mirror of
https://github.com/Ellpeck/TinyLifeWeb.git
synced 2024-11-29 22:08:34 +01:00
989 lines
28 KiB
YAML
989 lines
28 KiB
YAML
### YamlMime:ManagedReference
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items:
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- uid: TinyLife.Objects.Light
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commentId: T:TinyLife.Objects.Light
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id: Light
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parent: TinyLife.Objects
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children:
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- TinyLife.Objects.Light.#ctor(TinyLife.World.Map,Vector2,MLEM.Textures.TextureRegion,Vector2,Color)
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- TinyLife.Objects.Light.CameraOffset
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- TinyLife.Objects.Light.CircleTexture
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- TinyLife.Objects.Light.Color
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- TinyLife.Objects.Light.Draw(GameTime,SpriteBatch)
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- TinyLife.Objects.Light.DrawPosOffset
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- TinyLife.Objects.Light.IsDisabled
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- TinyLife.Objects.Light.Map
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- TinyLife.Objects.Light.Position
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- TinyLife.Objects.Light.Rotation
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- TinyLife.Objects.Light.Size
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- TinyLife.Objects.Light.Texture
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langs:
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- csharp
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- vb
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name: Light
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nameWithType: Light
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fullName: TinyLife.Objects.Light
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type: Class
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source:
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remote:
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path: TinyLife/Objects/Light.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Light
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path: ../TinyLife/Objects/Light.cs
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startLine: 11
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: "\nA light is a semi-object that can be added to a <xref href=\"TinyLife.World.Map\" data-throw-if-not-resolved=\"false\"></xref> using <xref href=\"TinyLife.World.Map.AddLight(TinyLife.Objects.Light)\" data-throw-if-not-resolved=\"false\"></xref>.\nA light draws a light texture onto a lightmap and, as such, adds lighting to the rendered world.\n"
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example: []
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syntax:
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content: public class Light
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content.vb: Public Class Light
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inheritance:
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- System.Object
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inheritedMembers:
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.GetHashCode
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- System.Object.GetType
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- System.Object.MemberwiseClone
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.ToString
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extensionMethods:
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- TinyLife.Objects.Light.TinyLife.Utilities.Extensions.JsonCopy``1
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modifiers.csharp:
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- public
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- class
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modifiers.vb:
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- Public
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- Class
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- uid: TinyLife.Objects.Light.CircleTexture
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commentId: F:TinyLife.Objects.Light.CircleTexture
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id: CircleTexture
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parent: TinyLife.Objects.Light
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langs:
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- csharp
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- vb
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name: CircleTexture
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nameWithType: Light.CircleTexture
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fullName: TinyLife.Objects.Light.CircleTexture
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type: Field
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source:
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remote:
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path: TinyLife/Objects/Light.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: CircleTexture
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path: ../TinyLife/Objects/Light.cs
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startLine: 16
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: "\nA texture that can be used as the <xref href=\"TinyLife.Objects.Light.Texture\" data-throw-if-not-resolved=\"false\"></xref> of a light that is circular\n"
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example: []
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syntax:
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content: public static readonly TextureRegion CircleTexture
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return:
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type: MLEM.Textures.TextureRegion
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content.vb: Public Shared ReadOnly CircleTexture As TextureRegion
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modifiers.csharp:
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- public
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- static
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- readonly
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modifiers.vb:
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- Public
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- Shared
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- ReadOnly
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- uid: TinyLife.Objects.Light.Map
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commentId: F:TinyLife.Objects.Light.Map
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id: Map
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parent: TinyLife.Objects.Light
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langs:
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- csharp
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- vb
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name: Map
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nameWithType: Light.Map
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fullName: TinyLife.Objects.Light.Map
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type: Field
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source:
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remote:
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path: TinyLife/Objects/Light.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Map
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path: ../TinyLife/Objects/Light.cs
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startLine: 21
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: "\nThe map that this light is on\n"
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example: []
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syntax:
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content: public readonly Map Map
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return:
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type: TinyLife.World.Map
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content.vb: Public ReadOnly Map As Map
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modifiers.csharp:
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- public
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- readonly
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modifiers.vb:
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- Public
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- ReadOnly
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- uid: TinyLife.Objects.Light.Texture
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commentId: F:TinyLife.Objects.Light.Texture
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id: Texture
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parent: TinyLife.Objects.Light
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langs:
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- csharp
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- vb
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name: Texture
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nameWithType: Light.Texture
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fullName: TinyLife.Objects.Light.Texture
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type: Field
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source:
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remote:
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path: TinyLife/Objects/Light.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Texture
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path: ../TinyLife/Objects/Light.cs
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startLine: 26
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: "\nThe texture that this light currently has.\nA custom texture can be used, or any of the static texture regions in this class, including <xref href=\"TinyLife.Objects.Light.CircleTexture\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
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syntax:
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content: public readonly TextureRegion Texture
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return:
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type: MLEM.Textures.TextureRegion
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content.vb: Public ReadOnly Texture As TextureRegion
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modifiers.csharp:
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- public
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- readonly
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modifiers.vb:
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- Public
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- ReadOnly
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- uid: TinyLife.Objects.Light.CameraOffset
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commentId: F:TinyLife.Objects.Light.CameraOffset
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id: CameraOffset
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parent: TinyLife.Objects.Light
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langs:
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- csharp
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- vb
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name: CameraOffset
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nameWithType: Light.CameraOffset
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fullName: TinyLife.Objects.Light.CameraOffset
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type: Field
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source:
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remote:
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path: TinyLife/Objects/Light.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: CameraOffset
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path: ../TinyLife/Objects/Light.cs
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startLine: 30
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: "\nThe offset from this light's <xref href=\"TinyLife.Objects.Light.Position\" data-throw-if-not-resolved=\"false\"></xref> that is added in visual space only, using <xref href=\"TinyLife.Utilities.Extensions.ToVisualY(Vector2)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
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syntax:
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content: public Vector2 CameraOffset
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return:
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type: Vector2
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content.vb: Public CameraOffset As Vector2
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modifiers.csharp:
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- public
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modifiers.vb:
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- Public
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- uid: TinyLife.Objects.Light.Position
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commentId: P:TinyLife.Objects.Light.Position
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id: Position
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parent: TinyLife.Objects.Light
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langs:
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- csharp
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- vb
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name: Position
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nameWithType: Light.Position
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fullName: TinyLife.Objects.Light.Position
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type: Property
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source:
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remote:
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path: TinyLife/Objects/Light.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Position
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path: ../TinyLife/Objects/Light.cs
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startLine: 35
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: "\nThe position of this light, in world space.\nNote that, if this position is changed, this light's current <xref href=\"TinyLife.World.MapSection\" data-throw-if-not-resolved=\"false\"></xref> is changed automatically if needed.\n"
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example: []
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syntax:
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content: public Vector2 Position { get; set; }
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parameters: []
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return:
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type: Vector2
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content.vb: Public Property Position As Vector2
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overload: TinyLife.Objects.Light.Position*
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modifiers.csharp:
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- public
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- get
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- set
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modifiers.vb:
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- Public
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- uid: TinyLife.Objects.Light.DrawPosOffset
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commentId: F:TinyLife.Objects.Light.DrawPosOffset
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id: DrawPosOffset
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parent: TinyLife.Objects.Light
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langs:
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- csharp
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- vb
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name: DrawPosOffset
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nameWithType: Light.DrawPosOffset
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fullName: TinyLife.Objects.Light.DrawPosOffset
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type: Field
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source:
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remote:
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path: TinyLife/Objects/Light.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: DrawPosOffset
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path: ../TinyLife/Objects/Light.cs
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startLine: 51
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: "\nAn offset from this light's <xref href=\"TinyLife.Objects.Light.Position\" data-throw-if-not-resolved=\"false\"></xref>, in world space, that is applied before the <xref href=\"TinyLife.Utilities.Extensions.ToScreenPos(Vector2%2cSystem.Boolean%2cSystem.Boolean%2cSystem.Boolean)\" data-throw-if-not-resolved=\"false\"></xref> call.\nThis can be used if the light should be drawn in a different location than its <xref href=\"TinyLife.Objects.Light.Position\" data-throw-if-not-resolved=\"false\"></xref>, which also determines the room and section that it is in.\n"
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example: []
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syntax:
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content: public Vector2 DrawPosOffset
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return:
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type: Vector2
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content.vb: Public DrawPosOffset As Vector2
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modifiers.csharp:
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- public
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modifiers.vb:
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- Public
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- uid: TinyLife.Objects.Light.Size
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commentId: F:TinyLife.Objects.Light.Size
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id: Size
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parent: TinyLife.Objects.Light
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langs:
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- csharp
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- vb
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name: Size
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nameWithType: Light.Size
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fullName: TinyLife.Objects.Light.Size
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type: Field
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source:
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remote:
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path: TinyLife/Objects/Light.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Size
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path: ../TinyLife/Objects/Light.cs
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startLine: 56
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: "\nThe size, in world space, of this light, centered on its <xref href=\"TinyLife.Objects.Light.Position\" data-throw-if-not-resolved=\"false\"></xref>.\nThis value is multiplied with <xref href=\"TinyLife.World.Tile.Width\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.World.Tile.Height\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
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syntax:
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content: public Vector2 Size
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return:
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type: Vector2
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content.vb: Public Size As Vector2
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modifiers.csharp:
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- public
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modifiers.vb:
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- Public
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- uid: TinyLife.Objects.Light.Rotation
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commentId: F:TinyLife.Objects.Light.Rotation
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id: Rotation
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parent: TinyLife.Objects.Light
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langs:
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- csharp
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- vb
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name: Rotation
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nameWithType: Light.Rotation
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fullName: TinyLife.Objects.Light.Rotation
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type: Field
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source:
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remote:
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path: TinyLife/Objects/Light.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Rotation
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path: ../TinyLife/Objects/Light.cs
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startLine: 61
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: "\nThe rotation that this light displays with, in radians.\nRotation is applied around the center of the light's <xref href=\"TinyLife.Objects.Light.Texture\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
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syntax:
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content: public float Rotation
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return:
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type: System.Single
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content.vb: Public Rotation As Single
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modifiers.csharp:
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- public
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modifiers.vb:
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- Public
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- uid: TinyLife.Objects.Light.Color
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commentId: F:TinyLife.Objects.Light.Color
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id: Color
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parent: TinyLife.Objects.Light
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langs:
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- csharp
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- vb
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name: Color
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nameWithType: Light.Color
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fullName: TinyLife.Objects.Light.Color
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type: Field
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source:
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remote:
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path: TinyLife/Objects/Light.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Color
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path: ../TinyLife/Objects/Light.cs
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startLine: 66
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: "\nThe color that this light renders with.\nNote that, when drawing, this color is passed through <xref href=\"MLEM.Extensions.ColorExtensions.Invert(Microsoft.Xna.Framework.Color)\" data-throw-if-not-resolved=\"false\"></xref> due to the way the lightmap is drawn.\n"
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example: []
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syntax:
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content: public Color Color
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return:
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type: Color
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content.vb: Public Color As Color
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modifiers.csharp:
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- public
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modifiers.vb:
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- Public
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- uid: TinyLife.Objects.Light.IsDisabled
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commentId: F:TinyLife.Objects.Light.IsDisabled
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id: IsDisabled
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parent: TinyLife.Objects.Light
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langs:
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- csharp
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- vb
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name: IsDisabled
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nameWithType: Light.IsDisabled
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fullName: TinyLife.Objects.Light.IsDisabled
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type: Field
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source:
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remote:
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path: TinyLife/Objects/Light.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: IsDisabled
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path: ../TinyLife/Objects/Light.cs
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startLine: 71
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: "\nWhether this light is currently disabled.\nIf a light is disabled, it will not be rendered.\n"
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example: []
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syntax:
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content: public bool IsDisabled
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return:
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type: System.Boolean
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content.vb: Public IsDisabled As Boolean
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modifiers.csharp:
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- public
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modifiers.vb:
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- Public
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- uid: TinyLife.Objects.Light.#ctor(TinyLife.World.Map,Vector2,MLEM.Textures.TextureRegion,Vector2,Color)
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commentId: M:TinyLife.Objects.Light.#ctor(TinyLife.World.Map,Vector2,MLEM.Textures.TextureRegion,Vector2,Color)
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id: '#ctor(TinyLife.World.Map,Vector2,MLEM.Textures.TextureRegion,Vector2,Color)'
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parent: TinyLife.Objects.Light
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langs:
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- csharp
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- vb
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name: Light(Map, Vector2, TextureRegion, Vector2, Color)
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nameWithType: Light.Light(Map, Vector2, TextureRegion, Vector2, Color)
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fullName: TinyLife.Objects.Light.Light(TinyLife.World.Map, Vector2, MLEM.Textures.TextureRegion, Vector2, Color)
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type: Constructor
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source:
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remote:
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path: TinyLife/Objects/Light.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/Objects/Light.cs
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startLine: 83
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: "\nCreates a new light with the given settings\n"
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example: []
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syntax:
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content: public Light(Map map, Vector2 position, TextureRegion texture, Vector2 size, Color color)
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parameters:
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- id: map
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type: TinyLife.World.Map
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description: The map to add the light to
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- id: position
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type: Vector2
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description: The light's position, in world space
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- id: texture
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type: MLEM.Textures.TextureRegion
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description: The light's texture
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- id: size
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type: Vector2
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description: The size of the light, centered on its <code data-dev-comment-type="paramref" class="paramref">position</code>
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- id: color
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type: Color
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description: The color to render the light with
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content.vb: Public Sub New(map As Map, position As Vector2, texture As TextureRegion, size As Vector2, color As Color)
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overload: TinyLife.Objects.Light.#ctor*
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modifiers.csharp:
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- public
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modifiers.vb:
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- Public
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- uid: TinyLife.Objects.Light.Draw(GameTime,SpriteBatch)
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commentId: M:TinyLife.Objects.Light.Draw(GameTime,SpriteBatch)
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id: Draw(GameTime,SpriteBatch)
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parent: TinyLife.Objects.Light
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langs:
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- csharp
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- vb
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name: Draw(GameTime, SpriteBatch)
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nameWithType: Light.Draw(GameTime, SpriteBatch)
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fullName: TinyLife.Objects.Light.Draw(GameTime, SpriteBatch)
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type: Method
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source:
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remote:
|
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path: TinyLife/Objects/Light.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Draw
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path: ../TinyLife/Objects/Light.cs
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startLine: 96
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: "\nDraws the light in the world with the given sprite batch, at its current <xref href=\"TinyLife.Objects.Light.Position\" data-throw-if-not-resolved=\"false\"></xref> and with its current <xref href=\"TinyLife.Objects.Light.Color\" data-throw-if-not-resolved=\"false\"></xref>\n"
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example: []
|
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syntax:
|
|
content: public virtual void Draw(GameTime time, SpriteBatch batch)
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parameters:
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- id: time
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type: GameTime
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description: The game's current time, which can be used for animations
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- id: batch
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type: SpriteBatch
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description: The sprite batch to draw the light with
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content.vb: Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch)
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overload: TinyLife.Objects.Light.Draw*
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modifiers.csharp:
|
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- public
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- virtual
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modifiers.vb:
|
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- Public
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- Overridable
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references:
|
|
- uid: TinyLife.World.Map
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commentId: T:TinyLife.World.Map
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parent: TinyLife.World
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name: Map
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nameWithType: Map
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