mirror of
https://github.com/Ellpeck/TinyLifeWeb.git
synced 2024-11-29 22:08:34 +01:00
1266 lines
39 KiB
YAML
1266 lines
39 KiB
YAML
### YamlMime:ManagedReference
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items:
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- uid: TinyLife.World.LotEmployment
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commentId: T:TinyLife.World.LotEmployment
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id: LotEmployment
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parent: TinyLife.World
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children:
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- TinyLife.World.LotEmployment.#ctor(System.String,MonoGame.Extended.Range{System.Int32},System.Func{TinyLife.Actions.ActionType[]})
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- TinyLife.World.LotEmployment.Actions
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- TinyLife.World.LotEmployment.GetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot)
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- TinyLife.World.LotEmployment.IdleObjects
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- TinyLife.World.LotEmployment.IsFinished
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- TinyLife.World.LotEmployment.MapWideEmployments
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- TinyLife.World.LotEmployment.Name
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- TinyLife.World.LotEmployment.SetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean)
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- TinyLife.World.LotEmployment.WorkHours
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langs:
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- csharp
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- vb
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name: LotEmployment
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nameWithType: LotEmployment
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fullName: TinyLife.World.LotEmployment
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type: Class
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source:
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remote:
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path: TinyLife/World/LotEmployment.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: LotEmployment
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path: ../TinyLife/World/LotEmployment.cs
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startLine: 23
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: "\nA lot employment is a job that a <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> executes somewhat perpetually.\nA person with a <xref href=\"TinyLife.Objects.Person.LotEmployment\" data-throw-if-not-resolved=\"false\"></xref> does not live on a <xref href=\"TinyLife.World.Lot\" data-throw-if-not-resolved=\"false\"></xref> or in a <xref href=\"TinyLife.World.Household\" data-throw-if-not-resolved=\"false\"></xref>, but instead either works at their lot employment or "leaves the city" through an <xref href=\"TinyLife.Actions.BeAwayFromLotEmploymentAction\" data-throw-if-not-resolved=\"false\"></xref>.\nLot employments can be added to lots using <xref href=\"TinyLife.World.LotType.Employments\" data-throw-if-not-resolved=\"false\"></xref> or to a map using <xref href=\"TinyLife.World.LotEmployment.MapWideEmployments\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
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syntax:
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content: public class LotEmployment
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content.vb: Public Class LotEmployment
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inheritance:
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- System.Object
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inheritedMembers:
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.GetHashCode
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- System.Object.GetType
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- System.Object.MemberwiseClone
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.ToString
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extensionMethods:
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- TinyLife.World.LotEmployment.TinyLife.Utilities.Extensions.JsonCopy``1
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modifiers.csharp:
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- public
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- class
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modifiers.vb:
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- Public
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- Class
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- uid: TinyLife.World.LotEmployment.MapWideEmployments
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commentId: F:TinyLife.World.LotEmployment.MapWideEmployments
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id: MapWideEmployments
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parent: TinyLife.World.LotEmployment
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langs:
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- csharp
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- vb
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name: MapWideEmployments
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nameWithType: LotEmployment.MapWideEmployments
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fullName: TinyLife.World.LotEmployment.MapWideEmployments
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type: Field
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source:
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remote:
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path: TinyLife/World/LotEmployment.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: MapWideEmployments
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path: ../TinyLife/World/LotEmployment.cs
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startLine: 29
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: "\nA list of lot employments that are map-wide, that is, that aren't bound to a <xref href=\"TinyLife.World.Lot\" data-throw-if-not-resolved=\"false\"></xref>.\nTo add more map-wide lot employments, just add additional entries to this list.\n"
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example: []
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syntax:
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content: public static readonly List<LotEmployment> MapWideEmployments
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return:
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type: System.Collections.Generic.List{TinyLife.World.LotEmployment}
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content.vb: Public Shared ReadOnly MapWideEmployments As List(Of LotEmployment)
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modifiers.csharp:
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- public
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- static
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- readonly
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modifiers.vb:
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- Public
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- Shared
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- ReadOnly
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- uid: TinyLife.World.LotEmployment.Name
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commentId: F:TinyLife.World.LotEmployment.Name
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id: Name
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parent: TinyLife.World.LotEmployment
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langs:
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- csharp
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- vb
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name: Name
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nameWithType: LotEmployment.Name
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fullName: TinyLife.World.LotEmployment.Name
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type: Field
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source:
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remote:
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path: TinyLife/World/LotEmployment.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Name
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path: ../TinyLife/World/LotEmployment.cs
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startLine: 41
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: "\nThe name of this lot employment\n"
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example: []
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syntax:
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content: public readonly string Name
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return:
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type: System.String
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content.vb: Public ReadOnly Name As String
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modifiers.csharp:
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- public
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- readonly
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modifiers.vb:
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- Public
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- ReadOnly
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- uid: TinyLife.World.LotEmployment.Actions
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commentId: F:TinyLife.World.LotEmployment.Actions
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id: Actions
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parent: TinyLife.World.LotEmployment
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langs:
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- csharp
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- vb
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name: Actions
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nameWithType: LotEmployment.Actions
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fullName: TinyLife.World.LotEmployment.Actions
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type: Field
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source:
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remote:
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path: TinyLife/World/LotEmployment.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Actions
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path: ../TinyLife/World/LotEmployment.cs
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startLine: 46
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: "\nA set of <xref href=\"TinyLife.Actions.ActionType\" data-throw-if-not-resolved=\"false\"></xref> instances that a person working in this employment should execute.\nUsing actions with the <xref href=\"TinyLife.Objects.ObjectCategory.Nothing\" data-throw-if-not-resolved=\"false\"></xref> category will cause any instances of the action to act as if they had the <xref href=\"TinyLife.Objects.ObjectCategory.Self\" data-throw-if-not-resolved=\"false\"></xref> category instead.\n"
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example: []
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syntax:
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content: public readonly Func<ActionType[]> Actions
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return:
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type: System.Func{TinyLife.Actions.ActionType[]}
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content.vb: Public ReadOnly Actions As Func(Of ActionType())
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modifiers.csharp:
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- public
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- readonly
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modifiers.vb:
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- Public
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- ReadOnly
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- uid: TinyLife.World.LotEmployment.WorkHours
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commentId: F:TinyLife.World.LotEmployment.WorkHours
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id: WorkHours
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parent: TinyLife.World.LotEmployment
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langs:
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- csharp
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- vb
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name: WorkHours
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nameWithType: LotEmployment.WorkHours
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fullName: TinyLife.World.LotEmployment.WorkHours
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type: Field
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source:
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remote:
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path: TinyLife/World/LotEmployment.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: WorkHours
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path: ../TinyLife/World/LotEmployment.cs
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startLine: 51
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: "\nThe range of hours that this lot employment is active in.\nDuring times outside of these hours, people with this employment will automatically enqueue and execute a <xref href=\"TinyLife.Actions.BeAwayFromLotEmploymentAction\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
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syntax:
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content: public readonly Range<int> WorkHours
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return:
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type: MonoGame.Extended.Range{System.Int32}
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content.vb: Public ReadOnly WorkHours As Range(Of Integer)
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modifiers.csharp:
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- public
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- readonly
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modifiers.vb:
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- Public
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- ReadOnly
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- uid: TinyLife.World.LotEmployment.IsFinished
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commentId: P:TinyLife.World.LotEmployment.IsFinished
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id: IsFinished
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parent: TinyLife.World.LotEmployment
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langs:
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- csharp
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- vb
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name: IsFinished
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nameWithType: LotEmployment.IsFinished
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fullName: TinyLife.World.LotEmployment.IsFinished
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type: Property
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source:
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remote:
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path: TinyLife/World/LotEmployment.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: IsFinished
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path: ../TinyLife/World/LotEmployment.cs
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startLine: 57
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: "\nA function that can be used to finish the lot employment's work hours before the current time is outside of <xref href=\"TinyLife.World.LotEmployment.WorkHours\" data-throw-if-not-resolved=\"false\"></xref>.\nThis is used by the mail carrier to make them stop working once all mail is delivered.\n"
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example: []
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syntax:
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content: public Func<Person, bool> IsFinished { get; set; }
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parameters: []
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return:
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type: System.Func{TinyLife.Objects.Person,System.Boolean}
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content.vb: Public Property IsFinished As Func(Of Person, Boolean)
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overload: TinyLife.World.LotEmployment.IsFinished*
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modifiers.csharp:
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- public
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- get
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- set
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modifiers.vb:
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- Public
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- uid: TinyLife.World.LotEmployment.IdleObjects
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commentId: P:TinyLife.World.LotEmployment.IdleObjects
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id: IdleObjects
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parent: TinyLife.World.LotEmployment
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langs:
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- csharp
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- vb
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name: IdleObjects
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nameWithType: LotEmployment.IdleObjects
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fullName: TinyLife.World.LotEmployment.IdleObjects
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type: Property
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source:
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remote:
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path: TinyLife/World/LotEmployment.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: IdleObjects
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path: ../TinyLife/World/LotEmployment.cs
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startLine: 62
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: "\nA set of <xref href=\"TinyLife.Objects.ObjectCategory\" data-throw-if-not-resolved=\"false\"></xref> flags that represent the item types that a person with this lot employment will idle around if they have nothing else to do.\nIf this is set to a non-<xref href=\"TinyLife.Objects.ObjectCategory.Nothing\" data-throw-if-not-resolved=\"false\"></xref> category, people with this lot employment will automatically enqueue the <xref href=\"TinyLife.Actions.ActionType.LotEmploymentIdle\" data-throw-if-not-resolved=\"false\"></xref> action if there is nothing else to do currently.\n"
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example: []
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syntax:
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content: public ObjectCategory IdleObjects { get; set; }
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parameters: []
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return:
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type: TinyLife.Objects.ObjectCategory
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content.vb: Public Property IdleObjects As ObjectCategory
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overload: TinyLife.World.LotEmployment.IdleObjects*
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modifiers.csharp:
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- public
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- get
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- set
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modifiers.vb:
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- Public
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- uid: TinyLife.World.LotEmployment.#ctor(System.String,MonoGame.Extended.Range{System.Int32},System.Func{TinyLife.Actions.ActionType[]})
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commentId: M:TinyLife.World.LotEmployment.#ctor(System.String,MonoGame.Extended.Range{System.Int32},System.Func{TinyLife.Actions.ActionType[]})
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id: '#ctor(System.String,MonoGame.Extended.Range{System.Int32},System.Func{TinyLife.Actions.ActionType[]})'
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parent: TinyLife.World.LotEmployment
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langs:
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- csharp
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- vb
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name: LotEmployment(String, Range<Int32>, Func<ActionType[]>)
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nameWithType: LotEmployment.LotEmployment(String, Range<Int32>, Func<ActionType[]>)
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fullName: TinyLife.World.LotEmployment.LotEmployment(System.String, MonoGame.Extended.Range<System.Int32>, System.Func<TinyLife.Actions.ActionType[]>)
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type: Constructor
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source:
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remote:
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path: TinyLife/World/LotEmployment.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/World/LotEmployment.cs
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startLine: 70
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: "\nCreates a new lot employment with the given settings\n"
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example: []
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syntax:
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content: public LotEmployment(string name, Range<int> workHours, Func<ActionType[]> actions)
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parameters:
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- id: name
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type: System.String
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description: The lot employment's name
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- id: workHours
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type: MonoGame.Extended.Range{System.Int32}
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description: The lot employment's work hours
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- id: actions
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type: System.Func{TinyLife.Actions.ActionType[]}
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description: The actions that lot employees should execute
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content.vb: Public Sub New(name As String, workHours As Range(Of Integer), actions As Func(Of ActionType()))
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overload: TinyLife.World.LotEmployment.#ctor*
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nameWithType.vb: LotEmployment.LotEmployment(String, Range(Of Int32), Func(Of ActionType()))
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modifiers.csharp:
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- public
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modifiers.vb:
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- Public
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fullName.vb: TinyLife.World.LotEmployment.LotEmployment(System.String, MonoGame.Extended.Range(Of System.Int32), System.Func(Of TinyLife.Actions.ActionType()))
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name.vb: LotEmployment(String, Range(Of Int32), Func(Of ActionType()))
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- uid: TinyLife.World.LotEmployment.GetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot)
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commentId: M:TinyLife.World.LotEmployment.GetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot)
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id: GetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot)
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parent: TinyLife.World.LotEmployment
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langs:
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- csharp
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- vb
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name: GetCurrentPerson(Map, Lot)
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nameWithType: LotEmployment.GetCurrentPerson(Map, Lot)
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fullName: TinyLife.World.LotEmployment.GetCurrentPerson(TinyLife.World.Map, TinyLife.World.Lot)
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type: Method
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source:
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remote:
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path: TinyLife/World/LotEmployment.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetCurrentPerson
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path: ../TinyLife/World/LotEmployment.cs
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startLine: 84
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: "\nReturns the <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> that is currently in charge of this lot employment\nTo check for <xref href=\"TinyLife.World.LotEmployment.MapWideEmployments\" data-throw-if-not-resolved=\"false\"></xref>, a null lot can be passed.\n"
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example: []
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syntax:
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content: public Person GetCurrentPerson(Map map, Lot lot)
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parameters:
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- id: map
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type: TinyLife.World.Map
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description: The map
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- id: lot
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type: TinyLife.World.Lot
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description: The lot, or null for a <xref href="TinyLife.World.LotEmployment.MapWideEmployments" data-throw-if-not-resolved="false"></xref> entry
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return:
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type: TinyLife.Objects.Person
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description: The person that currently works in this lot employment, or null if there is none
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content.vb: Public Function GetCurrentPerson(map As Map, lot As Lot) As Person
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overload: TinyLife.World.LotEmployment.GetCurrentPerson*
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modifiers.csharp:
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- public
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modifiers.vb:
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- Public
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- uid: TinyLife.World.LotEmployment.SetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean)
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commentId: M:TinyLife.World.LotEmployment.SetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean)
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id: SetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean)
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parent: TinyLife.World.LotEmployment
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langs:
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- csharp
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- vb
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name: SetCurrentPerson(Map, Lot, Person, Boolean)
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nameWithType: LotEmployment.SetCurrentPerson(Map, Lot, Person, Boolean)
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fullName: TinyLife.World.LotEmployment.SetCurrentPerson(TinyLife.World.Map, TinyLife.World.Lot, TinyLife.Objects.Person, System.Boolean)
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type: Method
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source:
|
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remote:
|
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path: TinyLife/World/LotEmployment.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: SetCurrentPerson
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path: ../TinyLife/World/LotEmployment.cs
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startLine: 97
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: "\nSets the current person for this lot employment on the given <xref href=\"TinyLife.World.Map\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.World.Lot\" data-throw-if-not-resolved=\"false\"></xref>.\nIf this employment is a <xref href=\"TinyLife.World.LotEmployment.MapWideEmployments\" data-throw-if-not-resolved=\"false\"></xref> entry, the <code data-dev-comment-type=\"paramref\" class=\"paramref\">lot</code> should be null.\n"
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example: []
|
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syntax:
|
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content: public void SetCurrentPerson(Map map, Lot lot, Person person, bool manual = true)
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parameters:
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- id: map
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type: TinyLife.World.Map
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description: The map
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- id: lot
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type: TinyLife.World.Lot
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description: The lot, or null if this is a map wide employment
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- id: person
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type: TinyLife.Objects.Person
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description: The person to set, or null to remove the currently employed person.
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- id: manual
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type: System.Boolean
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description: Whether this person was set manually (by a user) or automatically (using <xref href="TinyLife.World.Map.UpdateExternalPeople(System.Action%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref>
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content.vb: Public Sub SetCurrentPerson(map As Map, lot As Lot, person As Person, manual As Boolean = True)
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overload: TinyLife.World.LotEmployment.SetCurrentPerson*
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modifiers.csharp:
|
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- public
|
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modifiers.vb:
|
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- Public
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references:
|
|
- uid: TinyLife.Objects.Person
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commentId: T:TinyLife.Objects.Person
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parent: TinyLife.Objects
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name: Person
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nameWithType: Person
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fullName: TinyLife.Objects.Person
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- uid: TinyLife.Objects.Person.LotEmployment
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commentId: F:TinyLife.Objects.Person.LotEmployment
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isExternal: true
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- uid: TinyLife.World.Lot
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commentId: T:TinyLife.World.Lot
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parent: TinyLife.World
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spec.csharp:
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commentId: Overload:TinyLife.World.LotEmployment.IsFinished
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name: IsFinished
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nameWithType: LotEmployment.IsFinished
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fullName: TinyLife.World.LotEmployment.IsFinished
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commentId: T:System.Func{TinyLife.Objects.Person,System.Boolean}
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parent: System
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definition: System.Func`2
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spec.csharp:
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name.vb: Func(Of T, TResult)
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spec.csharp:
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|
- uid: System.Func`2
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nameWithType: <
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spec.vb:
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|
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commentId: T:TinyLife.Objects.ObjectCategory
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parent: TinyLife.Objects
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name: ObjectCategory
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fullName: TinyLife.Objects.ObjectCategory
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commentId: Overload:TinyLife.World.LotEmployment.IdleObjects
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name: IdleObjects
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nameWithType: LotEmployment.IdleObjects
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fullName: TinyLife.World.LotEmployment.IdleObjects
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commentId: Overload:TinyLife.World.LotEmployment.#ctor
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name: LotEmployment
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fullName: TinyLife.World.LotEmployment.LotEmployment
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commentId: Overload:TinyLife.World.LotEmployment.GetCurrentPerson
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name: GetCurrentPerson
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nameWithType: LotEmployment.GetCurrentPerson
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fullName: TinyLife.World.LotEmployment.GetCurrentPerson
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name: Map
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commentId: Overload:TinyLife.World.LotEmployment.SetCurrentPerson
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name: SetCurrentPerson
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nameWithType: LotEmployment.SetCurrentPerson
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fullName: TinyLife.World.LotEmployment.SetCurrentPerson
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