TinyLifeWeb/docs/api/TinyLife.Uis.Menus.yml
2022-05-24 13:36:05 +02:00

874 lines
27 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: TinyLife.Uis.Menus
commentId: T:TinyLife.Uis.Menus
id: Menus
parent: TinyLife.Uis
children:
- TinyLife.Uis.Menus.GamepadHint(MLEM.Ui.Anchor,System.Func{TinyLife.Options,Microsoft.Xna.Framework.Input.Buttons},Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Func{System.Boolean})
- TinyLife.Uis.Menus.Transition(System.Action,System.Action,TinyLife.Uis.Menus.TransitionType,TinyLife.Uis.Menus.TransitionType,System.Single,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
langs:
- csharp
- vb
name: Menus
nameWithType: Menus
fullName: TinyLife.Uis.Menus
type: Class
source:
remote:
path: TinyLife/Uis/Menus.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Menus
path: ../TinyLife/Uis/Menus.cs
startLine: 38
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nA set of static methods to deal with <xref href=\"MLEM.Ui\" data-throw-if-not-resolved=\"false\"></xref> and in-game menus\n"
example: []
syntax:
content: public static class Menus
content.vb: Public Module Menus
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
modifiers.csharp:
- public
- static
- class
modifiers.vb:
- Public
- Module
- uid: TinyLife.Uis.Menus.Transition(System.Action,System.Action,TinyLife.Uis.Menus.TransitionType,TinyLife.Uis.Menus.TransitionType,System.Single,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
commentId: M:TinyLife.Uis.Menus.Transition(System.Action,System.Action,TinyLife.Uis.Menus.TransitionType,TinyLife.Uis.Menus.TransitionType,System.Single,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
id: Transition(System.Action,System.Action,TinyLife.Uis.Menus.TransitionType,TinyLife.Uis.Menus.TransitionType,System.Single,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
parent: TinyLife.Uis.Menus
langs:
- csharp
- vb
name: Transition(Action, Action, Menus.TransitionType, Menus.TransitionType, Single, Single, Single, Nullable<Color>)
nameWithType: Menus.Transition(Action, Action, Menus.TransitionType, Menus.TransitionType, Single, Single, Single, Nullable<Color>)
fullName: TinyLife.Uis.Menus.Transition(System.Action, System.Action, TinyLife.Uis.Menus.TransitionType, TinyLife.Uis.Menus.TransitionType, System.Single, System.Single, System.Single, System.Nullable<Microsoft.Xna.Framework.Color>)
type: Method
source:
remote:
path: TinyLife/Uis/Menus.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Transition
path: ../TinyLife/Uis/Menus.cs
startLine: 60
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nDisplays a screen transition that includes a fade out, an <code data-dev-comment-type=\"paramref\" class=\"paramref\">inbetween</code> action, followed by a fade back in and an <code data-dev-comment-type=\"paramref\" class=\"paramref\">after</code> action.\n"
example: []
syntax:
content: public static void Transition(Action inbetween = null, Action after = null, Menus.TransitionType outType = Menus.TransitionType.Swipe, Menus.TransitionType inType = Menus.TransitionType.Swipe, float outSpeed = 0.05F, float inSpeed = 0.05F, float waitInbetween = 0.15F, Color? color = null)
parameters:
- id: inbetween
type: System.Action
description: The action that is invoked while the screen is faded out, or null to invoke no action.
- id: after
type: System.Action
description: The action that is invoked after the full fade routine completes, or null to invoke no action.
- id: outType
type: TinyLife.Uis.Menus.TransitionType
description: The <xref href="TinyLife.Uis.Menus.TransitionType" data-throw-if-not-resolved="false"></xref> used for fading out.
- id: inType
type: TinyLife.Uis.Menus.TransitionType
description: The <xref href="TinyLife.Uis.Menus.TransitionType" data-throw-if-not-resolved="false"></xref> used for fading in.
- id: outSpeed
type: System.Single
description: The speed with which <code data-dev-comment-type="paramref" class="paramref">outType</code> is displayed per frame.
- id: inSpeed
type: System.Single
description: The speed with which <code data-dev-comment-type="paramref" class="paramref">inType</code> is displayed per frame.
- id: waitInbetween
type: System.Single
description: The amount of time to wait while the screen is faded out.
- id: color
type: System.Nullable{Microsoft.Xna.Framework.Color}
description: The color that the fade should have, or null to use black.
content.vb: Public Shared Sub Transition(inbetween As Action = Nothing, after As Action = Nothing, outType As Menus.TransitionType = Menus.TransitionType.Swipe, inType As Menus.TransitionType = Menus.TransitionType.Swipe, outSpeed As Single = 0.05F, inSpeed As Single = 0.05F, waitInbetween As Single = 0.15F, color As Color? = Nothing)
overload: TinyLife.Uis.Menus.Transition*
exceptions:
- type: System.InvalidOperationException
commentId: T:System.InvalidOperationException
description: Thrown when a fade is already happening when this method is called.
nameWithType.vb: Menus.Transition(Action, Action, Menus.TransitionType, Menus.TransitionType, Single, Single, Single, Nullable(Of Color))
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Uis.Menus.Transition(System.Action, System.Action, TinyLife.Uis.Menus.TransitionType, TinyLife.Uis.Menus.TransitionType, System.Single, System.Single, System.Single, System.Nullable(Of Microsoft.Xna.Framework.Color))
name.vb: Transition(Action, Action, Menus.TransitionType, Menus.TransitionType, Single, Single, Single, Nullable(Of Color))
- uid: TinyLife.Uis.Menus.GamepadHint(MLEM.Ui.Anchor,System.Func{TinyLife.Options,Microsoft.Xna.Framework.Input.Buttons},Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Func{System.Boolean})
commentId: M:TinyLife.Uis.Menus.GamepadHint(MLEM.Ui.Anchor,System.Func{TinyLife.Options,Microsoft.Xna.Framework.Input.Buttons},Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Func{System.Boolean})
id: GamepadHint(MLEM.Ui.Anchor,System.Func{TinyLife.Options,Microsoft.Xna.Framework.Input.Buttons},Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Func{System.Boolean})
parent: TinyLife.Uis.Menus
langs:
- csharp
- vb
name: GamepadHint(Anchor, Func<Options, Buttons>, Vector2, Nullable<Vector2>, Func<Boolean>)
nameWithType: Menus.GamepadHint(Anchor, Func<Options, Buttons>, Vector2, Nullable<Vector2>, Func<Boolean>)
fullName: TinyLife.Uis.Menus.GamepadHint(MLEM.Ui.Anchor, System.Func<TinyLife.Options, Microsoft.Xna.Framework.Input.Buttons>, Microsoft.Xna.Framework.Vector2, System.Nullable<Microsoft.Xna.Framework.Vector2>, System.Func<System.Boolean>)
type: Method
source:
remote:
path: TinyLife/Uis/Menus.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GamepadHint
path: ../TinyLife/Uis/Menus.cs
startLine: 125
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nReturns a new image that displays information about what gamepad <xref href=\"Microsoft.Xna.Framework.Input.Buttons\" data-throw-if-not-resolved=\"false\"></xref> can be pressed to invoke an action.\nThis image is automatically hidden if gamepad controls are not currently being used, or if <code data-dev-comment-type=\"paramref\" class=\"paramref\">shouldHide</code> returns true.\n"
example: []
syntax:
content: public static Image GamepadHint(Anchor anchor, Func<Options, Buttons> button, Vector2 positionOffset = default(Vector2), Vector2? size = null, Func<bool> shouldHide = null)
parameters:
- id: anchor
type: MLEM.Ui.Anchor
description: The anchor for the image.
- id: button
type: System.Func{TinyLife.Options,Microsoft.Xna.Framework.Input.Buttons}
description: A function that returns the button that should be displayed.
- id: positionOffset
type: Microsoft.Xna.Framework.Vector2
description: The position offset for the image.
- id: size
type: System.Nullable{Microsoft.Xna.Framework.Vector2}
description: The size of the image, or <xref uid="langword_csharp_null" name="null" href=""></xref> for the image to be 12 pixels big.
- id: shouldHide
type: System.Func{System.Boolean}
description: A function that determines whether the hint should currently be hidden, or null to only hide it when gamepad controls are not currently being used.
return:
type: MLEM.Ui.Elements.Image
description: The created gamepad hint image.
content.vb: Public Shared Function GamepadHint(anchor As Anchor, button As Func(Of Options, Buttons), positionOffset As Vector2 = Nothing, size As Vector2? = Nothing, shouldHide As Func(Of Boolean) = Nothing) As Image
overload: TinyLife.Uis.Menus.GamepadHint*
nameWithType.vb: Menus.GamepadHint(Anchor, Func(Of Options, Buttons), Vector2, Nullable(Of Vector2), Func(Of Boolean))
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Uis.Menus.GamepadHint(MLEM.Ui.Anchor, System.Func(Of TinyLife.Options, Microsoft.Xna.Framework.Input.Buttons), Microsoft.Xna.Framework.Vector2, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Func(Of System.Boolean))
name.vb: GamepadHint(Anchor, Func(Of Options, Buttons), Vector2, Nullable(Of Vector2), Func(Of Boolean))
references:
- uid: MLEM.Ui
commentId: N:MLEM.Ui
isExternal: true
name: MLEM.Ui
nameWithType: MLEM.Ui
fullName: MLEM.Ui
- uid: TinyLife.Uis
commentId: N:TinyLife.Uis
name: TinyLife.Uis
nameWithType: TinyLife.Uis
fullName: TinyLife.Uis
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
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commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
name: Equals(Object)
nameWithType: Object.Equals(Object)
fullName: System.Object.Equals(System.Object)
spec.csharp:
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name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
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fullName: (
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fullName: System.Object.Equals(System.Object, System.Object)
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nameWithType: Object.Equals
fullName: System.Object.Equals
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commentId: M:System.Object.GetHashCode
parent: System.Object
isExternal: true
name: GetHashCode()
nameWithType: Object.GetHashCode()
fullName: System.Object.GetHashCode()
spec.csharp:
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name: GetHashCode
nameWithType: Object.GetHashCode
fullName: System.Object.GetHashCode
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spec.vb:
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name: GetHashCode
nameWithType: Object.GetHashCode
fullName: System.Object.GetHashCode
isExternal: true
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nameWithType: )
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- uid: System.Object.GetType
commentId: M:System.Object.GetType
parent: System.Object
isExternal: true
name: GetType()
nameWithType: Object.GetType()
fullName: System.Object.GetType()
spec.csharp:
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nameWithType: Object.GetType
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commentId: M:System.Object.MemberwiseClone
parent: System.Object
isExternal: true
name: MemberwiseClone()
nameWithType: Object.MemberwiseClone()
fullName: System.Object.MemberwiseClone()
spec.csharp:
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name: MemberwiseClone
nameWithType: Object.MemberwiseClone
fullName: System.Object.MemberwiseClone
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commentId: M:System.Object.ToString
parent: System.Object
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name: ToString()
nameWithType: Object.ToString()
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- uid: System
commentId: N:System
isExternal: true
name: System
nameWithType: System
fullName: System
- uid: TinyLife.Uis.Menus.TransitionType
commentId: T:TinyLife.Uis.Menus.TransitionType
parent: TinyLife.Uis
name: Menus.TransitionType
nameWithType: Menus.TransitionType
fullName: TinyLife.Uis.Menus.TransitionType
- uid: System.InvalidOperationException
commentId: T:System.InvalidOperationException
isExternal: true
- uid: TinyLife.Uis.Menus.Transition*
commentId: Overload:TinyLife.Uis.Menus.Transition
name: Transition
nameWithType: Menus.Transition
fullName: TinyLife.Uis.Menus.Transition
- uid: System.Action
commentId: T:System.Action
parent: System
isExternal: true
name: Action
nameWithType: Action
fullName: System.Action
- uid: System.Single
commentId: T:System.Single
parent: System
isExternal: true
name: Single
nameWithType: Single
fullName: System.Single
- uid: System.Nullable{Microsoft.Xna.Framework.Color}
commentId: T:System.Nullable{Microsoft.Xna.Framework.Color}
parent: System
definition: System.Nullable`1
name: Nullable<Color>
nameWithType: Nullable<Color>
fullName: System.Nullable<Microsoft.Xna.Framework.Color>
nameWithType.vb: Nullable(Of Color)
fullName.vb: System.Nullable(Of Microsoft.Xna.Framework.Color)
name.vb: Nullable(Of Color)
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parent: Microsoft.Xna.Framework.Input
isExternal: true
name: Buttons
nameWithType: Buttons
fullName: Microsoft.Xna.Framework.Input.Buttons
- uid: TinyLife.Uis.Menus.GamepadHint*
commentId: Overload:TinyLife.Uis.Menus.GamepadHint
name: GamepadHint
nameWithType: Menus.GamepadHint
fullName: TinyLife.Uis.Menus.GamepadHint
- uid: MLEM.Ui.Anchor
commentId: T:MLEM.Ui.Anchor
parent: MLEM.Ui
isExternal: true
name: Anchor
nameWithType: Anchor
fullName: MLEM.Ui.Anchor
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commentId: T:System.Func{TinyLife.Options,Microsoft.Xna.Framework.Input.Buttons}
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definition: System.Func`2
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spec.vb:
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nameWithType.vb: Func(Of T, TResult)
fullName.vb: System.Func(Of T, TResult)
name.vb: Func(Of T, TResult)
spec.csharp:
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name: Func
nameWithType: Func
fullName: System.Func
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spec.vb:
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nameWithType.vb: Func(Of TResult)
fullName.vb: System.Func(Of TResult)
name.vb: Func(Of TResult)
spec.csharp:
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name: Func
nameWithType: Func
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isExternal: true
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nameWithType: <
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nameWithType: TResult
fullName: TResult
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nameWithType: '>'
fullName: '>'
spec.vb:
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name: Func
nameWithType: Func
fullName: System.Func
isExternal: true
- name: '(Of '
nameWithType: '(Of '
fullName: '(Of '
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nameWithType: TResult
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