mirror of
https://github.com/Ellpeck/TinyLifeWeb.git
synced 2024-11-22 19:28:35 +01:00
1064 lines
41 KiB
YAML
Generated
1064 lines
41 KiB
YAML
Generated
### YamlMime:ManagedReference
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items:
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- uid: TinyLife.Objects.Outfit
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commentId: T:TinyLife.Objects.Outfit
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id: Outfit
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parent: TinyLife.Objects
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children:
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- TinyLife.Objects.Outfit.#ctor(System.Collections.Generic.Dictionary{TinyLife.Objects.ClothesLayer,TinyLife.Objects.WornClothes})
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- TinyLife.Objects.Outfit.Clothes
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- TinyLife.Objects.Outfit.EnsureIntentionsMatch(System.Int32)
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- TinyLife.Objects.Outfit.GetIntentionPercentage(TinyLife.Objects.ClothesIntention)
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- TinyLife.Objects.Outfit.GetMostFittingStyle
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- TinyLife.Objects.Outfit.Intentions
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- TinyLife.Objects.Outfit.SetRandomClothesItem(System.Random,TinyLife.Objects.PersonLike,TinyLife.Objects.ClothesLayer,TinyLife.Objects.ClothesIntention,System.Nullable{TinyLife.Objects.StylePreference},System.Boolean,System.Int32,System.Func{TinyLife.Objects.Clothes,System.Boolean})
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langs:
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- csharp
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- vb
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name: Outfit
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nameWithType: Outfit
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fullName: TinyLife.Objects.Outfit
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type: Class
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: >-
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An outfit is a set of <xref href="TinyLife.Objects.WornClothes" data-throw-if-not-resolved="false"></xref> items for each clothes layer of a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref>.
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This class is used by <xref href="TinyLife.Objects.PersonLike.Outfits" data-throw-if-not-resolved="false"></xref> and, as a result, <xref href="TinyLife.Objects.PersonLike.CurrentOutfit" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: >-
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[DataContract]
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public class Outfit
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content.vb: >-
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<DataContract>
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Public Class Outfit
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inheritance:
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- System.Object
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inheritedMembers:
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.GetHashCode
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- System.Object.GetType
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- System.Object.MemberwiseClone
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.ToString
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extensionMethods:
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- TinyLife.Objects.Outfit.TinyLife.Utilities.Extensions.JsonCopy``1
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attributes:
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- type: System.Runtime.Serialization.DataContractAttribute
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ctor: System.Runtime.Serialization.DataContractAttribute.#ctor
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arguments: []
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- uid: TinyLife.Objects.Outfit.Clothes
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commentId: F:TinyLife.Objects.Outfit.Clothes
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id: Clothes
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parent: TinyLife.Objects.Outfit
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langs:
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- csharp
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- vb
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name: Clothes
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nameWithType: Outfit.Clothes
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fullName: TinyLife.Objects.Outfit.Clothes
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type: Field
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: >-
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A dictionary that matches a given <xref href="TinyLife.Objects.ClothesLayer" data-throw-if-not-resolved="false"></xref> to the <xref href="TinyLife.Objects.WornClothes" data-throw-if-not-resolved="false"></xref> that a person is wearing on that layer.
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If a layer is not contained in this dictionary, it means that no clothes are being worn on that layer.
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example: []
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syntax:
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content: >-
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[DataMember]
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public readonly Dictionary<ClothesLayer, WornClothes> Clothes
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return:
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type: System.Collections.Generic.Dictionary{TinyLife.Objects.ClothesLayer,TinyLife.Objects.WornClothes}
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content.vb: >-
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<DataMember>
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Public ReadOnly Clothes As Dictionary(Of ClothesLayer, WornClothes)
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attributes:
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- type: System.Runtime.Serialization.DataMemberAttribute
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ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
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arguments: []
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- uid: TinyLife.Objects.Outfit.Intentions
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commentId: F:TinyLife.Objects.Outfit.Intentions
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id: Intentions
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parent: TinyLife.Objects.Outfit
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langs:
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- csharp
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- vb
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name: Intentions
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nameWithType: Outfit.Intentions
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fullName: TinyLife.Objects.Outfit.Intentions
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type: Field
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: >-
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The <xref href="TinyLife.Objects.ClothesIntention" data-throw-if-not-resolved="false"></xref> flags that the player has set for this outfit.
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This intention always contains <xref href="TinyLife.Objects.ClothesIntention.Everyday" data-throw-if-not-resolved="false"></xref> if this outfit is the first entry in <xref href="TinyLife.Objects.PersonLike.Outfits" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: >-
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[DataMember]
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public ClothesIntention Intentions
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return:
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type: TinyLife.Objects.ClothesIntention
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content.vb: >-
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<DataMember>
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Public Intentions As ClothesIntention
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attributes:
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- type: System.Runtime.Serialization.DataMemberAttribute
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ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
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arguments: []
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- uid: TinyLife.Objects.Outfit.#ctor(System.Collections.Generic.Dictionary{TinyLife.Objects.ClothesLayer,TinyLife.Objects.WornClothes})
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commentId: M:TinyLife.Objects.Outfit.#ctor(System.Collections.Generic.Dictionary{TinyLife.Objects.ClothesLayer,TinyLife.Objects.WornClothes})
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id: '#ctor(System.Collections.Generic.Dictionary{TinyLife.Objects.ClothesLayer,TinyLife.Objects.WornClothes})'
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parent: TinyLife.Objects.Outfit
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langs:
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- csharp
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- vb
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name: Outfit(Dictionary<ClothesLayer, WornClothes>)
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nameWithType: Outfit.Outfit(Dictionary<ClothesLayer, WornClothes>)
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fullName: TinyLife.Objects.Outfit.Outfit(System.Collections.Generic.Dictionary<TinyLife.Objects.ClothesLayer, TinyLife.Objects.WornClothes>)
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type: Constructor
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: Creates a new outfit with the given settings.
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example: []
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syntax:
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content: public Outfit(Dictionary<ClothesLayer, WornClothes> clothes = null)
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parameters:
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- id: clothes
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type: System.Collections.Generic.Dictionary{TinyLife.Objects.ClothesLayer,TinyLife.Objects.WornClothes}
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description: The clothes that this outfit contains, or null to create a new empty <xref href="System.Collections.Generic.Dictionary%602" data-throw-if-not-resolved="false"></xref>.
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content.vb: Public Sub New(clothes As Dictionary(Of ClothesLayer, WornClothes) = Nothing)
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overload: TinyLife.Objects.Outfit.#ctor*
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nameWithType.vb: Outfit.New(Dictionary(Of ClothesLayer, WornClothes))
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fullName.vb: TinyLife.Objects.Outfit.New(System.Collections.Generic.Dictionary(Of TinyLife.Objects.ClothesLayer, TinyLife.Objects.WornClothes))
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name.vb: New(Dictionary(Of ClothesLayer, WornClothes))
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- uid: TinyLife.Objects.Outfit.GetIntentionPercentage(TinyLife.Objects.ClothesIntention)
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commentId: M:TinyLife.Objects.Outfit.GetIntentionPercentage(TinyLife.Objects.ClothesIntention)
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id: GetIntentionPercentage(TinyLife.Objects.ClothesIntention)
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parent: TinyLife.Objects.Outfit
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langs:
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- csharp
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- vb
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name: GetIntentionPercentage(ClothesIntention)
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nameWithType: Outfit.GetIntentionPercentage(ClothesIntention)
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fullName: TinyLife.Objects.Outfit.GetIntentionPercentage(TinyLife.Objects.ClothesIntention)
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type: Method
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: Returns a value between 0 and 1 that represents how well this outfit matches the given <xref href="TinyLife.Objects.ClothesIntention" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: public float GetIntentionPercentage(ClothesIntention intention)
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parameters:
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- id: intention
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type: TinyLife.Objects.ClothesIntention
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description: The intention to match the outfit to.
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return:
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type: System.Single
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description: The intention match percentage, between 0 and 1.
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content.vb: Public Function GetIntentionPercentage(intention As ClothesIntention) As Single
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overload: TinyLife.Objects.Outfit.GetIntentionPercentage*
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- uid: TinyLife.Objects.Outfit.GetMostFittingStyle
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commentId: M:TinyLife.Objects.Outfit.GetMostFittingStyle
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id: GetMostFittingStyle
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parent: TinyLife.Objects.Outfit
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langs:
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- csharp
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- vb
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name: GetMostFittingStyle()
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nameWithType: Outfit.GetMostFittingStyle()
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fullName: TinyLife.Objects.Outfit.GetMostFittingStyle()
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type: Method
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: >-
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Returns the <xref href="TinyLife.Objects.StylePreference" data-throw-if-not-resolved="false"></xref> that, heuristically, most fits with this outfit.
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The style preference is calculated based on the <xref href="TinyLife.Objects.Clothes.StylePreference" data-throw-if-not-resolved="false"></xref> of the included clothing items, and used when randomly generating additional outfits for a Tiny.
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example: []
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syntax:
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content: public StylePreference GetMostFittingStyle()
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return:
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type: TinyLife.Objects.StylePreference
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description: The most fitting style preference for this outfit.
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content.vb: Public Function GetMostFittingStyle() As StylePreference
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overload: TinyLife.Objects.Outfit.GetMostFittingStyle*
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- uid: TinyLife.Objects.Outfit.EnsureIntentionsMatch(System.Int32)
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commentId: M:TinyLife.Objects.Outfit.EnsureIntentionsMatch(System.Int32)
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id: EnsureIntentionsMatch(System.Int32)
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parent: TinyLife.Objects.Outfit
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langs:
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- csharp
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- vb
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name: EnsureIntentionsMatch(int)
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nameWithType: Outfit.EnsureIntentionsMatch(int)
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fullName: TinyLife.Objects.Outfit.EnsureIntentionsMatch(int)
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type: Method
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: >-
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Ensures that the <xref href="TinyLife.Objects.Outfit.Intentions" data-throw-if-not-resolved="false"></xref> of this outfit match the required percentages for each layer using <xref href="TinyLife.Utilities.Extensions.GetRequiredMatchPercentage(TinyLife.Objects.ClothesIntention)" data-throw-if-not-resolved="false"></xref>.
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Additionally, if <code class="paramref">outfitIndex</code> is 0, <xref href="TinyLife.Objects.ClothesIntention.Everyday" data-throw-if-not-resolved="false"></xref> is added to <xref href="TinyLife.Objects.Outfit.Intentions" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: public void EnsureIntentionsMatch(int outfitIndex)
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parameters:
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- id: outfitIndex
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type: System.Int32
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description: The index that this outfit has in <xref href="TinyLife.Objects.PersonLike.Outfits" data-throw-if-not-resolved="false"></xref>.
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content.vb: Public Sub EnsureIntentionsMatch(outfitIndex As Integer)
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overload: TinyLife.Objects.Outfit.EnsureIntentionsMatch*
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nameWithType.vb: Outfit.EnsureIntentionsMatch(Integer)
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fullName.vb: TinyLife.Objects.Outfit.EnsureIntentionsMatch(Integer)
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name.vb: EnsureIntentionsMatch(Integer)
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- uid: TinyLife.Objects.Outfit.SetRandomClothesItem(System.Random,TinyLife.Objects.PersonLike,TinyLife.Objects.ClothesLayer,TinyLife.Objects.ClothesIntention,System.Nullable{TinyLife.Objects.StylePreference},System.Boolean,System.Int32,System.Func{TinyLife.Objects.Clothes,System.Boolean})
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commentId: M:TinyLife.Objects.Outfit.SetRandomClothesItem(System.Random,TinyLife.Objects.PersonLike,TinyLife.Objects.ClothesLayer,TinyLife.Objects.ClothesIntention,System.Nullable{TinyLife.Objects.StylePreference},System.Boolean,System.Int32,System.Func{TinyLife.Objects.Clothes,System.Boolean})
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id: SetRandomClothesItem(System.Random,TinyLife.Objects.PersonLike,TinyLife.Objects.ClothesLayer,TinyLife.Objects.ClothesIntention,System.Nullable{TinyLife.Objects.StylePreference},System.Boolean,System.Int32,System.Func{TinyLife.Objects.Clothes,System.Boolean})
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parent: TinyLife.Objects.Outfit
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langs:
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- csharp
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- vb
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name: SetRandomClothesItem(Random, PersonLike, ClothesLayer, ClothesIntention, StylePreference?, bool, int, Func<Clothes, bool>)
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nameWithType: Outfit.SetRandomClothesItem(Random, PersonLike, ClothesLayer, ClothesIntention, StylePreference?, bool, int, Func<Clothes, bool>)
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fullName: TinyLife.Objects.Outfit.SetRandomClothesItem(System.Random, TinyLife.Objects.PersonLike, TinyLife.Objects.ClothesLayer, TinyLife.Objects.ClothesIntention, TinyLife.Objects.StylePreference?, bool, int, System.Func<TinyLife.Objects.Clothes, bool>)
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type: Method
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: Sets a random clothes item for this outfit's given <xref href="TinyLife.Objects.ClothesLayer" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: public void SetRandomClothesItem(Random random, PersonLike person, ClothesLayer layer, ClothesIntention allowedIntentions = ClothesIntention.None, StylePreference? preferredStyle = null, bool keepOldColors = false, int maxPrice = 50, Func<Clothes, bool> additionalConditions = null)
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parameters:
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- id: random
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type: System.Random
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description: The random to use.
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- id: person
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type: TinyLife.Objects.PersonLike
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description: The person.
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- id: layer
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type: TinyLife.Objects.ClothesLayer
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description: The layer to set the clothes item for.
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- id: allowedIntentions
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type: TinyLife.Objects.ClothesIntention
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description: The intentions allowed, or <xref href="TinyLife.Objects.ClothesIntention.None" data-throw-if-not-resolved="false"></xref> to allow all intentions.
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- id: preferredStyle
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type: System.Nullable{TinyLife.Objects.StylePreference}
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description: The preferred style to use, which will influence the chosen clothing item based on its <xref href="TinyLife.Objects.Clothes.StylePreference" data-throw-if-not-resolved="false"></xref>. If this is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a>, all clothing items are considered equally.
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- id: keepOldColors
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type: System.Boolean
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description: Whether old colors should be kept if the new object's <xref href="TinyLife.Utilities.ColorScheme" data-throw-if-not-resolved="false"></xref> matches the old one.
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- id: maxPrice
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type: System.Int32
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description: The maximum price that should be used when setting a random clothes item. Defaults to <xref href="TinyLife.Objects.Clothes.ReferencePrice" data-throw-if-not-resolved="false"></xref>.
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- id: additionalConditions
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type: System.Func{TinyLife.Objects.Clothes,System.Boolean}
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description: An optional set of additional conditions to check for when selecting clothing items.
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content.vb: Public Sub SetRandomClothesItem(random As Random, person As PersonLike, layer As ClothesLayer, allowedIntentions As ClothesIntention = ClothesIntention.None, preferredStyle As StylePreference? = Nothing, keepOldColors As Boolean = False, maxPrice As Integer = 50, additionalConditions As Func(Of Clothes, Boolean) = Nothing)
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overload: TinyLife.Objects.Outfit.SetRandomClothesItem*
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nameWithType.vb: Outfit.SetRandomClothesItem(Random, PersonLike, ClothesLayer, ClothesIntention, StylePreference?, Boolean, Integer, Func(Of Clothes, Boolean))
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fullName.vb: TinyLife.Objects.Outfit.SetRandomClothesItem(System.Random, TinyLife.Objects.PersonLike, TinyLife.Objects.ClothesLayer, TinyLife.Objects.ClothesIntention, TinyLife.Objects.StylePreference?, Boolean, Integer, System.Func(Of TinyLife.Objects.Clothes, Boolean))
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name.vb: SetRandomClothesItem(Random, PersonLike, ClothesLayer, ClothesIntention, StylePreference?, Boolean, Integer, Func(Of Clothes, Boolean))
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references:
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- uid: TinyLife.Objects.WornClothes
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commentId: T:TinyLife.Objects.WornClothes
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parent: TinyLife.Objects
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href: TinyLife.Objects.WornClothes.html
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name: WornClothes
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nameWithType: WornClothes
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fullName: TinyLife.Objects.WornClothes
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- uid: TinyLife.Objects.PersonLike
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commentId: T:TinyLife.Objects.PersonLike
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parent: TinyLife.Objects
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href: TinyLife.Objects.PersonLike.html
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name: PersonLike
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nameWithType: PersonLike
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fullName: TinyLife.Objects.PersonLike
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- uid: TinyLife.Objects.PersonLike.Outfits
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commentId: F:TinyLife.Objects.PersonLike.Outfits
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parent: TinyLife.Objects.PersonLike
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href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_Outfits
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name: Outfits
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nameWithType: PersonLike.Outfits
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fullName: TinyLife.Objects.PersonLike.Outfits
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- uid: TinyLife.Objects.PersonLike.CurrentOutfit
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commentId: P:TinyLife.Objects.PersonLike.CurrentOutfit
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parent: TinyLife.Objects.PersonLike
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href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_CurrentOutfit
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name: CurrentOutfit
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nameWithType: PersonLike.CurrentOutfit
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fullName: TinyLife.Objects.PersonLike.CurrentOutfit
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- uid: TinyLife.Objects
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commentId: N:TinyLife.Objects
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href: TinyLife.html
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name: TinyLife.Objects
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nameWithType: TinyLife.Objects
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fullName: TinyLife.Objects
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|
spec.csharp:
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|
- uid: TinyLife
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|
name: TinyLife
|
|
href: TinyLife.html
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|
- name: .
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|
- uid: TinyLife.Objects
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|
name: Objects
|
|
href: TinyLife.Objects.html
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|
spec.vb:
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|
- uid: TinyLife
|
|
name: TinyLife
|
|
href: TinyLife.html
|
|
- name: .
|
|
- uid: TinyLife.Objects
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|
name: Objects
|
|
href: TinyLife.Objects.html
|
|
- uid: System.Object
|
|
commentId: T:System.Object
|
|
parent: System
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
name: object
|
|
nameWithType: object
|
|
fullName: object
|
|
nameWithType.vb: Object
|
|
fullName.vb: Object
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|
name.vb: Object
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|
- uid: System.Object.Equals(System.Object)
|
|
commentId: M:System.Object.Equals(System.Object)
|
|
parent: System.Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
|
|
name: Equals(object)
|
|
nameWithType: object.Equals(object)
|
|
fullName: object.Equals(object)
|
|
nameWithType.vb: Object.Equals(Object)
|
|
fullName.vb: Object.Equals(Object)
|
|
name.vb: Equals(Object)
|
|
spec.csharp:
|
|
- uid: System.Object.Equals(System.Object)
|
|
name: Equals
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
|
|
- name: (
|
|
- uid: System.Object
|
|
name: object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: )
|
|
spec.vb:
|
|
- uid: System.Object.Equals(System.Object)
|
|
name: Equals
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
|
|
- name: (
|
|
- uid: System.Object
|
|
name: Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: )
|
|
- uid: System.Object.Equals(System.Object,System.Object)
|
|
commentId: M:System.Object.Equals(System.Object,System.Object)
|
|
parent: System.Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
|
|
name: Equals(object, object)
|
|
nameWithType: object.Equals(object, object)
|
|
fullName: object.Equals(object, object)
|
|
nameWithType.vb: Object.Equals(Object, Object)
|
|
fullName.vb: Object.Equals(Object, Object)
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