mirror of
https://github.com/Ellpeck/TinyLifeWeb.git
synced 2024-11-14 07:59:10 +01:00
1902 lines
58 KiB
YAML
1902 lines
58 KiB
YAML
### YamlMime:ManagedReference
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items:
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- uid: TinyLife.Tools.TileTool
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commentId: T:TinyLife.Tools.TileTool
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id: TileTool
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parent: TinyLife.Tools
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children:
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- TinyLife.Tools.TileTool.#ctor
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- TinyLife.Tools.TileTool.CanUndoRedo
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- TinyLife.Tools.TileTool.Draw(GameTime,SpriteBatch)
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- TinyLife.Tools.TileTool.GetMouseCursor
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- TinyLife.Tools.TileTool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
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- TinyLife.Tools.TileTool.RemoveNaturalFurniture(Point,TinyLife.Tools.UndoableAction)
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- TinyLife.Tools.TileTool.ShouldHighlightSelectedObject
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- TinyLife.Tools.TileTool.Update(GameTime)
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langs:
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- csharp
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- vb
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name: TileTool
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nameWithType: TileTool
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fullName: TinyLife.Tools.TileTool
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type: Class
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source:
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remote:
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path: TinyLife/Tools/TileTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: TileTool
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path: ../TinyLife/Tools/TileTool.cs
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startLine: 18
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: "\nA tool is a type of game mode that is currently active.\nTools are split up into the <xref href=\"TinyLife.Tools.Tool.PlayModeTool\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Tools.Tool.BuildTools\" data-throw-if-not-resolved=\"false\"></xref>, the latter of which holds all tools that can be found in the build menu.\n"
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example: []
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syntax:
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content: 'public class TileTool : Tool'
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content.vb: >-
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Public Class TileTool
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Inherits Tool
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inheritance:
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- System.Object
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- TinyLife.Tools.Tool
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inheritedMembers:
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- TinyLife.Tools.Tool.RemoveTool
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- TinyLife.Tools.Tool.MoveTool
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- TinyLife.Tools.Tool.PlayModeTool
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- TinyLife.Tools.Tool.BuildTools
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- TinyLife.Tools.Tool.SelectedObject
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- TinyLife.Tools.Tool.SelectedWall
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- TinyLife.Tools.Tool.IsRotateCwPressed
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- TinyLife.Tools.Tool.IsRotateCcwPressed
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- TinyLife.Tools.Tool.IsCopyPressed
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- TinyLife.Tools.Tool.OnOpened
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- TinyLife.Tools.Tool.OnClosed
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- TinyLife.Tools.Tool.OnUpdate
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- TinyLife.Tools.Tool.OnDraw
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- TinyLife.Tools.Tool.OnInitBuildModeUi
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- TinyLife.Tools.Tool.Input
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- TinyLife.Tools.Tool.Map
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- TinyLife.Tools.Tool.Money
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- TinyLife.Tools.Tool.Texture
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- TinyLife.Tools.Tool.DisplayAsTab
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- TinyLife.Tools.Tool.MousePos
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- TinyLife.Tools.Tool.Opened
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- TinyLife.Tools.Tool.Closed
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- TinyLife.Tools.Tool.ForceWallsUp
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- TinyLife.Tools.Tool.CanSwitchGameModes
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- TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
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- TinyLife.Tools.Tool.IsOnLot(Point)
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- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
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- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean})
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- TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.GetHashCode
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- System.Object.GetType
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- System.Object.MemberwiseClone
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.ToString
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extensionMethods:
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- TinyLife.Tools.TileTool.TinyLife.Utilities.Extensions.JsonCopy``1
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modifiers.csharp:
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- public
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- class
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modifiers.vb:
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- Public
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- Class
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- uid: TinyLife.Tools.TileTool.#ctor
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commentId: M:TinyLife.Tools.TileTool.#ctor
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id: '#ctor'
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parent: TinyLife.Tools.TileTool
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langs:
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- csharp
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- vb
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name: TileTool()
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nameWithType: TileTool.TileTool()
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fullName: TinyLife.Tools.TileTool.TileTool()
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type: Constructor
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source:
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remote:
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path: TinyLife/Tools/TileTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/Tools/TileTool.cs
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startLine: 26
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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example: []
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syntax:
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content: public TileTool()
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content.vb: Public Sub New
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overload: TinyLife.Tools.TileTool.#ctor*
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modifiers.csharp:
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- public
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modifiers.vb:
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- Public
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- uid: TinyLife.Tools.TileTool.Update(GameTime)
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commentId: M:TinyLife.Tools.TileTool.Update(GameTime)
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id: Update(GameTime)
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parent: TinyLife.Tools.TileTool
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langs:
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- csharp
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- vb
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name: Update(GameTime)
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nameWithType: TileTool.Update(GameTime)
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fullName: TinyLife.Tools.TileTool.Update(GameTime)
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type: Method
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source:
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remote:
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path: TinyLife/Tools/TileTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Update
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path: ../TinyLife/Tools/TileTool.cs
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startLine: 29
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: "\nThis method is called every update frame for the <xref href=\"TinyLife.GameImpl.CurrentTool\" data-throw-if-not-resolved=\"false\"></xref>.\nBy default, this method updates the <xref href=\"TinyLife.Tools.Tool.MousePos\" data-throw-if-not-resolved=\"false\"></xref> and invokes <xref href=\"TinyLife.Tools.Tool.OnUpdate\" data-throw-if-not-resolved=\"false\"></xref>, and also manages the <xref href=\"TinyLife.Tools.UndoRedoStack\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
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syntax:
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content: public override void Update(GameTime time)
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parameters:
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- id: time
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type: GameTime
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description: The game's time
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content.vb: Public Overrides Sub Update(time As GameTime)
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overridden: TinyLife.Tools.Tool.Update(GameTime)
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overload: TinyLife.Tools.TileTool.Update*
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modifiers.csharp:
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- public
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- override
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modifiers.vb:
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- Public
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- Overrides
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- uid: TinyLife.Tools.TileTool.Draw(GameTime,SpriteBatch)
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commentId: M:TinyLife.Tools.TileTool.Draw(GameTime,SpriteBatch)
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id: Draw(GameTime,SpriteBatch)
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parent: TinyLife.Tools.TileTool
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langs:
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- csharp
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- vb
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name: Draw(GameTime, SpriteBatch)
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nameWithType: TileTool.Draw(GameTime, SpriteBatch)
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fullName: TinyLife.Tools.TileTool.Draw(GameTime, SpriteBatch)
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type: Method
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source:
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remote:
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path: TinyLife/Tools/TileTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Draw
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path: ../TinyLife/Tools/TileTool.cs
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startLine: 83
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: "\nThis method is called every draw frame for the <xref href=\"TinyLife.GameImpl.CurrentTool\" data-throw-if-not-resolved=\"false\"></xref>.\nNote that this method is only called if the mouse is not hovering over any ui elements.\nBy default, this method invokes <xref href=\"TinyLife.Tools.Tool.OnDraw\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
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syntax:
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content: public override void Draw(GameTime time, SpriteBatch batch)
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parameters:
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- id: time
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type: GameTime
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description: The game's time
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- id: batch
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type: SpriteBatch
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description: The sprite batch used for drawing
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content.vb: Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch)
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overridden: TinyLife.Tools.Tool.Draw(GameTime,SpriteBatch)
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overload: TinyLife.Tools.TileTool.Draw*
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modifiers.csharp:
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- public
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- override
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modifiers.vb:
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- Public
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- Overrides
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- uid: TinyLife.Tools.TileTool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
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commentId: M:TinyLife.Tools.TileTool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
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id: InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
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parent: TinyLife.Tools.TileTool
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langs:
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- csharp
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- vb
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name: InitBuildModeUi(Panel, Panel)
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nameWithType: TileTool.InitBuildModeUi(Panel, Panel)
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fullName: TinyLife.Tools.TileTool.InitBuildModeUi(MLEM.Ui.Elements.Panel, MLEM.Ui.Elements.Panel)
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type: Method
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source:
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remote:
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path: TinyLife/Tools/TileTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: InitBuildModeUi
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path: ../TinyLife/Tools/TileTool.cs
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startLine: 94
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: "\nOverride this method to add custom content to the passed ui elements.\nBy default, this method does nothing.\n"
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example: []
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syntax:
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content: protected override void InitBuildModeUi(Panel content, Panel zoom)
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parameters:
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- id: content
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type: MLEM.Ui.Elements.Panel
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description: The main content panel. Add custom <xref href="TinyLife.Tools.Tool.BuildModeButton(System.String%2cMLEM.Ui.Elements.Element.GenericCallback%2cMLEM.Ui.Elements.Element.DrawCallback%2cSystem.Single%2cMLEM.Textures.TextureRegion%2cSystem.Collections.Generic.IEnumerable%7bSystem.String%7d%2cSystem.Nullable%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref> instances here.
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- id: zoom
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type: MLEM.Ui.Elements.Panel
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description: The zoom panel that contains <xref href="TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme%5b%5d%2cSystem.Action%7bSystem.Int32%2cSystem.Int32%7d%2cSystem.Func%7bSystem.Int32%2cSystem.Int32%2cSystem.Boolean%7d)" data-throw-if-not-resolved="false"></xref> and object previews
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content.vb: Protected Overrides Sub InitBuildModeUi(content As Panel, zoom As Panel)
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overridden: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
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overload: TinyLife.Tools.TileTool.InitBuildModeUi*
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modifiers.csharp:
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- protected
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- override
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modifiers.vb:
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- Protected
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- Overrides
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- uid: TinyLife.Tools.TileTool.GetMouseCursor
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commentId: M:TinyLife.Tools.TileTool.GetMouseCursor
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id: GetMouseCursor
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parent: TinyLife.Tools.TileTool
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langs:
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- csharp
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- vb
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name: GetMouseCursor()
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nameWithType: TileTool.GetMouseCursor()
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fullName: TinyLife.Tools.TileTool.GetMouseCursor()
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type: Method
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source:
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remote:
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path: TinyLife/Tools/TileTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetMouseCursor
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path: ../TinyLife/Tools/TileTool.cs
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startLine: 116
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: "\nReturns the <xref href=\"TinyLife.Uis.CursorType\" data-throw-if-not-resolved=\"false\"></xref> that this tool should currently display.\nBy default, <xref href=\"TinyLife.Uis.CursorType.Default\" data-throw-if-not-resolved=\"false\"></xref> is returned.\n"
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example: []
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syntax:
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content: public override CursorType GetMouseCursor()
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return:
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type: TinyLife.Uis.CursorType
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description: The cursor type
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content.vb: Public Overrides Function GetMouseCursor As CursorType
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overridden: TinyLife.Tools.Tool.GetMouseCursor
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overload: TinyLife.Tools.TileTool.GetMouseCursor*
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modifiers.csharp:
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- public
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- override
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modifiers.vb:
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- Public
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- Overrides
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- uid: TinyLife.Tools.TileTool.CanUndoRedo
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commentId: M:TinyLife.Tools.TileTool.CanUndoRedo
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id: CanUndoRedo
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parent: TinyLife.Tools.TileTool
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langs:
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- csharp
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- vb
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name: CanUndoRedo()
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nameWithType: TileTool.CanUndoRedo()
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fullName: TinyLife.Tools.TileTool.CanUndoRedo()
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type: Method
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source:
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remote:
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path: TinyLife/Tools/TileTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: CanUndoRedo
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path: ../TinyLife/Tools/TileTool.cs
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startLine: 123
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: "\nReturns whether or not the <xref href=\"TinyLife.Tools.UndoRedoStack\" data-throw-if-not-resolved=\"false\"></xref> can currently operate and thus, whether the <xref href=\"TinyLife.Tools.UndoRedoStack.Undo\" data-throw-if-not-resolved=\"false\"></xref> or <xref href=\"TinyLife.Tools.UndoRedoStack.Redo\" data-throw-if-not-resolved=\"false\"></xref> actions can be called.\n"
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example: []
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syntax:
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content: public override bool CanUndoRedo()
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return:
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type: System.Boolean
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description: Whether the undo or redo commands can be used right now.
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content.vb: Public Overrides Function CanUndoRedo As Boolean
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overridden: TinyLife.Tools.Tool.CanUndoRedo
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overload: TinyLife.Tools.TileTool.CanUndoRedo*
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modifiers.csharp:
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- public
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- override
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modifiers.vb:
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- Public
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- Overrides
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- uid: TinyLife.Tools.TileTool.ShouldHighlightSelectedObject
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commentId: M:TinyLife.Tools.TileTool.ShouldHighlightSelectedObject
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id: ShouldHighlightSelectedObject
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parent: TinyLife.Tools.TileTool
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langs:
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- csharp
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- vb
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name: ShouldHighlightSelectedObject()
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nameWithType: TileTool.ShouldHighlightSelectedObject()
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fullName: TinyLife.Tools.TileTool.ShouldHighlightSelectedObject()
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type: Method
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source:
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remote:
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path: TinyLife/Tools/TileTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: ShouldHighlightSelectedObject
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path: ../TinyLife/Tools/TileTool.cs
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startLine: 128
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: "\nWhether or not the <xref href=\"TinyLife.Tools.Tool.SelectedObject\" data-throw-if-not-resolved=\"false\"></xref> should currently have a white highlight around it.\nThis method defaults to return true if <xref href=\"TinyLife.GameImpl.IsCursorOnUi\" data-throw-if-not-resolved=\"false\"></xref> is false.\n"
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example: []
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syntax:
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content: public override bool ShouldHighlightSelectedObject()
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return:
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type: System.Boolean
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description: Whether or not the selected object should be highlighted
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content.vb: Public Overrides Function ShouldHighlightSelectedObject As Boolean
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overridden: TinyLife.Tools.Tool.ShouldHighlightSelectedObject
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overload: TinyLife.Tools.TileTool.ShouldHighlightSelectedObject*
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modifiers.csharp:
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- public
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- override
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|
modifiers.vb:
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- Public
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- Overrides
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- uid: TinyLife.Tools.TileTool.RemoveNaturalFurniture(Point,TinyLife.Tools.UndoableAction)
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commentId: M:TinyLife.Tools.TileTool.RemoveNaturalFurniture(Point,TinyLife.Tools.UndoableAction)
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id: RemoveNaturalFurniture(Point,TinyLife.Tools.UndoableAction)
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parent: TinyLife.Tools.TileTool
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langs:
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- csharp
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- vb
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name: RemoveNaturalFurniture(Point, UndoableAction)
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nameWithType: TileTool.RemoveNaturalFurniture(Point, UndoableAction)
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fullName: TinyLife.Tools.TileTool.RemoveNaturalFurniture(Point, TinyLife.Tools.UndoableAction)
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type: Method
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source:
|
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remote:
|
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path: TinyLife/Tools/TileTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: RemoveNaturalFurniture
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path: ../TinyLife/Tools/TileTool.cs
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startLine: 183
|
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assemblies:
|
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- Tiny Life
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namespace: TinyLife.Tools
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summary: "\nRemoves natural furniture from the given tile position and stores it in the household storage or sells it.\nNatural furniture is furniture which has the <xref href=\"TinyLife.Objects.ObjectCategory.NaturalGroundRequired\" data-throw-if-not-resolved=\"false\"></xref> category.\n"
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example: []
|
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syntax:
|
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content: public static void RemoveNaturalFurniture(Point tile, UndoableAction action)
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parameters:
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- id: tile
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type: Point
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description: ''
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- id: action
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type: TinyLife.Tools.UndoableAction
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description: The undoable action that this method should add its actions to. If this method should be executed immediately, use the <xref href="TinyLife.Tools.UndoableAction" data-throw-if-not-resolved="false"></xref> immediate constructor.
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content.vb: Public Shared Sub RemoveNaturalFurniture(tile As Point, action As UndoableAction)
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overload: TinyLife.Tools.TileTool.RemoveNaturalFurniture*
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modifiers.csharp:
|
|
- public
|
|
- static
|
|
modifiers.vb:
|
|
- Public
|
|
- Shared
|
|
references:
|
|
- uid: TinyLife.Tools
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|
commentId: N:TinyLife.Tools
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|
name: TinyLife.Tools
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|
nameWithType: TinyLife.Tools
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|
fullName: TinyLife.Tools
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- uid: System.Object
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commentId: T:System.Object
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parent: System
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isExternal: true
|
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name: Object
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nameWithType: Object
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fullName: System.Object
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- uid: TinyLife.Tools.Tool
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commentId: T:TinyLife.Tools.Tool
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parent: TinyLife.Tools
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name: Tool
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nameWithType: Tool
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fullName: TinyLife.Tools.Tool
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|
- uid: TinyLife.Tools.Tool.RemoveTool
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commentId: F:TinyLife.Tools.Tool.RemoveTool
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parent: TinyLife.Tools.Tool
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name: RemoveTool
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nameWithType: Tool.RemoveTool
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fullName: TinyLife.Tools.Tool.RemoveTool
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- uid: TinyLife.Tools.Tool.MoveTool
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commentId: F:TinyLife.Tools.Tool.MoveTool
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parent: TinyLife.Tools.Tool
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name: MoveTool
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nameWithType: Tool.MoveTool
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fullName: TinyLife.Tools.Tool.MoveTool
|
|
- uid: TinyLife.Tools.Tool.PlayModeTool
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commentId: F:TinyLife.Tools.Tool.PlayModeTool
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parent: TinyLife.Tools.Tool
|
|
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|
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|
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|
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|
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|
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spec.csharp:
|
|
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|
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|
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spec.csharp:
|
|
- uid: TinyLife.Tools.Tool.ShouldHighlightSelectedObject
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|
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|
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|
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|
|
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|
|
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|
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|
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|
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|
|
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|
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