mirror of
https://github.com/Ellpeck/TinyLifeWeb.git
synced 2024-11-14 07:59:10 +01:00
1074 lines
37 KiB
YAML
Generated
1074 lines
37 KiB
YAML
Generated
### YamlMime:ManagedReference
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items:
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- uid: TinyLife.World.Soundscape
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commentId: T:TinyLife.World.Soundscape
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id: Soundscape
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parent: TinyLife.World
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children:
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- TinyLife.World.Soundscape.#ctor(TinyLife.World.Soundscape.IntensityDelegate,Microsoft.Xna.Framework.Audio.SoundEffect[])
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- TinyLife.World.Soundscape.GetDaytimePercentage(TinyLife.World.Map)
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- TinyLife.World.Soundscape.GetObjectDensity``1(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{``0,System.Boolean},System.Int32,System.Int32)
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- TinyLife.World.Soundscape.GetTileDensity(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{TinyLife.World.Tile,System.Boolean},System.Int32,System.Int32)
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- TinyLife.World.Soundscape.Soundscapes
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- TinyLife.World.Soundscape.Update(TinyLife.World.Map,MLEM.Cameras.Camera)
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langs:
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- csharp
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- vb
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name: Soundscape
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nameWithType: Soundscape
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fullName: TinyLife.World.Soundscape
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type: Class
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source:
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remote:
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path: TinyLife/World/Soundscape.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Soundscape
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path: ../TinyLife/World/Soundscape.cs
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startLine: 16
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: >-
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A soundscape is a set of background/ambient sounds that play to enhance the atmosphere of the game.
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To create a new soundscape, it can be added to <xref href="TinyLife.World.Soundscape.Soundscapes" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: public class Soundscape
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content.vb: Public Class Soundscape
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inheritance:
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- System.Object
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inheritedMembers:
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.GetHashCode
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- System.Object.GetType
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- System.Object.MemberwiseClone
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.ToString
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extensionMethods:
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- TinyLife.World.Soundscape.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid: TinyLife.World.Soundscape.Soundscapes
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commentId: F:TinyLife.World.Soundscape.Soundscapes
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id: Soundscapes
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parent: TinyLife.World.Soundscape
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langs:
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- csharp
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- vb
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name: Soundscapes
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nameWithType: Soundscape.Soundscapes
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fullName: TinyLife.World.Soundscape.Soundscapes
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type: Field
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source:
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remote:
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path: TinyLife/World/Soundscape.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Soundscapes
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path: ../TinyLife/World/Soundscape.cs
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startLine: 22
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: >-
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The set of soundscapes that are active in the game.
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To create a new soundscape and to have its <xref href="TinyLife.World.Soundscape.Update(TinyLife.World.Map%2cMLEM.Cameras.Camera)" data-throw-if-not-resolved="false"></xref> method called while in-game, it can be added to this collection.
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example: []
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syntax:
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content: public static readonly List<Soundscape> Soundscapes
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return:
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type: System.Collections.Generic.List{TinyLife.World.Soundscape}
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content.vb: Public Shared ReadOnly Soundscapes As List(Of Soundscape)
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- uid: TinyLife.World.Soundscape.#ctor(TinyLife.World.Soundscape.IntensityDelegate,Microsoft.Xna.Framework.Audio.SoundEffect[])
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commentId: M:TinyLife.World.Soundscape.#ctor(TinyLife.World.Soundscape.IntensityDelegate,Microsoft.Xna.Framework.Audio.SoundEffect[])
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id: '#ctor(TinyLife.World.Soundscape.IntensityDelegate,Microsoft.Xna.Framework.Audio.SoundEffect[])'
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parent: TinyLife.World.Soundscape
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langs:
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- csharp
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- vb
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name: Soundscape(IntensityDelegate, params SoundEffect[])
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nameWithType: Soundscape.Soundscape(Soundscape.IntensityDelegate, params SoundEffect[])
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fullName: TinyLife.World.Soundscape.Soundscape(TinyLife.World.Soundscape.IntensityDelegate, params Microsoft.Xna.Framework.Audio.SoundEffect[])
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type: Constructor
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source:
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remote:
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path: TinyLife/World/Soundscape.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/World/Soundscape.cs
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startLine: 48
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: Creates a new soundscape with the given settings.
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example: []
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syntax:
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content: public Soundscape(Soundscape.IntensityDelegate intensityFunction, params SoundEffect[] sounds)
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parameters:
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- id: intensityFunction
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type: TinyLife.World.Soundscape.IntensityDelegate
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description: The intensity function that determines the intensity of this soundscape at any given position.
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- id: sounds
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type: Microsoft.Xna.Framework.Audio.SoundEffect[]
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description: The set of sound effects that this soundscape should contain, which will be randomly chosen from.
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content.vb: Public Sub New(intensityFunction As Soundscape.IntensityDelegate, ParamArray sounds As SoundEffect())
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overload: TinyLife.World.Soundscape.#ctor*
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nameWithType.vb: Soundscape.New(Soundscape.IntensityDelegate, ParamArray SoundEffect())
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fullName.vb: TinyLife.World.Soundscape.New(TinyLife.World.Soundscape.IntensityDelegate, ParamArray Microsoft.Xna.Framework.Audio.SoundEffect())
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name.vb: New(IntensityDelegate, ParamArray SoundEffect())
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- uid: TinyLife.World.Soundscape.Update(TinyLife.World.Map,MLEM.Cameras.Camera)
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commentId: M:TinyLife.World.Soundscape.Update(TinyLife.World.Map,MLEM.Cameras.Camera)
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id: Update(TinyLife.World.Map,MLEM.Cameras.Camera)
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parent: TinyLife.World.Soundscape
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langs:
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- csharp
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- vb
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name: Update(Map, Camera)
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nameWithType: Soundscape.Update(Map, Camera)
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fullName: TinyLife.World.Soundscape.Update(TinyLife.World.Map, MLEM.Cameras.Camera)
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type: Method
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source:
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remote:
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path: TinyLife/World/Soundscape.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Update
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path: ../TinyLife/World/Soundscape.cs
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startLine: 58
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: Updates this soundscape, querying its intensity function and playing its sound effects.
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example: []
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syntax:
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content: public virtual void Update(Map map, Camera camera)
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parameters:
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- id: map
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type: TinyLife.World.Map
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description: The map that the soundscape should play on.
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- id: camera
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type: MLEM.Cameras.Camera
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description: The game's camera.
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content.vb: Public Overridable Sub Update(map As Map, camera As Camera)
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overload: TinyLife.World.Soundscape.Update*
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- uid: TinyLife.World.Soundscape.GetDaytimePercentage(TinyLife.World.Map)
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commentId: M:TinyLife.World.Soundscape.GetDaytimePercentage(TinyLife.World.Map)
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id: GetDaytimePercentage(TinyLife.World.Map)
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parent: TinyLife.World.Soundscape
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langs:
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- csharp
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- vb
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name: GetDaytimePercentage(Map)
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nameWithType: Soundscape.GetDaytimePercentage(Map)
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fullName: TinyLife.World.Soundscape.GetDaytimePercentage(TinyLife.World.Map)
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type: Method
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source:
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remote:
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path: TinyLife/World/Soundscape.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetDaytimePercentage
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path: ../TinyLife/World/Soundscape.cs
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startLine: 77
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: Returns a number between 0 and 1 that determines how bright the sun currently is, based on the passed <xref href="TinyLife.World.Map" data-throw-if-not-resolved="false"></xref>'s <xref href="TinyLife.World.Map.Time" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: public static float GetDaytimePercentage(Map map)
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parameters:
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- id: map
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type: TinyLife.World.Map
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description: The map.
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return:
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type: System.Single
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description: The daytime percentage.
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content.vb: Public Shared Function GetDaytimePercentage(map As Map) As Single
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overload: TinyLife.World.Soundscape.GetDaytimePercentage*
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- uid: TinyLife.World.Soundscape.GetObjectDensity``1(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{``0,System.Boolean},System.Int32,System.Int32)
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commentId: M:TinyLife.World.Soundscape.GetObjectDensity``1(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{``0,System.Boolean},System.Int32,System.Int32)
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id: GetObjectDensity``1(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{``0,System.Boolean},System.Int32,System.Int32)
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parent: TinyLife.World.Soundscape
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langs:
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- csharp
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- vb
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name: GetObjectDensity<T>(Map, Vector2, Func<T, bool>, int, int)
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nameWithType: Soundscape.GetObjectDensity<T>(Map, Vector2, Func<T, bool>, int, int)
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fullName: TinyLife.World.Soundscape.GetObjectDensity<T>(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func<T, bool>, int, int)
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type: Method
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source:
|
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remote:
|
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path: TinyLife/World/Soundscape.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetObjectDensity
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path: ../TinyLife/World/Soundscape.cs
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startLine: 88
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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syntax:
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content: 'public static float GetObjectDensity<T>(Map map, Vector2 cameraWorldPos, Func<T, bool> predicate, int maxDistance, int maxAmount) where T : MapObject'
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parameters:
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- id: map
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type: TinyLife.World.Map
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- id: cameraWorldPos
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type: Microsoft.Xna.Framework.Vector2
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- id: predicate
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type: System.Func{{T},System.Boolean}
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- id: maxDistance
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type: System.Int32
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- id: maxAmount
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type: System.Int32
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typeParameters:
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- id: T
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return:
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type: System.Single
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content.vb: Public Shared Function GetObjectDensity(Of T As MapObject)(map As Map, cameraWorldPos As Vector2, predicate As Func(Of T, Boolean), maxDistance As Integer, maxAmount As Integer) As Single
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overload: TinyLife.World.Soundscape.GetObjectDensity*
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nameWithType.vb: Soundscape.GetObjectDensity(Of T)(Map, Vector2, Func(Of T, Boolean), Integer, Integer)
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fullName.vb: TinyLife.World.Soundscape.GetObjectDensity(Of T)(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func(Of T, Boolean), Integer, Integer)
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name.vb: GetObjectDensity(Of T)(Map, Vector2, Func(Of T, Boolean), Integer, Integer)
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- uid: TinyLife.World.Soundscape.GetTileDensity(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{TinyLife.World.Tile,System.Boolean},System.Int32,System.Int32)
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commentId: M:TinyLife.World.Soundscape.GetTileDensity(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{TinyLife.World.Tile,System.Boolean},System.Int32,System.Int32)
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id: GetTileDensity(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{TinyLife.World.Tile,System.Boolean},System.Int32,System.Int32)
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parent: TinyLife.World.Soundscape
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langs:
|
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- csharp
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- vb
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name: GetTileDensity(Map, Vector2, Func<Tile, bool>, int, int)
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nameWithType: Soundscape.GetTileDensity(Map, Vector2, Func<Tile, bool>, int, int)
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fullName: TinyLife.World.Soundscape.GetTileDensity(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func<TinyLife.World.Tile, bool>, int, int)
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type: Method
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source:
|
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remote:
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path: TinyLife/World/Soundscape.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetTileDensity
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path: ../TinyLife/World/Soundscape.cs
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startLine: 104
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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syntax:
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content: public static float GetTileDensity(Map map, Vector2 cameraWorldPos, Func<Tile, bool> predicate, int maxDistance, int maxAmount)
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parameters:
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- id: map
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type: TinyLife.World.Map
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- id: cameraWorldPos
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type: Microsoft.Xna.Framework.Vector2
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- id: predicate
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type: System.Func{TinyLife.World.Tile,System.Boolean}
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- id: maxDistance
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type: System.Int32
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- id: maxAmount
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type: System.Int32
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return:
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type: System.Single
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content.vb: Public Shared Function GetTileDensity(map As Map, cameraWorldPos As Vector2, predicate As Func(Of Tile, Boolean), maxDistance As Integer, maxAmount As Integer) As Single
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overload: TinyLife.World.Soundscape.GetTileDensity*
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nameWithType.vb: Soundscape.GetTileDensity(Map, Vector2, Func(Of Tile, Boolean), Integer, Integer)
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fullName.vb: TinyLife.World.Soundscape.GetTileDensity(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func(Of TinyLife.World.Tile, Boolean), Integer, Integer)
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name.vb: GetTileDensity(Map, Vector2, Func(Of Tile, Boolean), Integer, Integer)
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references:
|
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- uid: TinyLife.World.Soundscape.Soundscapes
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commentId: F:TinyLife.World.Soundscape.Soundscapes
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href: TinyLife.World.Soundscape.html#TinyLife_World_Soundscape_Soundscapes
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name: Soundscapes
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nameWithType: Soundscape.Soundscapes
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fullName: TinyLife.World.Soundscape.Soundscapes
|
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- uid: TinyLife.World
|
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commentId: N:TinyLife.World
|
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href: TinyLife.html
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name: TinyLife.World
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nameWithType: TinyLife.World
|
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fullName: TinyLife.World
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spec.csharp:
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- uid: TinyLife
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name: TinyLife
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href: TinyLife.html
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- name: .
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- uid: TinyLife.World
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name: World
|
|
href: TinyLife.World.html
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spec.vb:
|
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- uid: TinyLife
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|
name: TinyLife
|
|
href: TinyLife.html
|
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- name: .
|
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- uid: TinyLife.World
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name: World
|
|
href: TinyLife.World.html
|
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- uid: System.Object
|
|
commentId: T:System.Object
|
|
parent: System
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
name: object
|
|
nameWithType: object
|
|
fullName: object
|
|
nameWithType.vb: Object
|
|
fullName.vb: Object
|
|
name.vb: Object
|
|
- uid: System.Object.Equals(System.Object)
|
|
commentId: M:System.Object.Equals(System.Object)
|
|
parent: System.Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
|
|
name: Equals(object)
|
|
nameWithType: object.Equals(object)
|
|
fullName: object.Equals(object)
|
|
nameWithType.vb: Object.Equals(Object)
|
|
fullName.vb: Object.Equals(Object)
|
|
name.vb: Equals(Object)
|
|
spec.csharp:
|
|
- uid: System.Object.Equals(System.Object)
|
|
name: Equals
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
|
|
- name: (
|
|
- uid: System.Object
|
|
name: object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: )
|
|
spec.vb:
|
|
- uid: System.Object.Equals(System.Object)
|
|
name: Equals
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
|
|
- name: (
|
|
- uid: System.Object
|
|
name: Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: )
|
|
- uid: System.Object.Equals(System.Object,System.Object)
|
|
commentId: M:System.Object.Equals(System.Object,System.Object)
|
|
parent: System.Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
|
|
name: Equals(object, object)
|
|
nameWithType: object.Equals(object, object)
|
|
fullName: object.Equals(object, object)
|
|
nameWithType.vb: Object.Equals(Object, Object)
|
|
fullName.vb: Object.Equals(Object, Object)
|
|
name.vb: Equals(Object, Object)
|
|
spec.csharp:
|
|
- uid: System.Object.Equals(System.Object,System.Object)
|
|
name: Equals
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
|
|
- name: (
|
|
- uid: System.Object
|
|
name: object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Object
|
|
name: object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: )
|
|
spec.vb:
|
|
- uid: System.Object.Equals(System.Object,System.Object)
|
|
name: Equals
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
|
|
- name: (
|
|
- uid: System.Object
|
|
name: Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Object
|
|
name: Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: )
|
|
- uid: System.Object.GetHashCode
|
|
commentId: M:System.Object.GetHashCode
|
|
parent: System.Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
|
|
name: GetHashCode()
|
|
nameWithType: object.GetHashCode()
|
|
fullName: object.GetHashCode()
|
|
nameWithType.vb: Object.GetHashCode()
|
|
fullName.vb: Object.GetHashCode()
|
|
spec.csharp:
|
|
- uid: System.Object.GetHashCode
|
|
name: GetHashCode
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
|
|
- name: (
|
|
- name: )
|
|
spec.vb:
|
|
- uid: System.Object.GetHashCode
|
|
name: GetHashCode
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
|
|
- name: (
|
|
- name: )
|
|
- uid: System.Object.GetType
|
|
commentId: M:System.Object.GetType
|
|
parent: System.Object
|
|
isExternal: true
|
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