mirror of
https://github.com/Ellpeck/TinyLifeWeb.git
synced 2024-11-29 22:08:34 +01:00
1942 lines
60 KiB
YAML
1942 lines
60 KiB
YAML
### YamlMime:ManagedReference
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items:
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- uid: TinyLife.Tools.MoveLotTool
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commentId: T:TinyLife.Tools.MoveLotTool
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id: MoveLotTool
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parent: TinyLife.Tools
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children:
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- TinyLife.Tools.MoveLotTool.#ctor
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- TinyLife.Tools.MoveLotTool.CanSwitchGameModes
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- TinyLife.Tools.MoveLotTool.CanUndoRedo
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- TinyLife.Tools.MoveLotTool.Closed
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- TinyLife.Tools.MoveLotTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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- TinyLife.Tools.MoveLotTool.GetMouseCursor
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- TinyLife.Tools.MoveLotTool.Opened
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- TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject(System.Object)
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- TinyLife.Tools.MoveLotTool.Update(Microsoft.Xna.Framework.GameTime)
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langs:
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- csharp
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- vb
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name: MoveLotTool
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nameWithType: MoveLotTool
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fullName: TinyLife.Tools.MoveLotTool
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type: Class
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source:
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remote:
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path: TinyLife/Tools/MoveLotTool.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: MoveLotTool
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path: ../TinyLife/Tools/MoveLotTool.cs
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startLine: 16
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: "\nA tool is a type of game mode that is currently active.\nTools are split up into the <xref href=\"TinyLife.Tools.Tool.PlayModeTool\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Tools.Tool.BuildTools\" data-throw-if-not-resolved=\"false\"></xref>, the latter of which holds all tools that can be found in the build menu.\n"
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example: []
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syntax:
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content: 'public class MoveLotTool : Tool'
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content.vb: >-
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Public Class MoveLotTool
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Inherits Tool
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inheritance:
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- System.Object
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- TinyLife.Tools.Tool
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inheritedMembers:
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- TinyLife.Tools.Tool.RemoveTool
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- TinyLife.Tools.Tool.MoveTool
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- TinyLife.Tools.Tool.PlayModeTool
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- TinyLife.Tools.Tool.BuildTools
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- TinyLife.Tools.Tool.SelectedObject
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- TinyLife.Tools.Tool.SelectedWall
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- TinyLife.Tools.Tool.SelectedRoof
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- TinyLife.Tools.Tool.IsRotateCwPressed
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- TinyLife.Tools.Tool.IsRotateCcwPressed
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- TinyLife.Tools.Tool.IsCopyPressed
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- TinyLife.Tools.Tool.OnOpened
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- TinyLife.Tools.Tool.OnClosed
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- TinyLife.Tools.Tool.OnUpdate
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- TinyLife.Tools.Tool.OnDraw
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- TinyLife.Tools.Tool.OnInitBuildModeUi
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- TinyLife.Tools.Tool.Input
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- TinyLife.Tools.Tool.Map
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- TinyLife.Tools.Tool.Money
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- TinyLife.Tools.Tool.Texture
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- TinyLife.Tools.Tool.DisplayAsTab
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- TinyLife.Tools.Tool.MousePos
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- TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
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- TinyLife.Tools.Tool.ForceWallsUp
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- TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
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- TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
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- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
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- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean})
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- TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.GetHashCode
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- System.Object.GetType
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- System.Object.MemberwiseClone
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.ToString
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extensionMethods:
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- TinyLife.Tools.MoveLotTool.TinyLife.Utilities.Extensions.JsonCopy``1
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modifiers.csharp:
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- public
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- class
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modifiers.vb:
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- Public
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- Class
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- uid: TinyLife.Tools.MoveLotTool.#ctor
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commentId: M:TinyLife.Tools.MoveLotTool.#ctor
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id: '#ctor'
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parent: TinyLife.Tools.MoveLotTool
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langs:
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- csharp
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- vb
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name: MoveLotTool()
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nameWithType: MoveLotTool.MoveLotTool()
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fullName: TinyLife.Tools.MoveLotTool.MoveLotTool()
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type: Constructor
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source:
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remote:
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path: TinyLife/Tools/MoveLotTool.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/Tools/MoveLotTool.cs
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startLine: 23
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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example: []
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syntax:
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content: public MoveLotTool()
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content.vb: Public Sub New
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overload: TinyLife.Tools.MoveLotTool.#ctor*
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modifiers.csharp:
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- public
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modifiers.vb:
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- Public
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- uid: TinyLife.Tools.MoveLotTool.Opened
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commentId: M:TinyLife.Tools.MoveLotTool.Opened
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id: Opened
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parent: TinyLife.Tools.MoveLotTool
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langs:
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- csharp
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- vb
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name: Opened()
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nameWithType: MoveLotTool.Opened()
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fullName: TinyLife.Tools.MoveLotTool.Opened()
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type: Method
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source:
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remote:
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path: TinyLife/Tools/MoveLotTool.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Opened
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path: ../TinyLife/Tools/MoveLotTool.cs
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startLine: 26
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: "\nCalled when this build tool is opened.\nBy default, this method initializes several settings and calls <xref href=\"TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel%2cMLEM.Ui.Elements.Panel)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
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syntax:
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content: public override void Opened()
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content.vb: Public Overrides Sub Opened
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overridden: TinyLife.Tools.Tool.Opened
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overload: TinyLife.Tools.MoveLotTool.Opened*
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modifiers.csharp:
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- public
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- override
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modifiers.vb:
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- Public
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- Overrides
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- uid: TinyLife.Tools.MoveLotTool.Closed
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commentId: M:TinyLife.Tools.MoveLotTool.Closed
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id: Closed
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parent: TinyLife.Tools.MoveLotTool
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langs:
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- csharp
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- vb
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name: Closed()
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nameWithType: MoveLotTool.Closed()
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fullName: TinyLife.Tools.MoveLotTool.Closed()
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type: Method
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source:
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remote:
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path: TinyLife/Tools/MoveLotTool.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Closed
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path: ../TinyLife/Tools/MoveLotTool.cs
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startLine: 34
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: "\nCalled when this build tool is closed.\nBy default, this method removes its elements from the ui.\n"
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example: []
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syntax:
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content: public override void Closed()
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content.vb: Public Overrides Sub Closed
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overridden: TinyLife.Tools.Tool.Closed
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overload: TinyLife.Tools.MoveLotTool.Closed*
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modifiers.csharp:
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- public
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- override
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modifiers.vb:
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- Public
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- Overrides
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- uid: TinyLife.Tools.MoveLotTool.Update(Microsoft.Xna.Framework.GameTime)
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commentId: M:TinyLife.Tools.MoveLotTool.Update(Microsoft.Xna.Framework.GameTime)
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id: Update(Microsoft.Xna.Framework.GameTime)
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parent: TinyLife.Tools.MoveLotTool
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langs:
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- csharp
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- vb
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name: Update(GameTime)
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nameWithType: MoveLotTool.Update(GameTime)
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fullName: TinyLife.Tools.MoveLotTool.Update(Microsoft.Xna.Framework.GameTime)
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type: Method
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source:
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remote:
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path: TinyLife/Tools/MoveLotTool.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Update
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path: ../TinyLife/Tools/MoveLotTool.cs
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startLine: 45
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: "\nThis method is called every update frame for the <xref href=\"TinyLife.GameImpl.CurrentTool\" data-throw-if-not-resolved=\"false\"></xref>.\nBy default, this method updates the <xref href=\"TinyLife.Tools.Tool.MousePos\" data-throw-if-not-resolved=\"false\"></xref> and invokes <xref href=\"TinyLife.Tools.Tool.OnUpdate\" data-throw-if-not-resolved=\"false\"></xref>, and also manages the <xref href=\"TinyLife.Tools.UndoRedoStack\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
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syntax:
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content: public override void Update(GameTime time)
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parameters:
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- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game's time
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content.vb: Public Overrides Sub Update(time As GameTime)
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overridden: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
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overload: TinyLife.Tools.MoveLotTool.Update*
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modifiers.csharp:
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- public
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- override
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modifiers.vb:
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- Public
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- Overrides
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- uid: TinyLife.Tools.MoveLotTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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commentId: M:TinyLife.Tools.MoveLotTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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parent: TinyLife.Tools.MoveLotTool
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langs:
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- csharp
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- vb
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name: Draw(GameTime, SpriteBatch)
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nameWithType: MoveLotTool.Draw(GameTime, SpriteBatch)
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fullName: TinyLife.Tools.MoveLotTool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)
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type: Method
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source:
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remote:
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path: TinyLife/Tools/MoveLotTool.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Draw
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path: ../TinyLife/Tools/MoveLotTool.cs
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startLine: 97
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: "\nThis method is called every draw frame for the <xref href=\"TinyLife.GameImpl.CurrentTool\" data-throw-if-not-resolved=\"false\"></xref>.\nNote that this method is only called if the mouse is not hovering over any ui elements.\nBy default, this method invokes <xref href=\"TinyLife.Tools.Tool.OnDraw\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
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syntax:
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content: public override void Draw(GameTime time, SpriteBatch batch)
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parameters:
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- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game's time
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- id: batch
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type: Microsoft.Xna.Framework.Graphics.SpriteBatch
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description: The sprite batch used for drawing
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content.vb: Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch)
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overridden: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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overload: TinyLife.Tools.MoveLotTool.Draw*
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modifiers.csharp:
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- public
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- override
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modifiers.vb:
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- Public
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- Overrides
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- uid: TinyLife.Tools.MoveLotTool.CanSwitchGameModes
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commentId: M:TinyLife.Tools.MoveLotTool.CanSwitchGameModes
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id: CanSwitchGameModes
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parent: TinyLife.Tools.MoveLotTool
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langs:
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- csharp
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- vb
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name: CanSwitchGameModes()
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nameWithType: MoveLotTool.CanSwitchGameModes()
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fullName: TinyLife.Tools.MoveLotTool.CanSwitchGameModes()
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type: Method
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source:
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remote:
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path: TinyLife/Tools/MoveLotTool.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: CanSwitchGameModes
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path: ../TinyLife/Tools/MoveLotTool.cs
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startLine: 125
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: "\nWhether or not the game <xref href=\"TinyLife.GameImpl.CanSwitchGameModes\" data-throw-if-not-resolved=\"false\"></xref> currently, while this tool is selected\n"
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example: []
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syntax:
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content: public override bool CanSwitchGameModes()
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return:
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type: System.Boolean
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description: Whether the game can be mode switched right now
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content.vb: Public Overrides Function CanSwitchGameModes As Boolean
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overridden: TinyLife.Tools.Tool.CanSwitchGameModes
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overload: TinyLife.Tools.MoveLotTool.CanSwitchGameModes*
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modifiers.csharp:
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- public
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- override
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modifiers.vb:
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- Public
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- Overrides
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- uid: TinyLife.Tools.MoveLotTool.CanUndoRedo
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commentId: M:TinyLife.Tools.MoveLotTool.CanUndoRedo
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id: CanUndoRedo
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parent: TinyLife.Tools.MoveLotTool
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langs:
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- csharp
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- vb
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name: CanUndoRedo()
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nameWithType: MoveLotTool.CanUndoRedo()
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fullName: TinyLife.Tools.MoveLotTool.CanUndoRedo()
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type: Method
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source:
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remote:
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path: TinyLife/Tools/MoveLotTool.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: CanUndoRedo
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path: ../TinyLife/Tools/MoveLotTool.cs
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startLine: 130
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: "\nReturns whether or not the <xref href=\"TinyLife.Tools.UndoRedoStack\" data-throw-if-not-resolved=\"false\"></xref> can currently operate and thus, whether the <xref href=\"TinyLife.Tools.UndoRedoStack.Undo\" data-throw-if-not-resolved=\"false\"></xref> or <xref href=\"TinyLife.Tools.UndoRedoStack.Redo\" data-throw-if-not-resolved=\"false\"></xref> actions can be called.\n"
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example: []
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syntax:
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content: public override bool CanUndoRedo()
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return:
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type: System.Boolean
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description: Whether the undo or redo commands can be used right now.
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content.vb: Public Overrides Function CanUndoRedo As Boolean
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overridden: TinyLife.Tools.Tool.CanUndoRedo
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overload: TinyLife.Tools.MoveLotTool.CanUndoRedo*
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modifiers.csharp:
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- public
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- override
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modifiers.vb:
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- Public
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- Overrides
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- uid: TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject(System.Object)
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commentId: M:TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject(System.Object)
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id: ShouldHighlightSelectedObject(System.Object)
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parent: TinyLife.Tools.MoveLotTool
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langs:
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- csharp
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- vb
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name: ShouldHighlightSelectedObject(Object)
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nameWithType: MoveLotTool.ShouldHighlightSelectedObject(Object)
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fullName: TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject(System.Object)
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type: Method
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source:
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remote:
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path: TinyLife/Tools/MoveLotTool.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: ShouldHighlightSelectedObject
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path: ../TinyLife/Tools/MoveLotTool.cs
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startLine: 135
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: "\nWhether or not the <xref href=\"TinyLife.Tools.Tool.SelectedObject\" data-throw-if-not-resolved=\"false\"></xref> should currently have a white highlight around it.\nThis method defaults to return true if <xref href=\"TinyLife.GameImpl.IsCursorOnUi\" data-throw-if-not-resolved=\"false\"></xref> is false.\n"
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example: []
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syntax:
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content: public override bool ShouldHighlightSelectedObject(object obj)
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parameters:
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- id: obj
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type: System.Object
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description: The selected object, which can be a <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref> or a <xref href="TinyLife.World.Wall" data-throw-if-not-resolved="false"></xref>.
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return:
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type: System.Boolean
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description: Whether or not the selected object should be highlighted
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content.vb: Public Overrides Function ShouldHighlightSelectedObject(obj As Object) As Boolean
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overridden: TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object)
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overload: TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject*
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modifiers.csharp:
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- public
|
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- override
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modifiers.vb:
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- Public
|
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- Overrides
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- uid: TinyLife.Tools.MoveLotTool.GetMouseCursor
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commentId: M:TinyLife.Tools.MoveLotTool.GetMouseCursor
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id: GetMouseCursor
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parent: TinyLife.Tools.MoveLotTool
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langs:
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- csharp
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- vb
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name: GetMouseCursor()
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nameWithType: MoveLotTool.GetMouseCursor()
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fullName: TinyLife.Tools.MoveLotTool.GetMouseCursor()
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type: Method
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source:
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remote:
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path: TinyLife/Tools/MoveLotTool.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetMouseCursor
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path: ../TinyLife/Tools/MoveLotTool.cs
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startLine: 140
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: "\nReturns the <xref href=\"TinyLife.Uis.CursorType\" data-throw-if-not-resolved=\"false\"></xref> that this tool should currently display.\nBy default, <xref href=\"TinyLife.Uis.CursorType.Default\" data-throw-if-not-resolved=\"false\"></xref> is returned.\n"
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example: []
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syntax:
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content: public override CursorType GetMouseCursor()
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return:
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type: TinyLife.Uis.CursorType
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description: The cursor type
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content.vb: Public Overrides Function GetMouseCursor As CursorType
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overridden: TinyLife.Tools.Tool.GetMouseCursor
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overload: TinyLife.Tools.MoveLotTool.GetMouseCursor*
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modifiers.csharp:
|
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- public
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- override
|
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modifiers.vb:
|
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- Public
|
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- Overrides
|
|
references:
|
|
- uid: TinyLife.Tools
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commentId: N:TinyLife.Tools
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name: TinyLife.Tools
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nameWithType: TinyLife.Tools
|
|
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|
name: GetMouseCursor
|
|
nameWithType: MoveLotTool.GetMouseCursor
|
|
fullName: TinyLife.Tools.MoveLotTool.GetMouseCursor
|
|
- uid: TinyLife.Uis.CursorType
|
|
commentId: T:TinyLife.Uis.CursorType
|
|
parent: TinyLife.Uis
|
|
name: CursorType
|
|
nameWithType: CursorType
|
|
fullName: TinyLife.Uis.CursorType
|
|
- uid: TinyLife.Uis
|
|
commentId: N:TinyLife.Uis
|
|
name: TinyLife.Uis
|
|
nameWithType: TinyLife.Uis
|
|
fullName: TinyLife.Uis
|