mirror of
https://github.com/Ellpeck/TinyLifeWeb.git
synced 2024-12-22 14:49:23 +01:00
894 lines
31 KiB
YAML
Generated
894 lines
31 KiB
YAML
Generated
### YamlMime:ManagedReference
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items:
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- uid: TinyLife.Goals.Achievement
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commentId: T:TinyLife.Goals.Achievement
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id: Achievement
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parent: TinyLife.Goals
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children:
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- TinyLife.Goals.Achievement.#ctor(TinyLife.Goals.AchievementType,TinyLife.Goals.GoalSet)
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- TinyLife.Goals.Achievement.Complete
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- TinyLife.Goals.Achievement.Completed
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- TinyLife.Goals.Achievement.CreateElement
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- TinyLife.Goals.Achievement.Goals
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- TinyLife.Goals.Achievement.Type
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- TinyLife.Goals.Achievement.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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- TinyLife.Goals.Achievement.Validate
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langs:
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- csharp
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- vb
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name: Achievement
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nameWithType: Achievement
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fullName: TinyLife.Goals.Achievement
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type: Class
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assemblies:
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- Tiny Life
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namespace: TinyLife.Goals
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summary: >-
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A class that contains a <xref href="TinyLife.Goals.AchievementType" data-throw-if-not-resolved="false"></xref> and represents an achievement that can be gained by the player, either through a <xref href="TinyLife.Goals.GoalSet" data-throw-if-not-resolved="false"></xref> or through <xref href="TinyLife.GameImpl.CompleteAchievement(TinyLife.Goals.AchievementType)" data-throw-if-not-resolved="false"></xref>.
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The game's default achievements are also available on Steam and other platforms, and get completed automatically when their in-game counterparts are completed.
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example: []
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syntax:
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content: >-
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[DataContract]
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public class Achievement
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content.vb: >-
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<DataContract>
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Public Class Achievement
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inheritance:
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- System.Object
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inheritedMembers:
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.GetHashCode
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- System.Object.GetType
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- System.Object.MemberwiseClone
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.ToString
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extensionMethods:
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- TinyLife.Goals.Achievement.TinyLife.Utilities.Extensions.JsonCopy``1
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attributes:
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- type: System.Runtime.Serialization.DataContractAttribute
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ctor: System.Runtime.Serialization.DataContractAttribute.#ctor
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arguments: []
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- uid: TinyLife.Goals.Achievement.Type
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commentId: F:TinyLife.Goals.Achievement.Type
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id: Type
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parent: TinyLife.Goals.Achievement
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langs:
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- csharp
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- vb
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name: Type
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nameWithType: Achievement.Type
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fullName: TinyLife.Goals.Achievement.Type
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type: Field
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assemblies:
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- Tiny Life
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namespace: TinyLife.Goals
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summary: This achievement instance's underlying <xref href="TinyLife.Goals.AchievementType" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: >-
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[DataMember]
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public readonly AchievementType Type
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return:
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type: TinyLife.Goals.AchievementType
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content.vb: >-
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<DataMember>
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Public ReadOnly Type As AchievementType
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attributes:
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- type: System.Runtime.Serialization.DataMemberAttribute
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ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
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arguments: []
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- uid: TinyLife.Goals.Achievement.Goals
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commentId: P:TinyLife.Goals.Achievement.Goals
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id: Goals
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parent: TinyLife.Goals.Achievement
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langs:
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- csharp
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- vb
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name: Goals
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nameWithType: Achievement.Goals
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fullName: TinyLife.Goals.Achievement.Goals
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type: Property
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assemblies:
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- Tiny Life
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namespace: TinyLife.Goals
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summary: The <xref href="TinyLife.Goals.GoalSet" data-throw-if-not-resolved="false"></xref> that this achievement is trying to complete, or null if the underlying <xref href="TinyLife.Goals.Achievement.Type" data-throw-if-not-resolved="false"></xref> does not contain a set of <xref href="TinyLife.Goals.AchievementType.Goals" data-throw-if-not-resolved="false"></xref> or this achievement is <xref href="TinyLife.Goals.Achievement.Completed" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: >-
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[DataMember(EmitDefaultValue = false)]
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public GoalSet Goals { get; protected set; }
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parameters: []
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return:
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type: TinyLife.Goals.GoalSet
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content.vb: >-
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<DataMember(EmitDefaultValue:=False)>
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Public Property Goals As GoalSet
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overload: TinyLife.Goals.Achievement.Goals*
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attributes:
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- type: System.Runtime.Serialization.DataMemberAttribute
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ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
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arguments: []
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namedArguments:
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- name: EmitDefaultValue
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type: System.Boolean
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value: false
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- uid: TinyLife.Goals.Achievement.Completed
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commentId: P:TinyLife.Goals.Achievement.Completed
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id: Completed
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parent: TinyLife.Goals.Achievement
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langs:
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- csharp
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- vb
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name: Completed
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nameWithType: Achievement.Completed
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fullName: TinyLife.Goals.Achievement.Completed
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type: Property
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assemblies:
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- Tiny Life
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namespace: TinyLife.Goals
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summary: >-
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Stores whether this achievement has already been completed in the current save file.
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By default, when this is set to <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">true</a>, <xref href="TinyLife.Goals.Achievement.Goals" data-throw-if-not-resolved="false"></xref> is also set to null.
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example: []
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syntax:
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content: >-
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[DataMember(EmitDefaultValue = false)]
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public bool Completed { get; protected set; }
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parameters: []
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return:
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type: System.Boolean
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content.vb: >-
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<DataMember(EmitDefaultValue:=False)>
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Public Property Completed As Boolean
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overload: TinyLife.Goals.Achievement.Completed*
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attributes:
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- type: System.Runtime.Serialization.DataMemberAttribute
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ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
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arguments: []
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namedArguments:
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- name: EmitDefaultValue
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type: System.Boolean
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value: false
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- uid: TinyLife.Goals.Achievement.#ctor(TinyLife.Goals.AchievementType,TinyLife.Goals.GoalSet)
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commentId: M:TinyLife.Goals.Achievement.#ctor(TinyLife.Goals.AchievementType,TinyLife.Goals.GoalSet)
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id: '#ctor(TinyLife.Goals.AchievementType,TinyLife.Goals.GoalSet)'
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parent: TinyLife.Goals.Achievement
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langs:
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- csharp
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- vb
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name: Achievement(AchievementType, GoalSet)
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nameWithType: Achievement.Achievement(AchievementType, GoalSet)
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fullName: TinyLife.Goals.Achievement.Achievement(TinyLife.Goals.AchievementType, TinyLife.Goals.GoalSet)
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type: Constructor
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assemblies:
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- Tiny Life
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namespace: TinyLife.Goals
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summary: >-
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Creates a new achievement with the given settings.
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This constructor is called by <xref href="TinyLife.Goals.AchievementType.Construct" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: public Achievement(AchievementType type, GoalSet goals = null)
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parameters:
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- id: type
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type: TinyLife.Goals.AchievementType
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description: This achievement instance's underlying <xref href="TinyLife.Goals.AchievementType" data-throw-if-not-resolved="false"></xref>.
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- id: goals
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type: TinyLife.Goals.GoalSet
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description: The <xref href="TinyLife.Goals.GoalSet" data-throw-if-not-resolved="false"></xref> that this achievement is trying to complete.
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content.vb: Public Sub New(type As AchievementType, goals As GoalSet = Nothing)
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overload: TinyLife.Goals.Achievement.#ctor*
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nameWithType.vb: Achievement.New(AchievementType, GoalSet)
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fullName.vb: TinyLife.Goals.Achievement.New(TinyLife.Goals.AchievementType, TinyLife.Goals.GoalSet)
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name.vb: New(AchievementType, GoalSet)
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- uid: TinyLife.Goals.Achievement.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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commentId: M:TinyLife.Goals.Achievement.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent: TinyLife.Goals.Achievement
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langs:
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- csharp
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- vb
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name: Update(GameTime, TimeSpan, float)
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nameWithType: Achievement.Update(GameTime, TimeSpan, float)
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fullName: TinyLife.Goals.Achievement.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
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type: Method
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assemblies:
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- Tiny Life
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namespace: TinyLife.Goals
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summary: >-
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Updates this achievement, querying its <xref href="TinyLife.Goals.Achievement.Goals" data-throw-if-not-resolved="false"></xref> and completing it if necessary.
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This method is called every update frame.
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example: []
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syntax:
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content: public virtual void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
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parameters:
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- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game's time.
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- id: passedInGame
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type: System.TimeSpan
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description: The amount of time that has passed since the last update, in in-game time.
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- id: speedMultiplier
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type: System.Single
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description: The speed multiplier that time is currently passing with.
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content.vb: Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
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overload: TinyLife.Goals.Achievement.Update*
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nameWithType.vb: Achievement.Update(GameTime, TimeSpan, Single)
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fullName.vb: TinyLife.Goals.Achievement.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
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name.vb: Update(GameTime, TimeSpan, Single)
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- uid: TinyLife.Goals.Achievement.CreateElement
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commentId: M:TinyLife.Goals.Achievement.CreateElement
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id: CreateElement
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parent: TinyLife.Goals.Achievement
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langs:
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- csharp
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- vb
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name: CreateElement()
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nameWithType: Achievement.CreateElement()
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fullName: TinyLife.Goals.Achievement.CreateElement()
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type: Method
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assemblies:
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- Tiny Life
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namespace: TinyLife.Goals
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summary: >-
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Creates the <xref href="MLEM.Ui.Elements.Element" data-throw-if-not-resolved="false"></xref> that is used to display this achievement.
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Custom implementations can display custom progress or other custom information.
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example: []
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syntax:
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content: public virtual Element CreateElement()
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return:
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type: MLEM.Ui.Elements.Element
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description: The element used to display this achievement.
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content.vb: Public Overridable Function CreateElement() As Element
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overload: TinyLife.Goals.Achievement.CreateElement*
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- uid: TinyLife.Goals.Achievement.Validate
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commentId: M:TinyLife.Goals.Achievement.Validate
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id: Validate
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parent: TinyLife.Goals.Achievement
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langs:
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- csharp
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- vb
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name: Validate()
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nameWithType: Achievement.Validate()
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fullName: TinyLife.Goals.Achievement.Validate()
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type: Method
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assemblies:
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- Tiny Life
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namespace: TinyLife.Goals
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summary: Validates this achievement when loading from disk, validating its <xref href="TinyLife.Goals.Achievement.Goals" data-throw-if-not-resolved="false"></xref> and returning whether the validation was successful.
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example: []
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syntax:
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content: public virtual bool Validate()
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return:
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type: System.Boolean
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description: Whether this achievement is valid.
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content.vb: Public Overridable Function Validate() As Boolean
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overload: TinyLife.Goals.Achievement.Validate*
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- uid: TinyLife.Goals.Achievement.Complete
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commentId: M:TinyLife.Goals.Achievement.Complete
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id: Complete
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parent: TinyLife.Goals.Achievement
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langs:
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- csharp
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- vb
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name: Complete()
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nameWithType: Achievement.Complete()
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fullName: TinyLife.Goals.Achievement.Complete()
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type: Method
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assemblies:
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- Tiny Life
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namespace: TinyLife.Goals
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summary: >-
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Completes this achievement. If <xref href="TinyLife.Goals.Achievement.Completed" data-throw-if-not-resolved="false"></xref> is already true, this method should do nothing.
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Note that this method completes an achievement even if its <xref href="TinyLife.Goals.Achievement.Goals" data-throw-if-not-resolved="false"></xref> are not met yet.
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example: []
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syntax:
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content: public virtual void Complete()
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content.vb: Public Overridable Sub Complete()
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overload: TinyLife.Goals.Achievement.Complete*
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references:
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- uid: TinyLife.Goals.AchievementType
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commentId: T:TinyLife.Goals.AchievementType
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parent: TinyLife.Goals
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href: TinyLife.Goals.AchievementType.html
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name: AchievementType
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nameWithType: AchievementType
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fullName: TinyLife.Goals.AchievementType
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- uid: TinyLife.Goals.GoalSet
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commentId: T:TinyLife.Goals.GoalSet
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parent: TinyLife.Goals
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href: TinyLife.Goals.GoalSet.html
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name: GoalSet
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nameWithType: GoalSet
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fullName: TinyLife.Goals.GoalSet
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- uid: TinyLife.GameImpl.CompleteAchievement(TinyLife.Goals.AchievementType)
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commentId: M:TinyLife.GameImpl.CompleteAchievement(TinyLife.Goals.AchievementType)
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href: TinyLife.GameImpl.html#TinyLife_GameImpl_CompleteAchievement_TinyLife_Goals_AchievementType_
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name: CompleteAchievement(AchievementType)
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nameWithType: GameImpl.CompleteAchievement(AchievementType)
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fullName: TinyLife.GameImpl.CompleteAchievement(TinyLife.Goals.AchievementType)
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spec.csharp:
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- uid: TinyLife.GameImpl.CompleteAchievement(TinyLife.Goals.AchievementType)
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name: CompleteAchievement
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href: TinyLife.GameImpl.html#TinyLife_GameImpl_CompleteAchievement_TinyLife_Goals_AchievementType_
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- name: (
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- uid: TinyLife.Goals.AchievementType
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name: AchievementType
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href: TinyLife.Goals.AchievementType.html
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- name: )
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spec.vb:
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- uid: TinyLife.GameImpl.CompleteAchievement(TinyLife.Goals.AchievementType)
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name: CompleteAchievement
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href: TinyLife.GameImpl.html#TinyLife_GameImpl_CompleteAchievement_TinyLife_Goals_AchievementType_
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- name: (
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- uid: TinyLife.Goals.AchievementType
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name: AchievementType
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href: TinyLife.Goals.AchievementType.html
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- name: )
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- uid: TinyLife.Goals
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commentId: N:TinyLife.Goals
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href: TinyLife.html
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name: TinyLife.Goals
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nameWithType: TinyLife.Goals
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fullName: TinyLife.Goals
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spec.csharp:
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- uid: TinyLife
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name: TinyLife
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href: TinyLife.html
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- name: .
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- uid: TinyLife.Goals
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name: Goals
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href: TinyLife.Goals.html
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spec.vb:
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- uid: TinyLife
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name: TinyLife
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href: TinyLife.html
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- name: .
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- uid: TinyLife.Goals
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name: Goals
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href: TinyLife.Goals.html
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- uid: System.Object
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commentId: T:System.Object
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parent: System
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
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name: object
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nameWithType: object
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fullName: object
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nameWithType.vb: Object
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fullName.vb: Object
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name.vb: Object
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- uid: System.Object.Equals(System.Object)
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commentId: M:System.Object.Equals(System.Object)
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parent: System.Object
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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name: Equals(object)
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nameWithType: object.Equals(object)
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fullName: object.Equals(object)
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nameWithType.vb: Object.Equals(Object)
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fullName.vb: Object.Equals(Object)
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name.vb: Equals(Object)
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spec.csharp:
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- uid: System.Object.Equals(System.Object)
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name: Equals
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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- name: (
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- uid: System.Object
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name: object
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
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- name: )
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spec.vb:
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- uid: System.Object.Equals(System.Object)
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name: Equals
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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- name: (
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- uid: System.Object
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name: Object
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
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- name: )
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- uid: System.Object.Equals(System.Object,System.Object)
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commentId: M:System.Object.Equals(System.Object,System.Object)
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parent: System.Object
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
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name: Equals(object, object)
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nameWithType: object.Equals(object, object)
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fullName: object.Equals(object, object)
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nameWithType.vb: Object.Equals(Object, Object)
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fullName.vb: Object.Equals(Object, Object)
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name.vb: Equals(Object, Object)
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spec.csharp:
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- uid: System.Object.Equals(System.Object,System.Object)
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name: Equals
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
|
|
- name: (
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|
- uid: System.Object
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|
name: object
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|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: ','
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|
- name: " "
|
|
- uid: System.Object
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name: object
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isExternal: true
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|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: )
|
|
spec.vb:
|
|
- uid: System.Object.Equals(System.Object,System.Object)
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name: Equals
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|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
|
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- name: (
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