mirror of
https://github.com/Ellpeck/TinyLifeWeb.git
synced 2024-11-05 20:39:10 +01:00
2721 lines
98 KiB
YAML
2721 lines
98 KiB
YAML
### YamlMime:ManagedReference
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items:
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- uid: TinyLife.Objects.Particle
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commentId: T:TinyLife.Objects.Particle
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id: Particle
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parent: TinyLife.Objects
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children:
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- TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)
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- TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)
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- TinyLife.Objects.Particle.AmbientFallingLeaves
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- TinyLife.Objects.Particle.Animation
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- TinyLife.Objects.Particle.Color
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- TinyLife.Objects.Particle.DepthOffset
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- TinyLife.Objects.Particle.DepthPosOffset
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- TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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- TinyLife.Objects.Particle.Floor
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- TinyLife.Objects.Particle.ForceOutside
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- TinyLife.Objects.Particle.Friction
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- TinyLife.Objects.Particle.Gravity
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- TinyLife.Objects.Particle.IgnoreParentDrawPos
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- TinyLife.Objects.Particle.Light
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- TinyLife.Objects.Particle.Motion
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- TinyLife.Objects.Particle.OnAdded
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- TinyLife.Objects.Particle.OnParticleUpdate
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- TinyLife.Objects.Particle.OnRemoved
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- TinyLife.Objects.Particle.OnUpdate
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- TinyLife.Objects.Particle.ParentInfo
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- TinyLife.Objects.Particle.Position
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- TinyLife.Objects.Particle.Remove
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- TinyLife.Objects.Particle.Scale
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- TinyLife.Objects.Particle.ScaleFunction
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- TinyLife.Objects.Particle.ScreenPosOffset
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- TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
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- TinyLife.Objects.Particle.SpriteEffects
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- TinyLife.Objects.Particle.TimeLived
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- TinyLife.Objects.Particle.TimeToLive
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- TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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- TinyLife.Objects.Particle.UpdateWhenPaused
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- TinyLife.Objects.Particle.VisualMotion
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- TinyLife.Objects.Particle.VisualWorldOffset
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langs:
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- csharp
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- vb
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name: Particle
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nameWithType: Particle
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fullName: TinyLife.Objects.Particle
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type: Class
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source:
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remote:
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path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Particle
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path: ../TinyLife/Objects/Particle.cs
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startLine: 20
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: >-
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A particle is a <xref href="MLEM.Animations.SpriteAnimation" data-throw-if-not-resolved="false"></xref> that can be moved and displayed in world space.
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A particle is simply a <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref> that does not collide or interact directly with the world, but has all of the same properties.
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A new particle can be added for display using <xref href="TinyLife.Objects.Particle.Spawn(TinyLife.World.Map%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Func%7bMicrosoft.Xna.Framework.Vector2%2cTinyLife.Objects.Particle%7d)" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: public class Particle
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content.vb: Public Class Particle
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inheritance:
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- System.Object
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inheritedMembers:
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.GetHashCode
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- System.Object.GetType
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- System.Object.MemberwiseClone
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.ToString
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extensionMethods:
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- TinyLife.Objects.Particle.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid: TinyLife.Objects.Particle.AmbientFallingLeaves
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commentId: F:TinyLife.Objects.Particle.AmbientFallingLeaves
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id: AmbientFallingLeaves
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parent: TinyLife.Objects.Particle
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langs:
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- csharp
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- vb
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name: AmbientFallingLeaves
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nameWithType: Particle.AmbientFallingLeaves
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fullName: TinyLife.Objects.Particle.AmbientFallingLeaves
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type: Field
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source:
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remote:
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path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: AmbientFallingLeaves
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path: ../TinyLife/Objects/Particle.cs
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startLine: 27
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: >-
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A set of conditions for <xref href="TinyLife.Objects.FurnitureType" data-throw-if-not-resolved="false"></xref> instances that should optionally display the falling leaves particles that default trees do.
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The minimum and maximum spawn heights and horizontal coordinates are in relation to the furniture's position in the world, with all offsets being multiplied by <xref href="TinyLife.Utilities.TextureHandler.TileWidth" data-throw-if-not-resolved="false"></xref> or <xref href="TinyLife.Utilities.TextureHandler.TileHeight" data-throw-if-not-resolved="false"></xref>.
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To add additional furniture that displays falling leaves, simply add to this collection.
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example: []
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syntax:
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content: public static readonly Dictionary<FurnitureType, (float MinSpawnHeight, float MaxSpawnHeight, float MinSpawnX, float MaxSpawnX, float Chance)> AmbientFallingLeaves
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return:
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type: System.Collections.Generic.Dictionary{TinyLife.Objects.FurnitureType,System.ValueTuple{System.Single,System.Single,System.Single,System.Single,System.Single}}
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content.vb: Public Shared ReadOnly AmbientFallingLeaves As Dictionary(Of FurnitureType, (MinSpawnHeight As Single, MaxSpawnHeight As Single, MinSpawnX As Single, MaxSpawnX As Single, Chance As Single))
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- uid: TinyLife.Objects.Particle.OnParticleUpdate
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commentId: E:TinyLife.Objects.Particle.OnParticleUpdate
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id: OnParticleUpdate
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parent: TinyLife.Objects.Particle
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langs:
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- csharp
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- vb
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name: OnParticleUpdate
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nameWithType: Particle.OnParticleUpdate
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fullName: TinyLife.Objects.Particle.OnParticleUpdate
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type: Event
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source:
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remote:
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path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: OnParticleUpdate
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path: ../TinyLife/Objects/Particle.cs
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startLine: 37
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: An event that is raised when a <xref href="TinyLife.Objects.Particle" data-throw-if-not-resolved="false"></xref> is updated in <xref href="TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: public static event ObjectUpdateDelegate<Particle> OnParticleUpdate
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return:
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type: TinyLife.World.ObjectUpdateDelegate{TinyLife.Objects.Particle}
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content.vb: Public Shared Event OnParticleUpdate As ObjectUpdateDelegate(Of Particle)
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- uid: TinyLife.Objects.Particle.Friction
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commentId: F:TinyLife.Objects.Particle.Friction
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id: Friction
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parent: TinyLife.Objects.Particle
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langs:
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- csharp
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- vb
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name: Friction
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nameWithType: Particle.Friction
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fullName: TinyLife.Objects.Particle.Friction
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type: Field
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source:
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remote:
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path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Friction
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path: ../TinyLife/Objects/Particle.cs
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startLine: 47
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: The friction that is applied to this particle's <xref href="TinyLife.Objects.Particle.Motion" data-throw-if-not-resolved="false"></xref> every <xref href="TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> frame
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example: []
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syntax:
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content: public Vector2 Friction
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return:
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type: Microsoft.Xna.Framework.Vector2
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content.vb: Public Friction As Vector2
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- uid: TinyLife.Objects.Particle.TimeToLive
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commentId: F:TinyLife.Objects.Particle.TimeToLive
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id: TimeToLive
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parent: TinyLife.Objects.Particle
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langs:
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- csharp
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- vb
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name: TimeToLive
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nameWithType: Particle.TimeToLive
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fullName: TinyLife.Objects.Particle.TimeToLive
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type: Field
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source:
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remote:
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path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: TimeToLive
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path: ../TinyLife/Objects/Particle.cs
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startLine: 51
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: The amount of real time that this particle should stay alive for until it disappears
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example: []
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syntax:
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content: public TimeSpan TimeToLive
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return:
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type: System.TimeSpan
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content.vb: Public TimeToLive As TimeSpan
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- uid: TinyLife.Objects.Particle.Position
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commentId: F:TinyLife.Objects.Particle.Position
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id: Position
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parent: TinyLife.Objects.Particle
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langs:
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- csharp
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- vb
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name: Position
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nameWithType: Particle.Position
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fullName: TinyLife.Objects.Particle.Position
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type: Field
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source:
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remote:
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path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Position
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path: ../TinyLife/Objects/Particle.cs
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startLine: 55
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: The position in the world of this particle
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example: []
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syntax:
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content: public Vector2 Position
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return:
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type: Microsoft.Xna.Framework.Vector2
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content.vb: Public Position As Vector2
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- uid: TinyLife.Objects.Particle.Floor
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commentId: F:TinyLife.Objects.Particle.Floor
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id: Floor
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parent: TinyLife.Objects.Particle
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langs:
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- csharp
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- vb
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name: Floor
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nameWithType: Particle.Floor
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fullName: TinyLife.Objects.Particle.Floor
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type: Field
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source:
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remote:
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path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Floor
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path: ../TinyLife/Objects/Particle.cs
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startLine: 59
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: The floor that this particle is on.
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example: []
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syntax:
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content: public float Floor
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return:
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type: System.Single
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content.vb: Public Floor As Single
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- uid: TinyLife.Objects.Particle.Motion
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commentId: F:TinyLife.Objects.Particle.Motion
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id: Motion
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parent: TinyLife.Objects.Particle
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langs:
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- csharp
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- vb
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name: Motion
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nameWithType: Particle.Motion
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fullName: TinyLife.Objects.Particle.Motion
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type: Field
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source:
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remote:
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path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Motion
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path: ../TinyLife/Objects/Particle.cs
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startLine: 63
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: The amount that this particle's <xref href="TinyLife.Objects.Particle.Position" data-throw-if-not-resolved="false"></xref> is modified by each <xref href="TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> frame
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example: []
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syntax:
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content: public Vector2 Motion
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return:
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type: Microsoft.Xna.Framework.Vector2
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content.vb: Public Motion As Vector2
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- uid: TinyLife.Objects.Particle.DepthOffset
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commentId: F:TinyLife.Objects.Particle.DepthOffset
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id: DepthOffset
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parent: TinyLife.Objects.Particle
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langs:
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- csharp
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- vb
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name: DepthOffset
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nameWithType: Particle.DepthOffset
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fullName: TinyLife.Objects.Particle.DepthOffset
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type: Field
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source:
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remote:
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path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: DepthOffset
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path: ../TinyLife/Objects/Particle.cs
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startLine: 67
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: A value that is passed to <xref href="TinyLife.World.Map.GetDepth(Microsoft.Xna.Framework.Vector2%2cSystem.Single%2cSystem.Single%2cSystem.Boolean%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> as the depth offset when the particle's depth is calculated.
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example: []
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syntax:
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content: public float DepthOffset
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return:
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type: System.Single
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content.vb: Public DepthOffset As Single
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- uid: TinyLife.Objects.Particle.ScaleFunction
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commentId: F:TinyLife.Objects.Particle.ScaleFunction
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id: ScaleFunction
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parent: TinyLife.Objects.Particle
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langs:
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- csharp
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- vb
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name: ScaleFunction
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nameWithType: Particle.ScaleFunction
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fullName: TinyLife.Objects.Particle.ScaleFunction
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type: Field
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source:
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remote:
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path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: ScaleFunction
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path: ../TinyLife/Objects/Particle.cs
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startLine: 71
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: An <xref href="MLEM.Misc.Easings.Easing" data-throw-if-not-resolved="false"></xref> that determines how this particle's scale (display size) changes based on its <xref href="TinyLife.Objects.Particle.TimeToLive" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.Particle.TimeLived" data-throw-if-not-resolved="false"></xref>
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example: []
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syntax:
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content: public Easings.Easing ScaleFunction
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return:
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type: MLEM.Misc.Easings.Easing
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content.vb: Public ScaleFunction As Easings.Easing
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- uid: TinyLife.Objects.Particle.Gravity
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commentId: F:TinyLife.Objects.Particle.Gravity
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id: Gravity
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parent: TinyLife.Objects.Particle
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langs:
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- csharp
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- vb
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name: Gravity
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nameWithType: Particle.Gravity
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fullName: TinyLife.Objects.Particle.Gravity
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type: Field
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source:
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remote:
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path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Gravity
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path: ../TinyLife/Objects/Particle.cs
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startLine: 75
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: The particle's gravity, which determines how much its <xref href="TinyLife.Objects.Particle.Motion" data-throw-if-not-resolved="false"></xref> is affected every <xref href="TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> frame. Defaults to 0.
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example: []
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syntax:
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content: public float Gravity
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return:
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type: System.Single
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content.vb: Public Gravity As Single
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- uid: TinyLife.Objects.Particle.VisualMotion
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commentId: F:TinyLife.Objects.Particle.VisualMotion
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id: VisualMotion
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parent: TinyLife.Objects.Particle
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langs:
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- csharp
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- vb
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name: VisualMotion
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nameWithType: Particle.VisualMotion
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fullName: TinyLife.Objects.Particle.VisualMotion
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type: Field
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source:
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remote:
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path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: VisualMotion
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path: ../TinyLife/Objects/Particle.cs
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startLine: 81
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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summary: >-
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The motion that this particle's <xref href="TinyLife.Objects.Particle.VisualWorldOffset" data-throw-if-not-resolved="false"></xref> is moved by every update frame.
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If <xref href="TinyLife.Objects.Particle.Gravity" data-throw-if-not-resolved="false"></xref> is set, this value is modified every update frame as well.
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This value is not affected by <xref href="TinyLife.Objects.Particle.Friction" data-throw-if-not-resolved="false"></xref>.
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example: []
|
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syntax:
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content: public Vector2 VisualMotion
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return:
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type: Microsoft.Xna.Framework.Vector2
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content.vb: Public VisualMotion As Vector2
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- uid: TinyLife.Objects.Particle.ScreenPosOffset
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commentId: F:TinyLife.Objects.Particle.ScreenPosOffset
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id: ScreenPosOffset
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parent: TinyLife.Objects.Particle
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langs:
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- csharp
|
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- vb
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name: ScreenPosOffset
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nameWithType: Particle.ScreenPosOffset
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fullName: TinyLife.Objects.Particle.ScreenPosOffset
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type: Field
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source:
|
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remote:
|
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path: TinyLife/Objects/Particle.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: ScreenPosOffset
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path: ../TinyLife/Objects/Particle.cs
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startLine: 86
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assemblies:
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- Tiny Life
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namespace: TinyLife.Objects
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|
summary: >-
|
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An offset from this particle's screen-space draw position, also in screen space.
|
|
|
|
This is added to the final draw position in <xref href="TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime%2cMicrosoft.Xna.Framework.Graphics.SpriteBatch)" data-throw-if-not-resolved="false"></xref>, after <xref href="TinyLife.Utilities.Extensions.ToScreenPos(Microsoft.Xna.Framework.Vector2%2cSystem.Single%2cSystem.Boolean%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> has already been called.
|
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example: []
|
|
syntax:
|
|
content: public Vector2 ScreenPosOffset
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|
return:
|
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type: Microsoft.Xna.Framework.Vector2
|
|
content.vb: Public ScreenPosOffset As Vector2
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|
- uid: TinyLife.Objects.Particle.VisualWorldOffset
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commentId: F:TinyLife.Objects.Particle.VisualWorldOffset
|
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id: VisualWorldOffset
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: VisualWorldOffset
|
|
nameWithType: Particle.VisualWorldOffset
|
|
fullName: TinyLife.Objects.Particle.VisualWorldOffset
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: VisualWorldOffset
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 91
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: >-
|
|
An offset from this particle's world-space draw position, also in world space.
|
|
|
|
This is translated to screen space using <xref href="TinyLife.Utilities.Extensions.ToScreenPos(Microsoft.Xna.Framework.Vector2%2cSystem.Single%2cSystem.Boolean%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> and added to the final draw position in <xref href="TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime%2cMicrosoft.Xna.Framework.Graphics.SpriteBatch)" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: public Vector2 VisualWorldOffset
|
|
return:
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
content.vb: Public VisualWorldOffset As Vector2
|
|
- uid: TinyLife.Objects.Particle.DepthPosOffset
|
|
commentId: F:TinyLife.Objects.Particle.DepthPosOffset
|
|
id: DepthPosOffset
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: DepthPosOffset
|
|
nameWithType: Particle.DepthPosOffset
|
|
fullName: TinyLife.Objects.Particle.DepthPosOffset
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: DepthPosOffset
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 95
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: An offset that is applied to this particle's <xref href="TinyLife.Objects.Particle.Position" data-throw-if-not-resolved="false"></xref>, in world space, for depth calculations.
|
|
example: []
|
|
syntax:
|
|
content: public Vector2 DepthPosOffset
|
|
return:
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
content.vb: Public DepthPosOffset As Vector2
|
|
- uid: TinyLife.Objects.Particle.ParentInfo
|
|
commentId: F:TinyLife.Objects.Particle.ParentInfo
|
|
id: ParentInfo
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: ParentInfo
|
|
nameWithType: Particle.ParentInfo
|
|
fullName: TinyLife.Objects.Particle.ParentInfo
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: ParentInfo
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 99
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: A <xref href="TinyLife.Objects.Particle.ParentInfo" data-throw-if-not-resolved="false"></xref> that contains the object that this particle should be rendered in relation to.
|
|
example: []
|
|
syntax:
|
|
content: public ParentInfo ParentInfo
|
|
return:
|
|
type: TinyLife.Objects.ParentInfo
|
|
content.vb: Public ParentInfo As ParentInfo
|
|
- uid: TinyLife.Objects.Particle.IgnoreParentDrawPos
|
|
commentId: F:TinyLife.Objects.Particle.IgnoreParentDrawPos
|
|
id: IgnoreParentDrawPos
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: IgnoreParentDrawPos
|
|
nameWithType: Particle.IgnoreParentDrawPos
|
|
fullName: TinyLife.Objects.Particle.IgnoreParentDrawPos
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: IgnoreParentDrawPos
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 103
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: This value indicates whether the visual position of the <xref href="TinyLife.Objects.Particle.ParentInfo" data-throw-if-not-resolved="false"></xref> should be ignored when drawing.
|
|
example: []
|
|
syntax:
|
|
content: public bool IgnoreParentDrawPos
|
|
return:
|
|
type: System.Boolean
|
|
content.vb: Public IgnoreParentDrawPos As Boolean
|
|
- uid: TinyLife.Objects.Particle.UpdateWhenPaused
|
|
commentId: F:TinyLife.Objects.Particle.UpdateWhenPaused
|
|
id: UpdateWhenPaused
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: UpdateWhenPaused
|
|
nameWithType: Particle.UpdateWhenPaused
|
|
fullName: TinyLife.Objects.Particle.UpdateWhenPaused
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: UpdateWhenPaused
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 108
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: >-
|
|
This value indicates whether this particle's <xref href="TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> method should still be called when the game is paused.
|
|
|
|
This should be set to true when spawning particles in build mode, as the game is paused during that time.
|
|
example: []
|
|
syntax:
|
|
content: public bool UpdateWhenPaused
|
|
return:
|
|
type: System.Boolean
|
|
content.vb: Public UpdateWhenPaused As Boolean
|
|
- uid: TinyLife.Objects.Particle.Color
|
|
commentId: F:TinyLife.Objects.Particle.Color
|
|
id: Color
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Color
|
|
nameWithType: Particle.Color
|
|
fullName: TinyLife.Objects.Particle.Color
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: Color
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 112
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: The color to render this particle with, or <xref href="Microsoft.Xna.Framework.Color.White" data-throw-if-not-resolved="false"></xref> by default.
|
|
example: []
|
|
syntax:
|
|
content: public Color Color
|
|
return:
|
|
type: Microsoft.Xna.Framework.Color
|
|
content.vb: Public Color As Color
|
|
- uid: TinyLife.Objects.Particle.SpriteEffects
|
|
commentId: F:TinyLife.Objects.Particle.SpriteEffects
|
|
id: SpriteEffects
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: SpriteEffects
|
|
nameWithType: Particle.SpriteEffects
|
|
fullName: TinyLife.Objects.Particle.SpriteEffects
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: SpriteEffects
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 116
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: The <xref href="TinyLife.Objects.Particle.SpriteEffects" data-throw-if-not-resolved="false"></xref> that should be applied when drawing this particle.
|
|
example: []
|
|
syntax:
|
|
content: public SpriteEffects SpriteEffects
|
|
return:
|
|
type: Microsoft.Xna.Framework.Graphics.SpriteEffects
|
|
content.vb: Public SpriteEffects As SpriteEffects
|
|
- uid: TinyLife.Objects.Particle.ForceOutside
|
|
commentId: F:TinyLife.Objects.Particle.ForceOutside
|
|
id: ForceOutside
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: ForceOutside
|
|
nameWithType: Particle.ForceOutside
|
|
fullName: TinyLife.Objects.Particle.ForceOutside
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: ForceOutside
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 121
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: >-
|
|
Whether this particle should always be displayed as if it were outside (rather than in the room its <xref href="TinyLife.Objects.Particle.Position" data-throw-if-not-resolved="false"></xref> is in).
|
|
|
|
This field is used for particles like chimney smoke, which always draw above the room on the outside.
|
|
example: []
|
|
syntax:
|
|
content: public bool ForceOutside
|
|
return:
|
|
type: System.Boolean
|
|
content.vb: Public ForceOutside As Boolean
|
|
- uid: TinyLife.Objects.Particle.OnUpdate
|
|
commentId: F:TinyLife.Objects.Particle.OnUpdate
|
|
id: OnUpdate
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: OnUpdate
|
|
nameWithType: Particle.OnUpdate
|
|
fullName: TinyLife.Objects.Particle.OnUpdate
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: OnUpdate
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 126
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: >-
|
|
An event that is raised when this particle is updated in <xref href="TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
|
|
|
|
Note that <xref href="TinyLife.Objects.Particle.OnParticleUpdate" data-throw-if-not-resolved="false"></xref> is invoked for all particles, whereas this event is just invoked for this particle.
|
|
example: []
|
|
syntax:
|
|
content: public ObjectUpdateDelegateNoPhase<Particle> OnUpdate
|
|
return:
|
|
type: TinyLife.World.ObjectUpdateDelegateNoPhase{TinyLife.Objects.Particle}
|
|
content.vb: Public OnUpdate As ObjectUpdateDelegateNoPhase(Of Particle)
|
|
- uid: TinyLife.Objects.Particle.Light
|
|
commentId: F:TinyLife.Objects.Particle.Light
|
|
id: Light
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Light
|
|
nameWithType: Particle.Light
|
|
fullName: TinyLife.Objects.Particle.Light
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: Light
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 131
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: >-
|
|
The light that this particle should display, which is automatically added and removed from the <xref href="TinyLife.Objects.Particle.Map" data-throw-if-not-resolved="false"></xref>.
|
|
|
|
The light's <xref href="TinyLife.Objects.Light.Scale" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.Light.Position" data-throw-if-not-resolved="false"></xref> will be set automatically based on this particle.
|
|
example: []
|
|
syntax:
|
|
content: public Light Light
|
|
return:
|
|
type: TinyLife.Objects.Light
|
|
content.vb: Public Light As Light
|
|
- uid: TinyLife.Objects.Particle.Scale
|
|
commentId: P:TinyLife.Objects.Particle.Scale
|
|
id: Scale
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Scale
|
|
nameWithType: Particle.Scale
|
|
fullName: TinyLife.Objects.Particle.Scale
|
|
type: Property
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: Scale
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 135
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: The scale that this particle should display, based on the <xref href="TinyLife.Objects.Particle.ScaleFunction" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: public float Scale { get; }
|
|
parameters: []
|
|
return:
|
|
type: System.Single
|
|
content.vb: Public ReadOnly Property Scale As Single
|
|
overload: TinyLife.Objects.Particle.Scale*
|
|
- uid: TinyLife.Objects.Particle.Animation
|
|
commentId: F:TinyLife.Objects.Particle.Animation
|
|
id: Animation
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Animation
|
|
nameWithType: Particle.Animation
|
|
fullName: TinyLife.Objects.Particle.Animation
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: Animation
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 140
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: The <xref href="MLEM.Animations.SpriteAnimation" data-throw-if-not-resolved="false"></xref> that this particle displays over its lifespan
|
|
example: []
|
|
syntax:
|
|
content: protected readonly SpriteAnimation Animation
|
|
return:
|
|
type: MLEM.Animations.SpriteAnimation
|
|
content.vb: Protected ReadOnly Animation As SpriteAnimation
|
|
- uid: TinyLife.Objects.Particle.TimeLived
|
|
commentId: F:TinyLife.Objects.Particle.TimeLived
|
|
id: TimeLived
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: TimeLived
|
|
nameWithType: Particle.TimeLived
|
|
fullName: TinyLife.Objects.Particle.TimeLived
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: TimeLived
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 145
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: >-
|
|
The amount of real time that this particle has lived for.
|
|
|
|
This time span will always be lower than or equal to <xref href="TinyLife.Objects.Particle.TimeToLive" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: protected TimeSpan TimeLived
|
|
return:
|
|
type: System.TimeSpan
|
|
content.vb: Protected TimeLived As TimeSpan
|
|
- uid: TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)
|
|
commentId: M:TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)
|
|
id: '#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)'
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Particle(TextureRegion, TimeSpan, Vector2, float)
|
|
nameWithType: Particle.Particle(TextureRegion, TimeSpan, Vector2, float)
|
|
fullName: TinyLife.Objects.Particle.Particle(MLEM.Textures.TextureRegion, System.TimeSpan, Microsoft.Xna.Framework.Vector2, float)
|
|
type: Constructor
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: .ctor
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 154
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: Creates a new particle with the given settings
|
|
example: []
|
|
syntax:
|
|
content: public Particle(TextureRegion region, TimeSpan timeToLive, Vector2 position, float floor)
|
|
parameters:
|
|
- id: region
|
|
type: MLEM.Textures.TextureRegion
|
|
description: The texture that this particle should display with
|
|
- id: timeToLive
|
|
type: System.TimeSpan
|
|
description: The amount of real time that this particle should stay alive for
|
|
- id: position
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
description: The position that this particle should have, in world space
|
|
- id: floor
|
|
type: System.Single
|
|
description: The floor that this particle is on.
|
|
content.vb: Public Sub New(region As TextureRegion, timeToLive As TimeSpan, position As Vector2, floor As Single)
|
|
overload: TinyLife.Objects.Particle.#ctor*
|
|
nameWithType.vb: Particle.New(TextureRegion, TimeSpan, Vector2, Single)
|
|
fullName.vb: TinyLife.Objects.Particle.New(MLEM.Textures.TextureRegion, System.TimeSpan, Microsoft.Xna.Framework.Vector2, Single)
|
|
name.vb: New(TextureRegion, TimeSpan, Vector2, Single)
|
|
- uid: TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)
|
|
commentId: M:TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)
|
|
id: '#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)'
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Particle(SpriteAnimation, TimeSpan, Vector2, float)
|
|
nameWithType: Particle.Particle(SpriteAnimation, TimeSpan, Vector2, float)
|
|
fullName: TinyLife.Objects.Particle.Particle(MLEM.Animations.SpriteAnimation, System.TimeSpan, Microsoft.Xna.Framework.Vector2, float)
|
|
type: Constructor
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: .ctor
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 164
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: Creates a new particle with the given settings
|
|
example: []
|
|
syntax:
|
|
content: public Particle(SpriteAnimation animation, TimeSpan timeToLive, Vector2 position, float floor)
|
|
parameters:
|
|
- id: animation
|
|
type: MLEM.Animations.SpriteAnimation
|
|
description: The animation that this particle should display with
|
|
- id: timeToLive
|
|
type: System.TimeSpan
|
|
description: The amount of real time that this particle should stay alive for
|
|
- id: position
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
description: The position that this particle should have, in world space
|
|
- id: floor
|
|
type: System.Single
|
|
description: The floor that this particle is on.
|
|
content.vb: Public Sub New(animation As SpriteAnimation, timeToLive As TimeSpan, position As Vector2, floor As Single)
|
|
overload: TinyLife.Objects.Particle.#ctor*
|
|
nameWithType.vb: Particle.New(SpriteAnimation, TimeSpan, Vector2, Single)
|
|
fullName.vb: TinyLife.Objects.Particle.New(MLEM.Animations.SpriteAnimation, System.TimeSpan, Microsoft.Xna.Framework.Vector2, Single)
|
|
name.vb: New(SpriteAnimation, TimeSpan, Vector2, Single)
|
|
- uid: TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
|
|
commentId: M:TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
|
|
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Update(GameTime, TimeSpan, float)
|
|
nameWithType: Particle.Update(GameTime, TimeSpan, float)
|
|
fullName: TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: Update
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 177
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: The update method, which is called every update frame by the underlying <xref href="TinyLife.Objects.Particle.Map" data-throw-if-not-resolved="false"></xref>
|
|
example: []
|
|
syntax:
|
|
content: public virtual void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
|
|
parameters:
|
|
- id: time
|
|
type: Microsoft.Xna.Framework.GameTime
|
|
description: The game's time
|
|
- id: passedInGame
|
|
type: System.TimeSpan
|
|
description: The amount of time that has passed since the last call
|
|
- id: speedMultiplier
|
|
type: System.Single
|
|
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
|
|
content.vb: Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
|
|
overload: TinyLife.Objects.Particle.Update*
|
|
nameWithType.vb: Particle.Update(GameTime, TimeSpan, Single)
|
|
fullName.vb: TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
|
|
name.vb: Update(GameTime, TimeSpan, Single)
|
|
- uid: TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
|
|
commentId: M:TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
|
|
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Draw(GameTime, SpriteBatch)
|
|
nameWithType: Particle.Draw(GameTime, SpriteBatch)
|
|
fullName: TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: Draw
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 215
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: Draws this particle on the current <xref href="TinyLife.Objects.Particle.Map" data-throw-if-not-resolved="false"></xref>, at the current <xref href="TinyLife.Objects.Particle.Position" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: public virtual void Draw(GameTime time, SpriteBatch batch)
|
|
parameters:
|
|
- id: time
|
|
type: Microsoft.Xna.Framework.GameTime
|
|
description: The current time
|
|
- id: batch
|
|
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
|
|
description: The sprite batch to use for drawing
|
|
content.vb: Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch)
|
|
overload: TinyLife.Objects.Particle.Draw*
|
|
- uid: TinyLife.Objects.Particle.Remove
|
|
commentId: M:TinyLife.Objects.Particle.Remove
|
|
id: Remove
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Remove()
|
|
nameWithType: Particle.Remove()
|
|
fullName: TinyLife.Objects.Particle.Remove()
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: Remove
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 239
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: Removes this particle from the list of particles and calls its <xref href="TinyLife.Objects.Particle.OnRemoved" data-throw-if-not-resolved="false"></xref> method.
|
|
example: []
|
|
syntax:
|
|
content: public void Remove()
|
|
content.vb: Public Sub Remove()
|
|
overload: TinyLife.Objects.Particle.Remove*
|
|
- uid: TinyLife.Objects.Particle.OnRemoved
|
|
commentId: M:TinyLife.Objects.Particle.OnRemoved
|
|
id: OnRemoved
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: OnRemoved()
|
|
nameWithType: Particle.OnRemoved()
|
|
fullName: TinyLife.Objects.Particle.OnRemoved()
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: OnRemoved
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 247
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: This method is called when a particle is removed in <xref href="TinyLife.Objects.Particle.Remove" data-throw-if-not-resolved="false"></xref>, or when the camera rotation or viewed map changes.
|
|
example: []
|
|
syntax:
|
|
content: protected virtual void OnRemoved()
|
|
content.vb: Protected Overridable Sub OnRemoved()
|
|
overload: TinyLife.Objects.Particle.OnRemoved*
|
|
- uid: TinyLife.Objects.Particle.OnAdded
|
|
commentId: M:TinyLife.Objects.Particle.OnAdded
|
|
id: OnAdded
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: OnAdded()
|
|
nameWithType: Particle.OnAdded()
|
|
fullName: TinyLife.Objects.Particle.OnAdded()
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: OnAdded
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 254
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: This method is called when a particle is successfully spawned in <xref href="TinyLife.Objects.Particle.Spawn(TinyLife.World.Map%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Func%7bMicrosoft.Xna.Framework.Vector2%2cTinyLife.Objects.Particle%7d)" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: protected virtual void OnAdded()
|
|
content.vb: Protected Overridable Sub OnAdded()
|
|
overload: TinyLife.Objects.Particle.OnAdded*
|
|
- uid: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
|
|
commentId: M:TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
|
|
id: Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
|
|
parent: TinyLife.Objects.Particle
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Spawn(Map, Vector2, Func<Vector2, Particle>)
|
|
nameWithType: Particle.Spawn(Map, Vector2, Func<Vector2, Particle>)
|
|
fullName: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func<Microsoft.Xna.Framework.Vector2, TinyLife.Objects.Particle>)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: TinyLife/Objects/Particle.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: Spawn
|
|
path: ../TinyLife/Objects/Particle.cs
|
|
startLine: 265
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Objects
|
|
summary: >-
|
|
Spawns a new particle with the given settings.
|
|
|
|
The particle is only spawned if the resulting display position would currently be visible for the <xref href="TinyLife.GameImpl.Camera" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: public static void Spawn(Map map, Vector2 position, Func<Vector2, Particle> particleFunction)
|
|
parameters:
|
|
- id: map
|
|
type: TinyLife.World.Map
|
|
description: The map to spawn on.
|
|
- id: position
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
description: The position in world space that the particle should be spawned at.
|
|
- id: particleFunction
|
|
type: System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle}
|
|
description: A function that is invoked if the particle can be spawned.
|
|
content.vb: Public Shared Sub Spawn(map As Map, position As Vector2, particleFunction As Func(Of Vector2, Particle))
|
|
overload: TinyLife.Objects.Particle.Spawn*
|
|
nameWithType.vb: Particle.Spawn(Map, Vector2, Func(Of Vector2, Particle))
|
|
fullName.vb: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func(Of Microsoft.Xna.Framework.Vector2, TinyLife.Objects.Particle))
|
|
name.vb: Spawn(Map, Vector2, Func(Of Vector2, Particle))
|
|
references:
|
|
- uid: MLEM.Animations.SpriteAnimation
|
|
commentId: T:MLEM.Animations.SpriteAnimation
|
|
parent: MLEM.Animations
|
|
isExternal: true
|
|
name: SpriteAnimation
|
|
nameWithType: SpriteAnimation
|
|
fullName: MLEM.Animations.SpriteAnimation
|
|
- uid: TinyLife.Objects.MapObject
|
|
commentId: T:TinyLife.Objects.MapObject
|
|
parent: TinyLife.Objects
|
|
href: TinyLife.Objects.MapObject.html
|
|
name: MapObject
|
|
nameWithType: MapObject
|
|
fullName: TinyLife.Objects.MapObject
|
|
- uid: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
|
|
commentId: M:TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
|
|
isExternal: true
|
|
href: TinyLife.Objects.Particle.html#TinyLife_Objects_Particle_Spawn_TinyLife_World_Map_Microsoft_Xna_Framework_Vector2_System_Func_Microsoft_Xna_Framework_Vector2_TinyLife_Objects_Particle__
|
|
name: Spawn(Map, Vector2, Func<Vector2, Particle>)
|
|
nameWithType: Particle.Spawn(Map, Vector2, Func<Vector2, Particle>)
|
|
fullName: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func<Microsoft.Xna.Framework.Vector2, TinyLife.Objects.Particle>)
|
|
nameWithType.vb: Particle.Spawn(Map, Vector2, Func(Of Vector2, Particle))
|
|
fullName.vb: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func(Of Microsoft.Xna.Framework.Vector2, TinyLife.Objects.Particle))
|
|
name.vb: Spawn(Map, Vector2, Func(Of Vector2, Particle))
|
|
spec.csharp:
|
|
- uid: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
|
|
name: Spawn
|
|
href: TinyLife.Objects.Particle.html#TinyLife_Objects_Particle_Spawn_TinyLife_World_Map_Microsoft_Xna_Framework_Vector2_System_Func_Microsoft_Xna_Framework_Vector2_TinyLife_Objects_Particle__
|
|
- name: (
|
|
- uid: TinyLife.World.Map
|
|
name: Map
|
|
href: TinyLife.World.Map.html
|
|
- name: ','
|
|
- name: " "
|
|
- uid: Microsoft.Xna.Framework.Vector2
|
|
name: Vector2
|
|
isExternal: true
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Func`2
|
|
name: Func
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.func-2
|
|
- name: <
|
|
- uid: Microsoft.Xna.Framework.Vector2
|
|
name: Vector2
|
|
isExternal: true
|
|
- name: ','
|
|
- name: " "
|
|
- uid: TinyLife.Objects.Particle
|
|
name: Particle
|
|
href: TinyLife.Objects.Particle.html
|
|
- name: '>'
|
|
- name: )
|
|
spec.vb:
|
|
- uid: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
|
|
name: Spawn
|
|
href: TinyLife.Objects.Particle.html#TinyLife_Objects_Particle_Spawn_TinyLife_World_Map_Microsoft_Xna_Framework_Vector2_System_Func_Microsoft_Xna_Framework_Vector2_TinyLife_Objects_Particle__
|
|
- name: (
|
|
- uid: TinyLife.World.Map
|
|
name: Map
|
|
href: TinyLife.World.Map.html
|
|
- name: ','
|
|
- name: " "
|
|
- uid: Microsoft.Xna.Framework.Vector2
|
|
name: Vector2
|
|
isExternal: true
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Func`2
|
|
name: Func
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.func-2
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- uid: Microsoft.Xna.Framework.Vector2
|
|
name: Vector2
|
|
isExternal: true
|
|
- name: ','
|
|
- name: " "
|
|
- uid: TinyLife.Objects.Particle
|
|
name: Particle
|
|
href: TinyLife.Objects.Particle.html
|
|
- name: )
|
|
- name: )
|
|
- uid: TinyLife.Objects
|
|
commentId: N:TinyLife.Objects
|
|
href: TinyLife.html
|
|
name: TinyLife.Objects
|
|
nameWithType: TinyLife.Objects
|
|
fullName: TinyLife.Objects
|
|
spec.csharp:
|
|
- uid: TinyLife
|
|
name: TinyLife
|
|
href: TinyLife.html
|
|
- name: .
|
|
- uid: TinyLife.Objects
|
|
name: Objects
|
|
href: TinyLife.Objects.html
|
|
spec.vb:
|
|
- uid: TinyLife
|
|
name: TinyLife
|
|
href: TinyLife.html
|
|
- name: .
|
|
- uid: TinyLife.Objects
|
|
name: Objects
|
|
href: TinyLife.Objects.html
|
|
- uid: System.Object
|
|
commentId: T:System.Object
|
|
parent: System
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
name: object
|
|
nameWithType: object
|
|
fullName: object
|
|
nameWithType.vb: Object
|
|
fullName.vb: Object
|
|
name.vb: Object
|
|
- uid: System.Object.Equals(System.Object)
|
|
commentId: M:System.Object.Equals(System.Object)
|
|
parent: System.Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
|
|
name: Equals(object)
|
|
nameWithType: object.Equals(object)
|
|
fullName: object.Equals(object)
|
|
nameWithType.vb: Object.Equals(Object)
|
|
fullName.vb: Object.Equals(Object)
|
|
name.vb: Equals(Object)
|
|
spec.csharp:
|
|
- uid: System.Object.Equals(System.Object)
|
|
name: Equals
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
|
|
- name: (
|
|
- uid: System.Object
|
|
name: object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: )
|
|
spec.vb:
|
|
- uid: System.Object.Equals(System.Object)
|
|
name: Equals
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
|
|
- name: (
|
|
- uid: System.Object
|
|
name: Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: )
|
|
- uid: System.Object.Equals(System.Object,System.Object)
|
|
commentId: M:System.Object.Equals(System.Object,System.Object)
|
|
parent: System.Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
|
|
name: Equals(object, object)
|
|
nameWithType: object.Equals(object, object)
|
|
fullName: object.Equals(object, object)
|
|
nameWithType.vb: Object.Equals(Object, Object)
|
|
fullName.vb: Object.Equals(Object, Object)
|
|
name.vb: Equals(Object, Object)
|
|
spec.csharp:
|
|
- uid: System.Object.Equals(System.Object,System.Object)
|
|
name: Equals
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
|
|
- name: (
|
|
- uid: System.Object
|
|
name: object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Object
|
|
name: object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: )
|
|
spec.vb:
|
|
- uid: System.Object.Equals(System.Object,System.Object)
|
|
name: Equals
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
|
|
- name: (
|
|
- uid: System.Object
|
|
name: Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Object
|
|
name: Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: )
|
|
- uid: System.Object.GetHashCode
|
|
commentId: M:System.Object.GetHashCode
|
|
parent: System.Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
|
|
name: GetHashCode()
|
|
nameWithType: object.GetHashCode()
|
|
fullName: object.GetHashCode()
|
|
nameWithType.vb: Object.GetHashCode()
|
|
fullName.vb: Object.GetHashCode()
|
|
spec.csharp:
|
|
- uid: System.Object.GetHashCode
|
|
name: GetHashCode
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
|
|
- name: (
|
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|
|
href: https://learn.microsoft.com/dotnet/api/system.func-2
|
|
name: Func<T, TResult>
|
|
nameWithType: Func<T, TResult>
|
|
fullName: System.Func<T, TResult>
|
|
nameWithType.vb: Func(Of T, TResult)
|
|
fullName.vb: System.Func(Of T, TResult)
|
|
name.vb: Func(Of T, TResult)
|
|
spec.csharp:
|
|
- uid: System.Func`2
|
|
name: Func
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.func-2
|
|
- name: <
|
|
- name: T
|
|
- name: ','
|
|
- name: " "
|
|
- name: TResult
|
|
- name: '>'
|
|
spec.vb:
|
|
- uid: System.Func`2
|
|
name: Func
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.func-2
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- name: T
|
|
- name: ','
|
|
- name: " "
|
|
- name: TResult
|
|
- name: )
|