mirror of
https://github.com/Ellpeck/TinyLifeWeb.git
synced 2024-12-23 07:09:22 +01:00
1048 lines
35 KiB
YAML
1048 lines
35 KiB
YAML
### YamlMime:ManagedReference
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items:
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- uid: TinyLife.ChoicePromptInfo.Option
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commentId: T:TinyLife.ChoicePromptInfo.Option
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id: ChoicePromptInfo.Option
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parent: TinyLife
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children:
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- TinyLife.ChoicePromptInfo.Option.#ctor(System.String,System.Action{TinyLife.ChoicePromptInfo,TinyLife.Objects.Person},System.Action{TinyLife.ChoicePromptInfo,TinyLife.Objects.Person},System.Func{TinyLife.Objects.Person,System.Single})
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- TinyLife.ChoicePromptInfo.Option.#ctor(System.String,System.Func{TinyLife.Objects.Person,System.Single},System.Func{TinyLife.Objects.Person,System.Single},System.Func{TinyLife.Objects.Person,System.Single})
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- TinyLife.ChoicePromptInfo.Option.#ctor(System.String,TinyLife.Emotions.EmotionType,TinyLife.Skills.SkillType,System.Single,System.Single,System.Single)
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- TinyLife.ChoicePromptInfo.Option.Execute(TinyLife.ChoicePromptInfo,TinyLife.Objects.Person,System.Boolean)
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- TinyLife.ChoicePromptInfo.Option.FailAction
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- TinyLife.ChoicePromptInfo.Option.Name
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- TinyLife.ChoicePromptInfo.Option.SuccessAction
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- TinyLife.ChoicePromptInfo.Option.SuccessChance
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langs:
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- csharp
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- vb
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name: ChoicePromptInfo.Option
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nameWithType: ChoicePromptInfo.Option
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fullName: TinyLife.ChoicePromptInfo.Option
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type: Class
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source:
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remote:
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path: TinyLife/Actions/ChoicePromptInfo.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Option
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path: ../TinyLife/Actions/ChoicePromptInfo.cs
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startLine: 70
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assemblies:
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- Tiny Life
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namespace: TinyLife
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summary: "\nAn option is a possible action and outcome for a <xref href=\"TinyLife.ChoicePromptInfo\" data-throw-if-not-resolved=\"false\"></xref>. It is randomly chosen to be correct or incorrect, based on a multitude of factors that can be specified in the constructors.\n"
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example: []
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syntax:
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content: public class Option
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content.vb: Public Class Option
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inheritance:
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- System.Object
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inheritedMembers:
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.GetHashCode
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- System.Object.GetType
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- System.Object.MemberwiseClone
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.ToString
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extensionMethods:
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- TinyLife.ChoicePromptInfo.Option.TinyLife.Utilities.Extensions.JsonCopy``1
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modifiers.csharp:
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- public
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- class
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modifiers.vb:
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- Public
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- Class
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- uid: TinyLife.ChoicePromptInfo.Option.Name
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commentId: F:TinyLife.ChoicePromptInfo.Option.Name
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id: Name
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parent: TinyLife.ChoicePromptInfo.Option
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langs:
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- csharp
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- vb
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name: Name
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nameWithType: ChoicePromptInfo.Option.Name
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fullName: TinyLife.ChoicePromptInfo.Option.Name
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type: Field
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source:
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remote:
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path: TinyLife/Actions/ChoicePromptInfo.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Name
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path: ../TinyLife/Actions/ChoicePromptInfo.cs
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startLine: 75
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assemblies:
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- Tiny Life
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namespace: TinyLife
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summary: "\nThis option's name, which will be localized.\n"
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example: []
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syntax:
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content: public readonly string Name
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return:
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type: System.String
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content.vb: Public ReadOnly Name As String
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modifiers.csharp:
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- public
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- readonly
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modifiers.vb:
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- Public
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- ReadOnly
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- uid: TinyLife.ChoicePromptInfo.Option.SuccessAction
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commentId: F:TinyLife.ChoicePromptInfo.Option.SuccessAction
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id: SuccessAction
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parent: TinyLife.ChoicePromptInfo.Option
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langs:
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- csharp
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- vb
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name: SuccessAction
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nameWithType: ChoicePromptInfo.Option.SuccessAction
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fullName: TinyLife.ChoicePromptInfo.Option.SuccessAction
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type: Field
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source:
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remote:
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path: TinyLife/Actions/ChoicePromptInfo.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: SuccessAction
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path: ../TinyLife/Actions/ChoicePromptInfo.cs
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startLine: 79
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assemblies:
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- Tiny Life
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namespace: TinyLife
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summary: "\nThe action that should be invoked when this option is chosen as the correct option when the player selects it.\n"
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example: []
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syntax:
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content: public readonly Action<ChoicePromptInfo, Person> SuccessAction
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return:
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type: System.Action{TinyLife.ChoicePromptInfo,TinyLife.Objects.Person}
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content.vb: Public ReadOnly SuccessAction As Action(Of ChoicePromptInfo, Person)
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modifiers.csharp:
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- public
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- readonly
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modifiers.vb:
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- Public
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- ReadOnly
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- uid: TinyLife.ChoicePromptInfo.Option.FailAction
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commentId: F:TinyLife.ChoicePromptInfo.Option.FailAction
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id: FailAction
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parent: TinyLife.ChoicePromptInfo.Option
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langs:
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- csharp
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- vb
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name: FailAction
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nameWithType: ChoicePromptInfo.Option.FailAction
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fullName: TinyLife.ChoicePromptInfo.Option.FailAction
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type: Field
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source:
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remote:
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path: TinyLife/Actions/ChoicePromptInfo.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: FailAction
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path: ../TinyLife/Actions/ChoicePromptInfo.cs
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startLine: 83
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assemblies:
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- Tiny Life
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namespace: TinyLife
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summary: "\nThe action that should be invoked when this option is chosen as the incorrect option when the player selects it.\n"
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example: []
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syntax:
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content: public readonly Action<ChoicePromptInfo, Person> FailAction
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return:
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type: System.Action{TinyLife.ChoicePromptInfo,TinyLife.Objects.Person}
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content.vb: Public ReadOnly FailAction As Action(Of ChoicePromptInfo, Person)
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modifiers.csharp:
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- public
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- readonly
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modifiers.vb:
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- Public
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- ReadOnly
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- uid: TinyLife.ChoicePromptInfo.Option.SuccessChance
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commentId: F:TinyLife.ChoicePromptInfo.Option.SuccessChance
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id: SuccessChance
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parent: TinyLife.ChoicePromptInfo.Option
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langs:
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- csharp
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- vb
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name: SuccessChance
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nameWithType: ChoicePromptInfo.Option.SuccessChance
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fullName: TinyLife.ChoicePromptInfo.Option.SuccessChance
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type: Field
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source:
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remote:
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path: TinyLife/Actions/ChoicePromptInfo.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: SuccessChance
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path: ../TinyLife/Actions/ChoicePromptInfo.cs
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startLine: 87
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assemblies:
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- Tiny Life
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namespace: TinyLife
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summary: "\nA function that determines the success change of this choice prompt option once it's chosen, which is expected to be a value between 0 and 1.\n"
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example: []
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syntax:
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content: public readonly Func<Person, float> SuccessChance
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return:
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type: System.Func{TinyLife.Objects.Person,System.Single}
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content.vb: Public ReadOnly SuccessChance As Func(Of Person, Single)
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modifiers.csharp:
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- public
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- readonly
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modifiers.vb:
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- Public
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- ReadOnly
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- uid: TinyLife.ChoicePromptInfo.Option.#ctor(System.String,System.Action{TinyLife.ChoicePromptInfo,TinyLife.Objects.Person},System.Action{TinyLife.ChoicePromptInfo,TinyLife.Objects.Person},System.Func{TinyLife.Objects.Person,System.Single})
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commentId: M:TinyLife.ChoicePromptInfo.Option.#ctor(System.String,System.Action{TinyLife.ChoicePromptInfo,TinyLife.Objects.Person},System.Action{TinyLife.ChoicePromptInfo,TinyLife.Objects.Person},System.Func{TinyLife.Objects.Person,System.Single})
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id: '#ctor(System.String,System.Action{TinyLife.ChoicePromptInfo,TinyLife.Objects.Person},System.Action{TinyLife.ChoicePromptInfo,TinyLife.Objects.Person},System.Func{TinyLife.Objects.Person,System.Single})'
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parent: TinyLife.ChoicePromptInfo.Option
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langs:
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- csharp
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- vb
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name: Option(String, Action<ChoicePromptInfo, Person>, Action<ChoicePromptInfo, Person>, Func<Person, Single>)
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nameWithType: ChoicePromptInfo.Option.Option(String, Action<ChoicePromptInfo, Person>, Action<ChoicePromptInfo, Person>, Func<Person, Single>)
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fullName: TinyLife.ChoicePromptInfo.Option.Option(System.String, System.Action<TinyLife.ChoicePromptInfo, TinyLife.Objects.Person>, System.Action<TinyLife.ChoicePromptInfo, TinyLife.Objects.Person>, System.Func<TinyLife.Objects.Person, System.Single>)
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type: Constructor
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source:
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remote:
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path: TinyLife/Actions/ChoicePromptInfo.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/Actions/ChoicePromptInfo.cs
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startLine: 96
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assemblies:
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- Tiny Life
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namespace: TinyLife
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summary: "\nCreates a new option with the given generic settings.\n"
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example: []
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syntax:
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content: public Option(string name, Action<ChoicePromptInfo, Person> successAction, Action<ChoicePromptInfo, Person> failAction, Func<Person, float> successChance)
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parameters:
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- id: name
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type: System.String
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description: This option's name, which will be localized.
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- id: successAction
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type: System.Action{TinyLife.ChoicePromptInfo,TinyLife.Objects.Person}
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description: The action that should be invoked when this option is chosen as the correct option when the player selects it.
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- id: failAction
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type: System.Action{TinyLife.ChoicePromptInfo,TinyLife.Objects.Person}
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description: The action that should be invoked when this option is chosen as the incorrect option when the player selects it.
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- id: successChance
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type: System.Func{TinyLife.Objects.Person,System.Single}
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description: A function that determines the success change of this choice prompt option once it's chosen, which is expected to be a value between 0 and 1.
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content.vb: Public Sub New(name As String, successAction As Action(Of ChoicePromptInfo, Person), failAction As Action(Of ChoicePromptInfo, Person), successChance As Func(Of Person, Single))
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overload: TinyLife.ChoicePromptInfo.Option.#ctor*
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nameWithType.vb: ChoicePromptInfo.Option.Option(String, Action(Of ChoicePromptInfo, Person), Action(Of ChoicePromptInfo, Person), Func(Of Person, Single))
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modifiers.csharp:
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- public
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modifiers.vb:
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- Public
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fullName.vb: TinyLife.ChoicePromptInfo.Option.Option(System.String, System.Action(Of TinyLife.ChoicePromptInfo, TinyLife.Objects.Person), System.Action(Of TinyLife.ChoicePromptInfo, TinyLife.Objects.Person), System.Func(Of TinyLife.Objects.Person, System.Single))
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name.vb: Option(String, Action(Of ChoicePromptInfo, Person), Action(Of ChoicePromptInfo, Person), Func(Of Person, Single))
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- uid: TinyLife.ChoicePromptInfo.Option.#ctor(System.String,System.Func{TinyLife.Objects.Person,System.Single},System.Func{TinyLife.Objects.Person,System.Single},System.Func{TinyLife.Objects.Person,System.Single})
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commentId: M:TinyLife.ChoicePromptInfo.Option.#ctor(System.String,System.Func{TinyLife.Objects.Person,System.Single},System.Func{TinyLife.Objects.Person,System.Single},System.Func{TinyLife.Objects.Person,System.Single})
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id: '#ctor(System.String,System.Func{TinyLife.Objects.Person,System.Single},System.Func{TinyLife.Objects.Person,System.Single},System.Func{TinyLife.Objects.Person,System.Single})'
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parent: TinyLife.ChoicePromptInfo.Option
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langs:
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- csharp
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- vb
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name: Option(String, Func<Person, Single>, Func<Person, Single>, Func<Person, Single>)
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nameWithType: ChoicePromptInfo.Option.Option(String, Func<Person, Single>, Func<Person, Single>, Func<Person, Single>)
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fullName: TinyLife.ChoicePromptInfo.Option.Option(System.String, System.Func<TinyLife.Objects.Person, System.Single>, System.Func<TinyLife.Objects.Person, System.Single>, System.Func<TinyLife.Objects.Person, System.Single>)
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type: Constructor
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source:
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remote:
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path: TinyLife/Actions/ChoicePromptInfo.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/Actions/ChoicePromptInfo.cs
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startLine: 110
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assemblies:
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- Tiny Life
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namespace: TinyLife
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summary: "\nCreates a new option with the given job-related outcomes.\n"
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example: []
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syntax:
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content: public Option(string name, Func<Person, float> jobPerformanceGained, Func<Person, float> jobPerformanceLost, Func<Person, float> successChance)
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parameters:
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- id: name
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type: System.String
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description: This option's name, which will be localized.
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- id: jobPerformanceGained
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type: System.Func{TinyLife.Objects.Person,System.Single}
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description: A function that returns the amount of job performance that should be gained when the correct option is selected by the player.
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- id: jobPerformanceLost
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type: System.Func{TinyLife.Objects.Person,System.Single}
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description: A function that returns the amount of job performance that should be lost when the incorrect option is selected by the player.
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- id: successChance
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type: System.Func{TinyLife.Objects.Person,System.Single}
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description: A function that determines the success change of this choice prompt option once it's chosen, which is expected to be a value between 0 and 1.
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content.vb: Public Sub New(name As String, jobPerformanceGained As Func(Of Person, Single), jobPerformanceLost As Func(Of Person, Single), successChance As Func(Of Person, Single))
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overload: TinyLife.ChoicePromptInfo.Option.#ctor*
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nameWithType.vb: ChoicePromptInfo.Option.Option(String, Func(Of Person, Single), Func(Of Person, Single), Func(Of Person, Single))
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modifiers.csharp:
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- public
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modifiers.vb:
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- Public
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fullName.vb: TinyLife.ChoicePromptInfo.Option.Option(System.String, System.Func(Of TinyLife.Objects.Person, System.Single), System.Func(Of TinyLife.Objects.Person, System.Single), System.Func(Of TinyLife.Objects.Person, System.Single))
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name.vb: Option(String, Func(Of Person, Single), Func(Of Person, Single), Func(Of Person, Single))
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- uid: TinyLife.ChoicePromptInfo.Option.#ctor(System.String,TinyLife.Emotions.EmotionType,TinyLife.Skills.SkillType,System.Single,System.Single,System.Single)
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commentId: M:TinyLife.ChoicePromptInfo.Option.#ctor(System.String,TinyLife.Emotions.EmotionType,TinyLife.Skills.SkillType,System.Single,System.Single,System.Single)
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id: '#ctor(System.String,TinyLife.Emotions.EmotionType,TinyLife.Skills.SkillType,System.Single,System.Single,System.Single)'
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parent: TinyLife.ChoicePromptInfo.Option
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langs:
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- csharp
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- vb
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name: Option(String, EmotionType, SkillType, Single, Single, Single)
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nameWithType: ChoicePromptInfo.Option.Option(String, EmotionType, SkillType, Single, Single, Single)
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fullName: TinyLife.ChoicePromptInfo.Option.Option(System.String, TinyLife.Emotions.EmotionType, TinyLife.Skills.SkillType, System.Single, System.Single, System.Single)
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type: Constructor
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source:
|
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remote:
|
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path: TinyLife/Actions/ChoicePromptInfo.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
|
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path: ../TinyLife/Actions/ChoicePromptInfo.cs
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startLine: 138
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assemblies:
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- Tiny Life
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namespace: TinyLife
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summary: "\nCreates a new option with the given job-related outcomes.\n"
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example: []
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syntax:
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content: public Option(string name, EmotionType successIncreaseEmotion = null, SkillType successIncreaseSkill = null, float jobPerformanceGained = 0.1F, float jobPerformanceLost = 0.1F, float successChance = 0.5F)
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parameters:
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- id: name
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type: System.String
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description: This option's name, which will be localized.
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- id: successIncreaseEmotion
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type: TinyLife.Emotions.EmotionType
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description: An emotion that optionally increases the success chance of this option.
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- id: successIncreaseSkill
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type: TinyLife.Skills.SkillType
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description: A skill that optionally increases the success chance of this option.
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- id: jobPerformanceGained
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type: System.Single
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description: The amount of job performance that should be gained when the correct option is selected by the player.
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- id: jobPerformanceLost
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type: System.Single
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description: The amount of job performance that should be lost when the incorrect option is selected by the player.
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- id: successChance
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type: System.Single
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description: The success chance of this option, which is expected to be a value between 0 and 1.
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content.vb: Public Sub New(name As String, successIncreaseEmotion As EmotionType = Nothing, successIncreaseSkill As SkillType = Nothing, jobPerformanceGained As Single = 0.1F, jobPerformanceLost As Single = 0.1F, successChance As Single = 0.5F)
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overload: TinyLife.ChoicePromptInfo.Option.#ctor*
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modifiers.csharp:
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- public
|
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modifiers.vb:
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- Public
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- uid: TinyLife.ChoicePromptInfo.Option.Execute(TinyLife.ChoicePromptInfo,TinyLife.Objects.Person,System.Boolean)
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commentId: M:TinyLife.ChoicePromptInfo.Option.Execute(TinyLife.ChoicePromptInfo,TinyLife.Objects.Person,System.Boolean)
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id: Execute(TinyLife.ChoicePromptInfo,TinyLife.Objects.Person,System.Boolean)
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parent: TinyLife.ChoicePromptInfo.Option
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|
langs:
|
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- csharp
|
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- vb
|
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name: Execute(ChoicePromptInfo, Person, Boolean)
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nameWithType: ChoicePromptInfo.Option.Execute(ChoicePromptInfo, Person, Boolean)
|
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fullName: TinyLife.ChoicePromptInfo.Option.Execute(TinyLife.ChoicePromptInfo, TinyLife.Objects.Person, System.Boolean)
|
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type: Method
|
|
source:
|
|
remote:
|
|
path: TinyLife/Actions/ChoicePromptInfo.cs
|
|
branch: 0.29.3-dev
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: Execute
|
|
path: ../TinyLife/Actions/ChoicePromptInfo.cs
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|
startLine: 154
|
|
assemblies:
|
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- Tiny Life
|
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namespace: TinyLife
|
|
summary: "\nExecutes this option's result actions using the given <xref href=\"TinyLife.ChoicePromptInfo\" data-throw-if-not-resolved=\"false\"></xref>.\n"
|
|
example: []
|
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syntax:
|
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content: public void Execute(ChoicePromptInfo info, Person person, bool successful)
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parameters:
|
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- id: info
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type: TinyLife.ChoicePromptInfo
|
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description: The choice prompt that this option was a part of.
|
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- id: person
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type: TinyLife.Objects.Person
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description: The person that should be affected by this option's outcome.
|
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- id: successful
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type: System.Boolean
|
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description: Whether this option was chosen as the successful one.
|
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content.vb: Public Sub Execute(info As ChoicePromptInfo, person As Person, successful As Boolean)
|
|
overload: TinyLife.ChoicePromptInfo.Option.Execute*
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
references:
|
|
- uid: TinyLife.ChoicePromptInfo
|
|
commentId: T:TinyLife.ChoicePromptInfo
|
|
parent: TinyLife
|
|
name: ChoicePromptInfo
|
|
nameWithType: ChoicePromptInfo
|
|
fullName: TinyLife.ChoicePromptInfo
|
|
- uid: TinyLife
|
|
commentId: N:TinyLife
|
|
name: TinyLife
|
|
nameWithType: TinyLife
|
|
fullName: TinyLife
|
|
- uid: System.Object
|
|
commentId: T:System.Object
|
|
parent: System
|
|
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|
fullName: System.Func<T, TResult>
|
|
nameWithType.vb: Func(Of T, TResult)
|
|
fullName.vb: System.Func(Of T, TResult)
|
|
name.vb: Func(Of T, TResult)
|
|
spec.csharp:
|
|
- uid: System.Func`2
|
|
name: Func
|
|
nameWithType: Func
|
|
fullName: System.Func
|
|
isExternal: true
|
|
- name: <
|
|
nameWithType: <
|
|
fullName: <
|
|
- name: T
|
|
nameWithType: T
|
|
fullName: T
|
|
- name: ', '
|
|
nameWithType: ', '
|
|
fullName: ', '
|
|
- name: TResult
|
|
nameWithType: TResult
|
|
fullName: TResult
|
|
- name: '>'
|
|
nameWithType: '>'
|
|
fullName: '>'
|
|
spec.vb:
|
|
- uid: System.Func`2
|
|
name: Func
|
|
nameWithType: Func
|
|
fullName: System.Func
|
|
isExternal: true
|
|
- name: '(Of '
|
|
nameWithType: '(Of '
|
|
fullName: '(Of '
|
|
- name: T
|
|
nameWithType: T
|
|
fullName: T
|
|
- name: ', '
|
|
nameWithType: ', '
|
|
fullName: ', '
|
|
- name: TResult
|
|
nameWithType: TResult
|
|
fullName: TResult
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
- uid: TinyLife.ChoicePromptInfo.Option.#ctor*
|
|
commentId: Overload:TinyLife.ChoicePromptInfo.Option.#ctor
|
|
name: Option
|
|
nameWithType: ChoicePromptInfo.Option.Option
|
|
fullName: TinyLife.ChoicePromptInfo.Option.Option
|
|
- uid: TinyLife.Emotions.EmotionType
|
|
commentId: T:TinyLife.Emotions.EmotionType
|
|
parent: TinyLife.Emotions
|
|
name: EmotionType
|
|
nameWithType: EmotionType
|
|
fullName: TinyLife.Emotions.EmotionType
|
|
- uid: TinyLife.Skills.SkillType
|
|
commentId: T:TinyLife.Skills.SkillType
|
|
parent: TinyLife.Skills
|
|
name: SkillType
|
|
nameWithType: SkillType
|
|
fullName: TinyLife.Skills.SkillType
|
|
- uid: System.Single
|
|
commentId: T:System.Single
|
|
parent: System
|
|
isExternal: true
|
|
name: Single
|
|
nameWithType: Single
|
|
fullName: System.Single
|
|
- uid: TinyLife.Emotions
|
|
commentId: N:TinyLife.Emotions
|
|
name: TinyLife.Emotions
|
|
nameWithType: TinyLife.Emotions
|
|
fullName: TinyLife.Emotions
|
|
- uid: TinyLife.Skills
|
|
commentId: N:TinyLife.Skills
|
|
name: TinyLife.Skills
|
|
nameWithType: TinyLife.Skills
|
|
fullName: TinyLife.Skills
|
|
- uid: TinyLife.ChoicePromptInfo.Option.Execute*
|
|
commentId: Overload:TinyLife.ChoicePromptInfo.Option.Execute
|
|
name: Execute
|
|
nameWithType: ChoicePromptInfo.Option.Execute
|
|
fullName: TinyLife.ChoicePromptInfo.Option.Execute
|
|
- uid: TinyLife.Objects.Person
|
|
commentId: T:TinyLife.Objects.Person
|
|
parent: TinyLife.Objects
|
|
name: Person
|
|
nameWithType: Person
|
|
fullName: TinyLife.Objects.Person
|
|
- uid: System.Boolean
|
|
commentId: T:System.Boolean
|
|
parent: System
|
|
isExternal: true
|
|
name: Boolean
|
|
nameWithType: Boolean
|
|
fullName: System.Boolean
|
|
- uid: TinyLife.Objects
|
|
commentId: N:TinyLife.Objects
|
|
name: TinyLife.Objects
|
|
nameWithType: TinyLife.Objects
|
|
fullName: TinyLife.Objects
|