mirror of
https://github.com/Ellpeck/TinyLifeWeb.git
synced 2024-11-29 22:08:34 +01:00
1212 lines
43 KiB
YAML
1212 lines
43 KiB
YAML
### YamlMime:ManagedReference
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items:
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- uid: TinyLife.Actions.Handlers.MultiActionHandler
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commentId: T:TinyLife.Actions.Handlers.MultiActionHandler
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id: MultiActionHandler
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parent: TinyLife.Actions.Handlers
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children:
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- TinyLife.Actions.Handlers.MultiActionHandler.#ctor(TinyLife.Actions.Action)
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- TinyLife.Actions.Handlers.MultiActionHandler.Actions
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- TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.IEnumerable{TinyLife.Actions.Action},System.Boolean)
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- TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted
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- TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
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- TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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- TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Actions.Action,TinyLife.Objects.Person)
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langs:
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- csharp
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- vb
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name: MultiActionHandler
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nameWithType: MultiActionHandler
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fullName: TinyLife.Actions.Handlers.MultiActionHandler
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type: Class
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source:
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remote:
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path: TinyLife/Actions/Handlers/MultiActionHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: MultiActionHandler
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path: ../TinyLife/Actions/Handlers/MultiActionHandler.cs
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startLine: 13
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assemblies:
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- Tiny Life
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namespace: TinyLife.Actions.Handlers
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summary: "\nA multi action handler is a handler that is used by <xref href=\"TinyLife.Actions.MultiAction\" data-throw-if-not-resolved=\"false\"></xref>, which handles a set of underlying actions that should be executed in a row.\nNote that, when using this class, <xref href=\"TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref>, <xref href=\"TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Actions.Action%2cTinyLife.Objects.Person)\" data-throw-if-not-resolved=\"false\"></xref> and especially <xref href=\"TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)\" data-throw-if-not-resolved=\"false\"></xref> have to be called in the appropriate places.\n"
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example: []
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syntax:
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content: >-
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[DataContract]
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public class MultiActionHandler
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content.vb: >-
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<DataContract>
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Public Class MultiActionHandler
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inheritance:
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- System.Object
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inheritedMembers:
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.GetHashCode
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- System.Object.GetType
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- System.Object.MemberwiseClone
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.ToString
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extensionMethods:
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- TinyLife.Actions.Handlers.MultiActionHandler.TinyLife.Utilities.Extensions.JsonCopy``1
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attributes:
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- type: System.Runtime.Serialization.DataContractAttribute
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ctor: System.Runtime.Serialization.DataContractAttribute.#ctor
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arguments: []
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modifiers.csharp:
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- public
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- class
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modifiers.vb:
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- Public
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- Class
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- uid: TinyLife.Actions.Handlers.MultiActionHandler.Actions
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commentId: P:TinyLife.Actions.Handlers.MultiActionHandler.Actions
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id: Actions
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parent: TinyLife.Actions.Handlers.MultiActionHandler
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langs:
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- csharp
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- vb
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name: Actions
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nameWithType: MultiActionHandler.Actions
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fullName: TinyLife.Actions.Handlers.MultiActionHandler.Actions
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type: Property
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source:
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remote:
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path: TinyLife/Actions/Handlers/MultiActionHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Actions
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path: ../TinyLife/Actions/Handlers/MultiActionHandler.cs
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startLine: 20
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assemblies:
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- Tiny Life
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namespace: TinyLife.Actions.Handlers
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summary: "\nThe actions that still have to be completed.\nThe head of this queue is the action that is currently being executed.\n"
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example: []
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syntax:
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content: >-
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[DataMember]
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public Queue<Action> Actions { get; }
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parameters: []
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return:
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type: System.Collections.Generic.Queue{TinyLife.Actions.Action}
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content.vb: >-
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<DataMember>
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Public ReadOnly Property Actions As Queue(Of Action)
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overload: TinyLife.Actions.Handlers.MultiActionHandler.Actions*
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attributes:
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- type: System.Runtime.Serialization.DataMemberAttribute
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ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
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arguments: []
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modifiers.csharp:
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- public
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- get
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modifiers.vb:
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- Public
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- ReadOnly
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- uid: TinyLife.Actions.Handlers.MultiActionHandler.#ctor(TinyLife.Actions.Action)
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commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.#ctor(TinyLife.Actions.Action)
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id: '#ctor(TinyLife.Actions.Action)'
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parent: TinyLife.Actions.Handlers.MultiActionHandler
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langs:
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- csharp
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- vb
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name: MultiActionHandler(Action)
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nameWithType: MultiActionHandler.MultiActionHandler(Action)
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fullName: TinyLife.Actions.Handlers.MultiActionHandler.MultiActionHandler(TinyLife.Actions.Action)
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type: Constructor
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source:
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remote:
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path: TinyLife/Actions/Handlers/MultiActionHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/Actions/Handlers/MultiActionHandler.cs
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startLine: 28
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assemblies:
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- Tiny Life
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namespace: TinyLife.Actions.Handlers
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summary: "\nCreates a new <xref href=\"TinyLife.Actions.Handlers.MultiActionHandler\" data-throw-if-not-resolved=\"false\"></xref> with the given containing action.\n"
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example: []
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syntax:
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content: public MultiActionHandler(Action containingAction)
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parameters:
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- id: containingAction
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type: TinyLife.Actions.Action
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description: The action that contains this <xref href="TinyLife.Actions.Handlers.MultiActionHandler" data-throw-if-not-resolved="false"></xref>.
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content.vb: Public Sub New(containingAction As Action)
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overload: TinyLife.Actions.Handlers.MultiActionHandler.#ctor*
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modifiers.csharp:
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- public
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modifiers.vb:
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- Public
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- uid: TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.IEnumerable{TinyLife.Actions.Action},System.Boolean)
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commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.IEnumerable{TinyLife.Actions.Action},System.Boolean)
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id: Initialize(System.Collections.Generic.IEnumerable{TinyLife.Actions.Action},System.Boolean)
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parent: TinyLife.Actions.Handlers.MultiActionHandler
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langs:
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- csharp
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- vb
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name: Initialize(IEnumerable<Action>, Boolean)
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nameWithType: MultiActionHandler.Initialize(IEnumerable<Action>, Boolean)
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fullName: TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.IEnumerable<TinyLife.Actions.Action>, System.Boolean)
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type: Method
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source:
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remote:
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path: TinyLife/Actions/Handlers/MultiActionHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Initialize
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path: ../TinyLife/Actions/Handlers/MultiActionHandler.cs
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startLine: 40
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assemblies:
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- Tiny Life
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namespace: TinyLife.Actions.Handlers
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summary: "\nInitializes this multi action handler with the given set of actions.\nIf <code data-dev-comment-type=\"paramref\" class=\"paramref\">actions</code> is empty, the initialization fails and <xref href=\"TinyLife.Actions.CompletionType.Failed\" data-throw-if-not-resolved=\"false\"></xref> is returned in <xref href=\"TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted\" data-throw-if-not-resolved=\"false\"></xref>.\nIf a null action is returned as the first item, no first actions will be executed and <xref href=\"TinyLife.Actions.CompletionType.Completed\" data-throw-if-not-resolved=\"false\"></xref> is returned in <xref href=\"TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
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syntax:
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content: public CompletionType Initialize(IEnumerable<Action> actions, bool automatic = false)
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parameters:
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- id: actions
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type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
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description: The actions to initialize
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- id: automatic
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type: System.Boolean
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description: Whether the action should be considered <xref href="TinyLife.Actions.Action.StartedAutomatically" data-throw-if-not-resolved="false"></xref>
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return:
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type: TinyLife.Actions.CompletionType
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description: The completion type that this multi action handler has after initialization
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content.vb: Public Function Initialize(actions As IEnumerable(Of Action), automatic As Boolean = False) As CompletionType
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overload: TinyLife.Actions.Handlers.MultiActionHandler.Initialize*
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nameWithType.vb: MultiActionHandler.Initialize(IEnumerable(Of Action), Boolean)
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modifiers.csharp:
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- public
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modifiers.vb:
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- Public
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fullName.vb: TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.IEnumerable(Of TinyLife.Actions.Action), System.Boolean)
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name.vb: Initialize(IEnumerable(Of Action), Boolean)
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- uid: TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent: TinyLife.Actions.Handlers.MultiActionHandler
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langs:
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- csharp
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- vb
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name: Update(GameTime, TimeSpan, Single)
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nameWithType: MultiActionHandler.Update(GameTime, TimeSpan, Single)
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fullName: TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
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type: Method
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source:
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remote:
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path: TinyLife/Actions/Handlers/MultiActionHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Update
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path: ../TinyLife/Actions/Handlers/MultiActionHandler.cs
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startLine: 70
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assemblies:
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- Tiny Life
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namespace: TinyLife.Actions.Handlers
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summary: "\nUpdates this multi action handler, advancing all of the <xref href=\"TinyLife.Actions.Handlers.MultiActionHandler.Actions\" data-throw-if-not-resolved=\"false\"></xref>, if there are any\nThis action should be called at the end of <xref href=\"TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> or any derived methods.\n"
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example: []
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syntax:
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content: public CompletionType Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
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parameters:
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- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game time
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- id: passedInGame
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type: System.TimeSpan
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description: The amount of time that has passed in game since the last time this method was called
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- id: speedMultiplier
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type: System.Single
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description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
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return:
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type: TinyLife.Actions.CompletionType
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description: The completion type that this multi action handler has after this update
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content.vb: Public Function Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single) As CompletionType
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overload: TinyLife.Actions.Handlers.MultiActionHandler.Update*
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modifiers.csharp:
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- public
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modifiers.vb:
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- Public
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- uid: TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Actions.Action,TinyLife.Objects.Person)
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commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Actions.Action,TinyLife.Objects.Person)
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id: Validate(TinyLife.Actions.Action,TinyLife.Objects.Person)
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parent: TinyLife.Actions.Handlers.MultiActionHandler
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langs:
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- csharp
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- vb
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name: Validate(Action, Person)
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nameWithType: MultiActionHandler.Validate(Action, Person)
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fullName: TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Actions.Action, TinyLife.Objects.Person)
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type: Method
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source:
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remote:
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path: TinyLife/Actions/Handlers/MultiActionHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Validate
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path: ../TinyLife/Actions/Handlers/MultiActionHandler.cs
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startLine: 99
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assemblies:
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- Tiny Life
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namespace: TinyLife.Actions.Handlers
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summary: "\nValidates this multi action handler and all of the <xref href=\"TinyLife.Actions.Handlers.MultiActionHandler.Actions\" data-throw-if-not-resolved=\"false\"></xref> it hosts\nThis method should be called in <xref href=\"TinyLife.Actions.Action.Validate(TinyLife.Objects.Person)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
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syntax:
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content: public bool Validate(Action containingAction, Person person)
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parameters:
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- id: containingAction
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type: TinyLife.Actions.Action
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description: The action that contains this multi action handler.
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- id: person
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type: TinyLife.Objects.Person
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description: The person that is passed to the <code data-dev-comment-type="paramref" class="paramref">containingAction</code>'s <xref href="TinyLife.Actions.Action.Validate(TinyLife.Objects.Person)" data-throw-if-not-resolved="false"></xref> method.
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return:
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type: System.Boolean
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description: Whether this multi action handler is still valid.
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content.vb: Public Function Validate(containingAction As Action, person As Person) As Boolean
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overload: TinyLife.Actions.Handlers.MultiActionHandler.Validate*
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modifiers.csharp:
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- public
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modifiers.vb:
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- Public
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- uid: TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted
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commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted
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id: IsCompleted
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parent: TinyLife.Actions.Handlers.MultiActionHandler
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langs:
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- csharp
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- vb
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name: IsCompleted()
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nameWithType: MultiActionHandler.IsCompleted()
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fullName: TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted()
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type: Method
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source:
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remote:
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path: TinyLife/Actions/Handlers/MultiActionHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: IsCompleted
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path: ../TinyLife/Actions/Handlers/MultiActionHandler.cs
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startLine: 119
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assemblies:
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- Tiny Life
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namespace: TinyLife.Actions.Handlers
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summary: "\nReturns a <xref href=\"TinyLife.Actions.CompletionType\" data-throw-if-not-resolved=\"false\"></xref> that determines whether this multi action handler has completed.\nIf <xref href=\"TinyLife.Actions.Handlers.MultiActionHandler.Actions\" data-throw-if-not-resolved=\"false\"></xref> is not (yet) initialized, <xref href=\"TinyLife.Actions.CompletionType.Failed\" data-throw-if-not-resolved=\"false\"></xref> is returned. Otherwise, the current action's <xref href=\"TinyLife.Actions.Action.IsCompleted\" data-throw-if-not-resolved=\"false\"></xref> result is returned.\nIf all <xref href=\"TinyLife.Actions.Handlers.MultiActionHandler.Actions\" data-throw-if-not-resolved=\"false\"></xref> are completed, <xref href=\"TinyLife.Actions.CompletionType.Completed\" data-throw-if-not-resolved=\"false\"></xref> is returned.\n"
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example: []
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syntax:
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content: public CompletionType IsCompleted()
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return:
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type: TinyLife.Actions.CompletionType
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description: This multi action handler's completion state
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content.vb: Public Function IsCompleted As CompletionType
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overload: TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted*
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modifiers.csharp:
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- public
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modifiers.vb:
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- Public
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- uid: TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
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commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
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id: OnCompleted(TinyLife.Actions.CompletionType)
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parent: TinyLife.Actions.Handlers.MultiActionHandler
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langs:
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- csharp
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- vb
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name: OnCompleted(CompletionType)
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nameWithType: MultiActionHandler.OnCompleted(CompletionType)
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fullName: TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
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type: Method
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source:
|
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remote:
|
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path: TinyLife/Actions/Handlers/MultiActionHandler.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: OnCompleted
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path: ../TinyLife/Actions/Handlers/MultiActionHandler.cs
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startLine: 134
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assemblies:
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- Tiny Life
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namespace: TinyLife.Actions.Handlers
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summary: "\nCalls this underlying <xref href=\"TinyLife.Actions.Handlers.MultiActionHandler.Actions\" data-throw-if-not-resolved=\"false\"></xref>' currently executing action's <xref href=\"TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)\" data-throw-if-not-resolved=\"false\"></xref> method.\nThis should be called for any completion type that the action that uses this underlying action experiences, even <xref href=\"TinyLife.Actions.CompletionType.Canceled\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Actions.CompletionType.Failed\" data-throw-if-not-resolved=\"false\"></xref>.\nIf the underlying <xref href=\"TinyLife.Actions.Handlers.MultiActionHandler.Actions\" data-throw-if-not-resolved=\"false\"></xref> are null or already completed, this method has no effect.\n"
|
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example: []
|
|
syntax:
|
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content: public bool OnCompleted(CompletionType type)
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parameters:
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- id: type
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type: TinyLife.Actions.CompletionType
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description: The completion type
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return:
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type: System.Boolean
|
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description: Whether the completion type was consumed by this multi action handler
|
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content.vb: Public Function OnCompleted(type As CompletionType) As Boolean
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overload: TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted*
|
|
modifiers.csharp:
|
|
- public
|
|
modifiers.vb:
|
|
- Public
|
|
references:
|
|
- uid: TinyLife.Actions.MultiAction
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|
commentId: T:TinyLife.Actions.MultiAction
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|
parent: TinyLife.Actions
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|
name: MultiAction
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|
nameWithType: MultiAction
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|
fullName: TinyLife.Actions.MultiAction
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|
- uid: TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
|
|
commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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|
isExternal: true
|
|
- uid: TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Actions.Action,TinyLife.Objects.Person)
|
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commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Actions.Action,TinyLife.Objects.Person)
|
|
isExternal: true
|
|
- uid: TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
|
|
commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
|
|
isExternal: true
|
|
- uid: TinyLife.Actions.Handlers
|
|
commentId: N:TinyLife.Actions.Handlers
|
|
name: TinyLife.Actions.Handlers
|
|
nameWithType: TinyLife.Actions.Handlers
|
|
fullName: TinyLife.Actions.Handlers
|
|
- uid: System.Object
|
|
commentId: T:System.Object
|
|
parent: System
|
|
isExternal: true
|
|
name: Object
|
|
nameWithType: Object
|
|
fullName: System.Object
|
|
- uid: System.Object.Equals(System.Object)
|
|
commentId: M:System.Object.Equals(System.Object)
|
|
parent: System.Object
|
|
isExternal: true
|
|
name: Equals(Object)
|
|
nameWithType: Object.Equals(Object)
|
|
fullName: System.Object.Equals(System.Object)
|
|
spec.csharp:
|
|
- uid: System.Object.Equals(System.Object)
|
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name.vb: IEnumerable(Of T)
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|
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spec.csharp:
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name: Update
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parent: Microsoft.Xna.Framework
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name: GameTime
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nameWithType: GameTime
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fullName: Microsoft.Xna.Framework.GameTime
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commentId: T:System.TimeSpan
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parent: System
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isExternal: true
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name: TimeSpan
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nameWithType: TimeSpan
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fullName: System.TimeSpan
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|
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commentId: T:System.Single
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parent: System
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commentId: N:Microsoft.Xna.Framework
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|
|
commentId: M:TinyLife.Actions.Action.Validate(TinyLife.Objects.Person)
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|
parent: TinyLife.Actions.Action
|
|
name: Validate(Person)
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nameWithType: Action.Validate(Person)
|
|
fullName: TinyLife.Actions.Action.Validate(TinyLife.Objects.Person)
|
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spec.csharp:
|
|
- uid: TinyLife.Actions.Action.Validate(TinyLife.Objects.Person)
|
|
name: Validate
|
|
nameWithType: Action.Validate
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fullName: TinyLife.Actions.Action.Validate
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nameWithType: (
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fullName: (
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- uid: TinyLife.Objects.Person
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name: Person
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nameWithType: Person
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fullName: TinyLife.Objects.Person
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fullName: )
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spec.vb:
|
|
- uid: TinyLife.Actions.Action.Validate(TinyLife.Objects.Person)
|
|
name: Validate
|
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nameWithType: Action.Validate
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fullName: TinyLife.Actions.Action.Validate
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nameWithType: (
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|
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commentId: Overload:TinyLife.Actions.Handlers.MultiActionHandler.Validate
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|
name: Validate
|
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nameWithType: MultiActionHandler.Validate
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fullName: TinyLife.Actions.Handlers.MultiActionHandler.Validate
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- uid: TinyLife.Objects.Person
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|
commentId: T:TinyLife.Objects.Person
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|
parent: TinyLife.Objects
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name: Person
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nameWithType: Person
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fullName: TinyLife.Objects.Person
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- uid: TinyLife.Objects
|
|
commentId: N:TinyLife.Objects
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name: TinyLife.Objects
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nameWithType: TinyLife.Objects
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fullName: TinyLife.Objects
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|
commentId: M:TinyLife.Actions.Action.IsCompleted
|
|
parent: TinyLife.Actions.Action
|
|
name: IsCompleted()
|
|
nameWithType: Action.IsCompleted()
|
|
fullName: TinyLife.Actions.Action.IsCompleted()
|
|
spec.csharp:
|
|
- uid: TinyLife.Actions.Action.IsCompleted
|
|
name: IsCompleted
|
|
nameWithType: Action.IsCompleted
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|
fullName: TinyLife.Actions.Action.IsCompleted
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|
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nameWithType: (
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nameWithType: )
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spec.vb:
|
|
- uid: TinyLife.Actions.Action.IsCompleted
|
|
name: IsCompleted
|
|
nameWithType: Action.IsCompleted
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|
fullName: TinyLife.Actions.Action.IsCompleted
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nameWithType: (
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nameWithType: )
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|
commentId: Overload:TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted
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|
name: IsCompleted
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|
nameWithType: MultiActionHandler.IsCompleted
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fullName: TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted
|
|
- uid: TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)
|
|
commentId: M:TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)
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|
parent: TinyLife.Actions.Action
|
|
name: OnCompleted(CompletionType)
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|
nameWithType: Action.OnCompleted(CompletionType)
|
|
fullName: TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)
|
|
spec.csharp:
|
|
- uid: TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)
|
|
name: OnCompleted
|
|
nameWithType: Action.OnCompleted
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fullName: TinyLife.Actions.Action.OnCompleted
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name: CompletionType
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fullName: TinyLife.Actions.CompletionType
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spec.vb:
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|
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|
name: OnCompleted
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|
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commentId: F:TinyLife.Actions.CompletionType.Canceled
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commentId: Overload:TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted
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name: OnCompleted
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fullName: TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted
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