TinyLifeWeb/docs/api/TinyLife.GameImpl.GameMode.yml
2023-01-26 14:16:30 +01:00

386 lines
10 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: TinyLife.GameImpl.GameMode
commentId: T:TinyLife.GameImpl.GameMode
id: GameImpl.GameMode
parent: TinyLife
children:
- TinyLife.GameImpl.GameMode.BuildOnly
- TinyLife.GameImpl.GameMode.CharacterCreation
- TinyLife.GameImpl.GameMode.InGameHousehold
- TinyLife.GameImpl.GameMode.InitialLoad
- TinyLife.GameImpl.GameMode.MainMenu
- TinyLife.GameImpl.GameMode.SelectHousehold
- TinyLife.GameImpl.GameMode.Splash
langs:
- csharp
- vb
name: GameImpl.GameMode
nameWithType: GameImpl.GameMode
fullName: TinyLife.GameImpl.GameMode
type: Enum
source:
remote:
path: TinyLife/GameImpl.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GameMode
path: ../TinyLife/GameImpl.cs
startLine: 1034
assemblies:
- Tiny Life
namespace: TinyLife
summary: "\nAn enumeration that contains values representing the different game modes the game can be in\n"
example: []
syntax:
content: public enum GameMode
content.vb: Public Enum GameMode
extensionMethods:
- TinyLife.GameImpl.GameMode.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- enum
modifiers.vb:
- Public
- Enum
- uid: TinyLife.GameImpl.GameMode.InitialLoad
commentId: F:TinyLife.GameImpl.GameMode.InitialLoad
id: InitialLoad
parent: TinyLife.GameImpl.GameMode
langs:
- csharp
- vb
name: InitialLoad
nameWithType: GameImpl.GameMode.InitialLoad
fullName: TinyLife.GameImpl.GameMode.InitialLoad
type: Field
source:
remote:
path: TinyLife/GameImpl.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: InitialLoad
path: ../TinyLife/GameImpl.cs
startLine: 1037
assemblies:
- Tiny Life
namespace: TinyLife
summary: 'A game mode that represents the loading screen at startup '
example: []
syntax:
content: InitialLoad = 0
return:
type: TinyLife.GameImpl.GameMode
modifiers.csharp:
- public
- const
modifiers.vb:
- Public
- Const
- uid: TinyLife.GameImpl.GameMode.Splash
commentId: F:TinyLife.GameImpl.GameMode.Splash
id: Splash
parent: TinyLife.GameImpl.GameMode
langs:
- csharp
- vb
name: Splash
nameWithType: GameImpl.GameMode.Splash
fullName: TinyLife.GameImpl.GameMode.Splash
type: Field
source:
remote:
path: TinyLife/GameImpl.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Splash
path: ../TinyLife/GameImpl.cs
startLine: 1039
assemblies:
- Tiny Life
namespace: TinyLife
summary: 'A game mode that represents the splash screen at startup '
example: []
syntax:
content: Splash = 1
return:
type: TinyLife.GameImpl.GameMode
modifiers.csharp:
- public
- const
modifiers.vb:
- Public
- Const
- uid: TinyLife.GameImpl.GameMode.MainMenu
commentId: F:TinyLife.GameImpl.GameMode.MainMenu
id: MainMenu
parent: TinyLife.GameImpl.GameMode
langs:
- csharp
- vb
name: MainMenu
nameWithType: GameImpl.GameMode.MainMenu
fullName: TinyLife.GameImpl.GameMode.MainMenu
type: Field
source:
remote:
path: TinyLife/GameImpl.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MainMenu
path: ../TinyLife/GameImpl.cs
startLine: 1041
assemblies:
- Tiny Life
namespace: TinyLife
summary: 'A game mode that represents the main menu '
example: []
syntax:
content: MainMenu = 2
return:
type: TinyLife.GameImpl.GameMode
modifiers.csharp:
- public
- const
modifiers.vb:
- Public
- Const
- uid: TinyLife.GameImpl.GameMode.SelectHousehold
commentId: F:TinyLife.GameImpl.GameMode.SelectHousehold
id: SelectHousehold
parent: TinyLife.GameImpl.GameMode
langs:
- csharp
- vb
name: SelectHousehold
nameWithType: GameImpl.GameMode.SelectHousehold
fullName: TinyLife.GameImpl.GameMode.SelectHousehold
type: Field
source:
remote:
path: TinyLife/GameImpl.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SelectHousehold
path: ../TinyLife/GameImpl.cs
startLine: 1043
assemblies:
- Tiny Life
namespace: TinyLife
summary: 'A game mode that represents the map selection menu '
example: []
syntax:
content: SelectHousehold = 3
return:
type: TinyLife.GameImpl.GameMode
modifiers.csharp:
- public
- const
modifiers.vb:
- Public
- Const
- uid: TinyLife.GameImpl.GameMode.InGameHousehold
commentId: F:TinyLife.GameImpl.GameMode.InGameHousehold
id: InGameHousehold
parent: TinyLife.GameImpl.GameMode
langs:
- csharp
- vb
name: InGameHousehold
nameWithType: GameImpl.GameMode.InGameHousehold
fullName: TinyLife.GameImpl.GameMode.InGameHousehold
type: Field
source:
remote:
path: TinyLife/GameImpl.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: InGameHousehold
path: ../TinyLife/GameImpl.cs
startLine: 1045
assemblies:
- Tiny Life
namespace: TinyLife
summary: 'A game mode that represents the play mode, either in-game or in build mode '
example: []
syntax:
content: InGameHousehold = 4
return:
type: TinyLife.GameImpl.GameMode
modifiers.csharp:
- public
- const
modifiers.vb:
- Public
- Const
- uid: TinyLife.GameImpl.GameMode.BuildOnly
commentId: F:TinyLife.GameImpl.GameMode.BuildOnly
id: BuildOnly
parent: TinyLife.GameImpl.GameMode
langs:
- csharp
- vb
name: BuildOnly
nameWithType: GameImpl.GameMode.BuildOnly
fullName: TinyLife.GameImpl.GameMode.BuildOnly
type: Field
source:
remote:
path: TinyLife/GameImpl.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BuildOnly
path: ../TinyLife/GameImpl.cs
startLine: 1047
assemblies:
- Tiny Life
namespace: TinyLife
summary: 'A game mode that represents the play mode forced to build mode (with no current household) '
example: []
syntax:
content: BuildOnly = 5
return:
type: TinyLife.GameImpl.GameMode
modifiers.csharp:
- public
- const
modifiers.vb:
- Public
- Const
- uid: TinyLife.GameImpl.GameMode.CharacterCreation
commentId: F:TinyLife.GameImpl.GameMode.CharacterCreation
id: CharacterCreation
parent: TinyLife.GameImpl.GameMode
langs:
- csharp
- vb
name: CharacterCreation
nameWithType: GameImpl.GameMode.CharacterCreation
fullName: TinyLife.GameImpl.GameMode.CharacterCreation
type: Field
source:
remote:
path: TinyLife/GameImpl.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CharacterCreation
path: ../TinyLife/GameImpl.cs
startLine: 1049
assemblies:
- Tiny Life
namespace: TinyLife
summary: 'A game mode that represents the <xref href="TinyLife.Uis.CharacterCreator" data-throw-if-not-resolved="false"></xref> '
example: []
syntax:
content: CharacterCreation = 6
return:
type: TinyLife.GameImpl.GameMode
modifiers.csharp:
- public
- const
modifiers.vb:
- Public
- Const
references:
- uid: TinyLife
commentId: N:TinyLife
name: TinyLife
nameWithType: TinyLife
fullName: TinyLife
- uid: TinyLife.GameImpl.GameMode.TinyLife.Utilities.Extensions.JsonCopy``1
commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0)
parent: TinyLife.Utilities.Extensions
definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
name: JsonCopy<GameImpl.GameMode>()
nameWithType: Extensions.JsonCopy<GameImpl.GameMode>()
fullName: TinyLife.Utilities.Extensions.JsonCopy<TinyLife.GameImpl.GameMode>()
nameWithType.vb: Extensions.JsonCopy(Of GameImpl.GameMode)()
fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.GameImpl.GameMode)()
name.vb: JsonCopy(Of GameImpl.GameMode)()
spec.csharp:
- uid: TinyLife.Utilities.Extensions.JsonCopy``1
name: JsonCopy<GameImpl.GameMode>
nameWithType: Extensions.JsonCopy<GameImpl.GameMode>
fullName: TinyLife.Utilities.Extensions.JsonCopy<TinyLife.GameImpl.GameMode>
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Utilities.Extensions.JsonCopy``1
name: JsonCopy(Of GameImpl.GameMode)
nameWithType: Extensions.JsonCopy(Of GameImpl.GameMode)
fullName: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.GameImpl.GameMode)
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0)
name: JsonCopy<T>(T)
nameWithType: Extensions.JsonCopy<T>(T)
fullName: TinyLife.Utilities.Extensions.JsonCopy<T>(T)
nameWithType.vb: Extensions.JsonCopy(Of T)(T)
fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of T)(T)
name.vb: JsonCopy(Of T)(T)
spec.csharp:
- uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
name: JsonCopy<T>
nameWithType: Extensions.JsonCopy<T>
fullName: TinyLife.Utilities.Extensions.JsonCopy<T>
- name: (
nameWithType: (
fullName: (
- name: T
nameWithType: T
fullName: T
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
name: JsonCopy(Of T)
nameWithType: Extensions.JsonCopy(Of T)
fullName: TinyLife.Utilities.Extensions.JsonCopy(Of T)
- name: (
nameWithType: (
fullName: (
- name: T
nameWithType: T
fullName: T
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Utilities.Extensions
commentId: T:TinyLife.Utilities.Extensions
parent: TinyLife.Utilities
name: Extensions
nameWithType: Extensions
fullName: TinyLife.Utilities.Extensions
- uid: TinyLife.Utilities
commentId: N:TinyLife.Utilities
name: TinyLife.Utilities
nameWithType: TinyLife.Utilities
fullName: TinyLife.Utilities
- uid: TinyLife.GameImpl.GameMode
commentId: T:TinyLife.GameImpl.GameMode
parent: TinyLife
name: GameImpl.GameMode
nameWithType: GameImpl.GameMode
fullName: TinyLife.GameImpl.GameMode
- uid: TinyLife.Uis.CharacterCreator
commentId: T:TinyLife.Uis.CharacterCreator
parent: TinyLife.Uis
name: CharacterCreator
nameWithType: CharacterCreator
fullName: TinyLife.Uis.CharacterCreator
- uid: TinyLife.Uis
commentId: N:TinyLife.Uis
name: TinyLife.Uis
nameWithType: TinyLife.Uis
fullName: TinyLife.Uis