TinyLifeWeb/api/TinyLife.Utilities.TextureHandler.yml
2021-08-04 06:51:12 +02:00

534 lines
16 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: TinyLife.Utilities.TextureHandler
commentId: T:TinyLife.Utilities.TextureHandler
id: TextureHandler
parent: TinyLife.Utilities
children:
- TinyLife.Utilities.TextureHandler.ApplyWallpaperMasks(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,System.Action{MLEM.Textures.UniformTextureAtlas})
langs:
- csharp
- vb
name: TextureHandler
nameWithType: TextureHandler
fullName: TinyLife.Utilities.TextureHandler
type: Class
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TextureHandler
path: Utilities/TextureHandler.cs
startLine: 18
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
summary: "\nThe texture handler stores data for the game&apos;s textures, including all of the game&apos;s internal textures and various utility methods.\nIt also stores the game&apos;s <xref href=\"MLEM.Data.RuntimeTexturePacker\" data-throw-if-not-resolved=\"false\"></xref> which is used to pack all textures into a big texture for performance.\n"
example: []
syntax:
content: public static class TextureHandler
content.vb: Public Module TextureHandler
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
modifiers.csharp:
- public
- static
- class
modifiers.vb:
- Public
- Module
- uid: TinyLife.Utilities.TextureHandler.ApplyWallpaperMasks(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,System.Action{MLEM.Textures.UniformTextureAtlas})
commentId: M:TinyLife.Utilities.TextureHandler.ApplyWallpaperMasks(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,System.Action{MLEM.Textures.UniformTextureAtlas})
id: ApplyWallpaperMasks(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,System.Action{MLEM.Textures.UniformTextureAtlas})
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: ApplyWallpaperMasks(Texture2D, Int32, Int32, Action<UniformTextureAtlas>)
nameWithType: TextureHandler.ApplyWallpaperMasks(Texture2D, Int32, Int32, Action<UniformTextureAtlas>)
fullName: TinyLife.Utilities.TextureHandler.ApplyWallpaperMasks(Microsoft.Xna.Framework.Graphics.Texture2D, System.Int32, System.Int32, System.Action<MLEM.Textures.UniformTextureAtlas>)
type: Method
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ApplyWallpaperMasks
path: Utilities/TextureHandler.cs
startLine: 69
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
summary: "\nApplies the game&apos;s predefined wallpaper maskings (based on <xref href=\"TinyLife.World.WallMode\" data-throw-if-not-resolved=\"false\"></xref>) to the given wallpaper texture.\nWhen adding custom <xref href=\"TinyLife.World.Wallpaper\" data-throw-if-not-resolved=\"false\"></xref> types, this method should be used.\nNote that, as part of this method, the resulting texture is implicitly added onto the game&apos;s <xref href=\"MLEM.Data.RuntimeTexturePacker\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public static void ApplyWallpaperMasks(Texture2D wallpapers, int regionAmountX, int regionAmountY, Action<UniformTextureAtlas> result)
parameters:
- id: wallpapers
type: Microsoft.Xna.Framework.Graphics.Texture2D
description: The texture to mask
- id: regionAmountX
type: System.Int32
description: The amount of texture regions on the x axis
- id: regionAmountY
type: System.Int32
description: The amount of texture regions on the y axis
- id: result
type: System.Action{MLEM.Textures.UniformTextureAtlas}
description: A function that is called when the <xref href="MLEM.Data.RuntimeTexturePacker" data-throw-if-not-resolved="false"></xref> packed the masked texture, which yields the resulting texture atlas
content.vb: Public Shared Sub ApplyWallpaperMasks(wallpapers As Texture2D, regionAmountX As Integer, regionAmountY As Integer, result As Action(Of UniformTextureAtlas))
overload: TinyLife.Utilities.TextureHandler.ApplyWallpaperMasks*
nameWithType.vb: TextureHandler.ApplyWallpaperMasks(Texture2D, Int32, Int32, Action(Of UniformTextureAtlas))
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Utilities.TextureHandler.ApplyWallpaperMasks(Microsoft.Xna.Framework.Graphics.Texture2D, System.Int32, System.Int32, System.Action(Of MLEM.Textures.UniformTextureAtlas))
name.vb: ApplyWallpaperMasks(Texture2D, Int32, Int32, Action(Of UniformTextureAtlas))
references:
- uid: MLEM.Data.RuntimeTexturePacker
commentId: T:MLEM.Data.RuntimeTexturePacker
parent: MLEM.Data
isExternal: true
name: RuntimeTexturePacker
nameWithType: RuntimeTexturePacker
fullName: MLEM.Data.RuntimeTexturePacker
- uid: TinyLife.Utilities
commentId: N:TinyLife.Utilities
name: TinyLife.Utilities
nameWithType: TinyLife.Utilities
fullName: TinyLife.Utilities
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commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
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commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
name: Equals(Object)
nameWithType: Object.Equals(Object)
fullName: System.Object.Equals(System.Object)
spec.csharp:
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name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
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isExternal: true
name: GetHashCode()
nameWithType: Object.GetHashCode()
fullName: System.Object.GetHashCode()
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name: GetHashCode
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fullName: System.Object.GetHashCode
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commentId: M:System.Object.GetType
parent: System.Object
isExternal: true
name: GetType()
nameWithType: Object.GetType()
fullName: System.Object.GetType()
spec.csharp:
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name: GetType
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parent: System.Object
isExternal: true
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nameWithType: Object.MemberwiseClone()
fullName: System.Object.MemberwiseClone()
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name: MemberwiseClone
nameWithType: Object.MemberwiseClone
fullName: System.Object.MemberwiseClone
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parent: System.Object
isExternal: true
name: ReferenceEquals(Object, Object)
nameWithType: Object.ReferenceEquals(Object, Object)
fullName: System.Object.ReferenceEquals(System.Object, System.Object)
spec.csharp:
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name: ReferenceEquals
nameWithType: Object.ReferenceEquals
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nameWithType: Object.ReferenceEquals
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commentId: M:System.Object.ToString
parent: System.Object
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nameWithType: Object.ToString()
fullName: System.Object.ToString()
spec.csharp:
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name: ToString
nameWithType: Object.ToString
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fullName: System.Object.ToString
isExternal: true
- name: (
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fullName: (
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nameWithType: )
fullName: )
- uid: MLEM.Data
commentId: N:MLEM.Data
isExternal: true
name: MLEM.Data
nameWithType: MLEM.Data
fullName: MLEM.Data
- uid: System
commentId: N:System
isExternal: true
name: System
nameWithType: System
fullName: System
- uid: TinyLife.World.WallMode
commentId: T:TinyLife.World.WallMode
parent: TinyLife.World
name: WallMode
nameWithType: WallMode
fullName: TinyLife.World.WallMode
- uid: TinyLife.World.Wallpaper
commentId: T:TinyLife.World.Wallpaper
parent: TinyLife.World
name: Wallpaper
nameWithType: Wallpaper
fullName: TinyLife.World.Wallpaper
- uid: TinyLife.Utilities.TextureHandler.ApplyWallpaperMasks*
commentId: Overload:TinyLife.Utilities.TextureHandler.ApplyWallpaperMasks
name: ApplyWallpaperMasks
nameWithType: TextureHandler.ApplyWallpaperMasks
fullName: TinyLife.Utilities.TextureHandler.ApplyWallpaperMasks
- uid: Microsoft.Xna.Framework.Graphics.Texture2D
commentId: T:Microsoft.Xna.Framework.Graphics.Texture2D
parent: Microsoft.Xna.Framework.Graphics
isExternal: true
name: Texture2D
nameWithType: Texture2D
fullName: Microsoft.Xna.Framework.Graphics.Texture2D
- uid: System.Int32
commentId: T:System.Int32
parent: System
isExternal: true
name: Int32
nameWithType: Int32
fullName: System.Int32
- uid: System.Action{MLEM.Textures.UniformTextureAtlas}
commentId: T:System.Action{MLEM.Textures.UniformTextureAtlas}
parent: System
definition: System.Action`1
name: Action<UniformTextureAtlas>
nameWithType: Action<UniformTextureAtlas>
fullName: System.Action<MLEM.Textures.UniformTextureAtlas>
nameWithType.vb: Action(Of UniformTextureAtlas)
fullName.vb: System.Action(Of MLEM.Textures.UniformTextureAtlas)
name.vb: Action(Of UniformTextureAtlas)
spec.csharp:
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name: Action
nameWithType: Action
fullName: System.Action
isExternal: true
- name: <
nameWithType: <
fullName: <
- uid: MLEM.Textures.UniformTextureAtlas
name: UniformTextureAtlas
nameWithType: UniformTextureAtlas
fullName: MLEM.Textures.UniformTextureAtlas
isExternal: true
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spec.vb:
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name: Action
nameWithType: Action
fullName: System.Action
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name: UniformTextureAtlas
nameWithType: UniformTextureAtlas
fullName: MLEM.Textures.UniformTextureAtlas
isExternal: true
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- uid: TinyLife.World
commentId: N:TinyLife.World
name: TinyLife.World
nameWithType: TinyLife.World
fullName: TinyLife.World
- uid: Microsoft.Xna.Framework.Graphics
commentId: N:Microsoft.Xna.Framework.Graphics
isExternal: true
name: Microsoft.Xna.Framework.Graphics
nameWithType: Microsoft.Xna.Framework.Graphics
fullName: Microsoft.Xna.Framework.Graphics
- uid: System.Action`1
commentId: T:System.Action`1
isExternal: true
name: Action<T>
nameWithType: Action<T>
fullName: System.Action<T>
nameWithType.vb: Action(Of T)
fullName.vb: System.Action(Of T)
name.vb: Action(Of T)
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