TinyLifeWeb/docs/api/TinyLife.Tools.MoveLotTool.yml
2024-11-29 15:11:07 +01:00

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Tools.MoveLotTool
commentId: T:TinyLife.Tools.MoveLotTool
id: MoveLotTool
parent: TinyLife.Tools
children:
- TinyLife.Tools.MoveLotTool.#ctor
- TinyLife.Tools.MoveLotTool.CanSwitchGameModes
- TinyLife.Tools.MoveLotTool.CanUndoRedo(System.Boolean)
- TinyLife.Tools.MoveLotTool.Closed
- TinyLife.Tools.MoveLotTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
- TinyLife.Tools.MoveLotTool.Draw(TinyLife.World.ExportedLot,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
- TinyLife.Tools.MoveLotTool.GetMouseCursor
- TinyLife.Tools.MoveLotTool.Move(TinyLife.World.ExportedLot,Microsoft.Xna.Framework.Point)
- TinyLife.Tools.MoveLotTool.Opened
- TinyLife.Tools.MoveLotTool.Rotate(TinyLife.World.ExportedLot,Microsoft.Xna.Framework.Point)
- TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject(System.Object)
- TinyLife.Tools.MoveLotTool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
langs:
- csharp
- vb
name: MoveLotTool
nameWithType: MoveLotTool
fullName: TinyLife.Tools.MoveLotTool
type: Class
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: >-
A tool is a type of game mode that is currently active.
Tools are split up into the <xref href="TinyLife.Tools.Tool.PlayModeTool" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Tools.Tool.BuildTools" data-throw-if-not-resolved="false"></xref>, the latter of which holds all tools that can be found in the build menu.
example: []
syntax:
content: 'public class MoveLotTool : Tool'
content.vb: Public Class MoveLotTool Inherits Tool
inheritance:
- System.Object
- TinyLife.Tools.Tool
inheritedMembers:
- TinyLife.Tools.Tool.RemoveTool
- TinyLife.Tools.Tool.MoveTool
- TinyLife.Tools.Tool.PlayModeTool
- TinyLife.Tools.Tool.BuildTools
- TinyLife.Tools.Tool.SelectedObject
- TinyLife.Tools.Tool.SelectedWall
- TinyLife.Tools.Tool.SelectedRoof
- TinyLife.Tools.Tool.SelectedStairs
- TinyLife.Tools.Tool.IsRotateCwPressed
- TinyLife.Tools.Tool.IsRotateCcwPressed
- TinyLife.Tools.Tool.IsCopyPressed
- TinyLife.Tools.Tool.OnOpened
- TinyLife.Tools.Tool.OnClosed
- TinyLife.Tools.Tool.OnUpdate
- TinyLife.Tools.Tool.OnDraw
- TinyLife.Tools.Tool.OnInitBuildModeUi
- TinyLife.Tools.Tool.Input
- TinyLife.Tools.Tool.Map
- TinyLife.Tools.Tool.Money
- TinyLife.Tools.Tool.CurrentFloor
- TinyLife.Tools.Tool.Texture
- TinyLife.Tools.Tool.DisplayAsTab
- TinyLife.Tools.Tool.MousePos
- TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
- TinyLife.Tools.Tool.CanPlaceForTooltip
- TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
- TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorSettings,System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,Microsoft.Xna.Framework.Color,System.Action{System.Int32},System.Func{System.Int32,System.Boolean},System.String)
- TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.String,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
- TinyLife.Tools.Tool.SelectFirstContentItem
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Tools.MoveLotTool.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Tools.MoveLotTool.#ctor
commentId: M:TinyLife.Tools.MoveLotTool.#ctor
id: '#ctor'
parent: TinyLife.Tools.MoveLotTool
langs:
- csharp
- vb
name: MoveLotTool()
nameWithType: MoveLotTool.MoveLotTool()
fullName: TinyLife.Tools.MoveLotTool.MoveLotTool()
type: Constructor
assemblies:
- Tiny Life
namespace: TinyLife.Tools
example: []
syntax:
content: public MoveLotTool()
content.vb: Public Sub New()
overload: TinyLife.Tools.MoveLotTool.#ctor*
nameWithType.vb: MoveLotTool.New()
fullName.vb: TinyLife.Tools.MoveLotTool.New()
name.vb: New()
- uid: TinyLife.Tools.MoveLotTool.Opened
commentId: M:TinyLife.Tools.MoveLotTool.Opened
id: Opened
parent: TinyLife.Tools.MoveLotTool
langs:
- csharp
- vb
name: Opened()
nameWithType: MoveLotTool.Opened()
fullName: TinyLife.Tools.MoveLotTool.Opened()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: >-
Called when this build tool is opened.
By default, this method initializes several settings and calls <xref href="TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel%2cMLEM.Ui.Elements.Panel)" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public override void Opened()
content.vb: Public Overrides Sub Opened()
overridden: TinyLife.Tools.Tool.Opened
overload: TinyLife.Tools.MoveLotTool.Opened*
- uid: TinyLife.Tools.MoveLotTool.Closed
commentId: M:TinyLife.Tools.MoveLotTool.Closed
id: Closed
parent: TinyLife.Tools.MoveLotTool
langs:
- csharp
- vb
name: Closed()
nameWithType: MoveLotTool.Closed()
fullName: TinyLife.Tools.MoveLotTool.Closed()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: >-
Called when this build tool is closed.
By default, this method removes its elements from the ui.
example: []
syntax:
content: public override void Closed()
content.vb: Public Overrides Sub Closed()
overridden: TinyLife.Tools.Tool.Closed
overload: TinyLife.Tools.MoveLotTool.Closed*
- uid: TinyLife.Tools.MoveLotTool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
commentId: M:TinyLife.Tools.MoveLotTool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
id: Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
parent: TinyLife.Tools.MoveLotTool
langs:
- csharp
- vb
name: Update(GameTime, bool)
nameWithType: MoveLotTool.Update(GameTime, bool)
fullName: TinyLife.Tools.MoveLotTool.Update(Microsoft.Xna.Framework.GameTime, bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: >-
This method is called every update frame for the <xref href="TinyLife.GameImpl.CurrentTool" data-throw-if-not-resolved="false"></xref>.
By default, this method updates the <xref href="TinyLife.Tools.Tool.MousePos" data-throw-if-not-resolved="false"></xref> and invokes <xref href="TinyLife.Tools.Tool.OnUpdate" data-throw-if-not-resolved="false"></xref>, and also manages the <xref href="TinyLife.Tools.UndoRedoStack" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public override void Update(GameTime time, bool cursorOnUi)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
- id: cursorOnUi
type: System.Boolean
description: Whether the cursor is currently covering the ui.
content.vb: Public Overrides Sub Update(time As GameTime, cursorOnUi As Boolean)
overridden: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
overload: TinyLife.Tools.MoveLotTool.Update*
nameWithType.vb: MoveLotTool.Update(GameTime, Boolean)
fullName.vb: TinyLife.Tools.MoveLotTool.Update(Microsoft.Xna.Framework.GameTime, Boolean)
name.vb: Update(GameTime, Boolean)
- uid: TinyLife.Tools.MoveLotTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
commentId: M:TinyLife.Tools.MoveLotTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
parent: TinyLife.Tools.MoveLotTool
langs:
- csharp
- vb
name: Draw(GameTime, SpriteBatch, bool)
nameWithType: MoveLotTool.Draw(GameTime, SpriteBatch, bool)
fullName: TinyLife.Tools.MoveLotTool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: >-
This method is called every draw frame for the <xref href="TinyLife.GameImpl.CurrentTool" data-throw-if-not-resolved="false"></xref>.
By default, this method invokes <xref href="TinyLife.Tools.Tool.OnDraw" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public override void Draw(GameTime time, SpriteBatch batch, bool cursorOnUi)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch used for drawing
- id: cursorOnUi
type: System.Boolean
description: Whether the cursor is currently covering the ui.
content.vb: Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch, cursorOnUi As Boolean)
overridden: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
overload: TinyLife.Tools.MoveLotTool.Draw*
nameWithType.vb: MoveLotTool.Draw(GameTime, SpriteBatch, Boolean)
fullName.vb: TinyLife.Tools.MoveLotTool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Boolean)
name.vb: Draw(GameTime, SpriteBatch, Boolean)
- uid: TinyLife.Tools.MoveLotTool.CanSwitchGameModes
commentId: M:TinyLife.Tools.MoveLotTool.CanSwitchGameModes
id: CanSwitchGameModes
parent: TinyLife.Tools.MoveLotTool
langs:
- csharp
- vb
name: CanSwitchGameModes()
nameWithType: MoveLotTool.CanSwitchGameModes()
fullName: TinyLife.Tools.MoveLotTool.CanSwitchGameModes()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: Whether or not the game <xref href="TinyLife.GameImpl.CanSwitchGameModes" data-throw-if-not-resolved="false"></xref> currently, while this tool is selected
example: []
syntax:
content: public override bool CanSwitchGameModes()
return:
type: System.Boolean
description: Whether the game can be mode switched right now
content.vb: Public Overrides Function CanSwitchGameModes() As Boolean
overridden: TinyLife.Tools.Tool.CanSwitchGameModes
overload: TinyLife.Tools.MoveLotTool.CanSwitchGameModes*
- uid: TinyLife.Tools.MoveLotTool.CanUndoRedo(System.Boolean)
commentId: M:TinyLife.Tools.MoveLotTool.CanUndoRedo(System.Boolean)
id: CanUndoRedo(System.Boolean)
parent: TinyLife.Tools.MoveLotTool
langs:
- csharp
- vb
name: CanUndoRedo(bool)
nameWithType: MoveLotTool.CanUndoRedo(bool)
fullName: TinyLife.Tools.MoveLotTool.CanUndoRedo(bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: Returns whether or not the <xref href="TinyLife.Tools.UndoRedoStack" data-throw-if-not-resolved="false"></xref> can currently operate and thus, whether the <xref href="TinyLife.Tools.UndoRedoStack.Undo" data-throw-if-not-resolved="false"></xref> or <xref href="TinyLife.Tools.UndoRedoStack.Redo" data-throw-if-not-resolved="false"></xref> actions can be called.
example: []
syntax:
content: public override bool CanUndoRedo(bool cursorOnUi)
parameters:
- id: cursorOnUi
type: System.Boolean
return:
type: System.Boolean
description: Whether the undo or redo commands can be used right now.
content.vb: Public Overrides Function CanUndoRedo(cursorOnUi As Boolean) As Boolean
overridden: TinyLife.Tools.Tool.CanUndoRedo(System.Boolean)
overload: TinyLife.Tools.MoveLotTool.CanUndoRedo*
nameWithType.vb: MoveLotTool.CanUndoRedo(Boolean)
fullName.vb: TinyLife.Tools.MoveLotTool.CanUndoRedo(Boolean)
name.vb: CanUndoRedo(Boolean)
- uid: TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject(System.Object)
commentId: M:TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject(System.Object)
id: ShouldHighlightSelectedObject(System.Object)
parent: TinyLife.Tools.MoveLotTool
langs:
- csharp
- vb
name: ShouldHighlightSelectedObject(object)
nameWithType: MoveLotTool.ShouldHighlightSelectedObject(object)
fullName: TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject(object)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: >-
Whether or not the <xref href="TinyLife.Tools.Tool.SelectedObject" data-throw-if-not-resolved="false"></xref> should currently have a white highlight around it.
This method defaults to return true if <xref href="TinyLife.GameImpl.IsCursorOnUi" data-throw-if-not-resolved="false"></xref> is false.
example: []
syntax:
content: public override bool ShouldHighlightSelectedObject(object obj)
parameters:
- id: obj
type: System.Object
description: The selected object, which can be a <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref> or a <xref href="TinyLife.Objects.WallLike" data-throw-if-not-resolved="false"></xref>.
return:
type: System.Boolean
description: Whether or not the selected object should be highlighted
content.vb: Public Overrides Function ShouldHighlightSelectedObject(obj As Object) As Boolean
overridden: TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object)
overload: TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject*
nameWithType.vb: MoveLotTool.ShouldHighlightSelectedObject(Object)
fullName.vb: TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject(Object)
name.vb: ShouldHighlightSelectedObject(Object)
- uid: TinyLife.Tools.MoveLotTool.GetMouseCursor
commentId: M:TinyLife.Tools.MoveLotTool.GetMouseCursor
id: GetMouseCursor
parent: TinyLife.Tools.MoveLotTool
langs:
- csharp
- vb
name: GetMouseCursor()
nameWithType: MoveLotTool.GetMouseCursor()
fullName: TinyLife.Tools.MoveLotTool.GetMouseCursor()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: >-
Returns the <xref href="TinyLife.Uis.CursorType" data-throw-if-not-resolved="false"></xref> that this tool should currently display.
By default, <xref href="TinyLife.Uis.CursorType.Default" data-throw-if-not-resolved="false"></xref> is returned.
example: []
syntax:
content: public override CursorType GetMouseCursor()
return:
type: TinyLife.Uis.CursorType
description: The cursor type
content.vb: Public Overrides Function GetMouseCursor() As CursorType
overridden: TinyLife.Tools.Tool.GetMouseCursor
overload: TinyLife.Tools.MoveLotTool.GetMouseCursor*
- uid: TinyLife.Tools.MoveLotTool.Move(TinyLife.World.ExportedLot,Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.Tools.MoveLotTool.Move(TinyLife.World.ExportedLot,Microsoft.Xna.Framework.Point)
id: Move(TinyLife.World.ExportedLot,Microsoft.Xna.Framework.Point)
parent: TinyLife.Tools.MoveLotTool
langs:
- csharp
- vb
name: Move(ExportedLot, Point)
nameWithType: MoveLotTool.Move(ExportedLot, Point)
fullName: TinyLife.Tools.MoveLotTool.Move(TinyLife.World.ExportedLot, Microsoft.Xna.Framework.Point)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: Moves the given <xref href="TinyLife.World.ExportedLot" data-throw-if-not-resolved="false"></xref> in-place by the given <code class="paramref">offset</code>.
example: []
syntax:
content: public static void Move(ExportedLot lot, Point offset)
parameters:
- id: lot
type: TinyLife.World.ExportedLot
description: The lot to move.
- id: offset
type: Microsoft.Xna.Framework.Point
description: The offset to move the lot by.
content.vb: Public Shared Sub Move(lot As ExportedLot, offset As Point)
overload: TinyLife.Tools.MoveLotTool.Move*
- uid: TinyLife.Tools.MoveLotTool.Draw(TinyLife.World.ExportedLot,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
commentId: M:TinyLife.Tools.MoveLotTool.Draw(TinyLife.World.ExportedLot,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
id: Draw(TinyLife.World.ExportedLot,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
parent: TinyLife.Tools.MoveLotTool
langs:
- csharp
- vb
name: Draw(ExportedLot, Point, GameTime, SpriteBatch, bool)
nameWithType: MoveLotTool.Draw(ExportedLot, Point, GameTime, SpriteBatch, bool)
fullName: TinyLife.Tools.MoveLotTool.Draw(TinyLife.World.ExportedLot, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: Draws the given <xref href="TinyLife.World.ExportedLot" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public static void Draw(ExportedLot lot, Point offset, GameTime time, SpriteBatch batch, bool checkValid)
parameters:
- id: lot
type: TinyLife.World.ExportedLot
description: The lot to draw.
- id: offset
type: Microsoft.Xna.Framework.Point
description: The offset to draw the lot with, based on its top-left corner.
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The time to draw with.
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to draw with.
- id: checkValid
type: System.Boolean
description: Whether objects that cannot be placed at the current location should be drawn in red, rather than their default color.
content.vb: Public Shared Sub Draw(lot As ExportedLot, offset As Point, time As GameTime, batch As SpriteBatch, checkValid As Boolean)
overload: TinyLife.Tools.MoveLotTool.Draw*
nameWithType.vb: MoveLotTool.Draw(ExportedLot, Point, GameTime, SpriteBatch, Boolean)
fullName.vb: TinyLife.Tools.MoveLotTool.Draw(TinyLife.World.ExportedLot, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Boolean)
name.vb: Draw(ExportedLot, Point, GameTime, SpriteBatch, Boolean)
- uid: TinyLife.Tools.MoveLotTool.Rotate(TinyLife.World.ExportedLot,Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.Tools.MoveLotTool.Rotate(TinyLife.World.ExportedLot,Microsoft.Xna.Framework.Point)
id: Rotate(TinyLife.World.ExportedLot,Microsoft.Xna.Framework.Point)
parent: TinyLife.Tools.MoveLotTool
langs:
- csharp
- vb
name: Rotate(ExportedLot, Point)
nameWithType: MoveLotTool.Rotate(ExportedLot, Point)
fullName: TinyLife.Tools.MoveLotTool.Rotate(TinyLife.World.ExportedLot, Microsoft.Xna.Framework.Point)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: Rotates the given <xref href="TinyLife.World.ExportedLot" data-throw-if-not-resolved="false"></xref> in-place by 90 degrees clockwise.
example: []
syntax:
content: public static void Rotate(ExportedLot lot, Point offset)
parameters:
- id: lot
type: TinyLife.World.ExportedLot
description: The lot to rotate.
- id: offset
type: Microsoft.Xna.Framework.Point
description: An offset that should be applied around which to rotate (relative to the top-left corner of the lot).
content.vb: Public Shared Sub Rotate(lot As ExportedLot, offset As Point)
overload: TinyLife.Tools.MoveLotTool.Rotate*
references:
- uid: TinyLife.Tools.Tool.PlayModeTool
commentId: F:TinyLife.Tools.Tool.PlayModeTool
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_PlayModeTool
name: PlayModeTool
nameWithType: Tool.PlayModeTool
fullName: TinyLife.Tools.Tool.PlayModeTool
- uid: TinyLife.Tools.Tool.BuildTools
commentId: F:TinyLife.Tools.Tool.BuildTools
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_BuildTools
name: BuildTools
nameWithType: Tool.BuildTools
fullName: TinyLife.Tools.Tool.BuildTools
- uid: TinyLife.Tools
commentId: N:TinyLife.Tools
href: TinyLife.html
name: TinyLife.Tools
nameWithType: TinyLife.Tools
fullName: TinyLife.Tools
spec.csharp:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Tools
name: Tools
href: TinyLife.Tools.html
spec.vb:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Tools
name: Tools
href: TinyLife.Tools.html
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: TinyLife.Tools.Tool
commentId: T:TinyLife.Tools.Tool
parent: TinyLife.Tools
href: TinyLife.Tools.Tool.html
name: Tool
nameWithType: Tool
fullName: TinyLife.Tools.Tool
- uid: TinyLife.Tools.Tool.RemoveTool
commentId: F:TinyLife.Tools.Tool.RemoveTool
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_RemoveTool
name: RemoveTool
nameWithType: Tool.RemoveTool
fullName: TinyLife.Tools.Tool.RemoveTool
- uid: TinyLife.Tools.Tool.MoveTool
commentId: F:TinyLife.Tools.Tool.MoveTool
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_MoveTool
name: MoveTool
nameWithType: Tool.MoveTool
fullName: TinyLife.Tools.Tool.MoveTool
- uid: TinyLife.Tools.Tool.SelectedObject
commentId: P:TinyLife.Tools.Tool.SelectedObject
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_SelectedObject
name: SelectedObject
nameWithType: Tool.SelectedObject
fullName: TinyLife.Tools.Tool.SelectedObject
- uid: TinyLife.Tools.Tool.SelectedWall
commentId: P:TinyLife.Tools.Tool.SelectedWall
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_SelectedWall
name: SelectedWall
nameWithType: Tool.SelectedWall
fullName: TinyLife.Tools.Tool.SelectedWall
- uid: TinyLife.Tools.Tool.SelectedRoof
commentId: P:TinyLife.Tools.Tool.SelectedRoof
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_SelectedRoof
name: SelectedRoof
nameWithType: Tool.SelectedRoof
fullName: TinyLife.Tools.Tool.SelectedRoof
- uid: TinyLife.Tools.Tool.SelectedStairs
commentId: P:TinyLife.Tools.Tool.SelectedStairs
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_SelectedStairs
name: SelectedStairs
nameWithType: Tool.SelectedStairs
fullName: TinyLife.Tools.Tool.SelectedStairs
- uid: TinyLife.Tools.Tool.IsRotateCwPressed
commentId: P:TinyLife.Tools.Tool.IsRotateCwPressed
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_IsRotateCwPressed
name: IsRotateCwPressed
nameWithType: Tool.IsRotateCwPressed
fullName: TinyLife.Tools.Tool.IsRotateCwPressed
- uid: TinyLife.Tools.Tool.IsRotateCcwPressed
commentId: P:TinyLife.Tools.Tool.IsRotateCcwPressed
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_IsRotateCcwPressed
name: IsRotateCcwPressed
nameWithType: Tool.IsRotateCcwPressed
fullName: TinyLife.Tools.Tool.IsRotateCcwPressed
- uid: TinyLife.Tools.Tool.IsCopyPressed
commentId: P:TinyLife.Tools.Tool.IsCopyPressed
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_IsCopyPressed
name: IsCopyPressed
nameWithType: Tool.IsCopyPressed
fullName: TinyLife.Tools.Tool.IsCopyPressed
- uid: TinyLife.Tools.Tool.OnOpened
commentId: E:TinyLife.Tools.Tool.OnOpened
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_OnOpened
name: OnOpened
nameWithType: Tool.OnOpened
fullName: TinyLife.Tools.Tool.OnOpened
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