TinyLifeWeb/docs/api/TinyLife.Actions.OutOfTownAction.yml
2024-11-29 15:11:07 +01:00

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.OutOfTownAction
commentId: T:TinyLife.Actions.OutOfTownAction
id: OutOfTownAction
parent: TinyLife.Actions
children:
- TinyLife.Actions.OutOfTownAction.#ctor(TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean,TinyLife.NeedType[])
- TinyLife.Actions.OutOfTownAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean,TinyLife.NeedType[])
- TinyLife.Actions.OutOfTownAction.AndThenInitialize
- TinyLife.Actions.OutOfTownAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Actions.OutOfTownAction.CanEnqueueConversation(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType)
- TinyLife.Actions.OutOfTownAction.CausesExtremelyFastSpeed
- TinyLife.Actions.OutOfTownAction.CreateFirstActions
- TinyLife.Actions.OutOfTownAction.GetNextAction(TinyLife.Actions.CompletionType)
- TinyLife.Actions.OutOfTownAction.NeedsToTakeCareOf
langs:
- csharp
- vb
name: OutOfTownAction
nameWithType: OutOfTownAction
fullName: TinyLife.Actions.OutOfTownAction
type: Class
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
An out-of-town action is an action where the <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> finds the closest exit road and then exits the city using that road.
Out-of-town actions are things like going to work, where the destination location isn't visible to the player.
example: []
syntax:
content: 'public abstract class OutOfTownAction : MultiAction, IGenericDataHolder'
content.vb: Public MustInherit Class OutOfTownAction Inherits MultiAction Implements IGenericDataHolder
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- TinyLife.Actions.Action
- TinyLife.Actions.MultiAction
derivedClasses:
- TinyLife.Actions.WorkAction
implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
- TinyLife.Actions.MultiAction.Handler
- TinyLife.Actions.MultiAction.MainElapsedTime
- TinyLife.Actions.MultiAction.InProgressTime
- TinyLife.Actions.MultiAction.CurrentStage
- TinyLife.Actions.MultiAction.CreateLastActions
- TinyLife.Actions.MultiAction.AndThenIsCompleted
- TinyLife.Actions.MultiAction.OnFirstUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Actions.MultiAction.OnLastUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
- TinyLife.Actions.MultiAction.PreInitialize
- TinyLife.Actions.MultiAction.PreCompleted(TinyLife.Actions.CompletionType)
- TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Actions.MultiAction.Initialize
- TinyLife.Actions.MultiAction.IsCompleted
- TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
- TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.PersonLike,TinyLife.Utilities.AppliedMigrations)
- TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
- TinyLife.Actions.MultiAction.CanStartNow
- TinyLife.Actions.Action.Random
- TinyLife.Actions.Action.Migrations
- TinyLife.Actions.Action.OnActionTypeConstructed
- TinyLife.Actions.Action.FullyInProgress
- TinyLife.Actions.Action.Type
- TinyLife.Actions.Action.Info
- TinyLife.Actions.Action.Id
- TinyLife.Actions.Action.StartedAutomatically
- TinyLife.Actions.Action.Parent
- TinyLife.Actions.Action.Person
- TinyLife.Actions.Action.ElapsedTime
- TinyLife.Actions.Action.PlayerPromptOpen
- TinyLife.Actions.Action.ForceResult
- TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType,System.Nullable{TinyLife.Actions.CanExecuteResult},TinyLife.Objects.MapObject)
- TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
- TinyLife.Actions.Action.GetIconObject
- TinyLife.Actions.Action.GetDisplayName
- TinyLife.Actions.Action.GetProgress
- TinyLife.Actions.Action.OnChildCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
- TinyLife.Actions.Action.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel},MLEM.Textures.TextureRegion,System.Single)
- TinyLife.Actions.Action.OpenYesNoPrompt(System.String,System.Action,System.Action,MLEM.Textures.TextureRegion)
- TinyLife.Actions.Action.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule,System.String,MLEM.Textures.TextureRegion)
- TinyLife.Actions.Action.OpenChoicePrompt(TinyLife.Actions.ChoicePromptInfo)
- TinyLife.Actions.Action.SpeakAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteChoices,TinyLife.Objects.SpeakStyle,System.Int32,System.Single,System.Single,System.Single,System.Single)
- TinyLife.Actions.Action.ThinkAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteChoices,System.Single,System.Single,System.Single,System.Single,System.Int32)
- TinyLife.Actions.Action.SpeakInConversation(TinyLife.Objects.PersonLike,Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteChoices,TinyLife.Objects.SpeakStyle,System.Nullable{TinyLife.Actions.EmoteChoices},System.Nullable{TinyLife.Objects.SpeakStyle},System.Int32,System.Single,System.Single,System.Single,System.Single)
- TinyLife.Actions.Action.ResetSpeech
- TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Objects.PersonLike)
- TinyLife.Actions.Action.CompleteIfTimeUp(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
- TinyLife.Actions.Action.CompleteIfTimeUp(System.TimeSpan,System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
- TinyLife.Actions.Action.GetRandomCompletionTime(System.TimeSpan,System.TimeSpan)
- TinyLife.Actions.Action.CancelIfEmotional(TinyLife.Emotions.EmotionType[])
- TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture,System.Single,TinyLife.Objects.ActionSpot)
- TinyLife.Actions.Action.GetChildren(System.Boolean)
- TinyLife.Actions.Action.GetChild``1(System.Guid,System.Boolean)
- TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,TinyLife.Objects.ObjectCategory,System.Boolean)
- TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo,System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Boolean)
- TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.PersonLike,TinyLife.Objects.Furniture)
- TinyLife.Actions.Action.GetFreeChairs(TinyLife.Objects.PersonLike,TinyLife.Objects.Furniture,System.Func{MLEM.Maths.Direction2,System.Boolean})
- TinyLife.Actions.Action.GetSeatCategory(TinyLife.Objects.PersonLike)
- TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean,System.Boolean,System.Boolean,System.Func{TinyLife.Objects.PersonLike,System.Boolean})
- TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean,System.Boolean,System.Func{TinyLife.Objects.Furniture,System.Boolean})
- TinyLife.Actions.Action.FindAllFreeWalls``1(TinyLife.Objects.PersonLike,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.PersonLike,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
- TinyLife.Actions.Action.FindAllActionObjects(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Actions.Action.FindValidActionObjects(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType,System.Boolean,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
- TinyLife.Actions.Action.GetRandomValidArguments(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean)
- TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
- TinyLife.Actions.Action.InvokeForBoth(TinyLife.Objects.PersonLike,TinyLife.Objects.PersonLike,System.Action{TinyLife.Objects.PersonLike,TinyLife.Objects.PersonLike})
- TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action)
- TinyLife.Actions.Action.IsInappropriate(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
- TinyLife.Actions.Action.IsLotContentVisible(TinyLife.World.Lot,TinyLife.Objects.PersonLike,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2})
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Actions.OutOfTownAction.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Actions.OutOfTownAction.NeedsToTakeCareOf
commentId: F:TinyLife.Actions.OutOfTownAction.NeedsToTakeCareOf
id: NeedsToTakeCareOf
parent: TinyLife.Actions.OutOfTownAction
langs:
- csharp
- vb
name: NeedsToTakeCareOf
nameWithType: OutOfTownAction.NeedsToTakeCareOf
fullName: TinyLife.Actions.OutOfTownAction.NeedsToTakeCareOf
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
The needs that should automatically be taken care of while the person is out of town.
A need gets taken care of in <xref href="TinyLife.Actions.OutOfTownAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> if it is below 35%.
Note that this value is not saved to disk, and should be provided by a subclass constructor.
example: []
syntax:
content: protected readonly NeedType[] NeedsToTakeCareOf
return:
type: TinyLife.NeedType[]
content.vb: Protected ReadOnly NeedsToTakeCareOf As NeedType()
- uid: TinyLife.Actions.OutOfTownAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean,TinyLife.NeedType[])
commentId: M:TinyLife.Actions.OutOfTownAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean,TinyLife.NeedType[])
id: '#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean,TinyLife.NeedType[])'
parent: TinyLife.Actions.OutOfTownAction
langs:
- csharp
- vb
name: OutOfTownAction(ActionType, ActionInfo, bool, bool, params NeedType[])
nameWithType: OutOfTownAction.OutOfTownAction(ActionType, ActionInfo, bool, bool, params NeedType[])
fullName: TinyLife.Actions.OutOfTownAction.OutOfTownAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, bool, bool, params TinyLife.NeedType[])
type: Constructor
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
Creates a new out-of-town action with the given settings.
Note that, since some data is not saved to disk, all of the information should be provided by a subclass constructor.
example: []
syntax:
content: public OutOfTownAction(ActionType type, ActionInfo info, bool discardHeldItemFirst, bool restoreNeedsEqually, params NeedType[] needsToTakeCareOf)
parameters:
- id: type
type: TinyLife.Actions.ActionType
description: The action type
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: discardHeldItemFirst
type: System.Boolean
description: Whether a <xref href="TinyLife.Actions.DiscardHeldItemAction" data-throw-if-not-resolved="false"></xref> should be enqueued and executed before leaving town.
- id: restoreNeedsEqually
type: System.Boolean
description: Whether all needs should be restored equally. If this is true, all specified needs will be restored perpetually instead of just low ones.
- id: needsToTakeCareOf
type: TinyLife.NeedType[]
description: The needs that should automatically be taken care of
content.vb: Public Sub New(type As ActionType, info As ActionInfo, discardHeldItemFirst As Boolean, restoreNeedsEqually As Boolean, ParamArray needsToTakeCareOf As NeedType())
overload: TinyLife.Actions.OutOfTownAction.#ctor*
nameWithType.vb: OutOfTownAction.New(ActionType, ActionInfo, Boolean, Boolean, ParamArray NeedType())
fullName.vb: TinyLife.Actions.OutOfTownAction.New(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean, Boolean, ParamArray TinyLife.NeedType())
name.vb: New(ActionType, ActionInfo, Boolean, Boolean, ParamArray NeedType())
- uid: TinyLife.Actions.OutOfTownAction.#ctor(TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean,TinyLife.NeedType[])
commentId: M:TinyLife.Actions.OutOfTownAction.#ctor(TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean,TinyLife.NeedType[])
id: '#ctor(TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean,TinyLife.NeedType[])'
parent: TinyLife.Actions.OutOfTownAction
langs:
- csharp
- vb
name: OutOfTownAction(ActionInfo, bool, bool, params NeedType[])
nameWithType: OutOfTownAction.OutOfTownAction(ActionInfo, bool, bool, params NeedType[])
fullName: TinyLife.Actions.OutOfTownAction.OutOfTownAction(TinyLife.Actions.ActionInfo, bool, bool, params TinyLife.NeedType[])
type: Constructor
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
Creates a new out-of-town action with the given settings.
Note that, since some data is not saved to disk, all of the information should be provided by a subclass constructor.
example: []
syntax:
content: public OutOfTownAction(ActionInfo info, bool discardHeldItemFirst, bool restoreNeedsEqually, params NeedType[] needsToTakeCareOf)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: discardHeldItemFirst
type: System.Boolean
description: Whether a <xref href="TinyLife.Actions.DiscardHeldItemAction" data-throw-if-not-resolved="false"></xref> should be enqueued and executed before leaving town.
- id: restoreNeedsEqually
type: System.Boolean
description: Whether all needs should be restored equally. If this is true, all specified needs will be restored perpetually instead of just low ones.
- id: needsToTakeCareOf
type: TinyLife.NeedType[]
description: The needs that should automatically be taken care of
content.vb: Public Sub New(info As ActionInfo, discardHeldItemFirst As Boolean, restoreNeedsEqually As Boolean, ParamArray needsToTakeCareOf As NeedType())
overload: TinyLife.Actions.OutOfTownAction.#ctor*
nameWithType.vb: OutOfTownAction.New(ActionInfo, Boolean, Boolean, ParamArray NeedType())
fullName.vb: TinyLife.Actions.OutOfTownAction.New(TinyLife.Actions.ActionInfo, Boolean, Boolean, ParamArray TinyLife.NeedType())
name.vb: New(ActionInfo, Boolean, Boolean, ParamArray NeedType())
- uid: TinyLife.Actions.OutOfTownAction.CreateFirstActions
commentId: M:TinyLife.Actions.OutOfTownAction.CreateFirstActions
id: CreateFirstActions
parent: TinyLife.Actions.OutOfTownAction
langs:
- csharp
- vb
name: CreateFirstActions()
nameWithType: OutOfTownAction.CreateFirstActions()
fullName: TinyLife.Actions.OutOfTownAction.CreateFirstActions()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
Return a set of actions that should be executed before this action.
Even if the yield statement is used, all actions will be collected into a list at the start of this action's invocation.
If no action gets returned in this function, this action fails.
If the returned set only contains <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> items, no first actions will be executed.
example: []
syntax:
content: protected override IEnumerable<Action> CreateFirstActions()
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
description: A set of actions that should run before this action
content.vb: Protected Overrides Function CreateFirstActions() As IEnumerable(Of Action)
overridden: TinyLife.Actions.MultiAction.CreateFirstActions
overload: TinyLife.Actions.OutOfTownAction.CreateFirstActions*
- uid: TinyLife.Actions.OutOfTownAction.AndThenInitialize
commentId: M:TinyLife.Actions.OutOfTownAction.AndThenInitialize
id: AndThenInitialize
parent: TinyLife.Actions.OutOfTownAction
langs:
- csharp
- vb
name: AndThenInitialize()
nameWithType: OutOfTownAction.AndThenInitialize()
fullName: TinyLife.Actions.OutOfTownAction.AndThenInitialize()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
Initializes the main action.
This method is called after <xref href="TinyLife.Actions.MultiAction.Handler" data-throw-if-not-resolved="false"></xref> has all completed.
example: []
syntax:
content: protected override void AndThenInitialize()
content.vb: Protected Overrides Sub AndThenInitialize()
overridden: TinyLife.Actions.MultiAction.AndThenInitialize
overload: TinyLife.Actions.OutOfTownAction.AndThenInitialize*
- uid: TinyLife.Actions.OutOfTownAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Actions.OutOfTownAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Actions.OutOfTownAction
langs:
- csharp
- vb
name: AndThenUpdate(GameTime, TimeSpan, float)
nameWithType: OutOfTownAction.AndThenUpdate(GameTime, TimeSpan, float)
fullName: TinyLife.Actions.OutOfTownAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
MultiAction version of <xref href="TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
This method is called every update frame while the main action is active.
By default, only <xref href="TinyLife.Actions.MultiAction.MainElapsedTime" data-throw-if-not-resolved="false"></xref> is increased.
example: []
syntax:
content: protected override void AndThenUpdate(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current game time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed, in game time
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
content.vb: Protected Overrides Sub AndThenUpdate(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overridden: TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
overload: TinyLife.Actions.OutOfTownAction.AndThenUpdate*
nameWithType.vb: OutOfTownAction.AndThenUpdate(GameTime, TimeSpan, Single)
fullName.vb: TinyLife.Actions.OutOfTownAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb: AndThenUpdate(GameTime, TimeSpan, Single)
- uid: TinyLife.Actions.OutOfTownAction.GetNextAction(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.OutOfTownAction.GetNextAction(TinyLife.Actions.CompletionType)
id: GetNextAction(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.OutOfTownAction
langs:
- csharp
- vb
name: GetNextAction(CompletionType)
nameWithType: OutOfTownAction.GetNextAction(CompletionType)
fullName: TinyLife.Actions.OutOfTownAction.GetNextAction(TinyLife.Actions.CompletionType)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
Returns an action that should be queued up immediately after this action completes.
The queued up action is immediately started in the slot that this action occupied.
Can be null, and is null by default.
example: []
syntax:
content: public override Action GetNextAction(CompletionType completion)
parameters:
- id: completion
type: TinyLife.Actions.CompletionType
description: The type that this action completed with
return:
type: TinyLife.Actions.Action
description: The follow-up action
content.vb: Public Overrides Function GetNextAction(completion As CompletionType) As Action
overridden: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
overload: TinyLife.Actions.OutOfTownAction.GetNextAction*
- uid: TinyLife.Actions.OutOfTownAction.CanEnqueueConversation(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType)
commentId: M:TinyLife.Actions.OutOfTownAction.CanEnqueueConversation(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType)
id: CanEnqueueConversation(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType)
parent: TinyLife.Actions.OutOfTownAction
langs:
- csharp
- vb
name: CanEnqueueConversation(PersonLike, ActionType)
nameWithType: OutOfTownAction.CanEnqueueConversation(PersonLike, ActionType)
fullName: TinyLife.Actions.OutOfTownAction.CanEnqueueConversation(TinyLife.Objects.PersonLike, TinyLife.Actions.ActionType)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
Returns true if the given <code class="paramref">person</code> can (automatically) enqueue a social action with the <xref href="TinyLife.Actions.Action.Person" data-throw-if-not-resolved="false"></xref> that is executing this action.
Note that enqueueing a social action manually is still possible even if this method returns false.
By default, only <xref href="TinyLife.Actions.SleepAction" data-throw-if-not-resolved="false"></xref> returns false on this method.
example: []
syntax:
content: public override bool CanEnqueueConversation(PersonLike person, ActionType type)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person that wants to converse with us.
- id: type
type: TinyLife.Actions.ActionType
description: The type of action that should be enqueued. Might be null, in which case a generic or unknown action is querying this function.
return:
type: System.Boolean
description: Whether or not enqueueing a social action is possible.
content.vb: Public Overrides Function CanEnqueueConversation(person As PersonLike, type As ActionType) As Boolean
overridden: TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType)
overload: TinyLife.Actions.OutOfTownAction.CanEnqueueConversation*
- uid: TinyLife.Actions.OutOfTownAction.CausesExtremelyFastSpeed
commentId: M:TinyLife.Actions.OutOfTownAction.CausesExtremelyFastSpeed
id: CausesExtremelyFastSpeed
parent: TinyLife.Actions.OutOfTownAction
langs:
- csharp
- vb
name: CausesExtremelyFastSpeed()
nameWithType: OutOfTownAction.CausesExtremelyFastSpeed()
fullName: TinyLife.Actions.OutOfTownAction.CausesExtremelyFastSpeed()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
Returns true if this action, while it is currently active, should cause the <xref href="TinyLife.GameSpeed.ExtremelyFast" data-throw-if-not-resolved="false"></xref> speed to be available.
By default, this method returns false.
example: []
syntax:
content: public override bool CausesExtremelyFastSpeed()
return:
type: System.Boolean
description: Whether the extremely fast speed should be available
content.vb: Public Overrides Function CausesExtremelyFastSpeed() As Boolean
overridden: TinyLife.Actions.Action.CausesExtremelyFastSpeed
overload: TinyLife.Actions.OutOfTownAction.CausesExtremelyFastSpeed*
references:
- uid: TinyLife.Objects.PersonLike
commentId: T:TinyLife.Objects.PersonLike
parent: TinyLife.Objects
href: TinyLife.Objects.PersonLike.html
name: PersonLike
nameWithType: PersonLike
fullName: TinyLife.Objects.PersonLike
- uid: TinyLife.Actions
commentId: N:TinyLife.Actions
href: TinyLife.html
name: TinyLife.Actions
nameWithType: TinyLife.Actions
fullName: TinyLife.Actions
spec.csharp:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Actions
name: Actions
href: TinyLife.Actions.html
spec.vb:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Actions
name: Actions
href: TinyLife.Actions.html
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder
parent: MLEM.Data.Json
isExternal: true
name: JsonTypeSafeGenericDataHolder
nameWithType: JsonTypeSafeGenericDataHolder
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- uid: TinyLife.Actions.Action
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name: PreInitialize
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nameWithType: MultiAction.PreCompleted(CompletionType)
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spec.csharp:
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- name: (
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- name: (
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spec.vb:
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name: GetProgress
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name.vb: OnChildCompleted(Action, CompletionType, Boolean)
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fullName.vb: TinyLife.Actions.Action.CancelIfEmotional(ParamArray TinyLife.Emotions.EmotionType())
name.vb: CancelIfEmotional(ParamArray EmotionType())
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name.vb: GetChildren(Boolean)
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parent: TinyLife.Actions.Action
isExternal: true
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_GetChild__1_System_Guid_System_Boolean_
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fullName: TinyLife.Actions.Action.GetChild<T>(System.Guid, bool)
nameWithType.vb: Action.GetChild(Of T)(Guid, Boolean)
fullName.vb: TinyLife.Actions.Action.GetChild(Of T)(System.Guid, Boolean)
name.vb: GetChild(Of T)(Guid, Boolean)
spec.csharp:
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isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: )
spec.vb:
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name: GetChild
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isExternal: true
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name.vb: PickUpAndGoTo(ActionInfo, ObjectCategory, ObjectCategory, Boolean)
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name.vb: FindAllFreePeople(PersonLike, ActionType, Map, Vector2?, Single?, Single?, Boolean, Boolean, Boolean, Func(Of PersonLike, Boolean))
spec.csharp:
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name: FindAllFreePeople
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spec.vb:
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name: FindAllFreePeople
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- uid: TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean,System.Boolean,System.Func{TinyLife.Objects.Furniture,System.Boolean})
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parent: TinyLife.Actions.Action
isExternal: true
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_FindAllFreeFurniture_TinyLife_Objects_PersonLike_TinyLife_Objects_ObjectCategory_TinyLife_Objects_FurnitureType_System_Boolean_TinyLife_World_Map_System_Nullable_Microsoft_Xna_Framework_Vector2__System_Nullable_System_Single__System_Nullable_System_Single__System_Boolean_System_Boolean_System_Func_TinyLife_Objects_Furniture_System_Boolean__
name: FindAllFreeFurniture(PersonLike, ObjectCategory, FurnitureType, bool, Map, Vector2?, float?, float?, bool, bool, Func<Furniture, bool>)
nameWithType: Action.FindAllFreeFurniture(PersonLike, ObjectCategory, FurnitureType, bool, Map, Vector2?, float?, float?, bool, bool, Func<Furniture, bool>)
fullName: TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.PersonLike, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, bool, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2?, float?, float?, bool, bool, System.Func<TinyLife.Objects.Furniture, bool>)
nameWithType.vb: Action.FindAllFreeFurniture(PersonLike, ObjectCategory, FurnitureType, Boolean, Map, Vector2?, Single?, Single?, Boolean, Boolean, Func(Of Furniture, Boolean))
fullName.vb: TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.PersonLike, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, Boolean, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2?, Single?, Single?, Boolean, Boolean, System.Func(Of TinyLife.Objects.Furniture, Boolean))
name.vb: FindAllFreeFurniture(PersonLike, ObjectCategory, FurnitureType, Boolean, Map, Vector2?, Single?, Single?, Boolean, Boolean, Func(Of Furniture, Boolean))
spec.csharp:
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name: FindAllFreeFurniture
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name: FurnitureType
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name: Vector2
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spec.vb:
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name: FindAllFreeFurniture
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commentId: M:TinyLife.Actions.Action.FindAllFreeWalls``1(TinyLife.Objects.PersonLike,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean)
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name: FindAllFreeWalls
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isExternal: true
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name.vb: FindAllFreeGround(PersonLike, Map, Vector2?, Single?, Single?, Boolean)
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parent: TinyLife.Actions.Action
isExternal: true
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name: FindFreeFurniture(PersonLike, ObjectCategory, FurnitureType, Map, Vector2?, bool, bool)
nameWithType: Action.FindFreeFurniture(PersonLike, ObjectCategory, FurnitureType, Map, Vector2?, bool, bool)
fullName: TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.PersonLike, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2?, bool, bool)
nameWithType.vb: Action.FindFreeFurniture(PersonLike, ObjectCategory, FurnitureType, Map, Vector2?, Boolean, Boolean)
fullName.vb: TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.PersonLike, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2?, Boolean, Boolean)
name.vb: FindFreeFurniture(PersonLike, ObjectCategory, FurnitureType, Map, Vector2?, Boolean, Boolean)
spec.csharp:
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name: FindFreeFurniture
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- name: '?'
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- name: ','
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- uid: System.Boolean
name: bool
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- name: )
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name: FindFreeFurniture
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- name: ','
- name: " "
- uid: TinyLife.Objects.FurnitureType
name: FurnitureType
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- name: ','
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- uid: TinyLife.World.Map
name: Map
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- name: ','
- name: " "
- uid: Microsoft.Xna.Framework.Vector2
name: Vector2
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- name: '?'
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- uid: System.Boolean
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- name: ','
- name: " "
- uid: System.Boolean
name: Boolean
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: )
- uid: TinyLife.Actions.Action.FindAllActionObjects(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2})
commentId: M:TinyLife.Actions.Action.FindAllActionObjects(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2})
parent: TinyLife.Actions.Action
isExternal: true
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_FindAllActionObjects_TinyLife_Objects_PersonLike_TinyLife_Actions_ActionType_TinyLife_World_Map_System_Nullable_Microsoft_Xna_Framework_Vector2__
name: FindAllActionObjects(PersonLike, ActionType, Map, Vector2?)
nameWithType: Action.FindAllActionObjects(PersonLike, ActionType, Map, Vector2?)
fullName: TinyLife.Actions.Action.FindAllActionObjects(TinyLife.Objects.PersonLike, TinyLife.Actions.ActionType, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2?)
spec.csharp:
- uid: TinyLife.Actions.Action.FindAllActionObjects(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2})
name: FindAllActionObjects
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_FindAllActionObjects_TinyLife_Objects_PersonLike_TinyLife_Actions_ActionType_TinyLife_World_Map_System_Nullable_Microsoft_Xna_Framework_Vector2__
- name: (
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name: PersonLike
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- name: ','
- name: " "
- uid: TinyLife.Actions.ActionType
name: ActionType
href: TinyLife.Actions.ActionType.html
- name: ','
- name: " "
- uid: TinyLife.World.Map
name: Map
href: TinyLife.World.Map.html
- name: ','
- name: " "
- uid: Microsoft.Xna.Framework.Vector2
name: Vector2
isExternal: true
- name: '?'
- name: )
spec.vb:
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name: FindAllActionObjects
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_FindAllActionObjects_TinyLife_Objects_PersonLike_TinyLife_Actions_ActionType_TinyLife_World_Map_System_Nullable_Microsoft_Xna_Framework_Vector2__
- name: (
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name: PersonLike
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- name: ','
- name: " "
- uid: TinyLife.Actions.ActionType
name: ActionType
href: TinyLife.Actions.ActionType.html
- name: ','
- name: " "
- uid: TinyLife.World.Map
name: Map
href: TinyLife.World.Map.html
- name: ','
- name: " "
- uid: Microsoft.Xna.Framework.Vector2
name: Vector2
isExternal: true
- name: '?'
- name: )
- uid: TinyLife.Actions.Action.FindValidActionObjects(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType,System.Boolean,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
commentId: M:TinyLife.Actions.Action.FindValidActionObjects(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType,System.Boolean,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
parent: TinyLife.Actions.Action
isExternal: true
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_FindValidActionObjects_TinyLife_Objects_PersonLike_TinyLife_Actions_ActionType_System_Boolean_TinyLife_World_Map_System_Nullable_Microsoft_Xna_Framework_Vector2__System_Boolean_System_Boolean_
name: FindValidActionObjects(PersonLike, ActionType, bool, Map, Vector2?, bool, bool)
nameWithType: Action.FindValidActionObjects(PersonLike, ActionType, bool, Map, Vector2?, bool, bool)
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nameWithType.vb: Action.FindValidActionObjects(PersonLike, ActionType, Boolean, Map, Vector2?, Boolean, Boolean)
fullName.vb: TinyLife.Actions.Action.FindValidActionObjects(TinyLife.Objects.PersonLike, TinyLife.Actions.ActionType, Boolean, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2?, Boolean, Boolean)
name.vb: FindValidActionObjects(PersonLike, ActionType, Boolean, Map, Vector2?, Boolean, Boolean)
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name: FindValidActionObjects
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- name: ','
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- uid: System.Boolean
name: bool
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href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: ','
- name: " "
- uid: TinyLife.World.Map
name: Map
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- name: ','
- name: " "
- uid: Microsoft.Xna.Framework.Vector2
name: Vector2
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- name: '?'
- name: ','
- name: " "
- uid: System.Boolean
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- name: ','
- name: " "
- uid: System.Boolean
name: bool
isExternal: true
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- name: )
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name: FindValidActionObjects
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name: PersonLike
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- name: ','
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- uid: TinyLife.Actions.ActionType
name: ActionType
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- name: ','
- name: " "
- uid: System.Boolean
name: Boolean
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: ','
- name: " "
- uid: TinyLife.World.Map
name: Map
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- name: ','
- name: " "
- uid: Microsoft.Xna.Framework.Vector2
name: Vector2
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- name: '?'
- name: ','
- name: " "
- uid: System.Boolean
name: Boolean
isExternal: true
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- name: ','
- name: " "
- uid: System.Boolean
name: Boolean
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: )
- uid: TinyLife.Actions.Action.GetRandomValidArguments(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean)
commentId: M:TinyLife.Actions.Action.GetRandomValidArguments(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean)
parent: TinyLife.Actions.Action
isExternal: true
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_GetRandomValidArguments_TinyLife_Actions_ActionType_TinyLife_Actions_ActionInfo_System_Boolean_
name: GetRandomValidArguments(ActionType, ActionInfo, bool)
nameWithType: Action.GetRandomValidArguments(ActionType, ActionInfo, bool)
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fullName.vb: TinyLife.Actions.Action.GetRandomValidArguments(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean)
name.vb: GetRandomValidArguments(ActionType, ActionInfo, Boolean)
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- uid: TinyLife.Actions.ActionInfo
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- name: ','
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- name: )
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- name: )
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- uid: TinyLife.Objects.ActionSpot
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- name: )
- uid: TinyLife.Actions.Action.InvokeForBoth(TinyLife.Objects.PersonLike,TinyLife.Objects.PersonLike,System.Action{TinyLife.Objects.PersonLike,TinyLife.Objects.PersonLike})
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nameWithType: Action.InvokeForBoth(PersonLike, PersonLike, Action<PersonLike, PersonLike>)
fullName: TinyLife.Actions.Action.InvokeForBoth(TinyLife.Objects.PersonLike, TinyLife.Objects.PersonLike, System.Action<TinyLife.Objects.PersonLike, TinyLife.Objects.PersonLike>)
nameWithType.vb: Action.InvokeForBoth(PersonLike, PersonLike, Action(Of PersonLike, PersonLike))
fullName.vb: TinyLife.Actions.Action.InvokeForBoth(TinyLife.Objects.PersonLike, TinyLife.Objects.PersonLike, System.Action(Of TinyLife.Objects.PersonLike, TinyLife.Objects.PersonLike))
name.vb: InvokeForBoth(PersonLike, PersonLike, Action(Of PersonLike, PersonLike))
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- name: (
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name: Action
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- uid: TinyLife.Actions.Action
name: Action
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nameWithType: Action.IsInappropriate(ActionType, ActionInfo)
fullName: TinyLife.Actions.Action.IsInappropriate(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo)
spec.csharp:
- uid: TinyLife.Actions.Action.IsInappropriate(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
name: IsInappropriate
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_IsInappropriate_TinyLife_Actions_ActionType_TinyLife_Actions_ActionInfo_
- name: (
- uid: TinyLife.Actions.ActionType
name: ActionType
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- name: " "
- uid: TinyLife.Actions.ActionInfo
name: ActionInfo
href: TinyLife.Actions.ActionInfo.html
- name: )
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- name: (
- uid: TinyLife.Actions.ActionType
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- name: ','
- name: " "
- uid: TinyLife.Actions.ActionInfo
name: ActionInfo
href: TinyLife.Actions.ActionInfo.html
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isExternal: true
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fullName.vb: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(Of T)(String, T)
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name: SetData
isExternal: true
- name: <
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- name: '>'
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- name: T
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isExternal: true
- name: (
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