TinyLifeWeb/docs/api/TinyLife.Emotions.EmotionType.yml
2024-11-29 15:11:07 +01:00

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YAML
Generated

### YamlMime:ManagedReference
items:
- uid: TinyLife.Emotions.EmotionType
commentId: T:TinyLife.Emotions.EmotionType
id: EmotionType
parent: TinyLife.Emotions
children:
- TinyLife.Emotions.EmotionType.#ctor(System.String,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,TinyLife.Emotions.EmotionType.TypeCategory,Microsoft.Xna.Framework.Audio.SoundEffect)
- TinyLife.Emotions.EmotionType.Angry
- TinyLife.Emotions.EmotionType.Asleep
- TinyLife.Emotions.EmotionType.Bored
- TinyLife.Emotions.EmotionType.Category
- TinyLife.Emotions.EmotionType.Color
- TinyLife.Emotions.EmotionType.Confident
- TinyLife.Emotions.EmotionType.Creative
- TinyLife.Emotions.EmotionType.Embarrassed
- TinyLife.Emotions.EmotionType.Energetic
- TinyLife.Emotions.EmotionType.Fine
- TinyLife.Emotions.EmotionType.Focused
- TinyLife.Emotions.EmotionType.Frisky
- TinyLife.Emotions.EmotionType.Goofy
- TinyLife.Emotions.EmotionType.Happy
- TinyLife.Emotions.EmotionType.Icon
- TinyLife.Emotions.EmotionType.Name
- TinyLife.Emotions.EmotionType.ParticleSpawner
- TinyLife.Emotions.EmotionType.Priority
- TinyLife.Emotions.EmotionType.Register(TinyLife.Emotions.EmotionType)
- TinyLife.Emotions.EmotionType.Relaxed
- TinyLife.Emotions.EmotionType.Sad
- TinyLife.Emotions.EmotionType.StingSound
- TinyLife.Emotions.EmotionType.Stunned
- TinyLife.Emotions.EmotionType.Types
- TinyLife.Emotions.EmotionType.Uncomfortable
- TinyLife.Emotions.EmotionType.Uneasy
langs:
- csharp
- vb
name: EmotionType
nameWithType: EmotionType
fullName: TinyLife.Emotions.EmotionType
type: Class
assemblies:
- Tiny Life
namespace: TinyLife.Emotions
summary: >-
An emotion type is a type of feeling that a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> can have.
The emotion that a person has results from that person's applied <xref href="TinyLife.Emotions.EmotionModifier" data-throw-if-not-resolved="false"></xref><xref href="TinyLife.Emotions.EmotionModifier.Instance" data-throw-if-not-resolved="false"></xref>s.
example: []
syntax:
content: >-
[JsonConverter(typeof(MigratingStaticJsonConverter<EmotionType>), new object[] { typeof(EmotionType), "PrivateTypes", true })]
public class EmotionType
content.vb: >-
<JsonConverter(GetType(MigratingStaticJsonConverter(Of EmotionType)), New Object() { GetType(EmotionType), "PrivateTypes", True })>
Public Class EmotionType
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Emotions.EmotionType.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Emotions.EmotionType.Types
commentId: F:TinyLife.Emotions.EmotionType.Types
id: Types
parent: TinyLife.Emotions.EmotionType
langs:
- csharp
- vb
name: Types
nameWithType: EmotionType.Types
fullName: TinyLife.Emotions.EmotionType.Types
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Emotions
summary: A registry of all <xref href="TinyLife.Emotions.EmotionType" data-throw-if-not-resolved="false"></xref> instances from the game and mods
example: []
syntax:
content: public static readonly ReadOnlyDictionary<string, EmotionType> Types
return:
type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.Emotions.EmotionType}
content.vb: Public Shared ReadOnly Types As ReadOnlyDictionary(Of String, EmotionType)
- uid: TinyLife.Emotions.EmotionType.Fine
commentId: F:TinyLife.Emotions.EmotionType.Fine
id: Fine
parent: TinyLife.Emotions.EmotionType
langs:
- csharp
- vb
name: Fine
nameWithType: EmotionType.Fine
fullName: TinyLife.Emotions.EmotionType.Fine
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Emotions
syntax:
content: public static readonly EmotionType Fine
return:
type: TinyLife.Emotions.EmotionType
content.vb: Public Shared ReadOnly Fine As EmotionType
- uid: TinyLife.Emotions.EmotionType.Uncomfortable
commentId: F:TinyLife.Emotions.EmotionType.Uncomfortable
id: Uncomfortable
parent: TinyLife.Emotions.EmotionType
langs:
- csharp
- vb
name: Uncomfortable
nameWithType: EmotionType.Uncomfortable
fullName: TinyLife.Emotions.EmotionType.Uncomfortable
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Emotions
syntax:
content: public static readonly EmotionType Uncomfortable
return:
type: TinyLife.Emotions.EmotionType
content.vb: Public Shared ReadOnly Uncomfortable As EmotionType
- uid: TinyLife.Emotions.EmotionType.Happy
commentId: F:TinyLife.Emotions.EmotionType.Happy
id: Happy
parent: TinyLife.Emotions.EmotionType
langs:
- csharp
- vb
name: Happy
nameWithType: EmotionType.Happy
fullName: TinyLife.Emotions.EmotionType.Happy
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Emotions
syntax:
content: public static readonly EmotionType Happy
return:
type: TinyLife.Emotions.EmotionType
content.vb: Public Shared ReadOnly Happy As EmotionType
- uid: TinyLife.Emotions.EmotionType.Asleep
commentId: F:TinyLife.Emotions.EmotionType.Asleep
id: Asleep
parent: TinyLife.Emotions.EmotionType
langs:
- csharp
- vb
name: Asleep
nameWithType: EmotionType.Asleep
fullName: TinyLife.Emotions.EmotionType.Asleep
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Emotions
syntax:
content: public static readonly EmotionType Asleep
return:
type: TinyLife.Emotions.EmotionType
content.vb: Public Shared ReadOnly Asleep As EmotionType
- uid: TinyLife.Emotions.EmotionType.Embarrassed
commentId: F:TinyLife.Emotions.EmotionType.Embarrassed
id: Embarrassed
parent: TinyLife.Emotions.EmotionType
langs:
- csharp
- vb
name: Embarrassed
nameWithType: EmotionType.Embarrassed
fullName: TinyLife.Emotions.EmotionType.Embarrassed
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Emotions
syntax:
content: public static readonly EmotionType Embarrassed
return:
type: TinyLife.Emotions.EmotionType
content.vb: Public Shared ReadOnly Embarrassed As EmotionType
- uid: TinyLife.Emotions.EmotionType.Sad
commentId: F:TinyLife.Emotions.EmotionType.Sad
id: Sad
parent: TinyLife.Emotions.EmotionType
langs:
- csharp
- vb
name: Sad
nameWithType: EmotionType.Sad
fullName: TinyLife.Emotions.EmotionType.Sad
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Emotions
syntax:
content: public static readonly EmotionType Sad
return:
type: TinyLife.Emotions.EmotionType
content.vb: Public Shared ReadOnly Sad As EmotionType
- uid: TinyLife.Emotions.EmotionType.Bored
commentId: F:TinyLife.Emotions.EmotionType.Bored
id: Bored
parent: TinyLife.Emotions.EmotionType
langs:
- csharp
- vb
name: Bored
nameWithType: EmotionType.Bored
fullName: TinyLife.Emotions.EmotionType.Bored
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Emotions
syntax:
content: public static readonly EmotionType Bored
return:
type: TinyLife.Emotions.EmotionType
content.vb: Public Shared ReadOnly Bored As EmotionType
- uid: TinyLife.Emotions.EmotionType.Frisky
commentId: F:TinyLife.Emotions.EmotionType.Frisky
id: Frisky
parent: TinyLife.Emotions.EmotionType
langs:
- csharp
- vb
name: Frisky
nameWithType: EmotionType.Frisky
fullName: TinyLife.Emotions.EmotionType.Frisky
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Emotions
syntax:
content: public static readonly EmotionType Frisky
return:
type: TinyLife.Emotions.EmotionType
content.vb: Public Shared ReadOnly Frisky As EmotionType
- uid: TinyLife.Emotions.EmotionType.Creative
commentId: F:TinyLife.Emotions.EmotionType.Creative
id: Creative
parent: TinyLife.Emotions.EmotionType
langs:
- csharp
- vb
name: Creative
nameWithType: EmotionType.Creative
fullName: TinyLife.Emotions.EmotionType.Creative
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Emotions
syntax:
content: public static readonly EmotionType Creative
return:
type: TinyLife.Emotions.EmotionType
content.vb: Public Shared ReadOnly Creative As EmotionType
- uid: TinyLife.Emotions.EmotionType.Focused
commentId: F:TinyLife.Emotions.EmotionType.Focused
id: Focused
parent: TinyLife.Emotions.EmotionType
langs:
- csharp
- vb
name: Focused
nameWithType: EmotionType.Focused
fullName: TinyLife.Emotions.EmotionType.Focused
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Emotions
syntax:
content: public static readonly EmotionType Focused
return:
type: TinyLife.Emotions.EmotionType
content.vb: Public Shared ReadOnly Focused As EmotionType
- uid: TinyLife.Emotions.EmotionType.Stunned
commentId: F:TinyLife.Emotions.EmotionType.Stunned
id: Stunned
parent: TinyLife.Emotions.EmotionType
langs:
- csharp
- vb
name: Stunned
nameWithType: EmotionType.Stunned
fullName: TinyLife.Emotions.EmotionType.Stunned
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Emotions
syntax:
content: public static readonly EmotionType Stunned
return:
type: TinyLife.Emotions.EmotionType
content.vb: Public Shared ReadOnly Stunned As EmotionType
- uid: TinyLife.Emotions.EmotionType.Angry
commentId: F:TinyLife.Emotions.EmotionType.Angry
id: Angry
parent: TinyLife.Emotions.EmotionType
langs:
- csharp
- vb
name: Angry
nameWithType: EmotionType.Angry
fullName: TinyLife.Emotions.EmotionType.Angry
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Emotions
syntax:
content: public static readonly EmotionType Angry
return:
type: TinyLife.Emotions.EmotionType
content.vb: Public Shared ReadOnly Angry As EmotionType
- uid: TinyLife.Emotions.EmotionType.Energetic
commentId: F:TinyLife.Emotions.EmotionType.Energetic
id: Energetic
parent: TinyLife.Emotions.EmotionType
langs:
- csharp
- vb
name: Energetic
nameWithType: EmotionType.Energetic
fullName: TinyLife.Emotions.EmotionType.Energetic
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Emotions
syntax:
content: public static readonly EmotionType Energetic
return:
type: TinyLife.Emotions.EmotionType
content.vb: Public Shared ReadOnly Energetic As EmotionType
- uid: TinyLife.Emotions.EmotionType.Uneasy
commentId: F:TinyLife.Emotions.EmotionType.Uneasy
id: Uneasy
parent: TinyLife.Emotions.EmotionType
langs:
- csharp
- vb
name: Uneasy
nameWithType: EmotionType.Uneasy
fullName: TinyLife.Emotions.EmotionType.Uneasy
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Emotions
syntax:
content: public static readonly EmotionType Uneasy
return:
type: TinyLife.Emotions.EmotionType
content.vb: Public Shared ReadOnly Uneasy As EmotionType
- uid: TinyLife.Emotions.EmotionType.Relaxed
commentId: F:TinyLife.Emotions.EmotionType.Relaxed
id: Relaxed
parent: TinyLife.Emotions.EmotionType
langs:
- csharp
- vb
name: Relaxed
nameWithType: EmotionType.Relaxed
fullName: TinyLife.Emotions.EmotionType.Relaxed
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Emotions
syntax:
content: public static readonly EmotionType Relaxed
return:
type: TinyLife.Emotions.EmotionType
content.vb: Public Shared ReadOnly Relaxed As EmotionType
- uid: TinyLife.Emotions.EmotionType.Confident
commentId: F:TinyLife.Emotions.EmotionType.Confident
id: Confident
parent: TinyLife.Emotions.EmotionType
langs:
- csharp
- vb
name: Confident
nameWithType: EmotionType.Confident
fullName: TinyLife.Emotions.EmotionType.Confident
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Emotions
syntax:
content: public static readonly EmotionType Confident
return:
type: TinyLife.Emotions.EmotionType
content.vb: Public Shared ReadOnly Confident As EmotionType
- uid: TinyLife.Emotions.EmotionType.Goofy
commentId: F:TinyLife.Emotions.EmotionType.Goofy
id: Goofy
parent: TinyLife.Emotions.EmotionType
langs:
- csharp
- vb
name: Goofy
nameWithType: EmotionType.Goofy
fullName: TinyLife.Emotions.EmotionType.Goofy
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Emotions
syntax:
content: public static readonly EmotionType Goofy
return:
type: TinyLife.Emotions.EmotionType
content.vb: Public Shared ReadOnly Goofy As EmotionType
- uid: TinyLife.Emotions.EmotionType.Name
commentId: F:TinyLife.Emotions.EmotionType.Name
id: Name
parent: TinyLife.Emotions.EmotionType
langs:
- csharp
- vb
name: Name
nameWithType: EmotionType.Name
fullName: TinyLife.Emotions.EmotionType.Name
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Emotions
summary: This emotion's name
example: []
syntax:
content: public readonly string Name
return:
type: System.String
content.vb: Public ReadOnly Name As String
- uid: TinyLife.Emotions.EmotionType.Icon
commentId: F:TinyLife.Emotions.EmotionType.Icon
id: Icon
parent: TinyLife.Emotions.EmotionType
langs:
- csharp
- vb
name: Icon
nameWithType: EmotionType.Icon
fullName: TinyLife.Emotions.EmotionType.Icon
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Emotions
summary: This emotion's icon, which is used in the portrait section for a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> that has this emotion
example: []
syntax:
content: public readonly TextureRegion Icon
return:
type: MLEM.Textures.TextureRegion
content.vb: Public ReadOnly Icon As TextureRegion
- uid: TinyLife.Emotions.EmotionType.Color
commentId: F:TinyLife.Emotions.EmotionType.Color
id: Color
parent: TinyLife.Emotions.EmotionType
langs:
- csharp
- vb
name: Color
nameWithType: EmotionType.Color
fullName: TinyLife.Emotions.EmotionType.Color
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Emotions
summary: >-
The color that represents this emotion.
The color is used as a backdrop for <xref href="TinyLife.Emotions.EmotionModifier" data-throw-if-not-resolved="false"></xref> instances of this type.
example: []
syntax:
content: public readonly Color Color
return:
type: Microsoft.Xna.Framework.Color
content.vb: Public ReadOnly Color As Color
- uid: TinyLife.Emotions.EmotionType.Category
commentId: F:TinyLife.Emotions.EmotionType.Category
id: Category
parent: TinyLife.Emotions.EmotionType
langs:
- csharp
- vb
name: Category
nameWithType: EmotionType.Category
fullName: TinyLife.Emotions.EmotionType.Category
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Emotions
summary: >-
The <xref href="TinyLife.Emotions.EmotionType.TypeCategory" data-throw-if-not-resolved="false"></xref> that this emotion type fits into.
The category is used for ordering and organizing <xref href="TinyLife.Emotions.EmotionModifier" data-throw-if-not-resolved="false"></xref> instances.
example: []
syntax:
content: public readonly EmotionType.TypeCategory Category
return:
type: TinyLife.Emotions.EmotionType.TypeCategory
content.vb: Public ReadOnly Category As EmotionType.TypeCategory
- uid: TinyLife.Emotions.EmotionType.StingSound
commentId: F:TinyLife.Emotions.EmotionType.StingSound
id: StingSound
parent: TinyLife.Emotions.EmotionType
langs:
- csharp
- vb
name: StingSound
nameWithType: EmotionType.StingSound
fullName: TinyLife.Emotions.EmotionType.StingSound
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Emotions
summary: >-
The sting sound effect to play when this emotion becomes active.
If this is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a>, no sound effect will play.
example: []
syntax:
content: public readonly SoundEffect StingSound
return:
type: Microsoft.Xna.Framework.Audio.SoundEffect
content.vb: Public ReadOnly StingSound As SoundEffect
- uid: TinyLife.Emotions.EmotionType.Priority
commentId: P:TinyLife.Emotions.EmotionType.Priority
id: Priority
parent: TinyLife.Emotions.EmotionType
langs:
- csharp
- vb
name: Priority
nameWithType: EmotionType.Priority
fullName: TinyLife.Emotions.EmotionType.Priority
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Emotions
summary: >-
The priority that this emotion type has, which determines whether it is chosen over another emotion with the same total amount.
A higher priority means the emotion is chosen over a lower priority one. The default priority is 0.
example: []
syntax:
content: public int Priority { get; init; }
parameters: []
return:
type: System.Int32
content.vb: Public Property Priority As Integer
overload: TinyLife.Emotions.EmotionType.Priority*
- uid: TinyLife.Emotions.EmotionType.ParticleSpawner
commentId: P:TinyLife.Emotions.EmotionType.ParticleSpawner
id: ParticleSpawner
parent: TinyLife.Emotions.EmotionType
langs:
- csharp
- vb
name: ParticleSpawner
nameWithType: EmotionType.ParticleSpawner
fullName: TinyLife.Emotions.EmotionType.ParticleSpawner
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Emotions
syntax:
content: public (Func<PersonLike, float> Chance, Action<PersonLike, Random> Spawner) ParticleSpawner { get; init; }
parameters: []
return:
type: System.ValueTuple{System.Func{TinyLife.Objects.PersonLike,System.Single},System.Action{TinyLife.Objects.PersonLike,System.Random}}
content.vb: Public Property ParticleSpawner As (Chance As Func(Of PersonLike, Single), Spawner As Action(Of PersonLike, Random))
overload: TinyLife.Emotions.EmotionType.ParticleSpawner*
- uid: TinyLife.Emotions.EmotionType.#ctor(System.String,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,TinyLife.Emotions.EmotionType.TypeCategory,Microsoft.Xna.Framework.Audio.SoundEffect)
commentId: M:TinyLife.Emotions.EmotionType.#ctor(System.String,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,TinyLife.Emotions.EmotionType.TypeCategory,Microsoft.Xna.Framework.Audio.SoundEffect)
id: '#ctor(System.String,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,TinyLife.Emotions.EmotionType.TypeCategory,Microsoft.Xna.Framework.Audio.SoundEffect)'
parent: TinyLife.Emotions.EmotionType
langs:
- csharp
- vb
name: EmotionType(string, TextureRegion, Color, TypeCategory, SoundEffect)
nameWithType: EmotionType.EmotionType(string, TextureRegion, Color, EmotionType.TypeCategory, SoundEffect)
fullName: TinyLife.Emotions.EmotionType.EmotionType(string, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Color, TinyLife.Emotions.EmotionType.TypeCategory, Microsoft.Xna.Framework.Audio.SoundEffect)
type: Constructor
assemblies:
- Tiny Life
namespace: TinyLife.Emotions
summary: Creates a new emotion type with the given settings
example: []
syntax:
content: public EmotionType(string name, TextureRegion icon, Color color, EmotionType.TypeCategory category, SoundEffect stingSound)
parameters:
- id: name
type: System.String
description: The emotion type's name
- id: icon
type: MLEM.Textures.TextureRegion
description: The emotion type's icon
- id: color
type: Microsoft.Xna.Framework.Color
description: The emotion type's color
- id: category
type: TinyLife.Emotions.EmotionType.TypeCategory
description: This emotion type's category
- id: stingSound
type: Microsoft.Xna.Framework.Audio.SoundEffect
description: The sound effect that should play when this emotion becomes active, or <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> to have no sound effect.
content.vb: Public Sub New(name As String, icon As TextureRegion, color As Color, category As EmotionType.TypeCategory, stingSound As SoundEffect)
overload: TinyLife.Emotions.EmotionType.#ctor*
nameWithType.vb: EmotionType.New(String, TextureRegion, Color, EmotionType.TypeCategory, SoundEffect)
fullName.vb: TinyLife.Emotions.EmotionType.New(String, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Color, TinyLife.Emotions.EmotionType.TypeCategory, Microsoft.Xna.Framework.Audio.SoundEffect)
name.vb: New(String, TextureRegion, Color, TypeCategory, SoundEffect)
- uid: TinyLife.Emotions.EmotionType.Register(TinyLife.Emotions.EmotionType)
commentId: M:TinyLife.Emotions.EmotionType.Register(TinyLife.Emotions.EmotionType)
id: Register(TinyLife.Emotions.EmotionType)
parent: TinyLife.Emotions.EmotionType
langs:
- csharp
- vb
name: Register(EmotionType)
nameWithType: EmotionType.Register(EmotionType)
fullName: TinyLife.Emotions.EmotionType.Register(TinyLife.Emotions.EmotionType)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Emotions
summary: Registers the given emotion type to the <xref href="TinyLife.Emotions.EmotionType.Types" data-throw-if-not-resolved="false"></xref> registry
example: []
syntax:
content: public static EmotionType Register(EmotionType type)
parameters:
- id: type
type: TinyLife.Emotions.EmotionType
description: The type to register
return:
type: TinyLife.Emotions.EmotionType
description: The passed type, for chaining
content.vb: Public Shared Function Register(type As EmotionType) As EmotionType
overload: TinyLife.Emotions.EmotionType.Register*
references:
- uid: TinyLife.Objects.PersonLike
commentId: T:TinyLife.Objects.PersonLike
parent: TinyLife.Objects
href: TinyLife.Objects.PersonLike.html
name: PersonLike
nameWithType: PersonLike
fullName: TinyLife.Objects.PersonLike
- uid: TinyLife.Emotions.EmotionModifier
commentId: T:TinyLife.Emotions.EmotionModifier
parent: TinyLife.Emotions
href: TinyLife.Emotions.EmotionModifier.html
name: EmotionModifier
nameWithType: EmotionModifier
fullName: TinyLife.Emotions.EmotionModifier
- uid: TinyLife.Emotions.EmotionModifier.Instance
commentId: T:TinyLife.Emotions.EmotionModifier.Instance
parent: TinyLife.Emotions
href: TinyLife.Emotions.EmotionModifier.html
name: EmotionModifier.Instance
nameWithType: EmotionModifier.Instance
fullName: TinyLife.Emotions.EmotionModifier.Instance
spec.csharp:
- uid: TinyLife.Emotions.EmotionModifier
name: EmotionModifier
href: TinyLife.Emotions.EmotionModifier.html
- name: .
- uid: TinyLife.Emotions.EmotionModifier.Instance
name: Instance
href: TinyLife.Emotions.EmotionModifier.Instance.html
spec.vb:
- uid: TinyLife.Emotions.EmotionModifier
name: EmotionModifier
href: TinyLife.Emotions.EmotionModifier.html
- name: .
- uid: TinyLife.Emotions.EmotionModifier.Instance
name: Instance
href: TinyLife.Emotions.EmotionModifier.Instance.html
- uid: TinyLife.Emotions
commentId: N:TinyLife.Emotions
href: TinyLife.html
name: TinyLife.Emotions
nameWithType: TinyLife.Emotions
fullName: TinyLife.Emotions
spec.csharp:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Emotions
name: Emotions
href: TinyLife.Emotions.html
spec.vb:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Emotions
name: Emotions
href: TinyLife.Emotions.html
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name: Equals(object)
nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
spec.csharp:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
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