mirror of
https://github.com/Ellpeck/TinyLifeWeb.git
synced 2024-11-14 07:59:10 +01:00
798 lines
24 KiB
YAML
798 lines
24 KiB
YAML
### YamlMime:ManagedReference
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items:
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- uid: TinyLife.Uis.CharacterCreator
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commentId: T:TinyLife.Uis.CharacterCreator
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id: CharacterCreator
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parent: TinyLife.Uis
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children:
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- TinyLife.Uis.CharacterCreator.Active
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- TinyLife.Uis.CharacterCreator.CanCloseOrExport
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- TinyLife.Uis.CharacterCreator.CanSwitchPeople
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- TinyLife.Uis.CharacterCreator.CreatePerson(TinyLife.World.Map,TinyLife.World.Household)
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- TinyLife.Uis.CharacterCreator.MaxHouseholdSize
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- TinyLife.Uis.CharacterCreator.MaxOutfitAmount
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- TinyLife.Uis.CharacterCreator.Open(TinyLife.Objects.Person,System.Boolean)
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langs:
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- csharp
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- vb
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name: CharacterCreator
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nameWithType: CharacterCreator
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fullName: TinyLife.Uis.CharacterCreator
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type: Class
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source:
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remote:
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path: TinyLife/Uis/CharacterCreator.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: CharacterCreator
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path: ../TinyLife/Uis/CharacterCreator.cs
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startLine: 28
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assemblies:
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- Tiny Life
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namespace: TinyLife.Uis
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summary: "\nThe character creator is displayed when a person (or household) is being edited in terms of their <xref href=\"TinyLife.Objects.Clothes\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.PersonalityType\" data-throw-if-not-resolved=\"false\"></xref>s.\n"
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example: []
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syntax:
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content: public class CharacterCreator
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content.vb: Public Class CharacterCreator
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inheritance:
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- System.Object
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inheritedMembers:
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.GetHashCode
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- System.Object.GetType
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- System.Object.MemberwiseClone
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.ToString
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extensionMethods:
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- TinyLife.Uis.CharacterCreator.TinyLife.Utilities.Extensions.JsonCopy``1
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modifiers.csharp:
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- public
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- class
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modifiers.vb:
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- Public
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- Class
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- uid: TinyLife.Uis.CharacterCreator.MaxHouseholdSize
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commentId: F:TinyLife.Uis.CharacterCreator.MaxHouseholdSize
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id: MaxHouseholdSize
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parent: TinyLife.Uis.CharacterCreator
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langs:
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- csharp
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- vb
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name: MaxHouseholdSize
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nameWithType: CharacterCreator.MaxHouseholdSize
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fullName: TinyLife.Uis.CharacterCreator.MaxHouseholdSize
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type: Field
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source:
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remote:
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path: TinyLife/Uis/CharacterCreator.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: MaxHouseholdSize
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path: ../TinyLife/Uis/CharacterCreator.cs
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startLine: 34
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assemblies:
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- Tiny Life
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namespace: TinyLife.Uis
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summary: "\nThe maximum amount of people allowed in one household at a time.\nThis is a constant that is set to 8.\n"
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example: []
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syntax:
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content: public const int MaxHouseholdSize = 8
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return:
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type: System.Int32
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content.vb: Public Const MaxHouseholdSize As Integer = 8
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modifiers.csharp:
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- public
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- const
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modifiers.vb:
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- Public
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- Const
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- uid: TinyLife.Uis.CharacterCreator.MaxOutfitAmount
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commentId: F:TinyLife.Uis.CharacterCreator.MaxOutfitAmount
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id: MaxOutfitAmount
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parent: TinyLife.Uis.CharacterCreator
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langs:
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- csharp
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- vb
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name: MaxOutfitAmount
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nameWithType: CharacterCreator.MaxOutfitAmount
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fullName: TinyLife.Uis.CharacterCreator.MaxOutfitAmount
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type: Field
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source:
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remote:
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path: TinyLife/Uis/CharacterCreator.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: MaxOutfitAmount
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path: ../TinyLife/Uis/CharacterCreator.cs
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startLine: 39
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assemblies:
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- Tiny Life
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namespace: TinyLife.Uis
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summary: "\nThe maximum amount of outfits that any given person can have.\nThis is a constant that is set to 10.\n"
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example: []
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syntax:
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content: public const int MaxOutfitAmount = 10
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return:
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type: System.Int32
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content.vb: Public Const MaxOutfitAmount As Integer = 10
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modifiers.csharp:
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- public
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- const
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modifiers.vb:
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- Public
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- Const
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- uid: TinyLife.Uis.CharacterCreator.Active
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commentId: P:TinyLife.Uis.CharacterCreator.Active
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id: Active
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parent: TinyLife.Uis.CharacterCreator
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langs:
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- csharp
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- vb
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name: Active
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nameWithType: CharacterCreator.Active
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fullName: TinyLife.Uis.CharacterCreator.Active
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type: Property
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source:
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remote:
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path: TinyLife/Uis/CharacterCreator.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Active
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path: ../TinyLife/Uis/CharacterCreator.cs
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startLine: 43
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assemblies:
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- Tiny Life
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namespace: TinyLife.Uis
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summary: "\nThe currently displayed <xref href=\"TinyLife.Uis.CharacterCreator\" data-throw-if-not-resolved=\"false\"></xref> instance, or null if the character editor is closed\n"
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example: []
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syntax:
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content: public static CharacterCreator Active { get; }
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parameters: []
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return:
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type: TinyLife.Uis.CharacterCreator
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content.vb: Public Shared ReadOnly Property Active As CharacterCreator
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overload: TinyLife.Uis.CharacterCreator.Active*
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modifiers.csharp:
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- public
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- static
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- get
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modifiers.vb:
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- Public
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- Shared
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- ReadOnly
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- uid: TinyLife.Uis.CharacterCreator.CanSwitchPeople
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commentId: M:TinyLife.Uis.CharacterCreator.CanSwitchPeople
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id: CanSwitchPeople
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parent: TinyLife.Uis.CharacterCreator
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langs:
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- csharp
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- vb
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name: CanSwitchPeople()
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nameWithType: CharacterCreator.CanSwitchPeople()
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fullName: TinyLife.Uis.CharacterCreator.CanSwitchPeople()
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type: Method
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source:
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remote:
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path: TinyLife/Uis/CharacterCreator.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: CanSwitchPeople
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path: ../TinyLife/Uis/CharacterCreator.cs
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startLine: 379
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assemblies:
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- Tiny Life
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namespace: TinyLife.Uis
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summary: "\nReturns whether or not this character creator instance currently allows switching the selected character.\nThe return value is based on the selected person's <xref href=\"TinyLife.Objects.Person.FullName\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Objects.Person.PersonalityTypes\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
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syntax:
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content: public bool CanSwitchPeople()
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return:
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type: System.Boolean
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description: Whether we can currently switch the active person
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content.vb: Public Function CanSwitchPeople As Boolean
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overload: TinyLife.Uis.CharacterCreator.CanSwitchPeople*
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modifiers.csharp:
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- public
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modifiers.vb:
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- Public
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- uid: TinyLife.Uis.CharacterCreator.CanCloseOrExport
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commentId: M:TinyLife.Uis.CharacterCreator.CanCloseOrExport
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id: CanCloseOrExport
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parent: TinyLife.Uis.CharacterCreator
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langs:
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- csharp
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- vb
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name: CanCloseOrExport()
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nameWithType: CharacterCreator.CanCloseOrExport()
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fullName: TinyLife.Uis.CharacterCreator.CanCloseOrExport()
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type: Method
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source:
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remote:
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path: TinyLife/Uis/CharacterCreator.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: CanCloseOrExport
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path: ../TinyLife/Uis/CharacterCreator.cs
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startLine: 390
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assemblies:
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- Tiny Life
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namespace: TinyLife.Uis
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summary: "\nReturns whether the character creator currently allows being closed or for the current household to be exported.\nThe return value is based on <xref href=\"TinyLife.Uis.CharacterCreator.CanSwitchPeople\" data-throw-if-not-resolved=\"false\"></xref>, as well as <xref href=\"TinyLife.World.Household.IsComplete(System.Collections.Generic.IEnumerable%7bTinyLife.Objects.Person%7d)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
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syntax:
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content: public bool CanCloseOrExport()
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return:
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type: System.Boolean
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description: Whether the character creator can currently be closed or exported.
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content.vb: Public Function CanCloseOrExport As Boolean
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overload: TinyLife.Uis.CharacterCreator.CanCloseOrExport*
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modifiers.csharp:
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- public
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modifiers.vb:
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- Public
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- uid: TinyLife.Uis.CharacterCreator.CreatePerson(TinyLife.World.Map,TinyLife.World.Household)
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commentId: M:TinyLife.Uis.CharacterCreator.CreatePerson(TinyLife.World.Map,TinyLife.World.Household)
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id: CreatePerson(TinyLife.World.Map,TinyLife.World.Household)
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parent: TinyLife.Uis.CharacterCreator
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langs:
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- csharp
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- vb
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name: CreatePerson(Map, Household)
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nameWithType: CharacterCreator.CreatePerson(Map, Household)
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fullName: TinyLife.Uis.CharacterCreator.CreatePerson(TinyLife.World.Map, TinyLife.World.Household)
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type: Method
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source:
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remote:
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path: TinyLife/Uis/CharacterCreator.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: CreatePerson
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path: ../TinyLife/Uis/CharacterCreator.cs
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startLine: 786
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assemblies:
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- Tiny Life
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namespace: TinyLife.Uis
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summary: "\nCreates a new <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> instance on the given map with the given lot.\nThe person is placed at the top left corner of the lot.\nA few settings, like their animation and portrait, are additionally set up.\n"
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example: []
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syntax:
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content: public static Person CreatePerson(Map map, Household household)
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parameters:
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- id: map
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type: TinyLife.World.Map
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description: The map to place the person on
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- id: household
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type: TinyLife.World.Household
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description: The household to add the person to
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return:
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type: TinyLife.Objects.Person
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description: The created person instance
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content.vb: Public Shared Function CreatePerson(map As Map, household As Household) As Person
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overload: TinyLife.Uis.CharacterCreator.CreatePerson*
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modifiers.csharp:
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- public
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- static
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modifiers.vb:
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- Public
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- Shared
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- uid: TinyLife.Uis.CharacterCreator.Open(TinyLife.Objects.Person,System.Boolean)
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commentId: M:TinyLife.Uis.CharacterCreator.Open(TinyLife.Objects.Person,System.Boolean)
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id: Open(TinyLife.Objects.Person,System.Boolean)
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parent: TinyLife.Uis.CharacterCreator
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langs:
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- csharp
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- vb
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name: Open(Person, Boolean)
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nameWithType: CharacterCreator.Open(Person, Boolean)
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fullName: TinyLife.Uis.CharacterCreator.Open(TinyLife.Objects.Person, System.Boolean)
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type: Method
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source:
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remote:
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path: TinyLife/Uis/CharacterCreator.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Open
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path: ../TinyLife/Uis/CharacterCreator.cs
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startLine: 805
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assemblies:
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- Tiny Life
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namespace: TinyLife.Uis
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summary: "\nOpens a new <xref href=\"TinyLife.Uis.CharacterCreator\" data-throw-if-not-resolved=\"false\"></xref> for the given person (and their household).\n"
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example: []
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syntax:
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content: public static void Open(Person person, bool full)
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parameters:
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- id: person
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type: TinyLife.Objects.Person
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description: The person to open in the character creator
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- id: full
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type: System.Boolean
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description: If this value is true, editing the person's name, skin and eye color and personality is possible
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content.vb: Public Shared Sub Open(person As Person, full As Boolean)
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overload: TinyLife.Uis.CharacterCreator.Open*
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modifiers.csharp:
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- public
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- static
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modifiers.vb:
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- Public
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- Shared
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references:
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- uid: TinyLife.Objects.Clothes
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commentId: T:TinyLife.Objects.Clothes
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parent: TinyLife.Objects
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name: Clothes
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nameWithType: Clothes
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fullName: TinyLife.Objects.Clothes
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- uid: TinyLife.PersonalityType
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commentId: T:TinyLife.PersonalityType
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parent: TinyLife
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name: PersonalityType
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nameWithType: PersonalityType
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fullName: TinyLife.PersonalityType
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- uid: TinyLife.Uis
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commentId: N:TinyLife.Uis
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name: TinyLife.Uis
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nameWithType: TinyLife.Uis
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fullName: TinyLife.Uis
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- uid: System.Object
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commentId: T:System.Object
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parent: System
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isExternal: true
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name: Object
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nameWithType: Object
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fullName: System.Object
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- uid: System.Object.Equals(System.Object)
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commentId: M:System.Object.Equals(System.Object)
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parent: System.Object
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isExternal: true
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name: Equals(Object)
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nameWithType: Object.Equals(Object)
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fullName: System.Object.Equals(System.Object)
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spec.csharp:
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- uid: System.Object.Equals(System.Object)
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name: Equals
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nameWithType: Object.Equals
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fullName: System.Object.Equals
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isExternal: true
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- name: (
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nameWithType: (
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fullName: (
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- uid: System.Object
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name: Object
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nameWithType: Object
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fullName: System.Object
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isExternal: true
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- name: )
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nameWithType: )
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fullName: )
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spec.vb:
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- uid: System.Object.Equals(System.Object)
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name: Equals
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nameWithType: Object.Equals
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fullName: System.Object.Equals
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isExternal: true
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- name: (
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nameWithType: (
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fullName: (
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- uid: System.Object
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name: Object
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nameWithType: Object
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fullName: System.Object
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isExternal: true
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- name: )
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nameWithType: )
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fullName: )
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- uid: System.Object.Equals(System.Object,System.Object)
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commentId: M:System.Object.Equals(System.Object,System.Object)
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parent: System.Object
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isExternal: true
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name: Equals(Object, Object)
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nameWithType: Object.Equals(Object, Object)
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fullName: System.Object.Equals(System.Object, System.Object)
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spec.csharp:
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- uid: System.Object.Equals(System.Object,System.Object)
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name: Equals
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nameWithType: Object.Equals
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fullName: System.Object.Equals
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isExternal: true
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- name: (
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nameWithType: (
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fullName: (
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- uid: System.Object
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name: Object
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nameWithType: Object
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fullName: System.Object
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isExternal: true
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- name: ', '
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nameWithType: ', '
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fullName: ', '
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- uid: System.Object
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name: Object
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nameWithType: Object
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fullName: System.Object
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isExternal: true
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- name: )
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nameWithType: )
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fullName: )
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spec.vb:
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- uid: System.Object.Equals(System.Object,System.Object)
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name: Equals
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nameWithType: Object.Equals
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fullName: System.Object.Equals
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isExternal: true
|
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- name: (
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nameWithType: (
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fullName: (
|
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- uid: System.Object
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name: Object
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nameWithType: Object
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fullName: System.Object
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isExternal: true
|
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- name: ', '
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nameWithType: ', '
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fullName: ', '
|
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- uid: System.Object
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name: Object
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nameWithType: Object
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fullName: System.Object
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isExternal: true
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- name: )
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nameWithType: )
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fullName: )
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- uid: System.Object.GetHashCode
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commentId: M:System.Object.GetHashCode
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parent: System.Object
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isExternal: true
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name: GetHashCode()
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nameWithType: Object.GetHashCode()
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fullName: System.Object.GetHashCode()
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spec.csharp:
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- uid: System.Object.GetHashCode
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name: GetHashCode
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nameWithType: Object.GetHashCode
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fullName: System.Object.GetHashCode
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isExternal: true
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- name: (
|
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nameWithType: (
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fullName: (
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- name: )
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nameWithType: )
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fullName: )
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spec.vb:
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- uid: System.Object.GetHashCode
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name: GetHashCode
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nameWithType: Object.GetHashCode
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fullName: System.Object.GetHashCode
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isExternal: true
|
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- name: (
|
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nameWithType: (
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fullName: (
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- name: )
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nameWithType: )
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fullName: )
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- uid: System.Object.GetType
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commentId: M:System.Object.GetType
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parent: System.Object
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isExternal: true
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name: GetType()
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nameWithType: Object.GetType()
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fullName: System.Object.GetType()
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spec.csharp:
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- uid: System.Object.GetType
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name: GetType
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nameWithType: Object.GetType
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fullName: System.Object.GetType
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isExternal: true
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- name: (
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nameWithType: (
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fullName: (
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- name: )
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nameWithType: )
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fullName: )
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spec.vb:
|
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- uid: System.Object.GetType
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name: GetType
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nameWithType: Object.GetType
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fullName: System.Object.GetType
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isExternal: true
|
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- name: (
|
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nameWithType: (
|
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fullName: (
|
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- name: )
|
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nameWithType: )
|
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