mirror of
https://github.com/Ellpeck/TinyLifeWeb.git
synced 2024-11-16 17:03:13 +01:00
534 lines
16 KiB
YAML
534 lines
16 KiB
YAML
### YamlMime:ManagedReference
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items:
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- uid: TinyLife.Utilities.TextureHandler
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commentId: T:TinyLife.Utilities.TextureHandler
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id: TextureHandler
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parent: TinyLife.Utilities
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children:
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- TinyLife.Utilities.TextureHandler.ApplyWallpaperMasks(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,System.Action{MLEM.Textures.UniformTextureAtlas})
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langs:
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- csharp
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- vb
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name: TextureHandler
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nameWithType: TextureHandler
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fullName: TinyLife.Utilities.TextureHandler
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type: Class
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source:
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remote:
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path: TinyLife/Utilities/TextureHandler.cs
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branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: TextureHandler
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path: Utilities/TextureHandler.cs
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startLine: 18
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assemblies:
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- Tiny Life
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namespace: TinyLife.Utilities
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summary: "\nThe texture handler stores data for the game's textures, including all of the game's internal textures and various utility methods.\nIt also stores the game's <xref href=\"MLEM.Data.RuntimeTexturePacker\" data-throw-if-not-resolved=\"false\"></xref> which is used to pack all textures into a big texture for performance.\n"
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example: []
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syntax:
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content: public static class TextureHandler
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content.vb: Public Module TextureHandler
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inheritance:
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- System.Object
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inheritedMembers:
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.ToString
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modifiers.csharp:
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- public
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- static
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- class
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modifiers.vb:
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- Public
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- Module
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- uid: TinyLife.Utilities.TextureHandler.ApplyWallpaperMasks(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,System.Action{MLEM.Textures.UniformTextureAtlas})
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commentId: M:TinyLife.Utilities.TextureHandler.ApplyWallpaperMasks(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,System.Action{MLEM.Textures.UniformTextureAtlas})
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id: ApplyWallpaperMasks(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,System.Action{MLEM.Textures.UniformTextureAtlas})
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parent: TinyLife.Utilities.TextureHandler
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langs:
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- csharp
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- vb
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name: ApplyWallpaperMasks(Texture2D, Int32, Int32, Action<UniformTextureAtlas>)
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nameWithType: TextureHandler.ApplyWallpaperMasks(Texture2D, Int32, Int32, Action<UniformTextureAtlas>)
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fullName: TinyLife.Utilities.TextureHandler.ApplyWallpaperMasks(Microsoft.Xna.Framework.Graphics.Texture2D, System.Int32, System.Int32, System.Action<MLEM.Textures.UniformTextureAtlas>)
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type: Method
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source:
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remote:
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path: TinyLife/Utilities/TextureHandler.cs
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branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: ApplyWallpaperMasks
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path: Utilities/TextureHandler.cs
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startLine: 69
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assemblies:
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- Tiny Life
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namespace: TinyLife.Utilities
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summary: "\nApplies the game's predefined wallpaper maskings (based on <xref href=\"TinyLife.World.WallMode\" data-throw-if-not-resolved=\"false\"></xref>) to the given wallpaper texture.\nWhen adding custom <xref href=\"TinyLife.World.Wallpaper\" data-throw-if-not-resolved=\"false\"></xref> types, this method should be used.\nNote that, as part of this method, the resulting texture is implicitly added onto the game's <xref href=\"MLEM.Data.RuntimeTexturePacker\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
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syntax:
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content: public static void ApplyWallpaperMasks(Texture2D wallpapers, int regionAmountX, int regionAmountY, Action<UniformTextureAtlas> result)
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parameters:
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- id: wallpapers
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type: Microsoft.Xna.Framework.Graphics.Texture2D
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description: The texture to mask
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- id: regionAmountX
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type: System.Int32
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description: The amount of texture regions on the x axis
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- id: regionAmountY
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type: System.Int32
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description: The amount of texture regions on the y axis
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- id: result
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type: System.Action{MLEM.Textures.UniformTextureAtlas}
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description: A function that is called when the <xref href="MLEM.Data.RuntimeTexturePacker" data-throw-if-not-resolved="false"></xref> packed the masked texture, which yields the resulting texture atlas
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content.vb: Public Shared Sub ApplyWallpaperMasks(wallpapers As Texture2D, regionAmountX As Integer, regionAmountY As Integer, result As Action(Of UniformTextureAtlas))
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overload: TinyLife.Utilities.TextureHandler.ApplyWallpaperMasks*
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nameWithType.vb: TextureHandler.ApplyWallpaperMasks(Texture2D, Int32, Int32, Action(Of UniformTextureAtlas))
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modifiers.csharp:
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- public
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- static
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modifiers.vb:
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- Public
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- Shared
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fullName.vb: TinyLife.Utilities.TextureHandler.ApplyWallpaperMasks(Microsoft.Xna.Framework.Graphics.Texture2D, System.Int32, System.Int32, System.Action(Of MLEM.Textures.UniformTextureAtlas))
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name.vb: ApplyWallpaperMasks(Texture2D, Int32, Int32, Action(Of UniformTextureAtlas))
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references:
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- uid: MLEM.Data.RuntimeTexturePacker
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commentId: T:MLEM.Data.RuntimeTexturePacker
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parent: MLEM.Data
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isExternal: true
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name: RuntimeTexturePacker
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nameWithType: RuntimeTexturePacker
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fullName: MLEM.Data.RuntimeTexturePacker
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commentId: N:TinyLife.Utilities
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name: TinyLife.Utilities
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nameWithType: TinyLife.Utilities
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fullName: TinyLife.Utilities
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spec.vb:
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spec.csharp:
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spec.vb:
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spec.csharp:
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spec.vb:
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spec.csharp:
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isExternal: true
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name: System
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nameWithType: System
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fullName: System
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- uid: TinyLife.World.WallMode
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commentId: T:TinyLife.World.WallMode
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parent: TinyLife.World
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name: WallMode
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nameWithType: WallMode
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fullName: TinyLife.World.WallMode
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- uid: TinyLife.World.Wallpaper
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commentId: T:TinyLife.World.Wallpaper
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parent: TinyLife.World
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name: Wallpaper
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nameWithType: Wallpaper
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fullName: TinyLife.World.Wallpaper
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- uid: TinyLife.Utilities.TextureHandler.ApplyWallpaperMasks*
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commentId: Overload:TinyLife.Utilities.TextureHandler.ApplyWallpaperMasks
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name: ApplyWallpaperMasks
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nameWithType: TextureHandler.ApplyWallpaperMasks
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fullName: TinyLife.Utilities.TextureHandler.ApplyWallpaperMasks
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- uid: Microsoft.Xna.Framework.Graphics.Texture2D
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commentId: T:Microsoft.Xna.Framework.Graphics.Texture2D
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parent: Microsoft.Xna.Framework.Graphics
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isExternal: true
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name: Texture2D
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nameWithType: Texture2D
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fullName: Microsoft.Xna.Framework.Graphics.Texture2D
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commentId: T:System.Int32
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parent: System
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isExternal: true
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name: Int32
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nameWithType: Int32
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fullName: System.Int32
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commentId: T:System.Action{MLEM.Textures.UniformTextureAtlas}
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parent: System
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definition: System.Action`1
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name: Action<UniformTextureAtlas>
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nameWithType: Action<UniformTextureAtlas>
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nameWithType.vb: Action(Of UniformTextureAtlas)
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name.vb: Action(Of UniformTextureAtlas)
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spec.csharp:
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spec.vb:
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isExternal: true
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name: TinyLife.World
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spec.csharp:
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- uid: System.Action`1
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name: Action
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nameWithType: Action
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fullName: System.Action
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isExternal: true
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- name: <
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nameWithType: <
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fullName: <
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- name: T
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nameWithType: T
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fullName: T
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- name: '>'
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nameWithType: '>'
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fullName: '>'
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spec.vb:
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- uid: System.Action`1
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name: Action
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nameWithType: Action
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fullName: System.Action
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isExternal: true
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- name: '(Of '
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nameWithType: '(Of '
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fullName: '(Of '
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- name: T
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nameWithType: T
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fullName: T
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- name: )
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nameWithType: )
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fullName: )
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