mirror of
https://github.com/Ellpeck/TinyLifeWeb.git
synced 2024-12-22 14:49:23 +01:00
1200 lines
46 KiB
YAML
Generated
1200 lines
46 KiB
YAML
Generated
### YamlMime:ManagedReference
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items:
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- uid: TinyLife.World.AnimatedDoor
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commentId: T:TinyLife.World.AnimatedDoor
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id: AnimatedDoor
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parent: TinyLife.World
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children:
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- TinyLife.World.AnimatedDoor.#ctor(TinyLife.World.OpeningType,System.Int32[])
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- TinyLife.World.AnimatedDoor.CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
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- TinyLife.World.AnimatedDoor.Construct(TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike)
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- TinyLife.World.AnimatedDoor.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
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- TinyLife.World.AnimatedDoor.IsOpen(TinyLife.World.Map,TinyLife.Objects.WallLike)
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langs:
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- csharp
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- vb
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name: AnimatedDoor
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nameWithType: AnimatedDoor
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fullName: TinyLife.World.AnimatedDoor
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type: Class
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: >-
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An opening is some sort of extrusion in a <xref href="TinyLife.Objects.WallLike" data-throw-if-not-resolved="false"></xref>, like a window or a door.
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Openings are created from their underlying <xref href="TinyLife.World.OpeningType" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: 'public class AnimatedDoor : WalkableOpening'
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content.vb: Public Class AnimatedDoor Inherits WalkableOpening
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inheritance:
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- System.Object
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- TinyLife.World.Opening
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- TinyLife.World.WalkableOpening
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derivedClasses:
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- TinyLife.World.LockableAnimatedDoor
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inheritedMembers:
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- TinyLife.World.WalkableOpening.CanPlaceOn(TinyLife.Objects.FurnitureType)
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- TinyLife.World.Opening.Migrations
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- TinyLife.World.Opening.Type
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- TinyLife.World.Opening.Colors
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- TinyLife.World.Opening.Validate(TinyLife.Objects.WallLike,TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations)
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- TinyLife.World.Opening.GetDescription
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.GetHashCode
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- System.Object.GetType
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- System.Object.MemberwiseClone
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.ToString
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extensionMethods:
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- TinyLife.World.AnimatedDoor.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid: TinyLife.World.AnimatedDoor.#ctor(TinyLife.World.OpeningType,System.Int32[])
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commentId: M:TinyLife.World.AnimatedDoor.#ctor(TinyLife.World.OpeningType,System.Int32[])
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id: '#ctor(TinyLife.World.OpeningType,System.Int32[])'
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parent: TinyLife.World.AnimatedDoor
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langs:
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- csharp
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- vb
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name: AnimatedDoor(OpeningType, int[])
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nameWithType: AnimatedDoor.AnimatedDoor(OpeningType, int[])
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fullName: TinyLife.World.AnimatedDoor.AnimatedDoor(TinyLife.World.OpeningType, int[])
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type: Constructor
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: Creates a new opening from the given opening type and color
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example: []
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syntax:
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content: public AnimatedDoor(OpeningType type, int[] colors)
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parameters:
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- id: type
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type: TinyLife.World.OpeningType
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description: The opening type
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- id: colors
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type: System.Int32[]
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description: The indices of the colors to use
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content.vb: Public Sub New(type As OpeningType, colors As Integer())
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overload: TinyLife.World.AnimatedDoor.#ctor*
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nameWithType.vb: AnimatedDoor.New(OpeningType, Integer())
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fullName.vb: TinyLife.World.AnimatedDoor.New(TinyLife.World.OpeningType, Integer())
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name.vb: New(OpeningType, Integer())
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- uid: TinyLife.World.AnimatedDoor.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
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commentId: M:TinyLife.World.AnimatedDoor.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
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id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
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parent: TinyLife.World.AnimatedDoor
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langs:
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- csharp
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- vb
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name: Draw(GameTime, SpriteBatch, Map, WallLike, Vector2, bool, float, Color?)
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nameWithType: AnimatedDoor.Draw(GameTime, SpriteBatch, Map, WallLike, Vector2, bool, float, Color?)
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fullName: TinyLife.World.AnimatedDoor.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, TinyLife.World.Map, TinyLife.Objects.WallLike, Microsoft.Xna.Framework.Vector2, bool, float, Microsoft.Xna.Framework.Color?)
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type: Method
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: Draws this opening in the world with the given settings
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example: []
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syntax:
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content: public override void Draw(GameTime time, SpriteBatch batch, Map map, WallLike wall, Vector2 drawPos, bool vertical, float scale, Color? overrideColor)
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parameters:
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- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game's time
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- id: batch
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type: Microsoft.Xna.Framework.Graphics.SpriteBatch
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description: The sprite batch to use for drawing
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- id: map
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type: TinyLife.World.Map
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description: The map that the opening is on
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- id: wall
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type: TinyLife.Objects.WallLike
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description: The wall that the opening is in
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- id: drawPos
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type: Microsoft.Xna.Framework.Vector2
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description: The position, in screen space, to draw the opening on
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- id: vertical
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type: System.Boolean
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description: Whether the wall that the opening is on is vertical
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- id: scale
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type: System.Single
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description: The scale to draw the opening with
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- id: overrideColor
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type: System.Nullable{Microsoft.Xna.Framework.Color}
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description: A color that should be used instead of this opening's default color, or null to use the opening's default color
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content.vb: Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch, map As Map, wall As WallLike, drawPos As Vector2, vertical As Boolean, scale As Single, overrideColor As Color?)
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overridden: TinyLife.World.Opening.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
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overload: TinyLife.World.AnimatedDoor.Draw*
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nameWithType.vb: AnimatedDoor.Draw(GameTime, SpriteBatch, Map, WallLike, Vector2, Boolean, Single, Color?)
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fullName.vb: TinyLife.World.AnimatedDoor.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, TinyLife.World.Map, TinyLife.Objects.WallLike, Microsoft.Xna.Framework.Vector2, Boolean, Single, Microsoft.Xna.Framework.Color?)
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name.vb: Draw(GameTime, SpriteBatch, Map, WallLike, Vector2, Boolean, Single, Color?)
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- uid: TinyLife.World.AnimatedDoor.CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
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commentId: M:TinyLife.World.AnimatedDoor.CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
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id: CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
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parent: TinyLife.World.AnimatedDoor
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langs:
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- csharp
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- vb
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name: CanWalkThrough(Map, WallLike, MapObject)
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nameWithType: AnimatedDoor.CanWalkThrough(Map, WallLike, MapObject)
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fullName: TinyLife.World.AnimatedDoor.CanWalkThrough(TinyLife.World.Map, TinyLife.Objects.WallLike, TinyLife.Objects.MapObject)
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type: Method
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: >-
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Returns whether a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> is able to walk through a <xref href="TinyLife.Objects.WallLike" data-throw-if-not-resolved="false"></xref> that has this opening.
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This returns true for <xref href="TinyLife.World.WalkableOpening" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.World.LockableAnimatedDoor" data-throw-if-not-resolved="false"></xref> and false for <xref href="TinyLife.World.Opening" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: public override bool CanWalkThrough(Map map, WallLike wall, MapObject obj)
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parameters:
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- id: map
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type: TinyLife.World.Map
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- id: wall
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type: TinyLife.Objects.WallLike
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- id: obj
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type: TinyLife.Objects.MapObject
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return:
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type: System.Boolean
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description: ''
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content.vb: Public Overrides Function CanWalkThrough(map As Map, wall As WallLike, obj As MapObject) As Boolean
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overridden: TinyLife.World.WalkableOpening.CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
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overload: TinyLife.World.AnimatedDoor.CanWalkThrough*
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- uid: TinyLife.World.AnimatedDoor.IsOpen(TinyLife.World.Map,TinyLife.Objects.WallLike)
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commentId: M:TinyLife.World.AnimatedDoor.IsOpen(TinyLife.World.Map,TinyLife.Objects.WallLike)
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id: IsOpen(TinyLife.World.Map,TinyLife.Objects.WallLike)
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parent: TinyLife.World.AnimatedDoor
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langs:
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- csharp
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- vb
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name: IsOpen(Map, WallLike)
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nameWithType: AnimatedDoor.IsOpen(Map, WallLike)
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fullName: TinyLife.World.AnimatedDoor.IsOpen(TinyLife.World.Map, TinyLife.Objects.WallLike)
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type: Method
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: >-
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Calculates and returns whether this opening is currently open.
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This method returns true if any people that <xref href="TinyLife.World.AnimatedDoor.CanWalkThrough(TinyLife.World.Map%2cTinyLife.Objects.WallLike%2cTinyLife.Objects.MapObject)" data-throw-if-not-resolved="false"></xref> this door are close enough for it to display as opened.
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example: []
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syntax:
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content: public virtual bool IsOpen(Map map, WallLike wall)
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parameters:
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- id: map
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type: TinyLife.World.Map
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description: The map that the opening is on
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- id: wall
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type: TinyLife.Objects.WallLike
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description: The wall that the opening is in
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return:
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type: System.Boolean
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description: Whether this opening is currently open
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content.vb: Public Overridable Function IsOpen(map As Map, wall As WallLike) As Boolean
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overload: TinyLife.World.AnimatedDoor.IsOpen*
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- uid: TinyLife.World.AnimatedDoor.Construct(TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike)
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commentId: M:TinyLife.World.AnimatedDoor.Construct(TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike)
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id: Construct(TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike)
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parent: TinyLife.World.AnimatedDoor
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langs:
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- csharp
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- vb
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name: Construct(OpeningType, int[], WallLike)
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nameWithType: AnimatedDoor.Construct(OpeningType, int[], WallLike)
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fullName: TinyLife.World.AnimatedDoor.Construct(TinyLife.World.OpeningType, int[], TinyLife.Objects.WallLike)
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type: Method
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: >-
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Constructs a new door with the given settings.
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This is a helper method that can be used through a method group when constructing a new <xref href="TinyLife.World.OpeningType" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: public static AnimatedDoor Construct(OpeningType type, int[] colors, WallLike wall)
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parameters:
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- id: type
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type: TinyLife.World.OpeningType
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description: The type.
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- id: colors
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type: System.Int32[]
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description: The colors.
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- id: wall
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type: TinyLife.Objects.WallLike
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description: The wall.
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return:
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type: TinyLife.World.AnimatedDoor
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description: The constructed door.
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content.vb: Public Shared Function Construct(type As OpeningType, colors As Integer(), wall As WallLike) As AnimatedDoor
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overload: TinyLife.World.AnimatedDoor.Construct*
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nameWithType.vb: AnimatedDoor.Construct(OpeningType, Integer(), WallLike)
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fullName.vb: TinyLife.World.AnimatedDoor.Construct(TinyLife.World.OpeningType, Integer(), TinyLife.Objects.WallLike)
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name.vb: Construct(OpeningType, Integer(), WallLike)
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references:
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- uid: TinyLife.Objects.WallLike
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commentId: T:TinyLife.Objects.WallLike
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parent: TinyLife.Objects
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href: TinyLife.Objects.WallLike.html
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name: WallLike
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nameWithType: WallLike
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fullName: TinyLife.Objects.WallLike
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- uid: TinyLife.World.OpeningType
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commentId: T:TinyLife.World.OpeningType
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parent: TinyLife.World
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href: TinyLife.World.OpeningType.html
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name: OpeningType
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nameWithType: OpeningType
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fullName: TinyLife.World.OpeningType
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- uid: TinyLife.World
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commentId: N:TinyLife.World
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href: TinyLife.html
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name: TinyLife.World
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nameWithType: TinyLife.World
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fullName: TinyLife.World
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spec.csharp:
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- uid: TinyLife
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name: TinyLife
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href: TinyLife.html
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- name: .
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- uid: TinyLife.World
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name: World
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href: TinyLife.World.html
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spec.vb:
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- uid: TinyLife
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name: TinyLife
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href: TinyLife.html
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- name: .
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- uid: TinyLife.World
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name: World
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href: TinyLife.World.html
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- uid: System.Object
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commentId: T:System.Object
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parent: System
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
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name: object
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nameWithType: object
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fullName: object
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nameWithType.vb: Object
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fullName.vb: Object
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name.vb: Object
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- uid: TinyLife.World.Opening
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commentId: T:TinyLife.World.Opening
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parent: TinyLife.World
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href: TinyLife.World.Opening.html
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name: Opening
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nameWithType: Opening
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fullName: TinyLife.World.Opening
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- uid: TinyLife.World.WalkableOpening
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commentId: T:TinyLife.World.WalkableOpening
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parent: TinyLife.World
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href: TinyLife.World.WalkableOpening.html
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name: WalkableOpening
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nameWithType: WalkableOpening
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fullName: TinyLife.World.WalkableOpening
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- uid: TinyLife.World.WalkableOpening.CanPlaceOn(TinyLife.Objects.FurnitureType)
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commentId: M:TinyLife.World.WalkableOpening.CanPlaceOn(TinyLife.Objects.FurnitureType)
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parent: TinyLife.World.WalkableOpening
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href: TinyLife.World.WalkableOpening.html#TinyLife_World_WalkableOpening_CanPlaceOn_TinyLife_Objects_FurnitureType_
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name: CanPlaceOn(FurnitureType)
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nameWithType: WalkableOpening.CanPlaceOn(FurnitureType)
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fullName: TinyLife.World.WalkableOpening.CanPlaceOn(TinyLife.Objects.FurnitureType)
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spec.csharp:
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- uid: TinyLife.World.WalkableOpening.CanPlaceOn(TinyLife.Objects.FurnitureType)
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name: CanPlaceOn
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href: TinyLife.World.WalkableOpening.html#TinyLife_World_WalkableOpening_CanPlaceOn_TinyLife_Objects_FurnitureType_
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- name: (
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- uid: TinyLife.Objects.FurnitureType
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name: FurnitureType
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href: TinyLife.Objects.FurnitureType.html
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- name: )
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spec.vb:
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- uid: TinyLife.World.WalkableOpening.CanPlaceOn(TinyLife.Objects.FurnitureType)
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name: CanPlaceOn
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href: TinyLife.World.WalkableOpening.html#TinyLife_World_WalkableOpening_CanPlaceOn_TinyLife_Objects_FurnitureType_
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- name: (
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- uid: TinyLife.Objects.FurnitureType
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name: FurnitureType
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href: TinyLife.Objects.FurnitureType.html
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- name: )
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- uid: TinyLife.World.Opening.Migrations
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commentId: F:TinyLife.World.Opening.Migrations
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parent: TinyLife.World.Opening
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href: TinyLife.World.Opening.html#TinyLife_World_Opening_Migrations
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name: Migrations
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nameWithType: Opening.Migrations
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fullName: TinyLife.World.Opening.Migrations
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- uid: TinyLife.World.Opening.Type
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commentId: F:TinyLife.World.Opening.Type
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parent: TinyLife.World.Opening
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href: TinyLife.World.Opening.html#TinyLife_World_Opening_Type
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name: Type
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nameWithType: Opening.Type
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fullName: TinyLife.World.Opening.Type
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- uid: TinyLife.World.Opening.Colors
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commentId: F:TinyLife.World.Opening.Colors
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parent: TinyLife.World.Opening
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href: TinyLife.World.Opening.html#TinyLife_World_Opening_Colors
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name: Colors
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nameWithType: Opening.Colors
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fullName: TinyLife.World.Opening.Colors
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- uid: TinyLife.World.Opening.Validate(TinyLife.Objects.WallLike,TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations)
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commentId: M:TinyLife.World.Opening.Validate(TinyLife.Objects.WallLike,TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations)
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parent: TinyLife.World.Opening
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href: TinyLife.World.Opening.html#TinyLife_World_Opening_Validate_TinyLife_Objects_WallLike_TinyLife_World_Map_TinyLife_Utilities_AppliedMigrations_
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name: Validate(WallLike, Map, AppliedMigrations)
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nameWithType: Opening.Validate(WallLike, Map, AppliedMigrations)
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fullName: TinyLife.World.Opening.Validate(TinyLife.Objects.WallLike, TinyLife.World.Map, TinyLife.Utilities.AppliedMigrations)
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spec.csharp:
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- uid: TinyLife.World.Opening.Validate(TinyLife.Objects.WallLike,TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations)
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name: Validate
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href: TinyLife.World.Opening.html#TinyLife_World_Opening_Validate_TinyLife_Objects_WallLike_TinyLife_World_Map_TinyLife_Utilities_AppliedMigrations_
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- name: (
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- uid: TinyLife.Objects.WallLike
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name: WallLike
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href: TinyLife.Objects.WallLike.html
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- name: ','
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- name: " "
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- uid: TinyLife.World.Map
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name: Map
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href: TinyLife.World.Map.html
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- name: ','
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- name: " "
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- uid: TinyLife.Utilities.AppliedMigrations
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name: AppliedMigrations
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href: TinyLife.Utilities.AppliedMigrations.html
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- name: )
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spec.vb:
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- uid: TinyLife.World.Opening.Validate(TinyLife.Objects.WallLike,TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations)
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name: Validate
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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- name: <
|
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|
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spec.vb:
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- uid: System.Nullable`1
|
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|
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|
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|
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|
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|
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|
|
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|
|
- name: )
|
|
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|
|
commentId: T:TinyLife.Objects.PersonLike
|
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|
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|
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|
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|
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|
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nameWithType: LockableAnimatedDoor
|
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fullName: TinyLife.World.LockableAnimatedDoor
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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name: MapObject
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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commentId: Overload:TinyLife.World.AnimatedDoor.IsOpen
|
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