mirror of
https://github.com/Ellpeck/TinyLifeWeb.git
synced 2024-11-18 01:30:08 +01:00
2046 lines
83 KiB
YAML
2046 lines
83 KiB
YAML
### YamlMime:ManagedReference
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items:
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- uid: TinyLife.World.Wallpaper
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commentId: T:TinyLife.World.Wallpaper
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id: Wallpaper
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parent: TinyLife.World
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children:
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- TinyLife.World.Wallpaper.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorSettings,System.Int32[],MLEM.Textures.TextureRegion)
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- TinyLife.World.Wallpaper.BaseName
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- TinyLife.World.Wallpaper.ColorSettings
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- TinyLife.World.Wallpaper.Colors
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- TinyLife.World.Wallpaper.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,TinyLife.World.WallMode,System.Boolean,System.Boolean,System.Single,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
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- TinyLife.World.Wallpaper.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,TinyLife.World.Map,System.Single)
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- TinyLife.World.Wallpaper.GetPrice
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- TinyLife.World.Wallpaper.Icon
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- TinyLife.World.Wallpaper.Name
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- TinyLife.World.Wallpaper.Price
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- TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,MLEM.Textures.TextureRegion,System.Nullable{System.Int32},System.Type)
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- TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],MLEM.Textures.TextureRegion,System.Int32[],System.Type)
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- TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorSettings,MLEM.Textures.TextureRegion,System.Type)
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- TinyLife.World.Wallpaper.TextureRegion
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- TinyLife.World.Wallpaper.Textures
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- TinyLife.World.Wallpaper.Wallpapers
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langs:
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- csharp
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- vb
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name: Wallpaper
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nameWithType: Wallpaper
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fullName: TinyLife.World.Wallpaper
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type: Class
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source:
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remote:
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path: TinyLife/World/Wallpaper.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Wallpaper
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path: ../TinyLife/World/Wallpaper.cs
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startLine: 21
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: >-
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A wallpaper is a single-instanced object that can be attached to a <xref href="TinyLife.World.Wall" data-throw-if-not-resolved="false"></xref>, which makes the wall render a different texture.
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To register custom wallpapers, use <xref href="TinyLife.World.Wallpaper.Register(System.String%2cSystem.Int32%2cSystem.Collections.Generic.Dictionary%7bMicrosoft.Xna.Framework.Point%2cMLEM.Textures.TextureRegion%7d%2cMicrosoft.Xna.Framework.Point%2cTinyLife.Utilities.ColorScheme%2cMLEM.Textures.TextureRegion%2cSystem.Nullable%7bSystem.Int32%7d%2cSystem.Type)" data-throw-if-not-resolved="false"></xref>. Note that registered wallpapers need to use a texture generated by <xref href="TinyLife.World.WallMode.ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D%2cSystem.Int32%2cSystem.Int32%2cMLEM.Data.RuntimeTexturePacker%2cSystem.Action%7bSystem.Collections.Generic.Dictionary%7bMicrosoft.Xna.Framework.Point%2cMLEM.Textures.TextureRegion%7d%7d)" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: >-
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[JsonConverter(typeof(Wallpaper.Converter))]
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public class Wallpaper
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content.vb: >-
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<JsonConverter(GetType(Wallpaper.Converter))>
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Public Class Wallpaper
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inheritance:
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- System.Object
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inheritedMembers:
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.GetHashCode
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- System.Object.GetType
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- System.Object.MemberwiseClone
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.ToString
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extensionMethods:
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- TinyLife.World.Wallpaper.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid: TinyLife.World.Wallpaper.Wallpapers
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commentId: F:TinyLife.World.Wallpaper.Wallpapers
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id: Wallpapers
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parent: TinyLife.World.Wallpaper
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langs:
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- csharp
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- vb
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name: Wallpapers
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nameWithType: Wallpaper.Wallpapers
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fullName: TinyLife.World.Wallpaper.Wallpapers
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type: Field
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source:
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remote:
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path: TinyLife/World/Wallpaper.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Wallpapers
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path: ../TinyLife/World/Wallpaper.cs
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startLine: 29
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: >-
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The registry for all <xref href="TinyLife.World.Wallpaper" data-throw-if-not-resolved="false"></xref> objects in the game and mods.
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Use <xref href="TinyLife.World.Wallpaper.Register(System.String%2cSystem.Int32%2cSystem.Collections.Generic.Dictionary%7bMicrosoft.Xna.Framework.Point%2cMLEM.Textures.TextureRegion%7d%2cMicrosoft.Xna.Framework.Point%2cTinyLife.Utilities.ColorScheme%2cMLEM.Textures.TextureRegion%2cSystem.Nullable%7bSystem.Int32%7d%2cSystem.Type)" data-throw-if-not-resolved="false"></xref> to register custom wallpapers.
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example: []
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syntax:
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content: public static readonly ReadOnlyDictionary<string, Wallpaper[]> Wallpapers
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return:
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type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.World.Wallpaper[]}
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content.vb: Public Shared ReadOnly Wallpapers As ReadOnlyDictionary(Of String, Wallpaper())
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- uid: TinyLife.World.Wallpaper.BaseName
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commentId: F:TinyLife.World.Wallpaper.BaseName
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id: BaseName
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parent: TinyLife.World.Wallpaper
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langs:
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- csharp
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- vb
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name: BaseName
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nameWithType: Wallpaper.BaseName
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fullName: TinyLife.World.Wallpaper.BaseName
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type: Field
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source:
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remote:
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path: TinyLife/World/Wallpaper.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: BaseName
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path: ../TinyLife/World/Wallpaper.cs
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startLine: 67
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: The name of this type of wallpaper. Whereas <xref href="TinyLife.World.Wallpaper.Name" data-throw-if-not-resolved="false"></xref> has the index of its color scheme appended to it, this one is just the type's name.
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example: []
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syntax:
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content: public readonly string BaseName
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return:
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type: System.String
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content.vb: Public ReadOnly BaseName As String
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- uid: TinyLife.World.Wallpaper.Name
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commentId: F:TinyLife.World.Wallpaper.Name
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id: Name
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parent: TinyLife.World.Wallpaper
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langs:
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- csharp
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- vb
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name: Name
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nameWithType: Wallpaper.Name
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fullName: TinyLife.World.Wallpaper.Name
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type: Field
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source:
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remote:
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path: TinyLife/World/Wallpaper.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Name
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path: ../TinyLife/World/Wallpaper.cs
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startLine: 71
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: The name of this specific wallpaper. This is comprised of the <xref href="TinyLife.World.Wallpaper.BaseName" data-throw-if-not-resolved="false"></xref> with its color scheme index attached to it.
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example: []
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syntax:
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content: public readonly string Name
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return:
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type: System.String
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content.vb: Public ReadOnly Name As String
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- uid: TinyLife.World.Wallpaper.Price
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commentId: F:TinyLife.World.Wallpaper.Price
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id: Price
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parent: TinyLife.World.Wallpaper
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langs:
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- csharp
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- vb
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name: Price
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nameWithType: Wallpaper.Price
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fullName: TinyLife.World.Wallpaper.Price
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type: Field
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source:
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remote:
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path: TinyLife/World/Wallpaper.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Price
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path: ../TinyLife/World/Wallpaper.cs
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startLine: 75
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: The price of this wallpaper. Can be retrieved easily using <xref href="TinyLife.World.Wallpaper.GetPrice" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: public readonly int Price
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return:
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type: System.Int32
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content.vb: Public ReadOnly Price As Integer
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- uid: TinyLife.World.Wallpaper.ColorSettings
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commentId: F:TinyLife.World.Wallpaper.ColorSettings
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id: ColorSettings
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parent: TinyLife.World.Wallpaper
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langs:
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- csharp
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- vb
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name: ColorSettings
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nameWithType: Wallpaper.ColorSettings
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fullName: TinyLife.World.Wallpaper.ColorSettings
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type: Field
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source:
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remote:
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path: TinyLife/World/Wallpaper.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: ColorSettings
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path: ../TinyLife/World/Wallpaper.cs
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startLine: 76
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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syntax:
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content: public readonly ColorSettings ColorSettings
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return:
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type: TinyLife.Utilities.ColorSettings
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content.vb: Public ReadOnly ColorSettings As ColorSettings
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- uid: TinyLife.World.Wallpaper.Colors
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commentId: F:TinyLife.World.Wallpaper.Colors
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id: Colors
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parent: TinyLife.World.Wallpaper
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langs:
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- csharp
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- vb
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name: Colors
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nameWithType: Wallpaper.Colors
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fullName: TinyLife.World.Wallpaper.Colors
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type: Field
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source:
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remote:
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path: TinyLife/World/Wallpaper.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Colors
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path: ../TinyLife/World/Wallpaper.cs
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startLine: 81
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: >-
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The set of colors applied to this wallpaper instance.
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Each entry represents an index in the ColorSchemes of this wallpaper.
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example: []
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syntax:
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content: public readonly int[] Colors
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return:
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type: System.Int32[]
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content.vb: Public ReadOnly Colors As Integer()
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- uid: TinyLife.World.Wallpaper.Icon
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commentId: F:TinyLife.World.Wallpaper.Icon
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id: Icon
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parent: TinyLife.World.Wallpaper
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langs:
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- csharp
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- vb
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name: Icon
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nameWithType: Wallpaper.Icon
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fullName: TinyLife.World.Wallpaper.Icon
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type: Field
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source:
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remote:
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path: TinyLife/World/Wallpaper.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Icon
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path: ../TinyLife/World/Wallpaper.cs
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startLine: 86
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: >-
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The build mode icon for this object, which represents the category / theme / mod that it comes from.
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If this value is nonnull, the icon will be displayed in the corner of the build mode button for this object.
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example: []
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syntax:
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content: public readonly TextureRegion Icon
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return:
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type: MLEM.Textures.TextureRegion
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content.vb: Public ReadOnly Icon As TextureRegion
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- uid: TinyLife.World.Wallpaper.Textures
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commentId: F:TinyLife.World.Wallpaper.Textures
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id: Textures
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parent: TinyLife.World.Wallpaper
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langs:
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- csharp
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- vb
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name: Textures
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nameWithType: Wallpaper.Textures
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fullName: TinyLife.World.Wallpaper.Textures
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type: Field
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source:
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remote:
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path: TinyLife/World/Wallpaper.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Textures
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path: ../TinyLife/World/Wallpaper.cs
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startLine: 90
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: The texture regions that this wallpaper's <xref href="TinyLife.World.Wallpaper.TextureRegion" data-throw-if-not-resolved="false"></xref> is on.
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example: []
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syntax:
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content: public readonly Dictionary<Point, TextureRegion> Textures
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return:
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type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
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content.vb: Public ReadOnly Textures As Dictionary(Of Point, TextureRegion)
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- uid: TinyLife.World.Wallpaper.TextureRegion
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commentId: F:TinyLife.World.Wallpaper.TextureRegion
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id: TextureRegion
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parent: TinyLife.World.Wallpaper
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langs:
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- csharp
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- vb
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name: TextureRegion
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nameWithType: Wallpaper.TextureRegion
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fullName: TinyLife.World.Wallpaper.TextureRegion
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type: Field
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source:
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remote:
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path: TinyLife/World/Wallpaper.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: TextureRegion
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path: ../TinyLife/World/Wallpaper.cs
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startLine: 95
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: >-
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The texture region on the <xref href="TinyLife.World.Wallpaper.Textures" data-throw-if-not-resolved="false"></xref> that this wallpaper's texture is located at.
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Additional texture regions will be gathered to the right of this region's coordinates.
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example: []
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syntax:
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content: public readonly Point TextureRegion
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return:
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type: Microsoft.Xna.Framework.Point
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content.vb: Public ReadOnly TextureRegion As Point
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- uid: TinyLife.World.Wallpaper.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorSettings,System.Int32[],MLEM.Textures.TextureRegion)
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commentId: M:TinyLife.World.Wallpaper.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorSettings,System.Int32[],MLEM.Textures.TextureRegion)
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id: '#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorSettings,System.Int32[],MLEM.Textures.TextureRegion)'
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parent: TinyLife.World.Wallpaper
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langs:
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- csharp
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- vb
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name: Wallpaper(string, string, int, Dictionary<Point, TextureRegion>, Point, ColorSettings, int[], TextureRegion)
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nameWithType: Wallpaper.Wallpaper(string, string, int, Dictionary<Point, TextureRegion>, Point, ColorSettings, int[], TextureRegion)
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fullName: TinyLife.World.Wallpaper.Wallpaper(string, string, int, System.Collections.Generic.Dictionary<Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion>, Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorSettings, int[], MLEM.Textures.TextureRegion)
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type: Constructor
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source:
|
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remote:
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path: TinyLife/World/Wallpaper.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/World/Wallpaper.cs
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startLine: 101
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: >-
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Creates a new wallpaper with the given settings.
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To create an instance of a custom wallpaper class, use <xref href="TinyLife.World.Wallpaper.Register(System.String%2cSystem.Int32%2cSystem.Collections.Generic.Dictionary%7bMicrosoft.Xna.Framework.Point%2cMLEM.Textures.TextureRegion%7d%2cMicrosoft.Xna.Framework.Point%2cTinyLife.Utilities.ColorScheme%2cMLEM.Textures.TextureRegion%2cSystem.Nullable%7bSystem.Int32%7d%2cSystem.Type)" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: protected Wallpaper(string baseName, string name, int price, Dictionary<Point, TextureRegion> textures, Point textureRegion, ColorSettings colorSettings, int[] colors, TextureRegion icon)
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parameters:
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- id: baseName
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type: System.String
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- id: name
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type: System.String
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- id: price
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type: System.Int32
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- id: textures
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type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
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- id: textureRegion
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type: Microsoft.Xna.Framework.Point
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- id: colorSettings
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type: TinyLife.Utilities.ColorSettings
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- id: colors
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type: System.Int32[]
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- id: icon
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type: MLEM.Textures.TextureRegion
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content.vb: Protected Sub New(baseName As String, name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), textureRegion As Point, colorSettings As ColorSettings, colors As Integer(), icon As TextureRegion)
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overload: TinyLife.World.Wallpaper.#ctor*
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nameWithType.vb: Wallpaper.New(String, String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorSettings, Integer(), TextureRegion)
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fullName.vb: TinyLife.World.Wallpaper.New(String, String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorSettings, Integer(), MLEM.Textures.TextureRegion)
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name.vb: New(String, String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorSettings, Integer(), TextureRegion)
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- uid: TinyLife.World.Wallpaper.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,TinyLife.World.WallMode,System.Boolean,System.Boolean,System.Single,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
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commentId: M:TinyLife.World.Wallpaper.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,TinyLife.World.WallMode,System.Boolean,System.Boolean,System.Single,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
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id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,TinyLife.World.WallMode,System.Boolean,System.Boolean,System.Single,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
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parent: TinyLife.World.Wallpaper
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|
langs:
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- csharp
|
|
- vb
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|
name: Draw(GameTime, SpriteBatch, Map, Point, Point, int, Vector2, WallMode, bool, bool, float, bool, float, Color?)
|
|
nameWithType: Wallpaper.Draw(GameTime, SpriteBatch, Map, Point, Point, int, Vector2, WallMode, bool, bool, float, bool, float, Color?)
|
|
fullName: TinyLife.World.Wallpaper.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, int, Microsoft.Xna.Framework.Vector2, TinyLife.World.WallMode, bool, bool, float, bool, float, Microsoft.Xna.Framework.Color?)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: TinyLife/World/Wallpaper.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: Draw
|
|
path: ../TinyLife/World/Wallpaper.cs
|
|
startLine: 129
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Draws this wallpaper on the given wall with the given data.
|
|
example: []
|
|
syntax:
|
|
content: public virtual void Draw(GameTime time, SpriteBatch batch, Map map, Point pos1, Point pos2, int floor, Vector2 drawPos, WallMode mode, bool isDown, bool vertical, float scale, bool shadow, float depthOffset = 0, Color? overrideColor = null)
|
|
parameters:
|
|
- id: time
|
|
type: Microsoft.Xna.Framework.GameTime
|
|
description: The current game time
|
|
- id: batch
|
|
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
|
|
description: The sprite batch used for rendering
|
|
- id: map
|
|
type: TinyLife.World.Map
|
|
description: The map.
|
|
- id: pos1
|
|
type: Microsoft.Xna.Framework.Point
|
|
description: The first position in the <xref href="TinyLife.Objects.WallLike.Positions" data-throw-if-not-resolved="false"></xref> array.
|
|
- id: pos2
|
|
type: Microsoft.Xna.Framework.Point
|
|
description: The second position in the <xref href="TinyLife.Objects.WallLike.Positions" data-throw-if-not-resolved="false"></xref> array.
|
|
- id: floor
|
|
type: System.Int32
|
|
description: The floor.
|
|
- id: drawPos
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
description: The position, in screen coordinates, that the wall should be drawn at
|
|
- id: mode
|
|
type: TinyLife.World.WallMode
|
|
description: The <xref href="TinyLife.World.WallMode" data-throw-if-not-resolved="false"></xref> that the wall should be drawn with
|
|
- id: isDown
|
|
type: System.Boolean
|
|
description: Whether or not the wall is rendering with a reduced height
|
|
- id: vertical
|
|
type: System.Boolean
|
|
description: Whether or not the wall is vertical (or horizontal) in the world
|
|
- id: scale
|
|
type: System.Single
|
|
description: The scale that the wall should be rendered with
|
|
- id: shadow
|
|
type: System.Boolean
|
|
description: Whether or not the shadow texture should be applied on top of the texture
|
|
- id: depthOffset
|
|
type: System.Single
|
|
description: An offset that is optionally added to the draw depth.
|
|
- id: overrideColor
|
|
type: System.Nullable{Microsoft.Xna.Framework.Color}
|
|
description: A color that this object should be rendered with, instead of its default color
|
|
content.vb: Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch, map As Map, pos1 As Point, pos2 As Point, floor As Integer, drawPos As Vector2, mode As WallMode, isDown As Boolean, vertical As Boolean, scale As Single, shadow As Boolean, depthOffset As Single = 0, overrideColor As Color? = Nothing)
|
|
overload: TinyLife.World.Wallpaper.Draw*
|
|
nameWithType.vb: Wallpaper.Draw(GameTime, SpriteBatch, Map, Point, Point, Integer, Vector2, WallMode, Boolean, Boolean, Single, Boolean, Single, Color?)
|
|
fullName.vb: TinyLife.World.Wallpaper.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, Integer, Microsoft.Xna.Framework.Vector2, TinyLife.World.WallMode, Boolean, Boolean, Single, Boolean, Single, Microsoft.Xna.Framework.Color?)
|
|
name.vb: Draw(GameTime, SpriteBatch, Map, Point, Point, Integer, Vector2, WallMode, Boolean, Boolean, Single, Boolean, Single, Color?)
|
|
- uid: TinyLife.World.Wallpaper.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,TinyLife.World.Map,System.Single)
|
|
commentId: M:TinyLife.World.Wallpaper.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,TinyLife.World.Map,System.Single)
|
|
id: DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,TinyLife.World.Map,System.Single)
|
|
parent: TinyLife.World.Wallpaper
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: DrawUi(Element, SpriteBatch, GameTime, Map, float)
|
|
nameWithType: Wallpaper.DrawUi(Element, SpriteBatch, GameTime, Map, float)
|
|
fullName: TinyLife.World.Wallpaper.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.GameTime, TinyLife.World.Map, float)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: TinyLife/World/Wallpaper.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: DrawUi
|
|
path: ../TinyLife/World/Wallpaper.cs
|
|
startLine: 158
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Draws this wallpaper on the given <xref href="MLEM.Ui.Elements.Element" data-throw-if-not-resolved="false"></xref> in ui space
|
|
example: []
|
|
syntax:
|
|
content: public virtual void DrawUi(Element e, SpriteBatch batch, GameTime time, Map map, float drawScale)
|
|
parameters:
|
|
- id: e
|
|
type: MLEM.Ui.Elements.Element
|
|
description: The element to draw on
|
|
- id: batch
|
|
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
|
|
description: The batch to draw with
|
|
- id: time
|
|
type: Microsoft.Xna.Framework.GameTime
|
|
description: The current game time
|
|
- id: map
|
|
type: TinyLife.World.Map
|
|
description: The map.
|
|
- id: drawScale
|
|
type: System.Single
|
|
description: The scale to draw with.
|
|
content.vb: Public Overridable Sub DrawUi(e As Element, batch As SpriteBatch, time As GameTime, map As Map, drawScale As Single)
|
|
overload: TinyLife.World.Wallpaper.DrawUi*
|
|
nameWithType.vb: Wallpaper.DrawUi(Element, SpriteBatch, GameTime, Map, Single)
|
|
fullName.vb: TinyLife.World.Wallpaper.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.GameTime, TinyLife.World.Map, Single)
|
|
name.vb: DrawUi(Element, SpriteBatch, GameTime, Map, Single)
|
|
- uid: TinyLife.World.Wallpaper.GetPrice
|
|
commentId: M:TinyLife.World.Wallpaper.GetPrice
|
|
id: GetPrice
|
|
parent: TinyLife.World.Wallpaper
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetPrice()
|
|
nameWithType: Wallpaper.GetPrice()
|
|
fullName: TinyLife.World.Wallpaper.GetPrice()
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: TinyLife/World/Wallpaper.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: GetPrice
|
|
path: ../TinyLife/World/Wallpaper.cs
|
|
startLine: 169
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Returns the price for this wallpaper item.
|
|
example: []
|
|
syntax:
|
|
content: public virtual float GetPrice()
|
|
return:
|
|
type: System.Single
|
|
description: The price.
|
|
content.vb: Public Overridable Function GetPrice() As Single
|
|
overload: TinyLife.World.Wallpaper.GetPrice*
|
|
- uid: TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,MLEM.Textures.TextureRegion,System.Nullable{System.Int32},System.Type)
|
|
commentId: M:TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,MLEM.Textures.TextureRegion,System.Nullable{System.Int32},System.Type)
|
|
id: Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,MLEM.Textures.TextureRegion,System.Nullable{System.Int32},System.Type)
|
|
parent: TinyLife.World.Wallpaper
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Register(string, int, Dictionary<Point, TextureRegion>, Point, ColorScheme, TextureRegion, int?, Type)
|
|
nameWithType: Wallpaper.Register(string, int, Dictionary<Point, TextureRegion>, Point, ColorScheme, TextureRegion, int?, Type)
|
|
fullName: TinyLife.World.Wallpaper.Register(string, int, System.Collections.Generic.Dictionary<Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion>, Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme, MLEM.Textures.TextureRegion, int?, System.Type)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: TinyLife/World/Wallpaper.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: Register
|
|
path: ../TinyLife/World/Wallpaper.cs
|
|
startLine: 185
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Creates and registers a new wallpaper with the given settings.
|
|
|
|
Note that the <code class="paramref">textures</code> should be one generated using <xref href="TinyLife.World.WallMode.ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D%2cSystem.Int32%2cSystem.Int32%2cMLEM.Data.RuntimeTexturePacker%2cSystem.Action%7bSystem.Collections.Generic.Dictionary%7bMicrosoft.Xna.Framework.Point%2cMLEM.Textures.TextureRegion%7d%7d)" data-throw-if-not-resolved="false"></xref>, as otherwise, graphical issues will occur.
|
|
example: []
|
|
syntax:
|
|
content: public static Wallpaper[] Register(string name, int price, Dictionary<Point, TextureRegion> textures, Point textureRegion, ColorScheme color, TextureRegion icon = null, int? defaultColor = null, Type constructedType = null)
|
|
parameters:
|
|
- id: name
|
|
type: System.String
|
|
description: The name of the wallpaper type
|
|
- id: price
|
|
type: System.Int32
|
|
description: The price of a single wallpaper of this type
|
|
- id: textures
|
|
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
|
|
description: The texture that this wallpaper should use. This needs to have been generated using <xref href="TinyLife.World.WallMode.ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D%2cSystem.Int32%2cSystem.Int32%2cMLEM.Data.RuntimeTexturePacker%2cSystem.Action%7bSystem.Collections.Generic.Dictionary%7bMicrosoft.Xna.Framework.Point%2cMLEM.Textures.TextureRegion%7d%7d)" data-throw-if-not-resolved="false"></xref>.
|
|
- id: textureRegion
|
|
type: Microsoft.Xna.Framework.Point
|
|
description: The top left texture region of this wallpaper (on the original texture, not the mask)
|
|
- id: color
|
|
type: TinyLife.Utilities.ColorScheme
|
|
description: The color scheme of the wallpaper.
|
|
- id: icon
|
|
type: MLEM.Textures.TextureRegion
|
|
description: The build mode category icon of this object
|
|
- id: defaultColor
|
|
type: System.Nullable{System.Int32}
|
|
description: The color that this wallpaper should display with by default in the wallpaper tool.
|
|
- id: constructedType
|
|
type: System.Type
|
|
description: The <xref href="System.Type" data-throw-if-not-resolved="false"></xref> that should be constructed to create this wallpaper. Defaults to <xref href="TinyLife.World.Wallpaper" data-throw-if-not-resolved="false"></xref>.
|
|
return:
|
|
type: TinyLife.World.Wallpaper[]
|
|
content.vb: Public Shared Function Register(name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), textureRegion As Point, color As ColorScheme, icon As TextureRegion = Nothing, defaultColor As Integer? = Nothing, constructedType As Type = Nothing) As Wallpaper()
|
|
overload: TinyLife.World.Wallpaper.Register*
|
|
nameWithType.vb: Wallpaper.Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme, TextureRegion, Integer?, Type)
|
|
fullName.vb: TinyLife.World.Wallpaper.Register(String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme, MLEM.Textures.TextureRegion, Integer?, System.Type)
|
|
name.vb: Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme, TextureRegion, Integer?, Type)
|
|
- uid: TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],MLEM.Textures.TextureRegion,System.Int32[],System.Type)
|
|
commentId: M:TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],MLEM.Textures.TextureRegion,System.Int32[],System.Type)
|
|
id: Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],MLEM.Textures.TextureRegion,System.Int32[],System.Type)
|
|
parent: TinyLife.World.Wallpaper
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Register(string, int, Dictionary<Point, TextureRegion>, Point, ColorScheme[], TextureRegion, int[], Type)
|
|
nameWithType: Wallpaper.Register(string, int, Dictionary<Point, TextureRegion>, Point, ColorScheme[], TextureRegion, int[], Type)
|
|
fullName: TinyLife.World.Wallpaper.Register(string, int, System.Collections.Generic.Dictionary<Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion>, Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme[], MLEM.Textures.TextureRegion, int[], System.Type)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: TinyLife/World/Wallpaper.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: Register
|
|
path: ../TinyLife/World/Wallpaper.cs
|
|
startLine: 189
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
syntax:
|
|
content: public static Wallpaper[] Register(string name, int price, Dictionary<Point, TextureRegion> textures, Point textureRegion, ColorScheme[] colors, TextureRegion icon = null, int[] defaultColors = null, Type constructedType = null)
|
|
parameters:
|
|
- id: name
|
|
type: System.String
|
|
- id: price
|
|
type: System.Int32
|
|
- id: textures
|
|
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
|
|
- id: textureRegion
|
|
type: Microsoft.Xna.Framework.Point
|
|
- id: colors
|
|
type: TinyLife.Utilities.ColorScheme[]
|
|
- id: icon
|
|
type: MLEM.Textures.TextureRegion
|
|
- id: defaultColors
|
|
type: System.Int32[]
|
|
- id: constructedType
|
|
type: System.Type
|
|
return:
|
|
type: TinyLife.World.Wallpaper[]
|
|
content.vb: Public Shared Function Register(name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), textureRegion As Point, colors As ColorScheme(), icon As TextureRegion = Nothing, defaultColors As Integer() = Nothing, constructedType As Type = Nothing) As Wallpaper()
|
|
overload: TinyLife.World.Wallpaper.Register*
|
|
nameWithType.vb: Wallpaper.Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme(), TextureRegion, Integer(), Type)
|
|
fullName.vb: TinyLife.World.Wallpaper.Register(String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme(), MLEM.Textures.TextureRegion, Integer(), System.Type)
|
|
name.vb: Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme(), TextureRegion, Integer(), Type)
|
|
- uid: TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorSettings,MLEM.Textures.TextureRegion,System.Type)
|
|
commentId: M:TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorSettings,MLEM.Textures.TextureRegion,System.Type)
|
|
id: Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorSettings,MLEM.Textures.TextureRegion,System.Type)
|
|
parent: TinyLife.World.Wallpaper
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Register(string, int, Dictionary<Point, TextureRegion>, Point, ColorSettings, TextureRegion, Type)
|
|
nameWithType: Wallpaper.Register(string, int, Dictionary<Point, TextureRegion>, Point, ColorSettings, TextureRegion, Type)
|
|
fullName: TinyLife.World.Wallpaper.Register(string, int, System.Collections.Generic.Dictionary<Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion>, Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorSettings, MLEM.Textures.TextureRegion, System.Type)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: TinyLife/World/Wallpaper.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: Register
|
|
path: ../TinyLife/World/Wallpaper.cs
|
|
startLine: 209
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Creates and registers a new wallpaper with the given settings.
|
|
|
|
Note that the <code class="paramref">textures</code> should be one generated using <xref href="TinyLife.World.WallMode.ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D%2cSystem.Int32%2cSystem.Int32%2cMLEM.Data.RuntimeTexturePacker%2cSystem.Action%7bSystem.Collections.Generic.Dictionary%7bMicrosoft.Xna.Framework.Point%2cMLEM.Textures.TextureRegion%7d%7d)" data-throw-if-not-resolved="false"></xref>, as otherwise, graphical issues will occur.
|
|
example: []
|
|
syntax:
|
|
content: public static Wallpaper[] Register(string name, int price, Dictionary<Point, TextureRegion> textures, Point textureRegion, ColorSettings colorSettings, TextureRegion icon = null, Type constructedType = null)
|
|
parameters:
|
|
- id: name
|
|
type: System.String
|
|
description: The name of the wallpaper type
|
|
- id: price
|
|
type: System.Int32
|
|
description: The price of a single wallpaper of this type
|
|
- id: textures
|
|
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
|
|
description: The texture that this wallpaper should use. This needs to have been generated using <xref href="TinyLife.World.WallMode.ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D%2cSystem.Int32%2cSystem.Int32%2cMLEM.Data.RuntimeTexturePacker%2cSystem.Action%7bSystem.Collections.Generic.Dictionary%7bMicrosoft.Xna.Framework.Point%2cMLEM.Textures.TextureRegion%7d%7d)" data-throw-if-not-resolved="false"></xref>.
|
|
- id: textureRegion
|
|
type: Microsoft.Xna.Framework.Point
|
|
description: The top left texture region of this wallpaper (on the original texture, not the mask)
|
|
- id: colorSettings
|
|
type: TinyLife.Utilities.ColorSettings
|
|
description: The color schemes for each layer of the wallpaper. If there is more than one entry, additional layers will automatically be gathered to the right of the passed <code class="paramref">textureRegion</code>.
|
|
- id: icon
|
|
type: MLEM.Textures.TextureRegion
|
|
description: The build mode category icon of this object
|
|
- id: constructedType
|
|
type: System.Type
|
|
description: The <xref href="System.Type" data-throw-if-not-resolved="false"></xref> that should be constructed to create this wallpaper. Defaults to <xref href="TinyLife.World.Wallpaper" data-throw-if-not-resolved="false"></xref>.
|
|
return:
|
|
type: TinyLife.World.Wallpaper[]
|
|
description: The registered wallpapers.
|
|
content.vb: Public Shared Function Register(name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), textureRegion As Point, colorSettings As ColorSettings, icon As TextureRegion = Nothing, constructedType As Type = Nothing) As Wallpaper()
|
|
overload: TinyLife.World.Wallpaper.Register*
|
|
nameWithType.vb: Wallpaper.Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorSettings, TextureRegion, Type)
|
|
fullName.vb: TinyLife.World.Wallpaper.Register(String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorSettings, MLEM.Textures.TextureRegion, System.Type)
|
|
name.vb: Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorSettings, TextureRegion, Type)
|
|
references:
|
|
- uid: TinyLife.World.Wall
|
|
commentId: T:TinyLife.World.Wall
|
|
parent: TinyLife.World
|
|
href: TinyLife.World.Wall.html
|
|
name: Wall
|
|
nameWithType: Wall
|
|
fullName: TinyLife.World.Wall
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|
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|
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