mirror of
https://github.com/Ellpeck/TinyLifeWeb.git
synced 2024-11-13 23:49:09 +01:00
1242 lines
43 KiB
YAML
1242 lines
43 KiB
YAML
### YamlMime:ManagedReference
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items:
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- uid: TinyLife.Actions.Behaviors.ActionBehavior
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commentId: T:TinyLife.Actions.Behaviors.ActionBehavior
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id: ActionBehavior
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parent: TinyLife.Actions.Behaviors
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children:
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- TinyLife.Actions.Behaviors.ActionBehavior.#ctor(TinyLife.Actions.Action)
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- TinyLife.Actions.Behaviors.ActionBehavior.Action
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- TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance``1(TinyLife.Actions.Action)
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- TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
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- TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
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- TinyLife.Actions.Behaviors.ActionBehavior.Initialize
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- TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
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- TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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langs:
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- csharp
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- vb
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name: ActionBehavior
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nameWithType: ActionBehavior
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fullName: TinyLife.Actions.Behaviors.ActionBehavior
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type: Class
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source:
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remote:
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path: TinyLife/Actions/Behaviors/ActionBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: ActionBehavior
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path: ../TinyLife/Actions/Behaviors/ActionBehavior.cs
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startLine: 15
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assemblies:
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- Tiny Life
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namespace: TinyLife.Actions.Behaviors
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summary: "\nAn action behavior is a generic, non-serialized set of things that a <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> does throughout an action.\nThis class is intended to be used with <xref href=\"TinyLife.Actions.BehaviorAction%601\" data-throw-if-not-resolved=\"false\"></xref>, which is an <xref href=\"TinyLife.Actions.Behaviors.ActionBehavior.Action\" data-throw-if-not-resolved=\"false\"></xref> that makes use of a behavior.\nIf multi-action behavior is desired, see <xref href=\"TinyLife.Actions.Behaviors.MultiActionBehavior\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Actions.BehaviorMultiAction%601\" data-throw-if-not-resolved=\"false\"></xref>, as well as their subclasses.\nNote that action behaviors do not have the <xref href=\"System.Runtime.Serialization.DataContractAttribute\" data-throw-if-not-resolved=\"false\"></xref>, which means they are not saved to disk. This differentiates them from the various action handlers in <xref href=\"TinyLife.Actions.Handlers\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
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syntax:
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content: public abstract class ActionBehavior
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content.vb: Public MustInherit Class ActionBehavior
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inheritance:
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- System.Object
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derivedClasses:
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- TinyLife.Actions.Behaviors.MultiActionBehavior
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inheritedMembers:
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.GetHashCode
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- System.Object.GetType
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- System.Object.MemberwiseClone
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.ToString
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extensionMethods:
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- TinyLife.Actions.Behaviors.ActionBehavior.TinyLife.Utilities.Extensions.JsonCopy``1
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modifiers.csharp:
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- public
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- abstract
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- class
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modifiers.vb:
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- Public
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- MustInherit
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- Class
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.Action
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commentId: F:TinyLife.Actions.Behaviors.ActionBehavior.Action
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id: Action
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parent: TinyLife.Actions.Behaviors.ActionBehavior
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langs:
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- csharp
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- vb
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name: Action
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nameWithType: ActionBehavior.Action
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fullName: TinyLife.Actions.Behaviors.ActionBehavior.Action
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type: Field
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source:
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remote:
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path: TinyLife/Actions/Behaviors/ActionBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Action
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path: ../TinyLife/Actions/Behaviors/ActionBehavior.cs
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startLine: 20
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assemblies:
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- Tiny Life
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namespace: TinyLife.Actions.Behaviors
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summary: "\nThe action that this behavior is acting upon\n"
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example: []
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syntax:
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content: protected readonly Action Action
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return:
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type: TinyLife.Actions.Action
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content.vb: Protected ReadOnly Action As Action
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modifiers.csharp:
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- protected
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- readonly
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modifiers.vb:
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- Protected
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- ReadOnly
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.#ctor(TinyLife.Actions.Action)
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commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.#ctor(TinyLife.Actions.Action)
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id: '#ctor(TinyLife.Actions.Action)'
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parent: TinyLife.Actions.Behaviors.ActionBehavior
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langs:
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- csharp
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- vb
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name: ActionBehavior(Action)
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nameWithType: ActionBehavior.ActionBehavior(Action)
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fullName: TinyLife.Actions.Behaviors.ActionBehavior.ActionBehavior(TinyLife.Actions.Action)
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type: Constructor
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source:
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remote:
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path: TinyLife/Actions/Behaviors/ActionBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/Actions/Behaviors/ActionBehavior.cs
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startLine: 27
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assemblies:
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- Tiny Life
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namespace: TinyLife.Actions.Behaviors
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summary: "\nCreates a new action behavior with the given underlying action.\nTo create an action behavior of a given type automatically, use <xref href=\"TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance%60%601(TinyLife.Actions.Action)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
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syntax:
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content: protected ActionBehavior(Action action)
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parameters:
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- id: action
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type: TinyLife.Actions.Action
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description: The action that this behavior is acting upon
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content.vb: Protected Sub New(action As Action)
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overload: TinyLife.Actions.Behaviors.ActionBehavior.#ctor*
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modifiers.csharp:
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- protected
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modifiers.vb:
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- Protected
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.Initialize
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commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.Initialize
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id: Initialize
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parent: TinyLife.Actions.Behaviors.ActionBehavior
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langs:
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- csharp
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- vb
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name: Initialize()
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nameWithType: ActionBehavior.Initialize()
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fullName: TinyLife.Actions.Behaviors.ActionBehavior.Initialize()
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type: Method
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source:
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remote:
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path: TinyLife/Actions/Behaviors/ActionBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Initialize
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path: ../TinyLife/Actions/Behaviors/ActionBehavior.cs
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startLine: 35
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assemblies:
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- Tiny Life
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namespace: TinyLife.Actions.Behaviors
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summary: "\nInitializes this action behavior.\nThis method is automatically called when using <xref href=\"TinyLife.Actions.BehaviorMultiAction%601\" data-throw-if-not-resolved=\"false\"></xref> in <xref href=\"TinyLife.Actions.MultiAction.AndThenInitialize\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
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syntax:
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content: public virtual void Initialize()
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content.vb: Public Overridable Sub Initialize
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overload: TinyLife.Actions.Behaviors.ActionBehavior.Initialize*
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modifiers.csharp:
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- public
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- virtual
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modifiers.vb:
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- Public
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- Overridable
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent: TinyLife.Actions.Behaviors.ActionBehavior
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langs:
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- csharp
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- vb
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name: Update(GameTime, TimeSpan, Single)
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nameWithType: ActionBehavior.Update(GameTime, TimeSpan, Single)
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fullName: TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
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type: Method
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source:
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remote:
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path: TinyLife/Actions/Behaviors/ActionBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Update
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path: ../TinyLife/Actions/Behaviors/ActionBehavior.cs
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startLine: 44
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assemblies:
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- Tiny Life
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namespace: TinyLife.Actions.Behaviors
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summary: "\nUpdates this action behavior every update frame.\nThis method is automatically called when using <xref href=\"TinyLife.Actions.BehaviorMultiAction%601\" data-throw-if-not-resolved=\"false\"></xref> in <xref href=\"TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
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syntax:
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content: public virtual void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
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parameters:
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- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game time
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- id: passedInGame
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type: System.TimeSpan
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description: The amount of time that has passed since the last update frame
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- id: speedMultiplier
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type: System.Single
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description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
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content.vb: Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
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overload: TinyLife.Actions.Behaviors.ActionBehavior.Update*
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modifiers.csharp:
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- public
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- virtual
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modifiers.vb:
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- Public
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- Overridable
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
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commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
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id: GetIconObject
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parent: TinyLife.Actions.Behaviors.ActionBehavior
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langs:
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- csharp
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- vb
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name: GetIconObject()
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nameWithType: ActionBehavior.GetIconObject()
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fullName: TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject()
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type: Method
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source:
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remote:
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path: TinyLife/Actions/Behaviors/ActionBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetIconObject
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path: ../TinyLife/Actions/Behaviors/ActionBehavior.cs
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startLine: 52
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assemblies:
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- Tiny Life
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namespace: TinyLife.Actions.Behaviors
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summary: "\nReturns this action behavior's icon object.\nThis method is automatically called when using <xref href=\"TinyLife.Actions.BehaviorMultiAction%601\" data-throw-if-not-resolved=\"false\"></xref> in <xref href=\"TinyLife.Actions.Action.GetIconObject\" data-throw-if-not-resolved=\"false\"></xref>.\nBy default, this method returns the underlying <xref href=\"TinyLife.Actions.ActionInfo\" data-throw-if-not-resolved=\"false\"></xref>'s <xref href=\"TinyLife.Actions.ActionInfo.GetActionObject%60%601\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
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syntax:
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content: public virtual MapObject GetIconObject()
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return:
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type: TinyLife.Objects.MapObject
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description: The icon object
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content.vb: Public Overridable Function GetIconObject As MapObject
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overload: TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject*
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modifiers.csharp:
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- public
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- virtual
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modifiers.vb:
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- Public
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- Overridable
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
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commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
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id: OnCompleted(TinyLife.Actions.CompletionType)
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parent: TinyLife.Actions.Behaviors.ActionBehavior
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langs:
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- csharp
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- vb
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name: OnCompleted(CompletionType)
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nameWithType: ActionBehavior.OnCompleted(CompletionType)
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fullName: TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
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type: Method
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source:
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remote:
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path: TinyLife/Actions/Behaviors/ActionBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: OnCompleted
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path: ../TinyLife/Actions/Behaviors/ActionBehavior.cs
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startLine: 61
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assemblies:
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- Tiny Life
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namespace: TinyLife.Actions.Behaviors
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summary: "\nCauses any activities that this action behavior executes to be marked as completed.\nThis method is automatically called when using <xref href=\"TinyLife.Actions.BehaviorMultiAction%601\" data-throw-if-not-resolved=\"false\"></xref> in <xref href=\"TinyLife.Actions.Typeless.TypelessAction.OnCompleted(TinyLife.Actions.CompletionType)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
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syntax:
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content: public virtual void OnCompleted(CompletionType completion)
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parameters:
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- id: completion
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type: TinyLife.Actions.CompletionType
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description: ''
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content.vb: Public Overridable Sub OnCompleted(completion As CompletionType)
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overload: TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted*
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modifiers.csharp:
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- public
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- virtual
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modifiers.vb:
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- Public
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- Overridable
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
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commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
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id: GetNextAction(TinyLife.Actions.CompletionType)
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parent: TinyLife.Actions.Behaviors.ActionBehavior
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langs:
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- csharp
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- vb
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name: GetNextAction(CompletionType)
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nameWithType: ActionBehavior.GetNextAction(CompletionType)
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fullName: TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
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type: Method
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source:
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remote:
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path: TinyLife/Actions/Behaviors/ActionBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetNextAction
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path: ../TinyLife/Actions/Behaviors/ActionBehavior.cs
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startLine: 69
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assemblies:
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- Tiny Life
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namespace: TinyLife.Actions.Behaviors
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summary: "\nReturns the action that should be executed after this action behavior's underlying <xref href=\"TinyLife.Actions.Behaviors.ActionBehavior.Action\" data-throw-if-not-resolved=\"false\"></xref> completes.\nThis method is automatically called when using <xref href=\"TinyLife.Actions.BehaviorMultiAction%601\" data-throw-if-not-resolved=\"false\"></xref> in <xref href=\"TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
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syntax:
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content: public virtual Action GetNextAction(CompletionType completion)
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parameters:
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- id: completion
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type: TinyLife.Actions.CompletionType
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description: The underlying action's completion type
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return:
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type: TinyLife.Actions.Action
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description: The action that should be executed next, or null
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content.vb: Public Overridable Function GetNextAction(completion As CompletionType) As Action
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overload: TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction*
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modifiers.csharp:
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- public
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- virtual
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modifiers.vb:
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- Public
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- Overridable
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance``1(TinyLife.Actions.Action)
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commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance``1(TinyLife.Actions.Action)
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id: CreateDefaultInstance``1(TinyLife.Actions.Action)
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parent: TinyLife.Actions.Behaviors.ActionBehavior
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langs:
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- csharp
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- vb
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name: CreateDefaultInstance<T>(Action)
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nameWithType: ActionBehavior.CreateDefaultInstance<T>(Action)
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fullName: TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance<T>(TinyLife.Actions.Action)
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type: Method
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source:
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remote:
|
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path: TinyLife/Actions/Behaviors/ActionBehavior.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: CreateDefaultInstance
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path: ../TinyLife/Actions/Behaviors/ActionBehavior.cs
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startLine: 81
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assemblies:
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- Tiny Life
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namespace: TinyLife.Actions.Behaviors
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summary: "\nCreates a default instance of the type <code data-dev-comment-type=\"typeparamref\" class=\"typeparamref\">T</code>, using the default constructor <xref href=\"TinyLife.Actions.Behaviors.ActionBehavior.%23ctor(TinyLife.Actions.Action)\" data-throw-if-not-resolved=\"false\"></xref>.\nIf the type used doesn't have a default constructor, this method throws an <xref href=\"System.InvalidOperationException\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
|
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syntax:
|
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content: >-
|
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public static T CreateDefaultInstance<T>(Action action)
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where T : ActionBehavior
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parameters:
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- id: action
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type: TinyLife.Actions.Action
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description: The action that is constructing this behavior
|
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typeParameters:
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- id: T
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description: The type of the behavior to construct
|
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return:
|
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type: '{T}'
|
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description: The behavior instance constructed
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content.vb: Public Shared Function CreateDefaultInstance(Of T As ActionBehavior)(action As Action) As T
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overload: TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance*
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exceptions:
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- type: System.InvalidOperationException
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commentId: T:System.InvalidOperationException
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description: Thrown if the type <code data-dev-comment-type="typeparamref" class="typeparamref">T</code> does not have a default constructor
|
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nameWithType.vb: ActionBehavior.CreateDefaultInstance(Of T)(Action)
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modifiers.csharp:
|
|
- public
|
|
- static
|
|
modifiers.vb:
|
|
- Public
|
|
- Shared
|
|
fullName.vb: TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(Of T)(TinyLife.Actions.Action)
|
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name.vb: CreateDefaultInstance(Of T)(Action)
|
|
references:
|
|
- uid: TinyLife.Objects.Person
|
|
commentId: T:TinyLife.Objects.Person
|
|
parent: TinyLife.Objects
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name: Person
|
|
nameWithType: Person
|
|
fullName: TinyLife.Objects.Person
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- uid: TinyLife.Actions.BehaviorAction`1
|
|
commentId: T:TinyLife.Actions.BehaviorAction`1
|
|
name: BehaviorAction<T>
|
|
nameWithType: BehaviorAction<T>
|
|
fullName: TinyLife.Actions.BehaviorAction<T>
|
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nameWithType.vb: BehaviorAction(Of T)
|
|
fullName.vb: TinyLife.Actions.BehaviorAction(Of T)
|
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name.vb: BehaviorAction(Of T)
|
|
spec.csharp:
|
|
- uid: TinyLife.Actions.BehaviorAction`1
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name: BehaviorAction
|
|
nameWithType: BehaviorAction
|
|
fullName: TinyLife.Actions.BehaviorAction
|
|
- name: <
|
|
nameWithType: <
|
|
fullName: <
|
|
- name: T
|
|
nameWithType: T
|
|
fullName: T
|
|
- name: '>'
|
|
nameWithType: '>'
|
|
fullName: '>'
|
|
spec.vb:
|
|
- uid: TinyLife.Actions.BehaviorAction`1
|
|
name: BehaviorAction
|
|
nameWithType: BehaviorAction
|
|
fullName: TinyLife.Actions.BehaviorAction
|
|
- name: '(Of '
|
|
nameWithType: '(Of '
|
|
fullName: '(Of '
|
|
- name: T
|
|
nameWithType: T
|
|
fullName: T
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
- uid: TinyLife.Actions.Behaviors.ActionBehavior.Action
|
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|
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|
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|
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|
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|
|
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|
|
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|
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fullName: TinyLife.Actions.MultiAction.AndThenInitialize()
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|
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|
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nameWithType: (
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fullName: (
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nameWithType: )
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fullName: )
|
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spec.vb:
|
|
- uid: TinyLife.Actions.MultiAction.AndThenInitialize
|
|
name: AndThenInitialize
|
|
nameWithType: MultiAction.AndThenInitialize
|
|
fullName: TinyLife.Actions.MultiAction.AndThenInitialize
|
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nameWithType: )
|
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fullName: )
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.Initialize*
|
|
commentId: Overload:TinyLife.Actions.Behaviors.ActionBehavior.Initialize
|
|
name: Initialize
|
|
nameWithType: ActionBehavior.Initialize
|
|
fullName: TinyLife.Actions.Behaviors.ActionBehavior.Initialize
|
|
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|
|
commentId: T:TinyLife.Actions.MultiAction
|
|
parent: TinyLife.Actions
|
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name: MultiAction
|
|
nameWithType: MultiAction
|
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fullName: TinyLife.Actions.MultiAction
|
|
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|
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commentId: M:TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
|
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parent: TinyLife.Actions.MultiAction
|
|
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|
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name: AndThenUpdate(GameTime, TimeSpan, Single)
|
|
nameWithType: MultiAction.AndThenUpdate(GameTime, TimeSpan, Single)
|
|
fullName: TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
|
|
spec.csharp:
|
|
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|
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name: AndThenUpdate
|
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|
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|
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|
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spec.vb:
|
|
- uid: TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
|
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name: AndThenUpdate
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|
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|
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nameWithType: ', '
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fullName: ', '
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- uid: System.TimeSpan
|
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commentId: P:TinyLife.GameImpl.Speed
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commentId: Overload:TinyLife.Actions.Behaviors.ActionBehavior.Update
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name: Update
|
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nameWithType: ActionBehavior.Update
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fullName: TinyLife.Actions.Behaviors.ActionBehavior.Update
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commentId: T:Microsoft.Xna.Framework.GameTime
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fullName: Microsoft.Xna.Framework.GameTime
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|
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commentId: T:System.TimeSpan
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parent: System
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|
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|
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fullName: System.TimeSpan
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commentId: T:System.Single
|
|
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|
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commentId: N:Microsoft.Xna.Framework
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|
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nameWithType: Microsoft.Xna.Framework
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fullName: Microsoft.Xna.Framework
|
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|
|
commentId: M:TinyLife.Actions.Action.GetIconObject
|
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parent: TinyLife.Actions.Action
|
|
name: GetIconObject()
|
|
nameWithType: Action.GetIconObject()
|
|
fullName: TinyLife.Actions.Action.GetIconObject()
|
|
spec.csharp:
|
|
- uid: TinyLife.Actions.Action.GetIconObject
|
|
name: GetIconObject
|
|
nameWithType: Action.GetIconObject
|
|
fullName: TinyLife.Actions.Action.GetIconObject
|
|
- name: (
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|
nameWithType: (
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fullName: (
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nameWithType: )
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fullName: )
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spec.vb:
|
|
- uid: TinyLife.Actions.Action.GetIconObject
|
|
name: GetIconObject
|
|
nameWithType: Action.GetIconObject
|
|
fullName: TinyLife.Actions.Action.GetIconObject
|
|
- name: (
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|
nameWithType: (
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- uid: TinyLife.Actions.ActionInfo
|
|
commentId: T:TinyLife.Actions.ActionInfo
|
|
parent: TinyLife.Actions
|
|
name: ActionInfo
|
|
nameWithType: ActionInfo
|
|
fullName: TinyLife.Actions.ActionInfo
|
|
- uid: TinyLife.Actions.ActionInfo.GetActionObject``1
|
|
commentId: M:TinyLife.Actions.ActionInfo.GetActionObject``1
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isExternal: true
|
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- uid: TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject*
|
|
commentId: Overload:TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
|
|
name: GetIconObject
|
|
nameWithType: ActionBehavior.GetIconObject
|
|
fullName: TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
|
|
- uid: TinyLife.Objects.MapObject
|
|
commentId: T:TinyLife.Objects.MapObject
|
|
parent: TinyLife.Objects
|
|
name: MapObject
|
|
nameWithType: MapObject
|
|
fullName: TinyLife.Objects.MapObject
|
|
- uid: TinyLife.Actions.Typeless.TypelessAction.OnCompleted(TinyLife.Actions.CompletionType)
|
|
commentId: M:TinyLife.Actions.Typeless.TypelessAction.OnCompleted(TinyLife.Actions.CompletionType)
|
|
parent: TinyLife.Actions.Typeless.TypelessAction
|
|
name: OnCompleted(CompletionType)
|
|
nameWithType: TypelessAction.OnCompleted(CompletionType)
|
|
fullName: TinyLife.Actions.Typeless.TypelessAction.OnCompleted(TinyLife.Actions.CompletionType)
|
|
spec.csharp:
|
|
- uid: TinyLife.Actions.Typeless.TypelessAction.OnCompleted(TinyLife.Actions.CompletionType)
|
|
name: OnCompleted
|
|
nameWithType: TypelessAction.OnCompleted
|
|
fullName: TinyLife.Actions.Typeless.TypelessAction.OnCompleted
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- uid: TinyLife.Actions.CompletionType
|
|
name: CompletionType
|
|
nameWithType: CompletionType
|
|
fullName: TinyLife.Actions.CompletionType
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
spec.vb:
|
|
- uid: TinyLife.Actions.Typeless.TypelessAction.OnCompleted(TinyLife.Actions.CompletionType)
|
|
name: OnCompleted
|
|
nameWithType: TypelessAction.OnCompleted
|
|
fullName: TinyLife.Actions.Typeless.TypelessAction.OnCompleted
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- uid: TinyLife.Actions.CompletionType
|
|
name: CompletionType
|
|
nameWithType: CompletionType
|
|
fullName: TinyLife.Actions.CompletionType
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
- uid: TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted*
|
|
commentId: Overload:TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted
|
|
name: OnCompleted
|
|
nameWithType: ActionBehavior.OnCompleted
|
|
fullName: TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted
|
|
- uid: TinyLife.Actions.CompletionType
|
|
commentId: T:TinyLife.Actions.CompletionType
|
|
parent: TinyLife.Actions
|
|
name: CompletionType
|
|
nameWithType: CompletionType
|
|
fullName: TinyLife.Actions.CompletionType
|
|
- uid: TinyLife.Actions.Typeless.TypelessAction
|
|
commentId: T:TinyLife.Actions.Typeless.TypelessAction
|
|
parent: TinyLife.Actions.Typeless
|
|
name: TypelessAction
|
|
nameWithType: TypelessAction
|
|
fullName: TinyLife.Actions.Typeless.TypelessAction
|
|
- uid: TinyLife.Actions.Typeless
|
|
commentId: N:TinyLife.Actions.Typeless
|
|
name: TinyLife.Actions.Typeless
|
|
nameWithType: TinyLife.Actions.Typeless
|
|
fullName: TinyLife.Actions.Typeless
|
|
- uid: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
|
|
commentId: M:TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
|
|
parent: TinyLife.Actions.Action
|
|
name: GetNextAction(CompletionType)
|
|
nameWithType: Action.GetNextAction(CompletionType)
|
|
fullName: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
|
|
spec.csharp:
|
|
- uid: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
|
|
name: GetNextAction
|
|
nameWithType: Action.GetNextAction
|
|
fullName: TinyLife.Actions.Action.GetNextAction
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- uid: TinyLife.Actions.CompletionType
|
|
name: CompletionType
|
|
nameWithType: CompletionType
|
|
fullName: TinyLife.Actions.CompletionType
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
spec.vb:
|
|
- uid: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
|
|
name: GetNextAction
|
|
nameWithType: Action.GetNextAction
|
|
fullName: TinyLife.Actions.Action.GetNextAction
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
|
|
- uid: TinyLife.Actions.CompletionType
|
|
name: CompletionType
|
|
nameWithType: CompletionType
|
|
fullName: TinyLife.Actions.CompletionType
|
|
- name: )
|
|
nameWithType: )
|
|
fullName: )
|
|
- uid: TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction*
|
|
commentId: Overload:TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction
|
|
name: GetNextAction
|
|
nameWithType: ActionBehavior.GetNextAction
|
|
fullName: TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction
|
|
- uid: TinyLife.Actions.Behaviors.ActionBehavior.#ctor(TinyLife.Actions.Action)
|
|
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.#ctor(TinyLife.Actions.Action)
|
|
isExternal: true
|
|
- uid: System.InvalidOperationException
|
|
commentId: T:System.InvalidOperationException
|
|
isExternal: true
|
|
- uid: TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance*
|
|
commentId: Overload:TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance
|
|
name: CreateDefaultInstance
|
|
nameWithType: ActionBehavior.CreateDefaultInstance
|
|
fullName: TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance
|
|
- uid: '{T}'
|
|
commentId: '!:T'
|
|
definition: T
|
|
name: T
|
|
nameWithType: T
|
|
fullName: T
|
|
- uid: T
|
|
name: T
|
|
nameWithType: T
|
|
fullName: T
|