### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.Television
  commentId: T:TinyLife.Objects.Television
  id: Television
  parent: TinyLife.Objects
  children:
  - TinyLife.Objects.Television.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
  - TinyLife.Objects.Television.CurrentChannel
  - TinyLife.Objects.Television.GetSeating(TinyLife.Objects.PersonLike,System.Int32)
  - TinyLife.Objects.Television.GetViewers(System.Int32)
  - TinyLife.Objects.Television.GetViewingArea(System.Int32)
  - TinyLife.Objects.Television.TurnOff
  - TinyLife.Objects.Television.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
  langs:
  - csharp
  - vb
  name: Television
  nameWithType: Television
  fullName: TinyLife.Objects.Television
  type: Class
  assemblies:
  - Tiny Life
  namespace: TinyLife.Objects
  summary: >-
    A furniture is an instance of a <xref href="TinyLife.Objects.FurnitureType" data-throw-if-not-resolved="false"></xref> which is placed in the world, or in a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref>'s hand.

    To register a custom furniture, use <xref href="TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings)" data-throw-if-not-resolved="false"></xref>.
  example: []
  syntax:
    content: 'public class Television : ScreenObject, IGenericDataHolder, IUpdatingObject'
    content.vb: Public Class Television Inherits ScreenObject Implements IGenericDataHolder, IUpdatingObject
  inheritance:
  - System.Object
  - MLEM.Data.Json.JsonTypeSafeGenericDataHolder
  - TinyLife.Objects.MapObject
  - TinyLife.Objects.Furniture
  - TinyLife.Objects.BreakableFurniture
  - TinyLife.Objects.ScreenObject
  implements:
  - MLEM.Misc.IGenericDataHolder
  - TinyLife.Objects.IUpdatingObject
  inheritedMembers:
  - TinyLife.Objects.ScreenObject.ScreenContentOverrides
  - TinyLife.Objects.ScreenObject.DrawScreenContentOverrides
  - TinyLife.Objects.ScreenObject.Content
  - TinyLife.Objects.ScreenObject.IsOn
  - TinyLife.Objects.ScreenObject.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Maths.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
  - TinyLife.Objects.ScreenObject.TurnOn(System.String)
  - TinyLife.Objects.BreakableFurniture.OnWearDown
  - TinyLife.Objects.BreakableFurniture.OnBreak
  - TinyLife.Objects.BreakableFurniture.Broken
  - TinyLife.Objects.BreakableFurniture.RepairProgress
  - TinyLife.Objects.BreakableFurniture.WearDown(System.TimeSpan)
  - TinyLife.Objects.BreakableFurniture.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
  - TinyLife.Objects.BreakableFurniture.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
  - TinyLife.Objects.BreakableFurniture.GetPrice
  - TinyLife.Objects.BreakableFurniture.GetDescription(System.Collections.Generic.List{System.String},System.Boolean)
  - TinyLife.Objects.BreakableFurniture.GetDecorativeRating(TinyLife.World.Room)
  - TinyLife.Objects.BreakableFurniture.OnRemoved
  - TinyLife.Objects.Furniture.Migrations
  - TinyLife.Objects.Furniture.Random
  - TinyLife.Objects.Furniture.OnFurnitureTypeConstructed
  - TinyLife.Objects.Furniture.OnGetDescription
  - TinyLife.Objects.Furniture.OnSetCreator
  - TinyLife.Objects.Furniture.OnGetDirty
  - TinyLife.Objects.Furniture.OnDirty
  - TinyLife.Objects.Furniture.OnAppliedUpgrade
  - TinyLife.Objects.Furniture.DisplayName
  - TinyLife.Objects.Furniture.ParentInfo
  - TinyLife.Objects.Furniture.Visibility
  - TinyLife.Objects.Furniture.Type
  - TinyLife.Objects.Furniture.AppliedUpgrades
  - TinyLife.Objects.Furniture.Rotation
  - TinyLife.Objects.Furniture.ParentFurniture
  - TinyLife.Objects.Furniture.ParentObjectSpot
  - TinyLife.Objects.Furniture.Colors
  - TinyLife.Objects.Furniture.Area
  - TinyLife.Objects.Furniture.CoveredTiles
  - TinyLife.Objects.Furniture.DevaluedThroughUse
  - TinyLife.Objects.Furniture.AreUtilitiesDisabled
  - TinyLife.Objects.Furniture.IsStatic
  - TinyLife.Objects.Furniture.CreatorId
  - TinyLife.Objects.Furniture.Quality
  - TinyLife.Objects.Furniture.CanBeDirty
  - TinyLife.Objects.Furniture.Dirty
  - TinyLife.Objects.Furniture.CustomPrice
  - TinyLife.Objects.Furniture.Creator
  - TinyLife.Objects.Furniture.AttachedWall
  - TinyLife.Objects.Furniture.HideFromDraw
  - TinyLife.Objects.Furniture.VisualRotation
  - TinyLife.Objects.Furniture.ParentObjectSpotId
  - TinyLife.Objects.Furniture.ParentFurnitureId
  - TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
  - TinyLife.Objects.Furniture.Validate(TinyLife.Utilities.AppliedMigrations)
  - TinyLife.Objects.Furniture.Intersects(MLEM.Maths.RectangleF)
  - TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.PersonLike)
  - TinyLife.Objects.Furniture.OnAdded
  - TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
  - TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
  - TinyLife.Objects.Furniture.GetFreeActionSpotInfos(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
  - TinyLife.Objects.Furniture.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
  - TinyLife.Objects.Furniture.GetDebugLines(TinyLife.GameImpl,System.Collections.Generic.List{System.String})
  - TinyLife.Objects.Furniture.GetEfficiencyModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
  - TinyLife.Objects.Furniture.GetRestoreNeedModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
  - TinyLife.Objects.Furniture.OnRandomQuality(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single})
  - TinyLife.Objects.Furniture.IsFreeSpot(Microsoft.Xna.Framework.Point)
  - TinyLife.Objects.Furniture.ResetToStatic(System.Boolean,System.Boolean)
  - TinyLife.Objects.Furniture.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String})
  - TinyLife.Objects.Furniture.DrawIcon(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
  - TinyLife.Objects.Furniture.MoveToMap(TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single})
  - TinyLife.Objects.Furniture.OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single)
  - TinyLife.Objects.Furniture.GetDirty(TinyLife.Objects.PersonLike,System.TimeSpan)
  - TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.PersonLike,System.Boolean)
  - TinyLife.Objects.Furniture.OnPlacedInBuildMode(TinyLife.Tools.FurniturePlacer,System.Boolean)
  - TinyLife.Objects.Furniture.GetWallsInTheWay``1(Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Maths.Direction2,System.Single,System.Collections.Generic.ICollection{TinyLife.Objects.WallLike})
  - TinyLife.Objects.Furniture.GetRoofingInTheWay(Microsoft.Xna.Framework.Vector2,System.Int32,MLEM.Maths.Direction2,System.Single,System.Collections.Generic.ICollection{TinyLife.World.Roof})
  - TinyLife.Objects.Furniture.GetAppliedUpgrade(TinyLife.Objects.Upgrade)
  - TinyLife.Objects.Furniture.ApplyUpgrade(TinyLife.Objects.AppliedUpgrade)
  - TinyLife.Objects.Furniture.HasFullUpgrade(TinyLife.Objects.Upgrade)
  - TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture)
  - TinyLife.Objects.Furniture.MarkDirtyForPathfinding(Microsoft.Xna.Framework.Vector2,System.Single)
  - TinyLife.Objects.Furniture.DrawDirtyOverlay(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Maths.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
  - TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Ui.Elements.Element,System.Single,System.Int32[])
  - TinyLife.Objects.Furniture.GetOccupants(TinyLife.Objects.ObjectCategory,System.Boolean)
  - TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
  - TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
  - TinyLife.Objects.Furniture.GetActionSpotInfo(TinyLife.Objects.PersonLike,TinyLife.Objects.ActionSpot,MLEM.Maths.Direction2)
  - TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
  - TinyLife.Objects.Furniture.GetFreeObjectSpots(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
  - TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot)
  - TinyLife.Objects.Furniture.UnlinkParentsAndChildren
  - TinyLife.Objects.Furniture.RemoveAndUnlink
  - TinyLife.Objects.Furniture.GetChildren``1
  - TinyLife.Objects.Furniture.AddChild``1(TinyLife.Objects.FurnitureType,MLEM.Maths.Direction2,System.Int32[],System.Nullable{System.Guid},System.Nullable{Microsoft.Xna.Framework.Vector2})
  - TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture,System.Nullable{MLEM.Maths.Direction2},System.Nullable{Microsoft.Xna.Framework.Vector2})
  - TinyLife.Objects.Furniture.SetChild``1(TinyLife.Objects.ObjectSpot,TinyLife.Objects.FurnitureType,System.Nullable{MLEM.Maths.Direction2},System.Int32[],System.Nullable{System.Guid})
  - TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.Furniture,System.Nullable{MLEM.Maths.Direction2})
  - TinyLife.Objects.Furniture.RemoveChild(TinyLife.Objects.Furniture)
  - TinyLife.Objects.Furniture.NotifyNeighbors
  - TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
  - TinyLife.Objects.MapObject.OnCreated
  - TinyLife.Objects.MapObject.OnValidated
  - TinyLife.Objects.MapObject.OnValidatedEarly
  - TinyLife.Objects.MapObject.OnEventsAttachable
  - TinyLife.Objects.MapObject.OnDraw
  - TinyLife.Objects.MapObject.OnUpdate
  - TinyLife.Objects.MapObject.OnGetHoverInfo
  - TinyLife.Objects.MapObject.OnGetDebugLines
  - TinyLife.Objects.MapObject.Position
  - TinyLife.Objects.MapObject.Floor
  - TinyLife.Objects.MapObject.Id
  - TinyLife.Objects.MapObject.Map
  - TinyLife.Objects.MapObject.CurrentLot
  - TinyLife.Objects.MapObject.CurrentRoom
  - TinyLife.Objects.MapObject.IsInWorld
  - TinyLife.Objects.MapObject.HoldingPerson
  - TinyLife.Objects.MapObject.ValidateEarly
  - TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Maths.Direction2,MLEM.Maths.Direction2)
  - TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map)
  - TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
  - TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
  - TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations)
  - TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
  - TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
  - TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
  - TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean)
  - TinyLife.Objects.MapObject.GetModCategory(System.String)
  - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
  - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
  - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
  - System.Object.Equals(System.Object)
  - System.Object.Equals(System.Object,System.Object)
  - System.Object.GetHashCode
  - System.Object.GetType
  - System.Object.MemberwiseClone
  - System.Object.ReferenceEquals(System.Object,System.Object)
  - System.Object.ToString
  extensionMethods:
  - TinyLife.Objects.Television.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Objects.Television.CurrentChannel
  commentId: P:TinyLife.Objects.Television.CurrentChannel
  id: CurrentChannel
  parent: TinyLife.Objects.Television
  langs:
  - csharp
  - vb
  name: CurrentChannel
  nameWithType: Television.CurrentChannel
  fullName: TinyLife.Objects.Television.CurrentChannel
  type: Property
  assemblies:
  - Tiny Life
  namespace: TinyLife.Objects
  summary: >-
    The channel that is currently playing on this TV.

    If the TV is off, <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> is returned.

    Setting the channel through this property will automatically turn the TV on or off with the channel's default screen content (<xref href="TinyLife.Utilities.Extensions.ScreenContent(TinyLife.Objects.Television.Channel)" data-throw-if-not-resolved="false"></xref>).
  example: []
  syntax:
    content: public Television.Channel? CurrentChannel { get; set; }
    parameters: []
    return:
      type: System.Nullable{TinyLife.Objects.Television.Channel}
    content.vb: Public Property CurrentChannel As Television.Channel?
  overload: TinyLife.Objects.Television.CurrentChannel*
- uid: TinyLife.Objects.Television.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
  commentId: M:TinyLife.Objects.Television.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
  id: '#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)'
  parent: TinyLife.Objects.Television
  langs:
  - csharp
  - vb
  name: Television(Guid, FurnitureType, int[], Map, Vector2, float)
  nameWithType: Television.Television(Guid, FurnitureType, int[], Map, Vector2, float)
  fullName: TinyLife.Objects.Television.Television(System.Guid, TinyLife.Objects.FurnitureType, int[], TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, float)
  type: Constructor
  assemblies:
  - Tiny Life
  namespace: TinyLife.Objects
  summary: >-
    Creates a new furniture instance.

    By default, this is done using <xref href="TinyLife.Objects.FurnitureType.Construct%60%601(System.Int32%5b%5d%2cTinyLife.World.Map%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Single%2cSystem.Nullable%7bSystem.Guid%7d)" data-throw-if-not-resolved="false"></xref>.
  example: []
  syntax:
    content: public Television(Guid id, FurnitureType type, int[] colors, Map map, Vector2 pos, float floor)
    parameters:
    - id: id
      type: System.Guid
      description: The id to apply to the created furniture instance
    - id: type
      type: TinyLife.Objects.FurnitureType
      description: The type to create an instance of
    - id: colors
      type: System.Int32[]
      description: The colors to apply to the furniture
    - id: map
      type: TinyLife.World.Map
      description: The map to create the furniture on
    - id: pos
      type: Microsoft.Xna.Framework.Vector2
      description: The position that the furniture should have
    - id: floor
      type: System.Single
      description: The floor that this object is on.
    content.vb: Public Sub New(id As Guid, type As FurnitureType, colors As Integer(), map As Map, pos As Vector2, floor As Single)
  overload: TinyLife.Objects.Television.#ctor*
  nameWithType.vb: Television.New(Guid, FurnitureType, Integer(), Map, Vector2, Single)
  fullName.vb: TinyLife.Objects.Television.New(System.Guid, TinyLife.Objects.FurnitureType, Integer(), TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Single)
  name.vb: New(Guid, FurnitureType, Integer(), Map, Vector2, Single)
- uid: TinyLife.Objects.Television.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
  commentId: M:TinyLife.Objects.Television.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
  id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
  parent: TinyLife.Objects.Television
  langs:
  - csharp
  - vb
  name: Update(GameTime, TimeSpan, float)
  nameWithType: Television.Update(GameTime, TimeSpan, float)
  fullName: TinyLife.Objects.Television.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
  type: Method
  assemblies:
  - Tiny Life
  namespace: TinyLife.Objects
  summary: >-
    The update method, which is called every update frame by the underlying <xref href="TinyLife.World.Map" data-throw-if-not-resolved="false"></xref>, as well as additional places like the <xref href="TinyLife.World.Household.FurnitureStorage" data-throw-if-not-resolved="false"></xref>. Because of this, some actions might only want to be invoked if an object <xref href="TinyLife.Objects.MapObject.IsInWorld" data-throw-if-not-resolved="false"></xref>.

    To call this method while invoking all required events, use <xref href="TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
  example: []
  syntax:
    content: public override void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
    parameters:
    - id: time
      type: Microsoft.Xna.Framework.GameTime
      description: The game's time
    - id: passedInGame
      type: System.TimeSpan
      description: The amount of time that has passed since the last call
    - id: speedMultiplier
      type: System.Single
      description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
    content.vb: Public Overrides Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
  overridden: TinyLife.Objects.BreakableFurniture.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
  overload: TinyLife.Objects.Television.Update*
  nameWithType.vb: Television.Update(GameTime, TimeSpan, Single)
  fullName.vb: TinyLife.Objects.Television.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
  name.vb: Update(GameTime, TimeSpan, Single)
- uid: TinyLife.Objects.Television.TurnOff
  commentId: M:TinyLife.Objects.Television.TurnOff
  id: TurnOff
  parent: TinyLife.Objects.Television
  langs:
  - csharp
  - vb
  name: TurnOff()
  nameWithType: Television.TurnOff()
  fullName: TinyLife.Objects.Television.TurnOff()
  type: Method
  assemblies:
  - Tiny Life
  namespace: TinyLife.Objects
  summary: Turns this screen object off
  example: []
  syntax:
    content: public override void TurnOff()
    content.vb: Public Overrides Sub TurnOff()
  overridden: TinyLife.Objects.ScreenObject.TurnOff
  overload: TinyLife.Objects.Television.TurnOff*
- uid: TinyLife.Objects.Television.GetViewingArea(System.Int32)
  commentId: M:TinyLife.Objects.Television.GetViewingArea(System.Int32)
  id: GetViewingArea(System.Int32)
  parent: TinyLife.Objects.Television
  langs:
  - csharp
  - vb
  name: GetViewingArea(int)
  nameWithType: Television.GetViewingArea(int)
  fullName: TinyLife.Objects.Television.GetViewingArea(int)
  type: Method
  assemblies:
  - Tiny Life
  namespace: TinyLife.Objects
  summary: Returns a rectangle in world space that represents all possible positions for a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> to stand or sit so they can see a tv's screen
  example: []
  syntax:
    content: public IEnumerable<Point> GetViewingArea(int range = 5)
    parameters:
    - id: range
      type: System.Int32
      description: The range of the viewing area, or 5 by default
    return:
      type: System.Collections.Generic.IEnumerable{Microsoft.Xna.Framework.Point}
      description: The viewing area of the tv
    content.vb: Public Function GetViewingArea(range As Integer = 5) As IEnumerable(Of Point)
  overload: TinyLife.Objects.Television.GetViewingArea*
  nameWithType.vb: Television.GetViewingArea(Integer)
  fullName.vb: TinyLife.Objects.Television.GetViewingArea(Integer)
  name.vb: GetViewingArea(Integer)
- uid: TinyLife.Objects.Television.GetSeating(TinyLife.Objects.PersonLike,System.Int32)
  commentId: M:TinyLife.Objects.Television.GetSeating(TinyLife.Objects.PersonLike,System.Int32)
  id: GetSeating(TinyLife.Objects.PersonLike,System.Int32)
  parent: TinyLife.Objects.Television
  langs:
  - csharp
  - vb
  name: GetSeating(PersonLike, int)
  nameWithType: Television.GetSeating(PersonLike, int)
  fullName: TinyLife.Objects.Television.GetSeating(TinyLife.Objects.PersonLike, int)
  type: Method
  assemblies:
  - Tiny Life
  namespace: TinyLife.Objects
  summary: Returns a furniture object that has the <xref href="TinyLife.Objects.ObjectCategory.Chair" data-throw-if-not-resolved="false"></xref> category and that is in the <xref href="TinyLife.Objects.Television.GetViewingArea(System.Int32)" data-throw-if-not-resolved="false"></xref> of the given tv
  example: []
  syntax:
    content: public Furniture GetSeating(PersonLike person, int range = 5)
    parameters:
    - id: person
      type: TinyLife.Objects.PersonLike
      description: The person that wants to sit
    - id: range
      type: System.Int32
      description: The range of the viewing area, or 5 by default
    return:
      type: TinyLife.Objects.Furniture
      description: A seat, or null if there is none
    content.vb: Public Function GetSeating(person As PersonLike, range As Integer = 5) As Furniture
  overload: TinyLife.Objects.Television.GetSeating*
  nameWithType.vb: Television.GetSeating(PersonLike, Integer)
  fullName.vb: TinyLife.Objects.Television.GetSeating(TinyLife.Objects.PersonLike, Integer)
  name.vb: GetSeating(PersonLike, Integer)
- uid: TinyLife.Objects.Television.GetViewers(System.Int32)
  commentId: M:TinyLife.Objects.Television.GetViewers(System.Int32)
  id: GetViewers(System.Int32)
  parent: TinyLife.Objects.Television
  langs:
  - csharp
  - vb
  name: GetViewers(int)
  nameWithType: Television.GetViewers(int)
  fullName: TinyLife.Objects.Television.GetViewers(int)
  type: Method
  assemblies:
  - Tiny Life
  namespace: TinyLife.Objects
  summary: Returns a set of <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> instances that are currently executing an action that extends <xref href="TinyLife.Actions.WatchTvAction" data-throw-if-not-resolved="false"></xref> on the given tv
  example: []
  syntax:
    content: public IEnumerable<PersonLike> GetViewers(int range = 5)
    parameters:
    - id: range
      type: System.Int32
      description: The range of the viewing area, or 5 by default
    return:
      type: System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike}
      description: Everyone watching the tv
    content.vb: Public Function GetViewers(range As Integer = 5) As IEnumerable(Of PersonLike)
  overload: TinyLife.Objects.Television.GetViewers*
  nameWithType.vb: Television.GetViewers(Integer)
  fullName.vb: TinyLife.Objects.Television.GetViewers(Integer)
  name.vb: GetViewers(Integer)
references:
- uid: TinyLife.Objects.FurnitureType
  commentId: T:TinyLife.Objects.FurnitureType
  parent: TinyLife.Objects
  href: TinyLife.Objects.FurnitureType.html
  name: FurnitureType
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