mirror of
https://github.com/Ellpeck/TinyLifeWeb.git
synced 2024-11-01 03:10:49 +01:00
7607 lines
309 KiB
YAML
Generated
7607 lines
309 KiB
YAML
Generated
### YamlMime:ManagedReference
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items:
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- uid: TinyLife.World.Map
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commentId: T:TinyLife.World.Map
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id: Map
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parent: TinyLife.World
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children:
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- TinyLife.World.Map.#ctor(Microsoft.Xna.Framework.Point)
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- TinyLife.World.Map.AddHousehold(TinyLife.World.Lot,System.Boolean)
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- TinyLife.World.Map.AddLight(TinyLife.Objects.Light)
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- TinyLife.World.Map.AddLot(Microsoft.Xna.Framework.Rectangle)
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- TinyLife.World.Map.AddLot(TinyLife.World.Lot)
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- TinyLife.World.Map.AddObject(TinyLife.Objects.MapObject)
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- TinyLife.World.Map.AddRoad(Microsoft.Xna.Framework.Point)
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- TinyLife.World.Map.AddRoof(TinyLife.World.Roof)
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- TinyLife.World.Map.AddStairs(TinyLife.World.Stairs)
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- TinyLife.World.Map.AddWall(TinyLife.Objects.WallLike)
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- TinyLife.World.Map.AdoptableChildren
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- TinyLife.World.Map.AppliedMigrations
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- TinyLife.World.Map.ApplyCameraRotation(Microsoft.Xna.Framework.Vector2,System.Boolean,System.Nullable{MLEM.Maths.Direction2})
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- TinyLife.World.Map.ApplyInverseCameraRotation(Microsoft.Xna.Framework.Vector2,System.Nullable{MLEM.Maths.Direction2})
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- TinyLife.World.Map.CanWalkBetween(TinyLife.Objects.PersonLike,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Point,System.Int32)
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- TinyLife.World.Map.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean,System.Nullable{MLEM.Maths.RectangleF},System.Nullable{Microsoft.Xna.Framework.Matrix},Microsoft.Xna.Framework.Graphics.RenderTarget2D,System.Boolean)
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- TinyLife.World.Map.GetAllLotEmployments
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- TinyLife.World.Map.GetAllPeople
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- TinyLife.World.Map.GetClosestEmptyTile(Microsoft.Xna.Framework.Vector2,System.Single,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Predicate{Microsoft.Xna.Framework.Point})
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- TinyLife.World.Map.GetClosestFreeExitPoint(Microsoft.Xna.Framework.Vector2)
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- TinyLife.World.Map.GetClosestRoads(Microsoft.Xna.Framework.Point,System.Int32)
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- TinyLife.World.Map.GetClosestRoadsidePosition(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2)
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- TinyLife.World.Map.GetDepth(Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)
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- TinyLife.World.Map.GetExitPoints
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- TinyLife.World.Map.GetHousehold(TinyLife.Objects.PersonLike)
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- TinyLife.World.Map.GetHousehold(TinyLife.World.Lot)
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- TinyLife.World.Map.GetHouseholds
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- TinyLife.World.Map.GetLot(Microsoft.Xna.Framework.Point)
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- TinyLife.World.Map.GetLot(System.Guid)
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- TinyLife.World.Map.GetLots
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- TinyLife.World.Map.GetMapSampler
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- TinyLife.World.Map.GetObject``1(System.Guid)
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- TinyLife.World.Map.GetObjects``1(MLEM.Maths.RectangleF)
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- TinyLife.World.Map.GetPathCost(TinyLife.Objects.MapObject,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Point,System.Int32)
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- TinyLife.World.Map.GetPeople
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- TinyLife.World.Map.GetRandomTile(System.Random,Microsoft.Xna.Framework.Vector2,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Predicate{Microsoft.Xna.Framework.Point})
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- TinyLife.World.Map.GetRegularVisitors
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- TinyLife.World.Map.GetRoads
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- TinyLife.World.Map.GetRoof(Microsoft.Xna.Framework.Point,System.Int32)
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- TinyLife.World.Map.GetRoofs(MLEM.Maths.RectangleF)
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- TinyLife.World.Map.GetRoom(Microsoft.Xna.Framework.Point,System.Int32)
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- TinyLife.World.Map.GetRooms(MLEM.Maths.RectangleF)
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- TinyLife.World.Map.GetSection(Microsoft.Xna.Framework.Point,System.Boolean)
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- TinyLife.World.Map.GetSections(MLEM.Maths.RectangleF,System.Int32)
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- TinyLife.World.Map.GetSections(Microsoft.Xna.Framework.Point,System.Int32)
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- TinyLife.World.Map.GetStairs(MLEM.Maths.RectangleF,System.Boolean)
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- TinyLife.World.Map.GetStoredDeadPeople
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- TinyLife.World.Map.GetTile(Microsoft.Xna.Framework.Point,System.Int32)
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- TinyLife.World.Map.GetTilesAround(Microsoft.Xna.Framework.Vector2,System.Single,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Predicate{Microsoft.Xna.Framework.Point})
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- TinyLife.World.Map.GetVisibleWorldArea(MLEM.Maths.RectangleF)
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- TinyLife.World.Map.GetVisitPriority(TinyLife.Objects.PersonLike)
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- TinyLife.World.Map.GetWallBetween``1(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
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- TinyLife.World.Map.GetWalls``1(MLEM.Maths.RectangleF)
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- TinyLife.World.Map.Info
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- TinyLife.World.Map.IsActive
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- TinyLife.World.Map.IsCurrent
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- TinyLife.World.Map.IsFreeSpot(Microsoft.Xna.Framework.Point,System.Int32)
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- TinyLife.World.Map.IsInBounds(Microsoft.Xna.Framework.Point)
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- TinyLife.World.Map.IsLotHidden(TinyLife.World.Lot)
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- TinyLife.World.Map.IsRoad(Microsoft.Xna.Framework.Point)
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- TinyLife.World.Map.LoadStaticMap(TinyLife.PerSaveOptions.MapInfo)
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- TinyLife.World.Map.MailToSend
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- TinyLife.World.Map.MarkDirtyForPathfinding(Microsoft.Xna.Framework.Point,System.Int32)
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- TinyLife.World.Map.MarkGroundTileDirtyForDrawing(Microsoft.Xna.Framework.Point)
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- TinyLife.World.Map.MarkObjectDirtyForDrawing(TinyLife.Objects.MapObject,TinyLife.World.MapSection,System.Boolean)
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- TinyLife.World.Map.MaxFloor
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- TinyLife.World.Map.MinFloor
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- TinyLife.World.Map.MinorUpdateMinutes
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- TinyLife.World.Map.MoveEverything(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Rectangle,System.Boolean,TinyLife.World.Tile)
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- TinyLife.World.Map.Neighborhood
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- TinyLife.World.Map.OnCameraRotationChanged(MLEM.Maths.Direction2,MLEM.Maths.Direction2)
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- TinyLife.World.Map.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map)
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- TinyLife.World.Map.OnEventsAttachable
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- TinyLife.World.Map.OnGetVisitPriority
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- TinyLife.World.Map.OnObjectAdded
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- TinyLife.World.Map.OnObjectRemoved
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- TinyLife.World.Map.OnPathfindingNodeConstruct
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- TinyLife.World.Map.OnUpdate
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- TinyLife.World.Map.PassiveUpdateMinutes
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- TinyLife.World.Map.PathfindingDirtyNeighbors
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- TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)
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- TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect,TinyLife.World.MapAudioEmitter,System.Single,System.Single,System.Boolean,System.Boolean)
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- TinyLife.World.Map.PopulateLots
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- TinyLife.World.Map.PossibleRegularVisitors
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- TinyLife.World.Map.PostValidate(System.Action{System.String},System.Action{System.Single})
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- TinyLife.World.Map.PrepareForPermanentRemoval
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- TinyLife.World.Map.RemoveHousehold(TinyLife.World.Household)
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- TinyLife.World.Map.RemoveLight(TinyLife.Objects.Light)
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- TinyLife.World.Map.RemoveLot(TinyLife.World.Lot)
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- TinyLife.World.Map.RemoveObject(TinyLife.Objects.MapObject)
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- TinyLife.World.Map.RemoveRoof(TinyLife.World.Roof)
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- TinyLife.World.Map.RemoveStairs(TinyLife.World.Stairs)
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- TinyLife.World.Map.RemoveWall(TinyLife.Objects.WallLike)
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- TinyLife.World.Map.RoadRadius
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- TinyLife.World.Map.SetTile(Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile)
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- TinyLife.World.Map.Size
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- TinyLife.World.Map.SizeInSections
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- TinyLife.World.Map.StaticVersion
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- TinyLife.World.Map.Time
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- TinyLife.World.Map.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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- TinyLife.World.Map.UpdateExternalPeople(System.Collections.Generic.ICollection{TinyLife.World.Map},System.Action{System.String},System.Action{System.Single})
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- TinyLife.World.Map.Validate(System.Boolean,System.Action{System.String},System.Action{System.Single})
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- TinyLife.World.Map.ValidateEarly(TinyLife.PerSaveOptions.MapInfo,System.Collections.Generic.Dictionary{System.String,TinyLife.World.Map},System.Action{System.String},System.Action{System.Single})
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- TinyLife.World.Map.ValidateRooms(Microsoft.Xna.Framework.Point,System.Int32)
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langs:
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- csharp
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- vb
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name: Map
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nameWithType: Map
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fullName: TinyLife.World.Map
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type: Class
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: >-
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A map holds all of the data about a city, like its tiles, its objects and its roads.
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A map is split into <xref href="TinyLife.World.MapSection" data-throw-if-not-resolved="false"></xref> objects which allows faster retrieval of objects in an area.
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example: []
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syntax:
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content: >-
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[DataContract]
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public class Map : JsonTypeSafeGenericDataHolder, IGenericDataHolder
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content.vb: >-
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<DataContract>
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Public Class Map Inherits JsonTypeSafeGenericDataHolder Implements IGenericDataHolder
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inheritance:
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- System.Object
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
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implements:
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- MLEM.Misc.IGenericDataHolder
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inheritedMembers:
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
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- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.GetHashCode
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- System.Object.GetType
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- System.Object.MemberwiseClone
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.ToString
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extensionMethods:
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- TinyLife.World.Map.TinyLife.Utilities.Extensions.JsonCopy``1
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attributes:
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- type: System.Runtime.Serialization.DataContractAttribute
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ctor: System.Runtime.Serialization.DataContractAttribute.#ctor
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arguments: []
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- uid: TinyLife.World.Map.RoadRadius
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commentId: F:TinyLife.World.Map.RoadRadius
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id: RoadRadius
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parent: TinyLife.World.Map
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langs:
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- csharp
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- vb
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name: RoadRadius
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nameWithType: Map.RoadRadius
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fullName: TinyLife.World.Map.RoadRadius
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type: Field
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: >-
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This field holds the radius that roads are required to have (in road tiles) excluding the center dotted line tiles.
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It is set to 2.
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example: []
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syntax:
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content: public const int RoadRadius = 2
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return:
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type: System.Int32
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content.vb: Public Const RoadRadius As Integer = 2
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- uid: TinyLife.World.Map.MaxFloor
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commentId: F:TinyLife.World.Map.MaxFloor
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id: MaxFloor
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parent: TinyLife.World.Map
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langs:
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- csharp
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- vb
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name: MaxFloor
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nameWithType: Map.MaxFloor
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fullName: TinyLife.World.Map.MaxFloor
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type: Field
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: >-
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The maximum floor, above the ground floor, that objects can be placed on in build mode.
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It is set to 1 in the demo and 4 in the full version of the game.
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example: []
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syntax:
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content: public const int MaxFloor = 4
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return:
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type: System.Int32
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content.vb: Public Const MaxFloor As Integer = 4
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- uid: TinyLife.World.Map.MinFloor
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commentId: F:TinyLife.World.Map.MinFloor
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id: MinFloor
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parent: TinyLife.World.Map
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langs:
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- csharp
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- vb
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name: MinFloor
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nameWithType: Map.MinFloor
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fullName: TinyLife.World.Map.MinFloor
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type: Field
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: >-
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The minimum floor, below the ground floor, that objects can be placed on in build mode.
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It is set to 0, but will likely change in the future, when basements are added to the game.
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example: []
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syntax:
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content: public const int MinFloor = 0
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return:
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type: System.Int32
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content.vb: Public Const MinFloor As Integer = 0
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- uid: TinyLife.World.Map.MinorUpdateMinutes
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commentId: F:TinyLife.World.Map.MinorUpdateMinutes
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id: MinorUpdateMinutes
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parent: TinyLife.World.Map
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langs:
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- csharp
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- vb
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name: MinorUpdateMinutes
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nameWithType: Map.MinorUpdateMinutes
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fullName: TinyLife.World.Map.MinorUpdateMinutes
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type: Field
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: The amount of minutes of in-game time that have to pass before an <xref href="TinyLife.Objects.IUpdatingObject" data-throw-if-not-resolved="false"></xref> with the <xref href="TinyLife.Objects.IUpdatingObject.UpdateMode.Minor" data-throw-if-not-resolved="false"></xref> is updated.
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example: []
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syntax:
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content: public const float MinorUpdateMinutes = 15
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return:
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type: System.Single
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content.vb: Public Const MinorUpdateMinutes As Single = 15
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- uid: TinyLife.World.Map.PassiveUpdateMinutes
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commentId: F:TinyLife.World.Map.PassiveUpdateMinutes
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id: PassiveUpdateMinutes
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parent: TinyLife.World.Map
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langs:
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- csharp
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- vb
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name: PassiveUpdateMinutes
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nameWithType: Map.PassiveUpdateMinutes
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fullName: TinyLife.World.Map.PassiveUpdateMinutes
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type: Field
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: The amount of minutes of in-game time that have to pass before an <xref href="TinyLife.Objects.IUpdatingObject" data-throw-if-not-resolved="false"></xref> with the <xref href="TinyLife.Objects.IUpdatingObject.UpdateMode.MajorIfActive" data-throw-if-not-resolved="false"></xref> is updated while this map isn't <xref href="TinyLife.World.Map.IsActive" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: public const float PassiveUpdateMinutes = 5
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return:
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type: System.Single
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content.vb: Public Const PassiveUpdateMinutes As Single = 5
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- uid: TinyLife.World.Map.PathfindingDirtyNeighbors
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commentId: F:TinyLife.World.Map.PathfindingDirtyNeighbors
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id: PathfindingDirtyNeighbors
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parent: TinyLife.World.Map
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langs:
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- csharp
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- vb
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name: PathfindingDirtyNeighbors
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nameWithType: Map.PathfindingDirtyNeighbors
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fullName: TinyLife.World.Map.PathfindingDirtyNeighbors
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type: Field
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: >-
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A collection that is used in <xref href="TinyLife.World.Map.MarkDirtyForPathfinding(Microsoft.Xna.Framework.Point%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref> which determines the set of "neighbor" positions that should additionally be marked dirty when a given position is marked as dirty.
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By default, this collection contains all neighboring positions (<xref href="MLEM.Maths.Direction2Helper.AllExceptNone" data-throw-if-not-resolved="false"></xref>), as well as positions two tiles, and one floor, offset in adjacent directions for the purpose of <xref href="TinyLife.World.Stairs" data-throw-if-not-resolved="false"></xref> pathfinding.
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example: []
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syntax:
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content: public static readonly List<(Point Offset, int FloorOffset)> PathfindingDirtyNeighbors
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return:
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type: System.Collections.Generic.List{System.ValueTuple{Microsoft.Xna.Framework.Point,System.Int32}}
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content.vb: Public Shared ReadOnly PathfindingDirtyNeighbors As List(Of (Offset As Point, FloorOffset As Integer))
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- uid: TinyLife.World.Map.PossibleRegularVisitors
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commentId: F:TinyLife.World.Map.PossibleRegularVisitors
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id: PossibleRegularVisitors
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parent: TinyLife.World.Map
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langs:
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- csharp
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- vb
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name: PossibleRegularVisitors
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nameWithType: Map.PossibleRegularVisitors
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fullName: TinyLife.World.Map.PossibleRegularVisitors
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type: Field
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: >-
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Contains a set of information and related functions that determine whether a given <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> is a valid visitor for a given map.
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Each entry contains the <xref href="System.Type" data-throw-if-not-resolved="false"></xref> that extends <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> which is valid, a weight function that determines how likely this visitor is to be chosen, a validator function that determines whether a given exported <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> is valid for this entry, and a function to create a new <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> of the given type if there are none available.
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example: []
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syntax:
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content: public static readonly List<(Type Type, float Weight, Func<PersonLike, bool> IsValid, Func<Map, Random, PersonLike> CreateNew)> PossibleRegularVisitors
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return:
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type: System.Collections.Generic.List{System.ValueTuple{System.Type,System.Single,System.Func{TinyLife.Objects.PersonLike,System.Boolean},System.Func{TinyLife.World.Map,System.Random,TinyLife.Objects.PersonLike}}}
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content.vb: Public Shared ReadOnly PossibleRegularVisitors As List(Of (Type As Type, Weight As Single, IsValid As Func(Of PersonLike, Boolean), CreateNew As Func(Of Map, Random, PersonLike)))
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- uid: TinyLife.World.Map.OnEventsAttachable
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commentId: E:TinyLife.World.Map.OnEventsAttachable
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id: OnEventsAttachable
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parent: TinyLife.World.Map
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langs:
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- csharp
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- vb
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name: OnEventsAttachable
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nameWithType: Map.OnEventsAttachable
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fullName: TinyLife.World.Map.OnEventsAttachable
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type: Event
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: >-
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An event that is invoked when non-static events for a <xref href="TinyLife.World.Map" data-throw-if-not-resolved="false"></xref> are ready to be attached to.
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|
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This event is invoked in <xref href="TinyLife.World.Map.PostValidate(System.Action%7bSystem.String%7d%2cSystem.Action%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref>.
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example: []
|
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syntax:
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content: public static event Action<Map> OnEventsAttachable
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return:
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type: System.Action{TinyLife.World.Map}
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content.vb: Public Shared Event OnEventsAttachable As Action(Of Map)
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- uid: TinyLife.World.Map.OnUpdate
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commentId: E:TinyLife.World.Map.OnUpdate
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id: OnUpdate
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parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: OnUpdate
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nameWithType: Map.OnUpdate
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fullName: TinyLife.World.Map.OnUpdate
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|
type: Event
|
|
assemblies:
|
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- Tiny Life
|
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namespace: TinyLife.World
|
|
summary: >-
|
|
An event that is invoked when this map is updated in <xref href="TinyLife.World.Map.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
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|
|
This event can be subscribed to using <xref href="TinyLife.World.Map.OnEventsAttachable" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: public event UpdateDelegate OnUpdate
|
|
return:
|
|
type: TinyLife.World.UpdateDelegate
|
|
content.vb: Public Event OnUpdate As UpdateDelegate
|
|
- uid: TinyLife.World.Map.OnObjectAdded
|
|
commentId: E:TinyLife.World.Map.OnObjectAdded
|
|
id: OnObjectAdded
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: OnObjectAdded
|
|
nameWithType: Map.OnObjectAdded
|
|
fullName: TinyLife.World.Map.OnObjectAdded
|
|
type: Event
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
An event that is invoked when a <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref> is added to this map using <xref href="TinyLife.World.Map.AddObject(TinyLife.Objects.MapObject)" data-throw-if-not-resolved="false"></xref>
|
|
|
|
This event can be subscribed to using <xref href="TinyLife.World.Map.OnEventsAttachable" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: public event Action<MapObject> OnObjectAdded
|
|
return:
|
|
type: System.Action{TinyLife.Objects.MapObject}
|
|
content.vb: Public Event OnObjectAdded As Action(Of MapObject)
|
|
- uid: TinyLife.World.Map.OnObjectRemoved
|
|
commentId: E:TinyLife.World.Map.OnObjectRemoved
|
|
id: OnObjectRemoved
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: OnObjectRemoved
|
|
nameWithType: Map.OnObjectRemoved
|
|
fullName: TinyLife.World.Map.OnObjectRemoved
|
|
type: Event
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
An event that is invoked when a <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref> is removed from this map using <xref href="TinyLife.World.Map.RemoveObject(TinyLife.Objects.MapObject)" data-throw-if-not-resolved="false"></xref>
|
|
|
|
This event can be subscribed to using <xref href="TinyLife.World.Map.OnEventsAttachable" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: public event Action<MapObject> OnObjectRemoved
|
|
return:
|
|
type: System.Action{TinyLife.Objects.MapObject}
|
|
content.vb: Public Event OnObjectRemoved As Action(Of MapObject)
|
|
- uid: TinyLife.World.Map.OnPathfindingNodeConstruct
|
|
commentId: E:TinyLife.World.Map.OnPathfindingNodeConstruct
|
|
id: OnPathfindingNodeConstruct
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: OnPathfindingNodeConstruct
|
|
nameWithType: Map.OnPathfindingNodeConstruct
|
|
fullName: TinyLife.World.Map.OnPathfindingNodeConstruct
|
|
type: Event
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
An event that is invoked when a new pathfinding node is constructed after a position was marked as dirty using <xref href="TinyLife.World.Map.MarkDirtyForPathfinding(Microsoft.Xna.Framework.Point%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref>.
|
|
|
|
This event can be used to make pathfinding for a given position cheaper or more expensive based on mod factors.
|
|
|
|
This event can be subscribed to using <xref href="TinyLife.World.Map.OnEventsAttachable" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: public event Map.PathfindingNodeConstructDelegate OnPathfindingNodeConstruct
|
|
return:
|
|
type: TinyLife.World.Map.PathfindingNodeConstructDelegate
|
|
content.vb: Public Event OnPathfindingNodeConstruct As Map.PathfindingNodeConstructDelegate
|
|
- uid: TinyLife.World.Map.OnGetVisitPriority
|
|
commentId: E:TinyLife.World.Map.OnGetVisitPriority
|
|
id: OnGetVisitPriority
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: OnGetVisitPriority
|
|
nameWithType: Map.OnGetVisitPriority
|
|
fullName: TinyLife.World.Map.OnGetVisitPriority
|
|
type: Event
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
An event that is invoked when the visitation priority for this map for a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> is evaluated in <xref href="TinyLife.World.Map.GetVisitPriority(TinyLife.Objects.PersonLike)" data-throw-if-not-resolved="false"></xref>.
|
|
|
|
The visitation priority for any given person can be modified using this event.
|
|
|
|
This event can be subscribed to using <xref href="TinyLife.World.Map.OnEventsAttachable" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: public event Map.VisitPriorityDelegate OnGetVisitPriority
|
|
return:
|
|
type: TinyLife.World.Map.VisitPriorityDelegate
|
|
content.vb: Public Event OnGetVisitPriority As Map.VisitPriorityDelegate
|
|
- uid: TinyLife.World.Map.MailToSend
|
|
commentId: F:TinyLife.World.Map.MailToSend
|
|
id: MailToSend
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: MailToSend
|
|
nameWithType: Map.MailToSend
|
|
fullName: TinyLife.World.Map.MailToSend
|
|
type: Field
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: A list of all <xref href="TinyLife.World.Mail" data-throw-if-not-resolved="false"></xref> that needs to be sent by a mail carrier the next morning.
|
|
example: []
|
|
syntax:
|
|
content: >-
|
|
[DataMember]
|
|
|
|
public readonly List<Mail> MailToSend
|
|
return:
|
|
type: System.Collections.Generic.List{TinyLife.World.Mail}
|
|
content.vb: >-
|
|
<DataMember>
|
|
|
|
Public ReadOnly MailToSend As List(Of Mail)
|
|
attributes:
|
|
- type: System.Runtime.Serialization.DataMemberAttribute
|
|
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
|
|
arguments: []
|
|
- uid: TinyLife.World.Map.AppliedMigrations
|
|
commentId: F:TinyLife.World.Map.AppliedMigrations
|
|
id: AppliedMigrations
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: AppliedMigrations
|
|
nameWithType: Map.AppliedMigrations
|
|
fullName: TinyLife.World.Map.AppliedMigrations
|
|
type: Field
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
The set of names of the <xref href="TinyLife.Utilities.Migration" data-throw-if-not-resolved="false"></xref> instances that have already been applied to objects on this map.
|
|
|
|
When a new map is created, this collection is initialized with all migrations that exist, as new objects are expected to not need migration.
|
|
example: []
|
|
syntax:
|
|
content: >-
|
|
[JsonProperty(DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate)]
|
|
|
|
public HashSet<string> AppliedMigrations
|
|
return:
|
|
type: System.Collections.Generic.HashSet{System.String}
|
|
content.vb: >-
|
|
<JsonProperty(DefaultValueHandling:=DefaultValueHandling.IgnoreAndPopulate)>
|
|
|
|
Public AppliedMigrations As HashSet(Of String)
|
|
attributes:
|
|
- type: Newtonsoft.Json.JsonPropertyAttribute
|
|
ctor: Newtonsoft.Json.JsonPropertyAttribute.#ctor
|
|
arguments: []
|
|
namedArguments:
|
|
- name: DefaultValueHandling
|
|
type: Newtonsoft.Json.DefaultValueHandling
|
|
value: 3
|
|
- uid: TinyLife.World.Map.AdoptableChildren
|
|
commentId: P:TinyLife.World.Map.AdoptableChildren
|
|
id: AdoptableChildren
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: AdoptableChildren
|
|
nameWithType: Map.AdoptableChildren
|
|
fullName: TinyLife.World.Map.AdoptableChildren
|
|
type: Property
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
A set of randomly generated children that can be adopted using <xref href="TinyLife.Actions.ActionType.AdoptChild" data-throw-if-not-resolved="false"></xref>.
|
|
|
|
If this collection has children removed from it, it will automatically get repopulated until there are 12 children in it.
|
|
example: []
|
|
syntax:
|
|
content: public List<Person> AdoptableChildren { get; }
|
|
parameters: []
|
|
return:
|
|
type: System.Collections.Generic.List{TinyLife.Objects.Person}
|
|
content.vb: Public ReadOnly Property AdoptableChildren As List(Of Person)
|
|
overload: TinyLife.World.Map.AdoptableChildren*
|
|
- uid: TinyLife.World.Map.SizeInSections
|
|
commentId: P:TinyLife.World.Map.SizeInSections
|
|
id: SizeInSections
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: SizeInSections
|
|
nameWithType: Map.SizeInSections
|
|
fullName: TinyLife.World.Map.SizeInSections
|
|
type: Property
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: The size, in sections (not tiles) that this map has
|
|
example: []
|
|
syntax:
|
|
content: >-
|
|
[DataMember]
|
|
|
|
public Point SizeInSections { get; }
|
|
parameters: []
|
|
return:
|
|
type: Microsoft.Xna.Framework.Point
|
|
content.vb: >-
|
|
<DataMember>
|
|
|
|
Public Property SizeInSections As Point
|
|
overload: TinyLife.World.Map.SizeInSections*
|
|
attributes:
|
|
- type: System.Runtime.Serialization.DataMemberAttribute
|
|
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
|
|
arguments: []
|
|
- uid: TinyLife.World.Map.Size
|
|
commentId: P:TinyLife.World.Map.Size
|
|
id: Size
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Size
|
|
nameWithType: Map.Size
|
|
fullName: TinyLife.World.Map.Size
|
|
type: Property
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
The size in tiles that this map has.
|
|
|
|
This is always <xref href="TinyLife.World.Map.SizeInSections" data-throw-if-not-resolved="false"></xref> multiplied by <xref href="TinyLife.World.MapSection.Size" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: public Point Size { get; }
|
|
parameters: []
|
|
return:
|
|
type: Microsoft.Xna.Framework.Point
|
|
content.vb: Public Property Size As Point
|
|
overload: TinyLife.World.Map.Size*
|
|
- uid: TinyLife.World.Map.StaticVersion
|
|
commentId: P:TinyLife.World.Map.StaticVersion
|
|
id: StaticVersion
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: StaticVersion
|
|
nameWithType: Map.StaticVersion
|
|
fullName: TinyLife.World.Map.StaticVersion
|
|
type: Property
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
The static version of this map.
|
|
|
|
When a new save file is created, a static version of each map is loaded and used as the save file's basis.
|
|
|
|
If the static version of the save file is newer, their save file is updated to the new static map version, which causes all non-lot objects to be copied to the saved map.
|
|
example: []
|
|
syntax:
|
|
content: >-
|
|
[DataMember]
|
|
|
|
public int StaticVersion { get; }
|
|
parameters: []
|
|
return:
|
|
type: System.Int32
|
|
content.vb: >-
|
|
<DataMember>
|
|
|
|
Public Property StaticVersion As Integer
|
|
overload: TinyLife.World.Map.StaticVersion*
|
|
attributes:
|
|
- type: System.Runtime.Serialization.DataMemberAttribute
|
|
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
|
|
arguments: []
|
|
- uid: TinyLife.World.Map.Time
|
|
commentId: P:TinyLife.World.Map.Time
|
|
id: Time
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Time
|
|
nameWithType: Map.Time
|
|
fullName: TinyLife.World.Map.Time
|
|
type: Property
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: This map's current in-game time, including the full day and time.
|
|
example: []
|
|
syntax:
|
|
content: public TimeSpan Time { get; }
|
|
parameters: []
|
|
return:
|
|
type: System.TimeSpan
|
|
content.vb: Public ReadOnly Property Time As TimeSpan
|
|
overload: TinyLife.World.Map.Time*
|
|
- uid: TinyLife.World.Map.Info
|
|
commentId: P:TinyLife.World.Map.Info
|
|
id: Info
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Info
|
|
nameWithType: Map.Info
|
|
fullName: TinyLife.World.Map.Info
|
|
type: Property
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: This map's <xref href="TinyLife.PerSaveOptions.MapInfo" data-throw-if-not-resolved="false"></xref>, which includes its name and whether it is custom.
|
|
example: []
|
|
syntax:
|
|
content: public PerSaveOptions.MapInfo Info { get; }
|
|
parameters: []
|
|
return:
|
|
type: TinyLife.PerSaveOptions.MapInfo
|
|
content.vb: Public Property Info As PerSaveOptions.MapInfo
|
|
overload: TinyLife.World.Map.Info*
|
|
- uid: TinyLife.World.Map.Neighborhood
|
|
commentId: P:TinyLife.World.Map.Neighborhood
|
|
id: Neighborhood
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Neighborhood
|
|
nameWithType: Map.Neighborhood
|
|
fullName: TinyLife.World.Map.Neighborhood
|
|
type: Property
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
The set of all maps that are loaded together as part of the same save, including this map.
|
|
|
|
During gameplay, this collection is the same as <xref href="TinyLife.GameImpl.CurrentMaps" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: public Dictionary<string, Map> Neighborhood { get; }
|
|
parameters: []
|
|
return:
|
|
type: System.Collections.Generic.Dictionary{System.String,TinyLife.World.Map}
|
|
content.vb: Public Property Neighborhood As Dictionary(Of String, Map)
|
|
overload: TinyLife.World.Map.Neighborhood*
|
|
- uid: TinyLife.World.Map.IsCurrent
|
|
commentId: P:TinyLife.World.Map.IsCurrent
|
|
id: IsCurrent
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: IsCurrent
|
|
nameWithType: Map.IsCurrent
|
|
fullName: TinyLife.World.Map.IsCurrent
|
|
type: Property
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Whether this map is current. This returns whether this map is the same as <xref href="TinyLife.GameImpl.CurrentMap" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: public bool IsCurrent { get; }
|
|
parameters: []
|
|
return:
|
|
type: System.Boolean
|
|
content.vb: Public ReadOnly Property IsCurrent As Boolean
|
|
overload: TinyLife.World.Map.IsCurrent*
|
|
- uid: TinyLife.World.Map.IsActive
|
|
commentId: P:TinyLife.World.Map.IsActive
|
|
id: IsActive
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: IsActive
|
|
nameWithType: Map.IsActive
|
|
fullName: TinyLife.World.Map.IsActive
|
|
type: Property
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Whether this map is active. An active map is one that is either current (<xref href="TinyLife.World.Map.IsCurrent" data-throw-if-not-resolved="false"></xref>), or that has members of the <xref href="TinyLife.GameImpl.CurrentHousehold" data-throw-if-not-resolved="false"></xref> on it.
|
|
example: []
|
|
syntax:
|
|
content: public bool IsActive { get; }
|
|
parameters: []
|
|
return:
|
|
type: System.Boolean
|
|
content.vb: Public ReadOnly Property IsActive As Boolean
|
|
overload: TinyLife.World.Map.IsActive*
|
|
- uid: TinyLife.World.Map.#ctor(Microsoft.Xna.Framework.Point)
|
|
commentId: M:TinyLife.World.Map.#ctor(Microsoft.Xna.Framework.Point)
|
|
id: '#ctor(Microsoft.Xna.Framework.Point)'
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Map(Point)
|
|
nameWithType: Map.Map(Point)
|
|
fullName: TinyLife.World.Map.Map(Microsoft.Xna.Framework.Point)
|
|
type: Constructor
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Creates a new map with the given size
|
|
example: []
|
|
syntax:
|
|
content: public Map(Point sizeInSections)
|
|
parameters:
|
|
- id: sizeInSections
|
|
type: Microsoft.Xna.Framework.Point
|
|
description: The size, in sections, of this map
|
|
content.vb: Public Sub New(sizeInSections As Point)
|
|
overload: TinyLife.World.Map.#ctor*
|
|
nameWithType.vb: Map.New(Point)
|
|
fullName.vb: TinyLife.World.Map.New(Microsoft.Xna.Framework.Point)
|
|
name.vb: New(Point)
|
|
- uid: TinyLife.World.Map.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
|
|
commentId: M:TinyLife.World.Map.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
|
|
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Update(GameTime, TimeSpan, float)
|
|
nameWithType: Map.Update(GameTime, TimeSpan, float)
|
|
fullName: TinyLife.World.Map.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Updates this map, its <xref href="TinyLife.World.MapSection" data-throw-if-not-resolved="false"></xref> objects and its <xref href="TinyLife.World.Household" data-throw-if-not-resolved="false"></xref>s.
|
|
example: []
|
|
syntax:
|
|
content: public void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
|
|
parameters:
|
|
- id: time
|
|
type: Microsoft.Xna.Framework.GameTime
|
|
description: The game's time
|
|
- id: passedInGame
|
|
type: System.TimeSpan
|
|
description: The amount of time that has passed in game
|
|
- id: speedMultiplier
|
|
type: System.Single
|
|
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
|
|
content.vb: Public Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
|
|
overload: TinyLife.World.Map.Update*
|
|
nameWithType.vb: Map.Update(GameTime, TimeSpan, Single)
|
|
fullName.vb: TinyLife.World.Map.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
|
|
name.vb: Update(GameTime, TimeSpan, Single)
|
|
- uid: TinyLife.World.Map.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean,System.Nullable{MLEM.Maths.RectangleF},System.Nullable{Microsoft.Xna.Framework.Matrix},Microsoft.Xna.Framework.Graphics.RenderTarget2D,System.Boolean)
|
|
commentId: M:TinyLife.World.Map.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean,System.Nullable{MLEM.Maths.RectangleF},System.Nullable{Microsoft.Xna.Framework.Matrix},Microsoft.Xna.Framework.Graphics.RenderTarget2D,System.Boolean)
|
|
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean,System.Nullable{MLEM.Maths.RectangleF},System.Nullable{Microsoft.Xna.Framework.Matrix},Microsoft.Xna.Framework.Graphics.RenderTarget2D,System.Boolean)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Draw(GameTime, SpriteBatch, bool, RectangleF?, Matrix?, RenderTarget2D, bool)
|
|
nameWithType: Map.Draw(GameTime, SpriteBatch, bool, RectangleF?, Matrix?, RenderTarget2D, bool)
|
|
fullName: TinyLife.World.Map.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, bool, MLEM.Maths.RectangleF?, Microsoft.Xna.Framework.Matrix?, Microsoft.Xna.Framework.Graphics.RenderTarget2D, bool)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Draws this map and all of its objects.
|
|
|
|
Note that drawing in this manner uses multiple <xref href="Microsoft.Xna.Framework.Graphics.RenderTarget2D" data-throw-if-not-resolved="false"></xref> objects, for things like the ground and the lightmaps.
|
|
example: []
|
|
syntax:
|
|
content: public void Draw(GameTime time, SpriteBatch batch, bool selectionMode, RectangleF? visibleArea = null, Matrix? visibleMatrix = null, RenderTarget2D lightmap = null, bool ignoreObjectVisibility = false)
|
|
parameters:
|
|
- id: time
|
|
type: Microsoft.Xna.Framework.GameTime
|
|
description: The game's time
|
|
- id: batch
|
|
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
|
|
description: The sprite batch to use for drawing
|
|
- id: selectionMode
|
|
type: System.Boolean
|
|
description: Whether we're drawing in selection mode ("ShowSelectionEffect" cheat displays this mode)
|
|
- id: visibleArea
|
|
type: System.Nullable{MLEM.Maths.RectangleF}
|
|
description: The area that is visible, in world space. If this is null, <xref href="MLEM.Cameras.Camera.GetVisibleRectangle" data-throw-if-not-resolved="false"></xref> is used to calculate the visible area.
|
|
- id: visibleMatrix
|
|
type: System.Nullable{Microsoft.Xna.Framework.Matrix}
|
|
description: A matrix that has a translation and scale that determines the visible area of the screenshot
|
|
- id: lightmap
|
|
type: Microsoft.Xna.Framework.Graphics.RenderTarget2D
|
|
description: The light map to draw lighting data onto, or null to use the default light map
|
|
- id: ignoreObjectVisibility
|
|
type: System.Boolean
|
|
description: Whether object visibility (<xref href="TinyLife.Objects.MapObject.Visibility" data-throw-if-not-resolved="false"></xref>) should be ignored
|
|
content.vb: Public Sub Draw(time As GameTime, batch As SpriteBatch, selectionMode As Boolean, visibleArea As RectangleF? = Nothing, visibleMatrix As Matrix? = Nothing, lightmap As RenderTarget2D = Nothing, ignoreObjectVisibility As Boolean = False)
|
|
overload: TinyLife.World.Map.Draw*
|
|
nameWithType.vb: Map.Draw(GameTime, SpriteBatch, Boolean, RectangleF?, Matrix?, RenderTarget2D, Boolean)
|
|
fullName.vb: TinyLife.World.Map.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Boolean, MLEM.Maths.RectangleF?, Microsoft.Xna.Framework.Matrix?, Microsoft.Xna.Framework.Graphics.RenderTarget2D, Boolean)
|
|
name.vb: Draw(GameTime, SpriteBatch, Boolean, RectangleF?, Matrix?, RenderTarget2D, Boolean)
|
|
- uid: TinyLife.World.Map.GetDepth(Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)
|
|
commentId: M:TinyLife.World.Map.GetDepth(Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)
|
|
id: GetDepth(Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetDepth(Vector2, float, float, bool, bool, bool)
|
|
nameWithType: Map.GetDepth(Vector2, float, float, bool, bool, bool)
|
|
fullName: TinyLife.World.Map.GetDepth(Microsoft.Xna.Framework.Vector2, float, float, bool, bool, bool)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Gets the depth that should be used for drawing an object at the given position
|
|
example: []
|
|
syntax:
|
|
content: public float GetDepth(Vector2 worldPos, float floor, float offset = 0, bool center = true, bool borderOffset = false, bool applyCameraRotation = true)
|
|
parameters:
|
|
- id: worldPos
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
description: The position to get depth for, in tile coordinates
|
|
- id: floor
|
|
type: System.Single
|
|
description: The floor to get depth for.
|
|
- id: offset
|
|
type: System.Single
|
|
description: An offset added to the depth value
|
|
- id: center
|
|
type: System.Boolean
|
|
description: Whether the position should be centered on the x axis
|
|
- id: borderOffset
|
|
type: System.Boolean
|
|
description: Whether the map border offset should be applied to the camera rotation using <xref href="TinyLife.World.Map.ApplyCameraRotation(Microsoft.Xna.Framework.Vector2%2cSystem.Boolean%2cSystem.Nullable%7bMLEM.Maths.Direction2%7d)" data-throw-if-not-resolved="false"></xref>. This value only has an effect if <code class="paramref">applyCameraRotation</code> is true
|
|
- id: applyCameraRotation
|
|
type: System.Boolean
|
|
description: Whether the game's current <xref href="TinyLife.Options.CameraRotation" data-throw-if-not-resolved="false"></xref> should be applied using <xref href="TinyLife.World.Map.ApplyCameraRotation(Microsoft.Xna.Framework.Vector2%2cSystem.Boolean%2cSystem.Nullable%7bMLEM.Maths.Direction2%7d)" data-throw-if-not-resolved="false"></xref>
|
|
return:
|
|
type: System.Single
|
|
description: The depth to pass to the draw call
|
|
content.vb: Public Function GetDepth(worldPos As Vector2, floor As Single, offset As Single = 0, center As Boolean = True, borderOffset As Boolean = False, applyCameraRotation As Boolean = True) As Single
|
|
overload: TinyLife.World.Map.GetDepth*
|
|
nameWithType.vb: Map.GetDepth(Vector2, Single, Single, Boolean, Boolean, Boolean)
|
|
fullName.vb: TinyLife.World.Map.GetDepth(Microsoft.Xna.Framework.Vector2, Single, Single, Boolean, Boolean, Boolean)
|
|
name.vb: GetDepth(Vector2, Single, Single, Boolean, Boolean, Boolean)
|
|
- uid: TinyLife.World.Map.IsInBounds(Microsoft.Xna.Framework.Point)
|
|
commentId: M:TinyLife.World.Map.IsInBounds(Microsoft.Xna.Framework.Point)
|
|
id: IsInBounds(Microsoft.Xna.Framework.Point)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: IsInBounds(Point)
|
|
nameWithType: Map.IsInBounds(Point)
|
|
fullName: TinyLife.World.Map.IsInBounds(Microsoft.Xna.Framework.Point)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Returns whether the given position is in bounds of this map's <xref href="TinyLife.World.Map.Size" data-throw-if-not-resolved="false"></xref>
|
|
example: []
|
|
syntax:
|
|
content: public bool IsInBounds(Point pos)
|
|
parameters:
|
|
- id: pos
|
|
type: Microsoft.Xna.Framework.Point
|
|
description: The position to query
|
|
return:
|
|
type: System.Boolean
|
|
description: true if the position is in bounds, false otherwise
|
|
content.vb: Public Function IsInBounds(pos As Point) As Boolean
|
|
overload: TinyLife.World.Map.IsInBounds*
|
|
- uid: TinyLife.World.Map.AddRoad(Microsoft.Xna.Framework.Point)
|
|
commentId: M:TinyLife.World.Map.AddRoad(Microsoft.Xna.Framework.Point)
|
|
id: AddRoad(Microsoft.Xna.Framework.Point)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: AddRoad(Point)
|
|
nameWithType: Map.AddRoad(Point)
|
|
fullName: TinyLife.World.Map.AddRoad(Microsoft.Xna.Framework.Point)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Adds a road to the map at the given position.
|
|
|
|
This doesn't actually add the road tiles, but it notifies the pathfinder that there is a road center at this location.
|
|
example: []
|
|
syntax:
|
|
content: public void AddRoad(Point pos)
|
|
parameters:
|
|
- id: pos
|
|
type: Microsoft.Xna.Framework.Point
|
|
description: The position to add a road to
|
|
content.vb: Public Sub AddRoad(pos As Point)
|
|
overload: TinyLife.World.Map.AddRoad*
|
|
- uid: TinyLife.World.Map.IsRoad(Microsoft.Xna.Framework.Point)
|
|
commentId: M:TinyLife.World.Map.IsRoad(Microsoft.Xna.Framework.Point)
|
|
id: IsRoad(Microsoft.Xna.Framework.Point)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: IsRoad(Point)
|
|
nameWithType: Map.IsRoad(Point)
|
|
fullName: TinyLife.World.Map.IsRoad(Microsoft.Xna.Framework.Point)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Returns whether the given position contains a road.
|
|
|
|
This doesn't query road tiles, but it queries for road markers added by <xref href="TinyLife.World.Map.AddRoad(Microsoft.Xna.Framework.Point)" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: public bool IsRoad(Point pos)
|
|
parameters:
|
|
- id: pos
|
|
type: Microsoft.Xna.Framework.Point
|
|
description: ''
|
|
return:
|
|
type: System.Boolean
|
|
description: ''
|
|
content.vb: Public Function IsRoad(pos As Point) As Boolean
|
|
overload: TinyLife.World.Map.IsRoad*
|
|
- uid: TinyLife.World.Map.GetClosestRoads(Microsoft.Xna.Framework.Point,System.Int32)
|
|
commentId: M:TinyLife.World.Map.GetClosestRoads(Microsoft.Xna.Framework.Point,System.Int32)
|
|
id: GetClosestRoads(Microsoft.Xna.Framework.Point,System.Int32)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetClosestRoads(Point, int)
|
|
nameWithType: Map.GetClosestRoads(Point, int)
|
|
fullName: TinyLife.World.Map.GetClosestRoads(Microsoft.Xna.Framework.Point, int)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Returns all road markers around the given <code class="paramref">pos</code> in the given <code class="paramref">radius</code>, ordered by their distance to the <code class="paramref">pos</code>.
|
|
example: []
|
|
syntax:
|
|
content: public IEnumerable<Point> GetClosestRoads(Point pos, int radius)
|
|
parameters:
|
|
- id: pos
|
|
type: Microsoft.Xna.Framework.Point
|
|
description: The position to find the closest roads to
|
|
- id: radius
|
|
type: System.Int32
|
|
description: The radius, in tiles, to search for roads in
|
|
return:
|
|
type: System.Collections.Generic.IEnumerable{Microsoft.Xna.Framework.Point}
|
|
description: The closest road points
|
|
content.vb: Public Function GetClosestRoads(pos As Point, radius As Integer) As IEnumerable(Of Point)
|
|
overload: TinyLife.World.Map.GetClosestRoads*
|
|
nameWithType.vb: Map.GetClosestRoads(Point, Integer)
|
|
fullName.vb: TinyLife.World.Map.GetClosestRoads(Microsoft.Xna.Framework.Point, Integer)
|
|
name.vb: GetClosestRoads(Point, Integer)
|
|
- uid: TinyLife.World.Map.GetRoads
|
|
commentId: M:TinyLife.World.Map.GetRoads
|
|
id: GetRoads
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetRoads()
|
|
nameWithType: Map.GetRoads()
|
|
fullName: TinyLife.World.Map.GetRoads()
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Returns a set of all of the road markers on this map
|
|
example: []
|
|
syntax:
|
|
content: public IEnumerable<Point> GetRoads()
|
|
return:
|
|
type: System.Collections.Generic.IEnumerable{Microsoft.Xna.Framework.Point}
|
|
description: A set of all road markers on this map
|
|
content.vb: Public Function GetRoads() As IEnumerable(Of Point)
|
|
overload: TinyLife.World.Map.GetRoads*
|
|
- uid: TinyLife.World.Map.GetClosestRoadsidePosition(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2)
|
|
commentId: M:TinyLife.World.Map.GetClosestRoadsidePosition(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2)
|
|
id: GetClosestRoadsidePosition(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetClosestRoadsidePosition(Point, Vector2)
|
|
nameWithType: Map.GetClosestRoadsidePosition(Point, Vector2)
|
|
fullName: TinyLife.World.Map.GetClosestRoadsidePosition(Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Vector2)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Returns the closest roadside position to the given <code class="paramref">road</code> position, as well as the given <code class="paramref">pos</code>.
|
|
example: []
|
|
syntax:
|
|
content: public Point? GetClosestRoadsidePosition(Point road, Vector2 pos)
|
|
parameters:
|
|
- id: road
|
|
type: Microsoft.Xna.Framework.Point
|
|
description: The road position.
|
|
- id: pos
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
description: The (non-road) position that the returned roadside position should be closest to.
|
|
return:
|
|
type: System.Nullable{Microsoft.Xna.Framework.Point}
|
|
description: The closest roadside position, or <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> if there is none around.
|
|
content.vb: Public Function GetClosestRoadsidePosition(road As Point, pos As Vector2) As Point?
|
|
overload: TinyLife.World.Map.GetClosestRoadsidePosition*
|
|
- uid: TinyLife.World.Map.GetTilesAround(Microsoft.Xna.Framework.Vector2,System.Single,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Predicate{Microsoft.Xna.Framework.Point})
|
|
commentId: M:TinyLife.World.Map.GetTilesAround(Microsoft.Xna.Framework.Vector2,System.Single,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Predicate{Microsoft.Xna.Framework.Point})
|
|
id: GetTilesAround(Microsoft.Xna.Framework.Vector2,System.Single,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Predicate{Microsoft.Xna.Framework.Point})
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetTilesAround(Vector2, float, int, bool, bool, bool, Predicate<Point>)
|
|
nameWithType: Map.GetTilesAround(Vector2, float, int, bool, bool, bool, Predicate<Point>)
|
|
fullName: TinyLife.World.Map.GetTilesAround(Microsoft.Xna.Framework.Vector2, float, int, bool, bool, bool, System.Predicate<Microsoft.Xna.Framework.Point>)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Returns a set of tiles around the given position that match the given conditions
|
|
example: []
|
|
syntax:
|
|
content: public IEnumerable<Point> GetTilesAround(Vector2 pos, float floor, int radius, bool hasToBeOnLot = false, bool sameRoom = false, bool hasToBeNonnull = true, Predicate<Point> valid = null)
|
|
parameters:
|
|
- id: pos
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
description: The position
|
|
- id: floor
|
|
type: System.Single
|
|
description: The floor to query.
|
|
- id: radius
|
|
type: System.Int32
|
|
description: The radius, in tiles
|
|
- id: hasToBeOnLot
|
|
type: System.Boolean
|
|
description: Whether the returned positions have to be on a lot
|
|
- id: sameRoom
|
|
type: System.Boolean
|
|
description: Whether the returned positions have to be in the same room as the <code class="paramref">pos</code> passed
|
|
- id: hasToBeNonnull
|
|
type: System.Boolean
|
|
description: Whether the tile has to be nonnull, ie air tiles on higher levels should not be included.
|
|
- id: valid
|
|
type: System.Predicate{Microsoft.Xna.Framework.Point}
|
|
description: A function that determines whether a position should be returned. If this is null, all valid positions are returned.
|
|
return:
|
|
type: System.Collections.Generic.IEnumerable{Microsoft.Xna.Framework.Point}
|
|
description: A set of positions that match the given conditions
|
|
content.vb: Public Function GetTilesAround(pos As Vector2, floor As Single, radius As Integer, hasToBeOnLot As Boolean = False, sameRoom As Boolean = False, hasToBeNonnull As Boolean = True, valid As Predicate(Of Point) = Nothing) As IEnumerable(Of Point)
|
|
overload: TinyLife.World.Map.GetTilesAround*
|
|
nameWithType.vb: Map.GetTilesAround(Vector2, Single, Integer, Boolean, Boolean, Boolean, Predicate(Of Point))
|
|
fullName.vb: TinyLife.World.Map.GetTilesAround(Microsoft.Xna.Framework.Vector2, Single, Integer, Boolean, Boolean, Boolean, System.Predicate(Of Microsoft.Xna.Framework.Point))
|
|
name.vb: GetTilesAround(Vector2, Single, Integer, Boolean, Boolean, Boolean, Predicate(Of Point))
|
|
- uid: TinyLife.World.Map.GetClosestEmptyTile(Microsoft.Xna.Framework.Vector2,System.Single,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Predicate{Microsoft.Xna.Framework.Point})
|
|
commentId: M:TinyLife.World.Map.GetClosestEmptyTile(Microsoft.Xna.Framework.Vector2,System.Single,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Predicate{Microsoft.Xna.Framework.Point})
|
|
id: GetClosestEmptyTile(Microsoft.Xna.Framework.Vector2,System.Single,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Predicate{Microsoft.Xna.Framework.Point})
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetClosestEmptyTile(Vector2, float, int, bool, bool, bool, bool, Predicate<Point>)
|
|
nameWithType: Map.GetClosestEmptyTile(Vector2, float, int, bool, bool, bool, bool, Predicate<Point>)
|
|
fullName: TinyLife.World.Map.GetClosestEmptyTile(Microsoft.Xna.Framework.Vector2, float, int, bool, bool, bool, bool, System.Predicate<Microsoft.Xna.Framework.Point>)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Returns the position of the closest tile that is empty.
|
|
|
|
An empty tile is a tile that has no <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref> instances on it.
|
|
example: []
|
|
syntax:
|
|
content: public Point? GetClosestEmptyTile(Vector2 pos, float floor, int radius = 2, bool ignorePeople = true, bool hasToBeOnLot = false, bool sameRoom = false, bool hasToBeNonnull = true, Predicate<Point> valid = null)
|
|
parameters:
|
|
- id: pos
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
description: The position to be close to
|
|
- id: floor
|
|
type: System.Single
|
|
description: The floor to query tiles on.
|
|
- id: radius
|
|
type: System.Int32
|
|
description: The radius to search for empty tiles in
|
|
- id: ignorePeople
|
|
type: System.Boolean
|
|
description: Whether or not people should be ignored. If this is true, the returned empty tile might currently be occupied by a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref>.
|
|
- id: hasToBeOnLot
|
|
type: System.Boolean
|
|
description: Whether or not the returned tile position has to be part of a <xref href="TinyLife.World.Lot" data-throw-if-not-resolved="false"></xref>
|
|
- id: sameRoom
|
|
type: System.Boolean
|
|
description: Whether or not the returned tile position has to be in the same room as <code class="paramref">pos</code>
|
|
- id: hasToBeNonnull
|
|
type: System.Boolean
|
|
description: Whether the tile has to be nonnull, ie air tiles on higher levels should not be included.
|
|
- id: valid
|
|
type: System.Predicate{Microsoft.Xna.Framework.Point}
|
|
description: A predicate that can optionally be used to check whether the returned tile matches additional conditions.
|
|
return:
|
|
type: System.Nullable{Microsoft.Xna.Framework.Point}
|
|
description: The closest empty tile, or null if there isn't one
|
|
content.vb: Public Function GetClosestEmptyTile(pos As Vector2, floor As Single, radius As Integer = 2, ignorePeople As Boolean = True, hasToBeOnLot As Boolean = False, sameRoom As Boolean = False, hasToBeNonnull As Boolean = True, valid As Predicate(Of Point) = Nothing) As Point?
|
|
overload: TinyLife.World.Map.GetClosestEmptyTile*
|
|
nameWithType.vb: Map.GetClosestEmptyTile(Vector2, Single, Integer, Boolean, Boolean, Boolean, Boolean, Predicate(Of Point))
|
|
fullName.vb: TinyLife.World.Map.GetClosestEmptyTile(Microsoft.Xna.Framework.Vector2, Single, Integer, Boolean, Boolean, Boolean, Boolean, System.Predicate(Of Microsoft.Xna.Framework.Point))
|
|
name.vb: GetClosestEmptyTile(Vector2, Single, Integer, Boolean, Boolean, Boolean, Boolean, Predicate(Of Point))
|
|
- uid: TinyLife.World.Map.GetRandomTile(System.Random,Microsoft.Xna.Framework.Vector2,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Predicate{Microsoft.Xna.Framework.Point})
|
|
commentId: M:TinyLife.World.Map.GetRandomTile(System.Random,Microsoft.Xna.Framework.Vector2,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Predicate{Microsoft.Xna.Framework.Point})
|
|
id: GetRandomTile(System.Random,Microsoft.Xna.Framework.Vector2,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Predicate{Microsoft.Xna.Framework.Point})
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetRandomTile(Random, Vector2, int, int, bool, bool, bool, Predicate<Point>)
|
|
nameWithType: Map.GetRandomTile(Random, Vector2, int, int, bool, bool, bool, Predicate<Point>)
|
|
fullName: TinyLife.World.Map.GetRandomTile(System.Random, Microsoft.Xna.Framework.Vector2, int, int, bool, bool, bool, System.Predicate<Microsoft.Xna.Framework.Point>)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Returns a random tile in the given radius that matches the given predicate.
|
|
|
|
If no tile is found, an empty <xref href="System.Nullable%601" data-throw-if-not-resolved="false"></xref> is returned.
|
|
example: []
|
|
syntax:
|
|
content: public Point? GetRandomTile(Random random, Vector2 pos, int floor, int radius = 32, bool hasToBeOnLot = false, bool sameRoom = false, bool hasToBeNonnull = true, Predicate<Point> valid = null)
|
|
parameters:
|
|
- id: random
|
|
type: System.Random
|
|
description: The random to use
|
|
- id: pos
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
description: The position that the radius should be centered on
|
|
- id: floor
|
|
type: System.Int32
|
|
description: The floor to query.
|
|
- id: radius
|
|
type: System.Int32
|
|
description: The radius
|
|
- id: hasToBeOnLot
|
|
type: System.Boolean
|
|
description: Whether the position returned has to be on a lot
|
|
- id: sameRoom
|
|
type: System.Boolean
|
|
description: Whether the position returned has to be in the same room as the <code class="paramref">pos</code> passed
|
|
- id: hasToBeNonnull
|
|
type: System.Boolean
|
|
description: Whether the tile has to be nonnull, ie air tiles on higher levels should not be included.
|
|
- id: valid
|
|
type: System.Predicate{Microsoft.Xna.Framework.Point}
|
|
description: A predicate that determines whether tile should be included
|
|
return:
|
|
type: System.Nullable{Microsoft.Xna.Framework.Point}
|
|
description: A random tile that matches the given conditions
|
|
content.vb: Public Function GetRandomTile(random As Random, pos As Vector2, floor As Integer, radius As Integer = 32, hasToBeOnLot As Boolean = False, sameRoom As Boolean = False, hasToBeNonnull As Boolean = True, valid As Predicate(Of Point) = Nothing) As Point?
|
|
overload: TinyLife.World.Map.GetRandomTile*
|
|
nameWithType.vb: Map.GetRandomTile(Random, Vector2, Integer, Integer, Boolean, Boolean, Boolean, Predicate(Of Point))
|
|
fullName.vb: TinyLife.World.Map.GetRandomTile(System.Random, Microsoft.Xna.Framework.Vector2, Integer, Integer, Boolean, Boolean, Boolean, System.Predicate(Of Microsoft.Xna.Framework.Point))
|
|
name.vb: GetRandomTile(Random, Vector2, Integer, Integer, Boolean, Boolean, Boolean, Predicate(Of Point))
|
|
- uid: TinyLife.World.Map.ValidateEarly(TinyLife.PerSaveOptions.MapInfo,System.Collections.Generic.Dictionary{System.String,TinyLife.World.Map},System.Action{System.String},System.Action{System.Single})
|
|
commentId: M:TinyLife.World.Map.ValidateEarly(TinyLife.PerSaveOptions.MapInfo,System.Collections.Generic.Dictionary{System.String,TinyLife.World.Map},System.Action{System.String},System.Action{System.Single})
|
|
id: ValidateEarly(TinyLife.PerSaveOptions.MapInfo,System.Collections.Generic.Dictionary{System.String,TinyLife.World.Map},System.Action{System.String},System.Action{System.Single})
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: ValidateEarly(MapInfo, Dictionary<string, Map>, Action<string>, Action<float>)
|
|
nameWithType: Map.ValidateEarly(PerSaveOptions.MapInfo, Dictionary<string, Map>, Action<string>, Action<float>)
|
|
fullName: TinyLife.World.Map.ValidateEarly(TinyLife.PerSaveOptions.MapInfo, System.Collections.Generic.Dictionary<string, TinyLife.World.Map>, System.Action<string>, System.Action<float>)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
This method is called when this object is loaded from disk, before <xref href="TinyLife.World.Map.Validate(System.Boolean%2cSystem.Action%7bSystem.String%7d%2cSystem.Action%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref> is called.
|
|
|
|
When called on a map, early section and object validation occurs.
|
|
example: []
|
|
syntax:
|
|
content: public void ValidateEarly(PerSaveOptions.MapInfo info, Dictionary<string, Map> neighborhood, Action<string> setState, Action<float> setProgress)
|
|
parameters:
|
|
- id: info
|
|
type: TinyLife.PerSaveOptions.MapInfo
|
|
description: The <xref href="TinyLife.PerSaveOptions.MapInfo" data-throw-if-not-resolved="false"></xref> to assign to this map.
|
|
- id: neighborhood
|
|
type: System.Collections.Generic.Dictionary{System.String,TinyLife.World.Map}
|
|
description: The <xref href="TinyLife.World.Map.Neighborhood" data-throw-if-not-resolved="false"></xref> to assign to this map.
|
|
- id: setState
|
|
type: System.Action{System.String}
|
|
description: An action that accepts the current state of the loading process.
|
|
- id: setProgress
|
|
type: System.Action{System.Single}
|
|
description: An action that accepts the progress of the current state of the loading process.
|
|
content.vb: Public Sub ValidateEarly(info As PerSaveOptions.MapInfo, neighborhood As Dictionary(Of String, Map), setState As Action(Of String), setProgress As Action(Of Single))
|
|
overload: TinyLife.World.Map.ValidateEarly*
|
|
nameWithType.vb: Map.ValidateEarly(PerSaveOptions.MapInfo, Dictionary(Of String, Map), Action(Of String), Action(Of Single))
|
|
fullName.vb: TinyLife.World.Map.ValidateEarly(TinyLife.PerSaveOptions.MapInfo, System.Collections.Generic.Dictionary(Of String, TinyLife.World.Map), System.Action(Of String), System.Action(Of Single))
|
|
name.vb: ValidateEarly(MapInfo, Dictionary(Of String, Map), Action(Of String), Action(Of Single))
|
|
- uid: TinyLife.World.Map.Validate(System.Boolean,System.Action{System.String},System.Action{System.Single})
|
|
commentId: M:TinyLife.World.Map.Validate(System.Boolean,System.Action{System.String},System.Action{System.Single})
|
|
id: Validate(System.Boolean,System.Action{System.String},System.Action{System.Single})
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Validate(bool, Action<string>, Action<float>)
|
|
nameWithType: Map.Validate(bool, Action<string>, Action<float>)
|
|
fullName: TinyLife.World.Map.Validate(bool, System.Action<string>, System.Action<float>)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
This method is called when this object is loaded from disk, between <xref href="TinyLife.World.Map.ValidateEarly(TinyLife.PerSaveOptions.MapInfo%2cSystem.Collections.Generic.Dictionary%7bSystem.String%2cTinyLife.World.Map%7d%2cSystem.Action%7bSystem.String%7d%2cSystem.Action%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.World.Map.PostValidate(System.Action%7bSystem.String%7d%2cSystem.Action%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref>.
|
|
|
|
When called on a map, it causes all objects to be validated, roads to be generated, outdated information to be removed, and more.
|
|
example: []
|
|
syntax:
|
|
content: public void Validate(bool localize, Action<string> setState, Action<float> setProgress)
|
|
parameters:
|
|
- id: localize
|
|
type: System.Boolean
|
|
description: Whether this map's data should be localized upon validation, which is only used for builtin maps and not custom ones.
|
|
- id: setState
|
|
type: System.Action{System.String}
|
|
description: An action that accepts the current state of the loading process.
|
|
- id: setProgress
|
|
type: System.Action{System.Single}
|
|
description: An action that accepts the progress of the current state of the loading process.
|
|
content.vb: Public Sub Validate(localize As Boolean, setState As Action(Of String), setProgress As Action(Of Single))
|
|
overload: TinyLife.World.Map.Validate*
|
|
nameWithType.vb: Map.Validate(Boolean, Action(Of String), Action(Of Single))
|
|
fullName.vb: TinyLife.World.Map.Validate(Boolean, System.Action(Of String), System.Action(Of Single))
|
|
name.vb: Validate(Boolean, Action(Of String), Action(Of Single))
|
|
- uid: TinyLife.World.Map.PostValidate(System.Action{System.String},System.Action{System.Single})
|
|
commentId: M:TinyLife.World.Map.PostValidate(System.Action{System.String},System.Action{System.Single})
|
|
id: PostValidate(System.Action{System.String},System.Action{System.Single})
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: PostValidate(Action<string>, Action<float>)
|
|
nameWithType: Map.PostValidate(Action<string>, Action<float>)
|
|
fullName: TinyLife.World.Map.PostValidate(System.Action<string>, System.Action<float>)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
This method is called when this object is loaded from disk, after <xref href="TinyLife.World.Map.Validate(System.Boolean%2cSystem.Action%7bSystem.String%7d%2cSystem.Action%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref> has already been called.
|
|
|
|
When called on a map, post-load preloads like pathfinding pre-generation occurs.
|
|
example: []
|
|
syntax:
|
|
content: public void PostValidate(Action<string> setState, Action<float> setProgress)
|
|
parameters:
|
|
- id: setState
|
|
type: System.Action{System.String}
|
|
description: An action that accepts the current state of the loading process.
|
|
- id: setProgress
|
|
type: System.Action{System.Single}
|
|
description: An action that accepts the progress of the current state of the loading process.
|
|
content.vb: Public Sub PostValidate(setState As Action(Of String), setProgress As Action(Of Single))
|
|
overload: TinyLife.World.Map.PostValidate*
|
|
nameWithType.vb: Map.PostValidate(Action(Of String), Action(Of Single))
|
|
fullName.vb: TinyLife.World.Map.PostValidate(System.Action(Of String), System.Action(Of Single))
|
|
name.vb: PostValidate(Action(Of String), Action(Of Single))
|
|
- uid: TinyLife.World.Map.GetRoom(Microsoft.Xna.Framework.Point,System.Int32)
|
|
commentId: M:TinyLife.World.Map.GetRoom(Microsoft.Xna.Framework.Point,System.Int32)
|
|
id: GetRoom(Microsoft.Xna.Framework.Point,System.Int32)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetRoom(Point, int)
|
|
nameWithType: Map.GetRoom(Point, int)
|
|
fullName: TinyLife.World.Map.GetRoom(Microsoft.Xna.Framework.Point, int)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Returns the room that the given <code class="paramref">pos</code> is contained in.
|
|
|
|
If the position is out of bounds (<xref href="TinyLife.World.Map.IsInBounds(Microsoft.Xna.Framework.Point)" data-throw-if-not-resolved="false"></xref>), <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> is returned.
|
|
example: []
|
|
syntax:
|
|
content: public Room GetRoom(Point pos, int floor)
|
|
parameters:
|
|
- id: pos
|
|
type: Microsoft.Xna.Framework.Point
|
|
description: The position to query
|
|
- id: floor
|
|
type: System.Int32
|
|
description: The floor to query.
|
|
return:
|
|
type: TinyLife.World.Room
|
|
description: The room at that location, or null if there is none
|
|
content.vb: Public Function GetRoom(pos As Point, floor As Integer) As Room
|
|
overload: TinyLife.World.Map.GetRoom*
|
|
nameWithType.vb: Map.GetRoom(Point, Integer)
|
|
fullName.vb: TinyLife.World.Map.GetRoom(Microsoft.Xna.Framework.Point, Integer)
|
|
name.vb: GetRoom(Point, Integer)
|
|
- uid: TinyLife.World.Map.GetRooms(MLEM.Maths.RectangleF)
|
|
commentId: M:TinyLife.World.Map.GetRooms(MLEM.Maths.RectangleF)
|
|
id: GetRooms(MLEM.Maths.RectangleF)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetRooms(RectangleF)
|
|
nameWithType: Map.GetRooms(RectangleF)
|
|
fullName: TinyLife.World.Map.GetRooms(MLEM.Maths.RectangleF)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Returns all rooms that are contained in, or intersect with, the given <code class="paramref">area</code>.
|
|
|
|
Note that this method performs rather badly on a large scale, and its usage should be avoided if <xref href="TinyLife.World.Map.GetRoom(Microsoft.Xna.Framework.Point%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref> is more convenient.
|
|
example: []
|
|
syntax:
|
|
content: public IEnumerable<Room> GetRooms(RectangleF area)
|
|
parameters:
|
|
- id: area
|
|
type: MLEM.Maths.RectangleF
|
|
description: The area to search for rooms in.
|
|
return:
|
|
type: System.Collections.Generic.IEnumerable{TinyLife.World.Room}
|
|
description: The rooms in the area.
|
|
content.vb: Public Function GetRooms(area As RectangleF) As IEnumerable(Of Room)
|
|
overload: TinyLife.World.Map.GetRooms*
|
|
- uid: TinyLife.World.Map.GetLot(System.Guid)
|
|
commentId: M:TinyLife.World.Map.GetLot(System.Guid)
|
|
id: GetLot(System.Guid)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetLot(Guid)
|
|
nameWithType: Map.GetLot(Guid)
|
|
fullName: TinyLife.World.Map.GetLot(System.Guid)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Returns the lot with the given id on this map.
|
|
|
|
The returned lot's <xref href="TinyLife.World.Lot.Id" data-throw-if-not-resolved="false"></xref> will equal the given id.
|
|
example: []
|
|
syntax:
|
|
content: public Lot GetLot(Guid id)
|
|
parameters:
|
|
- id: id
|
|
type: System.Guid
|
|
description: The id that the lot should have
|
|
return:
|
|
type: TinyLife.World.Lot
|
|
description: The lot with the given id
|
|
content.vb: Public Function GetLot(id As Guid) As Lot
|
|
overload: TinyLife.World.Map.GetLot*
|
|
- uid: TinyLife.World.Map.GetLot(Microsoft.Xna.Framework.Point)
|
|
commentId: M:TinyLife.World.Map.GetLot(Microsoft.Xna.Framework.Point)
|
|
id: GetLot(Microsoft.Xna.Framework.Point)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetLot(Point)
|
|
nameWithType: Map.GetLot(Point)
|
|
fullName: TinyLife.World.Map.GetLot(Microsoft.Xna.Framework.Point)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Returns the lot that is present at the given position.
|
|
|
|
The lot returned will always have its <xref href="TinyLife.World.Lot.Area" data-throw-if-not-resolved="false"></xref> contain the passed position.
|
|
example: []
|
|
syntax:
|
|
content: public Lot GetLot(Point pos)
|
|
parameters:
|
|
- id: pos
|
|
type: Microsoft.Xna.Framework.Point
|
|
description: The position to query
|
|
return:
|
|
type: TinyLife.World.Lot
|
|
description: The lot at that position, or null if there is none
|
|
content.vb: Public Function GetLot(pos As Point) As Lot
|
|
overload: TinyLife.World.Map.GetLot*
|
|
- uid: TinyLife.World.Map.AddLot(Microsoft.Xna.Framework.Rectangle)
|
|
commentId: M:TinyLife.World.Map.AddLot(Microsoft.Xna.Framework.Rectangle)
|
|
id: AddLot(Microsoft.Xna.Framework.Rectangle)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: AddLot(Rectangle)
|
|
nameWithType: Map.AddLot(Rectangle)
|
|
fullName: TinyLife.World.Map.AddLot(Microsoft.Xna.Framework.Rectangle)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Adds a new lot with the given area to this map's lots
|
|
example: []
|
|
syntax:
|
|
content: public Lot AddLot(Rectangle area)
|
|
parameters:
|
|
- id: area
|
|
type: Microsoft.Xna.Framework.Rectangle
|
|
description: The area that the new lot should have
|
|
return:
|
|
type: TinyLife.World.Lot
|
|
description: The newly created lot
|
|
content.vb: Public Function AddLot(area As Rectangle) As Lot
|
|
overload: TinyLife.World.Map.AddLot*
|
|
- uid: TinyLife.World.Map.AddLot(TinyLife.World.Lot)
|
|
commentId: M:TinyLife.World.Map.AddLot(TinyLife.World.Lot)
|
|
id: AddLot(TinyLife.World.Lot)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: AddLot(Lot)
|
|
nameWithType: Map.AddLot(Lot)
|
|
fullName: TinyLife.World.Map.AddLot(TinyLife.World.Lot)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Adds the given lot to this map's lots.
|
|
example: []
|
|
syntax:
|
|
content: public void AddLot(Lot lot)
|
|
parameters:
|
|
- id: lot
|
|
type: TinyLife.World.Lot
|
|
description: The lot to add.
|
|
content.vb: Public Sub AddLot(lot As Lot)
|
|
overload: TinyLife.World.Map.AddLot*
|
|
- uid: TinyLife.World.Map.RemoveLot(TinyLife.World.Lot)
|
|
commentId: M:TinyLife.World.Map.RemoveLot(TinyLife.World.Lot)
|
|
id: RemoveLot(TinyLife.World.Lot)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: RemoveLot(Lot)
|
|
nameWithType: Map.RemoveLot(Lot)
|
|
fullName: TinyLife.World.Map.RemoveLot(TinyLife.World.Lot)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Removes the given lot from this map's lots
|
|
example: []
|
|
syntax:
|
|
content: public void RemoveLot(Lot lot)
|
|
parameters:
|
|
- id: lot
|
|
type: TinyLife.World.Lot
|
|
description: The lot to remove
|
|
content.vb: Public Sub RemoveLot(lot As Lot)
|
|
overload: TinyLife.World.Map.RemoveLot*
|
|
- uid: TinyLife.World.Map.GetLots
|
|
commentId: M:TinyLife.World.Map.GetLots
|
|
id: GetLots
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetLots()
|
|
nameWithType: Map.GetLots()
|
|
fullName: TinyLife.World.Map.GetLots()
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Returns a set of all of the <xref href="TinyLife.World.Lot" data-throw-if-not-resolved="false"></xref> objects on this map
|
|
example: []
|
|
syntax:
|
|
content: public IEnumerable<Lot> GetLots()
|
|
return:
|
|
type: System.Collections.Generic.IEnumerable{TinyLife.World.Lot}
|
|
description: This map's lots
|
|
content.vb: Public Function GetLots() As IEnumerable(Of Lot)
|
|
overload: TinyLife.World.Map.GetLots*
|
|
- uid: TinyLife.World.Map.AddWall(TinyLife.Objects.WallLike)
|
|
commentId: M:TinyLife.World.Map.AddWall(TinyLife.Objects.WallLike)
|
|
id: AddWall(TinyLife.Objects.WallLike)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: AddWall(WallLike)
|
|
nameWithType: Map.AddWall(WallLike)
|
|
fullName: TinyLife.World.Map.AddWall(TinyLife.Objects.WallLike)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Adds the given wall to the given position.
|
|
|
|
Optionally, the <xref href="TinyLife.World.Room" data-throw-if-not-resolved="false"></xref> related to that wall is re-calculated.
|
|
example: []
|
|
syntax:
|
|
content: public bool AddWall(WallLike wall)
|
|
parameters:
|
|
- id: wall
|
|
type: TinyLife.Objects.WallLike
|
|
description: The wall to add
|
|
return:
|
|
type: System.Boolean
|
|
description: Whether the wall could be added successfully
|
|
content.vb: Public Function AddWall(wall As WallLike) As Boolean
|
|
overload: TinyLife.World.Map.AddWall*
|
|
- uid: TinyLife.World.Map.RemoveWall(TinyLife.Objects.WallLike)
|
|
commentId: M:TinyLife.World.Map.RemoveWall(TinyLife.Objects.WallLike)
|
|
id: RemoveWall(TinyLife.Objects.WallLike)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: RemoveWall(WallLike)
|
|
nameWithType: Map.RemoveWall(WallLike)
|
|
fullName: TinyLife.World.Map.RemoveWall(TinyLife.Objects.WallLike)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Removes the given wall from the map
|
|
example: []
|
|
syntax:
|
|
content: public bool RemoveWall(WallLike wall)
|
|
parameters:
|
|
- id: wall
|
|
type: TinyLife.Objects.WallLike
|
|
description: The wall to remove
|
|
return:
|
|
type: System.Boolean
|
|
description: Whether the wall was present on the map and could be removed
|
|
content.vb: Public Function RemoveWall(wall As WallLike) As Boolean
|
|
overload: TinyLife.World.Map.RemoveWall*
|
|
- uid: TinyLife.World.Map.GetWallBetween``1(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
|
|
commentId: M:TinyLife.World.Map.GetWallBetween``1(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
|
|
id: GetWallBetween``1(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetWallBetween<T>(Point, Point, int)
|
|
nameWithType: Map.GetWallBetween<T>(Point, Point, int)
|
|
fullName: TinyLife.World.Map.GetWallBetween<T>(Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, int)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Returns the wall between the <code class="paramref">pos</code> and <code class="paramref">secondPos</code>.
|
|
|
|
A wall is between two positions if its <xref href="TinyLife.Objects.WallLike.Positions" data-throw-if-not-resolved="false"></xref> are exactly those two positions, ignoring their order.
|
|
example: []
|
|
syntax:
|
|
content: 'public T GetWallBetween<T>(Point pos, Point secondPos, int floor) where T : WallLike'
|
|
parameters:
|
|
- id: pos
|
|
type: Microsoft.Xna.Framework.Point
|
|
description: The first position
|
|
- id: secondPos
|
|
type: Microsoft.Xna.Framework.Point
|
|
description: The second position
|
|
- id: floor
|
|
type: System.Int32
|
|
description: The floor.
|
|
typeParameters:
|
|
- id: T
|
|
return:
|
|
type: '{T}'
|
|
description: The wall between the two positions, or null if there is none
|
|
content.vb: Public Function GetWallBetween(Of T As WallLike)(pos As Point, secondPos As Point, floor As Integer) As T
|
|
overload: TinyLife.World.Map.GetWallBetween*
|
|
nameWithType.vb: Map.GetWallBetween(Of T)(Point, Point, Integer)
|
|
fullName.vb: TinyLife.World.Map.GetWallBetween(Of T)(Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, Integer)
|
|
name.vb: GetWallBetween(Of T)(Point, Point, Integer)
|
|
- uid: TinyLife.World.Map.GetTile(Microsoft.Xna.Framework.Point,System.Int32)
|
|
commentId: M:TinyLife.World.Map.GetTile(Microsoft.Xna.Framework.Point,System.Int32)
|
|
id: GetTile(Microsoft.Xna.Framework.Point,System.Int32)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetTile(Point, int)
|
|
nameWithType: Map.GetTile(Point, int)
|
|
fullName: TinyLife.World.Map.GetTile(Microsoft.Xna.Framework.Point, int)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Returns the tile at the given position on this map.
|
|
|
|
Note that, if the floor is not the ground floor 0, this method can return <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a>.
|
|
example: []
|
|
syntax:
|
|
content: public Tile GetTile(Point pos, int floor)
|
|
parameters:
|
|
- id: pos
|
|
type: Microsoft.Xna.Framework.Point
|
|
description: The position to query
|
|
- id: floor
|
|
type: System.Int32
|
|
description: The floor.
|
|
return:
|
|
type: TinyLife.World.Tile
|
|
description: The tile at that position
|
|
content.vb: Public Function GetTile(pos As Point, floor As Integer) As Tile
|
|
overload: TinyLife.World.Map.GetTile*
|
|
nameWithType.vb: Map.GetTile(Point, Integer)
|
|
fullName.vb: TinyLife.World.Map.GetTile(Microsoft.Xna.Framework.Point, Integer)
|
|
name.vb: GetTile(Point, Integer)
|
|
- uid: TinyLife.World.Map.SetTile(Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile)
|
|
commentId: M:TinyLife.World.Map.SetTile(Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile)
|
|
id: SetTile(Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: SetTile(Point, int, Tile)
|
|
nameWithType: Map.SetTile(Point, int, Tile)
|
|
fullName: TinyLife.World.Map.SetTile(Microsoft.Xna.Framework.Point, int, TinyLife.World.Tile)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Sets the tile at the given position to the given tile
|
|
example: []
|
|
syntax:
|
|
content: public void SetTile(Point pos, int floor, Tile tile)
|
|
parameters:
|
|
- id: pos
|
|
type: Microsoft.Xna.Framework.Point
|
|
description: The position
|
|
- id: floor
|
|
type: System.Int32
|
|
description: The floor.
|
|
- id: tile
|
|
type: TinyLife.World.Tile
|
|
description: The tile
|
|
content.vb: Public Sub SetTile(pos As Point, floor As Integer, tile As Tile)
|
|
overload: TinyLife.World.Map.SetTile*
|
|
nameWithType.vb: Map.SetTile(Point, Integer, Tile)
|
|
fullName.vb: TinyLife.World.Map.SetTile(Microsoft.Xna.Framework.Point, Integer, TinyLife.World.Tile)
|
|
name.vb: SetTile(Point, Integer, Tile)
|
|
- uid: TinyLife.World.Map.AddRoof(TinyLife.World.Roof)
|
|
commentId: M:TinyLife.World.Map.AddRoof(TinyLife.World.Roof)
|
|
id: AddRoof(TinyLife.World.Roof)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: AddRoof(Roof)
|
|
nameWithType: Map.AddRoof(Roof)
|
|
fullName: TinyLife.World.Map.AddRoof(TinyLife.World.Roof)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Adds the given roof to this map
|
|
example: []
|
|
syntax:
|
|
content: public void AddRoof(Roof roof)
|
|
parameters:
|
|
- id: roof
|
|
type: TinyLife.World.Roof
|
|
description: The roof to add
|
|
content.vb: Public Sub AddRoof(roof As Roof)
|
|
overload: TinyLife.World.Map.AddRoof*
|
|
- uid: TinyLife.World.Map.GetRoof(Microsoft.Xna.Framework.Point,System.Int32)
|
|
commentId: M:TinyLife.World.Map.GetRoof(Microsoft.Xna.Framework.Point,System.Int32)
|
|
id: GetRoof(Microsoft.Xna.Framework.Point,System.Int32)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetRoof(Point, int)
|
|
nameWithType: Map.GetRoof(Point, int)
|
|
fullName: TinyLife.World.Map.GetRoof(Microsoft.Xna.Framework.Point, int)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Gets a <xref href="TinyLife.World.Roof" data-throw-if-not-resolved="false"></xref> whose area contains the given position
|
|
example: []
|
|
syntax:
|
|
content: public Roof GetRoof(Point pos, int floor)
|
|
parameters:
|
|
- id: pos
|
|
type: Microsoft.Xna.Framework.Point
|
|
description: The position to find a roof at
|
|
- id: floor
|
|
type: System.Int32
|
|
description: The floor to find a roof at.
|
|
return:
|
|
type: TinyLife.World.Roof
|
|
description: The roof at that position, or null if there is none
|
|
content.vb: Public Function GetRoof(pos As Point, floor As Integer) As Roof
|
|
overload: TinyLife.World.Map.GetRoof*
|
|
nameWithType.vb: Map.GetRoof(Point, Integer)
|
|
fullName.vb: TinyLife.World.Map.GetRoof(Microsoft.Xna.Framework.Point, Integer)
|
|
name.vb: GetRoof(Point, Integer)
|
|
- uid: TinyLife.World.Map.GetRoofs(MLEM.Maths.RectangleF)
|
|
commentId: M:TinyLife.World.Map.GetRoofs(MLEM.Maths.RectangleF)
|
|
id: GetRoofs(MLEM.Maths.RectangleF)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetRoofs(RectangleF)
|
|
nameWithType: Map.GetRoofs(RectangleF)
|
|
fullName: TinyLife.World.Map.GetRoofs(MLEM.Maths.RectangleF)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Returns the roofs that intersect the given <code class="paramref">area</code>.
|
|
example: []
|
|
syntax:
|
|
content: public IEnumerable<Roof> GetRoofs(RectangleF area)
|
|
parameters:
|
|
- id: area
|
|
type: MLEM.Maths.RectangleF
|
|
description: The area to search for roofs in.
|
|
return:
|
|
type: System.Collections.Generic.IEnumerable{TinyLife.World.Roof}
|
|
description: The roofs in the given area.
|
|
content.vb: Public Function GetRoofs(area As RectangleF) As IEnumerable(Of Roof)
|
|
overload: TinyLife.World.Map.GetRoofs*
|
|
- uid: TinyLife.World.Map.RemoveRoof(TinyLife.World.Roof)
|
|
commentId: M:TinyLife.World.Map.RemoveRoof(TinyLife.World.Roof)
|
|
id: RemoveRoof(TinyLife.World.Roof)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: RemoveRoof(Roof)
|
|
nameWithType: Map.RemoveRoof(Roof)
|
|
fullName: TinyLife.World.Map.RemoveRoof(TinyLife.World.Roof)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Removes the given <xref href="TinyLife.World.Roof" data-throw-if-not-resolved="false"></xref> from this map
|
|
example: []
|
|
syntax:
|
|
content: public void RemoveRoof(Roof roof)
|
|
parameters:
|
|
- id: roof
|
|
type: TinyLife.World.Roof
|
|
description: The roof to remove
|
|
content.vb: Public Sub RemoveRoof(roof As Roof)
|
|
overload: TinyLife.World.Map.RemoveRoof*
|
|
- uid: TinyLife.World.Map.GetObjects``1(MLEM.Maths.RectangleF)
|
|
commentId: M:TinyLife.World.Map.GetObjects``1(MLEM.Maths.RectangleF)
|
|
id: GetObjects``1(MLEM.Maths.RectangleF)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetObjects<T>(RectangleF)
|
|
nameWithType: Map.GetObjects<T>(RectangleF)
|
|
fullName: TinyLife.World.Map.GetObjects<T>(MLEM.Maths.RectangleF)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Returns a set of objects that are present in the given area.
|
|
example: []
|
|
syntax:
|
|
content: 'public IEnumerable<T> GetObjects<T>(RectangleF area) where T : MapObject'
|
|
parameters:
|
|
- id: area
|
|
type: MLEM.Maths.RectangleF
|
|
description: The area, in tile coordinates
|
|
typeParameters:
|
|
- id: T
|
|
description: The type that the objects need to have
|
|
return:
|
|
type: System.Collections.Generic.IEnumerable{{T}}
|
|
description: A set of objects that match the criteria
|
|
content.vb: Public Function GetObjects(Of T As MapObject)(area As RectangleF) As IEnumerable(Of T)
|
|
overload: TinyLife.World.Map.GetObjects*
|
|
nameWithType.vb: Map.GetObjects(Of T)(RectangleF)
|
|
fullName.vb: TinyLife.World.Map.GetObjects(Of T)(MLEM.Maths.RectangleF)
|
|
name.vb: GetObjects(Of T)(RectangleF)
|
|
- uid: TinyLife.World.Map.GetObject``1(System.Guid)
|
|
commentId: M:TinyLife.World.Map.GetObject``1(System.Guid)
|
|
id: GetObject``1(System.Guid)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetObject<T>(Guid)
|
|
nameWithType: Map.GetObject<T>(Guid)
|
|
fullName: TinyLife.World.Map.GetObject<T>(System.Guid)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Returns the object with the given id of the given type.
|
|
|
|
If there is no object with that id, or its type does not match, null is returned.
|
|
example: []
|
|
syntax:
|
|
content: 'public T GetObject<T>(Guid id) where T : MapObject'
|
|
parameters:
|
|
- id: id
|
|
type: System.Guid
|
|
description: The id that the returned object should have
|
|
typeParameters:
|
|
- id: T
|
|
description: The type that the object is expected to have
|
|
return:
|
|
type: '{T}'
|
|
description: The object, or null if there is no matching one
|
|
content.vb: Public Function GetObject(Of T As MapObject)(id As Guid) As T
|
|
overload: TinyLife.World.Map.GetObject*
|
|
nameWithType.vb: Map.GetObject(Of T)(Guid)
|
|
fullName.vb: TinyLife.World.Map.GetObject(Of T)(System.Guid)
|
|
name.vb: GetObject(Of T)(Guid)
|
|
- uid: TinyLife.World.Map.AddObject(TinyLife.Objects.MapObject)
|
|
commentId: M:TinyLife.World.Map.AddObject(TinyLife.Objects.MapObject)
|
|
id: AddObject(TinyLife.Objects.MapObject)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: AddObject(MapObject)
|
|
nameWithType: Map.AddObject(MapObject)
|
|
fullName: TinyLife.World.Map.AddObject(TinyLife.Objects.MapObject)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Adds the given object to this map.
|
|
|
|
Note that, if the object's <xref href="TinyLife.Objects.MapObject.Id" data-throw-if-not-resolved="false"></xref> is already present on this map, this method will cause an exception.
|
|
example: []
|
|
syntax:
|
|
content: public MapObject AddObject(MapObject obj)
|
|
parameters:
|
|
- id: obj
|
|
type: TinyLife.Objects.MapObject
|
|
description: The object to add to this map
|
|
return:
|
|
type: TinyLife.Objects.MapObject
|
|
content.vb: Public Function AddObject(obj As MapObject) As MapObject
|
|
overload: TinyLife.World.Map.AddObject*
|
|
- uid: TinyLife.World.Map.RemoveObject(TinyLife.Objects.MapObject)
|
|
commentId: M:TinyLife.World.Map.RemoveObject(TinyLife.Objects.MapObject)
|
|
id: RemoveObject(TinyLife.Objects.MapObject)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: RemoveObject(MapObject)
|
|
nameWithType: Map.RemoveObject(MapObject)
|
|
fullName: TinyLife.World.Map.RemoveObject(TinyLife.Objects.MapObject)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Removes the given object from this map and its underlying <xref href="TinyLife.World.MapSection" data-throw-if-not-resolved="false"></xref>.
|
|
|
|
This also calls <xref href="TinyLife.Objects.MapObject.OnRemoved" data-throw-if-not-resolved="false"></xref>.
|
|
remarks: >-
|
|
When removing a <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> object from the world entirely, including when putting it into furniture storage, <xref href="TinyLife.Objects.Furniture.RemoveAndUnlink" data-throw-if-not-resolved="false"></xref> should be used instead, or <xref href="TinyLife.Objects.Furniture.UnlinkParentsAndChildren" data-throw-if-not-resolved="false"></xref> should be called in addition to this method.
|
|
|
|
As all of those methods also sever the relationships between furniture items and their parents (which is equivalent to calling <xref href="TinyLife.Objects.Furniture.UnlinkParentsAndChildren" data-throw-if-not-resolved="false"></xref>), they are usually preferred over this method, since parent-child relationships should not persist in many cases.
|
|
example: []
|
|
syntax:
|
|
content: public void RemoveObject(MapObject obj)
|
|
parameters:
|
|
- id: obj
|
|
type: TinyLife.Objects.MapObject
|
|
description: The object to remove
|
|
content.vb: Public Sub RemoveObject(obj As MapObject)
|
|
overload: TinyLife.World.Map.RemoveObject*
|
|
- uid: TinyLife.World.Map.GetPeople
|
|
commentId: M:TinyLife.World.Map.GetPeople
|
|
id: GetPeople
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetPeople()
|
|
nameWithType: Map.GetPeople()
|
|
fullName: TinyLife.World.Map.GetPeople()
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Returns all of the <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> objects that are on this map, excluding dead people stored in gravestones.
|
|
example: []
|
|
syntax:
|
|
content: public IEnumerable<PersonLike> GetPeople()
|
|
return:
|
|
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike}
|
|
description: This map's people
|
|
content.vb: Public Function GetPeople() As IEnumerable(Of PersonLike)
|
|
overload: TinyLife.World.Map.GetPeople*
|
|
- uid: TinyLife.World.Map.GetStoredDeadPeople
|
|
commentId: M:TinyLife.World.Map.GetStoredDeadPeople
|
|
id: GetStoredDeadPeople
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetStoredDeadPeople()
|
|
nameWithType: Map.GetStoredDeadPeople()
|
|
fullName: TinyLife.World.Map.GetStoredDeadPeople()
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Returns a set of all of the dead people that are stored in <xref href="TinyLife.Objects.Gravestone" data-throw-if-not-resolved="false"></xref> furniture, both on this map and in the household storages of any of this map's households.
|
|
example: []
|
|
syntax:
|
|
content: public IEnumerable<(Gravestone Gravestone, PersonLike Person)> GetStoredDeadPeople()
|
|
return:
|
|
type: System.Collections.Generic.IEnumerable{System.ValueTuple{TinyLife.Objects.Gravestone,TinyLife.Objects.PersonLike}}
|
|
description: The stored dead people on this map.
|
|
content.vb: Public Function GetStoredDeadPeople() As IEnumerable(Of (Gravestone As Gravestone, Person As PersonLike))
|
|
overload: TinyLife.World.Map.GetStoredDeadPeople*
|
|
- uid: TinyLife.World.Map.GetAllPeople
|
|
commentId: M:TinyLife.World.Map.GetAllPeople
|
|
id: GetAllPeople
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetAllPeople()
|
|
nameWithType: Map.GetAllPeople()
|
|
fullName: TinyLife.World.Map.GetAllPeople()
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Returns all of the <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> objects that are on this map, including dead people stored in gravestones.
|
|
example: []
|
|
syntax:
|
|
content: public IEnumerable<PersonLike> GetAllPeople()
|
|
return:
|
|
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike}
|
|
description: All people on this map.
|
|
content.vb: Public Function GetAllPeople() As IEnumerable(Of PersonLike)
|
|
overload: TinyLife.World.Map.GetAllPeople*
|
|
- uid: TinyLife.World.Map.GetHousehold(TinyLife.Objects.PersonLike)
|
|
commentId: M:TinyLife.World.Map.GetHousehold(TinyLife.Objects.PersonLike)
|
|
id: GetHousehold(TinyLife.Objects.PersonLike)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetHousehold(PersonLike)
|
|
nameWithType: Map.GetHousehold(PersonLike)
|
|
fullName: TinyLife.World.Map.GetHousehold(TinyLife.Objects.PersonLike)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Returns the household that the given <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> lives in
|
|
example: []
|
|
syntax:
|
|
content: public Household GetHousehold(PersonLike person)
|
|
parameters:
|
|
- id: person
|
|
type: TinyLife.Objects.PersonLike
|
|
description: The person to query
|
|
return:
|
|
type: TinyLife.World.Household
|
|
description: The person's household, or null if there is none
|
|
content.vb: Public Function GetHousehold(person As PersonLike) As Household
|
|
overload: TinyLife.World.Map.GetHousehold*
|
|
- uid: TinyLife.World.Map.GetHousehold(TinyLife.World.Lot)
|
|
commentId: M:TinyLife.World.Map.GetHousehold(TinyLife.World.Lot)
|
|
id: GetHousehold(TinyLife.World.Lot)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetHousehold(Lot)
|
|
nameWithType: Map.GetHousehold(Lot)
|
|
fullName: TinyLife.World.Map.GetHousehold(TinyLife.World.Lot)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Returns the household that lives on the given <xref href="TinyLife.World.Lot" data-throw-if-not-resolved="false"></xref>
|
|
example: []
|
|
syntax:
|
|
content: public Household GetHousehold(Lot lot)
|
|
parameters:
|
|
- id: lot
|
|
type: TinyLife.World.Lot
|
|
description: The lot to query
|
|
return:
|
|
type: TinyLife.World.Household
|
|
description: The household that lives on the lot, or null if none lives there
|
|
content.vb: Public Function GetHousehold(lot As Lot) As Household
|
|
overload: TinyLife.World.Map.GetHousehold*
|
|
- uid: TinyLife.World.Map.AddHousehold(TinyLife.World.Lot,System.Boolean)
|
|
commentId: M:TinyLife.World.Map.AddHousehold(TinyLife.World.Lot,System.Boolean)
|
|
id: AddHousehold(TinyLife.World.Lot,System.Boolean)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: AddHousehold(Lot, bool)
|
|
nameWithType: Map.AddHousehold(Lot, bool)
|
|
fullName: TinyLife.World.Map.AddHousehold(TinyLife.World.Lot, bool)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Adds a new household to this map by calling the <xref href="TinyLife.World.Household" data-throw-if-not-resolved="false"></xref> constructor.
|
|
example: []
|
|
syntax:
|
|
content: public Household AddHousehold(Lot lot, bool addedThroughPopulating = false)
|
|
parameters:
|
|
- id: lot
|
|
type: TinyLife.World.Lot
|
|
description: The lot that the household should live on
|
|
- id: addedThroughPopulating
|
|
type: System.Boolean
|
|
description: Whether the household was added through random population rather than by a player.
|
|
return:
|
|
type: TinyLife.World.Household
|
|
description: The newly created household
|
|
content.vb: Public Function AddHousehold(lot As Lot, addedThroughPopulating As Boolean = False) As Household
|
|
overload: TinyLife.World.Map.AddHousehold*
|
|
nameWithType.vb: Map.AddHousehold(Lot, Boolean)
|
|
fullName.vb: TinyLife.World.Map.AddHousehold(TinyLife.World.Lot, Boolean)
|
|
name.vb: AddHousehold(Lot, Boolean)
|
|
- uid: TinyLife.World.Map.RemoveHousehold(TinyLife.World.Household)
|
|
commentId: M:TinyLife.World.Map.RemoveHousehold(TinyLife.World.Household)
|
|
id: RemoveHousehold(TinyLife.World.Household)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: RemoveHousehold(Household)
|
|
nameWithType: Map.RemoveHousehold(Household)
|
|
fullName: TinyLife.World.Map.RemoveHousehold(TinyLife.World.Household)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Removes the given household from this map
|
|
example: []
|
|
syntax:
|
|
content: public void RemoveHousehold(Household household)
|
|
parameters:
|
|
- id: household
|
|
type: TinyLife.World.Household
|
|
description: The household to remove
|
|
content.vb: Public Sub RemoveHousehold(household As Household)
|
|
overload: TinyLife.World.Map.RemoveHousehold*
|
|
- uid: TinyLife.World.Map.GetHouseholds
|
|
commentId: M:TinyLife.World.Map.GetHouseholds
|
|
id: GetHouseholds
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetHouseholds()
|
|
nameWithType: Map.GetHouseholds()
|
|
fullName: TinyLife.World.Map.GetHouseholds()
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Returns a set of all of the <xref href="TinyLife.World.Household" data-throw-if-not-resolved="false"></xref> instances that live on this map
|
|
example: []
|
|
syntax:
|
|
content: public IEnumerable<Household> GetHouseholds()
|
|
return:
|
|
type: System.Collections.Generic.IEnumerable{TinyLife.World.Household}
|
|
description: This map's households
|
|
content.vb: Public Function GetHouseholds() As IEnumerable(Of Household)
|
|
overload: TinyLife.World.Map.GetHouseholds*
|
|
- uid: TinyLife.World.Map.GetSection(Microsoft.Xna.Framework.Point,System.Boolean)
|
|
commentId: M:TinyLife.World.Map.GetSection(Microsoft.Xna.Framework.Point,System.Boolean)
|
|
id: GetSection(Microsoft.Xna.Framework.Point,System.Boolean)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetSection(Point, bool)
|
|
nameWithType: Map.GetSection(Point, bool)
|
|
fullName: TinyLife.World.Map.GetSection(Microsoft.Xna.Framework.Point, bool)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Returns the <xref href="TinyLife.World.MapSection" data-throw-if-not-resolved="false"></xref> at the given tile position
|
|
example: []
|
|
syntax:
|
|
content: public MapSection GetSection(Point pos, bool clamp = false)
|
|
parameters:
|
|
- id: pos
|
|
type: Microsoft.Xna.Framework.Point
|
|
description: The tile position
|
|
- id: clamp
|
|
type: System.Boolean
|
|
description: Whether the <code class="paramref">pos</code> should be clamped into the valid <xref href="TinyLife.World.Map.Size" data-throw-if-not-resolved="false"></xref> of the map.
|
|
return:
|
|
type: TinyLife.World.MapSection
|
|
description: The section at that position
|
|
content.vb: Public Function GetSection(pos As Point, clamp As Boolean = False) As MapSection
|
|
overload: TinyLife.World.Map.GetSection*
|
|
nameWithType.vb: Map.GetSection(Point, Boolean)
|
|
fullName.vb: TinyLife.World.Map.GetSection(Microsoft.Xna.Framework.Point, Boolean)
|
|
name.vb: GetSection(Point, Boolean)
|
|
- uid: TinyLife.World.Map.GetSections(Microsoft.Xna.Framework.Point,System.Int32)
|
|
commentId: M:TinyLife.World.Map.GetSections(Microsoft.Xna.Framework.Point,System.Int32)
|
|
id: GetSections(Microsoft.Xna.Framework.Point,System.Int32)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetSections(Point, int)
|
|
nameWithType: Map.GetSections(Point, int)
|
|
fullName: TinyLife.World.Map.GetSections(Microsoft.Xna.Framework.Point, int)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Returns a set of sections that are contained in (or intersect with) the given area
|
|
example: []
|
|
syntax:
|
|
content: public IEnumerable<MapSection> GetSections(Point point, int radiusIncrease = 0)
|
|
parameters:
|
|
- id: point
|
|
type: Microsoft.Xna.Framework.Point
|
|
description: The position to find the section for, in tile coordinates
|
|
- id: radiusIncrease
|
|
type: System.Int32
|
|
description: The radius, in sections, that the search area should be extended by
|
|
return:
|
|
type: System.Collections.Generic.IEnumerable{TinyLife.World.MapSection}
|
|
description: A set of sections covered by this area
|
|
content.vb: Public Function GetSections(point As Point, radiusIncrease As Integer = 0) As IEnumerable(Of MapSection)
|
|
overload: TinyLife.World.Map.GetSections*
|
|
nameWithType.vb: Map.GetSections(Point, Integer)
|
|
fullName.vb: TinyLife.World.Map.GetSections(Microsoft.Xna.Framework.Point, Integer)
|
|
name.vb: GetSections(Point, Integer)
|
|
- uid: TinyLife.World.Map.GetSections(MLEM.Maths.RectangleF,System.Int32)
|
|
commentId: M:TinyLife.World.Map.GetSections(MLEM.Maths.RectangleF,System.Int32)
|
|
id: GetSections(MLEM.Maths.RectangleF,System.Int32)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetSections(RectangleF, int)
|
|
nameWithType: Map.GetSections(RectangleF, int)
|
|
fullName: TinyLife.World.Map.GetSections(MLEM.Maths.RectangleF, int)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Returns a set of sections that are contained in (or intersect with) the given area
|
|
example: []
|
|
syntax:
|
|
content: public IEnumerable<MapSection> GetSections(RectangleF area, int radiusIncrease = 0)
|
|
parameters:
|
|
- id: area
|
|
type: MLEM.Maths.RectangleF
|
|
description: The area to find sections in, in tile coordinates
|
|
- id: radiusIncrease
|
|
type: System.Int32
|
|
description: The radius, in sections, that the search area should be extended by
|
|
return:
|
|
type: System.Collections.Generic.IEnumerable{TinyLife.World.MapSection}
|
|
description: A set of sections covered by this area
|
|
content.vb: Public Function GetSections(area As RectangleF, radiusIncrease As Integer = 0) As IEnumerable(Of MapSection)
|
|
overload: TinyLife.World.Map.GetSections*
|
|
nameWithType.vb: Map.GetSections(RectangleF, Integer)
|
|
fullName.vb: TinyLife.World.Map.GetSections(MLEM.Maths.RectangleF, Integer)
|
|
name.vb: GetSections(RectangleF, Integer)
|
|
- uid: TinyLife.World.Map.MarkDirtyForPathfinding(Microsoft.Xna.Framework.Point,System.Int32)
|
|
commentId: M:TinyLife.World.Map.MarkDirtyForPathfinding(Microsoft.Xna.Framework.Point,System.Int32)
|
|
id: MarkDirtyForPathfinding(Microsoft.Xna.Framework.Point,System.Int32)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: MarkDirtyForPathfinding(Point, int)
|
|
nameWithType: Map.MarkDirtyForPathfinding(Point, int)
|
|
fullName: TinyLife.World.Map.MarkDirtyForPathfinding(Microsoft.Xna.Framework.Point, int)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Marks the given position dirty for pathfinding purposes.
|
|
|
|
When a path is found again close to this position, its cost (<xref href="TinyLife.World.Map.GetPathCost(TinyLife.Objects.MapObject%2cMicrosoft.Xna.Framework.Point%2cSystem.Int32%2cMicrosoft.Xna.Framework.Point%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref>) will be re-calculated.
|
|
|
|
This method is called by <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> when it is placed for removed.
|
|
example: []
|
|
syntax:
|
|
content: public void MarkDirtyForPathfinding(Point pos, int floor)
|
|
parameters:
|
|
- id: pos
|
|
type: Microsoft.Xna.Framework.Point
|
|
description: The position to mark dirty
|
|
- id: floor
|
|
type: System.Int32
|
|
description: The floor that the position is on.
|
|
content.vb: Public Sub MarkDirtyForPathfinding(pos As Point, floor As Integer)
|
|
overload: TinyLife.World.Map.MarkDirtyForPathfinding*
|
|
nameWithType.vb: Map.MarkDirtyForPathfinding(Point, Integer)
|
|
fullName.vb: TinyLife.World.Map.MarkDirtyForPathfinding(Microsoft.Xna.Framework.Point, Integer)
|
|
name.vb: MarkDirtyForPathfinding(Point, Integer)
|
|
- uid: TinyLife.World.Map.GetPathCost(TinyLife.Objects.MapObject,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Point,System.Int32)
|
|
commentId: M:TinyLife.World.Map.GetPathCost(TinyLife.Objects.MapObject,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Point,System.Int32)
|
|
id: GetPathCost(TinyLife.Objects.MapObject,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Point,System.Int32)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetPathCost(MapObject, Point, int, Point, int)
|
|
nameWithType: Map.GetPathCost(MapObject, Point, int, Point, int)
|
|
fullName: TinyLife.World.Map.GetPathCost(TinyLife.Objects.MapObject, Microsoft.Xna.Framework.Point, int, Microsoft.Xna.Framework.Point, int)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Returns the cost to pathfind from the given current position to the given next position.
|
|
|
|
Note that, for this method to return a proper result, <code class="paramref">nextPos</code> has to be directly or diagonally adjacent to <code class="paramref">currPos</code>.
|
|
example: []
|
|
syntax:
|
|
content: public float GetPathCost(MapObject obj, Point currPos, int currFloor, Point nextPos, int nextFloor)
|
|
parameters:
|
|
- id: obj
|
|
type: TinyLife.Objects.MapObject
|
|
description: The person to get the path cost for
|
|
- id: currPos
|
|
type: Microsoft.Xna.Framework.Point
|
|
description: The current position
|
|
- id: currFloor
|
|
type: System.Int32
|
|
description: The current position's floor.
|
|
- id: nextPos
|
|
type: Microsoft.Xna.Framework.Point
|
|
description: The next, neighboring position
|
|
- id: nextFloor
|
|
type: System.Int32
|
|
description: The next position's floor.
|
|
return:
|
|
type: System.Single
|
|
description: The cost to path to this location
|
|
content.vb: Public Function GetPathCost(obj As MapObject, currPos As Point, currFloor As Integer, nextPos As Point, nextFloor As Integer) As Single
|
|
overload: TinyLife.World.Map.GetPathCost*
|
|
nameWithType.vb: Map.GetPathCost(MapObject, Point, Integer, Point, Integer)
|
|
fullName.vb: TinyLife.World.Map.GetPathCost(TinyLife.Objects.MapObject, Microsoft.Xna.Framework.Point, Integer, Microsoft.Xna.Framework.Point, Integer)
|
|
name.vb: GetPathCost(MapObject, Point, Integer, Point, Integer)
|
|
- uid: TinyLife.World.Map.CanWalkBetween(TinyLife.Objects.PersonLike,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Point,System.Int32)
|
|
commentId: M:TinyLife.World.Map.CanWalkBetween(TinyLife.Objects.PersonLike,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Point,System.Int32)
|
|
id: CanWalkBetween(TinyLife.Objects.PersonLike,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Point,System.Int32)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: CanWalkBetween(PersonLike, Point, int, Point, int)
|
|
nameWithType: Map.CanWalkBetween(PersonLike, Point, int, Point, int)
|
|
fullName: TinyLife.World.Map.CanWalkBetween(TinyLife.Objects.PersonLike, Microsoft.Xna.Framework.Point, int, Microsoft.Xna.Framework.Point, int)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Returns whether the given person can walk between the two given positions.
|
|
|
|
Internally, this method only queries whether <xref href="TinyLife.World.Map.GetPathCost(TinyLife.Objects.MapObject%2cMicrosoft.Xna.Framework.Point%2cSystem.Int32%2cMicrosoft.Xna.Framework.Point%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref> is lower than <xref href="System.Single.MaxValue" data-throw-if-not-resolved="false"></xref> or <xref href="System.Single.PositiveInfinity" data-throw-if-not-resolved="false"></xref>.
|
|
|
|
Note that, for this method to return a proper result, <code class="paramref">nextPos</code> has to be directly or diagonally adjacent to <code class="paramref">currPos</code>.
|
|
example: []
|
|
syntax:
|
|
content: public bool CanWalkBetween(PersonLike person, Point currPos, int currFloor, Point nextPos, int nextFloor)
|
|
parameters:
|
|
- id: person
|
|
type: TinyLife.Objects.PersonLike
|
|
description: The person to get the path cost for
|
|
- id: currPos
|
|
type: Microsoft.Xna.Framework.Point
|
|
description: The current position
|
|
- id: currFloor
|
|
type: System.Int32
|
|
description: The current position's floor.
|
|
- id: nextPos
|
|
type: Microsoft.Xna.Framework.Point
|
|
description: The next, neighboring position
|
|
- id: nextFloor
|
|
type: System.Int32
|
|
description: The next position's floor.
|
|
return:
|
|
type: System.Boolean
|
|
description: Whether the two locations can be walked between
|
|
content.vb: Public Function CanWalkBetween(person As PersonLike, currPos As Point, currFloor As Integer, nextPos As Point, nextFloor As Integer) As Boolean
|
|
overload: TinyLife.World.Map.CanWalkBetween*
|
|
nameWithType.vb: Map.CanWalkBetween(PersonLike, Point, Integer, Point, Integer)
|
|
fullName.vb: TinyLife.World.Map.CanWalkBetween(TinyLife.Objects.PersonLike, Microsoft.Xna.Framework.Point, Integer, Microsoft.Xna.Framework.Point, Integer)
|
|
name.vb: CanWalkBetween(PersonLike, Point, Integer, Point, Integer)
|
|
- uid: TinyLife.World.Map.IsFreeSpot(Microsoft.Xna.Framework.Point,System.Int32)
|
|
commentId: M:TinyLife.World.Map.IsFreeSpot(Microsoft.Xna.Framework.Point,System.Int32)
|
|
id: IsFreeSpot(Microsoft.Xna.Framework.Point,System.Int32)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: IsFreeSpot(Point, int)
|
|
nameWithType: Map.IsFreeSpot(Point, int)
|
|
fullName: TinyLife.World.Map.IsFreeSpot(Microsoft.Xna.Framework.Point, int)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Returns whether or not the given position on the given map is free for a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> to stand in
|
|
example: []
|
|
syntax:
|
|
content: public bool IsFreeSpot(Point pos, int floor)
|
|
parameters:
|
|
- id: pos
|
|
type: Microsoft.Xna.Framework.Point
|
|
description: The position to query
|
|
- id: floor
|
|
type: System.Int32
|
|
description: The floor to query.
|
|
return:
|
|
type: System.Boolean
|
|
description: Whether this position is free to stand on
|
|
content.vb: Public Function IsFreeSpot(pos As Point, floor As Integer) As Boolean
|
|
overload: TinyLife.World.Map.IsFreeSpot*
|
|
nameWithType.vb: Map.IsFreeSpot(Point, Integer)
|
|
fullName.vb: TinyLife.World.Map.IsFreeSpot(Microsoft.Xna.Framework.Point, Integer)
|
|
name.vb: IsFreeSpot(Point, Integer)
|
|
- uid: TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)
|
|
commentId: M:TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)
|
|
id: PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: PlaySound(SoundEffect, Vector2, float, float, float, bool, bool)
|
|
nameWithType: Map.PlaySound(SoundEffect, Vector2, float, float, float, bool, bool)
|
|
fullName: TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect, Microsoft.Xna.Framework.Vector2, float, float, float, bool, bool)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Plays a sound at the given location (in world space) statically.
|
|
|
|
If the sound should move while being played, use <xref href="TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect%2cTinyLife.World.MapAudioEmitter%2cSystem.Single%2cSystem.Single%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> instead.
|
|
|
|
Note that the returned <xref href="Microsoft.Xna.Framework.Audio.SoundEffectInstance" data-throw-if-not-resolved="false"></xref> does not need to be disposed when it is finished playing.
|
|
example: []
|
|
syntax:
|
|
content: public SoundEffectInstance PlaySound(SoundEffect sound, Vector2 pos, float floor, float volume = 1, float pitch = 0, bool loop = false, bool applyWorldSoundVolume = true)
|
|
parameters:
|
|
- id: sound
|
|
type: Microsoft.Xna.Framework.Audio.SoundEffect
|
|
description: The sound effect to play
|
|
- id: pos
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
description: The position, in world space, to play the sound at
|
|
- id: floor
|
|
type: System.Single
|
|
description: The floor to play the sound based on.
|
|
- id: volume
|
|
type: System.Single
|
|
description: The sound's volume, between 0 and 1 (default)
|
|
- id: pitch
|
|
type: System.Single
|
|
description: The sound's pitch, between -1, 0 (default) and 1
|
|
- id: loop
|
|
type: System.Boolean
|
|
description: Whether or not the sound should loop
|
|
- id: applyWorldSoundVolume
|
|
type: System.Boolean
|
|
description: Whether the <xref href="TinyLife.Options.WorldSoundVolume" data-throw-if-not-resolved="false"></xref> should be applied to the passed <code class="paramref">volume</code>
|
|
return:
|
|
type: Microsoft.Xna.Framework.Audio.SoundEffectInstance
|
|
description: The sound effect instance that is responsible for playing this sound, which can be stopped or paused
|
|
content.vb: Public Function PlaySound(sound As SoundEffect, pos As Vector2, floor As Single, volume As Single = 1, pitch As Single = 0, [loop] As Boolean = False, applyWorldSoundVolume As Boolean = True) As SoundEffectInstance
|
|
overload: TinyLife.World.Map.PlaySound*
|
|
nameWithType.vb: Map.PlaySound(SoundEffect, Vector2, Single, Single, Single, Boolean, Boolean)
|
|
fullName.vb: TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect, Microsoft.Xna.Framework.Vector2, Single, Single, Single, Boolean, Boolean)
|
|
name.vb: PlaySound(SoundEffect, Vector2, Single, Single, Single, Boolean, Boolean)
|
|
- uid: TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect,TinyLife.World.MapAudioEmitter,System.Single,System.Single,System.Boolean,System.Boolean)
|
|
commentId: M:TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect,TinyLife.World.MapAudioEmitter,System.Single,System.Single,System.Boolean,System.Boolean)
|
|
id: PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect,TinyLife.World.MapAudioEmitter,System.Single,System.Single,System.Boolean,System.Boolean)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: PlaySound(SoundEffect, MapAudioEmitter, float, float, bool, bool)
|
|
nameWithType: Map.PlaySound(SoundEffect, MapAudioEmitter, float, float, bool, bool)
|
|
fullName: TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect, TinyLife.World.MapAudioEmitter, float, float, bool, bool)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Plays a sound at the given location (in world space) with the given <xref href="TinyLife.World.MapAudioEmitter" data-throw-if-not-resolved="false"></xref>, whose <xref href="TinyLife.World.MapAudioEmitter.WorldPosition" data-throw-if-not-resolved="false"></xref> can be updated by the caller.
|
|
|
|
If the sound should move in a static locatdion, use <xref href="TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Single%2cSystem.Single%2cSystem.Single%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> instead.
|
|
|
|
Note that the returned <xref href="Microsoft.Xna.Framework.Audio.SoundEffectInstance" data-throw-if-not-resolved="false"></xref> does not need to be disposed when it is finished playing.
|
|
example: []
|
|
syntax:
|
|
content: public SoundEffectInstance PlaySound(SoundEffect sound, MapAudioEmitter emitter, float volume = 1, float pitch = 0, bool loop = false, bool applyWorldSoundVolume = true)
|
|
parameters:
|
|
- id: sound
|
|
type: Microsoft.Xna.Framework.Audio.SoundEffect
|
|
description: The sound effect to play
|
|
- id: emitter
|
|
type: TinyLife.World.MapAudioEmitter
|
|
description: The audio emitter, whose <xref href="TinyLife.World.MapAudioEmitter.WorldPosition" data-throw-if-not-resolved="false"></xref> should be set by the caller
|
|
- id: volume
|
|
type: System.Single
|
|
description: The sound's volume, between 0 and 1 (default)
|
|
- id: pitch
|
|
type: System.Single
|
|
description: The sound's pitch, between -1, 0 (default) and 1
|
|
- id: loop
|
|
type: System.Boolean
|
|
description: Whether or not the sound should loop
|
|
- id: applyWorldSoundVolume
|
|
type: System.Boolean
|
|
description: Whether the <xref href="TinyLife.Options.WorldSoundVolume" data-throw-if-not-resolved="false"></xref> should be applied to the passed <code class="paramref">volume</code>
|
|
return:
|
|
type: Microsoft.Xna.Framework.Audio.SoundEffectInstance
|
|
description: The sound effect instance that is responsible for playing this sound, which can be stopped or paused
|
|
content.vb: Public Function PlaySound(sound As SoundEffect, emitter As MapAudioEmitter, volume As Single = 1, pitch As Single = 0, [loop] As Boolean = False, applyWorldSoundVolume As Boolean = True) As SoundEffectInstance
|
|
overload: TinyLife.World.Map.PlaySound*
|
|
nameWithType.vb: Map.PlaySound(SoundEffect, MapAudioEmitter, Single, Single, Boolean, Boolean)
|
|
fullName.vb: TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect, TinyLife.World.MapAudioEmitter, Single, Single, Boolean, Boolean)
|
|
name.vb: PlaySound(SoundEffect, MapAudioEmitter, Single, Single, Boolean, Boolean)
|
|
- uid: TinyLife.World.Map.GetClosestFreeExitPoint(Microsoft.Xna.Framework.Vector2)
|
|
commentId: M:TinyLife.World.Map.GetClosestFreeExitPoint(Microsoft.Xna.Framework.Vector2)
|
|
id: GetClosestFreeExitPoint(Microsoft.Xna.Framework.Vector2)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetClosestFreeExitPoint(Vector2)
|
|
nameWithType: Map.GetClosestFreeExitPoint(Vector2)
|
|
fullName: TinyLife.World.Map.GetClosestFreeExitPoint(Microsoft.Xna.Framework.Vector2)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Returns the closest exit point on the map to the given <code class="paramref">position</code>, out of all of the points returned by <xref href="TinyLife.World.Map.GetExitPoints" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: public Point GetClosestFreeExitPoint(Vector2 position)
|
|
parameters:
|
|
- id: position
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
description: The position that the exit point should be close to.
|
|
return:
|
|
type: Microsoft.Xna.Framework.Point
|
|
description: The closest exit point to the given position.
|
|
content.vb: Public Function GetClosestFreeExitPoint(position As Vector2) As Point
|
|
overload: TinyLife.World.Map.GetClosestFreeExitPoint*
|
|
- uid: TinyLife.World.Map.GetExitPoints
|
|
commentId: M:TinyLife.World.Map.GetExitPoints
|
|
id: GetExitPoints
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetExitPoints()
|
|
nameWithType: Map.GetExitPoints()
|
|
fullName: TinyLife.World.Map.GetExitPoints()
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Returns a set of all exit points on the map, which are locations on the map's border that Tinies can exit from either on foot or using their car.
|
|
example: []
|
|
syntax:
|
|
content: public IEnumerable<(Point Position, Direction2 Dir)> GetExitPoints()
|
|
return:
|
|
type: System.Collections.Generic.IEnumerable{System.ValueTuple{Microsoft.Xna.Framework.Point,MLEM.Maths.Direction2}}
|
|
description: All exit points on this map.
|
|
content.vb: Public Function GetExitPoints() As IEnumerable(Of (Position As Point, Dir As Direction2))
|
|
overload: TinyLife.World.Map.GetExitPoints*
|
|
- uid: TinyLife.World.Map.GetWalls``1(MLEM.Maths.RectangleF)
|
|
commentId: M:TinyLife.World.Map.GetWalls``1(MLEM.Maths.RectangleF)
|
|
id: GetWalls``1(MLEM.Maths.RectangleF)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetWalls<T>(RectangleF)
|
|
nameWithType: Map.GetWalls<T>(RectangleF)
|
|
fullName: TinyLife.World.Map.GetWalls<T>(MLEM.Maths.RectangleF)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Returns a set of walls in the given area.
|
|
|
|
All <xref href="TinyLife.Objects.WallLike" data-throw-if-not-resolved="false"></xref> objects for which at least one <xref href="TinyLife.Objects.WallLike.Positions" data-throw-if-not-resolved="false"></xref> entry is contained in the area are returned.
|
|
example: []
|
|
syntax:
|
|
content: 'public IEnumerable<T> GetWalls<T>(RectangleF area) where T : WallLike'
|
|
parameters:
|
|
- id: area
|
|
type: MLEM.Maths.RectangleF
|
|
description: The area to query for walls
|
|
typeParameters:
|
|
- id: T
|
|
return:
|
|
type: System.Collections.Generic.IEnumerable{{T}}
|
|
description: A set of walls in the area
|
|
content.vb: Public Function GetWalls(Of T As WallLike)(area As RectangleF) As IEnumerable(Of T)
|
|
overload: TinyLife.World.Map.GetWalls*
|
|
nameWithType.vb: Map.GetWalls(Of T)(RectangleF)
|
|
fullName.vb: TinyLife.World.Map.GetWalls(Of T)(MLEM.Maths.RectangleF)
|
|
name.vb: GetWalls(Of T)(RectangleF)
|
|
- uid: TinyLife.World.Map.GetStairs(MLEM.Maths.RectangleF,System.Boolean)
|
|
commentId: M:TinyLife.World.Map.GetStairs(MLEM.Maths.RectangleF,System.Boolean)
|
|
id: GetStairs(MLEM.Maths.RectangleF,System.Boolean)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetStairs(RectangleF, bool)
|
|
nameWithType: Map.GetStairs(RectangleF, bool)
|
|
fullName: TinyLife.World.Map.GetStairs(MLEM.Maths.RectangleF, bool)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Returns all of the stairs in the given <code class="paramref">area</code>, including stairs that partly intersect, on all floors.
|
|
example: []
|
|
syntax:
|
|
content: public IEnumerable<Stairs> GetStairs(RectangleF area, bool includeEntryPositions = false)
|
|
parameters:
|
|
- id: area
|
|
type: MLEM.Maths.RectangleF
|
|
description: The area.
|
|
- id: includeEntryPositions
|
|
type: System.Boolean
|
|
description: Whether the entry positions of the stairs should be included, rather than just the <xref href="TinyLife.World.Stairs.Area" data-throw-if-not-resolved="false"></xref>.
|
|
return:
|
|
type: System.Collections.Generic.IEnumerable{TinyLife.World.Stairs}
|
|
description: The stairs in the area.
|
|
content.vb: Public Function GetStairs(area As RectangleF, includeEntryPositions As Boolean = False) As IEnumerable(Of Stairs)
|
|
overload: TinyLife.World.Map.GetStairs*
|
|
nameWithType.vb: Map.GetStairs(RectangleF, Boolean)
|
|
fullName.vb: TinyLife.World.Map.GetStairs(MLEM.Maths.RectangleF, Boolean)
|
|
name.vb: GetStairs(RectangleF, Boolean)
|
|
- uid: TinyLife.World.Map.AddStairs(TinyLife.World.Stairs)
|
|
commentId: M:TinyLife.World.Map.AddStairs(TinyLife.World.Stairs)
|
|
id: AddStairs(TinyLife.World.Stairs)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: AddStairs(Stairs)
|
|
nameWithType: Map.AddStairs(Stairs)
|
|
fullName: TinyLife.World.Map.AddStairs(TinyLife.World.Stairs)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Adds the given stairs to this map, additionally marking all involved locations dirty for pathfinding.
|
|
example: []
|
|
syntax:
|
|
content: public void AddStairs(Stairs stairs)
|
|
parameters:
|
|
- id: stairs
|
|
type: TinyLife.World.Stairs
|
|
description: The stairs to add.
|
|
content.vb: Public Sub AddStairs(stairs As Stairs)
|
|
overload: TinyLife.World.Map.AddStairs*
|
|
- uid: TinyLife.World.Map.RemoveStairs(TinyLife.World.Stairs)
|
|
commentId: M:TinyLife.World.Map.RemoveStairs(TinyLife.World.Stairs)
|
|
id: RemoveStairs(TinyLife.World.Stairs)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: RemoveStairs(Stairs)
|
|
nameWithType: Map.RemoveStairs(Stairs)
|
|
fullName: TinyLife.World.Map.RemoveStairs(TinyLife.World.Stairs)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Removes the given stairs from this map entirely, additionally marking all involved locations dirty for pathfinding.
|
|
example: []
|
|
syntax:
|
|
content: public bool RemoveStairs(Stairs stairs)
|
|
parameters:
|
|
- id: stairs
|
|
type: TinyLife.World.Stairs
|
|
description: The stairs to remove.
|
|
return:
|
|
type: System.Boolean
|
|
description: Whether the stairs existed on the map, and were successfully removed.
|
|
content.vb: Public Function RemoveStairs(stairs As Stairs) As Boolean
|
|
overload: TinyLife.World.Map.RemoveStairs*
|
|
- uid: TinyLife.World.Map.ApplyCameraRotation(Microsoft.Xna.Framework.Vector2,System.Boolean,System.Nullable{MLEM.Maths.Direction2})
|
|
commentId: M:TinyLife.World.Map.ApplyCameraRotation(Microsoft.Xna.Framework.Vector2,System.Boolean,System.Nullable{MLEM.Maths.Direction2})
|
|
id: ApplyCameraRotation(Microsoft.Xna.Framework.Vector2,System.Boolean,System.Nullable{MLEM.Maths.Direction2})
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: ApplyCameraRotation(Vector2, bool, Direction2?)
|
|
nameWithType: Map.ApplyCameraRotation(Vector2, bool, Direction2?)
|
|
fullName: TinyLife.World.Map.ApplyCameraRotation(Microsoft.Xna.Framework.Vector2, bool, MLEM.Maths.Direction2?)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Applies the game's current <xref href="TinyLife.Options.CameraRotation" data-throw-if-not-resolved="false"></xref> to the given position in world space
|
|
example: []
|
|
syntax:
|
|
content: public Vector2 ApplyCameraRotation(Vector2 worldPos, bool borderOffset = false, Direction2? cameraRotation = null)
|
|
parameters:
|
|
- id: worldPos
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
description: The position, in world space
|
|
- id: borderOffset
|
|
type: System.Boolean
|
|
description: Whether a border offset should be applied. This is useful for tiles and other objects that aren't centered in the middle of their tiles, but that use the top-left corner of a tile for positioning.
|
|
- id: cameraRotation
|
|
type: System.Nullable{MLEM.Maths.Direction2}
|
|
description: An optional override camera rotation which should be used in favor of <xref href="TinyLife.Options.CameraRotation" data-throw-if-not-resolved="false"></xref>
|
|
return:
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
description: The position in world space, but with camera rotation appplied
|
|
content.vb: Public Function ApplyCameraRotation(worldPos As Vector2, borderOffset As Boolean = False, cameraRotation As Direction2? = Nothing) As Vector2
|
|
overload: TinyLife.World.Map.ApplyCameraRotation*
|
|
nameWithType.vb: Map.ApplyCameraRotation(Vector2, Boolean, Direction2?)
|
|
fullName.vb: TinyLife.World.Map.ApplyCameraRotation(Microsoft.Xna.Framework.Vector2, Boolean, MLEM.Maths.Direction2?)
|
|
name.vb: ApplyCameraRotation(Vector2, Boolean, Direction2?)
|
|
- uid: TinyLife.World.Map.ApplyInverseCameraRotation(Microsoft.Xna.Framework.Vector2,System.Nullable{MLEM.Maths.Direction2})
|
|
commentId: M:TinyLife.World.Map.ApplyInverseCameraRotation(Microsoft.Xna.Framework.Vector2,System.Nullable{MLEM.Maths.Direction2})
|
|
id: ApplyInverseCameraRotation(Microsoft.Xna.Framework.Vector2,System.Nullable{MLEM.Maths.Direction2})
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: ApplyInverseCameraRotation(Vector2, Direction2?)
|
|
nameWithType: Map.ApplyInverseCameraRotation(Vector2, Direction2?)
|
|
fullName: TinyLife.World.Map.ApplyInverseCameraRotation(Microsoft.Xna.Framework.Vector2, MLEM.Maths.Direction2?)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Applies the game's current <xref href="TinyLife.Options.CameraRotation" data-throw-if-not-resolved="false"></xref> to the given position in world space in reverse, undoing the action done by <xref href="TinyLife.World.Map.ApplyCameraRotation(Microsoft.Xna.Framework.Vector2%2cSystem.Boolean%2cSystem.Nullable%7bMLEM.Maths.Direction2%7d)" data-throw-if-not-resolved="false"></xref>
|
|
example: []
|
|
syntax:
|
|
content: public Vector2 ApplyInverseCameraRotation(Vector2 worldPos, Direction2? cameraRotation = null)
|
|
parameters:
|
|
- id: worldPos
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
description: The position, in world space
|
|
- id: cameraRotation
|
|
type: System.Nullable{MLEM.Maths.Direction2}
|
|
description: An optional override camera rotation which should be used in favor of <xref href="TinyLife.Options.CameraRotation" data-throw-if-not-resolved="false"></xref>
|
|
return:
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
description: The position in world space, but without camera rotation appplied
|
|
content.vb: Public Function ApplyInverseCameraRotation(worldPos As Vector2, cameraRotation As Direction2? = Nothing) As Vector2
|
|
overload: TinyLife.World.Map.ApplyInverseCameraRotation*
|
|
- uid: TinyLife.World.Map.OnCameraRotationChanged(MLEM.Maths.Direction2,MLEM.Maths.Direction2)
|
|
commentId: M:TinyLife.World.Map.OnCameraRotationChanged(MLEM.Maths.Direction2,MLEM.Maths.Direction2)
|
|
id: OnCameraRotationChanged(MLEM.Maths.Direction2,MLEM.Maths.Direction2)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: OnCameraRotationChanged(Direction2, Direction2)
|
|
nameWithType: Map.OnCameraRotationChanged(Direction2, Direction2)
|
|
fullName: TinyLife.World.Map.OnCameraRotationChanged(MLEM.Maths.Direction2, MLEM.Maths.Direction2)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
A method that is called when <xref href="TinyLife.Options.CameraRotation" data-throw-if-not-resolved="false"></xref> is changed.
|
|
|
|
When changing camera rotation manually, this method should be called along with the change.
|
|
example: []
|
|
syntax:
|
|
content: public void OnCameraRotationChanged(Direction2 oldRotation, Direction2 newRotation)
|
|
parameters:
|
|
- id: oldRotation
|
|
type: MLEM.Maths.Direction2
|
|
description: ''
|
|
- id: newRotation
|
|
type: MLEM.Maths.Direction2
|
|
description: ''
|
|
content.vb: Public Sub OnCameraRotationChanged(oldRotation As Direction2, newRotation As Direction2)
|
|
overload: TinyLife.World.Map.OnCameraRotationChanged*
|
|
- uid: TinyLife.World.Map.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map)
|
|
commentId: M:TinyLife.World.Map.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map)
|
|
id: OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: OnCurrentGameMapChanged(Map, Map)
|
|
nameWithType: Map.OnCurrentGameMapChanged(Map, Map)
|
|
fullName: TinyLife.World.Map.OnCurrentGameMapChanged(TinyLife.World.Map, TinyLife.World.Map)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: This method is invoked when the game's <xref href="TinyLife.GameImpl.CurrentMap" data-throw-if-not-resolved="false"></xref> is changed, ie when the camera is moved to a different map.
|
|
example: []
|
|
syntax:
|
|
content: public void OnCurrentGameMapChanged(Map oldMap, Map newMap)
|
|
parameters:
|
|
- id: oldMap
|
|
type: TinyLife.World.Map
|
|
description: The previous map.
|
|
- id: newMap
|
|
type: TinyLife.World.Map
|
|
description: The new map.
|
|
content.vb: Public Sub OnCurrentGameMapChanged(oldMap As Map, newMap As Map)
|
|
overload: TinyLife.World.Map.OnCurrentGameMapChanged*
|
|
- uid: TinyLife.World.Map.AddLight(TinyLife.Objects.Light)
|
|
commentId: M:TinyLife.World.Map.AddLight(TinyLife.Objects.Light)
|
|
id: AddLight(TinyLife.Objects.Light)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: AddLight(Light)
|
|
nameWithType: Map.AddLight(Light)
|
|
fullName: TinyLife.World.Map.AddLight(TinyLife.Objects.Light)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Adds the given light to the world at its <xref href="TinyLife.Objects.Light.Position" data-throw-if-not-resolved="false"></xref>
|
|
example: []
|
|
syntax:
|
|
content: public Light AddLight(Light light)
|
|
parameters:
|
|
- id: light
|
|
type: TinyLife.Objects.Light
|
|
description: The light to add
|
|
return:
|
|
type: TinyLife.Objects.Light
|
|
content.vb: Public Function AddLight(light As Light) As Light
|
|
overload: TinyLife.World.Map.AddLight*
|
|
- uid: TinyLife.World.Map.RemoveLight(TinyLife.Objects.Light)
|
|
commentId: M:TinyLife.World.Map.RemoveLight(TinyLife.Objects.Light)
|
|
id: RemoveLight(TinyLife.Objects.Light)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: RemoveLight(Light)
|
|
nameWithType: Map.RemoveLight(Light)
|
|
fullName: TinyLife.World.Map.RemoveLight(TinyLife.Objects.Light)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Removes the given light from the world
|
|
example: []
|
|
syntax:
|
|
content: public bool RemoveLight(Light light)
|
|
parameters:
|
|
- id: light
|
|
type: TinyLife.Objects.Light
|
|
description: The light to remove
|
|
return:
|
|
type: System.Boolean
|
|
content.vb: Public Function RemoveLight(light As Light) As Boolean
|
|
overload: TinyLife.World.Map.RemoveLight*
|
|
- uid: TinyLife.World.Map.MoveEverything(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Rectangle,System.Boolean,TinyLife.World.Tile)
|
|
commentId: M:TinyLife.World.Map.MoveEverything(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Rectangle,System.Boolean,TinyLife.World.Tile)
|
|
id: MoveEverything(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Rectangle,System.Boolean,TinyLife.World.Tile)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: MoveEverything(Point, Rectangle, bool, Tile)
|
|
nameWithType: Map.MoveEverything(Point, Rectangle, bool, Tile)
|
|
fullName: TinyLife.World.Map.MoveEverything(Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Rectangle, bool, TinyLife.World.Tile)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Moves all of the objects, walls, tiles and roofs in the given <code class="paramref">area</code> in the world, optionally moving the lots as well
|
|
example: []
|
|
syntax:
|
|
content: public void MoveEverything(Point offset, Rectangle area, bool moveLots, Tile defaultTile = null)
|
|
parameters:
|
|
- id: offset
|
|
type: Microsoft.Xna.Framework.Point
|
|
description: The offset to move things by
|
|
- id: area
|
|
type: Microsoft.Xna.Framework.Rectangle
|
|
description: The area to move
|
|
- id: moveLots
|
|
type: System.Boolean
|
|
description: Whether lots should be moved as well. The content of lots will be moved regardless of this parameter
|
|
- id: defaultTile
|
|
type: TinyLife.World.Tile
|
|
description: The default tile to replace the moved ground with.
|
|
content.vb: Public Sub MoveEverything(offset As Point, area As Rectangle, moveLots As Boolean, defaultTile As Tile = Nothing)
|
|
overload: TinyLife.World.Map.MoveEverything*
|
|
nameWithType.vb: Map.MoveEverything(Point, Rectangle, Boolean, Tile)
|
|
fullName.vb: TinyLife.World.Map.MoveEverything(Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Rectangle, Boolean, TinyLife.World.Tile)
|
|
name.vb: MoveEverything(Point, Rectangle, Boolean, Tile)
|
|
- uid: TinyLife.World.Map.ValidateRooms(Microsoft.Xna.Framework.Point,System.Int32)
|
|
commentId: M:TinyLife.World.Map.ValidateRooms(Microsoft.Xna.Framework.Point,System.Int32)
|
|
id: ValidateRooms(Microsoft.Xna.Framework.Point,System.Int32)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: ValidateRooms(Point, int)
|
|
nameWithType: Map.ValidateRooms(Point, int)
|
|
fullName: TinyLife.World.Map.ValidateRooms(Microsoft.Xna.Framework.Point, int)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Adds new <xref href="TinyLife.World.Room" data-throw-if-not-resolved="false"></xref> objects to the given positions if there are valid rooms present, and validates additional rooms, checking for whether they should still exist.
|
|
example: []
|
|
syntax:
|
|
content: public Room ValidateRooms(Point position, int floor)
|
|
parameters:
|
|
- id: position
|
|
type: Microsoft.Xna.Framework.Point
|
|
description: The position that should be inspected for possible rooms.
|
|
- id: floor
|
|
type: System.Int32
|
|
description: The floor that should be inspected for possible rooms.
|
|
return:
|
|
type: TinyLife.World.Room
|
|
description: If a new room was added, the added room, otherwise <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a>.
|
|
content.vb: Public Function ValidateRooms(position As Point, floor As Integer) As Room
|
|
overload: TinyLife.World.Map.ValidateRooms*
|
|
nameWithType.vb: Map.ValidateRooms(Point, Integer)
|
|
fullName.vb: TinyLife.World.Map.ValidateRooms(Microsoft.Xna.Framework.Point, Integer)
|
|
name.vb: ValidateRooms(Point, Integer)
|
|
- uid: TinyLife.World.Map.GetRegularVisitors
|
|
commentId: M:TinyLife.World.Map.GetRegularVisitors
|
|
id: GetRegularVisitors
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetRegularVisitors()
|
|
nameWithType: Map.GetRegularVisitors()
|
|
fullName: TinyLife.World.Map.GetRegularVisitors()
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Returns the set of <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> instances in the world that are regular visitors.
|
|
|
|
This method is a shorthand for <xref href="TinyLife.World.Map.GetPeople" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.PersonLike.IsRegularVisitor" data-throw-if-not-resolved="false"></xref>.
|
|
|
|
Note that dead regular visitors are not returned.
|
|
example: []
|
|
syntax:
|
|
content: public IEnumerable<PersonLike> GetRegularVisitors()
|
|
return:
|
|
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike}
|
|
description: This map's regular visitors
|
|
content.vb: Public Function GetRegularVisitors() As IEnumerable(Of PersonLike)
|
|
overload: TinyLife.World.Map.GetRegularVisitors*
|
|
- uid: TinyLife.World.Map.GetAllLotEmployments
|
|
commentId: M:TinyLife.World.Map.GetAllLotEmployments
|
|
id: GetAllLotEmployments
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetAllLotEmployments()
|
|
nameWithType: Map.GetAllLotEmployments()
|
|
fullName: TinyLife.World.Map.GetAllLotEmployments()
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Returns a set of all <xref href="TinyLife.World.LotEmployment" data-throw-if-not-resolved="false"></xref> instances and their <xref href="TinyLife.World.Lot" data-throw-if-not-resolved="false"></xref> on the map.
|
|
|
|
Note that <xref href="TinyLife.World.LotEmployment.MapWideEmployments" data-throw-if-not-resolved="false"></xref> are also returned, with their <xref href="TinyLife.World.Lot" data-throw-if-not-resolved="false"></xref> component being set to null.
|
|
example: []
|
|
syntax:
|
|
content: public IEnumerable<(LotEmployment Employment, Lot EmploymentLot)> GetAllLotEmployments()
|
|
return:
|
|
type: System.Collections.Generic.IEnumerable{System.ValueTuple{TinyLife.World.LotEmployment,TinyLife.World.Lot}}
|
|
description: All lot employments on this map
|
|
content.vb: Public Function GetAllLotEmployments() As IEnumerable(Of (Employment As LotEmployment, EmploymentLot As Lot))
|
|
overload: TinyLife.World.Map.GetAllLotEmployments*
|
|
- uid: TinyLife.World.Map.MarkGroundTileDirtyForDrawing(Microsoft.Xna.Framework.Point)
|
|
commentId: M:TinyLife.World.Map.MarkGroundTileDirtyForDrawing(Microsoft.Xna.Framework.Point)
|
|
id: MarkGroundTileDirtyForDrawing(Microsoft.Xna.Framework.Point)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: MarkGroundTileDirtyForDrawing(Point)
|
|
nameWithType: Map.MarkGroundTileDirtyForDrawing(Point)
|
|
fullName: TinyLife.World.Map.MarkGroundTileDirtyForDrawing(Microsoft.Xna.Framework.Point)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Marks the given position dirty for drawing, which causes the underlying <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref> to re-render the tile.
|
|
|
|
This method is used automatically by <xref href="TinyLife.World.Map.SetTile(Microsoft.Xna.Framework.Point%2cSystem.Int32%2cTinyLife.World.Tile)" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.World.AutoTile" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: public void MarkGroundTileDirtyForDrawing(Point pos)
|
|
parameters:
|
|
- id: pos
|
|
type: Microsoft.Xna.Framework.Point
|
|
description: The position to mark dirty.
|
|
content.vb: Public Sub MarkGroundTileDirtyForDrawing(pos As Point)
|
|
overload: TinyLife.World.Map.MarkGroundTileDirtyForDrawing*
|
|
- uid: TinyLife.World.Map.MarkObjectDirtyForDrawing(TinyLife.Objects.MapObject,TinyLife.World.MapSection,System.Boolean)
|
|
commentId: M:TinyLife.World.Map.MarkObjectDirtyForDrawing(TinyLife.Objects.MapObject,TinyLife.World.MapSection,System.Boolean)
|
|
id: MarkObjectDirtyForDrawing(TinyLife.Objects.MapObject,TinyLife.World.MapSection,System.Boolean)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: MarkObjectDirtyForDrawing(MapObject, MapSection, bool)
|
|
nameWithType: Map.MarkObjectDirtyForDrawing(MapObject, MapSection, bool)
|
|
fullName: TinyLife.World.Map.MarkObjectDirtyForDrawing(TinyLife.Objects.MapObject, TinyLife.World.MapSection, bool)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Marks the given <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref> dirty for drawing, which causes the underlying <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref> to re-render the object if its visibility is <xref href="TinyLife.Objects.Visibility.Static" data-throw-if-not-resolved="false"></xref>.
|
|
|
|
This method is used automatically by <xref href="TinyLife.World.Map.AddObject(TinyLife.Objects.MapObject)" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.World.Map.RemoveObject(TinyLife.Objects.MapObject)" data-throw-if-not-resolved="false"></xref>, as well as when a static object's <xref href="TinyLife.Objects.MapObject.Position" data-throw-if-not-resolved="false"></xref> changes.
|
|
example: []
|
|
syntax:
|
|
content: public void MarkObjectDirtyForDrawing(MapObject obj, MapSection section = null, bool removedFromSection = false)
|
|
parameters:
|
|
- id: obj
|
|
type: TinyLife.Objects.MapObject
|
|
description: The object to mark dirty.
|
|
- id: section
|
|
type: TinyLife.World.MapSection
|
|
description: The section that the object is expected to be in, or <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> to determine the section automatically.
|
|
- id: removedFromSection
|
|
type: System.Boolean
|
|
description: Whether the object was removed, and should not be redrawn in the <code class="paramref">section</code>.
|
|
content.vb: Public Sub MarkObjectDirtyForDrawing(obj As MapObject, section As MapSection = Nothing, removedFromSection As Boolean = False)
|
|
overload: TinyLife.World.Map.MarkObjectDirtyForDrawing*
|
|
nameWithType.vb: Map.MarkObjectDirtyForDrawing(MapObject, MapSection, Boolean)
|
|
fullName.vb: TinyLife.World.Map.MarkObjectDirtyForDrawing(TinyLife.Objects.MapObject, TinyLife.World.MapSection, Boolean)
|
|
name.vb: MarkObjectDirtyForDrawing(MapObject, MapSection, Boolean)
|
|
- uid: TinyLife.World.Map.PopulateLots
|
|
commentId: M:TinyLife.World.Map.PopulateLots
|
|
id: PopulateLots
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: PopulateLots()
|
|
nameWithType: Map.PopulateLots()
|
|
fullName: TinyLife.World.Map.PopulateLots()
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Populates a subset of empty residential lots on this map with loaded exported households, or with randomly generated households.
|
|
|
|
This method is automatically invoked every few in-game days if the <xref href="TinyLife.PerSaveOptions.PopulateLots" data-throw-if-not-resolved="false"></xref> option is enabled.
|
|
example: []
|
|
syntax:
|
|
content: public void PopulateLots()
|
|
content.vb: Public Sub PopulateLots()
|
|
overload: TinyLife.World.Map.PopulateLots*
|
|
- uid: TinyLife.World.Map.GetVisitPriority(TinyLife.Objects.PersonLike)
|
|
commentId: M:TinyLife.World.Map.GetVisitPriority(TinyLife.Objects.PersonLike)
|
|
id: GetVisitPriority(TinyLife.Objects.PersonLike)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetVisitPriority(PersonLike)
|
|
nameWithType: Map.GetVisitPriority(PersonLike)
|
|
fullName: TinyLife.World.Map.GetVisitPriority(TinyLife.Objects.PersonLike)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Returns the visitation priority for this map for the given <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref>.
|
|
|
|
The returned value is based on whether the <code class="paramref">person</code> is on the same map, and the results of the <xref href="TinyLife.World.Map.OnGetVisitPriority" data-throw-if-not-resolved="false"></xref> event.
|
|
example: []
|
|
syntax:
|
|
content: public float GetVisitPriority(PersonLike person)
|
|
parameters:
|
|
- id: person
|
|
type: TinyLife.Objects.PersonLike
|
|
description: The person visiting a lot on this map.
|
|
return:
|
|
type: System.Single
|
|
description: The priority, as a weight.
|
|
content.vb: Public Function GetVisitPriority(person As PersonLike) As Single
|
|
overload: TinyLife.World.Map.GetVisitPriority*
|
|
- uid: TinyLife.World.Map.PrepareForPermanentRemoval
|
|
commentId: M:TinyLife.World.Map.PrepareForPermanentRemoval
|
|
id: PrepareForPermanentRemoval
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: PrepareForPermanentRemoval()
|
|
nameWithType: Map.PrepareForPermanentRemoval()
|
|
fullName: TinyLife.World.Map.PrepareForPermanentRemoval()
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Prepares this map for permanent removal, moving all people on this map to their original positions (including their home location if it is on another map and their lot employment map if they have one), and calls <xref href="TinyLife.Objects.PersonLike.PrepareForPermanentRemoval" data-throw-if-not-resolved="false"></xref> on all remaining people.
|
|
example: []
|
|
syntax:
|
|
content: public void PrepareForPermanentRemoval()
|
|
content.vb: Public Sub PrepareForPermanentRemoval()
|
|
overload: TinyLife.World.Map.PrepareForPermanentRemoval*
|
|
- uid: TinyLife.World.Map.LoadStaticMap(TinyLife.PerSaveOptions.MapInfo)
|
|
commentId: M:TinyLife.World.Map.LoadStaticMap(TinyLife.PerSaveOptions.MapInfo)
|
|
id: LoadStaticMap(TinyLife.PerSaveOptions.MapInfo)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: LoadStaticMap(MapInfo)
|
|
nameWithType: Map.LoadStaticMap(PerSaveOptions.MapInfo)
|
|
fullName: TinyLife.World.Map.LoadStaticMap(TinyLife.PerSaveOptions.MapInfo)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Loads a static map with the given name from the game's content directory.
|
|
|
|
Note that no validation steps (<xref href="TinyLife.World.Map.ValidateEarly(TinyLife.PerSaveOptions.MapInfo%2cSystem.Collections.Generic.Dictionary%7bSystem.String%2cTinyLife.World.Map%7d%2cSystem.Action%7bSystem.String%7d%2cSystem.Action%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref>, <xref href="TinyLife.World.Map.Validate(System.Boolean%2cSystem.Action%7bSystem.String%7d%2cSystem.Action%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref>, <xref href="TinyLife.World.Map.PostValidate(System.Action%7bSystem.String%7d%2cSystem.Action%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref>) have taken place when the map is returned.
|
|
example: []
|
|
syntax:
|
|
content: public static Map LoadStaticMap(PerSaveOptions.MapInfo info)
|
|
parameters:
|
|
- id: info
|
|
type: TinyLife.PerSaveOptions.MapInfo
|
|
description: The <xref href="TinyLife.PerSaveOptions.MapInfo" data-throw-if-not-resolved="false"></xref> of the static map to load.
|
|
return:
|
|
type: TinyLife.World.Map
|
|
description: The static map that was loaded.
|
|
content.vb: Public Shared Function LoadStaticMap(info As PerSaveOptions.MapInfo) As Map
|
|
overload: TinyLife.World.Map.LoadStaticMap*
|
|
- uid: TinyLife.World.Map.IsLotHidden(TinyLife.World.Lot)
|
|
commentId: M:TinyLife.World.Map.IsLotHidden(TinyLife.World.Lot)
|
|
id: IsLotHidden(TinyLife.World.Lot)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: IsLotHidden(Lot)
|
|
nameWithType: Map.IsLotHidden(Lot)
|
|
fullName: TinyLife.World.Map.IsLotHidden(TinyLife.World.Lot)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Whether the given lot is hidden from the camera.
|
|
|
|
Note that the result of this method will be different from <xref href="TinyLife.GameImpl.IsLotVisible(TinyLife.World.Lot)" data-throw-if-not-resolved="false"></xref>, since this method also checks for the ShowAllLots cheat.
|
|
|
|
For ease of use, this method returns <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a> if <code class="paramref">lot</code> is null.
|
|
example: []
|
|
syntax:
|
|
content: public static bool IsLotHidden(Lot lot)
|
|
parameters:
|
|
- id: lot
|
|
type: TinyLife.World.Lot
|
|
description: ''
|
|
return:
|
|
type: System.Boolean
|
|
description: ''
|
|
content.vb: Public Shared Function IsLotHidden(lot As Lot) As Boolean
|
|
overload: TinyLife.World.Map.IsLotHidden*
|
|
- uid: TinyLife.World.Map.GetMapSampler
|
|
commentId: M:TinyLife.World.Map.GetMapSampler
|
|
id: GetMapSampler
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetMapSampler()
|
|
nameWithType: Map.GetMapSampler()
|
|
fullName: TinyLife.World.Map.GetMapSampler()
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Returns the <xref href="Microsoft.Xna.Framework.Graphics.SamplerState" data-throw-if-not-resolved="false"></xref> to use when rendering the map.
|
|
|
|
This value is determined by <xref href="TinyLife.Options.BlurZoomedOut" data-throw-if-not-resolved="false"></xref>, as well as the <xref href="TinyLife.GameImpl.Camera" data-throw-if-not-resolved="false"></xref>'s scale.
|
|
example: []
|
|
syntax:
|
|
content: public static SamplerState GetMapSampler()
|
|
return:
|
|
type: Microsoft.Xna.Framework.Graphics.SamplerState
|
|
description: The sampler state to use when rendering the map.
|
|
content.vb: Public Shared Function GetMapSampler() As SamplerState
|
|
overload: TinyLife.World.Map.GetMapSampler*
|
|
- uid: TinyLife.World.Map.UpdateExternalPeople(System.Collections.Generic.ICollection{TinyLife.World.Map},System.Action{System.String},System.Action{System.Single})
|
|
commentId: M:TinyLife.World.Map.UpdateExternalPeople(System.Collections.Generic.ICollection{TinyLife.World.Map},System.Action{System.String},System.Action{System.Single})
|
|
id: UpdateExternalPeople(System.Collections.Generic.ICollection{TinyLife.World.Map},System.Action{System.String},System.Action{System.Single})
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: UpdateExternalPeople(ICollection<Map>, Action<string>, Action<float>)
|
|
nameWithType: Map.UpdateExternalPeople(ICollection<Map>, Action<string>, Action<float>)
|
|
fullName: TinyLife.World.Map.UpdateExternalPeople(System.Collections.Generic.ICollection<TinyLife.World.Map>, System.Action<string>, System.Action<float>)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Updates the given <code class="paramref">maps</code>' regular visitors based on the <xref href="TinyLife.PerSaveOptions.MaxRegularVisitors" data-throw-if-not-resolved="false"></xref> value, assigns random people to empty <xref href="TinyLife.World.LotEmployment" data-throw-if-not-resolved="false"></xref> slots, and clears duplicate households that have not been played (<xref href="TinyLife.World.Household.HasBeenPlayed" data-throw-if-not-resolved="false"></xref>).
|
|
|
|
This method is called automatically in various locations.
|
|
example: []
|
|
syntax:
|
|
content: public static void UpdateExternalPeople(ICollection<Map> maps, Action<string> setState = null, Action<float> setProgress = null)
|
|
parameters:
|
|
- id: maps
|
|
type: System.Collections.Generic.ICollection{TinyLife.World.Map}
|
|
- id: setState
|
|
type: System.Action{System.String}
|
|
- id: setProgress
|
|
type: System.Action{System.Single}
|
|
content.vb: Public Shared Sub UpdateExternalPeople(maps As ICollection(Of Map), setState As Action(Of String) = Nothing, setProgress As Action(Of Single) = Nothing)
|
|
overload: TinyLife.World.Map.UpdateExternalPeople*
|
|
nameWithType.vb: Map.UpdateExternalPeople(ICollection(Of Map), Action(Of String), Action(Of Single))
|
|
fullName.vb: TinyLife.World.Map.UpdateExternalPeople(System.Collections.Generic.ICollection(Of TinyLife.World.Map), System.Action(Of String), System.Action(Of Single))
|
|
name.vb: UpdateExternalPeople(ICollection(Of Map), Action(Of String), Action(Of Single))
|
|
- uid: TinyLife.World.Map.GetVisibleWorldArea(MLEM.Maths.RectangleF)
|
|
commentId: M:TinyLife.World.Map.GetVisibleWorldArea(MLEM.Maths.RectangleF)
|
|
id: GetVisibleWorldArea(MLEM.Maths.RectangleF)
|
|
parent: TinyLife.World.Map
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetVisibleWorldArea(RectangleF)
|
|
nameWithType: Map.GetVisibleWorldArea(RectangleF)
|
|
fullName: TinyLife.World.Map.GetVisibleWorldArea(MLEM.Maths.RectangleF)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Returns a rectangle, in world space, that encompasses all tile positions on a <xref href="TinyLife.World.Map" data-throw-if-not-resolved="false"></xref> that are currently visible, based on the passed <code class="paramref">cameraArea</code>, which is expected to be the value of a camera's <xref href="MLEM.Cameras.Camera.GetVisibleRectangle" data-throw-if-not-resolved="false"></xref>.
|
|
|
|
Note that, due to the fact that maps are in isometric perspective, the returned rectangle contains additional tile positions in each corner of the <code class="paramref">cameraArea</code> that aren't actually visible.
|
|
example: []
|
|
syntax:
|
|
content: public static RectangleF GetVisibleWorldArea(RectangleF cameraArea)
|
|
parameters:
|
|
- id: cameraArea
|
|
type: MLEM.Maths.RectangleF
|
|
description: The camera area, in camera space.
|
|
return:
|
|
type: MLEM.Maths.RectangleF
|
|
description: The visible area, in world space.
|
|
content.vb: Public Shared Function GetVisibleWorldArea(cameraArea As RectangleF) As RectangleF
|
|
overload: TinyLife.World.Map.GetVisibleWorldArea*
|
|
references:
|
|
- uid: TinyLife.World.MapSection
|
|
commentId: T:TinyLife.World.MapSection
|
|
parent: TinyLife.World
|
|
href: TinyLife.World.MapSection.html
|
|
name: MapSection
|
|
nameWithType: MapSection
|
|
fullName: TinyLife.World.MapSection
|
|
- uid: TinyLife.World
|
|
commentId: N:TinyLife.World
|
|
href: TinyLife.html
|
|
name: TinyLife.World
|
|
nameWithType: TinyLife.World
|
|
fullName: TinyLife.World
|
|
spec.csharp:
|
|
- uid: TinyLife
|
|
name: TinyLife
|
|
href: TinyLife.html
|
|
- name: .
|
|
- uid: TinyLife.World
|
|
name: World
|
|
href: TinyLife.World.html
|
|
spec.vb:
|
|
- uid: TinyLife
|
|
name: TinyLife
|
|
href: TinyLife.html
|
|
- name: .
|
|
- uid: TinyLife.World
|
|
name: World
|
|
href: TinyLife.World.html
|
|
- uid: System.Object
|
|
commentId: T:System.Object
|
|
parent: System
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
name: object
|
|
nameWithType: object
|
|
fullName: object
|
|
nameWithType.vb: Object
|
|
fullName.vb: Object
|
|
name.vb: Object
|
|
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
|
|
commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder
|
|
parent: MLEM.Data.Json
|
|
isExternal: true
|
|
name: JsonTypeSafeGenericDataHolder
|
|
nameWithType: JsonTypeSafeGenericDataHolder
|
|
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
|
|
- uid: MLEM.Misc.IGenericDataHolder
|
|
commentId: T:MLEM.Misc.IGenericDataHolder
|
|
parent: MLEM.Misc
|
|
isExternal: true
|
|
name: IGenericDataHolder
|
|
nameWithType: IGenericDataHolder
|
|
fullName: MLEM.Misc.IGenericDataHolder
|
|
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
|
|
commentId: M:MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,``0)
|
|
parent: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
|
|
definition: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,``0)
|
|
href: https://learn.microsoft.com/dotnet/api/system.string
|
|
name: SetData<T>(string, T)
|
|
nameWithType: JsonTypeSafeGenericDataHolder.SetData<T>(string, T)
|
|
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData<T>(string, T)
|
|
nameWithType.vb: JsonTypeSafeGenericDataHolder.SetData(Of T)(String, T)
|
|
fullName.vb: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(Of T)(String, T)
|
|
name.vb: SetData(Of T)(String, T)
|
|
spec.csharp:
|
|
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,``0)
|
|
name: SetData
|
|
isExternal: true
|
|
- name: <
|
|
- name: T
|
|
- name: '>'
|
|
- name: (
|
|
- uid: System.String
|
|
name: string
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.string
|
|
- name: ','
|
|
- name: " "
|
|
- name: T
|
|
- name: )
|
|
spec.vb:
|
|
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,``0)
|
|
name: SetData
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- name: T
|
|
- name: )
|
|
- name: (
|
|
- uid: System.String
|
|
name: String
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.string
|
|
- name: ','
|
|
- name: " "
|
|
- name: T
|
|
- name: )
|
|
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
|
|
commentId: M:MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
|
|
parent: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.string
|
|
name: GetData<T>(string)
|
|
nameWithType: JsonTypeSafeGenericDataHolder.GetData<T>(string)
|
|
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData<T>(string)
|
|
nameWithType.vb: JsonTypeSafeGenericDataHolder.GetData(Of T)(String)
|
|
fullName.vb: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData(Of T)(String)
|
|
name.vb: GetData(Of T)(String)
|
|
spec.csharp:
|
|
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
|
|
name: GetData
|
|
isExternal: true
|
|
- name: <
|
|
- name: T
|
|
- name: '>'
|
|
- name: (
|
|
- uid: System.String
|
|
name: string
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.string
|
|
- name: )
|
|
spec.vb:
|
|
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
|
|
name: GetData
|
|
isExternal: true
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- name: T
|
|
- name: )
|
|
- name: (
|
|
- uid: System.String
|
|
name: String
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.string
|
|
- name: )
|
|
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
|
|
commentId: M:MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
|
|
parent: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
|
|
isExternal: true
|
|
name: GetDataKeys()
|
|
nameWithType: JsonTypeSafeGenericDataHolder.GetDataKeys()
|
|
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys()
|
|
spec.csharp:
|
|
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
|
|
name: GetDataKeys
|
|
isExternal: true
|
|
- name: (
|
|
- name: )
|
|
spec.vb:
|
|
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
|
|
name: GetDataKeys
|
|
isExternal: true
|
|
- name: (
|
|
- name: )
|
|
- uid: System.Object.Equals(System.Object)
|
|
commentId: M:System.Object.Equals(System.Object)
|
|
parent: System.Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
|
|
name: Equals(object)
|
|
nameWithType: object.Equals(object)
|
|
fullName: object.Equals(object)
|
|
nameWithType.vb: Object.Equals(Object)
|
|
fullName.vb: Object.Equals(Object)
|
|
name.vb: Equals(Object)
|
|
spec.csharp:
|
|
- uid: System.Object.Equals(System.Object)
|
|
name: Equals
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
|
|
- name: (
|
|
- uid: System.Object
|
|
name: object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: )
|
|
spec.vb:
|
|
- uid: System.Object.Equals(System.Object)
|
|
name: Equals
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
|
|
- name: (
|
|
- uid: System.Object
|
|
name: Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: )
|
|
- uid: System.Object.Equals(System.Object,System.Object)
|
|
commentId: M:System.Object.Equals(System.Object,System.Object)
|
|
parent: System.Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
|
|
name: Equals(object, object)
|
|
nameWithType: object.Equals(object, object)
|
|
fullName: object.Equals(object, object)
|
|
nameWithType.vb: Object.Equals(Object, Object)
|
|
fullName.vb: Object.Equals(Object, Object)
|
|
name.vb: Equals(Object, Object)
|
|
spec.csharp:
|
|
- uid: System.Object.Equals(System.Object,System.Object)
|
|
name: Equals
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
|
|
- name: (
|
|
- uid: System.Object
|
|
name: object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Object
|
|
name: object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: )
|
|
spec.vb:
|
|
- uid: System.Object.Equals(System.Object,System.Object)
|
|
name: Equals
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
|
|
- name: (
|
|
- uid: System.Object
|
|
name: Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Object
|
|
name: Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: )
|
|
- uid: System.Object.GetHashCode
|
|
commentId: M:System.Object.GetHashCode
|
|
parent: System.Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
|
|
name: GetHashCode()
|
|
nameWithType: object.GetHashCode()
|
|
fullName: object.GetHashCode()
|
|
nameWithType.vb: Object.GetHashCode()
|
|
fullName.vb: Object.GetHashCode()
|
|
spec.csharp:
|
|
- uid: System.Object.GetHashCode
|
|
name: GetHashCode
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
|
|
- name: (
|
|
- name: )
|
|
spec.vb:
|
|
- uid: System.Object.GetHashCode
|
|
name: GetHashCode
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
|
|
- name: (
|
|
- name: )
|
|
- uid: System.Object.GetType
|
|
commentId: M:System.Object.GetType
|
|
parent: System.Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
|
|
name: GetType()
|
|
nameWithType: object.GetType()
|
|
fullName: object.GetType()
|
|
nameWithType.vb: Object.GetType()
|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
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|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
|
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|
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|
|
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|
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|
|
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|
|
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|
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|
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|
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|
|
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|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
name: MarkDirtyForPathfinding
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
spec.vb:
|
|
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|
|
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|
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|
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|
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|
|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
spec.csharp:
|
|
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|
|
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|
|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
|
href: https://learn.microsoft.com/dotnet/api/system.valuetuple-microsoft.xna.framework.point,system.int32-.flooroffset
|
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|
|
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|
|
spec.vb:
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|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
|
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|
|
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|
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|
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|
|
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|
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|
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|
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|
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|
|
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|
|
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|
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|
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|
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|
|
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|
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|
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|
|
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|
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spec.csharp:
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
name: Collections
|
|
isExternal: true
|
|
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|
|
- name: .
|
|
- uid: System.Collections.Generic
|
|
name: Generic
|
|
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|
|
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|
|
spec.vb:
|
|
- uid: System
|
|
name: System
|
|
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|
|
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|
|
- name: .
|
|
- uid: System.Collections
|
|
name: Collections
|
|
isExternal: true
|
|
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|
|
- name: .
|
|
- uid: System.Collections.Generic
|
|
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|
|
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|
|
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|
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|
|
commentId: T:TinyLife.Objects.PersonLike
|
|
parent: TinyLife.Objects
|
|
href: TinyLife.Objects.PersonLike.html
|
|
name: PersonLike
|
|
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|
|
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|
|
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|
|
commentId: T:System.Type
|
|
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|
|
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|
|
href: https://learn.microsoft.com/dotnet/api/system.type
|
|
name: Type
|
|
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|
|
fullName: System.Type
|
|
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|
|
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|
|
parent: System.Collections.Generic
|
|
definition: System.Collections.Generic.List`1
|
|
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1
|
|
name: List<(Type Type, float Weight, Func<PersonLike, bool> IsValid, Func<Map, Random, PersonLike> CreateNew)>
|
|
nameWithType: List<(Type Type, float Weight, Func<PersonLike, bool> IsValid, Func<Map, Random, PersonLike> CreateNew)>
|
|
fullName: System.Collections.Generic.List<(System.Type Type, float Weight, System.Func<TinyLife.Objects.PersonLike, bool> IsValid, System.Func<TinyLife.World.Map, System.Random, TinyLife.Objects.PersonLike> CreateNew)>
|
|
nameWithType.vb: List(Of (Type As Type, Weight As Single, IsValid As Func(Of PersonLike, Boolean), CreateNew As Func(Of Map, Random, PersonLike)))
|
|
fullName.vb: System.Collections.Generic.List(Of (Type As System.Type, Weight As Single, IsValid As System.Func(Of TinyLife.Objects.PersonLike, Boolean), CreateNew As System.Func(Of TinyLife.World.Map, System.Random, TinyLife.Objects.PersonLike)))
|
|
name.vb: List(Of (Type As Type, Weight As Single, IsValid As Func(Of PersonLike, Boolean), CreateNew As Func(Of Map, Random, PersonLike)))
|
|
spec.csharp:
|
|
- uid: System.Collections.Generic.List`1
|
|
name: List
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1
|
|
- name: <
|
|
- name: (
|
|
- uid: System.Type
|
|
name: Type
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.type
|
|
- name: " "
|
|
- uid: System.ValueTuple{System.Type,System.Single,System.Func{TinyLife.Objects.PersonLike,System.Boolean},System.Func{TinyLife.World.Map,System.Random,TinyLife.Objects.PersonLike}}.Type
|
|
name: Type
|
|
href: https://learn.microsoft.com/dotnet/api/system.valuetuple-system.type,system.single,system.func-tinylife.objects.personlike,system.boolean-,system.func-tinylife.world.map,system.random,tinylife.objects.personlike--.type
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Single
|
|
name: float
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.single
|
|
- name: " "
|
|
- uid: System.ValueTuple{System.Type,System.Single,System.Func{TinyLife.Objects.PersonLike,System.Boolean},System.Func{TinyLife.World.Map,System.Random,TinyLife.Objects.PersonLike}}.Weight
|
|
name: Weight
|
|
href: https://learn.microsoft.com/dotnet/api/system.valuetuple-system.type,system.single,system.func-tinylife.objects.personlike,system.boolean-,system.func-tinylife.world.map,system.random,tinylife.objects.personlike--.weight
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Func`2
|
|
name: Func
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.func-2
|
|
- name: <
|
|
- uid: TinyLife.Objects.PersonLike
|
|
name: PersonLike
|
|
href: TinyLife.Objects.PersonLike.html
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Boolean
|
|
name: bool
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.boolean
|
|
- name: '>'
|
|
- name: " "
|
|
- uid: System.ValueTuple{System.Type,System.Single,System.Func{TinyLife.Objects.PersonLike,System.Boolean},System.Func{TinyLife.World.Map,System.Random,TinyLife.Objects.PersonLike}}.IsValid
|
|
name: IsValid
|
|
href: https://learn.microsoft.com/dotnet/api/system.valuetuple-system.type,system.single,system.func-tinylife.objects.personlike,system.boolean-,system.func-tinylife.world.map,system.random,tinylife.objects.personlike--.isvalid
|
|
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|
|
- name: " "
|
|
- uid: System.Func`3
|
|
name: Func
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.func-3
|
|
- name: <
|
|
- uid: TinyLife.World.Map
|
|
name: Map
|
|
href: TinyLife.World.Map.html
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Random
|
|
name: Random
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.random
|
|
- name: ','
|
|
- name: " "
|
|
- uid: TinyLife.Objects.PersonLike
|
|
name: PersonLike
|
|
href: TinyLife.Objects.PersonLike.html
|
|
- name: '>'
|
|
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|
|
- uid: System.ValueTuple{System.Type,System.Single,System.Func{TinyLife.Objects.PersonLike,System.Boolean},System.Func{TinyLife.World.Map,System.Random,TinyLife.Objects.PersonLike}}.CreateNew
|
|
name: CreateNew
|
|
href: https://learn.microsoft.com/dotnet/api/system.valuetuple-system.type,system.single,system.func-tinylife.objects.personlike,system.boolean-,system.func-tinylife.world.map,system.random,tinylife.objects.personlike--.createnew
|
|
- name: )
|
|
- name: '>'
|
|
spec.vb:
|
|
- uid: System.Collections.Generic.List`1
|
|
name: List
|
|
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|
|
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|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- name: (
|
|
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|
|
name: Type
|
|
href: https://learn.microsoft.com/dotnet/api/system.valuetuple-system.type,system.single,system.func-tinylife.objects.personlike,system.boolean-,system.func-tinylife.world.map,system.random,tinylife.objects.personlike--.type
|
|
- name: " "
|
|
- name: As
|
|
- name: " "
|
|
- uid: System.Type
|
|
name: Type
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.type
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.ValueTuple{System.Type,System.Single,System.Func{TinyLife.Objects.PersonLike,System.Boolean},System.Func{TinyLife.World.Map,System.Random,TinyLife.Objects.PersonLike}}.Weight
|
|
name: Weight
|
|
href: https://learn.microsoft.com/dotnet/api/system.valuetuple-system.type,system.single,system.func-tinylife.objects.personlike,system.boolean-,system.func-tinylife.world.map,system.random,tinylife.objects.personlike--.weight
|
|
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|
|
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|
|
- name: " "
|
|
- uid: System.Single
|
|
name: Single
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.single
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.ValueTuple{System.Type,System.Single,System.Func{TinyLife.Objects.PersonLike,System.Boolean},System.Func{TinyLife.World.Map,System.Random,TinyLife.Objects.PersonLike}}.IsValid
|
|
name: IsValid
|
|
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|
|
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|
|
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|
|
- name: " "
|
|
- uid: System.Func`2
|
|
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|
|
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|
|
href: https://learn.microsoft.com/dotnet/api/system.func-2
|
|
- name: (
|
|
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|
|
- name: " "
|
|
- uid: TinyLife.Objects.PersonLike
|
|
name: PersonLike
|
|
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|
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|
|
- name: " "
|
|
- uid: System.Boolean
|
|
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|
|
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|
|
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|
|
- name: )
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.ValueTuple{System.Type,System.Single,System.Func{TinyLife.Objects.PersonLike,System.Boolean},System.Func{TinyLife.World.Map,System.Random,TinyLife.Objects.PersonLike}}.CreateNew
|
|
name: CreateNew
|
|
href: https://learn.microsoft.com/dotnet/api/system.valuetuple-system.type,system.single,system.func-tinylife.objects.personlike,system.boolean-,system.func-tinylife.world.map,system.random,tinylife.objects.personlike--.createnew
|
|
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|
|
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|
|
- name: " "
|
|
- uid: System.Func`3
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
- name: " "
|
|
- uid: TinyLife.World.Map
|
|
name: Map
|
|
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|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Random
|
|
name: Random
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.random
|
|
- name: ','
|
|
- name: " "
|
|
- uid: TinyLife.Objects.PersonLike
|
|
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|
|
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|
|
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|
|
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|
|
- name: )
|
|
- uid: TinyLife.World.Map
|
|
commentId: T:TinyLife.World.Map
|
|
parent: TinyLife.World
|
|
href: TinyLife.World.Map.html
|
|
name: Map
|
|
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|
|
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|
|
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|
|
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|
|
isExternal: true
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
name.vb: PostValidate(Action(Of String), Action(Of Single))
|
|
spec.csharp:
|
|
- uid: TinyLife.World.Map.PostValidate(System.Action{System.String},System.Action{System.Single})
|
|
name: PostValidate
|
|
href: TinyLife.World.Map.html#TinyLife_World_Map_PostValidate_System_Action_System_String__System_Action_System_Single__
|
|
- name: (
|
|
- uid: System.Action`1
|
|
name: Action
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.action-1
|
|
- name: <
|
|
- uid: System.String
|
|
name: string
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.string
|
|
- name: '>'
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Action`1
|
|
name: Action
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.action-1
|
|
- name: <
|
|
- uid: System.Single
|
|
name: float
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.single
|
|
- name: '>'
|
|
- name: )
|
|
spec.vb:
|
|
- uid: TinyLife.World.Map.PostValidate(System.Action{System.String},System.Action{System.Single})
|
|
name: PostValidate
|
|
href: TinyLife.World.Map.html#TinyLife_World_Map_PostValidate_System_Action_System_String__System_Action_System_Single__
|
|
- name: (
|
|
- uid: System.Action`1
|
|
name: Action
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.action-1
|
|
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|
|
- name: Of
|
|
- name: " "
|
|
- uid: System.String
|
|
name: String
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.string
|
|
- name: )
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Action`1
|
|
name: Action
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.action-1
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- uid: System.Single
|
|
name: Single
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.single
|
|
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|
|
- name: )
|
|
- uid: System.Action{TinyLife.World.Map}
|
|
commentId: T:System.Action{TinyLife.World.Map}
|
|
parent: System
|
|
definition: System.Action`1
|
|
href: https://learn.microsoft.com/dotnet/api/system.action-1
|
|
name: Action<Map>
|
|
nameWithType: Action<Map>
|
|
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|
|
nameWithType.vb: Action(Of Map)
|
|
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|
|
name.vb: Action(Of Map)
|
|
spec.csharp:
|
|
- uid: System.Action`1
|
|
name: Action
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.action-1
|
|
- name: <
|
|
- uid: TinyLife.World.Map
|
|
name: Map
|
|
href: TinyLife.World.Map.html
|
|
- name: '>'
|
|
spec.vb:
|
|
- uid: System.Action`1
|
|
name: Action
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.action-1
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- uid: TinyLife.World.Map
|
|
name: Map
|
|
href: TinyLife.World.Map.html
|
|
- name: )
|
|
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|
|
commentId: T:System.Action`1
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.action-1
|
|
name: Action<T>
|
|
nameWithType: Action<T>
|
|
fullName: System.Action<T>
|
|
nameWithType.vb: Action(Of T)
|
|
fullName.vb: System.Action(Of T)
|
|
name.vb: Action(Of T)
|
|
spec.csharp:
|
|
- uid: System.Action`1
|
|
name: Action
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.action-1
|
|
- name: <
|
|
- name: T
|
|
- name: '>'
|
|
spec.vb:
|
|
- uid: System.Action`1
|
|
name: Action
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.action-1
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- name: T
|
|
- name: )
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|
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|
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|
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|
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|
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- uid: TinyLife.World.Map
|
|
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|
|
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|
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- name: .
|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
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- name: (
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|
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|
|
- uid: TinyLife.World.Map
|
|
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|
|
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|
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- name: .
|
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|
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|
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|
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|
|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
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|
|
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|
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|
|
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|
|
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|
|
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|
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|
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|
|
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|
|
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|
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|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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spec.csharp:
|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
|
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|
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|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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spec.vb:
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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commentId: Overload:TinyLife.World.Map.GetClosestEmptyTile
|
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|
|
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|
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|
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|
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|
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commentId: Overload:TinyLife.World.Map.GetRandomTile
|
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|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
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|
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|
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|
|
name.vb: Validate(Boolean, Action(Of String), Action(Of Single))
|
|
spec.csharp:
|
|
- uid: TinyLife.World.Map.Validate(System.Boolean,System.Action{System.String},System.Action{System.Single})
|
|
name: Validate
|
|
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|
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- name: (
|
|
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|
|
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|
|
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|
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|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Action`1
|
|
name: Action
|
|
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|
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|
|
- name: <
|
|
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|
|
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|
|
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|
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|
|
- name: '>'
|
|
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|
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|
|
- uid: System.Action`1
|
|
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|
|
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|
|
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|
|
- name: <
|
|
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|
|
name: float
|
|
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|
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|
|
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|
|
- name: )
|
|
spec.vb:
|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
- name: '>'
|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
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|
|
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|
name.vb: ValidateEarly(MapInfo, Dictionary(Of String, Map), Action(Of String), Action(Of Single))
|
|
spec.csharp:
|
|
- uid: TinyLife.World.Map.ValidateEarly(TinyLife.PerSaveOptions.MapInfo,System.Collections.Generic.Dictionary{System.String,TinyLife.World.Map},System.Action{System.String},System.Action{System.Single})
|
|
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|
|
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|
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|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
- name: ','
|
|
- name: " "
|
|
- uid: TinyLife.World.Map
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
|
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|
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|
|
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|
|
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|
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|
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|
|
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|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
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|
|
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|
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|
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|
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|
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|
|
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|
|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
commentId: Overload:TinyLife.World.Map.MarkDirtyForPathfinding
|
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|
|
name: MarkDirtyForPathfinding
|
|
nameWithType: Map.MarkDirtyForPathfinding
|
|
fullName: TinyLife.World.Map.MarkDirtyForPathfinding
|
|
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|
|
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|
|
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|
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|
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|
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|
|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
|
commentId: Overload:TinyLife.World.Map.IsFreeSpot
|
|
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|
|
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|
|
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|
|
fullName: TinyLife.World.Map.IsFreeSpot
|
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|
|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
name: PlaySound
|
|
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|
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|
|
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|
|
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|
|
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|
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|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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|
|
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|
|
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|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
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|
|
name: PlaySound
|
|
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|
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|
|
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|
|
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|
|
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|
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|
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|
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|
|
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|
|
href: TinyLife.World.MapAudioEmitter.html
|
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|
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|
|
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|
|
name: Single
|
|
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|
|
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|
|
- name: ','
|
|
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|
|
- uid: System.Single
|
|
name: Single
|
|
isExternal: true
|
|
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|
|
- name: ','
|
|
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|
|
- uid: System.Boolean
|
|
name: Boolean
|
|
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|
|
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|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Boolean
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
nameWithType: SoundEffectInstance
|
|
fullName: Microsoft.Xna.Framework.Audio.SoundEffectInstance
|
|
- uid: TinyLife.Options.WorldSoundVolume
|
|
commentId: F:TinyLife.Options.WorldSoundVolume
|
|
href: TinyLife.Options.html#TinyLife_Options_WorldSoundVolume
|
|
name: WorldSoundVolume
|
|
nameWithType: Options.WorldSoundVolume
|
|
fullName: TinyLife.Options.WorldSoundVolume
|
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|
|
commentId: Overload:TinyLife.World.Map.PlaySound
|
|
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|
|
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|
|
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|
|
fullName: TinyLife.World.Map.PlaySound
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
- uid: Microsoft.Xna.Framework.Audio
|
|
commentId: N:Microsoft.Xna.Framework.Audio
|
|
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|
|
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|
|
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|
|
fullName: Microsoft.Xna.Framework.Audio
|
|
spec.csharp:
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
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|
|
spec.vb:
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
name.vb: PlaySound(SoundEffect, Vector2, Single, Single, Single, Boolean, Boolean)
|
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spec.csharp:
|
|
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|
|
name: PlaySound
|
|
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|
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|
|
- uid: Microsoft.Xna.Framework.Audio.SoundEffect
|
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|
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|
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|
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|
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- uid: Microsoft.Xna.Framework.Vector2
|
|
name: Vector2
|
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|
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|
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|
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|
|
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|
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isExternal: true
|
|
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|
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- name: ','
|
|
- name: " "
|
|
- uid: System.Single
|
|
name: float
|
|
isExternal: true
|
|
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|
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|
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- name: " "
|
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- uid: System.Single
|
|
name: float
|
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isExternal: true
|
|
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|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Boolean
|
|
name: bool
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.boolean
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Boolean
|
|
name: bool
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.boolean
|
|
- name: )
|
|
spec.vb:
|
|
- uid: TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)
|
|
name: PlaySound
|
|
href: TinyLife.World.Map.html#TinyLife_World_Map_PlaySound_Microsoft_Xna_Framework_Audio_SoundEffect_Microsoft_Xna_Framework_Vector2_System_Single_System_Single_System_Single_System_Boolean_System_Boolean_
|
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- name: (
|
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- uid: Microsoft.Xna.Framework.Audio.SoundEffect
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
- name: " "
|
|
- uid: System.Single
|
|
name: Single
|
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isExternal: true
|
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|
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|
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|
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|
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|
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|
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- name: " "
|
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|
|
name: Boolean
|
|
isExternal: true
|
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|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Boolean
|
|
name: Boolean
|
|
isExternal: true
|
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href: https://learn.microsoft.com/dotnet/api/system.boolean
|
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|
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|
|
commentId: M:TinyLife.World.Map.GetExitPoints
|
|
href: TinyLife.World.Map.html#TinyLife_World_Map_GetExitPoints
|
|
name: GetExitPoints()
|
|
nameWithType: Map.GetExitPoints()
|
|
fullName: TinyLife.World.Map.GetExitPoints()
|
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spec.csharp:
|
|
- uid: TinyLife.World.Map.GetExitPoints
|
|
name: GetExitPoints
|
|
href: TinyLife.World.Map.html#TinyLife_World_Map_GetExitPoints
|
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|
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|
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- uid: TinyLife.World.Map.GetExitPoints
|
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name: GetExitPoints
|
|
href: TinyLife.World.Map.html#TinyLife_World_Map_GetExitPoints
|
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- name: (
|
|
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|
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- uid: TinyLife.World.Map.GetClosestFreeExitPoint*
|
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commentId: Overload:TinyLife.World.Map.GetClosestFreeExitPoint
|
|
href: TinyLife.World.Map.html#TinyLife_World_Map_GetClosestFreeExitPoint_Microsoft_Xna_Framework_Vector2_
|
|
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|
|
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|
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|
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|
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commentId: Overload:TinyLife.World.Map.GetExitPoints
|
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href: TinyLife.World.Map.html#TinyLife_World_Map_GetExitPoints
|
|
name: GetExitPoints
|
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|
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fullName: TinyLife.World.Map.GetExitPoints
|
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|
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|
|
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|
|
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|
|
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1
|
|
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|
|
nameWithType: IEnumerable<(Point Position, Direction2 Dir)>
|
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|
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|
|
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|
|
spec.csharp:
|
|
- uid: System.Collections.Generic.IEnumerable`1
|
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|
|
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|
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|
|
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|
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|
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|
|
name: Position
|
|
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|
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|
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name: Direction2
|
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|
|
name: Dir
|
|
href: https://learn.microsoft.com/dotnet/api/system.valuetuple-microsoft.xna.framework.point,mlem.maths.direction2-.dir
|
|
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|
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|
|
spec.vb:
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|
- uid: System.Collections.Generic.IEnumerable`1
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|
name: IEnumerable
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1
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|
- name: (
|
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|
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|
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- uid: System.ValueTuple{Microsoft.Xna.Framework.Point,MLEM.Maths.Direction2}.Position
|
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name: Position
|
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href: https://learn.microsoft.com/dotnet/api/system.valuetuple-microsoft.xna.framework.point,mlem.maths.direction2-.position
|
|
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name: GetVisitPriority
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nameWithType: Map.GetVisitPriority
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fullName: TinyLife.World.Map.GetVisitPriority
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parent: TinyLife.Objects.PersonLike
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name: PrepareForPermanentRemoval()
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|
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nameWithType: Map.PrepareForPermanentRemoval
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name: LoadStaticMap
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nameWithType: Map.LoadStaticMap
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fullName: TinyLife.World.Map.LoadStaticMap
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name: IsLotVisible(Lot)
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commentId: F:TinyLife.Options.BlurZoomedOut
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name: BlurZoomedOut
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nameWithType: Options.BlurZoomedOut
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fullName: TinyLife.Options.BlurZoomedOut
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commentId: P:TinyLife.GameImpl.Camera
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commentId: F:TinyLife.World.Household.HasBeenPlayed
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name: HasBeenPlayed
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nameWithType: Household.HasBeenPlayed
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name: UpdateExternalPeople
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nameWithType: Map.UpdateExternalPeople
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parent: System.Collections.Generic
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- name: <
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- uid: TinyLife.World.Map
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name: Map
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- name: '>'
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spec.vb:
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- name: " "
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- uid: TinyLife.World.Map
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name: Map
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href: TinyLife.World.Map.html
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- name: <
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- name: T
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- name: '>'
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spec.vb:
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- name: (
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- name: Of
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- name: " "
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- name: T
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- name: )
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name: GetVisibleWorldArea
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