mirror of
https://github.com/Ellpeck/TinyLifeWeb.git
synced 2024-11-25 12:38:34 +01:00
1552 lines
53 KiB
YAML
1552 lines
53 KiB
YAML
### YamlMime:ManagedReference
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items:
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- uid: TinyLife.Tools.FurnitureTool
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commentId: T:TinyLife.Tools.FurnitureTool
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id: FurnitureTool
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parent: TinyLife.Tools
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children:
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- TinyLife.Tools.FurnitureTool.#ctor
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- TinyLife.Tools.FurnitureTool.Closed
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- TinyLife.Tools.FurnitureTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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- TinyLife.Tools.FurnitureTool.GetMouseCursor
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- TinyLife.Tools.FurnitureTool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
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- TinyLife.Tools.FurnitureTool.ShouldHighlightSelectedObject(System.Object)
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- TinyLife.Tools.FurnitureTool.Update(Microsoft.Xna.Framework.GameTime)
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langs:
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- csharp
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- vb
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name: FurnitureTool
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nameWithType: FurnitureTool
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fullName: TinyLife.Tools.FurnitureTool
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type: Class
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source:
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remote:
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path: TinyLife/Tools/FurnitureTool.cs
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branch: 0.37.5-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: FurnitureTool
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path: ../TinyLife/Tools/FurnitureTool.cs
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startLine: 17
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: "\nA tool is a type of game mode that is currently active.\nTools are split up into the <xref href=\"TinyLife.Tools.Tool.PlayModeTool\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Tools.Tool.BuildTools\" data-throw-if-not-resolved=\"false\"></xref>, the latter of which holds all tools that can be found in the build menu.\n"
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example: []
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syntax:
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content: 'public class FurnitureTool : Tool'
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content.vb: Public Class FurnitureTool Inherits Tool
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inheritance:
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- System.Object
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- TinyLife.Tools.Tool
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inheritedMembers:
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- TinyLife.Tools.Tool.RemoveTool
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- TinyLife.Tools.Tool.MoveTool
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- TinyLife.Tools.Tool.PlayModeTool
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- TinyLife.Tools.Tool.BuildTools
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- TinyLife.Tools.Tool.SelectedObject
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- TinyLife.Tools.Tool.SelectedWall
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- TinyLife.Tools.Tool.SelectedRoof
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- TinyLife.Tools.Tool.SelectedStairs
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- TinyLife.Tools.Tool.IsRotateCwPressed
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- TinyLife.Tools.Tool.IsRotateCcwPressed
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- TinyLife.Tools.Tool.IsCopyPressed
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- TinyLife.Tools.Tool.OnOpened
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- TinyLife.Tools.Tool.OnClosed
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- TinyLife.Tools.Tool.OnUpdate
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- TinyLife.Tools.Tool.OnDraw
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- TinyLife.Tools.Tool.OnInitBuildModeUi
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- TinyLife.Tools.Tool.Input
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- TinyLife.Tools.Tool.Map
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- TinyLife.Tools.Tool.Money
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- TinyLife.Tools.Tool.CurrentFloor
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- TinyLife.Tools.Tool.Texture
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- TinyLife.Tools.Tool.DisplayAsTab
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- TinyLife.Tools.Tool.MousePos
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- TinyLife.Tools.Tool.Opened
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- TinyLife.Tools.Tool.CanSwitchGameModes
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- TinyLife.Tools.Tool.CanUndoRedo
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- TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
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- TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
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- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
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- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean})
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- TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.GetHashCode
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- System.Object.GetType
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- System.Object.MemberwiseClone
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.ToString
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extensionMethods:
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- TinyLife.Tools.FurnitureTool.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid: TinyLife.Tools.FurnitureTool.#ctor
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commentId: M:TinyLife.Tools.FurnitureTool.#ctor
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id: '#ctor'
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parent: TinyLife.Tools.FurnitureTool
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langs:
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- csharp
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- vb
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name: FurnitureTool()
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nameWithType: FurnitureTool.FurnitureTool()
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fullName: TinyLife.Tools.FurnitureTool.FurnitureTool()
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type: Constructor
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source:
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remote:
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path: TinyLife/Tools/FurnitureTool.cs
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branch: 0.37.5-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/Tools/FurnitureTool.cs
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startLine: 30
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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example: []
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syntax:
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content: public FurnitureTool()
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content.vb: Public Sub New()
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overload: TinyLife.Tools.FurnitureTool.#ctor*
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nameWithType.vb: FurnitureTool.New()
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fullName.vb: TinyLife.Tools.FurnitureTool.New()
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name.vb: New()
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- uid: TinyLife.Tools.FurnitureTool.Update(Microsoft.Xna.Framework.GameTime)
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commentId: M:TinyLife.Tools.FurnitureTool.Update(Microsoft.Xna.Framework.GameTime)
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id: Update(Microsoft.Xna.Framework.GameTime)
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parent: TinyLife.Tools.FurnitureTool
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langs:
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- csharp
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- vb
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name: Update(GameTime)
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nameWithType: FurnitureTool.Update(GameTime)
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fullName: TinyLife.Tools.FurnitureTool.Update(Microsoft.Xna.Framework.GameTime)
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type: Method
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source:
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remote:
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path: TinyLife/Tools/FurnitureTool.cs
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branch: 0.37.5-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Update
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path: ../TinyLife/Tools/FurnitureTool.cs
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startLine: 33
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: "\nThis method is called every update frame for the <xref href=\"TinyLife.GameImpl.CurrentTool\" data-throw-if-not-resolved=\"false\"></xref>.\nBy default, this method updates the <xref href=\"TinyLife.Tools.Tool.MousePos\" data-throw-if-not-resolved=\"false\"></xref> and invokes <xref href=\"TinyLife.Tools.Tool.OnUpdate\" data-throw-if-not-resolved=\"false\"></xref>, and also manages the <xref href=\"TinyLife.Tools.UndoRedoStack\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
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syntax:
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content: public override void Update(GameTime time)
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parameters:
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- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game's time
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content.vb: Public Overrides Sub Update(time As GameTime)
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overridden: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
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overload: TinyLife.Tools.FurnitureTool.Update*
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- uid: TinyLife.Tools.FurnitureTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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commentId: M:TinyLife.Tools.FurnitureTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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parent: TinyLife.Tools.FurnitureTool
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langs:
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- csharp
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- vb
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name: Draw(GameTime, SpriteBatch)
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nameWithType: FurnitureTool.Draw(GameTime, SpriteBatch)
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fullName: TinyLife.Tools.FurnitureTool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)
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type: Method
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source:
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remote:
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path: TinyLife/Tools/FurnitureTool.cs
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branch: 0.37.5-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Draw
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path: ../TinyLife/Tools/FurnitureTool.cs
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startLine: 49
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: "\nThis method is called every draw frame for the <xref href=\"TinyLife.GameImpl.CurrentTool\" data-throw-if-not-resolved=\"false\"></xref>.\nNote that this method is only called if the mouse is not hovering over any ui elements.\nBy default, this method invokes <xref href=\"TinyLife.Tools.Tool.OnDraw\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
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syntax:
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content: public override void Draw(GameTime time, SpriteBatch batch)
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parameters:
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- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game's time
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- id: batch
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type: Microsoft.Xna.Framework.Graphics.SpriteBatch
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description: The sprite batch used for drawing
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content.vb: Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch)
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overridden: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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overload: TinyLife.Tools.FurnitureTool.Draw*
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- uid: TinyLife.Tools.FurnitureTool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
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commentId: M:TinyLife.Tools.FurnitureTool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
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id: InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
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parent: TinyLife.Tools.FurnitureTool
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langs:
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- csharp
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- vb
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name: InitBuildModeUi(Panel, Panel)
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nameWithType: FurnitureTool.InitBuildModeUi(Panel, Panel)
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fullName: TinyLife.Tools.FurnitureTool.InitBuildModeUi(MLEM.Ui.Elements.Panel, MLEM.Ui.Elements.Panel)
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type: Method
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source:
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remote:
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path: TinyLife/Tools/FurnitureTool.cs
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branch: 0.37.5-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: InitBuildModeUi
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path: ../TinyLife/Tools/FurnitureTool.cs
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startLine: 55
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: "\nOverride this method to add custom content to the passed ui elements.\nBy default, this method does nothing.\n"
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example: []
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syntax:
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content: protected override void InitBuildModeUi(Panel content, Panel zoom)
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parameters:
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- id: content
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type: MLEM.Ui.Elements.Panel
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description: The main content panel. Add custom <xref href="TinyLife.Tools.Tool.BuildModeButton(System.String%2cMLEM.Ui.Elements.Element.GenericCallback%2cMLEM.Ui.Elements.Element.DrawCallback%2cSystem.Single%2cMLEM.Textures.TextureRegion%2cSystem.Collections.Generic.IEnumerable%7bSystem.String%7d%2cSystem.Nullable%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref> instances here.
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- id: zoom
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type: MLEM.Ui.Elements.Panel
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description: The zoom panel that contains <xref href="TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme%5b%5d%2cSystem.Action%7bSystem.Int32%2cSystem.Int32%7d%2cSystem.Func%7bSystem.Int32%2cSystem.Int32%2cSystem.Boolean%7d)" data-throw-if-not-resolved="false"></xref> and object previews
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content.vb: Protected Overrides Sub InitBuildModeUi(content As Panel, zoom As Panel)
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overridden: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
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overload: TinyLife.Tools.FurnitureTool.InitBuildModeUi*
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- uid: TinyLife.Tools.FurnitureTool.Closed
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commentId: M:TinyLife.Tools.FurnitureTool.Closed
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id: Closed
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parent: TinyLife.Tools.FurnitureTool
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langs:
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- csharp
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- vb
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name: Closed()
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nameWithType: FurnitureTool.Closed()
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fullName: TinyLife.Tools.FurnitureTool.Closed()
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type: Method
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source:
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remote:
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path: TinyLife/Tools/FurnitureTool.cs
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branch: 0.37.5-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Closed
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path: ../TinyLife/Tools/FurnitureTool.cs
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startLine: 102
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: "\nCalled when this build tool is closed.\nBy default, this method removes its elements from the ui.\n"
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example: []
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syntax:
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content: public override void Closed()
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content.vb: Public Overrides Sub Closed()
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overridden: TinyLife.Tools.Tool.Closed
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overload: TinyLife.Tools.FurnitureTool.Closed*
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- uid: TinyLife.Tools.FurnitureTool.GetMouseCursor
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commentId: M:TinyLife.Tools.FurnitureTool.GetMouseCursor
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id: GetMouseCursor
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parent: TinyLife.Tools.FurnitureTool
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langs:
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- csharp
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- vb
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name: GetMouseCursor()
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nameWithType: FurnitureTool.GetMouseCursor()
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fullName: TinyLife.Tools.FurnitureTool.GetMouseCursor()
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type: Method
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source:
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remote:
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path: TinyLife/Tools/FurnitureTool.cs
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branch: 0.37.5-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetMouseCursor
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path: ../TinyLife/Tools/FurnitureTool.cs
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startLine: 110
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: "\nReturns the <xref href=\"TinyLife.Uis.CursorType\" data-throw-if-not-resolved=\"false\"></xref> that this tool should currently display.\nBy default, <xref href=\"TinyLife.Uis.CursorType.Default\" data-throw-if-not-resolved=\"false\"></xref> is returned.\n"
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example: []
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syntax:
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content: public override CursorType GetMouseCursor()
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return:
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type: TinyLife.Uis.CursorType
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description: The cursor type
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content.vb: Public Overrides Function GetMouseCursor() As CursorType
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overridden: TinyLife.Tools.Tool.GetMouseCursor
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overload: TinyLife.Tools.FurnitureTool.GetMouseCursor*
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- uid: TinyLife.Tools.FurnitureTool.ShouldHighlightSelectedObject(System.Object)
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commentId: M:TinyLife.Tools.FurnitureTool.ShouldHighlightSelectedObject(System.Object)
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id: ShouldHighlightSelectedObject(System.Object)
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parent: TinyLife.Tools.FurnitureTool
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langs:
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- csharp
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- vb
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name: ShouldHighlightSelectedObject(object)
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nameWithType: FurnitureTool.ShouldHighlightSelectedObject(object)
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fullName: TinyLife.Tools.FurnitureTool.ShouldHighlightSelectedObject(object)
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type: Method
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source:
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remote:
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path: TinyLife/Tools/FurnitureTool.cs
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branch: 0.37.5-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: ShouldHighlightSelectedObject
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path: ../TinyLife/Tools/FurnitureTool.cs
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startLine: 115
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: "\nWhether or not the <xref href=\"TinyLife.Tools.Tool.SelectedObject\" data-throw-if-not-resolved=\"false\"></xref> should currently have a white highlight around it.\nThis method defaults to return true if <xref href=\"TinyLife.GameImpl.IsCursorOnUi\" data-throw-if-not-resolved=\"false\"></xref> is false.\n"
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example: []
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syntax:
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content: public override bool ShouldHighlightSelectedObject(object obj)
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parameters:
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- id: obj
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type: System.Object
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description: The selected object, which can be a <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref> or a <xref href="TinyLife.Objects.WallLike" data-throw-if-not-resolved="false"></xref>.
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return:
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type: System.Boolean
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description: Whether or not the selected object should be highlighted
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content.vb: Public Overrides Function ShouldHighlightSelectedObject(obj As Object) As Boolean
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overridden: TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object)
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overload: TinyLife.Tools.FurnitureTool.ShouldHighlightSelectedObject*
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nameWithType.vb: FurnitureTool.ShouldHighlightSelectedObject(Object)
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fullName.vb: TinyLife.Tools.FurnitureTool.ShouldHighlightSelectedObject(Object)
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name.vb: ShouldHighlightSelectedObject(Object)
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references:
|
|
- uid: TinyLife.Tools
|
|
commentId: N:TinyLife.Tools
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name: TinyLife.Tools
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nameWithType: TinyLife.Tools
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fullName: TinyLife.Tools
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|
spec.csharp:
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- uid: TinyLife
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|
name: TinyLife
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- name: .
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- uid: TinyLife.Tools
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name: Tools
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|
spec.vb:
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|
- uid: TinyLife
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|
name: TinyLife
|
|
- name: .
|
|
- uid: TinyLife.Tools
|
|
name: Tools
|
|
- uid: System.Object
|
|
commentId: T:System.Object
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|
parent: System
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
name: object
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|
nameWithType: object
|
|
fullName: object
|
|
nameWithType.vb: Object
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|
fullName.vb: Object
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|
name.vb: Object
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|
- uid: TinyLife.Tools.Tool
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|
commentId: T:TinyLife.Tools.Tool
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|
parent: TinyLife.Tools
|
|
name: Tool
|
|
nameWithType: Tool
|
|
fullName: TinyLife.Tools.Tool
|
|
- uid: TinyLife.Tools.Tool.RemoveTool
|
|
commentId: F:TinyLife.Tools.Tool.RemoveTool
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|
parent: TinyLife.Tools.Tool
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|
name: RemoveTool
|
|
nameWithType: Tool.RemoveTool
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|
fullName: TinyLife.Tools.Tool.RemoveTool
|
|
- uid: TinyLife.Tools.Tool.MoveTool
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|
commentId: F:TinyLife.Tools.Tool.MoveTool
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|
parent: TinyLife.Tools.Tool
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|
name: MoveTool
|
|
nameWithType: Tool.MoveTool
|
|
fullName: TinyLife.Tools.Tool.MoveTool
|
|
- uid: TinyLife.Tools.Tool.PlayModeTool
|
|
commentId: F:TinyLife.Tools.Tool.PlayModeTool
|
|
parent: TinyLife.Tools.Tool
|
|
name: PlayModeTool
|
|
nameWithType: Tool.PlayModeTool
|
|
fullName: TinyLife.Tools.Tool.PlayModeTool
|
|
- uid: TinyLife.Tools.Tool.BuildTools
|
|
commentId: F:TinyLife.Tools.Tool.BuildTools
|
|
parent: TinyLife.Tools.Tool
|
|
name: BuildTools
|
|
nameWithType: Tool.BuildTools
|
|
fullName: TinyLife.Tools.Tool.BuildTools
|
|
- uid: TinyLife.Tools.Tool.SelectedObject
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|
commentId: P:TinyLife.Tools.Tool.SelectedObject
|
|
parent: TinyLife.Tools.Tool
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|
name: SelectedObject
|
|
nameWithType: Tool.SelectedObject
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|
fullName: TinyLife.Tools.Tool.SelectedObject
|
|
- uid: TinyLife.Tools.Tool.SelectedWall
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|
commentId: P:TinyLife.Tools.Tool.SelectedWall
|
|
parent: TinyLife.Tools.Tool
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|
name: SelectedWall
|
|
nameWithType: Tool.SelectedWall
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|
fullName: TinyLife.Tools.Tool.SelectedWall
|
|
- uid: TinyLife.Tools.Tool.SelectedRoof
|
|
commentId: P:TinyLife.Tools.Tool.SelectedRoof
|
|
parent: TinyLife.Tools.Tool
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|
name: SelectedRoof
|
|
nameWithType: Tool.SelectedRoof
|
|
fullName: TinyLife.Tools.Tool.SelectedRoof
|
|
- uid: TinyLife.Tools.Tool.SelectedStairs
|
|
commentId: P:TinyLife.Tools.Tool.SelectedStairs
|
|
parent: TinyLife.Tools.Tool
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|
name: SelectedStairs
|
|
nameWithType: Tool.SelectedStairs
|
|
fullName: TinyLife.Tools.Tool.SelectedStairs
|
|
- uid: TinyLife.Tools.Tool.IsRotateCwPressed
|
|
commentId: P:TinyLife.Tools.Tool.IsRotateCwPressed
|
|
parent: TinyLife.Tools.Tool
|
|
name: IsRotateCwPressed
|
|
nameWithType: Tool.IsRotateCwPressed
|
|
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fullName: TinyLife.Tools.Tool.Opened()
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parent: TinyLife.Tools.Tool
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name: CanSwitchGameModes()
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nameWithType: Tool.CanSwitchGameModes()
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fullName: TinyLife.Tools.Tool.CanSwitchGameModes()
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name: CanUndoRedo()
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fullName: TinyLife.Tools.Tool.CanUndoRedo()
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spec.csharp:
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- uid: TinyLife.Tools.Tool.CanUndoRedo
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name: CanUndoRedo
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commentId: M:TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
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parent: TinyLife.Tools.Tool
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name: OnButtonCreated(Button)
|
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nameWithType: Tool.OnButtonCreated(Button)
|
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fullName: TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
|
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spec.csharp:
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- uid: TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
|
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name: OnButtonCreated
|
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- name: (
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- uid: MLEM.Ui.Elements.Button
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name: Button
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commentId: M:TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
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parent: TinyLife.Tools.Tool
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isExternal: true
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|
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nameWithType: Tool.IsOnLot(Point)
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fullName: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
|
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spec.csharp:
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- uid: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
|
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name: IsOnLot
|
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- name: (
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|
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name: Point
|
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- uid: Microsoft.Xna.Framework.Point
|
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|
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|
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parent: TinyLife.Tools.Tool
|
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isExternal: true
|
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href: https://learn.microsoft.com/dotnet/api/system.action-2
|
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name: ColorSelection(ColorScheme[], Action<int, int>, Func<int, int, bool>)
|
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name.vb: ColorSelection(ColorScheme(), Action(Of Integer, Integer), Func(Of Integer, Integer, Boolean))
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spec.csharp:
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- uid: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
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|
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|
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- uid: TinyLife.Utilities.ColorScheme
|
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name: ColorScheme
|
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- uid: System.Action`2
|
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name: Action
|
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isExternal: true
|
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- name: <
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name: int
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isExternal: true
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|
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name: int
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|
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- uid: System.Func`3
|
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name: Func
|
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|
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|
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- uid: System.Boolean
|
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name: bool
|
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isExternal: true
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|
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|
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|
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|
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|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
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|
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|
|
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|
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|
|
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|
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|
|
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|
|
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|
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|
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|
|
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|
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|
|
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|
|
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|
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|
|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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- uid: System.Object
|
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|
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|
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|
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|
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|
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|
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