TinyLifeWeb/docs/api/TinyLife.Actions.TalkAction.TalkSettings.yml
2024-07-14 12:58:47 +02:00

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YAML
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### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.TalkAction.TalkSettings
commentId: T:TinyLife.Actions.TalkAction.TalkSettings
id: TalkAction.TalkSettings
parent: TinyLife.Actions
children:
- TinyLife.Actions.TalkAction.TalkSettings.#ctor
- TinyLife.Actions.TalkAction.TalkSettings.EmoteCategory
- TinyLife.Actions.TalkAction.TalkSettings.EvaluateFully(TinyLife.Actions.SocialAction)
- TinyLife.Actions.TalkAction.TalkSettings.EvaluateSimple(TinyLife.Actions.Action,TinyLife.Objects.PersonLike,System.Single,System.Single)
- TinyLife.Actions.TalkAction.TalkSettings.EvaluateValues(TinyLife.Actions.ActionInfo,TinyLife.Objects.PersonLike,System.Single,System.Single)
- TinyLife.Actions.TalkAction.TalkSettings.FailEmotion
- TinyLife.Actions.TalkAction.TalkSettings.FriendshipGain
- TinyLife.Actions.TalkAction.TalkSettings.GainRomancePercentage
- TinyLife.Actions.TalkAction.TalkSettings.GainSkillOnFailure
- TinyLife.Actions.TalkAction.TalkSettings.GainedSkill
- TinyLife.Actions.TalkAction.TalkSettings.GoBadlyChance
- TinyLife.Actions.TalkAction.TalkSettings.IgnorePriorityDecline
- TinyLife.Actions.TalkAction.TalkSettings.LoweredEmotion
- TinyLife.Actions.TalkAction.TalkSettings.OnFailure
- TinyLife.Actions.TalkAction.TalkSettings.OnSuccess
- TinyLife.Actions.TalkAction.TalkSettings.PartnerEmoteCategory
- TinyLife.Actions.TalkAction.TalkSettings.PartnerSpeakStyle
- TinyLife.Actions.TalkAction.TalkSettings.RestoredNeed
- TinyLife.Actions.TalkAction.TalkSettings.Settings
- TinyLife.Actions.TalkAction.TalkSettings.SpeakStyle
- TinyLife.Actions.TalkAction.TalkSettings.SuccessEmotion
- TinyLife.Actions.TalkAction.TalkSettings.TalkMinutes
- TinyLife.Actions.TalkAction.TalkSettings.TalkMinutesVariation
- TinyLife.Actions.TalkAction.TalkSettings.Update(TinyLife.Actions.SocialAction,Microsoft.Xna.Framework.GameTime,System.Single)
langs:
- csharp
- vb
name: TalkAction.TalkSettings
nameWithType: TalkAction.TalkSettings
fullName: TinyLife.Actions.TalkAction.TalkSettings
type: Struct
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TalkSettings
path: ../TinyLife/Actions/TalkAction.cs
startLine: 164
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: Additional settings for <xref href="TinyLife.Actions.TalkAction" data-throw-if-not-resolved="false"></xref>, used by <xref href="TinyLife.Actions.TalkAction.Create(System.String%2cSystem.Func%7bTinyLife.Objects.PersonLike%2cSystem.Single%7d%2cTinyLife.Actions.TalkAction.TalkSettings)" data-throw-if-not-resolved="false"></xref>
example: []
syntax:
content: public struct TalkAction.TalkSettings
content.vb: Public Structure TalkAction.TalkSettings
inheritedMembers:
- System.ValueType.Equals(System.Object)
- System.ValueType.GetHashCode
- System.ValueType.ToString
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetType
- System.Object.ReferenceEquals(System.Object,System.Object)
extensionMethods:
- TinyLife.Actions.TalkAction.TalkSettings.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Actions.TalkAction.TalkSettings.Settings
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.Settings
id: Settings
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: Settings
nameWithType: TalkAction.TalkSettings.Settings
fullName: TinyLife.Actions.TalkAction.TalkSettings.Settings
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Settings
path: ../TinyLife/Actions/TalkAction.cs
startLine: 170
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
The underlying <xref href="TinyLife.Actions.ActionType.TypeSettings" data-throw-if-not-resolved="false"></xref> to use.
These will be amended in the various <xref href="TinyLife.Actions.TalkAction.Create(System.String%2cSystem.Func%7bTinyLife.Objects.PersonLike%2cSystem.Single%7d%2cTinyLife.Actions.TalkAction.TalkSettings)" data-throw-if-not-resolved="false"></xref> methods, including <xref href="TinyLife.Actions.TalkAction.CreateFunny(System.String%2cSystem.Func%7bTinyLife.Objects.PersonLike%2cSystem.Single%7d%2cTinyLife.Actions.TalkAction.TalkSettings%2cSystem.Int32%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref>, <xref href="TinyLife.Actions.TalkAction.CreateRomantic(System.String%2cSystem.Func%7bTinyLife.Objects.PersonLike%2cSystem.Single%7d%2cTinyLife.Actions.TalkAction.TalkSettings)" data-throw-if-not-resolved="false"></xref>, etc.
example: []
syntax:
content: public ActionType.TypeSettings Settings
return:
type: TinyLife.Actions.ActionType.TypeSettings
content.vb: Public Settings As ActionType.TypeSettings
- uid: TinyLife.Actions.TalkAction.TalkSettings.FriendshipGain
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.FriendshipGain
id: FriendshipGain
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: FriendshipGain
nameWithType: TalkAction.TalkSettings.FriendshipGain
fullName: TinyLife.Actions.TalkAction.TalkSettings.FriendshipGain
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FriendshipGain
path: ../TinyLife/Actions/TalkAction.cs
startLine: 175
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
The amount of friendship that can be gained at max.
If friendship should primiarily be lost through this action (because it is a mean action, for example), set <xref href="TinyLife.Actions.TalkAction.TalkSettings.GoBadlyChance" data-throw-if-not-resolved="false"></xref> to greater than or equal to 1.
example: []
syntax:
content: public required Func<ActionInfo, uint> FriendshipGain
return:
type: System.Func{TinyLife.Actions.ActionInfo,System.UInt32}
content.vb: Public FriendshipGain As Func(Of ActionInfo, UInteger)
- uid: TinyLife.Actions.TalkAction.TalkSettings.GoBadlyChance
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.GoBadlyChance
id: GoBadlyChance
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: GoBadlyChance
nameWithType: TalkAction.TalkSettings.GoBadlyChance
fullName: TinyLife.Actions.TalkAction.TalkSettings.GoBadlyChance
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GoBadlyChance
path: ../TinyLife/Actions/TalkAction.cs
startLine: 180
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
The chance (should be 0 or greater) that this action goes badly and friendship is reduced instead.
Note that, for very good relationships, this value is multiplied with a value greater than or equal to 0.25. This means that, if an action should go badly with a very high chance, a value greater than 1 should be returned here.
example: []
syntax:
content: public required Func<ActionInfo, float> GoBadlyChance
return:
type: System.Func{TinyLife.Actions.ActionInfo,System.Single}
content.vb: Public GoBadlyChance As Func(Of ActionInfo, Single)
- uid: TinyLife.Actions.TalkAction.TalkSettings.TalkMinutes
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.TalkMinutes
id: TalkMinutes
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: TalkMinutes
nameWithType: TalkAction.TalkSettings.TalkMinutes
fullName: TinyLife.Actions.TalkAction.TalkSettings.TalkMinutes
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TalkMinutes
path: ../TinyLife/Actions/TalkAction.cs
startLine: 184
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: The amount of in-game minutes that this action should last
example: []
syntax:
content: public float TalkMinutes
return:
type: System.Single
content.vb: Public TalkMinutes As Single
- uid: TinyLife.Actions.TalkAction.TalkSettings.TalkMinutesVariation
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.TalkMinutesVariation
id: TalkMinutesVariation
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: TalkMinutesVariation
nameWithType: TalkAction.TalkSettings.TalkMinutesVariation
fullName: TinyLife.Actions.TalkAction.TalkSettings.TalkMinutesVariation
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TalkMinutesVariation
path: ../TinyLife/Actions/TalkAction.cs
startLine: 188
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: The amount of in-game minutes that should be added on to, or removed from, the <xref href="TinyLife.Actions.TalkAction.TalkSettings.TalkMinutes" data-throw-if-not-resolved="false"></xref>, when calculating the actual amount of time that this action should take through <xref href="TinyLife.Actions.Action.GetRandomCompletionTime(System.TimeSpan%2cSystem.TimeSpan)" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public float TalkMinutesVariation
return:
type: System.Single
content.vb: Public TalkMinutesVariation As Single
- uid: TinyLife.Actions.TalkAction.TalkSettings.EmoteCategory
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.EmoteCategory
id: EmoteCategory
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: EmoteCategory
nameWithType: TalkAction.TalkSettings.EmoteCategory
fullName: TinyLife.Actions.TalkAction.TalkSettings.EmoteCategory
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: EmoteCategory
path: ../TinyLife/Actions/TalkAction.cs
startLine: 192
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: The category of emotes that should be displayed as part of this conversation
example: []
syntax:
content: public EmoteChoices EmoteCategory
return:
type: TinyLife.Actions.EmoteChoices
content.vb: Public EmoteCategory As EmoteChoices
- uid: TinyLife.Actions.TalkAction.TalkSettings.SpeakStyle
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.SpeakStyle
id: SpeakStyle
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: SpeakStyle
nameWithType: TalkAction.TalkSettings.SpeakStyle
fullName: TinyLife.Actions.TalkAction.TalkSettings.SpeakStyle
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SpeakStyle
path: ../TinyLife/Actions/TalkAction.cs
startLine: 196
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: The speak styles to use when talking, can be a combined flag
example: []
syntax:
content: public SpeakStyle SpeakStyle
return:
type: TinyLife.Objects.SpeakStyle
content.vb: Public SpeakStyle As SpeakStyle
- uid: TinyLife.Actions.TalkAction.TalkSettings.PartnerEmoteCategory
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.PartnerEmoteCategory
id: PartnerEmoteCategory
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: PartnerEmoteCategory
nameWithType: TalkAction.TalkSettings.PartnerEmoteCategory
fullName: TinyLife.Actions.TalkAction.TalkSettings.PartnerEmoteCategory
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PartnerEmoteCategory
path: ../TinyLife/Actions/TalkAction.cs
startLine: 201
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
The emote categories for the interaction partner to use.
If this is not set, <xref href="TinyLife.Actions.TalkAction.TalkSettings.EmoteCategory" data-throw-if-not-resolved="false"></xref> is used for the partner as well.
example: []
syntax:
content: public EmoteChoices? PartnerEmoteCategory
return:
type: System.Nullable{TinyLife.Actions.EmoteChoices}
content.vb: Public PartnerEmoteCategory As EmoteChoices?
- uid: TinyLife.Actions.TalkAction.TalkSettings.PartnerSpeakStyle
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.PartnerSpeakStyle
id: PartnerSpeakStyle
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: PartnerSpeakStyle
nameWithType: TalkAction.TalkSettings.PartnerSpeakStyle
fullName: TinyLife.Actions.TalkAction.TalkSettings.PartnerSpeakStyle
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PartnerSpeakStyle
path: ../TinyLife/Actions/TalkAction.cs
startLine: 206
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
The speak styles for the interaction partner to use.
If this is not set, <xref href="TinyLife.Actions.TalkAction.TalkSettings.SpeakStyle" data-throw-if-not-resolved="false"></xref> is used for the partner as well.
example: []
syntax:
content: public SpeakStyle? PartnerSpeakStyle
return:
type: System.Nullable{TinyLife.Objects.SpeakStyle}
content.vb: Public PartnerSpeakStyle As SpeakStyle?
- uid: TinyLife.Actions.TalkAction.TalkSettings.GainedSkill
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.GainedSkill
id: GainedSkill
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: GainedSkill
nameWithType: TalkAction.TalkSettings.GainedSkill
fullName: TinyLife.Actions.TalkAction.TalkSettings.GainedSkill
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GainedSkill
path: ../TinyLife/Actions/TalkAction.cs
startLine: 210
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: The skill that is gained if this conversation goes well. Higher levels in this skill also reduce the chance of the conversation going badly.
example: []
syntax:
content: public (SkillType Type, int Amount) GainedSkill
return:
type: System.ValueTuple{TinyLife.Skills.SkillType,System.Int32}
content.vb: Public GainedSkill As (Type As SkillType, Amount As Integer)
- uid: TinyLife.Actions.TalkAction.TalkSettings.GainSkillOnFailure
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.GainSkillOnFailure
id: GainSkillOnFailure
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: GainSkillOnFailure
nameWithType: TalkAction.TalkSettings.GainSkillOnFailure
fullName: TinyLife.Actions.TalkAction.TalkSettings.GainSkillOnFailure
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GainSkillOnFailure
path: ../TinyLife/Actions/TalkAction.cs
startLine: 215
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
Whether the <xref href="TinyLife.Actions.TalkAction.TalkSettings.GainSkillOnFailure" data-throw-if-not-resolved="false"></xref> should be gained on failure rather than success.
This is useful for skills that are considered "mean", where the gained skill is mischievious etc.
example: []
syntax:
content: public bool GainSkillOnFailure
return:
type: System.Boolean
content.vb: Public GainSkillOnFailure As Boolean
- uid: TinyLife.Actions.TalkAction.TalkSettings.RestoredNeed
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.RestoredNeed
id: RestoredNeed
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: RestoredNeed
nameWithType: TalkAction.TalkSettings.RestoredNeed
fullName: TinyLife.Actions.TalkAction.TalkSettings.RestoredNeed
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RestoredNeed
path: ../TinyLife/Actions/TalkAction.cs
startLine: 220
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
The need (alongside <xref href="TinyLife.NeedType.Social" data-throw-if-not-resolved="false"></xref>) that is restored during the conversation.
Note that, if the amount is set to 0, the action's <xref href="TinyLife.Actions.ActionType.AiSettings.SolvedNeeds" data-throw-if-not-resolved="false"></xref> will still be set.
example: []
syntax:
content: public (NeedType Type, int Amount) RestoredNeed
return:
type: System.ValueTuple{TinyLife.NeedType,System.Int32}
content.vb: Public RestoredNeed As (Type As NeedType, Amount As Integer)
- uid: TinyLife.Actions.TalkAction.TalkSettings.FailEmotion
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.FailEmotion
id: FailEmotion
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: FailEmotion
nameWithType: TalkAction.TalkSettings.FailEmotion
fullName: TinyLife.Actions.TalkAction.TalkSettings.FailEmotion
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FailEmotion
path: ../TinyLife/Actions/TalkAction.cs
startLine: 225
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
A <xref href="TinyLife.Emotions.EmotionModifier" data-throw-if-not-resolved="false"></xref> that is added to the <xref href="TinyLife.Actions.SocialAction.IsMain" data-throw-if-not-resolved="false"></xref> person if this talk action fails.
The talk actions fails if the <xref href="TinyLife.Actions.TalkAction.TalkSettings.GoBadlyChance" data-throw-if-not-resolved="false"></xref> has been randomly reached.
example: []
syntax:
content: public (EmotionModifier Modifier, int Amount, TimeSpan Time) FailEmotion
return:
type: System.ValueTuple{TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan}
content.vb: Public FailEmotion As (Modifier As EmotionModifier, Amount As Integer, Time As TimeSpan)
- uid: TinyLife.Actions.TalkAction.TalkSettings.SuccessEmotion
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.SuccessEmotion
id: SuccessEmotion
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: SuccessEmotion
nameWithType: TalkAction.TalkSettings.SuccessEmotion
fullName: TinyLife.Actions.TalkAction.TalkSettings.SuccessEmotion
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SuccessEmotion
path: ../TinyLife/Actions/TalkAction.cs
startLine: 229
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: A <xref href="TinyLife.Emotions.EmotionModifier" data-throw-if-not-resolved="false"></xref> that is added to the <xref href="TinyLife.Actions.SocialAction.IsMain" data-throw-if-not-resolved="false"></xref> person if this talk action succeeds
example: []
syntax:
content: public (EmotionModifier Modifier, int Amount, TimeSpan Time) SuccessEmotion
return:
type: System.ValueTuple{TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan}
content.vb: Public SuccessEmotion As (Modifier As EmotionModifier, Amount As Integer, Time As TimeSpan)
- uid: TinyLife.Actions.TalkAction.TalkSettings.GainRomancePercentage
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.GainRomancePercentage
id: GainRomancePercentage
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: GainRomancePercentage
nameWithType: TalkAction.TalkSettings.GainRomancePercentage
fullName: TinyLife.Actions.TalkAction.TalkSettings.GainRomancePercentage
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GainRomancePercentage
path: ../TinyLife/Actions/TalkAction.cs
startLine: 235
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
A function that returns what percentage (between 0 and 1) of <xref href="TinyLife.Actions.TalkAction.TalkSettings.FriendshipGain" data-throw-if-not-resolved="false"></xref> is added to the relationship as <xref href="TinyLife.Relationship.RomanceLevel" data-throw-if-not-resolved="false"></xref> rather than <xref href="TinyLife.Relationship.FriendLevel" data-throw-if-not-resolved="false"></xref>.
If an interaction is romantic in nature, this function should return a value greater than 0.
If this function is null, 0% of the friendship gain will be romantic.
example: []
syntax:
content: public Func<ActionInfo, float> GainRomancePercentage
return:
type: System.Func{TinyLife.Actions.ActionInfo,System.Single}
content.vb: Public GainRomancePercentage As Func(Of ActionInfo, Single)
- uid: TinyLife.Actions.TalkAction.TalkSettings.LoweredEmotion
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.LoweredEmotion
id: LoweredEmotion
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: LoweredEmotion
nameWithType: TalkAction.TalkSettings.LoweredEmotion
fullName: TinyLife.Actions.TalkAction.TalkSettings.LoweredEmotion
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LoweredEmotion
path: ../TinyLife/Actions/TalkAction.cs
startLine: 240
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
An <xref href="TinyLife.Emotions.EmotionType" data-throw-if-not-resolved="false"></xref> that is lowered when this action is successful for both conversation partners.
This uses <xref href="TinyLife.Objects.PersonLike.LowerEmotion(TinyLife.Emotions.EmotionType%2cSystem.Single%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> internally.
example: []
syntax:
content: public (EmotionType Type, float Amount) LoweredEmotion
return:
type: System.ValueTuple{TinyLife.Emotions.EmotionType,System.Single}
content.vb: Public LoweredEmotion As (Type As EmotionType, Amount As Single)
- uid: TinyLife.Actions.TalkAction.TalkSettings.OnSuccess
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.OnSuccess
id: OnSuccess
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: OnSuccess
nameWithType: TalkAction.TalkSettings.OnSuccess
fullName: TinyLife.Actions.TalkAction.TalkSettings.OnSuccess
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnSuccess
path: ../TinyLife/Actions/TalkAction.cs
startLine: 244
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: An action that is invoked when this talk action succeeds. Note that this is only invoked for the main partner (<xref href="TinyLife.Actions.SocialAction.IsMain" data-throw-if-not-resolved="false"></xref>), and it receives the <xref href="TinyLife.Actions.SocialAction.Partner" data-throw-if-not-resolved="false"></xref> as an additional parameter.
example: []
syntax:
content: public Action<Action, PersonLike> OnSuccess
return:
type: System.Action{TinyLife.Actions.Action,TinyLife.Objects.PersonLike}
content.vb: Public OnSuccess As Action(Of Action, PersonLike)
- uid: TinyLife.Actions.TalkAction.TalkSettings.OnFailure
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.OnFailure
id: OnFailure
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: OnFailure
nameWithType: TalkAction.TalkSettings.OnFailure
fullName: TinyLife.Actions.TalkAction.TalkSettings.OnFailure
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnFailure
path: ../TinyLife/Actions/TalkAction.cs
startLine: 248
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: An action that is invoked when this talk action fails. Note that this is only invoked for the main partner (<xref href="TinyLife.Actions.SocialAction.IsMain" data-throw-if-not-resolved="false"></xref>), and it receives the <xref href="TinyLife.Actions.SocialAction.Partner" data-throw-if-not-resolved="false"></xref> as an additional parameter.
example: []
syntax:
content: public Action<Action, PersonLike> OnFailure
return:
type: System.Action{TinyLife.Actions.Action,TinyLife.Objects.PersonLike}
content.vb: Public OnFailure As Action(Of Action, PersonLike)
- uid: TinyLife.Actions.TalkAction.TalkSettings.IgnorePriorityDecline
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.IgnorePriorityDecline
id: IgnorePriorityDecline
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: IgnorePriorityDecline
nameWithType: TalkAction.TalkSettings.IgnorePriorityDecline
fullName: TinyLife.Actions.TalkAction.TalkSettings.IgnorePriorityDecline
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IgnorePriorityDecline
path: ../TinyLife/Actions/TalkAction.cs
startLine: 249
assemblies:
- Tiny Life
namespace: TinyLife.Actions
syntax:
content: public bool IgnorePriorityDecline
return:
type: System.Boolean
content.vb: Public IgnorePriorityDecline As Boolean
- uid: TinyLife.Actions.TalkAction.TalkSettings.#ctor
commentId: M:TinyLife.Actions.TalkAction.TalkSettings.#ctor
id: '#ctor'
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: TalkSettings()
nameWithType: TalkAction.TalkSettings.TalkSettings()
fullName: TinyLife.Actions.TalkAction.TalkSettings.TalkSettings()
type: Constructor
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Actions/TalkAction.cs
startLine: 254
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: Creates a new talk settings instance with the default values.
example: []
syntax:
content: public TalkSettings()
content.vb: Public Sub New()
overload: TinyLife.Actions.TalkAction.TalkSettings.#ctor*
nameWithType.vb: TalkAction.TalkSettings.New()
fullName.vb: TinyLife.Actions.TalkAction.TalkSettings.New()
name.vb: New()
- uid: TinyLife.Actions.TalkAction.TalkSettings.Update(TinyLife.Actions.SocialAction,Microsoft.Xna.Framework.GameTime,System.Single)
commentId: M:TinyLife.Actions.TalkAction.TalkSettings.Update(TinyLife.Actions.SocialAction,Microsoft.Xna.Framework.GameTime,System.Single)
id: Update(TinyLife.Actions.SocialAction,Microsoft.Xna.Framework.GameTime,System.Single)
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: Update(SocialAction, GameTime, float)
nameWithType: TalkAction.TalkSettings.Update(SocialAction, GameTime, float)
fullName: TinyLife.Actions.TalkAction.TalkSettings.Update(TinyLife.Actions.SocialAction, Microsoft.Xna.Framework.GameTime, float)
type: Method
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Update
path: ../TinyLife/Actions/TalkAction.cs
startLine: 272
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: Updates these <xref href="TinyLife.Actions.TalkAction.TalkSettings" data-throw-if-not-resolved="false"></xref> for an action by displaying the relevant emotes and speak sounds using <xref href="TinyLife.Actions.Action.SpeakInConversation(TinyLife.Objects.PersonLike%2cMicrosoft.Xna.Framework.GameTime%2cSystem.Single%2cTinyLife.Actions.EmoteChoices%2cTinyLife.Objects.SpeakStyle%2cSystem.Nullable%7bTinyLife.Actions.EmoteChoices%7d%2cSystem.Nullable%7bTinyLife.Objects.SpeakStyle%7d%2cSystem.Int32%2cSystem.Single%2cSystem.Single%2cSystem.Single%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> and restoring the <xref href="TinyLife.Actions.TalkAction.TalkSettings.RestoredNeed" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public readonly void Update(SocialAction action, GameTime time, float speedMultiplier)
parameters:
- id: action
type: TinyLife.Actions.SocialAction
description: The action to update.
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's current time.
- id: speedMultiplier
type: System.Single
description: The current speed multiplier.
content.vb: Public Sub Update(action As SocialAction, time As GameTime, speedMultiplier As Single)
overload: TinyLife.Actions.TalkAction.TalkSettings.Update*
nameWithType.vb: TalkAction.TalkSettings.Update(SocialAction, GameTime, Single)
fullName.vb: TinyLife.Actions.TalkAction.TalkSettings.Update(TinyLife.Actions.SocialAction, Microsoft.Xna.Framework.GameTime, Single)
name.vb: Update(SocialAction, GameTime, Single)
- uid: TinyLife.Actions.TalkAction.TalkSettings.EvaluateFully(TinyLife.Actions.SocialAction)
commentId: M:TinyLife.Actions.TalkAction.TalkSettings.EvaluateFully(TinyLife.Actions.SocialAction)
id: EvaluateFully(TinyLife.Actions.SocialAction)
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: EvaluateFully(SocialAction)
nameWithType: TalkAction.TalkSettings.EvaluateFully(SocialAction)
fullName: TinyLife.Actions.TalkAction.TalkSettings.EvaluateFully(TinyLife.Actions.SocialAction)
type: Method
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: EvaluateFully
path: ../TinyLife/Actions/TalkAction.cs
startLine: 285
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
Evaluates these <xref href="TinyLife.Actions.TalkAction.TalkSettings" data-throw-if-not-resolved="false"></xref> fully from the perspective of the main conversation partner (<xref href="TinyLife.Actions.SocialAction.IsMain" data-throw-if-not-resolved="false"></xref>) after a <xref href="TinyLife.Actions.SocialAction" data-throw-if-not-resolved="false"></xref> is completed.
This method internally calls <xref href="TinyLife.Actions.TalkAction.TalkSettings.EvaluateSimple(TinyLife.Actions.Action%2cTinyLife.Objects.PersonLike%2cSystem.Single%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> using the passed parameters, but additionally evaluates information that can only be evaluated using <xref href="TinyLife.Actions.SocialAction" data-throw-if-not-resolved="false"></xref>, like the <xref href="TinyLife.Relationship.GetSocialEffectiveness(TinyLife.Actions.ActionType)" data-throw-if-not-resolved="false"></xref> of a relationship.
This method is automatically called by the main conversation partner (<xref href="TinyLife.Actions.SocialAction.IsMain" data-throw-if-not-resolved="false"></xref>) in <xref href="TinyLife.Actions.TalkAction" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public readonly void EvaluateFully(SocialAction action)
parameters:
- id: action
type: TinyLife.Actions.SocialAction
description: The action.
content.vb: Public Sub EvaluateFully(action As SocialAction)
overload: TinyLife.Actions.TalkAction.TalkSettings.EvaluateFully*
- uid: TinyLife.Actions.TalkAction.TalkSettings.EvaluateSimple(TinyLife.Actions.Action,TinyLife.Objects.PersonLike,System.Single,System.Single)
commentId: M:TinyLife.Actions.TalkAction.TalkSettings.EvaluateSimple(TinyLife.Actions.Action,TinyLife.Objects.PersonLike,System.Single,System.Single)
id: EvaluateSimple(TinyLife.Actions.Action,TinyLife.Objects.PersonLike,System.Single,System.Single)
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: EvaluateSimple(Action, PersonLike, float, float)
nameWithType: TalkAction.TalkSettings.EvaluateSimple(Action, PersonLike, float, float)
fullName: TinyLife.Actions.TalkAction.TalkSettings.EvaluateSimple(TinyLife.Actions.Action, TinyLife.Objects.PersonLike, float, float)
type: Method
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: EvaluateSimple
path: ../TinyLife/Actions/TalkAction.cs
startLine: 307
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
Evaluates these <xref href="TinyLife.Actions.TalkAction.TalkSettings" data-throw-if-not-resolved="false"></xref> from the perspective of the main conversation partner (<xref href="TinyLife.Actions.SocialAction.IsMain" data-throw-if-not-resolved="false"></xref>) after an <xref href="TinyLife.Actions.Action" data-throw-if-not-resolved="false"></xref> has completed.
This method causes friendship and romance to be added to the involved people's <xref href="TinyLife.Relationship" data-throw-if-not-resolved="false"></xref>, adds the <xref href="TinyLife.Actions.TalkAction.TalkSettings.GainedSkill" data-throw-if-not-resolved="false"></xref> etc.
This method is automatically called by the main conversation partner (<xref href="TinyLife.Actions.SocialAction.IsMain" data-throw-if-not-resolved="false"></xref>) in <xref href="TinyLife.Actions.TalkAction" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public readonly void EvaluateSimple(Action action, PersonLike partner, float completion = 1, float effectiveness = 1)
parameters:
- id: action
type: TinyLife.Actions.Action
description: The action.
- id: partner
type: TinyLife.Objects.PersonLike
description: The action partner.
- id: completion
type: System.Single
description: The completion percentage of the action, where 0 is an action that has not been started yet, and 1 is full completion. Defaults to 1.
- id: effectiveness
type: System.Single
description: The effectiveness of the action, where 0 represents a boring, overused action, and 1 represents a unique action. Defaults to 1.
content.vb: Public Sub EvaluateSimple(action As Action, partner As PersonLike, completion As Single = 1, effectiveness As Single = 1)
overload: TinyLife.Actions.TalkAction.TalkSettings.EvaluateSimple*
nameWithType.vb: TalkAction.TalkSettings.EvaluateSimple(Action, PersonLike, Single, Single)
fullName.vb: TinyLife.Actions.TalkAction.TalkSettings.EvaluateSimple(TinyLife.Actions.Action, TinyLife.Objects.PersonLike, Single, Single)
name.vb: EvaluateSimple(Action, PersonLike, Single, Single)
- uid: TinyLife.Actions.TalkAction.TalkSettings.EvaluateValues(TinyLife.Actions.ActionInfo,TinyLife.Objects.PersonLike,System.Single,System.Single)
commentId: M:TinyLife.Actions.TalkAction.TalkSettings.EvaluateValues(TinyLife.Actions.ActionInfo,TinyLife.Objects.PersonLike,System.Single,System.Single)
id: EvaluateValues(TinyLife.Actions.ActionInfo,TinyLife.Objects.PersonLike,System.Single,System.Single)
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: EvaluateValues(ActionInfo, PersonLike, float, float)
nameWithType: TalkAction.TalkSettings.EvaluateValues(ActionInfo, PersonLike, float, float)
fullName: TinyLife.Actions.TalkAction.TalkSettings.EvaluateValues(TinyLife.Actions.ActionInfo, TinyLife.Objects.PersonLike, float, float)
type: Method
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: EvaluateValues
path: ../TinyLife/Actions/TalkAction.cs
startLine: 389
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
Evaluates these <xref href="TinyLife.Actions.TalkAction.TalkSettings" data-throw-if-not-resolved="false"></xref> after an <xref href="TinyLife.Actions.Action" data-throw-if-not-resolved="false"></xref> has completed.
This method just returns the values that are calculated based on these <xref href="TinyLife.Actions.TalkAction.TalkSettings" data-throw-if-not-resolved="false"></xref>, but does not actually apply them.
This method is used by <xref href="TinyLife.Actions.TalkAction.TalkSettings.EvaluateSimple(TinyLife.Actions.Action%2cTinyLife.Objects.PersonLike%2cSystem.Single%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Actions.TalkAction.TalkSettings.EvaluateFully(TinyLife.Actions.SocialAction)" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public readonly (float RomanceGain, float FriendshipGain, float RomanceLoss, float FriendshipLoss, float GoBadlyChance) EvaluateValues(ActionInfo info, PersonLike partner, float completion = 1, float effectiveness = 1)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info.
- id: partner
type: TinyLife.Objects.PersonLike
description: The action partner.
- id: completion
type: System.Single
description: The completion percentage of the action, where 0 is an action that has not been started yet, and 1 is full completion. Defaults to 1.
- id: effectiveness
type: System.Single
description: The effectiveness of the action, where 0 represents a boring, overused action, and 1 represents a unique action. Defaults to 1.
return:
type: System.ValueTuple{System.Single,System.Single,System.Single,System.Single,System.Single}
description: The romance gain if the action succeeds, the friendship gain if the action succeeds, the romance loss if the action fails, the friendship loss if the action fails, and the chance that the action will succeed.
content.vb: Public Function EvaluateValues(info As ActionInfo, partner As PersonLike, completion As Single = 1, effectiveness As Single = 1) As (RomanceGain As Single, FriendshipGain As Single, RomanceLoss As Single, FriendshipLoss As Single, GoBadlyChance As Single)
overload: TinyLife.Actions.TalkAction.TalkSettings.EvaluateValues*
nameWithType.vb: TalkAction.TalkSettings.EvaluateValues(ActionInfo, PersonLike, Single, Single)
fullName.vb: TinyLife.Actions.TalkAction.TalkSettings.EvaluateValues(TinyLife.Actions.ActionInfo, TinyLife.Objects.PersonLike, Single, Single)
name.vb: EvaluateValues(ActionInfo, PersonLike, Single, Single)
references:
- uid: TinyLife.Actions.TalkAction
commentId: T:TinyLife.Actions.TalkAction
href: TinyLife.Actions.TalkAction.html
name: TalkAction
nameWithType: TalkAction
fullName: TinyLife.Actions.TalkAction
- uid: TinyLife.Actions.TalkAction.Create(System.String,System.Func{TinyLife.Objects.PersonLike,System.Single},TinyLife.Actions.TalkAction.TalkSettings)
commentId: M:TinyLife.Actions.TalkAction.Create(System.String,System.Func{TinyLife.Objects.PersonLike,System.Single},TinyLife.Actions.TalkAction.TalkSettings)
isExternal: true
href: TinyLife.Actions.TalkAction.html#TinyLife_Actions_TalkAction_Create_System_String_System_Func_TinyLife_Objects_PersonLike_System_Single__TinyLife_Actions_TalkAction_TalkSettings_
name: Create(string, Func<PersonLike, float>, TalkSettings)
nameWithType: TalkAction.Create(string, Func<PersonLike, float>, TalkAction.TalkSettings)
fullName: TinyLife.Actions.TalkAction.Create(string, System.Func<TinyLife.Objects.PersonLike, float>, TinyLife.Actions.TalkAction.TalkSettings)
nameWithType.vb: TalkAction.Create(String, Func(Of PersonLike, Single), TalkAction.TalkSettings)
fullName.vb: TinyLife.Actions.TalkAction.Create(String, System.Func(Of TinyLife.Objects.PersonLike, Single), TinyLife.Actions.TalkAction.TalkSettings)
name.vb: Create(String, Func(Of PersonLike, Single), TalkSettings)
spec.csharp:
- uid: TinyLife.Actions.TalkAction.Create(System.String,System.Func{TinyLife.Objects.PersonLike,System.Single},TinyLife.Actions.TalkAction.TalkSettings)
name: Create
href: TinyLife.Actions.TalkAction.html#TinyLife_Actions_TalkAction_Create_System_String_System_Func_TinyLife_Objects_PersonLike_System_Single__TinyLife_Actions_TalkAction_TalkSettings_
- name: (
- uid: System.String
name: string
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
- name: ','
- name: " "
- uid: System.Func`2
name: Func
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.func-2
- name: <
- uid: TinyLife.Objects.PersonLike
name: PersonLike
href: TinyLife.Objects.PersonLike.html
- name: ','
- name: " "
- uid: System.Single
name: float
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: '>'
- name: ','
- name: " "
- uid: TinyLife.Actions.TalkAction.TalkSettings
name: TalkSettings
href: TinyLife.Actions.TalkAction.TalkSettings.html
- name: )
spec.vb:
- uid: TinyLife.Actions.TalkAction.Create(System.String,System.Func{TinyLife.Objects.PersonLike,System.Single},TinyLife.Actions.TalkAction.TalkSettings)
name: Create
href: TinyLife.Actions.TalkAction.html#TinyLife_Actions_TalkAction_Create_System_String_System_Func_TinyLife_Objects_PersonLike_System_Single__TinyLife_Actions_TalkAction_TalkSettings_
- name: (
- uid: System.String
name: String
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
- name: ','
- name: " "
- uid: System.Func`2
name: Func
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.func-2
- name: (
- name: Of
- name: " "
- uid: TinyLife.Objects.PersonLike
name: PersonLike
href: TinyLife.Objects.PersonLike.html
- name: ','
- name: " "
- uid: System.Single
name: Single
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: )
- name: ','
- name: " "
- uid: TinyLife.Actions.TalkAction.TalkSettings
name: TalkSettings
href: TinyLife.Actions.TalkAction.TalkSettings.html
- name: )
- uid: TinyLife.Actions
commentId: N:TinyLife.Actions
href: TinyLife.html
name: TinyLife.Actions
nameWithType: TinyLife.Actions
fullName: TinyLife.Actions
spec.csharp:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Actions
name: Actions
href: TinyLife.Actions.html
spec.vb:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Actions
name: Actions
href: TinyLife.Actions.html
- uid: System.ValueType.Equals(System.Object)
commentId: M:System.ValueType.Equals(System.Object)
parent: System.ValueType
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.equals
name: Equals(object)
nameWithType: ValueType.Equals(object)
fullName: System.ValueType.Equals(object)
nameWithType.vb: ValueType.Equals(Object)
fullName.vb: System.ValueType.Equals(Object)
name.vb: Equals(Object)
spec.csharp:
- uid: System.ValueType.Equals(System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.equals
- name: (
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
spec.vb:
- uid: System.ValueType.Equals(System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.equals
- name: (
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
- uid: System.ValueType.GetHashCode
commentId: M:System.ValueType.GetHashCode
parent: System.ValueType
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.gethashcode
name: GetHashCode()
nameWithType: ValueType.GetHashCode()
fullName: System.ValueType.GetHashCode()
spec.csharp:
- uid: System.ValueType.GetHashCode
name: GetHashCode
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.gethashcode
- name: (
- name: )
spec.vb:
- uid: System.ValueType.GetHashCode
name: GetHashCode
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.gethashcode
- name: (
- name: )
- uid: System.ValueType.ToString
commentId: M:System.ValueType.ToString
parent: System.ValueType
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.tostring
name: ToString()
nameWithType: ValueType.ToString()
fullName: System.ValueType.ToString()
spec.csharp:
- uid: System.ValueType.ToString
name: ToString
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.tostring
- name: (
- name: )
spec.vb:
- uid: System.ValueType.ToString
name: ToString
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.tostring
- name: (
- name: )
- uid: System.Object.Equals(System.Object,System.Object)
commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
name: Equals(object, object)
nameWithType: object.Equals(object, object)
fullName: object.Equals(object, object)
nameWithType.vb: Object.Equals(Object, Object)
fullName.vb: Object.Equals(Object, Object)
name.vb: Equals(Object, Object)
spec.csharp:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
- name: (
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
- name: " "
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
spec.vb:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
- name: (
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
- name: " "
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
- uid: System.Object.GetType
commentId: M:System.Object.GetType
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
name: GetType()
nameWithType: object.GetType()
fullName: object.GetType()
nameWithType.vb: Object.GetType()
fullName.vb: Object.GetType()
spec.csharp:
- uid: System.Object.GetType
name: GetType
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
- name: (
- name: )
spec.vb:
- uid: System.Object.GetType
name: GetType
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
- name: (
- name: )
- uid: System.Object.ReferenceEquals(System.Object,System.Object)
commentId: M:System.Object.ReferenceEquals(System.Object,System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals
name: ReferenceEquals(object, object)
nameWithType: object.ReferenceEquals(object, object)
fullName: object.ReferenceEquals(object, object)
nameWithType.vb: Object.ReferenceEquals(Object, Object)
fullName.vb: Object.ReferenceEquals(Object, Object)
name.vb: ReferenceEquals(Object, Object)
spec.csharp:
- uid: System.Object.ReferenceEquals(System.Object,System.Object)
name: ReferenceEquals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals
- name: (
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
- name: " "
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
spec.vb:
- uid: System.Object.ReferenceEquals(System.Object,System.Object)
name: ReferenceEquals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals
- name: (
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
- name: " "
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
- uid: TinyLife.Actions.TalkAction.TalkSettings.TinyLife.Utilities.Extensions.JsonCopy``1
commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0)
parent: TinyLife.Utilities.Extensions
definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_
name: JsonCopy<TalkSettings>(TalkSettings)
nameWithType: Extensions.JsonCopy<TalkAction.TalkSettings>(TalkAction.TalkSettings)
fullName: TinyLife.Utilities.Extensions.JsonCopy<TinyLife.Actions.TalkAction.TalkSettings>(TinyLife.Actions.TalkAction.TalkSettings)
nameWithType.vb: Extensions.JsonCopy(Of TalkAction.TalkSettings)(TalkAction.TalkSettings)
fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.Actions.TalkAction.TalkSettings)(TinyLife.Actions.TalkAction.TalkSettings)
name.vb: JsonCopy(Of TalkSettings)(TalkSettings)
spec.csharp:
- uid: TinyLife.Utilities.Extensions.JsonCopy``1(TinyLife.Actions.TalkAction.TalkSettings)
name: JsonCopy
href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_
- name: <
- uid: TinyLife.Actions.TalkAction.TalkSettings
name: TalkSettings
href: TinyLife.Actions.TalkAction.TalkSettings.html
- name: '>'
- name: (
- uid: TinyLife.Actions.TalkAction.TalkSettings
name: TalkSettings
href: TinyLife.Actions.TalkAction.TalkSettings.html
- name: )
spec.vb:
- uid: TinyLife.Utilities.Extensions.JsonCopy``1(TinyLife.Actions.TalkAction.TalkSettings)
name: JsonCopy
href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_
- name: (
- name: Of
- name: " "
- uid: TinyLife.Actions.TalkAction.TalkSettings
name: TalkSettings
href: TinyLife.Actions.TalkAction.TalkSettings.html
- name: )
- name: (
- uid: TinyLife.Actions.TalkAction.TalkSettings
name: TalkSettings
href: TinyLife.Actions.TalkAction.TalkSettings.html
- name: )
- uid: System.ValueType
commentId: T:System.ValueType
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype
name: ValueType
nameWithType: ValueType
fullName: System.ValueType
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
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nameWithType: TinyLife.Emotions
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name: Emotions
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parent: TinyLife.Actions
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