TinyLifeWeb/api/TinyLife.Actions.OutOfTownAction.yml
2021-11-23 16:24:04 +01:00

4232 lines
145 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.OutOfTownAction
commentId: T:TinyLife.Actions.OutOfTownAction
id: OutOfTownAction
parent: TinyLife.Actions
children:
- TinyLife.Actions.OutOfTownAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType[])
- TinyLife.Actions.OutOfTownAction.AndThenInitialize
- TinyLife.Actions.OutOfTownAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
- TinyLife.Actions.OutOfTownAction.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
- TinyLife.Actions.OutOfTownAction.CausesExtremelyFastSpeed
- TinyLife.Actions.OutOfTownAction.CreateFirstActions
- TinyLife.Actions.OutOfTownAction.GetClosestExitRoad
- TinyLife.Actions.OutOfTownAction.GetNextAction(TinyLife.Actions.CompletionType)
- TinyLife.Actions.OutOfTownAction.NeedsToTakeCareOf
langs:
- csharp
- vb
name: OutOfTownAction
nameWithType: OutOfTownAction
fullName: TinyLife.Actions.OutOfTownAction
type: Class
source:
remote:
path: TinyLife/Actions/OutOfTownAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: OutOfTownAction
path: Actions/OutOfTownAction.cs
startLine: 15
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nAn out-of-town action is an action where the <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> finds the closest exit road and then exits the city using that road.\nOut-of-town actions are things like going to work, where the destination location isn&apos;t visible to the player.\n"
example: []
syntax:
content: 'public abstract class OutOfTownAction : MultiAction, IGenericDataHolder'
content.vb: >-
Public MustInherit Class OutOfTownAction
Inherits MultiAction
Implements IGenericDataHolder
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- TinyLife.Actions.Typeless.TypelessAction
- TinyLife.Actions.Action
- TinyLife.Actions.MultiAction
derivedClasses:
- TinyLife.Actions.WorkAction
implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
- TinyLife.Actions.MultiAction.MainElapsedTime
- TinyLife.Actions.MultiAction.Handler
- TinyLife.Actions.MultiAction.AndThenIsCompleted
- TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
- TinyLife.Actions.MultiAction.PreInitialize
- TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
- TinyLife.Actions.MultiAction.Initialize
- TinyLife.Actions.MultiAction.IsCompleted
- TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
- TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
- TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
- TinyLife.Actions.MultiAction.GetInProgressTime
- TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
- TinyLife.Actions.Action.Type
- TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
- TinyLife.Actions.Action.GetIconObject
- TinyLife.Actions.Action.GetDisplayName
- TinyLife.Actions.Action.TryForceFail(TinyLife.Actions.ActionType.CanExecuteResult)
- TinyLife.Actions.Action.ApplyVariety(TinyLife.Actions.ActionVariety)
- TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action)
- TinyLife.Actions.Typeless.TypelessAction.Random
- TinyLife.Actions.Typeless.TypelessAction.Info
- TinyLife.Actions.Typeless.TypelessAction.StartedAutomatically
- TinyLife.Actions.Typeless.TypelessAction.IsUnderlying
- TinyLife.Actions.Typeless.TypelessAction.Map
- TinyLife.Actions.Typeless.TypelessAction.Person
- TinyLife.Actions.Typeless.TypelessAction.ElapsedTime
- TinyLife.Actions.Typeless.TypelessAction.PlayerPromptOpen
- TinyLife.Actions.Typeless.TypelessAction.ForceFail
- TinyLife.Actions.Typeless.TypelessAction.IsFullyInProgress
- TinyLife.Actions.Typeless.TypelessAction.CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
- TinyLife.Actions.Typeless.TypelessAction.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,System.Func{TinyLife.Uis.CoveringGroup,System.Collections.Generic.IEnumerable{MLEM.Ui.Elements.Element}})
- TinyLife.Actions.Typeless.TypelessAction.OpenYesNoPrompt(System.String,System.Action,System.Action)
- TinyLife.Actions.Typeless.TypelessAction.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule,System.String)
- TinyLife.Actions.Typeless.TypelessAction.SpeakAlone(Microsoft.Xna.Framework.GameTime,TinyLife.GameSpeed,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32)
- TinyLife.Actions.Typeless.TypelessAction.CompleteIfNeedFull(TinyLife.Objects.Person,TinyLife.NeedType,TinyLife.Actions.CompletionType)
- TinyLife.Actions.Typeless.TypelessAction.PutDownOrGoTo(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType[])
- TinyLife.Actions.Typeless.TypelessAction.GetPlaceDirection(TinyLife.Objects.Person,TinyLife.Objects.FurnitureType)
- TinyLife.Actions.Typeless.TypelessAction.Sit(TinyLife.Objects.Person,TinyLife.Objects.Furniture,TinyLife.GameSpeed,TinyLife.Objects.ActionSpot)
- TinyLife.Actions.Typeless.TypelessAction.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture)
- TinyLife.Actions.Typeless.TypelessAction.GetFreeChairs(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Func{MLEM.Misc.Direction2,System.Boolean})
- TinyLife.Actions.Typeless.TypelessAction.FindAllFreePeople(TinyLife.Actions.ActionType,TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Typeless.TypelessAction.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean)
- TinyLife.Actions.Typeless.TypelessAction.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Typeless.TypelessAction.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Typeless.TypelessAction.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
- TinyLife.Actions.Typeless.TypelessAction.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Actions.OutOfTownAction.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- abstract
- class
modifiers.vb:
- Public
- MustInherit
- Class
- uid: TinyLife.Actions.OutOfTownAction.NeedsToTakeCareOf
commentId: F:TinyLife.Actions.OutOfTownAction.NeedsToTakeCareOf
id: NeedsToTakeCareOf
parent: TinyLife.Actions.OutOfTownAction
langs:
- csharp
- vb
name: NeedsToTakeCareOf
nameWithType: OutOfTownAction.NeedsToTakeCareOf
fullName: TinyLife.Actions.OutOfTownAction.NeedsToTakeCareOf
type: Field
source:
remote:
path: TinyLife/Actions/OutOfTownAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: NeedsToTakeCareOf
path: Actions/OutOfTownAction.cs
startLine: 22
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThe needs that should automatically be taken care of while the person is out of town.\nA need gets taken care of in <xref href=\"TinyLife.Actions.OutOfTownAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cTinyLife.GameSpeed)\" data-throw-if-not-resolved=\"false\"></xref> if it is below 35%.\nNote that this value is not saved to disk, and should be provided by a subclass constructor.\n"
example: []
syntax:
content: protected readonly NeedType[] NeedsToTakeCareOf
return:
type: TinyLife.NeedType[]
content.vb: Protected ReadOnly NeedsToTakeCareOf As NeedType()
modifiers.csharp:
- protected
- readonly
modifiers.vb:
- Protected
- ReadOnly
- uid: TinyLife.Actions.OutOfTownAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType[])
commentId: M:TinyLife.Actions.OutOfTownAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType[])
id: '#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType[])'
parent: TinyLife.Actions.OutOfTownAction
langs:
- csharp
- vb
name: OutOfTownAction(ActionType, ActionInfo, Boolean, NeedType[])
nameWithType: OutOfTownAction.OutOfTownAction(ActionType, ActionInfo, Boolean, NeedType[])
fullName: TinyLife.Actions.OutOfTownAction.OutOfTownAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, System.Boolean, TinyLife.NeedType[])
type: Constructor
source:
remote:
path: TinyLife/Actions/OutOfTownAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: .ctor
path: Actions/OutOfTownAction.cs
startLine: 35
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nCreates a new out-of-town action with the given settings.\nNote that, since some data is not saved to disk, all of the information should be provided by a subclass constructor.\n"
example: []
syntax:
content: public OutOfTownAction(ActionType type, ActionInfo info, bool restoreNeedsEqually, params NeedType[] needsToTakeCareOf)
parameters:
- id: type
type: TinyLife.Actions.ActionType
description: The action type
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: restoreNeedsEqually
type: System.Boolean
description: Whether all needs should be restored equally. If this is true, all specified needs will be restored perpetually instead of just low ones.
- id: needsToTakeCareOf
type: TinyLife.NeedType[]
description: The needs that should automatically be taken care of
content.vb: Public Sub New(type As ActionType, info As ActionInfo, restoreNeedsEqually As Boolean, ParamArray needsToTakeCareOf As NeedType())
overload: TinyLife.Actions.OutOfTownAction.#ctor*
nameWithType.vb: OutOfTownAction.OutOfTownAction(ActionType, ActionInfo, Boolean, NeedType())
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Actions.OutOfTownAction.OutOfTownAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, System.Boolean, TinyLife.NeedType())
name.vb: OutOfTownAction(ActionType, ActionInfo, Boolean, NeedType())
- uid: TinyLife.Actions.OutOfTownAction.CreateFirstActions
commentId: M:TinyLife.Actions.OutOfTownAction.CreateFirstActions
id: CreateFirstActions
parent: TinyLife.Actions.OutOfTownAction
langs:
- csharp
- vb
name: CreateFirstActions()
nameWithType: OutOfTownAction.CreateFirstActions()
fullName: TinyLife.Actions.OutOfTownAction.CreateFirstActions()
type: Method
source:
remote:
path: TinyLife/Actions/OutOfTownAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: CreateFirstActions
path: Actions/OutOfTownAction.cs
startLine: 41
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturn a set of actions that should be executed before this action.\nEven if the yield statement is used, all actions will be collected into a list at the start of this action&apos;s invocation.\nIf no action gets returned in this function, this action fails.\nIf a null action is returned as the first item, no first actions will be executed.\n"
example: []
syntax:
content: protected override IEnumerable<Action> CreateFirstActions()
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
description: A set of actions that sohuld run before this action
content.vb: Protected Overrides Function CreateFirstActions As IEnumerable(Of Action)
overridden: TinyLife.Actions.MultiAction.CreateFirstActions
overload: TinyLife.Actions.OutOfTownAction.CreateFirstActions*
modifiers.csharp:
- protected
- override
modifiers.vb:
- Protected
- Overrides
- uid: TinyLife.Actions.OutOfTownAction.AndThenInitialize
commentId: M:TinyLife.Actions.OutOfTownAction.AndThenInitialize
id: AndThenInitialize
parent: TinyLife.Actions.OutOfTownAction
langs:
- csharp
- vb
name: AndThenInitialize()
nameWithType: OutOfTownAction.AndThenInitialize()
fullName: TinyLife.Actions.OutOfTownAction.AndThenInitialize()
type: Method
source:
remote:
path: TinyLife/Actions/OutOfTownAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: AndThenInitialize
path: Actions/OutOfTownAction.cs
startLine: 50
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nInitializes the main action.\nThis method is called after <xref href=\"TinyLife.Actions.MultiAction.Handler\" data-throw-if-not-resolved=\"false\"></xref> has all completed.\n"
example: []
syntax:
content: protected override void AndThenInitialize()
content.vb: Protected Overrides Sub AndThenInitialize
overridden: TinyLife.Actions.MultiAction.AndThenInitialize
overload: TinyLife.Actions.OutOfTownAction.AndThenInitialize*
modifiers.csharp:
- protected
- override
modifiers.vb:
- Protected
- Overrides
- uid: TinyLife.Actions.OutOfTownAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
commentId: M:TinyLife.Actions.OutOfTownAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
id: AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
parent: TinyLife.Actions.OutOfTownAction
langs:
- csharp
- vb
name: AndThenUpdate(GameTime, TimeSpan, GameSpeed)
nameWithType: OutOfTownAction.AndThenUpdate(GameTime, TimeSpan, GameSpeed)
fullName: TinyLife.Actions.OutOfTownAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, TinyLife.GameSpeed)
type: Method
source:
remote:
path: TinyLife/Actions/OutOfTownAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: AndThenUpdate
path: Actions/OutOfTownAction.cs
startLine: 56
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nMultiAction version of <xref href=\"TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cTinyLife.GameSpeed)\" data-throw-if-not-resolved=\"false\"></xref>.\nThis method is called every update frame while the main action is active.\nBy default, only <xref href=\"TinyLife.Actions.MultiAction.MainElapsedTime\" data-throw-if-not-resolved=\"false\"></xref> is increased.\n"
example: []
syntax:
content: protected override void AndThenUpdate(GameTime time, TimeSpan passedInGame, GameSpeed speed)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current game time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed, in game time
- id: speed
type: TinyLife.GameSpeed
description: The game&apos;s speed
content.vb: Protected Overrides Sub AndThenUpdate(time As GameTime, passedInGame As TimeSpan, speed As GameSpeed)
overridden: TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
overload: TinyLife.Actions.OutOfTownAction.AndThenUpdate*
modifiers.csharp:
- protected
- override
modifiers.vb:
- Protected
- Overrides
- uid: TinyLife.Actions.OutOfTownAction.GetNextAction(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.OutOfTownAction.GetNextAction(TinyLife.Actions.CompletionType)
id: GetNextAction(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.OutOfTownAction
langs:
- csharp
- vb
name: GetNextAction(CompletionType)
nameWithType: OutOfTownAction.GetNextAction(CompletionType)
fullName: TinyLife.Actions.OutOfTownAction.GetNextAction(TinyLife.Actions.CompletionType)
type: Method
source:
remote:
path: TinyLife/Actions/OutOfTownAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: GetNextAction
path: Actions/OutOfTownAction.cs
startLine: 78
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns an action that should be queued up immediately after this action completes.\nThe queued up action is immediately started in the slot that this action occupied.\nCan be null, and is null by default.\n"
example: []
syntax:
content: public override Action GetNextAction(CompletionType completion)
parameters:
- id: completion
type: TinyLife.Actions.CompletionType
description: The type that this action completed with
return:
type: TinyLife.Actions.Action
description: The follow-up action
content.vb: Public Overrides Function GetNextAction(completion As CompletionType) As Action
overridden: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
overload: TinyLife.Actions.OutOfTownAction.GetNextAction*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Actions.OutOfTownAction.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
commentId: M:TinyLife.Actions.OutOfTownAction.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
id: CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
parent: TinyLife.Actions.OutOfTownAction
langs:
- csharp
- vb
name: CanEnqueueConversation(Person, ActionType)
nameWithType: OutOfTownAction.CanEnqueueConversation(Person, ActionType)
fullName: TinyLife.Actions.OutOfTownAction.CanEnqueueConversation(TinyLife.Objects.Person, TinyLife.Actions.ActionType)
type: Method
source:
remote:
path: TinyLife/Actions/OutOfTownAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: CanEnqueueConversation
path: Actions/OutOfTownAction.cs
startLine: 83
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns true if the given <code data-dev-comment-type=\"paramref\" class=\"paramref\">person</code> can (automatically) enqueue a social action with the <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> that is executing this action.\nNote that enqueueing a social action manually is still possible even if this method returns false.\nBy default, only <xref href=\"TinyLife.Actions.SleepAction\" data-throw-if-not-resolved=\"false\"></xref> returns false on this method.\n"
example: []
syntax:
content: public override bool CanEnqueueConversation(Person person, ActionType type)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person that wants to converse with us
- id: type
type: TinyLife.Actions.ActionType
description: The type of action that should be enqueued
return:
type: System.Boolean
description: Whether or not enqueueing a social action is possible
content.vb: Public Overrides Function CanEnqueueConversation(person As Person, type As ActionType) As Boolean
overridden: TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
overload: TinyLife.Actions.OutOfTownAction.CanEnqueueConversation*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Actions.OutOfTownAction.CausesExtremelyFastSpeed
commentId: M:TinyLife.Actions.OutOfTownAction.CausesExtremelyFastSpeed
id: CausesExtremelyFastSpeed
parent: TinyLife.Actions.OutOfTownAction
langs:
- csharp
- vb
name: CausesExtremelyFastSpeed()
nameWithType: OutOfTownAction.CausesExtremelyFastSpeed()
fullName: TinyLife.Actions.OutOfTownAction.CausesExtremelyFastSpeed()
type: Method
source:
remote:
path: TinyLife/Actions/OutOfTownAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: CausesExtremelyFastSpeed
path: Actions/OutOfTownAction.cs
startLine: 88
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns true if this action, while it is currently active, should cause the <xref href=\"TinyLife.GameSpeed.ExtremelyFast\" data-throw-if-not-resolved=\"false\"></xref> speed to be available.\nBy default, this method returns false.\n"
example: []
syntax:
content: public override bool CausesExtremelyFastSpeed()
return:
type: System.Boolean
description: Whether the extremely fast speed should be available
content.vb: Public Overrides Function CausesExtremelyFastSpeed As Boolean
overridden: TinyLife.Actions.Action.CausesExtremelyFastSpeed
overload: TinyLife.Actions.OutOfTownAction.CausesExtremelyFastSpeed*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Actions.OutOfTownAction.GetClosestExitRoad
commentId: M:TinyLife.Actions.OutOfTownAction.GetClosestExitRoad
id: GetClosestExitRoad
parent: TinyLife.Actions.OutOfTownAction
langs:
- csharp
- vb
name: GetClosestExitRoad()
nameWithType: OutOfTownAction.GetClosestExitRoad()
fullName: TinyLife.Actions.OutOfTownAction.GetClosestExitRoad()
type: Method
source:
remote:
path: TinyLife/Actions/OutOfTownAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: GetClosestExitRoad
path: Actions/OutOfTownAction.cs
startLine: 97
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns the point of the road that is at the edge of the map and the <xref href=\"MLEM.Misc.Direction2\" data-throw-if-not-resolved=\"false\"></xref> that the map border is in, and is also closest to the <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref>.\nSince every map is expected to have at least one exit road, no checking is done to ensure that one exists.\n"
example: []
syntax:
content: protected (Point, Direction2) GetClosestExitRoad()
return:
type: System.ValueTuple{Microsoft.Xna.Framework.Point,MLEM.Misc.Direction2}
description: The closest exit road
content.vb: Protected Function GetClosestExitRoad As(Point, Direction2)(Of Point , Direction2)
overload: TinyLife.Actions.OutOfTownAction.GetClosestExitRoad*
modifiers.csharp:
- protected
modifiers.vb:
- Protected
references:
- uid: TinyLife.Objects.Person
commentId: T:TinyLife.Objects.Person
parent: TinyLife.Objects
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- uid: TinyLife.Actions
commentId: N:TinyLife.Actions
name: TinyLife.Actions
nameWithType: TinyLife.Actions
fullName: TinyLife.Actions
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder
parent: MLEM.Data.Json
isExternal: true
name: JsonTypeSafeGenericDataHolder
nameWithType: JsonTypeSafeGenericDataHolder
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- uid: TinyLife.Actions.Typeless.TypelessAction
commentId: T:TinyLife.Actions.Typeless.TypelessAction
parent: TinyLife.Actions.Typeless
name: TypelessAction
nameWithType: TypelessAction
fullName: TinyLife.Actions.Typeless.TypelessAction
- uid: TinyLife.Actions.Action
commentId: T:TinyLife.Actions.Action
parent: TinyLife.Actions
name: Action
nameWithType: Action
fullName: TinyLife.Actions.Action
- uid: TinyLife.Actions.MultiAction
commentId: T:TinyLife.Actions.MultiAction
parent: TinyLife.Actions
name: MultiAction
nameWithType: MultiAction
fullName: TinyLife.Actions.MultiAction
- uid: MLEM.Misc.IGenericDataHolder
commentId: T:MLEM.Misc.IGenericDataHolder
parent: MLEM.Misc
isExternal: true
name: IGenericDataHolder
nameWithType: IGenericDataHolder
fullName: MLEM.Misc.IGenericDataHolder
- uid: TinyLife.Actions.MultiAction.MainElapsedTime
commentId: P:TinyLife.Actions.MultiAction.MainElapsedTime
parent: TinyLife.Actions.MultiAction
name: MainElapsedTime
nameWithType: MultiAction.MainElapsedTime
fullName: TinyLife.Actions.MultiAction.MainElapsedTime
- uid: TinyLife.Actions.MultiAction.Handler
commentId: F:TinyLife.Actions.MultiAction.Handler
parent: TinyLife.Actions.MultiAction
name: Handler
nameWithType: MultiAction.Handler
fullName: TinyLife.Actions.MultiAction.Handler
- uid: TinyLife.Actions.MultiAction.AndThenIsCompleted
commentId: M:TinyLife.Actions.MultiAction.AndThenIsCompleted
parent: TinyLife.Actions.MultiAction
name: AndThenIsCompleted()
nameWithType: MultiAction.AndThenIsCompleted()
fullName: TinyLife.Actions.MultiAction.AndThenIsCompleted()
spec.csharp:
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fullName: TinyLife.Actions.MultiAction.AndThenIsCompleted
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name: AndThenOnCompleted(CompletionType)
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fullName: TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
spec.csharp:
- uid: TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
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- uid: TinyLife.Actions.MultiAction.Initialize
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- uid: TinyLife.Actions.MultiAction.IsCompleted
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fullName: TinyLife.Actions.MultiAction.OnCompleted
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fullName: TinyLife.Actions.MultiAction.Validate
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nameWithType: MultiAction.CanCancel(Action)
fullName: TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
spec.csharp:
- uid: TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
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nameWithType: MultiAction.CanCancel
fullName: TinyLife.Actions.MultiAction.CanCancel
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commentId: M:TinyLife.Actions.MultiAction.GetInProgressTime
parent: TinyLife.Actions.MultiAction
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fullName: TinyLife.Actions.MultiAction.GetInProgressTime()
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- uid: TinyLife.Actions.MultiAction.GetInProgressTime
name: GetInProgressTime
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fullName: TinyLife.Actions.MultiAction.GetInProgressTime
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commentId: M:TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
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name: GoToActionLocation(ObjectCategory)
nameWithType: MultiAction.GoToActionLocation(ObjectCategory)
fullName: TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
spec.csharp:
- uid: TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
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nameWithType: MultiAction.GoToActionLocation
fullName: TinyLife.Actions.MultiAction.GoToActionLocation
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commentId: F:TinyLife.Actions.Action.Type
parent: TinyLife.Actions.Action
name: Type
nameWithType: Action.Type
fullName: TinyLife.Actions.Action.Type
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commentId: M:TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
parent: TinyLife.Actions.Action
name: CanMultitask(Action)
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fullName: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
spec.csharp:
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fullName: TinyLife.Actions.Action.CanMultitask
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parent: TinyLife.Actions.Action
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parent: TinyLife.Actions.Action
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nameWithType: Action.GetDisplayName()
fullName: TinyLife.Actions.Action.GetDisplayName()
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name: GetDisplayName
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fullName: TinyLife.Actions.Action.TryForceFail(TinyLife.Actions.ActionType.CanExecuteResult)
spec.csharp:
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fullName: TinyLife.Actions.Action.ApplyVariety(TinyLife.Actions.ActionVariety)
spec.csharp:
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fullName: TinyLife.Actions.Typeless.TypelessAction.IsFullyInProgress()
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