TinyLifeWeb/docs/api/TinyLife.Mods.Mod.yml
2024-08-15 11:40:18 +02:00

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Mods.Mod
commentId: T:TinyLife.Mods.Mod
id: Mod
parent: TinyLife.Mods
children:
- TinyLife.Mods.Mod.AddGameContent(TinyLife.GameImpl,TinyLife.Mods.ModInfo)
- TinyLife.Mods.Mod.Description
- TinyLife.Mods.Mod.FinalizeGameContent(TinyLife.GameImpl,TinyLife.Mods.ModInfo)
- TinyLife.Mods.Mod.GetCustomFurnitureTextures(TinyLife.Mods.ModInfo)
- TinyLife.Mods.Mod.Icon
- TinyLife.Mods.Mod.Initialize(ExtremelySimpleLogger.Logger,MLEM.Data.Content.RawContentManager,MLEM.Data.RuntimeTexturePacker,TinyLife.Mods.ModInfo)
- TinyLife.Mods.Mod.IssueTrackerUrl
- TinyLife.Mods.Mod.Name
- TinyLife.Mods.Mod.PopulateOptions(MLEM.Ui.Elements.Group,TinyLife.Mods.ModInfo)
- TinyLife.Mods.Mod.RequiresHarmony
- TinyLife.Mods.Mod.TestedVersionRange
langs:
- csharp
- vb
name: Mod
nameWithType: Mod
fullName: TinyLife.Mods.Mod
type: Class
source:
remote:
path: TinyLife/Mods/Mod.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Mod
path: ../TinyLife/Mods/Mod.cs
startLine: 20
assemblies:
- Tiny Life
namespace: TinyLife.Mods
summary: >-
The base class for all Tiny Life mods.
For an example mod, see https://github.com/Ellpeck/TinyLifeExampleMod.
Mods are uniquely identified by their ID. The id is the name of the class that extends <xref href="TinyLife.Mods.Mod" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public abstract class Mod
content.vb: Public MustInherit Class [Mod]
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Mods.Mod.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Mods.Mod.Name
commentId: P:TinyLife.Mods.Mod.Name
id: Name
parent: TinyLife.Mods.Mod
langs:
- csharp
- vb
name: Name
nameWithType: Mod.Name
fullName: TinyLife.Mods.Mod.Name
type: Property
source:
remote:
path: TinyLife/Mods/Mod.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Name
path: ../TinyLife/Mods/Mod.cs
startLine: 25
assemblies:
- Tiny Life
namespace: TinyLife.Mods
summary: The display name of this mod, which will be visible in the options menu
example: []
syntax:
content: public abstract string Name { get; }
parameters: []
return:
type: System.String
content.vb: Public MustOverride ReadOnly Property Name As String
overload: TinyLife.Mods.Mod.Name*
- uid: TinyLife.Mods.Mod.Description
commentId: P:TinyLife.Mods.Mod.Description
id: Description
parent: TinyLife.Mods.Mod
langs:
- csharp
- vb
name: Description
nameWithType: Mod.Description
fullName: TinyLife.Mods.Mod.Description
type: Property
source:
remote:
path: TinyLife/Mods/Mod.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Description
path: ../TinyLife/Mods/Mod.cs
startLine: 30
assemblies:
- Tiny Life
namespace: TinyLife.Mods
summary: >-
The description of this mod, which will be visible in the options menu.
To localize the description, use <xref href="TinyLife.Localization" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public abstract string Description { get; }
parameters: []
return:
type: System.String
content.vb: Public MustOverride ReadOnly Property Description As String
overload: TinyLife.Mods.Mod.Description*
- uid: TinyLife.Mods.Mod.TestedVersionRange
commentId: P:TinyLife.Mods.Mod.TestedVersionRange
id: TestedVersionRange
parent: TinyLife.Mods.Mod
langs:
- csharp
- vb
name: TestedVersionRange
nameWithType: Mod.TestedVersionRange
fullName: TinyLife.Mods.Mod.TestedVersionRange
type: Property
source:
remote:
path: TinyLife/Mods/Mod.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TestedVersionRange
path: ../TinyLife/Mods/Mod.cs
startLine: 36
assemblies:
- Tiny Life
namespace: TinyLife.Mods
summary: >-
A semantic version range in interval notation that denotes the game versions that this mod has been tested for.
If the game's current version (<xref href="TinyLife.GameImpl.Version" data-throw-if-not-resolved="false"></xref>) is not included in this range, a warning is displayed on game startup.
For more information on semantic version ranges in interval notation, see https://learn.microsoft.com/en-us/nuget/concepts/package-versioning#version-ranges.
example: []
syntax:
content: public abstract string TestedVersionRange { get; }
parameters: []
return:
type: System.String
content.vb: Public MustOverride ReadOnly Property TestedVersionRange As String
overload: TinyLife.Mods.Mod.TestedVersionRange*
- uid: TinyLife.Mods.Mod.Icon
commentId: P:TinyLife.Mods.Mod.Icon
id: Icon
parent: TinyLife.Mods.Mod
langs:
- csharp
- vb
name: Icon
nameWithType: Mod.Icon
fullName: TinyLife.Mods.Mod.Icon
type: Property
source:
remote:
path: TinyLife/Mods/Mod.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Icon
path: ../TinyLife/Mods/Mod.cs
startLine: 41
assemblies:
- Tiny Life
namespace: TinyLife.Mods
summary: The icon texture region of this mod, which will be visible in the options menu
example: []
syntax:
content: public virtual TextureRegion Icon { get; }
parameters: []
return:
type: MLEM.Textures.TextureRegion
content.vb: Public Overridable ReadOnly Property Icon As TextureRegion
overload: TinyLife.Mods.Mod.Icon*
- uid: TinyLife.Mods.Mod.IssueTrackerUrl
commentId: P:TinyLife.Mods.Mod.IssueTrackerUrl
id: IssueTrackerUrl
parent: TinyLife.Mods.Mod
langs:
- csharp
- vb
name: IssueTrackerUrl
nameWithType: Mod.IssueTrackerUrl
fullName: TinyLife.Mods.Mod.IssueTrackerUrl
type: Property
source:
remote:
path: TinyLife/Mods/Mod.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IssueTrackerUrl
path: ../TinyLife/Mods/Mod.cs
startLine: 46
assemblies:
- Tiny Life
namespace: TinyLife.Mods
summary: >-
An optional string that will be the destination of a clickable text in the main menu when this mod fails to initialize (<xref href="TinyLife.Mods.Mod.Initialize(ExtremelySimpleLogger.Logger%2cMLEM.Data.Content.RawContentManager%2cMLEM.Data.RuntimeTexturePacker%2cTinyLife.Mods.ModInfo)" data-throw-if-not-resolved="false"></xref>) or add game content (<xref href="TinyLife.Mods.Mod.AddGameContent(TinyLife.GameImpl%2cTinyLife.Mods.ModInfo)" data-throw-if-not-resolved="false"></xref>).
Note that this will not be displayed when the mod fails to load entirely, since this class will not have had time to instantiate.
example: []
syntax:
content: public virtual string IssueTrackerUrl { get; }
parameters: []
return:
type: System.String
content.vb: Public Overridable ReadOnly Property IssueTrackerUrl As String
overload: TinyLife.Mods.Mod.IssueTrackerUrl*
- uid: TinyLife.Mods.Mod.RequiresHarmony
commentId: P:TinyLife.Mods.Mod.RequiresHarmony
id: RequiresHarmony
parent: TinyLife.Mods.Mod
langs:
- csharp
- vb
name: RequiresHarmony
nameWithType: Mod.RequiresHarmony
fullName: TinyLife.Mods.Mod.RequiresHarmony
type: Property
source:
remote:
path: TinyLife/Mods/Mod.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RequiresHarmony
path: ../TinyLife/Mods/Mod.cs
startLine: 51
assemblies:
- Tiny Life
namespace: TinyLife.Mods
summary: >-
Whether this mod requires Harmony for patches.
If this is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">true</a>, the <xref href="HarmonyLib.Harmony" data-throw-if-not-resolved="false"></xref> instance to use can be found in <xref href="TinyLife.Mods.ModInfo.Harmony" data-throw-if-not-resolved="false"></xref> during <xref href="TinyLife.Mods.Mod.Initialize(ExtremelySimpleLogger.Logger%2cMLEM.Data.Content.RawContentManager%2cMLEM.Data.RuntimeTexturePacker%2cTinyLife.Mods.ModInfo)" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public virtual bool RequiresHarmony { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public Overridable ReadOnly Property RequiresHarmony As Boolean
overload: TinyLife.Mods.Mod.RequiresHarmony*
- uid: TinyLife.Mods.Mod.Initialize(ExtremelySimpleLogger.Logger,MLEM.Data.Content.RawContentManager,MLEM.Data.RuntimeTexturePacker,TinyLife.Mods.ModInfo)
commentId: M:TinyLife.Mods.Mod.Initialize(ExtremelySimpleLogger.Logger,MLEM.Data.Content.RawContentManager,MLEM.Data.RuntimeTexturePacker,TinyLife.Mods.ModInfo)
id: Initialize(ExtremelySimpleLogger.Logger,MLEM.Data.Content.RawContentManager,MLEM.Data.RuntimeTexturePacker,TinyLife.Mods.ModInfo)
parent: TinyLife.Mods.Mod
langs:
- csharp
- vb
name: Initialize(Logger, RawContentManager, RuntimeTexturePacker, ModInfo)
nameWithType: Mod.Initialize(Logger, RawContentManager, RuntimeTexturePacker, ModInfo)
fullName: TinyLife.Mods.Mod.Initialize(ExtremelySimpleLogger.Logger, MLEM.Data.Content.RawContentManager, MLEM.Data.RuntimeTexturePacker, TinyLife.Mods.ModInfo)
type: Method
source:
remote:
path: TinyLife/Mods/Mod.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Initialize
path: ../TinyLife/Mods/Mod.cs
startLine: 61
assemblies:
- Tiny Life
namespace: TinyLife.Mods
summary: >-
Initialize the data for this mod, including textures, sounds and other data.
The <xref href="MLEM.Data.Content.RawContentManager" data-throw-if-not-resolved="false"></xref> is a variation of MonoGame's <xref href="Microsoft.Xna.Framework.Content.ContentManager" data-throw-if-not-resolved="false"></xref> and should be used to load mod content.
example: []
syntax:
content: public abstract void Initialize(Logger logger, RawContentManager content, RuntimeTexturePacker texturePacker, ModInfo info)
parameters:
- id: logger
type: ExtremelySimpleLogger.Logger
description: The logger that can be used to write info about this mod to the console
- id: content
type: MLEM.Data.Content.RawContentManager
description: The content manager for this mod
- id: texturePacker
type: MLEM.Data.RuntimeTexturePacker
description: The texture packer that packs added textures into one big texture
- id: info
type: TinyLife.Mods.ModInfo
description: The <xref href="TinyLife.Mods.ModInfo" data-throw-if-not-resolved="false"></xref> of this mod.
content.vb: Public MustOverride Sub Initialize(logger As Logger, content As RawContentManager, texturePacker As RuntimeTexturePacker, info As ModInfo)
overload: TinyLife.Mods.Mod.Initialize*
- uid: TinyLife.Mods.Mod.AddGameContent(TinyLife.GameImpl,TinyLife.Mods.ModInfo)
commentId: M:TinyLife.Mods.Mod.AddGameContent(TinyLife.GameImpl,TinyLife.Mods.ModInfo)
id: AddGameContent(TinyLife.GameImpl,TinyLife.Mods.ModInfo)
parent: TinyLife.Mods.Mod
langs:
- csharp
- vb
name: AddGameContent(GameImpl, ModInfo)
nameWithType: Mod.AddGameContent(GameImpl, ModInfo)
fullName: TinyLife.Mods.Mod.AddGameContent(TinyLife.GameImpl, TinyLife.Mods.ModInfo)
type: Method
source:
remote:
path: TinyLife/Mods/Mod.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AddGameContent
path: ../TinyLife/Mods/Mod.cs
startLine: 73
assemblies:
- Tiny Life
namespace: TinyLife.Mods
summary: >-
Add the content that this mod provides for the given <xref href="TinyLife.GameImpl" data-throw-if-not-resolved="false"></xref> instance. Some of the supported things to register are:
<xref href="TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings)" data-throw-if-not-resolved="false"></xref> to register furniture types,
<xref href="TinyLife.Actions.ActionType.Register(TinyLife.Actions.ActionType.TypeSettings)" data-throw-if-not-resolved="false"></xref> to register action types,
<xref href="TinyLife.Objects.Clothes.Register(TinyLife.Objects.Clothes)" data-throw-if-not-resolved="false"></xref> to register clothes (and hair),
<xref href="TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)" data-throw-if-not-resolved="false"></xref> to register skills.
Note that there are a lot of additional things that can be registered in this method.
example: []
syntax:
content: public abstract void AddGameContent(GameImpl game, ModInfo info)
parameters:
- id: game
type: TinyLife.GameImpl
description: The game instance.
- id: info
type: TinyLife.Mods.ModInfo
description: The <xref href="TinyLife.Mods.ModInfo" data-throw-if-not-resolved="false"></xref> of this mod.
content.vb: Public MustOverride Sub AddGameContent(game As GameImpl, info As ModInfo)
overload: TinyLife.Mods.Mod.AddGameContent*
- uid: TinyLife.Mods.Mod.FinalizeGameContent(TinyLife.GameImpl,TinyLife.Mods.ModInfo)
commentId: M:TinyLife.Mods.Mod.FinalizeGameContent(TinyLife.GameImpl,TinyLife.Mods.ModInfo)
id: FinalizeGameContent(TinyLife.GameImpl,TinyLife.Mods.ModInfo)
parent: TinyLife.Mods.Mod
langs:
- csharp
- vb
name: FinalizeGameContent(GameImpl, ModInfo)
nameWithType: Mod.FinalizeGameContent(GameImpl, ModInfo)
fullName: TinyLife.Mods.Mod.FinalizeGameContent(TinyLife.GameImpl, TinyLife.Mods.ModInfo)
type: Method
source:
remote:
path: TinyLife/Mods/Mod.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FinalizeGameContent
path: ../TinyLife/Mods/Mod.cs
startLine: 83
assemblies:
- Tiny Life
namespace: TinyLife.Mods
summary: >-
Finalize loading any additional game content for your mod.
Note that "finalize" in this context refers not to object destruction, but to the completion of the loading process.
This method is called after all mods had their <xref href="TinyLife.Mods.Mod.AddGameContent(TinyLife.GameImpl%2cTinyLife.Mods.ModInfo)" data-throw-if-not-resolved="false"></xref> methods called, and after all basegame content has been finalized.
This method can be used, for example, to modify any game content added by other mods.
example: []
syntax:
content: public virtual void FinalizeGameContent(GameImpl game, ModInfo info)
parameters:
- id: game
type: TinyLife.GameImpl
description: The game instance.
- id: info
type: TinyLife.Mods.ModInfo
description: The <xref href="TinyLife.Mods.ModInfo" data-throw-if-not-resolved="false"></xref> of this mod.
content.vb: Public Overridable Sub FinalizeGameContent(game As GameImpl, info As ModInfo)
overload: TinyLife.Mods.Mod.FinalizeGameContent*
- uid: TinyLife.Mods.Mod.GetCustomFurnitureTextures(TinyLife.Mods.ModInfo)
commentId: M:TinyLife.Mods.Mod.GetCustomFurnitureTextures(TinyLife.Mods.ModInfo)
id: GetCustomFurnitureTextures(TinyLife.Mods.ModInfo)
parent: TinyLife.Mods.Mod
langs:
- csharp
- vb
name: GetCustomFurnitureTextures(ModInfo)
nameWithType: Mod.GetCustomFurnitureTextures(ModInfo)
fullName: TinyLife.Mods.Mod.GetCustomFurnitureTextures(TinyLife.Mods.ModInfo)
type: Method
source:
remote:
path: TinyLife/Mods/Mod.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetCustomFurnitureTextures
path: ../TinyLife/Mods/Mod.cs
startLine: 91
assemblies:
- Tiny Life
namespace: TinyLife.Mods
summary: >-
Return a list of paths (relative to this mod's Content directory) to textures that contain the texture regions used by this mod's custom <xref href="TinyLife.Objects.FurnitureType" data-throw-if-not-resolved="false"></xref>s.
Note that the furniture texture needs to have an associated <xref href="MLEM.Data.DataTextureAtlas" data-throw-if-not-resolved="false"></xref> file in the same location, but with the .atlas file extension.
By default, an empty <xref href="System.Collections.Generic.IEnumerable%601" data-throw-if-not-resolved="false"></xref> is returned.
example: []
syntax:
content: public virtual IEnumerable<string> GetCustomFurnitureTextures(ModInfo info)
parameters:
- id: info
type: TinyLife.Mods.ModInfo
return:
type: System.Collections.Generic.IEnumerable{System.String}
description: The custom data texture atlases for this mod's furniture
content.vb: Public Overridable Function GetCustomFurnitureTextures(info As ModInfo) As IEnumerable(Of String)
overload: TinyLife.Mods.Mod.GetCustomFurnitureTextures*
- uid: TinyLife.Mods.Mod.PopulateOptions(MLEM.Ui.Elements.Group,TinyLife.Mods.ModInfo)
commentId: M:TinyLife.Mods.Mod.PopulateOptions(MLEM.Ui.Elements.Group,TinyLife.Mods.ModInfo)
id: PopulateOptions(MLEM.Ui.Elements.Group,TinyLife.Mods.ModInfo)
parent: TinyLife.Mods.Mod
langs:
- csharp
- vb
name: PopulateOptions(Group, ModInfo)
nameWithType: Mod.PopulateOptions(Group, ModInfo)
fullName: TinyLife.Mods.Mod.PopulateOptions(MLEM.Ui.Elements.Group, TinyLife.Mods.ModInfo)
type: Method
source:
remote:
path: TinyLife/Mods/Mod.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PopulateOptions
path: ../TinyLife/Mods/Mod.cs
startLine: 102
assemblies:
- Tiny Life
namespace: TinyLife.Mods
summary: >-
Populates this mod's options section, which can be found in the Mods section of the game's main and in-game menus.
If any elements are added to the <code class="paramref">group</code> provided, a button will display next to this mod to open its options.
This mod can create, add, and load custom options using <xref href="TinyLife.Mods.ModInfo.LoadOptions%60%601(System.Func%7b%60%600%7d)" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Mods.ModInfo.SaveOptions%60%601(%60%600)" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public virtual void PopulateOptions(Group group, ModInfo info)
parameters:
- id: group
type: MLEM.Ui.Elements.Group
description: The group to add options to.
- id: info
type: TinyLife.Mods.ModInfo
description: The game's mod info.
content.vb: Public Overridable Sub PopulateOptions(group As Group, info As ModInfo)
overload: TinyLife.Mods.Mod.PopulateOptions*
references:
- uid: TinyLife.Mods.Mod
commentId: T:TinyLife.Mods.Mod
parent: TinyLife.Mods
href: TinyLife.Mods.Mod.html
name: Mod
nameWithType: Mod
fullName: TinyLife.Mods.Mod
- uid: TinyLife.Mods
commentId: N:TinyLife.Mods
href: TinyLife.html
name: TinyLife.Mods
nameWithType: TinyLife.Mods
fullName: TinyLife.Mods
spec.csharp:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Mods
name: Mods
href: TinyLife.Mods.html
spec.vb:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Mods
name: Mods
href: TinyLife.Mods.html
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name: Equals(object)
nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
spec.csharp:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
- name: (
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
spec.vb:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
- name: (
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
- uid: System.Object.Equals(System.Object,System.Object)
commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
name: Equals(object, object)
nameWithType: object.Equals(object, object)
fullName: object.Equals(object, object)
nameWithType.vb: Object.Equals(Object, Object)
fullName.vb: Object.Equals(Object, Object)
name.vb: Equals(Object, Object)
spec.csharp:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
- name: (
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
- name: " "
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
spec.vb:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
- name: (
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
- name: " "
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
- uid: System.Object.GetHashCode
commentId: M:System.Object.GetHashCode
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
name: GetHashCode()
nameWithType: object.GetHashCode()
fullName: object.GetHashCode()
nameWithType.vb: Object.GetHashCode()
fullName.vb: Object.GetHashCode()
spec.csharp:
- uid: System.Object.GetHashCode
name: GetHashCode
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
- name: (
- name: )
spec.vb:
- uid: System.Object.GetHashCode
name: GetHashCode
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
- name: (
- name: )
- uid: System.Object.GetType
commentId: M:System.Object.GetType
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
name: GetType()
nameWithType: object.GetType()
fullName: object.GetType()
nameWithType.vb: Object.GetType()
fullName.vb: Object.GetType()
spec.csharp:
- uid: System.Object.GetType
name: GetType
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
- name: (
- name: )
spec.vb:
- uid: System.Object.GetType
name: GetType
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
- name: (
- name: )
- uid: System.Object.MemberwiseClone
commentId: M:System.Object.MemberwiseClone
parent: System.Object
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