### YamlMime:ManagedReference items: - uid: TinyLife.Tools.MoveLotTool commentId: T:TinyLife.Tools.MoveLotTool id: MoveLotTool parent: TinyLife.Tools children: - TinyLife.Tools.MoveLotTool.#ctor - TinyLife.Tools.MoveLotTool.CanSwitchGameModes - TinyLife.Tools.MoveLotTool.CanUndoRedo - TinyLife.Tools.MoveLotTool.Closed - TinyLife.Tools.MoveLotTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean) - TinyLife.Tools.MoveLotTool.Draw(TinyLife.World.ExportedLot,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean) - TinyLife.Tools.MoveLotTool.GetMouseCursor - TinyLife.Tools.MoveLotTool.Move(TinyLife.World.ExportedLot,Microsoft.Xna.Framework.Point) - TinyLife.Tools.MoveLotTool.Opened - TinyLife.Tools.MoveLotTool.Rotate(TinyLife.World.ExportedLot,Microsoft.Xna.Framework.Point) - TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject(System.Object) - TinyLife.Tools.MoveLotTool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean) langs: - csharp - vb name: MoveLotTool nameWithType: MoveLotTool fullName: TinyLife.Tools.MoveLotTool type: Class source: remote: path: TinyLife/Tools/MoveLotTool.cs branch: 0.43.8-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: MoveLotTool path: ../TinyLife/Tools/MoveLotTool.cs startLine: 18 assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- A tool is a type of game mode that is currently active. Tools are split up into the and , the latter of which holds all tools that can be found in the build menu. example: [] syntax: content: 'public class MoveLotTool : Tool' content.vb: Public Class MoveLotTool Inherits Tool inheritance: - System.Object - TinyLife.Tools.Tool inheritedMembers: - TinyLife.Tools.Tool.RemoveTool - TinyLife.Tools.Tool.MoveTool - TinyLife.Tools.Tool.PlayModeTool - TinyLife.Tools.Tool.BuildTools - TinyLife.Tools.Tool.SelectedObject - TinyLife.Tools.Tool.SelectedWall - TinyLife.Tools.Tool.SelectedRoof - TinyLife.Tools.Tool.SelectedStairs - TinyLife.Tools.Tool.IsRotateCwPressed - TinyLife.Tools.Tool.IsRotateCcwPressed - TinyLife.Tools.Tool.IsCopyPressed - TinyLife.Tools.Tool.OnOpened - TinyLife.Tools.Tool.OnClosed - TinyLife.Tools.Tool.OnUpdate - TinyLife.Tools.Tool.OnDraw - TinyLife.Tools.Tool.OnInitBuildModeUi - TinyLife.Tools.Tool.Input - TinyLife.Tools.Tool.Map - TinyLife.Tools.Tool.Money - TinyLife.Tools.Tool.CurrentFloor - TinyLife.Tools.Tool.Texture - TinyLife.Tools.Tool.DisplayAsTab - TinyLife.Tools.Tool.MousePos - TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel) - TinyLife.Tools.Tool.CanPlaceForTooltip - TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button) - TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point) - TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean}) - TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean}) - TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.String,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single}) - TinyLife.Tools.Tool.SelectFirstContentItem - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.Tools.MoveLotTool.TinyLife.Utilities.Extensions.JsonCopy``1 - uid: TinyLife.Tools.MoveLotTool.#ctor commentId: M:TinyLife.Tools.MoveLotTool.#ctor id: '#ctor' parent: TinyLife.Tools.MoveLotTool langs: - csharp - vb name: MoveLotTool() nameWithType: MoveLotTool.MoveLotTool() fullName: TinyLife.Tools.MoveLotTool.MoveLotTool() type: Constructor source: remote: path: TinyLife/Tools/MoveLotTool.cs branch: 0.43.8-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: ../TinyLife/Tools/MoveLotTool.cs startLine: 25 assemblies: - Tiny Life namespace: TinyLife.Tools example: [] syntax: content: public MoveLotTool() content.vb: Public Sub New() overload: TinyLife.Tools.MoveLotTool.#ctor* nameWithType.vb: MoveLotTool.New() fullName.vb: TinyLife.Tools.MoveLotTool.New() name.vb: New() - uid: TinyLife.Tools.MoveLotTool.Opened commentId: M:TinyLife.Tools.MoveLotTool.Opened id: Opened parent: TinyLife.Tools.MoveLotTool langs: - csharp - vb name: Opened() nameWithType: MoveLotTool.Opened() fullName: TinyLife.Tools.MoveLotTool.Opened() type: Method source: remote: path: TinyLife/Tools/MoveLotTool.cs branch: 0.43.8-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Opened path: ../TinyLife/Tools/MoveLotTool.cs startLine: 28 assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- Called when this build tool is opened. By default, this method initializes several settings and calls . example: [] syntax: content: public override void Opened() content.vb: Public Overrides Sub Opened() overridden: TinyLife.Tools.Tool.Opened overload: TinyLife.Tools.MoveLotTool.Opened* - uid: TinyLife.Tools.MoveLotTool.Closed commentId: M:TinyLife.Tools.MoveLotTool.Closed id: Closed parent: TinyLife.Tools.MoveLotTool langs: - csharp - vb name: Closed() nameWithType: MoveLotTool.Closed() fullName: TinyLife.Tools.MoveLotTool.Closed() type: Method source: remote: path: TinyLife/Tools/MoveLotTool.cs branch: 0.43.8-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Closed path: ../TinyLife/Tools/MoveLotTool.cs startLine: 36 assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- Called when this build tool is closed. By default, this method removes its elements from the ui. example: [] syntax: content: public override void Closed() content.vb: Public Overrides Sub Closed() overridden: TinyLife.Tools.Tool.Closed overload: TinyLife.Tools.MoveLotTool.Closed* - uid: TinyLife.Tools.MoveLotTool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean) commentId: M:TinyLife.Tools.MoveLotTool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean) id: Update(Microsoft.Xna.Framework.GameTime,System.Boolean) parent: TinyLife.Tools.MoveLotTool langs: - csharp - vb name: Update(GameTime, bool) nameWithType: MoveLotTool.Update(GameTime, bool) fullName: TinyLife.Tools.MoveLotTool.Update(Microsoft.Xna.Framework.GameTime, bool) type: Method source: remote: path: TinyLife/Tools/MoveLotTool.cs branch: 0.43.8-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Update path: ../TinyLife/Tools/MoveLotTool.cs startLine: 49 assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- This method is called every update frame for the . By default, this method updates the and invokes , and also manages the . example: [] syntax: content: public override void Update(GameTime time, bool cursorOnUi) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game's time - id: cursorOnUi type: System.Boolean description: Whether the cursor is currently covering the ui. content.vb: Public Overrides Sub Update(time As GameTime, cursorOnUi As Boolean) overridden: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean) overload: TinyLife.Tools.MoveLotTool.Update* nameWithType.vb: MoveLotTool.Update(GameTime, Boolean) fullName.vb: TinyLife.Tools.MoveLotTool.Update(Microsoft.Xna.Framework.GameTime, Boolean) name.vb: Update(GameTime, Boolean) - uid: TinyLife.Tools.MoveLotTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean) commentId: M:TinyLife.Tools.MoveLotTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean) id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean) parent: TinyLife.Tools.MoveLotTool langs: - csharp - vb name: Draw(GameTime, SpriteBatch, bool) nameWithType: MoveLotTool.Draw(GameTime, SpriteBatch, bool) fullName: TinyLife.Tools.MoveLotTool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, bool) type: Method source: remote: path: TinyLife/Tools/MoveLotTool.cs branch: 0.43.8-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Draw path: ../TinyLife/Tools/MoveLotTool.cs startLine: 94 assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- This method is called every draw frame for the . By default, this method invokes . example: [] syntax: content: public override void Draw(GameTime time, SpriteBatch batch, bool cursorOnUi) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game's time - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch description: The sprite batch used for drawing - id: cursorOnUi type: System.Boolean description: Whether the cursor is currently covering the ui. content.vb: Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch, cursorOnUi As Boolean) overridden: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean) overload: TinyLife.Tools.MoveLotTool.Draw* nameWithType.vb: MoveLotTool.Draw(GameTime, SpriteBatch, Boolean) fullName.vb: TinyLife.Tools.MoveLotTool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Boolean) name.vb: Draw(GameTime, SpriteBatch, Boolean) - uid: TinyLife.Tools.MoveLotTool.CanSwitchGameModes commentId: M:TinyLife.Tools.MoveLotTool.CanSwitchGameModes id: CanSwitchGameModes parent: TinyLife.Tools.MoveLotTool langs: - csharp - vb name: CanSwitchGameModes() nameWithType: MoveLotTool.CanSwitchGameModes() fullName: TinyLife.Tools.MoveLotTool.CanSwitchGameModes() type: Method source: remote: path: TinyLife/Tools/MoveLotTool.cs branch: 0.43.8-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CanSwitchGameModes path: ../TinyLife/Tools/MoveLotTool.cs startLine: 101 assemblies: - Tiny Life namespace: TinyLife.Tools summary: Whether or not the game currently, while this tool is selected example: [] syntax: content: public override bool CanSwitchGameModes() return: type: System.Boolean description: Whether the game can be mode switched right now content.vb: Public Overrides Function CanSwitchGameModes() As Boolean overridden: TinyLife.Tools.Tool.CanSwitchGameModes overload: TinyLife.Tools.MoveLotTool.CanSwitchGameModes* - uid: TinyLife.Tools.MoveLotTool.CanUndoRedo commentId: M:TinyLife.Tools.MoveLotTool.CanUndoRedo id: CanUndoRedo parent: TinyLife.Tools.MoveLotTool langs: - csharp - vb name: CanUndoRedo() nameWithType: MoveLotTool.CanUndoRedo() fullName: TinyLife.Tools.MoveLotTool.CanUndoRedo() type: Method source: remote: path: TinyLife/Tools/MoveLotTool.cs branch: 0.43.8-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CanUndoRedo path: ../TinyLife/Tools/MoveLotTool.cs startLine: 106 assemblies: - Tiny Life namespace: TinyLife.Tools summary: Returns whether or not the can currently operate and thus, whether the or actions can be called. example: [] syntax: content: public override bool CanUndoRedo() return: type: System.Boolean description: Whether the undo or redo commands can be used right now. content.vb: Public Overrides Function CanUndoRedo() As Boolean overridden: TinyLife.Tools.Tool.CanUndoRedo overload: TinyLife.Tools.MoveLotTool.CanUndoRedo* - uid: TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject(System.Object) commentId: M:TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject(System.Object) id: ShouldHighlightSelectedObject(System.Object) parent: TinyLife.Tools.MoveLotTool langs: - csharp - vb name: ShouldHighlightSelectedObject(object) nameWithType: MoveLotTool.ShouldHighlightSelectedObject(object) fullName: TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject(object) type: Method source: remote: path: TinyLife/Tools/MoveLotTool.cs branch: 0.43.8-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ShouldHighlightSelectedObject path: ../TinyLife/Tools/MoveLotTool.cs startLine: 111 assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- Whether or not the should currently have a white highlight around it. This method defaults to return true if is false. example: [] syntax: content: public override bool ShouldHighlightSelectedObject(object obj) parameters: - id: obj type: System.Object description: The selected object, which can be a or a . return: type: System.Boolean description: Whether or not the selected object should be highlighted content.vb: Public Overrides Function ShouldHighlightSelectedObject(obj As Object) As Boolean overridden: TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object) overload: TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject* nameWithType.vb: MoveLotTool.ShouldHighlightSelectedObject(Object) fullName.vb: TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject(Object) name.vb: ShouldHighlightSelectedObject(Object) - uid: TinyLife.Tools.MoveLotTool.GetMouseCursor commentId: M:TinyLife.Tools.MoveLotTool.GetMouseCursor id: GetMouseCursor parent: TinyLife.Tools.MoveLotTool langs: - csharp - vb name: GetMouseCursor() nameWithType: MoveLotTool.GetMouseCursor() fullName: TinyLife.Tools.MoveLotTool.GetMouseCursor() type: Method source: remote: path: TinyLife/Tools/MoveLotTool.cs branch: 0.43.8-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetMouseCursor path: ../TinyLife/Tools/MoveLotTool.cs startLine: 116 assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- Returns the that this tool should currently display. By default, is returned. example: [] syntax: content: public override CursorType GetMouseCursor() return: type: TinyLife.Uis.CursorType description: The cursor type content.vb: Public Overrides Function GetMouseCursor() As CursorType overridden: TinyLife.Tools.Tool.GetMouseCursor overload: TinyLife.Tools.MoveLotTool.GetMouseCursor* - uid: TinyLife.Tools.MoveLotTool.Move(TinyLife.World.ExportedLot,Microsoft.Xna.Framework.Point) commentId: M:TinyLife.Tools.MoveLotTool.Move(TinyLife.World.ExportedLot,Microsoft.Xna.Framework.Point) id: Move(TinyLife.World.ExportedLot,Microsoft.Xna.Framework.Point) parent: TinyLife.Tools.MoveLotTool langs: - csharp - vb name: Move(ExportedLot, Point) nameWithType: MoveLotTool.Move(ExportedLot, Point) fullName: TinyLife.Tools.MoveLotTool.Move(TinyLife.World.ExportedLot, Microsoft.Xna.Framework.Point) type: Method source: remote: path: TinyLife/Tools/MoveLotTool.cs branch: 0.43.8-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Move path: ../TinyLife/Tools/MoveLotTool.cs startLine: 129 assemblies: - Tiny Life namespace: TinyLife.Tools summary: Moves the given in-place by the given offset. example: [] syntax: content: public static void Move(ExportedLot lot, Point offset) parameters: - id: lot type: TinyLife.World.ExportedLot description: The lot to move. - id: offset type: Microsoft.Xna.Framework.Point description: The offset to move the lot by. content.vb: Public Shared Sub Move(lot As ExportedLot, offset As Point) overload: TinyLife.Tools.MoveLotTool.Move* - uid: TinyLife.Tools.MoveLotTool.Draw(TinyLife.World.ExportedLot,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean) commentId: M:TinyLife.Tools.MoveLotTool.Draw(TinyLife.World.ExportedLot,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean) id: Draw(TinyLife.World.ExportedLot,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean) parent: TinyLife.Tools.MoveLotTool langs: - csharp - vb name: Draw(ExportedLot, Point, GameTime, SpriteBatch, bool) nameWithType: MoveLotTool.Draw(ExportedLot, Point, GameTime, SpriteBatch, bool) fullName: TinyLife.Tools.MoveLotTool.Draw(TinyLife.World.ExportedLot, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, bool) type: Method source: remote: path: TinyLife/Tools/MoveLotTool.cs branch: 0.43.8-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Draw path: ../TinyLife/Tools/MoveLotTool.cs startLine: 152 assemblies: - Tiny Life namespace: TinyLife.Tools summary: Draws the given . example: [] syntax: content: public static void Draw(ExportedLot lot, Point offset, GameTime time, SpriteBatch batch, bool checkValid) parameters: - id: lot type: TinyLife.World.ExportedLot description: The lot to draw. - id: offset type: Microsoft.Xna.Framework.Point description: The offset to draw the lot with, based on its top-left corner. - id: time type: Microsoft.Xna.Framework.GameTime description: The time to draw with. - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch description: The sprite batch to draw with. - id: checkValid type: System.Boolean description: Whether objects that cannot be placed at the current location should be drawn in red, rather than their default color. content.vb: Public Shared Sub Draw(lot As ExportedLot, offset As Point, time As GameTime, batch As SpriteBatch, checkValid As Boolean) overload: TinyLife.Tools.MoveLotTool.Draw* nameWithType.vb: MoveLotTool.Draw(ExportedLot, Point, GameTime, SpriteBatch, Boolean) fullName.vb: TinyLife.Tools.MoveLotTool.Draw(TinyLife.World.ExportedLot, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Boolean) name.vb: Draw(ExportedLot, Point, GameTime, SpriteBatch, Boolean) - uid: TinyLife.Tools.MoveLotTool.Rotate(TinyLife.World.ExportedLot,Microsoft.Xna.Framework.Point) commentId: M:TinyLife.Tools.MoveLotTool.Rotate(TinyLife.World.ExportedLot,Microsoft.Xna.Framework.Point) id: Rotate(TinyLife.World.ExportedLot,Microsoft.Xna.Framework.Point) parent: TinyLife.Tools.MoveLotTool langs: - csharp - vb name: Rotate(ExportedLot, Point) nameWithType: MoveLotTool.Rotate(ExportedLot, Point) fullName: TinyLife.Tools.MoveLotTool.Rotate(TinyLife.World.ExportedLot, Microsoft.Xna.Framework.Point) type: Method source: remote: path: TinyLife/Tools/MoveLotTool.cs branch: 0.43.8-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Rotate path: ../TinyLife/Tools/MoveLotTool.cs startLine: 200 assemblies: - Tiny Life namespace: TinyLife.Tools summary: Rotates the given in-place by 90 degrees clockwise. example: [] syntax: content: public static void Rotate(ExportedLot lot, Point offset) parameters: - id: lot type: TinyLife.World.ExportedLot description: The lot to rotate. - id: offset type: Microsoft.Xna.Framework.Point description: An offset that should be applied around which to rotate (relative to the top-left corner of the lot). content.vb: Public Shared Sub Rotate(lot As ExportedLot, offset As Point) overload: TinyLife.Tools.MoveLotTool.Rotate* references: - uid: TinyLife.Tools.Tool.PlayModeTool commentId: F:TinyLife.Tools.Tool.PlayModeTool parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_PlayModeTool name: PlayModeTool nameWithType: Tool.PlayModeTool fullName: TinyLife.Tools.Tool.PlayModeTool - uid: TinyLife.Tools.Tool.BuildTools commentId: F:TinyLife.Tools.Tool.BuildTools parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_BuildTools name: BuildTools nameWithType: Tool.BuildTools fullName: TinyLife.Tools.Tool.BuildTools - uid: TinyLife.Tools commentId: N:TinyLife.Tools href: TinyLife.html name: TinyLife.Tools nameWithType: TinyLife.Tools fullName: TinyLife.Tools spec.csharp: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Tools name: Tools href: TinyLife.Tools.html spec.vb: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Tools name: Tools href: TinyLife.Tools.html - uid: System.Object commentId: T:System.Object parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: TinyLife.Tools.Tool commentId: T:TinyLife.Tools.Tool parent: TinyLife.Tools href: TinyLife.Tools.Tool.html name: Tool nameWithType: Tool fullName: TinyLife.Tools.Tool - uid: TinyLife.Tools.Tool.RemoveTool commentId: F:TinyLife.Tools.Tool.RemoveTool parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_RemoveTool name: RemoveTool nameWithType: Tool.RemoveTool fullName: TinyLife.Tools.Tool.RemoveTool - uid: TinyLife.Tools.Tool.MoveTool commentId: F:TinyLife.Tools.Tool.MoveTool parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_MoveTool name: MoveTool nameWithType: Tool.MoveTool fullName: TinyLife.Tools.Tool.MoveTool - uid: TinyLife.Tools.Tool.SelectedObject commentId: P:TinyLife.Tools.Tool.SelectedObject parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_SelectedObject name: SelectedObject nameWithType: Tool.SelectedObject fullName: TinyLife.Tools.Tool.SelectedObject - uid: TinyLife.Tools.Tool.SelectedWall commentId: P:TinyLife.Tools.Tool.SelectedWall parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_SelectedWall name: SelectedWall nameWithType: Tool.SelectedWall fullName: TinyLife.Tools.Tool.SelectedWall - uid: TinyLife.Tools.Tool.SelectedRoof commentId: P:TinyLife.Tools.Tool.SelectedRoof parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_SelectedRoof name: SelectedRoof nameWithType: Tool.SelectedRoof fullName: TinyLife.Tools.Tool.SelectedRoof - uid: TinyLife.Tools.Tool.SelectedStairs commentId: P:TinyLife.Tools.Tool.SelectedStairs parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_SelectedStairs name: SelectedStairs nameWithType: Tool.SelectedStairs fullName: TinyLife.Tools.Tool.SelectedStairs - uid: TinyLife.Tools.Tool.IsRotateCwPressed commentId: P:TinyLife.Tools.Tool.IsRotateCwPressed parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_IsRotateCwPressed name: IsRotateCwPressed nameWithType: Tool.IsRotateCwPressed fullName: TinyLife.Tools.Tool.IsRotateCwPressed - uid: TinyLife.Tools.Tool.IsRotateCcwPressed commentId: P:TinyLife.Tools.Tool.IsRotateCcwPressed parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_IsRotateCcwPressed name: IsRotateCcwPressed nameWithType: Tool.IsRotateCcwPressed fullName: TinyLife.Tools.Tool.IsRotateCcwPressed - uid: TinyLife.Tools.Tool.IsCopyPressed commentId: P:TinyLife.Tools.Tool.IsCopyPressed parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_IsCopyPressed name: IsCopyPressed nameWithType: Tool.IsCopyPressed fullName: TinyLife.Tools.Tool.IsCopyPressed - uid: TinyLife.Tools.Tool.OnOpened commentId: E:TinyLife.Tools.Tool.OnOpened parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_OnOpened name: OnOpened nameWithType: Tool.OnOpened fullName: TinyLife.Tools.Tool.OnOpened - uid: TinyLife.Tools.Tool.OnClosed commentId: E:TinyLife.Tools.Tool.OnClosed parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_OnClosed name: OnClosed nameWithType: Tool.OnClosed fullName: TinyLife.Tools.Tool.OnClosed - uid: TinyLife.Tools.Tool.OnUpdate commentId: E:TinyLife.Tools.Tool.OnUpdate parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_OnUpdate name: OnUpdate nameWithType: Tool.OnUpdate fullName: TinyLife.Tools.Tool.OnUpdate - uid: TinyLife.Tools.Tool.OnDraw commentId: E:TinyLife.Tools.Tool.OnDraw parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_OnDraw name: OnDraw nameWithType: Tool.OnDraw fullName: TinyLife.Tools.Tool.OnDraw - uid: TinyLife.Tools.Tool.OnInitBuildModeUi commentId: E:TinyLife.Tools.Tool.OnInitBuildModeUi parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_OnInitBuildModeUi name: OnInitBuildModeUi nameWithType: Tool.OnInitBuildModeUi fullName: TinyLife.Tools.Tool.OnInitBuildModeUi - uid: TinyLife.Tools.Tool.Input commentId: P:TinyLife.Tools.Tool.Input parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_Input name: Input nameWithType: Tool.Input fullName: TinyLife.Tools.Tool.Input - uid: TinyLife.Tools.Tool.Map commentId: P:TinyLife.Tools.Tool.Map parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_Map name: Map nameWithType: Tool.Map fullName: TinyLife.Tools.Tool.Map - uid: TinyLife.Tools.Tool.Money commentId: P:TinyLife.Tools.Tool.Money parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_Money name: Money nameWithType: Tool.Money fullName: TinyLife.Tools.Tool.Money - uid: TinyLife.Tools.Tool.CurrentFloor commentId: P:TinyLife.Tools.Tool.CurrentFloor parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_CurrentFloor name: CurrentFloor nameWithType: Tool.CurrentFloor fullName: TinyLife.Tools.Tool.CurrentFloor - uid: TinyLife.Tools.Tool.Texture commentId: F:TinyLife.Tools.Tool.Texture parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_Texture name: Texture nameWithType: Tool.Texture fullName: TinyLife.Tools.Tool.Texture - uid: TinyLife.Tools.Tool.DisplayAsTab commentId: F:TinyLife.Tools.Tool.DisplayAsTab parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_DisplayAsTab name: DisplayAsTab nameWithType: Tool.DisplayAsTab fullName: TinyLife.Tools.Tool.DisplayAsTab - uid: TinyLife.Tools.Tool.MousePos commentId: F:TinyLife.Tools.Tool.MousePos parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_MousePos name: MousePos nameWithType: Tool.MousePos fullName: TinyLife.Tools.Tool.MousePos - 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