TinyLifeWeb/docs/api/TinyLife.World.StairsType.yml
2024-04-14 17:55:54 +02:00

1641 lines
62 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: TinyLife.World.StairsType
commentId: T:TinyLife.World.StairsType
id: StairsType
parent: TinyLife.World
children:
- TinyLife.World.StairsType.#ctor(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,System.Boolean,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorScheme[])
- TinyLife.World.StairsType.#ctor(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,System.Boolean,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorSettings)
- TinyLife.World.StairsType.#ctor(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,System.Boolean,TinyLife.Utilities.ColorScheme[])
- TinyLife.World.StairsType.AllowsWallpaper
- TinyLife.World.StairsType.Colors
- TinyLife.World.StairsType.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,MLEM.Misc.Direction2,MLEM.Misc.Direction2,System.Int32[],TinyLife.World.Wallpaper,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
- TinyLife.World.StairsType.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,TinyLife.World.Map,System.Int32[],TinyLife.World.Wallpaper,System.Single)
- TinyLife.World.StairsType.Icon
- TinyLife.World.StairsType.Name
- TinyLife.World.StairsType.Price
- TinyLife.World.StairsType.Register(TinyLife.World.StairsType)
- TinyLife.World.StairsType.TextureRegion
- TinyLife.World.StairsType.Textures
- TinyLife.World.StairsType.Types
langs:
- csharp
- vb
name: StairsType
nameWithType: StairsType
fullName: TinyLife.World.StairsType
type: Class
source:
remote:
path: TinyLife/World/Stairs.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: StairsType
path: ../TinyLife/World/Stairs.cs
startLine: 149
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
A stairs type is a set of settings for a <xref href="TinyLife.World.Stairs" data-throw-if-not-resolved="false"></xref> object that is unchanged between individual stairs objects.
Stairs types can be registered using <xref href="TinyLife.World.StairsType.Register(TinyLife.World.StairsType)" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: >-
[JsonConverter(typeof(StairsType.Converter))]
public class StairsType
content.vb: >-
<JsonConverter(GetType(StairsType.Converter))>
Public Class StairsType
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.World.StairsType.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.World.StairsType.Types
commentId: F:TinyLife.World.StairsType.Types
id: Types
parent: TinyLife.World.StairsType
langs:
- csharp
- vb
name: Types
nameWithType: StairsType.Types
fullName: TinyLife.World.StairsType.Types
type: Field
source:
remote:
path: TinyLife/World/Stairs.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Types
path: ../TinyLife/World/Stairs.cs
startLine: 156
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: The set of all currently registered stairs types.
example: []
syntax:
content: public static readonly ReadOnlyDictionary<string, StairsType> Types
return:
type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.World.StairsType}
content.vb: Public Shared ReadOnly Types As ReadOnlyDictionary(Of String, StairsType)
- uid: TinyLife.World.StairsType.Name
commentId: F:TinyLife.World.StairsType.Name
id: Name
parent: TinyLife.World.StairsType
langs:
- csharp
- vb
name: Name
nameWithType: StairsType.Name
fullName: TinyLife.World.StairsType.Name
type: Field
source:
remote:
path: TinyLife/World/Stairs.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Name
path: ../TinyLife/World/Stairs.cs
startLine: 165
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: The name of this stairs type.
example: []
syntax:
content: public readonly string Name
return:
type: System.String
content.vb: Public ReadOnly Name As String
- uid: TinyLife.World.StairsType.Price
commentId: F:TinyLife.World.StairsType.Price
id: Price
parent: TinyLife.World.StairsType
langs:
- csharp
- vb
name: Price
nameWithType: StairsType.Price
fullName: TinyLife.World.StairsType.Price
type: Field
source:
remote:
path: TinyLife/World/Stairs.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Price
path: ../TinyLife/World/Stairs.cs
startLine: 169
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: The price of this stairs type.
example: []
syntax:
content: public readonly int Price
return:
type: System.Int32
content.vb: Public ReadOnly Price As Integer
- uid: TinyLife.World.StairsType.Textures
commentId: F:TinyLife.World.StairsType.Textures
id: Textures
parent: TinyLife.World.StairsType
langs:
- csharp
- vb
name: Textures
nameWithType: StairsType.Textures
fullName: TinyLife.World.StairsType.Textures
type: Field
source:
remote:
path: TinyLife/World/Stairs.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Textures
path: ../TinyLife/World/Stairs.cs
startLine: 173
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: The texture atlas that this stairs type's <xref href="TinyLife.World.StairsType.TextureRegion" data-throw-if-not-resolved="false"></xref> is on.
example: []
syntax:
content: public readonly Dictionary<Point, TextureRegion> Textures
return:
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
content.vb: Public ReadOnly Textures As Dictionary(Of Point, TextureRegion)
- uid: TinyLife.World.StairsType.TextureRegion
commentId: F:TinyLife.World.StairsType.TextureRegion
id: TextureRegion
parent: TinyLife.World.StairsType
langs:
- csharp
- vb
name: TextureRegion
nameWithType: StairsType.TextureRegion
fullName: TinyLife.World.StairsType.TextureRegion
type: Field
source:
remote:
path: TinyLife/World/Stairs.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TextureRegion
path: ../TinyLife/World/Stairs.cs
startLine: 178
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
The texture region of this stairs type on the <xref href="TinyLife.World.StairsType.Textures" data-throw-if-not-resolved="false"></xref> texture atlas.
Additional regions are automtaically gathered to the right of this texture region.
example: []
syntax:
content: public readonly Point TextureRegion
return:
type: Microsoft.Xna.Framework.Point
content.vb: Public ReadOnly TextureRegion As Point
- uid: TinyLife.World.StairsType.Colors
commentId: F:TinyLife.World.StairsType.Colors
id: Colors
parent: TinyLife.World.StairsType
langs:
- csharp
- vb
name: Colors
nameWithType: StairsType.Colors
fullName: TinyLife.World.StairsType.Colors
type: Field
source:
remote:
path: TinyLife/World/Stairs.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Colors
path: ../TinyLife/World/Stairs.cs
startLine: 182
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: The color settings these stairs use.
example: []
syntax:
content: public readonly ColorSettings Colors
return:
type: TinyLife.Utilities.ColorSettings
content.vb: Public ReadOnly Colors As ColorSettings
- uid: TinyLife.World.StairsType.Icon
commentId: F:TinyLife.World.StairsType.Icon
id: Icon
parent: TinyLife.World.StairsType
langs:
- csharp
- vb
name: Icon
nameWithType: StairsType.Icon
fullName: TinyLife.World.StairsType.Icon
type: Field
source:
remote:
path: TinyLife/World/Stairs.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Icon
path: ../TinyLife/World/Stairs.cs
startLine: 186
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: The icon for this stairs type.
example: []
syntax:
content: public readonly TextureRegion Icon
return:
type: MLEM.Textures.TextureRegion
content.vb: Public ReadOnly Icon As TextureRegion
- uid: TinyLife.World.StairsType.AllowsWallpaper
commentId: F:TinyLife.World.StairsType.AllowsWallpaper
id: AllowsWallpaper
parent: TinyLife.World.StairsType
langs:
- csharp
- vb
name: AllowsWallpaper
nameWithType: StairsType.AllowsWallpaper
fullName: TinyLife.World.StairsType.AllowsWallpaper
type: Field
source:
remote:
path: TinyLife/World/Stairs.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AllowsWallpaper
path: ../TinyLife/World/Stairs.cs
startLine: 190
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Whether this stairs type supports applying wallpaper.
example: []
syntax:
content: public readonly bool AllowsWallpaper
return:
type: System.Boolean
content.vb: Public ReadOnly AllowsWallpaper As Boolean
- uid: TinyLife.World.StairsType.#ctor(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,System.Boolean,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorScheme[])
commentId: M:TinyLife.World.StairsType.#ctor(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,System.Boolean,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorScheme[])
id: '#ctor(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,System.Boolean,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorScheme[])'
parent: TinyLife.World.StairsType
langs:
- csharp
- vb
name: StairsType(string, int, Dictionary<Point, TextureRegion>, Point, bool, TextureRegion, params ColorScheme[])
nameWithType: StairsType.StairsType(string, int, Dictionary<Point, TextureRegion>, Point, bool, TextureRegion, params ColorScheme[])
fullName: TinyLife.World.StairsType.StairsType(string, int, System.Collections.Generic.Dictionary<Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion>, Microsoft.Xna.Framework.Point, bool, MLEM.Textures.TextureRegion, params TinyLife.Utilities.ColorScheme[])
type: Constructor
source:
remote:
path: TinyLife/World/Stairs.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/World/Stairs.cs
startLine: 202
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Creates a new stairs type with the given settings.
example: []
syntax:
content: public StairsType(string name, int price, Dictionary<Point, TextureRegion> textures, Point textureRegion, bool allowsWallpaper, TextureRegion icon, params ColorScheme[] colorSchemes)
parameters:
- id: name
type: System.String
description: The name of this stairs type.
- id: price
type: System.Int32
description: The price of this stairs type.
- id: textures
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
description: The texture atlas that this stairs type's &lt;see cref="TextureRegion"/&gt; is on.
- id: textureRegion
type: Microsoft.Xna.Framework.Point
description: The texture region of this stairs type on the &lt;see cref="Textures"/&gt; texture atlas.
- id: allowsWallpaper
type: System.Boolean
description: Whether this stairs type supports applying wallpaper.
- id: icon
type: MLEM.Textures.TextureRegion
description: The icon for this stairs type.
- id: colorSchemes
type: TinyLife.Utilities.ColorScheme[]
description: The color schemes for each layer of this stairs type.
content.vb: Public Sub New(name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), textureRegion As Point, allowsWallpaper As Boolean, icon As TextureRegion, ParamArray colorSchemes As ColorScheme())
overload: TinyLife.World.StairsType.#ctor*
nameWithType.vb: StairsType.New(String, Integer, Dictionary(Of Point, TextureRegion), Point, Boolean, TextureRegion, ParamArray ColorScheme())
fullName.vb: TinyLife.World.StairsType.New(String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point, Boolean, MLEM.Textures.TextureRegion, ParamArray TinyLife.Utilities.ColorScheme())
name.vb: New(String, Integer, Dictionary(Of Point, TextureRegion), Point, Boolean, TextureRegion, ParamArray ColorScheme())
- uid: TinyLife.World.StairsType.#ctor(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,System.Boolean,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorSettings)
commentId: M:TinyLife.World.StairsType.#ctor(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,System.Boolean,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorSettings)
id: '#ctor(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,System.Boolean,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorSettings)'
parent: TinyLife.World.StairsType
langs:
- csharp
- vb
name: StairsType(string, int, Dictionary<Point, TextureRegion>, Point, bool, TextureRegion, ColorSettings)
nameWithType: StairsType.StairsType(string, int, Dictionary<Point, TextureRegion>, Point, bool, TextureRegion, ColorSettings)
fullName: TinyLife.World.StairsType.StairsType(string, int, System.Collections.Generic.Dictionary<Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion>, Microsoft.Xna.Framework.Point, bool, MLEM.Textures.TextureRegion, TinyLife.Utilities.ColorSettings)
type: Constructor
source:
remote:
path: TinyLife/World/Stairs.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/World/Stairs.cs
startLine: 215
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Creates a new stairs type with the given settings.
example: []
syntax:
content: public StairsType(string name, int price, Dictionary<Point, TextureRegion> textures, Point textureRegion, bool allowsWallpaper, TextureRegion icon, ColorSettings colors)
parameters:
- id: name
type: System.String
description: The name of this stairs type.
- id: price
type: System.Int32
description: The price of this stairs type.
- id: textures
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
description: The texture atlas that this stairs type's &lt;see cref="TextureRegion"/&gt; is on.
- id: textureRegion
type: Microsoft.Xna.Framework.Point
description: The texture region of this stairs type on the &lt;see cref="Textures"/&gt; texture atlas.
- id: allowsWallpaper
type: System.Boolean
description: Whether this stairs type supports applying wallpaper.
- id: icon
type: MLEM.Textures.TextureRegion
description: The icon for this stairs type.
- id: colors
type: TinyLife.Utilities.ColorSettings
description: The color schemes for each layer of this stairs type.
content.vb: Public Sub New(name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), textureRegion As Point, allowsWallpaper As Boolean, icon As TextureRegion, colors As ColorSettings)
overload: TinyLife.World.StairsType.#ctor*
nameWithType.vb: StairsType.New(String, Integer, Dictionary(Of Point, TextureRegion), Point, Boolean, TextureRegion, ColorSettings)
fullName.vb: TinyLife.World.StairsType.New(String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point, Boolean, MLEM.Textures.TextureRegion, TinyLife.Utilities.ColorSettings)
name.vb: New(String, Integer, Dictionary(Of Point, TextureRegion), Point, Boolean, TextureRegion, ColorSettings)
- uid: TinyLife.World.StairsType.#ctor(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,System.Boolean,TinyLife.Utilities.ColorScheme[])
commentId: M:TinyLife.World.StairsType.#ctor(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,System.Boolean,TinyLife.Utilities.ColorScheme[])
id: '#ctor(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,System.Boolean,TinyLife.Utilities.ColorScheme[])'
parent: TinyLife.World.StairsType
langs:
- csharp
- vb
name: StairsType(string, int, Dictionary<Point, TextureRegion>, Point, bool, params ColorScheme[])
nameWithType: StairsType.StairsType(string, int, Dictionary<Point, TextureRegion>, Point, bool, params ColorScheme[])
fullName: TinyLife.World.StairsType.StairsType(string, int, System.Collections.Generic.Dictionary<Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion>, Microsoft.Xna.Framework.Point, bool, params TinyLife.Utilities.ColorScheme[])
type: Constructor
source:
remote:
path: TinyLife/World/Stairs.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/World/Stairs.cs
startLine: 234
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Creates a new stairs type with the given settings.
example: []
syntax:
content: public StairsType(string name, int price, Dictionary<Point, TextureRegion> textures, Point textureRegion, bool hasWallpaper, params ColorScheme[] colorSchemes)
parameters:
- id: name
type: System.String
description: The name of this stairs type.
- id: price
type: System.Int32
description: The price of this stairs type.
- id: textures
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
description: The texture atlas that this stairs type's &lt;see cref="TextureRegion"/&gt; is on.
- id: textureRegion
type: Microsoft.Xna.Framework.Point
description: The texture region of this stairs type on the &lt;see cref="Textures"/&gt; texture atlas.
- id: hasWallpaper
type: System.Boolean
description: Whether this stairs type supports applying wallpaper.
- id: colorSchemes
type: TinyLife.Utilities.ColorScheme[]
description: The color schemes for each layer of this stairs type.
content.vb: Public Sub New(name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), textureRegion As Point, hasWallpaper As Boolean, ParamArray colorSchemes As ColorScheme())
overload: TinyLife.World.StairsType.#ctor*
nameWithType.vb: StairsType.New(String, Integer, Dictionary(Of Point, TextureRegion), Point, Boolean, ParamArray ColorScheme())
fullName.vb: TinyLife.World.StairsType.New(String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point, Boolean, ParamArray TinyLife.Utilities.ColorScheme())
name.vb: New(String, Integer, Dictionary(Of Point, TextureRegion), Point, Boolean, ParamArray ColorScheme())
- uid: TinyLife.World.StairsType.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,TinyLife.World.Map,System.Int32[],TinyLife.World.Wallpaper,System.Single)
commentId: M:TinyLife.World.StairsType.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,TinyLife.World.Map,System.Int32[],TinyLife.World.Wallpaper,System.Single)
id: DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,TinyLife.World.Map,System.Int32[],TinyLife.World.Wallpaper,System.Single)
parent: TinyLife.World.StairsType
langs:
- csharp
- vb
name: DrawUi(Element, SpriteBatch, GameTime, Map, int[], Wallpaper, float)
nameWithType: StairsType.DrawUi(Element, SpriteBatch, GameTime, Map, int[], Wallpaper, float)
fullName: TinyLife.World.StairsType.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.GameTime, TinyLife.World.Map, int[], TinyLife.World.Wallpaper, float)
type: Method
source:
remote:
path: TinyLife/World/Stairs.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DrawUi
path: ../TinyLife/World/Stairs.cs
startLine: 247
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Draws this stairs type in a UI context, meaning the stairs are not currently in the world.
example: []
syntax:
content: public virtual void DrawUi(Element e, SpriteBatch batch, GameTime time, Map map, int[] colorIndices, Wallpaper wallpaper, float drawScale = 0.3)
parameters:
- id: e
type: MLEM.Ui.Elements.Element
description: The element to base scaling and positioning on.
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to use for drawing.
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game time.
- id: map
type: TinyLife.World.Map
description: The map to use as a basis for column-based drawing.
- id: colorIndices
type: System.Int32[]
description: The color indices to use for each <xref href="TinyLife.Utilities.ColorSettings" data-throw-if-not-resolved="false"></xref> entry.
- id: wallpaper
type: TinyLife.World.Wallpaper
description: The wallpaper to draw the stairs with.
- id: drawScale
type: System.Single
description: The scale to draw with.
content.vb: Public Overridable Sub DrawUi(e As Element, batch As SpriteBatch, time As GameTime, map As Map, colorIndices As Integer(), wallpaper As Wallpaper, drawScale As Single = 0.3)
overload: TinyLife.World.StairsType.DrawUi*
nameWithType.vb: StairsType.DrawUi(Element, SpriteBatch, GameTime, Map, Integer(), Wallpaper, Single)
fullName.vb: TinyLife.World.StairsType.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.GameTime, TinyLife.World.Map, Integer(), TinyLife.World.Wallpaper, Single)
name.vb: DrawUi(Element, SpriteBatch, GameTime, Map, Integer(), Wallpaper, Single)
- uid: TinyLife.World.StairsType.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,MLEM.Misc.Direction2,MLEM.Misc.Direction2,System.Int32[],TinyLife.World.Wallpaper,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
commentId: M:TinyLife.World.StairsType.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,MLEM.Misc.Direction2,MLEM.Misc.Direction2,System.Int32[],TinyLife.World.Wallpaper,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,MLEM.Misc.Direction2,MLEM.Misc.Direction2,System.Int32[],TinyLife.World.Wallpaper,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
parent: TinyLife.World.StairsType
langs:
- csharp
- vb
name: Draw(GameTime, SpriteBatch, Map, Point, int, Vector2, Direction2, Direction2, int[], Wallpaper, float, float, Color?)
nameWithType: StairsType.Draw(GameTime, SpriteBatch, Map, Point, int, Vector2, Direction2, Direction2, int[], Wallpaper, float, float, Color?)
fullName: TinyLife.World.StairsType.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, TinyLife.World.Map, Microsoft.Xna.Framework.Point, int, Microsoft.Xna.Framework.Vector2, MLEM.Misc.Direction2, MLEM.Misc.Direction2, int[], TinyLife.World.Wallpaper, float, float, Microsoft.Xna.Framework.Color?)
type: Method
source:
remote:
path: TinyLife/World/Stairs.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: ../TinyLife/World/Stairs.cs
startLine: 269
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Draws this stairs type in the world.
example: []
syntax:
content: public virtual void Draw(GameTime time, SpriteBatch batch, Map map, Point position, int floor, Vector2 drawPos, Direction2 rotation, Direction2 visualRotation, int[] colorIndices, Wallpaper wallpaper, float scale = 1, float depthOffset = 0, Color? overrideColor = null)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game time.
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to use for drawing.
- id: map
type: TinyLife.World.Map
description: The map to use as a basis for column-based drawing.
- id: position
type: Microsoft.Xna.Framework.Point
description: The world position to use for drawing.
- id: floor
type: System.Int32
description: The floor to use for drawing.
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The draw position, or screen position, to use for drawing.
- id: rotation
type: MLEM.Misc.Direction2
description: The rotation, in world space.
- id: visualRotation
type: MLEM.Misc.Direction2
description: The visual rotation, optionally with camera rotation applied.
- id: colorIndices
type: System.Int32[]
description: The color indices to use for each <xref href="TinyLife.World.StairsType.Colors" data-throw-if-not-resolved="false"></xref> entry.
- id: wallpaper
type: TinyLife.World.Wallpaper
description: The wallpaper to draw on this stairs type, or <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> to draw none.
- id: scale
type: System.Single
description: The scale to draw with.
- id: depthOffset
type: System.Single
description: An optional added depth offset.
- id: overrideColor
type: System.Nullable{Microsoft.Xna.Framework.Color}
description: A color that should optionally be used for drawing instead of the passed <code class="paramref">colorIndices</code>.
content.vb: Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch, map As Map, position As Point, floor As Integer, drawPos As Vector2, rotation As Direction2, visualRotation As Direction2, colorIndices As Integer(), wallpaper As Wallpaper, scale As Single = 1, depthOffset As Single = 0, overrideColor As Color? = Nothing)
overload: TinyLife.World.StairsType.Draw*
nameWithType.vb: StairsType.Draw(GameTime, SpriteBatch, Map, Point, Integer, Vector2, Direction2, Direction2, Integer(), Wallpaper, Single, Single, Color?)
fullName.vb: TinyLife.World.StairsType.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Integer, Microsoft.Xna.Framework.Vector2, MLEM.Misc.Direction2, MLEM.Misc.Direction2, Integer(), TinyLife.World.Wallpaper, Single, Single, Microsoft.Xna.Framework.Color?)
name.vb: Draw(GameTime, SpriteBatch, Map, Point, Integer, Vector2, Direction2, Direction2, Integer(), Wallpaper, Single, Single, Color?)
- uid: TinyLife.World.StairsType.Register(TinyLife.World.StairsType)
commentId: M:TinyLife.World.StairsType.Register(TinyLife.World.StairsType)
id: Register(TinyLife.World.StairsType)
parent: TinyLife.World.StairsType
langs:
- csharp
- vb
name: Register(StairsType)
nameWithType: StairsType.Register(StairsType)
fullName: TinyLife.World.StairsType.Register(TinyLife.World.StairsType)
type: Method
source:
remote:
path: TinyLife/World/Stairs.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Register
path: ../TinyLife/World/Stairs.cs
startLine: 318
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Registers the given stairs type into the <xref href="TinyLife.World.StairsType.Types" data-throw-if-not-resolved="false"></xref> registry.
example: []
syntax:
content: public static StairsType Register(StairsType type)
parameters:
- id: type
type: TinyLife.World.StairsType
description: The stairs type to register.
return:
type: TinyLife.World.StairsType
description: The registered stairs type, for chaining.
content.vb: Public Shared Function Register(type As StairsType) As StairsType
overload: TinyLife.World.StairsType.Register*
references:
- uid: TinyLife.World.Stairs
commentId: T:TinyLife.World.Stairs
parent: TinyLife.World
href: TinyLife.World.Stairs.html
name: Stairs
nameWithType: Stairs
fullName: TinyLife.World.Stairs
- uid: TinyLife.World.StairsType.Register(TinyLife.World.StairsType)
commentId: M:TinyLife.World.StairsType.Register(TinyLife.World.StairsType)
href: TinyLife.World.StairsType.html#TinyLife_World_StairsType_Register_TinyLife_World_StairsType_
name: Register(StairsType)
nameWithType: StairsType.Register(StairsType)
fullName: TinyLife.World.StairsType.Register(TinyLife.World.StairsType)
spec.csharp:
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name: Register
href: TinyLife.World.StairsType.html#TinyLife_World_StairsType_Register_TinyLife_World_StairsType_
- name: (
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href: TinyLife.World.StairsType.html
- name: )
spec.vb:
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name: Register
href: TinyLife.World.StairsType.html#TinyLife_World_StairsType_Register_TinyLife_World_StairsType_
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fullName.vb: Object
name.vb: Object
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nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
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name: Equals
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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- name: )
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commentId: M:System.Object.ToString
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nameWithType.vb: Object.ToString()
fullName.vb: Object.ToString()
spec.csharp:
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name: ToString
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.tostring
- name: (
- name: )
spec.vb:
- uid: System.Object.ToString
name: ToString
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.tostring
- name: (
- name: )
- uid: TinyLife.World.StairsType.TinyLife.Utilities.Extensions.JsonCopy``1
commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0)
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definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_
name: JsonCopy<StairsType>(StairsType)
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nameWithType.vb: Extensions.JsonCopy(Of StairsType)(StairsType)
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nameWithType.vb: Extensions.JsonCopy(Of T)(T)
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name.vb: JsonCopy(Of T)(T)
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commentId: N:TinyLife.Utilities
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spec.vb:
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