TinyLifeWeb/docs/api/TinyLife.World.AutoTile.yml
2024-08-08 15:31:09 +02:00

3361 lines
140 KiB
YAML
Generated

### YamlMime:ManagedReference
items:
- uid: TinyLife.World.AutoTile
commentId: T:TinyLife.World.AutoTile
id: AutoTile
parent: TinyLife.World
children:
- TinyLife.World.AutoTile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Maths.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorSettings,System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{Microsoft.Xna.Framework.Point,System.Single})
- TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
- TinyLife.World.AutoTile.DefaultBorderTile
- TinyLife.World.AutoTile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
- TinyLife.World.AutoTile.DrawBorder(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
- TinyLife.World.AutoTile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
langs:
- csharp
- vb
name: AutoTile
nameWithType: AutoTile
fullName: TinyLife.World.AutoTile
type: Class
source:
remote:
path: TinyLife/World/AutoTile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AutoTile
path: ../TinyLife/World/AutoTile.cs
startLine: 15
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
An auto-tile is a <xref href="TinyLife.World.Tile" data-throw-if-not-resolved="false"></xref> that visually connects to other tiles around it, while leaving a border around tiles that it doesn't connect to.
Implementors can override <xref href="TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map%2cMicrosoft.Xna.Framework.Point%2cSystem.Int32%2cSystem.Int32%2cSystem.Int32%2cSystem.Func%7bMicrosoft.Xna.Framework.Point%2cSystem.Int32%2cTinyLife.World.Tile%7d)" data-throw-if-not-resolved="false"></xref> to edit this behavior.
example: []
syntax:
content: 'public class AutoTile : Tile'
content.vb: Public Class AutoTile Inherits Tile
inheritance:
- System.Object
- TinyLife.World.Tile
derivedClasses:
- TinyLife.World.WaterTile
inheritedMembers:
- TinyLife.World.Tile.Tiles
- TinyLife.World.Tile.ReferencePrice
- TinyLife.World.Tile.BaseName
- TinyLife.World.Tile.Name
- TinyLife.World.Tile.Price
- TinyLife.World.Tile.ColorSettings
- TinyLife.World.Tile.Colors
- TinyLife.World.Tile.CanBuy
- TinyLife.World.Tile.PathCostModifier
- TinyLife.World.Tile.Categories
- TinyLife.World.Tile.Icon
- TinyLife.World.Tile.Textures
- TinyLife.World.Tile.Regions
- TinyLife.World.Tile.RegionWeights
- TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single)
- TinyLife.World.Tile.GetPrice
- TinyLife.World.Tile.GetAutoTileBorder(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Point,TinyLife.World.Tile,System.Int32)
- TinyLife.World.Tile.GetVariationTexture(MLEM.Maths.Direction2,Microsoft.Xna.Framework.Point)
- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Maths.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Nullable{System.Int32},System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Maths.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point[],TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Maths.Direction2,Microsoft.Xna.Framework.Point[]},System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point[],TinyLife.Utilities.ColorSettings,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Maths.Direction2,Microsoft.Xna.Framework.Point[]},System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
- TinyLife.World.Tile.GetDepth(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Boolean)
- TinyLife.World.Tile.GetVisualOffset(MLEM.Maths.Direction2,System.Int32,System.Int32)
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.World.AutoTile.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.World.AutoTile.DefaultBorderTile
commentId: P:TinyLife.World.AutoTile.DefaultBorderTile
id: DefaultBorderTile
parent: TinyLife.World.AutoTile
langs:
- csharp
- vb
name: DefaultBorderTile
nameWithType: AutoTile.DefaultBorderTile
fullName: TinyLife.World.AutoTile.DefaultBorderTile
type: Property
source:
remote:
path: TinyLife/World/AutoTile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DefaultBorderTile
path: ../TinyLife/World/AutoTile.cs
startLine: 21
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Returns the tile information that should be used in place of <xref href="TinyLife.World.Tile.GetAutoTileBorder(TinyLife.World.Map%2cMicrosoft.Xna.Framework.Point%2cSystem.Int32%2cMicrosoft.Xna.Framework.Point%2cTinyLife.World.Tile%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref> if no relevant border tiles are around.
This defaults to the grass tile border with the default color.
example: []
syntax:
content: protected virtual (Func<int, TextureRegion>, Color) DefaultBorderTile { get; }
parameters: []
return:
type: System.ValueTuple{System.Func{System.Int32,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Color}
content.vb: Protected Overridable ReadOnly Property DefaultBorderTile As (Func(Of Integer, TextureRegion), Color)
overload: TinyLife.World.AutoTile.DefaultBorderTile*
- uid: TinyLife.World.AutoTile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Maths.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorSettings,System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{Microsoft.Xna.Framework.Point,System.Single})
commentId: M:TinyLife.World.AutoTile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Maths.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorSettings,System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{Microsoft.Xna.Framework.Point,System.Single})
id: '#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Maths.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorSettings,System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{Microsoft.Xna.Framework.Point,System.Single})'
parent: TinyLife.World.AutoTile
langs:
- csharp
- vb
name: AutoTile(string, string, int, Dictionary<Point, TextureRegion>, Dictionary<Direction2, Point[]>, ColorSettings, int[], bool, float, Category, TextureRegion, Func<Point, float>)
nameWithType: AutoTile.AutoTile(string, string, int, Dictionary<Point, TextureRegion>, Dictionary<Direction2, Point[]>, ColorSettings, int[], bool, float, Tile.Category, TextureRegion, Func<Point, float>)
fullName: TinyLife.World.AutoTile.AutoTile(string, string, int, System.Collections.Generic.Dictionary<Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion>, System.Collections.Generic.Dictionary<MLEM.Maths.Direction2, Microsoft.Xna.Framework.Point[]>, TinyLife.Utilities.ColorSettings, int[], bool, float, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func<Microsoft.Xna.Framework.Point, float>)
type: Constructor
source:
remote:
path: TinyLife/World/AutoTile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/World/AutoTile.cs
startLine: 24
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Creates a new tile with the given settings.
To create an instance of a custom tile class, use <xref href="TinyLife.World.Tile.Register(System.String%2cSystem.Int32%2cSystem.Collections.Generic.Dictionary%7bMicrosoft.Xna.Framework.Point%2cMLEM.Textures.TextureRegion%7d%2cMicrosoft.Xna.Framework.Point%2cTinyLife.Utilities.ColorScheme%2cSystem.Single%2cSystem.Boolean%2cTinyLife.World.Tile.Category%2cMLEM.Textures.TextureRegion%2cSystem.Func%7bMLEM.Maths.Direction2%2cSystem.Nullable%7bMicrosoft.Xna.Framework.Point%7d%7d%2cSystem.Nullable%7bSystem.Int32%7d%2cSystem.Func%7bMicrosoft.Xna.Framework.Point%2cSystem.Single%7d%2cSystem.Type)" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: protected AutoTile(string baseName, string name, int price, Dictionary<Point, TextureRegion> textures, Dictionary<Direction2, Point[]> regions, ColorSettings colorSettings, int[] colors, bool canBuy, float pathCostModifier, Tile.Category categories, TextureRegion icon, Func<Point, float> regionWeights)
parameters:
- id: baseName
type: System.String
- id: name
type: System.String
- id: price
type: System.Int32
- id: textures
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
- id: regions
type: System.Collections.Generic.Dictionary{MLEM.Maths.Direction2,Microsoft.Xna.Framework.Point[]}
- id: colorSettings
type: TinyLife.Utilities.ColorSettings
- id: colors
type: System.Int32[]
- id: canBuy
type: System.Boolean
- id: pathCostModifier
type: System.Single
- id: categories
type: TinyLife.World.Tile.Category
- id: icon
type: MLEM.Textures.TextureRegion
- id: regionWeights
type: System.Func{Microsoft.Xna.Framework.Point,System.Single}
content.vb: Protected Sub New(baseName As String, name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), regions As Dictionary(Of Direction2, Point()), colorSettings As ColorSettings, colors As Integer(), canBuy As Boolean, pathCostModifier As Single, categories As Tile.Category, icon As TextureRegion, regionWeights As Func(Of Point, Single))
overload: TinyLife.World.AutoTile.#ctor*
nameWithType.vb: AutoTile.New(String, String, Integer, Dictionary(Of Point, TextureRegion), Dictionary(Of Direction2, Point()), ColorSettings, Integer(), Boolean, Single, Tile.Category, TextureRegion, Func(Of Point, Single))
fullName.vb: TinyLife.World.AutoTile.New(String, String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), System.Collections.Generic.Dictionary(Of MLEM.Maths.Direction2, Microsoft.Xna.Framework.Point()), TinyLife.Utilities.ColorSettings, Integer(), Boolean, Single, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func(Of Microsoft.Xna.Framework.Point, Single))
name.vb: New(String, String, Integer, Dictionary(Of Point, TextureRegion), Dictionary(Of Direction2, Point()), ColorSettings, Integer(), Boolean, Single, Category, TextureRegion, Func(Of Point, Single))
- uid: TinyLife.World.AutoTile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
commentId: M:TinyLife.World.AutoTile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
id: Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
parent: TinyLife.World.AutoTile
langs:
- csharp
- vb
name: Draw(GameTime, object, Map, Point, int, Vector2, float, float, ICollection<Item>, bool, Func<Point, int, Tile>)
nameWithType: AutoTile.Draw(GameTime, object, Map, Point, int, Vector2, float, float, ICollection<StaticSpriteBatch.Item>, bool, Func<Point, int, Tile>)
fullName: TinyLife.World.AutoTile.Draw(Microsoft.Xna.Framework.GameTime, object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, int, Microsoft.Xna.Framework.Vector2, float, float, System.Collections.Generic.ICollection<MLEM.Graphics.StaticSpriteBatch.Item>, bool, System.Func<Microsoft.Xna.Framework.Point, int, TinyLife.World.Tile>)
type: Method
source:
remote:
path: TinyLife/World/AutoTile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: ../TinyLife/World/AutoTile.cs
startLine: 27
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Draws this tile at the given position in the world using a <xref href="Microsoft.Xna.Framework.Graphics.SpriteBatch" data-throw-if-not-resolved="false"></xref> or <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>
example: []
syntax:
content: public override bool Draw(GameTime time, object batch, Map map, Point pos, int floor, Vector2 drawPos, float scale, float depthOffset, ICollection<StaticSpriteBatch.Item> items, bool hasStaticContext, Func<Point, int, Tile> getRelatedTileFunc = null)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's current time.
- id: batch
type: System.Object
description: The sprite batch to use for drawing, which can either be a <xref href="Microsoft.Xna.Framework.Graphics.SpriteBatch" data-throw-if-not-resolved="false"></xref> or a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
- id: map
type: TinyLife.World.Map
description: The map that the tile is on.
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position that the tile is on.
- id: floor
type: System.Int32
description: The floor that this tile is on.
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position, in screen space, to draw at.
- id: scale
type: System.Single
description: The scale to draw the tile with.
- id: depthOffset
type: System.Single
description: A depth offset that can optionally be added to this tile's draw depth.
- id: items
type: System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item}
description: The <xref href="MLEM.Graphics.StaticSpriteBatch.Item" data-throw-if-not-resolved="false"></xref> collection that added items can optionally be added to.
- id: hasStaticContext
type: System.Boolean
description: Whether this tile also has a static context, that is, whether it will already be drawn using a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
- id: getRelatedTileFunc
type: System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile}
description: A function that can optionally be supplied to override the <xref href="TinyLife.World.Map.GetTile(Microsoft.Xna.Framework.Point%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref> method when checking for neighboring tiles. This is useful for when tile placement in the world is mocked, for example.
return:
type: System.Boolean
description: Whether this tile was fully drawn. If the <code class="paramref">batch</code> is a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref> and false is returned, this tile will be marked as an animated tile, causing it to draw every frame.
content.vb: Public Overrides Function Draw(time As GameTime, batch As Object, map As Map, pos As Point, floor As Integer, drawPos As Vector2, scale As Single, depthOffset As Single, items As ICollection(Of StaticSpriteBatch.Item), hasStaticContext As Boolean, getRelatedTileFunc As Func(Of Point, Integer, Tile) = Nothing) As Boolean
overridden: TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
overload: TinyLife.World.AutoTile.Draw*
nameWithType.vb: AutoTile.Draw(GameTime, Object, Map, Point, Integer, Vector2, Single, Single, ICollection(Of StaticSpriteBatch.Item), Boolean, Func(Of Point, Integer, Tile))
fullName.vb: TinyLife.World.AutoTile.Draw(Microsoft.Xna.Framework.GameTime, Object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Integer, Microsoft.Xna.Framework.Vector2, Single, Single, System.Collections.Generic.ICollection(Of MLEM.Graphics.StaticSpriteBatch.Item), Boolean, System.Func(Of Microsoft.Xna.Framework.Point, Integer, TinyLife.World.Tile))
name.vb: Draw(GameTime, Object, Map, Point, Integer, Vector2, Single, Single, ICollection(Of Item), Boolean, Func(Of Point, Integer, Tile))
- uid: TinyLife.World.AutoTile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
commentId: M:TinyLife.World.AutoTile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
id: OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
parent: TinyLife.World.AutoTile
langs:
- csharp
- vb
name: OnNeighborChanged(Map, Point, Point, int)
nameWithType: AutoTile.OnNeighborChanged(Map, Point, Point, int)
fullName: TinyLife.World.AutoTile.OnNeighborChanged(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, int)
type: Method
source:
remote:
path: TinyLife/World/AutoTile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnNeighborChanged
path: ../TinyLife/World/AutoTile.cs
startLine: 33
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
A method that is called when a neighboring <xref href="TinyLife.World.Tile" data-throw-if-not-resolved="false"></xref> on the <xref href="TinyLife.World.Map" data-throw-if-not-resolved="false"></xref> changes.
This method does nothing by default, but is overriden by <xref href="TinyLife.World.AutoTile" data-throw-if-not-resolved="false"></xref> to notify neighboring tiles of changes.
example: []
syntax:
content: public override void OnNeighborChanged(Map map, Point pos, Point neighbor, int floor)
parameters:
- id: map
type: TinyLife.World.Map
description: The map that the tile is on.
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position that the tile is on.
- id: neighbor
type: Microsoft.Xna.Framework.Point
description: The position of the tile that changed.
- id: floor
type: System.Int32
description: The floor that this tile and the neighbor are on.
content.vb: Public Overrides Sub OnNeighborChanged(map As Map, pos As Point, neighbor As Point, floor As Integer)
overridden: TinyLife.World.Tile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
overload: TinyLife.World.AutoTile.OnNeighborChanged*
nameWithType.vb: AutoTile.OnNeighborChanged(Map, Point, Point, Integer)
fullName.vb: TinyLife.World.AutoTile.OnNeighborChanged(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, Integer)
name.vb: OnNeighborChanged(Map, Point, Point, Integer)
- uid: TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
commentId: M:TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
id: ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
parent: TinyLife.World.AutoTile
langs:
- csharp
- vb
name: ConnectsToTile(Map, Point, int, int, int, Func<Point, int, Tile>)
nameWithType: AutoTile.ConnectsToTile(Map, Point, int, int, int, Func<Point, int, Tile>)
fullName: TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map, Microsoft.Xna.Framework.Point, int, int, int, System.Func<Microsoft.Xna.Framework.Point, int, TinyLife.World.Tile>)
type: Method
source:
remote:
path: TinyLife/World/AutoTile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ConnectsToTile
path: ../TinyLife/World/AutoTile.cs
startLine: 49
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Override this method to determine what other tiles this auto-tile should connect to.
By default, auto-tiles connect to other tiles of the same type.
example: []
syntax:
content: protected virtual bool ConnectsToTile(Map map, Point pos, int floor, int x, int y, Func<Point, int, Tile> getRelatedTileFunc = null)
parameters:
- id: map
type: TinyLife.World.Map
description: The map.
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position of the tile.
- id: floor
type: System.Int32
description: The floor of the tile.
- id: x
type: System.Int32
description: The offset from <code class="paramref">pos</code> in the x axis.
- id: y
type: System.Int32
description: The offset from <code class="paramref">pos</code> in the y axis.
- id: getRelatedTileFunc
type: System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile}
description: A function that can optionally be supplied to override the <xref href="TinyLife.World.Map.GetTile(Microsoft.Xna.Framework.Point%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref> method when checking for neighboring tiles. This is useful for when tile placement in the world is mocked, for example.
return:
type: System.Boolean
description: Whether this tile should connect to the tile at the offset position.
content.vb: Protected Overridable Function ConnectsToTile(map As Map, pos As Point, floor As Integer, x As Integer, y As Integer, getRelatedTileFunc As Func(Of Point, Integer, Tile) = Nothing) As Boolean
overload: TinyLife.World.AutoTile.ConnectsToTile*
nameWithType.vb: AutoTile.ConnectsToTile(Map, Point, Integer, Integer, Integer, Func(Of Point, Integer, Tile))
fullName.vb: TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Integer, Integer, Integer, System.Func(Of Microsoft.Xna.Framework.Point, Integer, TinyLife.World.Tile))
name.vb: ConnectsToTile(Map, Point, Integer, Integer, Integer, Func(Of Point, Integer, Tile))
- uid: TinyLife.World.AutoTile.DrawBorder(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
commentId: M:TinyLife.World.AutoTile.DrawBorder(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
id: DrawBorder(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
parent: TinyLife.World.AutoTile
langs:
- csharp
- vb
name: DrawBorder(object, Map, Point, int, int, Vector2, float, float, ICollection<Item>, Func<Point, int, Tile>)
nameWithType: AutoTile.DrawBorder(object, Map, Point, int, int, Vector2, float, float, ICollection<StaticSpriteBatch.Item>, Func<Point, int, Tile>)
fullName: TinyLife.World.AutoTile.DrawBorder(object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, int, int, Microsoft.Xna.Framework.Vector2, float, float, System.Collections.Generic.ICollection<MLEM.Graphics.StaticSpriteBatch.Item>, System.Func<Microsoft.Xna.Framework.Point, int, TinyLife.World.Tile>)
type: Method
source:
remote:
path: TinyLife/World/AutoTile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DrawBorder
path: ../TinyLife/World/AutoTile.cs
startLine: 70
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Draws the auto-tile border.
example: []
syntax:
content: protected void DrawBorder(object batch, Map map, Point pos, int floor, int layer, Vector2 drawPos, float scale, float depthOffset, ICollection<StaticSpriteBatch.Item> items, Func<Point, int, Tile> getRelatedTileFunc = null)
parameters:
- id: batch
type: System.Object
description: The sprite batch to use for drawing, which can either be a <xref href="Microsoft.Xna.Framework.Graphics.SpriteBatch" data-throw-if-not-resolved="false"></xref> or a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
- id: map
type: TinyLife.World.Map
description: The map that the tile is on.
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position that the tile is on.
- id: floor
type: System.Int32
description: The floor to draw at.
- id: layer
type: System.Int32
description: The layer of the border to draw. By default, tiles use layer 0 for regular borders, and layer 1 for special borders, like the little "cliff" that displays on water tiles. This is passed to <xref href="TinyLife.World.Tile.GetAutoTileBorder(TinyLife.World.Map%2cMicrosoft.Xna.Framework.Point%2cSystem.Int32%2cMicrosoft.Xna.Framework.Point%2cTinyLife.World.Tile%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref>.
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position, in screen space, to draw at.
- id: scale
type: System.Single
description: The scale to draw the tile with.
- id: depthOffset
type: System.Single
description: A depth offset that is optionally added to the calculated draw depth.
- id: items
type: System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item}
description: The <xref href="MLEM.Graphics.StaticSpriteBatch.Item" data-throw-if-not-resolved="false"></xref> collection that added items can optionally be added to.
- id: getRelatedTileFunc
type: System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile}
description: A function that can optionally be supplied to override the <xref href="TinyLife.World.Map.GetTile(Microsoft.Xna.Framework.Point%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref> method when checking for neighboring tiles. This is useful for when tile placement in the world is mocked, for example.
content.vb: Protected Sub DrawBorder(batch As Object, map As Map, pos As Point, floor As Integer, layer As Integer, drawPos As Vector2, scale As Single, depthOffset As Single, items As ICollection(Of StaticSpriteBatch.Item), getRelatedTileFunc As Func(Of Point, Integer, Tile) = Nothing)
overload: TinyLife.World.AutoTile.DrawBorder*
nameWithType.vb: AutoTile.DrawBorder(Object, Map, Point, Integer, Integer, Vector2, Single, Single, ICollection(Of StaticSpriteBatch.Item), Func(Of Point, Integer, Tile))
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name.vb: DrawBorder(Object, Map, Point, Integer, Integer, Vector2, Single, Single, ICollection(Of Item), Func(Of Point, Integer, Tile))
references:
- uid: TinyLife.World.Tile
commentId: T:TinyLife.World.Tile
parent: TinyLife.World
href: TinyLife.World.Tile.html
name: Tile
nameWithType: Tile
fullName: TinyLife.World.Tile
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parent: TinyLife.World.AutoTile
isExternal: true
href: TinyLife.World.AutoTile.html#TinyLife_World_AutoTile_ConnectsToTile_TinyLife_World_Map_Microsoft_Xna_Framework_Point_System_Int32_System_Int32_System_Int32_System_Func_Microsoft_Xna_Framework_Point_System_Int32_TinyLife_World_Tile__
name: ConnectsToTile(Map, Point, int, int, int, Func<Point, int, Tile>)
nameWithType: AutoTile.ConnectsToTile(Map, Point, int, int, int, Func<Point, int, Tile>)
fullName: TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map, Microsoft.Xna.Framework.Point, int, int, int, System.Func<Microsoft.Xna.Framework.Point, int, TinyLife.World.Tile>)
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name.vb: ConnectsToTile(Map, Point, Integer, Integer, Integer, Func(Of Point, Integer, Tile))
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nameWithType.vb: Object
fullName.vb: Object
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commentId: F:TinyLife.World.Tile.Colors
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nameWithType: Tile.Colors
fullName: TinyLife.World.Tile.Colors
- uid: TinyLife.World.Tile.CanBuy
commentId: F:TinyLife.World.Tile.CanBuy
parent: TinyLife.World.Tile
href: TinyLife.World.Tile.html#TinyLife_World_Tile_CanBuy
name: CanBuy
nameWithType: Tile.CanBuy
fullName: TinyLife.World.Tile.CanBuy
- uid: TinyLife.World.Tile.PathCostModifier
commentId: F:TinyLife.World.Tile.PathCostModifier
parent: TinyLife.World.Tile
href: TinyLife.World.Tile.html#TinyLife_World_Tile_PathCostModifier
name: PathCostModifier
nameWithType: Tile.PathCostModifier
fullName: TinyLife.World.Tile.PathCostModifier
- uid: TinyLife.World.Tile.Categories
commentId: F:TinyLife.World.Tile.Categories
parent: TinyLife.World.Tile
href: TinyLife.World.Tile.html#TinyLife_World_Tile_Categories
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nameWithType: Tile.Categories
fullName: TinyLife.World.Tile.Categories
- uid: TinyLife.World.Tile.Icon
commentId: F:TinyLife.World.Tile.Icon
parent: TinyLife.World.Tile
href: TinyLife.World.Tile.html#TinyLife_World_Tile_Icon
name: Icon
nameWithType: Tile.Icon
fullName: TinyLife.World.Tile.Icon
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commentId: F:TinyLife.World.Tile.Textures
parent: TinyLife.World.Tile
href: TinyLife.World.Tile.html#TinyLife_World_Tile_Textures
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nameWithType: Tile.Textures
fullName: TinyLife.World.Tile.Textures
- uid: TinyLife.World.Tile.Regions
commentId: F:TinyLife.World.Tile.Regions
parent: TinyLife.World.Tile
href: TinyLife.World.Tile.html#TinyLife_World_Tile_Regions
name: Regions
nameWithType: Tile.Regions
fullName: TinyLife.World.Tile.Regions
- uid: TinyLife.World.Tile.RegionWeights
commentId: F:TinyLife.World.Tile.RegionWeights
parent: TinyLife.World.Tile
href: TinyLife.World.Tile.html#TinyLife_World_Tile_RegionWeights
name: RegionWeights
nameWithType: Tile.RegionWeights
fullName: TinyLife.World.Tile.RegionWeights
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isExternal: true
href: TinyLife.World.Tile.html#TinyLife_World_Tile_DrawUi_MLEM_Ui_Elements_Element_Microsoft_Xna_Framework_GameTime_Microsoft_Xna_Framework_Graphics_SpriteBatch_System_Single_
name: DrawUi(Element, GameTime, SpriteBatch, float)
nameWithType: Tile.DrawUi(Element, GameTime, SpriteBatch, float)
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nameWithType.vb: Tile.DrawUi(Element, GameTime, SpriteBatch, Single)
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