawPos As Vector2, mode As WallMode, isDown As Boolean, vertical As Boolean, scale As Single, depth As Single, shadow As Boolean, overrideColor As Color? = Nothing)
overload: TinyLife.World.Wallpaper.Draw*
nameWithType.vb: Wallpaper.Draw(GameTime, SpriteBatch, Vector2, WallMode, Boolean, Boolean, Single, Single, Boolean, Nullable(Of Color))
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
fullName.vb: TinyLife.World.Wallpaper.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, TinyLife.World.WallMode, System.Boolean, System.Boolean, System.Single, System.Single, System.Boolean, System.Nullable(Of Microsoft.Xna.Framework.Color))
name.vb: Draw(GameTime, SpriteBatch, Vector2, WallMode, Boolean, Boolean, Single, Single, Boolean, Nullable(Of Color))
- uid: TinyLife.World.Wallpaper.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,System.Single)
commentId: M:TinyLife.World.Wallpaper.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,System.Single)
id: DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,System.Single)
parent: TinyLife.World.Wallpaper
langs:
- csharp
- vb
name: DrawUi(Element, SpriteBatch, GameTime, Single)
nameWithType: Wallpaper.DrawUi(Element, SpriteBatch, GameTime, Single)
fullName: TinyLife.World.Wallpaper.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.GameTime, System.Single)
type: Method
source:
remote:
path: TinyLife/World/Wallpaper.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DrawUi
path: World/Wallpaper.cs
startLine: 137
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nDraws this wallpaper on the given in ui space\n"
example: []
syntax:
content: public virtual void DrawUi(Element e, SpriteBatch batch, GameTime time, float drawScale = 0.3F)
parameters:
- id: e
type: MLEM.Ui.Elements.Element
description: The element to draw on
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The batch to draw with
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current game time
- id: drawScale
type: System.Single
description: The scale to draw with. Defaults to 0.3.
content.vb: Public Overridable Sub DrawUi(e As Element, batch As SpriteBatch, time As GameTime, drawScale As Single = 0.3F)
overload: TinyLife.World.Wallpaper.DrawUi*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.World.Wallpaper.GetPrice
commentId: M:TinyLife.World.Wallpaper.GetPrice
id: GetPrice
parent: TinyLife.World.Wallpaper
langs:
- csharp
- vb
name: GetPrice()
nameWithType: Wallpaper.GetPrice()
fullName: TinyLife.World.Wallpaper.GetPrice()
type: Method
source:
remote:
path: TinyLife/World/Wallpaper.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetPrice
path: World/Wallpaper.cs
startLine: 145
assemblies:
- Tiny Life
namespace: TinyLife.World
example: []
syntax:
content: public virtual float GetPrice()
return:
type: System.Single
content.vb: Public Overridable Function GetPrice As Single
overload: TinyLife.World.Wallpaper.GetPrice*
implements:
- TinyLife.World.IPricedObject.GetPrice
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.World.Wallpaper.Register(System.String,System.Int32,MLEM.Textures.UniformTextureAtlas,Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],MLEM.Textures.TextureRegion,System.Int32[],System.Type)
commentId: M:TinyLife.World.Wallpaper.Register(System.String,System.Int32,MLEM.Textures.UniformTextureAtlas,Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],MLEM.Textures.TextureRegion,System.Int32[],System.Type)
id: Register(System.String,System.Int32,MLEM.Textures.UniformTextureAtlas,Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],MLEM.Textures.TextureRegion,System.Int32[],System.Type)
parent: TinyLife.World.Wallpaper
langs:
- csharp
- vb
name: Register(String, Int32, UniformTextureAtlas, Point, ColorScheme[], TextureRegion, Int32[], Type)
nameWithType: Wallpaper.Register(String, Int32, UniformTextureAtlas, Point, ColorScheme[], TextureRegion, Int32[], Type)
fullName: TinyLife.World.Wallpaper.Register(System.String, System.Int32, MLEM.Textures.UniformTextureAtlas, Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme[], MLEM.Textures.TextureRegion, System.Int32[], System.Type)
type: Method
source:
remote:
path: TinyLife/World/Wallpaper.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Register
path: World/Wallpaper.cs
startLine: 161
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nCreates and registers a new wallpaper with the given settings.\nNote that the texture
should be one generated using , as otherwise, graphical issues will occur.\n"
example: []
syntax:
content: public static void Register(string name, int price, UniformTextureAtlas texture, Point textureRegion, ColorScheme[] colors, TextureRegion icon = null, int[] defaultColors = null, Type constructedType = null)
parameters:
- id: name
type: System.String
description: The name of the wallpaper type
- id: price
type: System.Int32
description: The price of a single wallpaper of this type
- id: texture
type: MLEM.Textures.UniformTextureAtlas
description: The texture that this wallpaper should use. This needs to have been generated using .
- id: textureRegion
type: Microsoft.Xna.Framework.Point
description: The top left texture region of this wallpaper (on the original texture, not the mask)
- id: colors
type: TinyLife.Utilities.ColorScheme[]
description: The color schemes for each layer of the wallpaper. If there is more than one entry, additional layers will automatically be gathered to the right of the passed textureRegion
.
- id: icon
type: MLEM.Textures.TextureRegion
description: The build mode category icon of this object
- id: defaultColors
type: System.Int32[]
description: The colors that this wallpaper should display with by default in the wallpaper tool.
- id: constructedType
type: System.Type
description: The that should be constructed to create this wallpaper. Defaults to .
content.vb: Public Shared Sub Register(name As String, price As Integer, texture As UniformTextureAtlas, textureRegion As Point, colors As ColorScheme(), icon As TextureRegion = Nothing, defaultColors As Integer() = Nothing, constructedType As Type = Nothing)
overload: TinyLife.World.Wallpaper.Register*
nameWithType.vb: Wallpaper.Register(String, Int32, UniformTextureAtlas, Point, ColorScheme(), TextureRegion, Int32(), Type)
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.World.Wallpaper.Register(System.String, System.Int32, MLEM.Textures.UniformTextureAtlas, Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme(), MLEM.Textures.TextureRegion, System.Int32(), System.Type)
name.vb: Register(String, Int32, UniformTextureAtlas, Point, ColorScheme(), TextureRegion, Int32(), Type)
references:
- uid: TinyLife.World.Wall
commentId: T:TinyLife.World.Wall
parent: TinyLife.World
name: Wall
nameWithType: Wall
fullName: TinyLife.World.Wall
- uid: TinyLife.World.Wallpaper.Register(System.String,System.Int32,MLEM.Textures.UniformTextureAtlas,Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],MLEM.Textures.TextureRegion,System.Int32[],System.Type)
commentId: M:TinyLife.World.Wallpaper.Register(System.String,System.Int32,MLEM.Textures.UniformTextureAtlas,Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],MLEM.Textures.TextureRegion,System.Int32[],System.Type)
isExternal: true
- uid: TinyLife.Utilities.TextureHandler.ApplyWallpaperMasks(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,System.Action{MLEM.Textures.UniformTextureAtlas})
commentId: M:TinyLife.Utilities.TextureHandler.ApplyWallpaperMasks(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,System.Action{MLEM.Textures.UniformTextureAtlas})
isExternal: true
- uid: TinyLife.World
commentId: N:TinyLife.World
name: TinyLife.World
nameWithType: TinyLife.World
fullName: TinyLife.World
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: TinyLife.World.IPricedObject
commentId: T:TinyLife.World.IPricedObject
parent: TinyLife.World
name: IPricedObject
nameWithType: IPricedObject
fullName: TinyLife.World.IPricedObject
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