TinyLifeWeb/docs/api/TinyLife.World.Map.yml
2024-08-31 11:17:42 +02:00

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YAML
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### YamlMime:ManagedReference
items:
- uid: TinyLife.World.Map
commentId: T:TinyLife.World.Map
id: Map
parent: TinyLife.World
children:
- TinyLife.World.Map.#ctor(Microsoft.Xna.Framework.Point)
- TinyLife.World.Map.AddHousehold(TinyLife.World.Lot,System.Boolean)
- TinyLife.World.Map.AddLight(TinyLife.Objects.Light)
- TinyLife.World.Map.AddLot(Microsoft.Xna.Framework.Rectangle)
- TinyLife.World.Map.AddLot(TinyLife.World.Lot)
- TinyLife.World.Map.AddObject(TinyLife.Objects.MapObject)
- TinyLife.World.Map.AddRoad(Microsoft.Xna.Framework.Point)
- TinyLife.World.Map.AddRoof(TinyLife.World.Roof)
- TinyLife.World.Map.AddStairs(TinyLife.World.Stairs)
- TinyLife.World.Map.AddWall(TinyLife.Objects.WallLike)
- TinyLife.World.Map.AdoptableChildren
- TinyLife.World.Map.ApplyCameraRotation(Microsoft.Xna.Framework.Vector2,System.Boolean,System.Nullable{MLEM.Maths.Direction2})
- TinyLife.World.Map.ApplyInverseCameraRotation(Microsoft.Xna.Framework.Vector2,System.Nullable{MLEM.Maths.Direction2})
- TinyLife.World.Map.CanWalkBetween(TinyLife.Objects.PersonLike,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Point,System.Int32)
- TinyLife.World.Map.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean,System.Nullable{MLEM.Maths.RectangleF},System.Nullable{Microsoft.Xna.Framework.Matrix},Microsoft.Xna.Framework.Graphics.RenderTarget2D,System.Boolean)
- TinyLife.World.Map.GetAllLotEmployments
- TinyLife.World.Map.GetAllPeople
- TinyLife.World.Map.GetClosestEmptyTile(Microsoft.Xna.Framework.Vector2,System.Single,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Predicate{Microsoft.Xna.Framework.Point})
- TinyLife.World.Map.GetClosestFreeExitPoint(Microsoft.Xna.Framework.Vector2)
- TinyLife.World.Map.GetClosestRoads(Microsoft.Xna.Framework.Point,System.Int32)
- TinyLife.World.Map.GetClosestRoadsidePosition(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2)
- TinyLife.World.Map.GetDepth(Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)
- TinyLife.World.Map.GetExitPoints
- TinyLife.World.Map.GetHousehold(TinyLife.Objects.PersonLike)
- TinyLife.World.Map.GetHousehold(TinyLife.World.Lot)
- TinyLife.World.Map.GetHouseholds
- TinyLife.World.Map.GetLot(Microsoft.Xna.Framework.Point)
- TinyLife.World.Map.GetLot(System.Guid)
- TinyLife.World.Map.GetLots
- TinyLife.World.Map.GetMapSampler
- TinyLife.World.Map.GetObject``1(System.Guid)
- TinyLife.World.Map.GetObjects``1(MLEM.Maths.RectangleF)
- TinyLife.World.Map.GetPathCost(TinyLife.Objects.MapObject,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Point,System.Int32)
- TinyLife.World.Map.GetPeople
- TinyLife.World.Map.GetRandomTile(System.Random,Microsoft.Xna.Framework.Vector2,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Predicate{Microsoft.Xna.Framework.Point})
- TinyLife.World.Map.GetRegularVisitors
- TinyLife.World.Map.GetRoads
- TinyLife.World.Map.GetRoof(Microsoft.Xna.Framework.Point,System.Int32)
- TinyLife.World.Map.GetRoofs(MLEM.Maths.RectangleF)
- TinyLife.World.Map.GetRoom(Microsoft.Xna.Framework.Point,System.Int32)
- TinyLife.World.Map.GetRooms(MLEM.Maths.RectangleF)
- TinyLife.World.Map.GetSection(Microsoft.Xna.Framework.Point,System.Boolean)
- TinyLife.World.Map.GetSections(MLEM.Maths.RectangleF,System.Int32)
- TinyLife.World.Map.GetSections(Microsoft.Xna.Framework.Point,System.Int32)
- TinyLife.World.Map.GetStairs(MLEM.Maths.RectangleF,System.Boolean)
- TinyLife.World.Map.GetStoredDeadPeople
- TinyLife.World.Map.GetTile(Microsoft.Xna.Framework.Point,System.Int32)
- TinyLife.World.Map.GetTilesAround(Microsoft.Xna.Framework.Vector2,System.Single,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Predicate{Microsoft.Xna.Framework.Point})
- TinyLife.World.Map.GetVisibleWorldArea(MLEM.Maths.RectangleF)
- TinyLife.World.Map.GetWallBetween``1(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
- TinyLife.World.Map.GetWalls``1(MLEM.Maths.RectangleF)
- TinyLife.World.Map.Info
- TinyLife.World.Map.IsActive
- TinyLife.World.Map.IsCurrent
- TinyLife.World.Map.IsFreeSpot(Microsoft.Xna.Framework.Point,System.Int32)
- TinyLife.World.Map.IsInBounds(Microsoft.Xna.Framework.Point)
- TinyLife.World.Map.IsLotHidden(TinyLife.World.Lot)
- TinyLife.World.Map.IsRoad(Microsoft.Xna.Framework.Point)
- TinyLife.World.Map.LoadStaticMap(TinyLife.PerSaveOptions.MapInfo)
- TinyLife.World.Map.MailToSend
- TinyLife.World.Map.MarkDirtyForPathfinding(Microsoft.Xna.Framework.Point,System.Int32)
- TinyLife.World.Map.MarkGroundTileDirtyForDrawing(Microsoft.Xna.Framework.Point)
- TinyLife.World.Map.MarkObjectDirtyForDrawing(TinyLife.Objects.MapObject,TinyLife.World.MapSection,System.Boolean)
- TinyLife.World.Map.MaxFloor
- TinyLife.World.Map.MinFloor
- TinyLife.World.Map.MinorUpdateMinutes
- TinyLife.World.Map.MoveEverything(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Rectangle,System.Boolean,TinyLife.World.Tile)
- TinyLife.World.Map.Neighborhood
- TinyLife.World.Map.OnCameraRotationChanged(MLEM.Maths.Direction2,MLEM.Maths.Direction2)
- TinyLife.World.Map.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map)
- TinyLife.World.Map.OnEventsAttachable
- TinyLife.World.Map.OnObjectAdded
- TinyLife.World.Map.OnObjectRemoved
- TinyLife.World.Map.OnPathfindingNodeConstruct
- TinyLife.World.Map.OnUpdate
- TinyLife.World.Map.PassiveUpdateMinutes
- TinyLife.World.Map.PathfindingDirtyNeighbors
- TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)
- TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect,TinyLife.World.MapAudioEmitter,System.Single,System.Single,System.Boolean,System.Boolean)
- TinyLife.World.Map.PopulateLots
- TinyLife.World.Map.PostValidate(System.Action{System.String},System.Action{System.Single})
- TinyLife.World.Map.PrepareForPermanentRemoval
- TinyLife.World.Map.RemoveHousehold(TinyLife.World.Household)
- TinyLife.World.Map.RemoveLight(TinyLife.Objects.Light)
- TinyLife.World.Map.RemoveLot(TinyLife.World.Lot)
- TinyLife.World.Map.RemoveObject(TinyLife.Objects.MapObject)
- TinyLife.World.Map.RemoveRoof(TinyLife.World.Roof)
- TinyLife.World.Map.RemoveStairs(TinyLife.World.Stairs)
- TinyLife.World.Map.RemoveWall(TinyLife.Objects.WallLike)
- TinyLife.World.Map.RoadRadius
- TinyLife.World.Map.SetTile(Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile)
- TinyLife.World.Map.Size
- TinyLife.World.Map.SizeInSections
- TinyLife.World.Map.StaticVersion
- TinyLife.World.Map.Time
- TinyLife.World.Map.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.World.Map.UpdateExternalPeople(System.Collections.Generic.ICollection{TinyLife.World.Map},System.Action{System.String},System.Action{System.Single})
- TinyLife.World.Map.Validate(System.Boolean,System.Action{System.String},System.Action{System.Single})
- TinyLife.World.Map.ValidateEarly(TinyLife.PerSaveOptions.MapInfo,System.Collections.Generic.Dictionary{System.String,TinyLife.World.Map},System.Action{System.String},System.Action{System.Single})
- TinyLife.World.Map.ValidateRooms(Microsoft.Xna.Framework.Point,System.Int32)
langs:
- csharp
- vb
name: Map
nameWithType: Map
fullName: TinyLife.World.Map
type: Class
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
A map holds all of the data about a city, like its tiles, its objects and its roads.
A map is split into <xref href="TinyLife.World.MapSection" data-throw-if-not-resolved="false"></xref> objects which allows faster retrieval of objects in an area.
example: []
syntax:
content: >-
[DataContract]
public class Map : JsonTypeSafeGenericDataHolder, IGenericDataHolder
content.vb: >-
<DataContract>
Public Class Map Inherits JsonTypeSafeGenericDataHolder Implements IGenericDataHolder
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.World.Map.TinyLife.Utilities.Extensions.JsonCopy``1
attributes:
- type: System.Runtime.Serialization.DataContractAttribute
ctor: System.Runtime.Serialization.DataContractAttribute.#ctor
arguments: []
- uid: TinyLife.World.Map.RoadRadius
commentId: F:TinyLife.World.Map.RoadRadius
id: RoadRadius
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: RoadRadius
nameWithType: Map.RoadRadius
fullName: TinyLife.World.Map.RoadRadius
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
This field holds the radius that roads are required to have (in road tiles) excluding the center dotted line tiles.
It is set to 2.
example: []
syntax:
content: public const int RoadRadius = 2
return:
type: System.Int32
content.vb: Public Const RoadRadius As Integer = 2
- uid: TinyLife.World.Map.MaxFloor
commentId: F:TinyLife.World.Map.MaxFloor
id: MaxFloor
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: MaxFloor
nameWithType: Map.MaxFloor
fullName: TinyLife.World.Map.MaxFloor
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
The maximum floor, above the ground floor, that objects can be placed on in build mode.
It is set to 1 in the demo and 4 in the full version of the game.
example: []
syntax:
content: public const int MaxFloor = 4
return:
type: System.Int32
content.vb: Public Const MaxFloor As Integer = 4
- uid: TinyLife.World.Map.MinFloor
commentId: F:TinyLife.World.Map.MinFloor
id: MinFloor
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: MinFloor
nameWithType: Map.MinFloor
fullName: TinyLife.World.Map.MinFloor
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
The minimum floor, below the ground floor, that objects can be placed on in build mode.
It is set to 0, but will likely change in the future, when basements are added to the game.
example: []
syntax:
content: public const int MinFloor = 0
return:
type: System.Int32
content.vb: Public Const MinFloor As Integer = 0
- uid: TinyLife.World.Map.MinorUpdateMinutes
commentId: F:TinyLife.World.Map.MinorUpdateMinutes
id: MinorUpdateMinutes
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: MinorUpdateMinutes
nameWithType: Map.MinorUpdateMinutes
fullName: TinyLife.World.Map.MinorUpdateMinutes
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: The amount of minutes of in-game time that have to pass before an <xref href="TinyLife.Objects.IUpdatingObject" data-throw-if-not-resolved="false"></xref> with the <xref href="TinyLife.Objects.IUpdatingObject.UpdateMode.Minor" data-throw-if-not-resolved="false"></xref> is updated.
example: []
syntax:
content: public const float MinorUpdateMinutes = 15
return:
type: System.Single
content.vb: Public Const MinorUpdateMinutes As Single = 15
- uid: TinyLife.World.Map.PassiveUpdateMinutes
commentId: F:TinyLife.World.Map.PassiveUpdateMinutes
id: PassiveUpdateMinutes
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: PassiveUpdateMinutes
nameWithType: Map.PassiveUpdateMinutes
fullName: TinyLife.World.Map.PassiveUpdateMinutes
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: The amount of minutes of in-game time that have to pass before an <xref href="TinyLife.Objects.IUpdatingObject" data-throw-if-not-resolved="false"></xref> with the <xref href="TinyLife.Objects.IUpdatingObject.UpdateMode.MajorIfActive" data-throw-if-not-resolved="false"></xref> is updated while this map isn't <xref href="TinyLife.World.Map.IsActive" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public const float PassiveUpdateMinutes = 5
return:
type: System.Single
content.vb: Public Const PassiveUpdateMinutes As Single = 5
- uid: TinyLife.World.Map.PathfindingDirtyNeighbors
commentId: F:TinyLife.World.Map.PathfindingDirtyNeighbors
id: PathfindingDirtyNeighbors
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: PathfindingDirtyNeighbors
nameWithType: Map.PathfindingDirtyNeighbors
fullName: TinyLife.World.Map.PathfindingDirtyNeighbors
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
A collection that is used in <xref href="TinyLife.World.Map.MarkDirtyForPathfinding(Microsoft.Xna.Framework.Point%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref> which determines the set of "neighbor" positions that should additionally be marked dirty when a given position is marked as dirty.
By default, this collection contains all neighboring positions (<xref href="MLEM.Maths.Direction2Helper.AllExceptNone" data-throw-if-not-resolved="false"></xref>), as well as positions two tiles, and one floor, offset in adjacent directions for the purpose of <xref href="TinyLife.World.Stairs" data-throw-if-not-resolved="false"></xref> pathfinding.
example: []
syntax:
content: public static readonly List<(Point Offset, int FloorOffset)> PathfindingDirtyNeighbors
return:
type: System.Collections.Generic.List{System.ValueTuple{Microsoft.Xna.Framework.Point,System.Int32}}
content.vb: Public Shared ReadOnly PathfindingDirtyNeighbors As List(Of (Offset As Point, FloorOffset As Integer))
- uid: TinyLife.World.Map.OnEventsAttachable
commentId: E:TinyLife.World.Map.OnEventsAttachable
id: OnEventsAttachable
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: OnEventsAttachable
nameWithType: Map.OnEventsAttachable
fullName: TinyLife.World.Map.OnEventsAttachable
type: Event
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
An event that is invoked when non-static events for a <xref href="TinyLife.World.Map" data-throw-if-not-resolved="false"></xref> are ready to be attached to.
This event is invoked in <xref href="TinyLife.World.Map.PostValidate(System.Action%7bSystem.String%7d%2cSystem.Action%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public static event Action<Map> OnEventsAttachable
return:
type: System.Action{TinyLife.World.Map}
content.vb: Public Shared Event OnEventsAttachable As Action(Of Map)
- uid: TinyLife.World.Map.OnUpdate
commentId: E:TinyLife.World.Map.OnUpdate
id: OnUpdate
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: OnUpdate
nameWithType: Map.OnUpdate
fullName: TinyLife.World.Map.OnUpdate
type: Event
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
An event that is invoked when this map is updated in <xref href="TinyLife.World.Map.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
This event can be subscribed to using <xref href="TinyLife.World.Map.OnEventsAttachable" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public event UpdateDelegate OnUpdate
return:
type: TinyLife.World.UpdateDelegate
content.vb: Public Event OnUpdate As UpdateDelegate
- uid: TinyLife.World.Map.OnObjectAdded
commentId: E:TinyLife.World.Map.OnObjectAdded
id: OnObjectAdded
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: OnObjectAdded
nameWithType: Map.OnObjectAdded
fullName: TinyLife.World.Map.OnObjectAdded
type: Event
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
An event that is invoked when a <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref> is added to this map using <xref href="TinyLife.World.Map.AddObject(TinyLife.Objects.MapObject)" data-throw-if-not-resolved="false"></xref>
This event can be subscribed to using <xref href="TinyLife.World.Map.OnEventsAttachable" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public event Action<MapObject> OnObjectAdded
return:
type: System.Action{TinyLife.Objects.MapObject}
content.vb: Public Event OnObjectAdded As Action(Of MapObject)
- uid: TinyLife.World.Map.OnObjectRemoved
commentId: E:TinyLife.World.Map.OnObjectRemoved
id: OnObjectRemoved
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: OnObjectRemoved
nameWithType: Map.OnObjectRemoved
fullName: TinyLife.World.Map.OnObjectRemoved
type: Event
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
An event that is invoked when a <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref> is removed from this map using <xref href="TinyLife.World.Map.RemoveObject(TinyLife.Objects.MapObject)" data-throw-if-not-resolved="false"></xref>
This event can be subscribed to using <xref href="TinyLife.World.Map.OnEventsAttachable" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public event Action<MapObject> OnObjectRemoved
return:
type: System.Action{TinyLife.Objects.MapObject}
content.vb: Public Event OnObjectRemoved As Action(Of MapObject)
- uid: TinyLife.World.Map.OnPathfindingNodeConstruct
commentId: E:TinyLife.World.Map.OnPathfindingNodeConstruct
id: OnPathfindingNodeConstruct
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: OnPathfindingNodeConstruct
nameWithType: Map.OnPathfindingNodeConstruct
fullName: TinyLife.World.Map.OnPathfindingNodeConstruct
type: Event
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
An event that is invoked when a new pathfinding node is constructed after a position was marked as dirty using <xref href="TinyLife.World.Map.MarkDirtyForPathfinding(Microsoft.Xna.Framework.Point%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref>.
This event can be used to make pathfinding for a given position cheaper or more expensive based on mod factors.
This event can be subscribed to using <xref href="TinyLife.World.Map.OnEventsAttachable" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public event Map.PathfindingNodeConstructDelegate OnPathfindingNodeConstruct
return:
type: TinyLife.World.Map.PathfindingNodeConstructDelegate
content.vb: Public Event OnPathfindingNodeConstruct As Map.PathfindingNodeConstructDelegate
- uid: TinyLife.World.Map.MailToSend
commentId: F:TinyLife.World.Map.MailToSend
id: MailToSend
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: MailToSend
nameWithType: Map.MailToSend
fullName: TinyLife.World.Map.MailToSend
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: A list of all <xref href="TinyLife.World.Mail" data-throw-if-not-resolved="false"></xref> that needs to be sent by a mail carrier the next morning.
example: []
syntax:
content: >-
[DataMember]
public readonly List<Mail> MailToSend
return:
type: System.Collections.Generic.List{TinyLife.World.Mail}
content.vb: >-
<DataMember>
Public ReadOnly MailToSend As List(Of Mail)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.World.Map.AdoptableChildren
commentId: P:TinyLife.World.Map.AdoptableChildren
id: AdoptableChildren
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: AdoptableChildren
nameWithType: Map.AdoptableChildren
fullName: TinyLife.World.Map.AdoptableChildren
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
A set of randomly generated children that can be adopted using <xref href="TinyLife.Actions.ActionType.AdoptChild" data-throw-if-not-resolved="false"></xref>.
If this collection has children removed from it, it will automatically get repopulated until there are 12 children in it.
example: []
syntax:
content: public List<Person> AdoptableChildren { get; }
parameters: []
return:
type: System.Collections.Generic.List{TinyLife.Objects.Person}
content.vb: Public ReadOnly Property AdoptableChildren As List(Of Person)
overload: TinyLife.World.Map.AdoptableChildren*
- uid: TinyLife.World.Map.SizeInSections
commentId: P:TinyLife.World.Map.SizeInSections
id: SizeInSections
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: SizeInSections
nameWithType: Map.SizeInSections
fullName: TinyLife.World.Map.SizeInSections
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: The size, in sections (not tiles) that this map has
example: []
syntax:
content: >-
[DataMember]
public Point SizeInSections { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Point
content.vb: >-
<DataMember>
Public Property SizeInSections As Point
overload: TinyLife.World.Map.SizeInSections*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.World.Map.Size
commentId: P:TinyLife.World.Map.Size
id: Size
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: Size
nameWithType: Map.Size
fullName: TinyLife.World.Map.Size
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
The size in tiles that this map has.
This is always <xref href="TinyLife.World.Map.SizeInSections" data-throw-if-not-resolved="false"></xref> multiplied by <xref href="TinyLife.World.MapSection.Size" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public Point Size { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Point
content.vb: Public Property Size As Point
overload: TinyLife.World.Map.Size*
- uid: TinyLife.World.Map.StaticVersion
commentId: P:TinyLife.World.Map.StaticVersion
id: StaticVersion
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: StaticVersion
nameWithType: Map.StaticVersion
fullName: TinyLife.World.Map.StaticVersion
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
The static version of this map.
When a new save file is created, a static version of each map is loaded and used as the save file's basis.
If the static version of the save file is newer, their save file is updated to the new static map version, which causes all non-lot objects to be copied to the saved map.
example: []
syntax:
content: >-
[DataMember]
public int StaticVersion { get; }
parameters: []
return:
type: System.Int32
content.vb: >-
<DataMember>
Public Property StaticVersion As Integer
overload: TinyLife.World.Map.StaticVersion*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.World.Map.Time
commentId: P:TinyLife.World.Map.Time
id: Time
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: Time
nameWithType: Map.Time
fullName: TinyLife.World.Map.Time
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: This map's current in-game time, including the full day and time.
example: []
syntax:
content: public TimeSpan Time { get; }
parameters: []
return:
type: System.TimeSpan
content.vb: Public ReadOnly Property Time As TimeSpan
overload: TinyLife.World.Map.Time*
- uid: TinyLife.World.Map.Info
commentId: P:TinyLife.World.Map.Info
id: Info
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: Info
nameWithType: Map.Info
fullName: TinyLife.World.Map.Info
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: This map's <xref href="TinyLife.PerSaveOptions.MapInfo" data-throw-if-not-resolved="false"></xref>, which includes its name and whether it is custom.
example: []
syntax:
content: public PerSaveOptions.MapInfo Info { get; }
parameters: []
return:
type: TinyLife.PerSaveOptions.MapInfo
content.vb: Public Property Info As PerSaveOptions.MapInfo
overload: TinyLife.World.Map.Info*
- uid: TinyLife.World.Map.Neighborhood
commentId: P:TinyLife.World.Map.Neighborhood
id: Neighborhood
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: Neighborhood
nameWithType: Map.Neighborhood
fullName: TinyLife.World.Map.Neighborhood
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
The set of all maps that are loaded together as part of the same save, including this map.
During gameplay, this collection is the same as <xref href="TinyLife.GameImpl.CurrentMaps" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public Dictionary<string, Map> Neighborhood { get; }
parameters: []
return:
type: System.Collections.Generic.Dictionary{System.String,TinyLife.World.Map}
content.vb: Public Property Neighborhood As Dictionary(Of String, Map)
overload: TinyLife.World.Map.Neighborhood*
- uid: TinyLife.World.Map.IsCurrent
commentId: P:TinyLife.World.Map.IsCurrent
id: IsCurrent
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: IsCurrent
nameWithType: Map.IsCurrent
fullName: TinyLife.World.Map.IsCurrent
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Whether this map is current. This returns whether this map is the same as <xref href="TinyLife.GameImpl.CurrentMap" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public bool IsCurrent { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property IsCurrent As Boolean
overload: TinyLife.World.Map.IsCurrent*
- uid: TinyLife.World.Map.IsActive
commentId: P:TinyLife.World.Map.IsActive
id: IsActive
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: IsActive
nameWithType: Map.IsActive
fullName: TinyLife.World.Map.IsActive
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Whether this map is active. An active map is one that is either current (<xref href="TinyLife.World.Map.IsCurrent" data-throw-if-not-resolved="false"></xref>), or that has members of the <xref href="TinyLife.GameImpl.CurrentHousehold" data-throw-if-not-resolved="false"></xref> on it.
example: []
syntax:
content: public bool IsActive { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property IsActive As Boolean
overload: TinyLife.World.Map.IsActive*
- uid: TinyLife.World.Map.#ctor(Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.World.Map.#ctor(Microsoft.Xna.Framework.Point)
id: '#ctor(Microsoft.Xna.Framework.Point)'
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: Map(Point)
nameWithType: Map.Map(Point)
fullName: TinyLife.World.Map.Map(Microsoft.Xna.Framework.Point)
type: Constructor
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Creates a new map with the given size
example: []
syntax:
content: public Map(Point sizeInSections)
parameters:
- id: sizeInSections
type: Microsoft.Xna.Framework.Point
description: The size, in sections, of this map
content.vb: Public Sub New(sizeInSections As Point)
overload: TinyLife.World.Map.#ctor*
nameWithType.vb: Map.New(Point)
fullName.vb: TinyLife.World.Map.New(Microsoft.Xna.Framework.Point)
name.vb: New(Point)
- uid: TinyLife.World.Map.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.World.Map.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: Update(GameTime, TimeSpan, float)
nameWithType: Map.Update(GameTime, TimeSpan, float)
fullName: TinyLife.World.Map.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Updates this map, its <xref href="TinyLife.World.MapSection" data-throw-if-not-resolved="false"></xref> objects and its <xref href="TinyLife.World.Household" data-throw-if-not-resolved="false"></xref>s.
example: []
syntax:
content: public void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed in game
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
content.vb: Public Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overload: TinyLife.World.Map.Update*
nameWithType.vb: Map.Update(GameTime, TimeSpan, Single)
fullName.vb: TinyLife.World.Map.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb: Update(GameTime, TimeSpan, Single)
- uid: TinyLife.World.Map.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean,System.Nullable{MLEM.Maths.RectangleF},System.Nullable{Microsoft.Xna.Framework.Matrix},Microsoft.Xna.Framework.Graphics.RenderTarget2D,System.Boolean)
commentId: M:TinyLife.World.Map.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean,System.Nullable{MLEM.Maths.RectangleF},System.Nullable{Microsoft.Xna.Framework.Matrix},Microsoft.Xna.Framework.Graphics.RenderTarget2D,System.Boolean)
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean,System.Nullable{MLEM.Maths.RectangleF},System.Nullable{Microsoft.Xna.Framework.Matrix},Microsoft.Xna.Framework.Graphics.RenderTarget2D,System.Boolean)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: Draw(GameTime, SpriteBatch, bool, RectangleF?, Matrix?, RenderTarget2D, bool)
nameWithType: Map.Draw(GameTime, SpriteBatch, bool, RectangleF?, Matrix?, RenderTarget2D, bool)
fullName: TinyLife.World.Map.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, bool, MLEM.Maths.RectangleF?, Microsoft.Xna.Framework.Matrix?, Microsoft.Xna.Framework.Graphics.RenderTarget2D, bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Draws this map and all of its objects.
Note that drawing in this manner uses multiple <xref href="Microsoft.Xna.Framework.Graphics.RenderTarget2D" data-throw-if-not-resolved="false"></xref> objects, for things like the ground and the lightmaps.
example: []
syntax:
content: public void Draw(GameTime time, SpriteBatch batch, bool selectionMode, RectangleF? visibleArea = null, Matrix? visibleMatrix = null, RenderTarget2D lightmap = null, bool ignoreObjectVisibility = false)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to use for drawing
- id: selectionMode
type: System.Boolean
description: Whether we're drawing in selection mode ("ShowSelectionEffect" cheat displays this mode)
- id: visibleArea
type: System.Nullable{MLEM.Maths.RectangleF}
description: The area that is visible, in world space. If this is null, <xref href="MLEM.Cameras.Camera.GetVisibleRectangle" data-throw-if-not-resolved="false"></xref> is used to calculate the visible area.
- id: visibleMatrix
type: System.Nullable{Microsoft.Xna.Framework.Matrix}
description: A matrix that has a translation and scale that determines the visible area of the screenshot
- id: lightmap
type: Microsoft.Xna.Framework.Graphics.RenderTarget2D
description: The light map to draw lighting data onto, or null to use the default light map
- id: ignoreObjectVisibility
type: System.Boolean
description: Whether object visibility (<xref href="TinyLife.Objects.MapObject.Visibility" data-throw-if-not-resolved="false"></xref>) should be ignored
content.vb: Public Sub Draw(time As GameTime, batch As SpriteBatch, selectionMode As Boolean, visibleArea As RectangleF? = Nothing, visibleMatrix As Matrix? = Nothing, lightmap As RenderTarget2D = Nothing, ignoreObjectVisibility As Boolean = False)
overload: TinyLife.World.Map.Draw*
nameWithType.vb: Map.Draw(GameTime, SpriteBatch, Boolean, RectangleF?, Matrix?, RenderTarget2D, Boolean)
fullName.vb: TinyLife.World.Map.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Boolean, MLEM.Maths.RectangleF?, Microsoft.Xna.Framework.Matrix?, Microsoft.Xna.Framework.Graphics.RenderTarget2D, Boolean)
name.vb: Draw(GameTime, SpriteBatch, Boolean, RectangleF?, Matrix?, RenderTarget2D, Boolean)
- uid: TinyLife.World.Map.GetDepth(Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)
commentId: M:TinyLife.World.Map.GetDepth(Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)
id: GetDepth(Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: GetDepth(Vector2, float, float, bool, bool, bool)
nameWithType: Map.GetDepth(Vector2, float, float, bool, bool, bool)
fullName: TinyLife.World.Map.GetDepth(Microsoft.Xna.Framework.Vector2, float, float, bool, bool, bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Gets the depth that should be used for drawing an object at the given position
example: []
syntax:
content: public float GetDepth(Vector2 worldPos, float floor, float offset = 0, bool center = true, bool borderOffset = false, bool applyCameraRotation = true)
parameters:
- id: worldPos
type: Microsoft.Xna.Framework.Vector2
description: The position to get depth for, in tile coordinates
- id: floor
type: System.Single
description: The floor to get depth for.
- id: offset
type: System.Single
description: An offset added to the depth value
- id: center
type: System.Boolean
description: Whether the position should be centered on the x axis
- id: borderOffset
type: System.Boolean
description: Whether the map border offset should be applied to the camera rotation using <xref href="TinyLife.World.Map.ApplyCameraRotation(Microsoft.Xna.Framework.Vector2%2cSystem.Boolean%2cSystem.Nullable%7bMLEM.Maths.Direction2%7d)" data-throw-if-not-resolved="false"></xref>. This value only has an effect if <code class="paramref">applyCameraRotation</code> is true
- id: applyCameraRotation
type: System.Boolean
description: Whether the game's current <xref href="TinyLife.Options.CameraRotation" data-throw-if-not-resolved="false"></xref> should be applied using <xref href="TinyLife.World.Map.ApplyCameraRotation(Microsoft.Xna.Framework.Vector2%2cSystem.Boolean%2cSystem.Nullable%7bMLEM.Maths.Direction2%7d)" data-throw-if-not-resolved="false"></xref>
return:
type: System.Single
description: The depth to pass to the draw call
content.vb: Public Function GetDepth(worldPos As Vector2, floor As Single, offset As Single = 0, center As Boolean = True, borderOffset As Boolean = False, applyCameraRotation As Boolean = True) As Single
overload: TinyLife.World.Map.GetDepth*
nameWithType.vb: Map.GetDepth(Vector2, Single, Single, Boolean, Boolean, Boolean)
fullName.vb: TinyLife.World.Map.GetDepth(Microsoft.Xna.Framework.Vector2, Single, Single, Boolean, Boolean, Boolean)
name.vb: GetDepth(Vector2, Single, Single, Boolean, Boolean, Boolean)
- uid: TinyLife.World.Map.IsInBounds(Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.World.Map.IsInBounds(Microsoft.Xna.Framework.Point)
id: IsInBounds(Microsoft.Xna.Framework.Point)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: IsInBounds(Point)
nameWithType: Map.IsInBounds(Point)
fullName: TinyLife.World.Map.IsInBounds(Microsoft.Xna.Framework.Point)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns whether the given position is in bounds of this map's <xref href="TinyLife.World.Map.Size" data-throw-if-not-resolved="false"></xref>
example: []
syntax:
content: public bool IsInBounds(Point pos)
parameters:
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position to query
return:
type: System.Boolean
description: true if the position is in bounds, false otherwise
content.vb: Public Function IsInBounds(pos As Point) As Boolean
overload: TinyLife.World.Map.IsInBounds*
- uid: TinyLife.World.Map.AddRoad(Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.World.Map.AddRoad(Microsoft.Xna.Framework.Point)
id: AddRoad(Microsoft.Xna.Framework.Point)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: AddRoad(Point)
nameWithType: Map.AddRoad(Point)
fullName: TinyLife.World.Map.AddRoad(Microsoft.Xna.Framework.Point)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Adds a road to the map at the given position.
This doesn't actually add the road tiles, but it notifies the pathfinder that there is a road center at this location.
example: []
syntax:
content: public void AddRoad(Point pos)
parameters:
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position to add a road to
content.vb: Public Sub AddRoad(pos As Point)
overload: TinyLife.World.Map.AddRoad*
- uid: TinyLife.World.Map.IsRoad(Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.World.Map.IsRoad(Microsoft.Xna.Framework.Point)
id: IsRoad(Microsoft.Xna.Framework.Point)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: IsRoad(Point)
nameWithType: Map.IsRoad(Point)
fullName: TinyLife.World.Map.IsRoad(Microsoft.Xna.Framework.Point)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Returns whether the given position contains a road.
This doesn't query road tiles, but it queries for road markers added by <xref href="TinyLife.World.Map.AddRoad(Microsoft.Xna.Framework.Point)" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public bool IsRoad(Point pos)
parameters:
- id: pos
type: Microsoft.Xna.Framework.Point
description: ''
return:
type: System.Boolean
description: ''
content.vb: Public Function IsRoad(pos As Point) As Boolean
overload: TinyLife.World.Map.IsRoad*
- uid: TinyLife.World.Map.GetClosestRoads(Microsoft.Xna.Framework.Point,System.Int32)
commentId: M:TinyLife.World.Map.GetClosestRoads(Microsoft.Xna.Framework.Point,System.Int32)
id: GetClosestRoads(Microsoft.Xna.Framework.Point,System.Int32)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: GetClosestRoads(Point, int)
nameWithType: Map.GetClosestRoads(Point, int)
fullName: TinyLife.World.Map.GetClosestRoads(Microsoft.Xna.Framework.Point, int)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns all road markers around the given <code class="paramref">pos</code> in the given <code class="paramref">radius</code>, ordered by their distance to the <code class="paramref">pos</code>.
example: []
syntax:
content: public IEnumerable<Point> GetClosestRoads(Point pos, int radius)
parameters:
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position to find the closest roads to
- id: radius
type: System.Int32
description: The radius, in tiles, to search for roads in
return:
type: System.Collections.Generic.IEnumerable{Microsoft.Xna.Framework.Point}
description: The closest road points
content.vb: Public Function GetClosestRoads(pos As Point, radius As Integer) As IEnumerable(Of Point)
overload: TinyLife.World.Map.GetClosestRoads*
nameWithType.vb: Map.GetClosestRoads(Point, Integer)
fullName.vb: TinyLife.World.Map.GetClosestRoads(Microsoft.Xna.Framework.Point, Integer)
name.vb: GetClosestRoads(Point, Integer)
- uid: TinyLife.World.Map.GetRoads
commentId: M:TinyLife.World.Map.GetRoads
id: GetRoads
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: GetRoads()
nameWithType: Map.GetRoads()
fullName: TinyLife.World.Map.GetRoads()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns a set of all of the road markers on this map
example: []
syntax:
content: public IEnumerable<Point> GetRoads()
return:
type: System.Collections.Generic.IEnumerable{Microsoft.Xna.Framework.Point}
description: A set of all road markers on this map
content.vb: Public Function GetRoads() As IEnumerable(Of Point)
overload: TinyLife.World.Map.GetRoads*
- uid: TinyLife.World.Map.GetClosestRoadsidePosition(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2)
commentId: M:TinyLife.World.Map.GetClosestRoadsidePosition(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2)
id: GetClosestRoadsidePosition(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: GetClosestRoadsidePosition(Point, Vector2)
nameWithType: Map.GetClosestRoadsidePosition(Point, Vector2)
fullName: TinyLife.World.Map.GetClosestRoadsidePosition(Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Vector2)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns the closest roadside position to the given <code class="paramref">road</code> position, as well as the given <code class="paramref">pos</code>.
example: []
syntax:
content: public Point? GetClosestRoadsidePosition(Point road, Vector2 pos)
parameters:
- id: road
type: Microsoft.Xna.Framework.Point
description: The road position.
- id: pos
type: Microsoft.Xna.Framework.Vector2
description: The (non-road) position that the returned roadside position should be closest to.
return:
type: System.Nullable{Microsoft.Xna.Framework.Point}
description: The closest roadside position, or <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> if there is none around.
content.vb: Public Function GetClosestRoadsidePosition(road As Point, pos As Vector2) As Point?
overload: TinyLife.World.Map.GetClosestRoadsidePosition*
- uid: TinyLife.World.Map.GetTilesAround(Microsoft.Xna.Framework.Vector2,System.Single,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Predicate{Microsoft.Xna.Framework.Point})
commentId: M:TinyLife.World.Map.GetTilesAround(Microsoft.Xna.Framework.Vector2,System.Single,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Predicate{Microsoft.Xna.Framework.Point})
id: GetTilesAround(Microsoft.Xna.Framework.Vector2,System.Single,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Predicate{Microsoft.Xna.Framework.Point})
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: GetTilesAround(Vector2, float, int, bool, bool, bool, Predicate<Point>)
nameWithType: Map.GetTilesAround(Vector2, float, int, bool, bool, bool, Predicate<Point>)
fullName: TinyLife.World.Map.GetTilesAround(Microsoft.Xna.Framework.Vector2, float, int, bool, bool, bool, System.Predicate<Microsoft.Xna.Framework.Point>)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns a set of tiles around the given position that match the given conditions
example: []
syntax:
content: public IEnumerable<Point> GetTilesAround(Vector2 pos, float floor, int radius, bool hasToBeOnLot = false, bool sameRoom = false, bool hasToBeNonnull = true, Predicate<Point> valid = null)
parameters:
- id: pos
type: Microsoft.Xna.Framework.Vector2
description: The position
- id: floor
type: System.Single
description: The floor to query.
- id: radius
type: System.Int32
description: The radius, in tiles
- id: hasToBeOnLot
type: System.Boolean
description: Whether the returned positions have to be on a lot
- id: sameRoom
type: System.Boolean
description: Whether the returned positions have to be in the same room as the <code class="paramref">pos</code> passed
- id: hasToBeNonnull
type: System.Boolean
description: Whether the tile has to be nonnull, ie air tiles on higher levels should not be included.
- id: valid
type: System.Predicate{Microsoft.Xna.Framework.Point}
description: A function that determines whether a position should be returned. If this is null, all valid positions are returned.
return:
type: System.Collections.Generic.IEnumerable{Microsoft.Xna.Framework.Point}
description: A set of positions that match the given conditions
content.vb: Public Function GetTilesAround(pos As Vector2, floor As Single, radius As Integer, hasToBeOnLot As Boolean = False, sameRoom As Boolean = False, hasToBeNonnull As Boolean = True, valid As Predicate(Of Point) = Nothing) As IEnumerable(Of Point)
overload: TinyLife.World.Map.GetTilesAround*
nameWithType.vb: Map.GetTilesAround(Vector2, Single, Integer, Boolean, Boolean, Boolean, Predicate(Of Point))
fullName.vb: TinyLife.World.Map.GetTilesAround(Microsoft.Xna.Framework.Vector2, Single, Integer, Boolean, Boolean, Boolean, System.Predicate(Of Microsoft.Xna.Framework.Point))
name.vb: GetTilesAround(Vector2, Single, Integer, Boolean, Boolean, Boolean, Predicate(Of Point))
- uid: TinyLife.World.Map.GetClosestEmptyTile(Microsoft.Xna.Framework.Vector2,System.Single,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Predicate{Microsoft.Xna.Framework.Point})
commentId: M:TinyLife.World.Map.GetClosestEmptyTile(Microsoft.Xna.Framework.Vector2,System.Single,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Predicate{Microsoft.Xna.Framework.Point})
id: GetClosestEmptyTile(Microsoft.Xna.Framework.Vector2,System.Single,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Predicate{Microsoft.Xna.Framework.Point})
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: GetClosestEmptyTile(Vector2, float, int, bool, bool, bool, bool, Predicate<Point>)
nameWithType: Map.GetClosestEmptyTile(Vector2, float, int, bool, bool, bool, bool, Predicate<Point>)
fullName: TinyLife.World.Map.GetClosestEmptyTile(Microsoft.Xna.Framework.Vector2, float, int, bool, bool, bool, bool, System.Predicate<Microsoft.Xna.Framework.Point>)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Returns the position of the closest tile that is empty.
An empty tile is a tile that has no <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref> instances on it.
example: []
syntax:
content: public Point? GetClosestEmptyTile(Vector2 pos, float floor, int radius = 2, bool ignorePeople = true, bool hasToBeOnLot = false, bool sameRoom = false, bool hasToBeNonnull = true, Predicate<Point> valid = null)
parameters:
- id: pos
type: Microsoft.Xna.Framework.Vector2
description: The position to be close to
- id: floor
type: System.Single
description: The floor to query tiles on.
- id: radius
type: System.Int32
description: The radius to search for empty tiles in
- id: ignorePeople
type: System.Boolean
description: Whether or not people should be ignored. If this is true, the returned empty tile might currently be occupied by a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref>.
- id: hasToBeOnLot
type: System.Boolean
description: Whether or not the returned tile position has to be part of a <xref href="TinyLife.World.Lot" data-throw-if-not-resolved="false"></xref>
- id: sameRoom
type: System.Boolean
description: Whether or not the returned tile position has to be in the same room as <code class="paramref">pos</code>
- id: hasToBeNonnull
type: System.Boolean
description: Whether the tile has to be nonnull, ie air tiles on higher levels should not be included.
- id: valid
type: System.Predicate{Microsoft.Xna.Framework.Point}
description: A predicate that can optionally be used to check whether the returned tile matches additional conditions.
return:
type: System.Nullable{Microsoft.Xna.Framework.Point}
description: The closest empty tile, or null if there isn't one
content.vb: Public Function GetClosestEmptyTile(pos As Vector2, floor As Single, radius As Integer = 2, ignorePeople As Boolean = True, hasToBeOnLot As Boolean = False, sameRoom As Boolean = False, hasToBeNonnull As Boolean = True, valid As Predicate(Of Point) = Nothing) As Point?
overload: TinyLife.World.Map.GetClosestEmptyTile*
nameWithType.vb: Map.GetClosestEmptyTile(Vector2, Single, Integer, Boolean, Boolean, Boolean, Boolean, Predicate(Of Point))
fullName.vb: TinyLife.World.Map.GetClosestEmptyTile(Microsoft.Xna.Framework.Vector2, Single, Integer, Boolean, Boolean, Boolean, Boolean, System.Predicate(Of Microsoft.Xna.Framework.Point))
name.vb: GetClosestEmptyTile(Vector2, Single, Integer, Boolean, Boolean, Boolean, Boolean, Predicate(Of Point))
- uid: TinyLife.World.Map.GetRandomTile(System.Random,Microsoft.Xna.Framework.Vector2,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Predicate{Microsoft.Xna.Framework.Point})
commentId: M:TinyLife.World.Map.GetRandomTile(System.Random,Microsoft.Xna.Framework.Vector2,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Predicate{Microsoft.Xna.Framework.Point})
id: GetRandomTile(System.Random,Microsoft.Xna.Framework.Vector2,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Predicate{Microsoft.Xna.Framework.Point})
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: GetRandomTile(Random, Vector2, int, int, bool, bool, bool, Predicate<Point>)
nameWithType: Map.GetRandomTile(Random, Vector2, int, int, bool, bool, bool, Predicate<Point>)
fullName: TinyLife.World.Map.GetRandomTile(System.Random, Microsoft.Xna.Framework.Vector2, int, int, bool, bool, bool, System.Predicate<Microsoft.Xna.Framework.Point>)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Returns a random tile in the given radius that matches the given predicate.
If no tile is found, an empty <xref href="System.Nullable%601" data-throw-if-not-resolved="false"></xref> is returned.
example: []
syntax:
content: public Point? GetRandomTile(Random random, Vector2 pos, int floor, int radius = 32, bool hasToBeOnLot = false, bool sameRoom = false, bool hasToBeNonnull = true, Predicate<Point> valid = null)
parameters:
- id: random
type: System.Random
description: The random to use
- id: pos
type: Microsoft.Xna.Framework.Vector2
description: The position that the radius should be centered on
- id: floor
type: System.Int32
description: The floor to query.
- id: radius
type: System.Int32
description: The radius
- id: hasToBeOnLot
type: System.Boolean
description: Whether the position returned has to be on a lot
- id: sameRoom
type: System.Boolean
description: Whether the position returned has to be in the same room as the <code class="paramref">pos</code> passed
- id: hasToBeNonnull
type: System.Boolean
description: Whether the tile has to be nonnull, ie air tiles on higher levels should not be included.
- id: valid
type: System.Predicate{Microsoft.Xna.Framework.Point}
description: A predicate that determines whether tile should be included
return:
type: System.Nullable{Microsoft.Xna.Framework.Point}
description: A random tile that matches the given conditions
content.vb: Public Function GetRandomTile(random As Random, pos As Vector2, floor As Integer, radius As Integer = 32, hasToBeOnLot As Boolean = False, sameRoom As Boolean = False, hasToBeNonnull As Boolean = True, valid As Predicate(Of Point) = Nothing) As Point?
overload: TinyLife.World.Map.GetRandomTile*
nameWithType.vb: Map.GetRandomTile(Random, Vector2, Integer, Integer, Boolean, Boolean, Boolean, Predicate(Of Point))
fullName.vb: TinyLife.World.Map.GetRandomTile(System.Random, Microsoft.Xna.Framework.Vector2, Integer, Integer, Boolean, Boolean, Boolean, System.Predicate(Of Microsoft.Xna.Framework.Point))
name.vb: GetRandomTile(Random, Vector2, Integer, Integer, Boolean, Boolean, Boolean, Predicate(Of Point))
- uid: TinyLife.World.Map.ValidateEarly(TinyLife.PerSaveOptions.MapInfo,System.Collections.Generic.Dictionary{System.String,TinyLife.World.Map},System.Action{System.String},System.Action{System.Single})
commentId: M:TinyLife.World.Map.ValidateEarly(TinyLife.PerSaveOptions.MapInfo,System.Collections.Generic.Dictionary{System.String,TinyLife.World.Map},System.Action{System.String},System.Action{System.Single})
id: ValidateEarly(TinyLife.PerSaveOptions.MapInfo,System.Collections.Generic.Dictionary{System.String,TinyLife.World.Map},System.Action{System.String},System.Action{System.Single})
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: ValidateEarly(MapInfo, Dictionary<string, Map>, Action<string>, Action<float>)
nameWithType: Map.ValidateEarly(PerSaveOptions.MapInfo, Dictionary<string, Map>, Action<string>, Action<float>)
fullName: TinyLife.World.Map.ValidateEarly(TinyLife.PerSaveOptions.MapInfo, System.Collections.Generic.Dictionary<string, TinyLife.World.Map>, System.Action<string>, System.Action<float>)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
This method is called when this object is loaded from disk, before <xref href="TinyLife.World.Map.Validate(System.Boolean%2cSystem.Action%7bSystem.String%7d%2cSystem.Action%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref> is called.
When called on a map, early section and object validation occurs.
example: []
syntax:
content: public void ValidateEarly(PerSaveOptions.MapInfo info, Dictionary<string, Map> neighborhood, Action<string> setState, Action<float> setProgress)
parameters:
- id: info
type: TinyLife.PerSaveOptions.MapInfo
description: The <xref href="TinyLife.PerSaveOptions.MapInfo" data-throw-if-not-resolved="false"></xref> to assign to this map.
- id: neighborhood
type: System.Collections.Generic.Dictionary{System.String,TinyLife.World.Map}
description: The <xref href="TinyLife.World.Map.Neighborhood" data-throw-if-not-resolved="false"></xref> to assign to this map.
- id: setState
type: System.Action{System.String}
description: An action that accepts the current state of the loading process.
- id: setProgress
type: System.Action{System.Single}
description: An action that accepts the progress of the current state of the loading process.
content.vb: Public Sub ValidateEarly(info As PerSaveOptions.MapInfo, neighborhood As Dictionary(Of String, Map), setState As Action(Of String), setProgress As Action(Of Single))
overload: TinyLife.World.Map.ValidateEarly*
nameWithType.vb: Map.ValidateEarly(PerSaveOptions.MapInfo, Dictionary(Of String, Map), Action(Of String), Action(Of Single))
fullName.vb: TinyLife.World.Map.ValidateEarly(TinyLife.PerSaveOptions.MapInfo, System.Collections.Generic.Dictionary(Of String, TinyLife.World.Map), System.Action(Of String), System.Action(Of Single))
name.vb: ValidateEarly(MapInfo, Dictionary(Of String, Map), Action(Of String), Action(Of Single))
- uid: TinyLife.World.Map.Validate(System.Boolean,System.Action{System.String},System.Action{System.Single})
commentId: M:TinyLife.World.Map.Validate(System.Boolean,System.Action{System.String},System.Action{System.Single})
id: Validate(System.Boolean,System.Action{System.String},System.Action{System.Single})
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: Validate(bool, Action<string>, Action<float>)
nameWithType: Map.Validate(bool, Action<string>, Action<float>)
fullName: TinyLife.World.Map.Validate(bool, System.Action<string>, System.Action<float>)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
This method is called when this object is loaded from disk, between <xref href="TinyLife.World.Map.ValidateEarly(TinyLife.PerSaveOptions.MapInfo%2cSystem.Collections.Generic.Dictionary%7bSystem.String%2cTinyLife.World.Map%7d%2cSystem.Action%7bSystem.String%7d%2cSystem.Action%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.World.Map.PostValidate(System.Action%7bSystem.String%7d%2cSystem.Action%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref>.
When called on a map, it causes all objects to be validated, roads to be generated, outdated information to be removed, and more.
example: []
syntax:
content: public void Validate(bool localize, Action<string> setState, Action<float> setProgress)
parameters:
- id: localize
type: System.Boolean
description: Whether this map's data should be localized upon validation, which is only used for builtin maps and not custom ones.
- id: setState
type: System.Action{System.String}
description: An action that accepts the current state of the loading process.
- id: setProgress
type: System.Action{System.Single}
description: An action that accepts the progress of the current state of the loading process.
content.vb: Public Sub Validate(localize As Boolean, setState As Action(Of String), setProgress As Action(Of Single))
overload: TinyLife.World.Map.Validate*
nameWithType.vb: Map.Validate(Boolean, Action(Of String), Action(Of Single))
fullName.vb: TinyLife.World.Map.Validate(Boolean, System.Action(Of String), System.Action(Of Single))
name.vb: Validate(Boolean, Action(Of String), Action(Of Single))
- uid: TinyLife.World.Map.PostValidate(System.Action{System.String},System.Action{System.Single})
commentId: M:TinyLife.World.Map.PostValidate(System.Action{System.String},System.Action{System.Single})
id: PostValidate(System.Action{System.String},System.Action{System.Single})
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: PostValidate(Action<string>, Action<float>)
nameWithType: Map.PostValidate(Action<string>, Action<float>)
fullName: TinyLife.World.Map.PostValidate(System.Action<string>, System.Action<float>)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
This method is called when this object is loaded from disk, after <xref href="TinyLife.World.Map.Validate(System.Boolean%2cSystem.Action%7bSystem.String%7d%2cSystem.Action%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref> has already been called.
When called on a map, post-load preloads like pathfinding pre-generation occurs.
example: []
syntax:
content: public void PostValidate(Action<string> setState, Action<float> setProgress)
parameters:
- id: setState
type: System.Action{System.String}
description: An action that accepts the current state of the loading process.
- id: setProgress
type: System.Action{System.Single}
description: An action that accepts the progress of the current state of the loading process.
content.vb: Public Sub PostValidate(setState As Action(Of String), setProgress As Action(Of Single))
overload: TinyLife.World.Map.PostValidate*
nameWithType.vb: Map.PostValidate(Action(Of String), Action(Of Single))
fullName.vb: TinyLife.World.Map.PostValidate(System.Action(Of String), System.Action(Of Single))
name.vb: PostValidate(Action(Of String), Action(Of Single))
- uid: TinyLife.World.Map.GetRoom(Microsoft.Xna.Framework.Point,System.Int32)
commentId: M:TinyLife.World.Map.GetRoom(Microsoft.Xna.Framework.Point,System.Int32)
id: GetRoom(Microsoft.Xna.Framework.Point,System.Int32)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: GetRoom(Point, int)
nameWithType: Map.GetRoom(Point, int)
fullName: TinyLife.World.Map.GetRoom(Microsoft.Xna.Framework.Point, int)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Returns the room that the given <code class="paramref">pos</code> is contained in.
If the position is out of bounds (<xref href="TinyLife.World.Map.IsInBounds(Microsoft.Xna.Framework.Point)" data-throw-if-not-resolved="false"></xref>), <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> is returned.
example: []
syntax:
content: public Room GetRoom(Point pos, int floor)
parameters:
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position to query
- id: floor
type: System.Int32
description: The floor to query.
return:
type: TinyLife.World.Room
description: The room at that location, or null if there is none
content.vb: Public Function GetRoom(pos As Point, floor As Integer) As Room
overload: TinyLife.World.Map.GetRoom*
nameWithType.vb: Map.GetRoom(Point, Integer)
fullName.vb: TinyLife.World.Map.GetRoom(Microsoft.Xna.Framework.Point, Integer)
name.vb: GetRoom(Point, Integer)
- uid: TinyLife.World.Map.GetRooms(MLEM.Maths.RectangleF)
commentId: M:TinyLife.World.Map.GetRooms(MLEM.Maths.RectangleF)
id: GetRooms(MLEM.Maths.RectangleF)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: GetRooms(RectangleF)
nameWithType: Map.GetRooms(RectangleF)
fullName: TinyLife.World.Map.GetRooms(MLEM.Maths.RectangleF)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Returns all rooms that are contained in, or intersect with, the given <code class="paramref">area</code>.
Note that this method performs rather badly on a large scale, and its usage should be avoided if <xref href="TinyLife.World.Map.GetRoom(Microsoft.Xna.Framework.Point%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref> is more convenient.
example: []
syntax:
content: public IEnumerable<Room> GetRooms(RectangleF area)
parameters:
- id: area
type: MLEM.Maths.RectangleF
description: The area to search for rooms in.
return:
type: System.Collections.Generic.IEnumerable{TinyLife.World.Room}
description: The rooms in the area.
content.vb: Public Function GetRooms(area As RectangleF) As IEnumerable(Of Room)
overload: TinyLife.World.Map.GetRooms*
- uid: TinyLife.World.Map.GetLot(System.Guid)
commentId: M:TinyLife.World.Map.GetLot(System.Guid)
id: GetLot(System.Guid)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: GetLot(Guid)
nameWithType: Map.GetLot(Guid)
fullName: TinyLife.World.Map.GetLot(System.Guid)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Returns the lot with the given id on this map.
The returned lot's <xref href="TinyLife.World.Lot.Id" data-throw-if-not-resolved="false"></xref> will equal the given id.
example: []
syntax:
content: public Lot GetLot(Guid id)
parameters:
- id: id
type: System.Guid
description: The id that the lot should have
return:
type: TinyLife.World.Lot
description: The lot with the given id
content.vb: Public Function GetLot(id As Guid) As Lot
overload: TinyLife.World.Map.GetLot*
- uid: TinyLife.World.Map.GetLot(Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.World.Map.GetLot(Microsoft.Xna.Framework.Point)
id: GetLot(Microsoft.Xna.Framework.Point)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: GetLot(Point)
nameWithType: Map.GetLot(Point)
fullName: TinyLife.World.Map.GetLot(Microsoft.Xna.Framework.Point)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Returns the lot that is present at the given position.
The lot returned will always have its <xref href="TinyLife.World.Lot.Area" data-throw-if-not-resolved="false"></xref> contain the passed position.
example: []
syntax:
content: public Lot GetLot(Point pos)
parameters:
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position to query
return:
type: TinyLife.World.Lot
description: The lot at that position, or null if there is none
content.vb: Public Function GetLot(pos As Point) As Lot
overload: TinyLife.World.Map.GetLot*
- uid: TinyLife.World.Map.AddLot(Microsoft.Xna.Framework.Rectangle)
commentId: M:TinyLife.World.Map.AddLot(Microsoft.Xna.Framework.Rectangle)
id: AddLot(Microsoft.Xna.Framework.Rectangle)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: AddLot(Rectangle)
nameWithType: Map.AddLot(Rectangle)
fullName: TinyLife.World.Map.AddLot(Microsoft.Xna.Framework.Rectangle)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Adds a new lot with the given area to this map's lots
example: []
syntax:
content: public Lot AddLot(Rectangle area)
parameters:
- id: area
type: Microsoft.Xna.Framework.Rectangle
description: The area that the new lot should have
return:
type: TinyLife.World.Lot
description: The newly created lot
content.vb: Public Function AddLot(area As Rectangle) As Lot
overload: TinyLife.World.Map.AddLot*
- uid: TinyLife.World.Map.AddLot(TinyLife.World.Lot)
commentId: M:TinyLife.World.Map.AddLot(TinyLife.World.Lot)
id: AddLot(TinyLife.World.Lot)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: AddLot(Lot)
nameWithType: Map.AddLot(Lot)
fullName: TinyLife.World.Map.AddLot(TinyLife.World.Lot)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Adds the given lot to this map's lots.
example: []
syntax:
content: public void AddLot(Lot lot)
parameters:
- id: lot
type: TinyLife.World.Lot
description: The lot to add.
content.vb: Public Sub AddLot(lot As Lot)
overload: TinyLife.World.Map.AddLot*
- uid: TinyLife.World.Map.RemoveLot(TinyLife.World.Lot)
commentId: M:TinyLife.World.Map.RemoveLot(TinyLife.World.Lot)
id: RemoveLot(TinyLife.World.Lot)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: RemoveLot(Lot)
nameWithType: Map.RemoveLot(Lot)
fullName: TinyLife.World.Map.RemoveLot(TinyLife.World.Lot)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Removes the given lot from this map's lots
example: []
syntax:
content: public void RemoveLot(Lot lot)
parameters:
- id: lot
type: TinyLife.World.Lot
description: The lot to remove
content.vb: Public Sub RemoveLot(lot As Lot)
overload: TinyLife.World.Map.RemoveLot*
- uid: TinyLife.World.Map.GetLots
commentId: M:TinyLife.World.Map.GetLots
id: GetLots
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: GetLots()
nameWithType: Map.GetLots()
fullName: TinyLife.World.Map.GetLots()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns a set of all of the <xref href="TinyLife.World.Lot" data-throw-if-not-resolved="false"></xref> objects on this map
example: []
syntax:
content: public IEnumerable<Lot> GetLots()
return:
type: System.Collections.Generic.IEnumerable{TinyLife.World.Lot}
description: This map's lots
content.vb: Public Function GetLots() As IEnumerable(Of Lot)
overload: TinyLife.World.Map.GetLots*
- uid: TinyLife.World.Map.AddWall(TinyLife.Objects.WallLike)
commentId: M:TinyLife.World.Map.AddWall(TinyLife.Objects.WallLike)
id: AddWall(TinyLife.Objects.WallLike)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: AddWall(WallLike)
nameWithType: Map.AddWall(WallLike)
fullName: TinyLife.World.Map.AddWall(TinyLife.Objects.WallLike)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Adds the given wall to the given position.
Optionally, the <xref href="TinyLife.World.Room" data-throw-if-not-resolved="false"></xref> related to that wall is re-calculated.
example: []
syntax:
content: public bool AddWall(WallLike wall)
parameters:
- id: wall
type: TinyLife.Objects.WallLike
description: The wall to add
return:
type: System.Boolean
description: Whether the wall could be added successfully
content.vb: Public Function AddWall(wall As WallLike) As Boolean
overload: TinyLife.World.Map.AddWall*
- uid: TinyLife.World.Map.RemoveWall(TinyLife.Objects.WallLike)
commentId: M:TinyLife.World.Map.RemoveWall(TinyLife.Objects.WallLike)
id: RemoveWall(TinyLife.Objects.WallLike)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: RemoveWall(WallLike)
nameWithType: Map.RemoveWall(WallLike)
fullName: TinyLife.World.Map.RemoveWall(TinyLife.Objects.WallLike)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Removes the given wall from the map
example: []
syntax:
content: public bool RemoveWall(WallLike wall)
parameters:
- id: wall
type: TinyLife.Objects.WallLike
description: The wall to remove
return:
type: System.Boolean
description: Whether the wall was present on the map and could be removed
content.vb: Public Function RemoveWall(wall As WallLike) As Boolean
overload: TinyLife.World.Map.RemoveWall*
- uid: TinyLife.World.Map.GetWallBetween``1(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
commentId: M:TinyLife.World.Map.GetWallBetween``1(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
id: GetWallBetween``1(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: GetWallBetween<T>(Point, Point, int)
nameWithType: Map.GetWallBetween<T>(Point, Point, int)
fullName: TinyLife.World.Map.GetWallBetween<T>(Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, int)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Returns the wall between the <code class="paramref">pos</code> and <code class="paramref">secondPos</code>.
A wall is between two positions if its <xref href="TinyLife.Objects.WallLike.Positions" data-throw-if-not-resolved="false"></xref> are exactly those two positions, ignoring their order.
example: []
syntax:
content: 'public T GetWallBetween<T>(Point pos, Point secondPos, int floor) where T : WallLike'
parameters:
- id: pos
type: Microsoft.Xna.Framework.Point
description: The first position
- id: secondPos
type: Microsoft.Xna.Framework.Point
description: The second position
- id: floor
type: System.Int32
description: The floor.
typeParameters:
- id: T
return:
type: '{T}'
description: The wall between the two positions, or null if there is none
content.vb: Public Function GetWallBetween(Of T As WallLike)(pos As Point, secondPos As Point, floor As Integer) As T
overload: TinyLife.World.Map.GetWallBetween*
nameWithType.vb: Map.GetWallBetween(Of T)(Point, Point, Integer)
fullName.vb: TinyLife.World.Map.GetWallBetween(Of T)(Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, Integer)
name.vb: GetWallBetween(Of T)(Point, Point, Integer)
- uid: TinyLife.World.Map.GetTile(Microsoft.Xna.Framework.Point,System.Int32)
commentId: M:TinyLife.World.Map.GetTile(Microsoft.Xna.Framework.Point,System.Int32)
id: GetTile(Microsoft.Xna.Framework.Point,System.Int32)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: GetTile(Point, int)
nameWithType: Map.GetTile(Point, int)
fullName: TinyLife.World.Map.GetTile(Microsoft.Xna.Framework.Point, int)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Returns the tile at the given position on this map.
Note that, if the floor is not the ground floor 0, this method can return <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a>.
example: []
syntax:
content: public Tile GetTile(Point pos, int floor)
parameters:
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position to query
- id: floor
type: System.Int32
description: The floor.
return:
type: TinyLife.World.Tile
description: The tile at that position
content.vb: Public Function GetTile(pos As Point, floor As Integer) As Tile
overload: TinyLife.World.Map.GetTile*
nameWithType.vb: Map.GetTile(Point, Integer)
fullName.vb: TinyLife.World.Map.GetTile(Microsoft.Xna.Framework.Point, Integer)
name.vb: GetTile(Point, Integer)
- uid: TinyLife.World.Map.SetTile(Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile)
commentId: M:TinyLife.World.Map.SetTile(Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile)
id: SetTile(Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: SetTile(Point, int, Tile)
nameWithType: Map.SetTile(Point, int, Tile)
fullName: TinyLife.World.Map.SetTile(Microsoft.Xna.Framework.Point, int, TinyLife.World.Tile)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Sets the tile at the given position to the given tile
example: []
syntax:
content: public void SetTile(Point pos, int floor, Tile tile)
parameters:
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position
- id: floor
type: System.Int32
description: The floor.
- id: tile
type: TinyLife.World.Tile
description: The tile
content.vb: Public Sub SetTile(pos As Point, floor As Integer, tile As Tile)
overload: TinyLife.World.Map.SetTile*
nameWithType.vb: Map.SetTile(Point, Integer, Tile)
fullName.vb: TinyLife.World.Map.SetTile(Microsoft.Xna.Framework.Point, Integer, TinyLife.World.Tile)
name.vb: SetTile(Point, Integer, Tile)
- uid: TinyLife.World.Map.AddRoof(TinyLife.World.Roof)
commentId: M:TinyLife.World.Map.AddRoof(TinyLife.World.Roof)
id: AddRoof(TinyLife.World.Roof)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: AddRoof(Roof)
nameWithType: Map.AddRoof(Roof)
fullName: TinyLife.World.Map.AddRoof(TinyLife.World.Roof)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Adds the given roof to this map
example: []
syntax:
content: public void AddRoof(Roof roof)
parameters:
- id: roof
type: TinyLife.World.Roof
description: The roof to add
content.vb: Public Sub AddRoof(roof As Roof)
overload: TinyLife.World.Map.AddRoof*
- uid: TinyLife.World.Map.GetRoof(Microsoft.Xna.Framework.Point,System.Int32)
commentId: M:TinyLife.World.Map.GetRoof(Microsoft.Xna.Framework.Point,System.Int32)
id: GetRoof(Microsoft.Xna.Framework.Point,System.Int32)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: GetRoof(Point, int)
nameWithType: Map.GetRoof(Point, int)
fullName: TinyLife.World.Map.GetRoof(Microsoft.Xna.Framework.Point, int)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Gets a <xref href="TinyLife.World.Roof" data-throw-if-not-resolved="false"></xref> whose area contains the given position
example: []
syntax:
content: public Roof GetRoof(Point pos, int floor)
parameters:
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position to find a roof at
- id: floor
type: System.Int32
description: The floor to find a roof at.
return:
type: TinyLife.World.Roof
description: The roof at that position, or null if there is none
content.vb: Public Function GetRoof(pos As Point, floor As Integer) As Roof
overload: TinyLife.World.Map.GetRoof*
nameWithType.vb: Map.GetRoof(Point, Integer)
fullName.vb: TinyLife.World.Map.GetRoof(Microsoft.Xna.Framework.Point, Integer)
name.vb: GetRoof(Point, Integer)
- uid: TinyLife.World.Map.GetRoofs(MLEM.Maths.RectangleF)
commentId: M:TinyLife.World.Map.GetRoofs(MLEM.Maths.RectangleF)
id: GetRoofs(MLEM.Maths.RectangleF)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: GetRoofs(RectangleF)
nameWithType: Map.GetRoofs(RectangleF)
fullName: TinyLife.World.Map.GetRoofs(MLEM.Maths.RectangleF)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns the roofs that intersect the given <code class="paramref">area</code>.
example: []
syntax:
content: public IEnumerable<Roof> GetRoofs(RectangleF area)
parameters:
- id: area
type: MLEM.Maths.RectangleF
description: The area to search for roofs in.
return:
type: System.Collections.Generic.IEnumerable{TinyLife.World.Roof}
description: The roofs in the given area.
content.vb: Public Function GetRoofs(area As RectangleF) As IEnumerable(Of Roof)
overload: TinyLife.World.Map.GetRoofs*
- uid: TinyLife.World.Map.RemoveRoof(TinyLife.World.Roof)
commentId: M:TinyLife.World.Map.RemoveRoof(TinyLife.World.Roof)
id: RemoveRoof(TinyLife.World.Roof)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: RemoveRoof(Roof)
nameWithType: Map.RemoveRoof(Roof)
fullName: TinyLife.World.Map.RemoveRoof(TinyLife.World.Roof)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Removes the given <xref href="TinyLife.World.Roof" data-throw-if-not-resolved="false"></xref> from this map
example: []
syntax:
content: public void RemoveRoof(Roof roof)
parameters:
- id: roof
type: TinyLife.World.Roof
description: The roof to remove
content.vb: Public Sub RemoveRoof(roof As Roof)
overload: TinyLife.World.Map.RemoveRoof*
- uid: TinyLife.World.Map.GetObjects``1(MLEM.Maths.RectangleF)
commentId: M:TinyLife.World.Map.GetObjects``1(MLEM.Maths.RectangleF)
id: GetObjects``1(MLEM.Maths.RectangleF)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: GetObjects<T>(RectangleF)
nameWithType: Map.GetObjects<T>(RectangleF)
fullName: TinyLife.World.Map.GetObjects<T>(MLEM.Maths.RectangleF)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns a set of objects that are present in the given area.
example: []
syntax:
content: 'public IEnumerable<T> GetObjects<T>(RectangleF area) where T : MapObject'
parameters:
- id: area
type: MLEM.Maths.RectangleF
description: The area, in tile coordinates
typeParameters:
- id: T
description: The type that the objects need to have
return:
type: System.Collections.Generic.IEnumerable{{T}}
description: A set of objects that match the criteria
content.vb: Public Function GetObjects(Of T As MapObject)(area As RectangleF) As IEnumerable(Of T)
overload: TinyLife.World.Map.GetObjects*
nameWithType.vb: Map.GetObjects(Of T)(RectangleF)
fullName.vb: TinyLife.World.Map.GetObjects(Of T)(MLEM.Maths.RectangleF)
name.vb: GetObjects(Of T)(RectangleF)
- uid: TinyLife.World.Map.GetObject``1(System.Guid)
commentId: M:TinyLife.World.Map.GetObject``1(System.Guid)
id: GetObject``1(System.Guid)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: GetObject<T>(Guid)
nameWithType: Map.GetObject<T>(Guid)
fullName: TinyLife.World.Map.GetObject<T>(System.Guid)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Returns the object with the given id of the given type.
If there is no object with that id, or its type does not match, null is returned.
example: []
syntax:
content: 'public T GetObject<T>(Guid id) where T : MapObject'
parameters:
- id: id
type: System.Guid
description: The id that the returned object should have
typeParameters:
- id: T
description: The type that the object is expected to have
return:
type: '{T}'
description: The object, or null if there is no matching one
content.vb: Public Function GetObject(Of T As MapObject)(id As Guid) As T
overload: TinyLife.World.Map.GetObject*
nameWithType.vb: Map.GetObject(Of T)(Guid)
fullName.vb: TinyLife.World.Map.GetObject(Of T)(System.Guid)
name.vb: GetObject(Of T)(Guid)
- uid: TinyLife.World.Map.AddObject(TinyLife.Objects.MapObject)
commentId: M:TinyLife.World.Map.AddObject(TinyLife.Objects.MapObject)
id: AddObject(TinyLife.Objects.MapObject)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: AddObject(MapObject)
nameWithType: Map.AddObject(MapObject)
fullName: TinyLife.World.Map.AddObject(TinyLife.Objects.MapObject)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Adds the given object to this map.
Note that, if the object's <xref href="TinyLife.Objects.MapObject.Id" data-throw-if-not-resolved="false"></xref> is already present on this map, this method will cause an exception.
example: []
syntax:
content: public MapObject AddObject(MapObject obj)
parameters:
- id: obj
type: TinyLife.Objects.MapObject
description: The object to add to this map
return:
type: TinyLife.Objects.MapObject
content.vb: Public Function AddObject(obj As MapObject) As MapObject
overload: TinyLife.World.Map.AddObject*
- uid: TinyLife.World.Map.RemoveObject(TinyLife.Objects.MapObject)
commentId: M:TinyLife.World.Map.RemoveObject(TinyLife.Objects.MapObject)
id: RemoveObject(TinyLife.Objects.MapObject)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: RemoveObject(MapObject)
nameWithType: Map.RemoveObject(MapObject)
fullName: TinyLife.World.Map.RemoveObject(TinyLife.Objects.MapObject)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Removes the given object from this map and its underlying <xref href="TinyLife.World.MapSection" data-throw-if-not-resolved="false"></xref>.
This also calls <xref href="TinyLife.Objects.MapObject.OnRemoved" data-throw-if-not-resolved="false"></xref>.
remarks: >-
When removing a <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> object from the world entirely, including when putting it into furniture storage, <xref href="TinyLife.Objects.Furniture.RemoveAndUnlink" data-throw-if-not-resolved="false"></xref> should be used instead, or <xref href="TinyLife.Objects.Furniture.UnlinkParentsAndChildren" data-throw-if-not-resolved="false"></xref> should be called in addition to this method.
As all of those methods also sever the relationships between furniture items and their parents (which is equivalent to calling <xref href="TinyLife.Objects.Furniture.UnlinkParentsAndChildren" data-throw-if-not-resolved="false"></xref>), they are usually preferred over this method, since parent-child relationships should not persist in many cases.
example: []
syntax:
content: public void RemoveObject(MapObject obj)
parameters:
- id: obj
type: TinyLife.Objects.MapObject
description: The object to remove
content.vb: Public Sub RemoveObject(obj As MapObject)
overload: TinyLife.World.Map.RemoveObject*
- uid: TinyLife.World.Map.GetPeople
commentId: M:TinyLife.World.Map.GetPeople
id: GetPeople
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: GetPeople()
nameWithType: Map.GetPeople()
fullName: TinyLife.World.Map.GetPeople()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns all of the <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> objects that are on this map, excluding dead people stored in gravestones.
example: []
syntax:
content: public IEnumerable<PersonLike> GetPeople()
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike}
description: This map's people
content.vb: Public Function GetPeople() As IEnumerable(Of PersonLike)
overload: TinyLife.World.Map.GetPeople*
- uid: TinyLife.World.Map.GetStoredDeadPeople
commentId: M:TinyLife.World.Map.GetStoredDeadPeople
id: GetStoredDeadPeople
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: GetStoredDeadPeople()
nameWithType: Map.GetStoredDeadPeople()
fullName: TinyLife.World.Map.GetStoredDeadPeople()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns a set of all of the dead people that are stored in <xref href="TinyLife.Objects.Gravestone" data-throw-if-not-resolved="false"></xref> furniture, both on this map and in the household storages of any of this map's households.
example: []
syntax:
content: public IEnumerable<(Gravestone Gravestone, PersonLike Person)> GetStoredDeadPeople()
return:
type: System.Collections.Generic.IEnumerable{System.ValueTuple{TinyLife.Objects.Gravestone,TinyLife.Objects.PersonLike}}
description: The stored dead people on this map.
content.vb: Public Function GetStoredDeadPeople() As IEnumerable(Of (Gravestone As Gravestone, Person As PersonLike))
overload: TinyLife.World.Map.GetStoredDeadPeople*
- uid: TinyLife.World.Map.GetAllPeople
commentId: M:TinyLife.World.Map.GetAllPeople
id: GetAllPeople
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: GetAllPeople()
nameWithType: Map.GetAllPeople()
fullName: TinyLife.World.Map.GetAllPeople()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns all of the <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> objects that are on this map, including dead people stored in gravestones.
example: []
syntax:
content: public IEnumerable<PersonLike> GetAllPeople()
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike}
description: All people on this map.
content.vb: Public Function GetAllPeople() As IEnumerable(Of PersonLike)
overload: TinyLife.World.Map.GetAllPeople*
- uid: TinyLife.World.Map.GetHousehold(TinyLife.Objects.PersonLike)
commentId: M:TinyLife.World.Map.GetHousehold(TinyLife.Objects.PersonLike)
id: GetHousehold(TinyLife.Objects.PersonLike)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: GetHousehold(PersonLike)
nameWithType: Map.GetHousehold(PersonLike)
fullName: TinyLife.World.Map.GetHousehold(TinyLife.Objects.PersonLike)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns the household that the given <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> lives in
example: []
syntax:
content: public Household GetHousehold(PersonLike person)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person to query
return:
type: TinyLife.World.Household
description: The person's household, or null if there is none
content.vb: Public Function GetHousehold(person As PersonLike) As Household
overload: TinyLife.World.Map.GetHousehold*
- uid: TinyLife.World.Map.GetHousehold(TinyLife.World.Lot)
commentId: M:TinyLife.World.Map.GetHousehold(TinyLife.World.Lot)
id: GetHousehold(TinyLife.World.Lot)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: GetHousehold(Lot)
nameWithType: Map.GetHousehold(Lot)
fullName: TinyLife.World.Map.GetHousehold(TinyLife.World.Lot)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns the household that lives on the given <xref href="TinyLife.World.Lot" data-throw-if-not-resolved="false"></xref>
example: []
syntax:
content: public Household GetHousehold(Lot lot)
parameters:
- id: lot
type: TinyLife.World.Lot
description: The lot to query
return:
type: TinyLife.World.Household
description: The household that lives on the lot, or null if none lives there
content.vb: Public Function GetHousehold(lot As Lot) As Household
overload: TinyLife.World.Map.GetHousehold*
- uid: TinyLife.World.Map.AddHousehold(TinyLife.World.Lot,System.Boolean)
commentId: M:TinyLife.World.Map.AddHousehold(TinyLife.World.Lot,System.Boolean)
id: AddHousehold(TinyLife.World.Lot,System.Boolean)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: AddHousehold(Lot, bool)
nameWithType: Map.AddHousehold(Lot, bool)
fullName: TinyLife.World.Map.AddHousehold(TinyLife.World.Lot, bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Adds a new household to this map by calling the <xref href="TinyLife.World.Household" data-throw-if-not-resolved="false"></xref> constructor.
example: []
syntax:
content: public Household AddHousehold(Lot lot, bool addedThroughPopulating = false)
parameters:
- id: lot
type: TinyLife.World.Lot
description: The lot that the household should live on
- id: addedThroughPopulating
type: System.Boolean
description: Whether the household was added through random population rather than by a player.
return:
type: TinyLife.World.Household
description: The newly created household
content.vb: Public Function AddHousehold(lot As Lot, addedThroughPopulating As Boolean = False) As Household
overload: TinyLife.World.Map.AddHousehold*
nameWithType.vb: Map.AddHousehold(Lot, Boolean)
fullName.vb: TinyLife.World.Map.AddHousehold(TinyLife.World.Lot, Boolean)
name.vb: AddHousehold(Lot, Boolean)
- uid: TinyLife.World.Map.RemoveHousehold(TinyLife.World.Household)
commentId: M:TinyLife.World.Map.RemoveHousehold(TinyLife.World.Household)
id: RemoveHousehold(TinyLife.World.Household)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: RemoveHousehold(Household)
nameWithType: Map.RemoveHousehold(Household)
fullName: TinyLife.World.Map.RemoveHousehold(TinyLife.World.Household)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Removes the given household from this map
example: []
syntax:
content: public void RemoveHousehold(Household household)
parameters:
- id: household
type: TinyLife.World.Household
description: The household to remove
content.vb: Public Sub RemoveHousehold(household As Household)
overload: TinyLife.World.Map.RemoveHousehold*
- uid: TinyLife.World.Map.GetHouseholds
commentId: M:TinyLife.World.Map.GetHouseholds
id: GetHouseholds
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: GetHouseholds()
nameWithType: Map.GetHouseholds()
fullName: TinyLife.World.Map.GetHouseholds()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns a set of all of the <xref href="TinyLife.World.Household" data-throw-if-not-resolved="false"></xref> instances that live on this map
example: []
syntax:
content: public IEnumerable<Household> GetHouseholds()
return:
type: System.Collections.Generic.IEnumerable{TinyLife.World.Household}
description: This map's households
content.vb: Public Function GetHouseholds() As IEnumerable(Of Household)
overload: TinyLife.World.Map.GetHouseholds*
- uid: TinyLife.World.Map.GetSection(Microsoft.Xna.Framework.Point,System.Boolean)
commentId: M:TinyLife.World.Map.GetSection(Microsoft.Xna.Framework.Point,System.Boolean)
id: GetSection(Microsoft.Xna.Framework.Point,System.Boolean)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: GetSection(Point, bool)
nameWithType: Map.GetSection(Point, bool)
fullName: TinyLife.World.Map.GetSection(Microsoft.Xna.Framework.Point, bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns the <xref href="TinyLife.World.MapSection" data-throw-if-not-resolved="false"></xref> at the given tile position
example: []
syntax:
content: public MapSection GetSection(Point pos, bool clamp = false)
parameters:
- id: pos
type: Microsoft.Xna.Framework.Point
description: The tile position
- id: clamp
type: System.Boolean
description: Whether the <code class="paramref">pos</code> should be clamped into the valid <xref href="TinyLife.World.Map.Size" data-throw-if-not-resolved="false"></xref> of the map.
return:
type: TinyLife.World.MapSection
description: The section at that position
content.vb: Public Function GetSection(pos As Point, clamp As Boolean = False) As MapSection
overload: TinyLife.World.Map.GetSection*
nameWithType.vb: Map.GetSection(Point, Boolean)
fullName.vb: TinyLife.World.Map.GetSection(Microsoft.Xna.Framework.Point, Boolean)
name.vb: GetSection(Point, Boolean)
- uid: TinyLife.World.Map.GetSections(Microsoft.Xna.Framework.Point,System.Int32)
commentId: M:TinyLife.World.Map.GetSections(Microsoft.Xna.Framework.Point,System.Int32)
id: GetSections(Microsoft.Xna.Framework.Point,System.Int32)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: GetSections(Point, int)
nameWithType: Map.GetSections(Point, int)
fullName: TinyLife.World.Map.GetSections(Microsoft.Xna.Framework.Point, int)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns a set of sections that are contained in (or intersect with) the given area
example: []
syntax:
content: public IEnumerable<MapSection> GetSections(Point point, int radiusIncrease = 0)
parameters:
- id: point
type: Microsoft.Xna.Framework.Point
description: The position to find the section for, in tile coordinates
- id: radiusIncrease
type: System.Int32
description: The radius, in sections, that the search area should be extended by
return:
type: System.Collections.Generic.IEnumerable{TinyLife.World.MapSection}
description: A set of sections covered by this area
content.vb: Public Function GetSections(point As Point, radiusIncrease As Integer = 0) As IEnumerable(Of MapSection)
overload: TinyLife.World.Map.GetSections*
nameWithType.vb: Map.GetSections(Point, Integer)
fullName.vb: TinyLife.World.Map.GetSections(Microsoft.Xna.Framework.Point, Integer)
name.vb: GetSections(Point, Integer)
- uid: TinyLife.World.Map.GetSections(MLEM.Maths.RectangleF,System.Int32)
commentId: M:TinyLife.World.Map.GetSections(MLEM.Maths.RectangleF,System.Int32)
id: GetSections(MLEM.Maths.RectangleF,System.Int32)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: GetSections(RectangleF, int)
nameWithType: Map.GetSections(RectangleF, int)
fullName: TinyLife.World.Map.GetSections(MLEM.Maths.RectangleF, int)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns a set of sections that are contained in (or intersect with) the given area
example: []
syntax:
content: public IEnumerable<MapSection> GetSections(RectangleF area, int radiusIncrease = 0)
parameters:
- id: area
type: MLEM.Maths.RectangleF
description: The area to find sections in, in tile coordinates
- id: radiusIncrease
type: System.Int32
description: The radius, in sections, that the search area should be extended by
return:
type: System.Collections.Generic.IEnumerable{TinyLife.World.MapSection}
description: A set of sections covered by this area
content.vb: Public Function GetSections(area As RectangleF, radiusIncrease As Integer = 0) As IEnumerable(Of MapSection)
overload: TinyLife.World.Map.GetSections*
nameWithType.vb: Map.GetSections(RectangleF, Integer)
fullName.vb: TinyLife.World.Map.GetSections(MLEM.Maths.RectangleF, Integer)
name.vb: GetSections(RectangleF, Integer)
- uid: TinyLife.World.Map.MarkDirtyForPathfinding(Microsoft.Xna.Framework.Point,System.Int32)
commentId: M:TinyLife.World.Map.MarkDirtyForPathfinding(Microsoft.Xna.Framework.Point,System.Int32)
id: MarkDirtyForPathfinding(Microsoft.Xna.Framework.Point,System.Int32)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: MarkDirtyForPathfinding(Point, int)
nameWithType: Map.MarkDirtyForPathfinding(Point, int)
fullName: TinyLife.World.Map.MarkDirtyForPathfinding(Microsoft.Xna.Framework.Point, int)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Marks the given position dirty for pathfinding purposes.
When a path is found again close to this position, its cost (<xref href="TinyLife.World.Map.GetPathCost(TinyLife.Objects.MapObject%2cMicrosoft.Xna.Framework.Point%2cSystem.Int32%2cMicrosoft.Xna.Framework.Point%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref>) will be re-calculated.
This method is called by <xref href="TinyLife.Objects.Furniture" data-throw-if-not-resolved="false"></xref> when it is placed for removed.
example: []
syntax:
content: public void MarkDirtyForPathfinding(Point pos, int floor)
parameters:
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position to mark dirty
- id: floor
type: System.Int32
description: The floor that the position is on.
content.vb: Public Sub MarkDirtyForPathfinding(pos As Point, floor As Integer)
overload: TinyLife.World.Map.MarkDirtyForPathfinding*
nameWithType.vb: Map.MarkDirtyForPathfinding(Point, Integer)
fullName.vb: TinyLife.World.Map.MarkDirtyForPathfinding(Microsoft.Xna.Framework.Point, Integer)
name.vb: MarkDirtyForPathfinding(Point, Integer)
- uid: TinyLife.World.Map.GetPathCost(TinyLife.Objects.MapObject,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Point,System.Int32)
commentId: M:TinyLife.World.Map.GetPathCost(TinyLife.Objects.MapObject,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Point,System.Int32)
id: GetPathCost(TinyLife.Objects.MapObject,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Point,System.Int32)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: GetPathCost(MapObject, Point, int, Point, int)
nameWithType: Map.GetPathCost(MapObject, Point, int, Point, int)
fullName: TinyLife.World.Map.GetPathCost(TinyLife.Objects.MapObject, Microsoft.Xna.Framework.Point, int, Microsoft.Xna.Framework.Point, int)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Returns the cost to pathfind from the given current position to the given next position.
Note that, for this method to return a proper result, <code class="paramref">nextPos</code> has to be directly or diagonally adjacent to <code class="paramref">currPos</code>.
example: []
syntax:
content: public float GetPathCost(MapObject obj, Point currPos, int currFloor, Point nextPos, int nextFloor)
parameters:
- id: obj
type: TinyLife.Objects.MapObject
description: The person to get the path cost for
- id: currPos
type: Microsoft.Xna.Framework.Point
description: The current position
- id: currFloor
type: System.Int32
description: The current position's floor.
- id: nextPos
type: Microsoft.Xna.Framework.Point
description: The next, neighboring position
- id: nextFloor
type: System.Int32
description: The next position's floor.
return:
type: System.Single
description: The cost to path to this location
content.vb: Public Function GetPathCost(obj As MapObject, currPos As Point, currFloor As Integer, nextPos As Point, nextFloor As Integer) As Single
overload: TinyLife.World.Map.GetPathCost*
nameWithType.vb: Map.GetPathCost(MapObject, Point, Integer, Point, Integer)
fullName.vb: TinyLife.World.Map.GetPathCost(TinyLife.Objects.MapObject, Microsoft.Xna.Framework.Point, Integer, Microsoft.Xna.Framework.Point, Integer)
name.vb: GetPathCost(MapObject, Point, Integer, Point, Integer)
- uid: TinyLife.World.Map.CanWalkBetween(TinyLife.Objects.PersonLike,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Point,System.Int32)
commentId: M:TinyLife.World.Map.CanWalkBetween(TinyLife.Objects.PersonLike,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Point,System.Int32)
id: CanWalkBetween(TinyLife.Objects.PersonLike,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Point,System.Int32)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: CanWalkBetween(PersonLike, Point, int, Point, int)
nameWithType: Map.CanWalkBetween(PersonLike, Point, int, Point, int)
fullName: TinyLife.World.Map.CanWalkBetween(TinyLife.Objects.PersonLike, Microsoft.Xna.Framework.Point, int, Microsoft.Xna.Framework.Point, int)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Returns whether the given person can walk between the two given positions.
Internally, this method only queries whether <xref href="TinyLife.World.Map.GetPathCost(TinyLife.Objects.MapObject%2cMicrosoft.Xna.Framework.Point%2cSystem.Int32%2cMicrosoft.Xna.Framework.Point%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref> is lower than <xref href="System.Single.MaxValue" data-throw-if-not-resolved="false"></xref> or <xref href="System.Single.PositiveInfinity" data-throw-if-not-resolved="false"></xref>.
Note that, for this method to return a proper result, <code class="paramref">nextPos</code> has to be directly or diagonally adjacent to <code class="paramref">currPos</code>.
example: []
syntax:
content: public bool CanWalkBetween(PersonLike person, Point currPos, int currFloor, Point nextPos, int nextFloor)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person to get the path cost for
- id: currPos
type: Microsoft.Xna.Framework.Point
description: The current position
- id: currFloor
type: System.Int32
description: The current position's floor.
- id: nextPos
type: Microsoft.Xna.Framework.Point
description: The next, neighboring position
- id: nextFloor
type: System.Int32
description: The next position's floor.
return:
type: System.Boolean
description: Whether the two locations can be walked between
content.vb: Public Function CanWalkBetween(person As PersonLike, currPos As Point, currFloor As Integer, nextPos As Point, nextFloor As Integer) As Boolean
overload: TinyLife.World.Map.CanWalkBetween*
nameWithType.vb: Map.CanWalkBetween(PersonLike, Point, Integer, Point, Integer)
fullName.vb: TinyLife.World.Map.CanWalkBetween(TinyLife.Objects.PersonLike, Microsoft.Xna.Framework.Point, Integer, Microsoft.Xna.Framework.Point, Integer)
name.vb: CanWalkBetween(PersonLike, Point, Integer, Point, Integer)
- uid: TinyLife.World.Map.IsFreeSpot(Microsoft.Xna.Framework.Point,System.Int32)
commentId: M:TinyLife.World.Map.IsFreeSpot(Microsoft.Xna.Framework.Point,System.Int32)
id: IsFreeSpot(Microsoft.Xna.Framework.Point,System.Int32)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: IsFreeSpot(Point, int)
nameWithType: Map.IsFreeSpot(Point, int)
fullName: TinyLife.World.Map.IsFreeSpot(Microsoft.Xna.Framework.Point, int)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns whether or not the given position on the given map is free for a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> to stand in
example: []
syntax:
content: public bool IsFreeSpot(Point pos, int floor)
parameters:
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position to query
- id: floor
type: System.Int32
description: The floor to query.
return:
type: System.Boolean
description: Whether this position is free to stand on
content.vb: Public Function IsFreeSpot(pos As Point, floor As Integer) As Boolean
overload: TinyLife.World.Map.IsFreeSpot*
nameWithType.vb: Map.IsFreeSpot(Point, Integer)
fullName.vb: TinyLife.World.Map.IsFreeSpot(Microsoft.Xna.Framework.Point, Integer)
name.vb: IsFreeSpot(Point, Integer)
- uid: TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)
commentId: M:TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)
id: PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: PlaySound(SoundEffect, Vector2, float, float, float, bool, bool)
nameWithType: Map.PlaySound(SoundEffect, Vector2, float, float, float, bool, bool)
fullName: TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect, Microsoft.Xna.Framework.Vector2, float, float, float, bool, bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Plays a sound at the given location (in world space) statically.
If the sound should move while being played, use <xref href="TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect%2cTinyLife.World.MapAudioEmitter%2cSystem.Single%2cSystem.Single%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> instead.
Note that the returned <xref href="Microsoft.Xna.Framework.Audio.SoundEffectInstance" data-throw-if-not-resolved="false"></xref> does not need to be disposed when it is finished playing.
example: []
syntax:
content: public SoundEffectInstance PlaySound(SoundEffect sound, Vector2 pos, float floor, float volume = 1, float pitch = 0, bool loop = false, bool applyWorldSoundVolume = true)
parameters:
- id: sound
type: Microsoft.Xna.Framework.Audio.SoundEffect
description: The sound effect to play
- id: pos
type: Microsoft.Xna.Framework.Vector2
description: The position, in world space, to play the sound at
- id: floor
type: System.Single
description: The floor to play the sound based on.
- id: volume
type: System.Single
description: The sound's volume, between 0 and 1 (default)
- id: pitch
type: System.Single
description: The sound's pitch, between -1, 0 (default) and 1
- id: loop
type: System.Boolean
description: Whether or not the sound should loop
- id: applyWorldSoundVolume
type: System.Boolean
description: Whether the <xref href="TinyLife.Options.WorldSoundVolume" data-throw-if-not-resolved="false"></xref> should be applied to the passed <code class="paramref">volume</code>
return:
type: Microsoft.Xna.Framework.Audio.SoundEffectInstance
description: The sound effect instance that is responsible for playing this sound, which can be stopped or paused
content.vb: Public Function PlaySound(sound As SoundEffect, pos As Vector2, floor As Single, volume As Single = 1, pitch As Single = 0, [loop] As Boolean = False, applyWorldSoundVolume As Boolean = True) As SoundEffectInstance
overload: TinyLife.World.Map.PlaySound*
nameWithType.vb: Map.PlaySound(SoundEffect, Vector2, Single, Single, Single, Boolean, Boolean)
fullName.vb: TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect, Microsoft.Xna.Framework.Vector2, Single, Single, Single, Boolean, Boolean)
name.vb: PlaySound(SoundEffect, Vector2, Single, Single, Single, Boolean, Boolean)
- uid: TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect,TinyLife.World.MapAudioEmitter,System.Single,System.Single,System.Boolean,System.Boolean)
commentId: M:TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect,TinyLife.World.MapAudioEmitter,System.Single,System.Single,System.Boolean,System.Boolean)
id: PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect,TinyLife.World.MapAudioEmitter,System.Single,System.Single,System.Boolean,System.Boolean)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: PlaySound(SoundEffect, MapAudioEmitter, float, float, bool, bool)
nameWithType: Map.PlaySound(SoundEffect, MapAudioEmitter, float, float, bool, bool)
fullName: TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect, TinyLife.World.MapAudioEmitter, float, float, bool, bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Plays a sound at the given location (in world space) with the given <xref href="TinyLife.World.MapAudioEmitter" data-throw-if-not-resolved="false"></xref>, whose <xref href="TinyLife.World.MapAudioEmitter.WorldPosition" data-throw-if-not-resolved="false"></xref> can be updated by the caller.
If the sound should move in a static locatdion, use <xref href="TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Single%2cSystem.Single%2cSystem.Single%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> instead.
Note that the returned <xref href="Microsoft.Xna.Framework.Audio.SoundEffectInstance" data-throw-if-not-resolved="false"></xref> does not need to be disposed when it is finished playing.
example: []
syntax:
content: public SoundEffectInstance PlaySound(SoundEffect sound, MapAudioEmitter emitter, float volume = 1, float pitch = 0, bool loop = false, bool applyWorldSoundVolume = true)
parameters:
- id: sound
type: Microsoft.Xna.Framework.Audio.SoundEffect
description: The sound effect to play
- id: emitter
type: TinyLife.World.MapAudioEmitter
description: The audio emitter, whose <xref href="TinyLife.World.MapAudioEmitter.WorldPosition" data-throw-if-not-resolved="false"></xref> should be set by the caller
- id: volume
type: System.Single
description: The sound's volume, between 0 and 1 (default)
- id: pitch
type: System.Single
description: The sound's pitch, between -1, 0 (default) and 1
- id: loop
type: System.Boolean
description: Whether or not the sound should loop
- id: applyWorldSoundVolume
type: System.Boolean
description: Whether the <xref href="TinyLife.Options.WorldSoundVolume" data-throw-if-not-resolved="false"></xref> should be applied to the passed <code class="paramref">volume</code>
return:
type: Microsoft.Xna.Framework.Audio.SoundEffectInstance
description: The sound effect instance that is responsible for playing this sound, which can be stopped or paused
content.vb: Public Function PlaySound(sound As SoundEffect, emitter As MapAudioEmitter, volume As Single = 1, pitch As Single = 0, [loop] As Boolean = False, applyWorldSoundVolume As Boolean = True) As SoundEffectInstance
overload: TinyLife.World.Map.PlaySound*
nameWithType.vb: Map.PlaySound(SoundEffect, MapAudioEmitter, Single, Single, Boolean, Boolean)
fullName.vb: TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect, TinyLife.World.MapAudioEmitter, Single, Single, Boolean, Boolean)
name.vb: PlaySound(SoundEffect, MapAudioEmitter, Single, Single, Boolean, Boolean)
- uid: TinyLife.World.Map.GetClosestFreeExitPoint(Microsoft.Xna.Framework.Vector2)
commentId: M:TinyLife.World.Map.GetClosestFreeExitPoint(Microsoft.Xna.Framework.Vector2)
id: GetClosestFreeExitPoint(Microsoft.Xna.Framework.Vector2)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: GetClosestFreeExitPoint(Vector2)
nameWithType: Map.GetClosestFreeExitPoint(Vector2)
fullName: TinyLife.World.Map.GetClosestFreeExitPoint(Microsoft.Xna.Framework.Vector2)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns the closest exit point on the map to the given <code class="paramref">position</code>, out of all of the points returned by <xref href="TinyLife.World.Map.GetExitPoints" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public Point GetClosestFreeExitPoint(Vector2 position)
parameters:
- id: position
type: Microsoft.Xna.Framework.Vector2
description: The position that the exit point should be close to.
return:
type: Microsoft.Xna.Framework.Point
description: The closest exit point to the given position.
content.vb: Public Function GetClosestFreeExitPoint(position As Vector2) As Point
overload: TinyLife.World.Map.GetClosestFreeExitPoint*
- uid: TinyLife.World.Map.GetExitPoints
commentId: M:TinyLife.World.Map.GetExitPoints
id: GetExitPoints
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: GetExitPoints()
nameWithType: Map.GetExitPoints()
fullName: TinyLife.World.Map.GetExitPoints()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns a set of all exit points on the map, which are locations on the map's border that Tinies can exit from either on foot or using their car.
example: []
syntax:
content: public IEnumerable<(Point Position, Direction2 Dir)> GetExitPoints()
return:
type: System.Collections.Generic.IEnumerable{System.ValueTuple{Microsoft.Xna.Framework.Point,MLEM.Maths.Direction2}}
description: All exit points on this map.
content.vb: Public Function GetExitPoints() As IEnumerable(Of (Position As Point, Dir As Direction2))
overload: TinyLife.World.Map.GetExitPoints*
- uid: TinyLife.World.Map.GetWalls``1(MLEM.Maths.RectangleF)
commentId: M:TinyLife.World.Map.GetWalls``1(MLEM.Maths.RectangleF)
id: GetWalls``1(MLEM.Maths.RectangleF)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: GetWalls<T>(RectangleF)
nameWithType: Map.GetWalls<T>(RectangleF)
fullName: TinyLife.World.Map.GetWalls<T>(MLEM.Maths.RectangleF)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Returns a set of walls in the given area.
All <xref href="TinyLife.Objects.WallLike" data-throw-if-not-resolved="false"></xref> objects for which at least one <xref href="TinyLife.Objects.WallLike.Positions" data-throw-if-not-resolved="false"></xref> entry is contained in the area are returned.
example: []
syntax:
content: 'public IEnumerable<T> GetWalls<T>(RectangleF area) where T : WallLike'
parameters:
- id: area
type: MLEM.Maths.RectangleF
description: The area to query for walls
typeParameters:
- id: T
return:
type: System.Collections.Generic.IEnumerable{{T}}
description: A set of walls in the area
content.vb: Public Function GetWalls(Of T As WallLike)(area As RectangleF) As IEnumerable(Of T)
overload: TinyLife.World.Map.GetWalls*
nameWithType.vb: Map.GetWalls(Of T)(RectangleF)
fullName.vb: TinyLife.World.Map.GetWalls(Of T)(MLEM.Maths.RectangleF)
name.vb: GetWalls(Of T)(RectangleF)
- uid: TinyLife.World.Map.GetStairs(MLEM.Maths.RectangleF,System.Boolean)
commentId: M:TinyLife.World.Map.GetStairs(MLEM.Maths.RectangleF,System.Boolean)
id: GetStairs(MLEM.Maths.RectangleF,System.Boolean)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: GetStairs(RectangleF, bool)
nameWithType: Map.GetStairs(RectangleF, bool)
fullName: TinyLife.World.Map.GetStairs(MLEM.Maths.RectangleF, bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns all of the stairs in the given <code class="paramref">area</code>, including stairs that partly intersect, on all floors.
example: []
syntax:
content: public IEnumerable<Stairs> GetStairs(RectangleF area, bool includeEntryPositions = false)
parameters:
- id: area
type: MLEM.Maths.RectangleF
description: The area.
- id: includeEntryPositions
type: System.Boolean
description: Whether the entry positions of the stairs should be included, rather than just the <xref href="TinyLife.World.Stairs.Area" data-throw-if-not-resolved="false"></xref>.
return:
type: System.Collections.Generic.IEnumerable{TinyLife.World.Stairs}
description: The stairs in the area.
content.vb: Public Function GetStairs(area As RectangleF, includeEntryPositions As Boolean = False) As IEnumerable(Of Stairs)
overload: TinyLife.World.Map.GetStairs*
nameWithType.vb: Map.GetStairs(RectangleF, Boolean)
fullName.vb: TinyLife.World.Map.GetStairs(MLEM.Maths.RectangleF, Boolean)
name.vb: GetStairs(RectangleF, Boolean)
- uid: TinyLife.World.Map.AddStairs(TinyLife.World.Stairs)
commentId: M:TinyLife.World.Map.AddStairs(TinyLife.World.Stairs)
id: AddStairs(TinyLife.World.Stairs)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: AddStairs(Stairs)
nameWithType: Map.AddStairs(Stairs)
fullName: TinyLife.World.Map.AddStairs(TinyLife.World.Stairs)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Adds the given stairs to this map, additionally marking all involved locations dirty for pathfinding.
example: []
syntax:
content: public void AddStairs(Stairs stairs)
parameters:
- id: stairs
type: TinyLife.World.Stairs
description: The stairs to add.
content.vb: Public Sub AddStairs(stairs As Stairs)
overload: TinyLife.World.Map.AddStairs*
- uid: TinyLife.World.Map.RemoveStairs(TinyLife.World.Stairs)
commentId: M:TinyLife.World.Map.RemoveStairs(TinyLife.World.Stairs)
id: RemoveStairs(TinyLife.World.Stairs)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: RemoveStairs(Stairs)
nameWithType: Map.RemoveStairs(Stairs)
fullName: TinyLife.World.Map.RemoveStairs(TinyLife.World.Stairs)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Removes the given stairs from this map entirely, additionally marking all involved locations dirty for pathfinding.
example: []
syntax:
content: public bool RemoveStairs(Stairs stairs)
parameters:
- id: stairs
type: TinyLife.World.Stairs
description: The stairs to remove.
return:
type: System.Boolean
description: Whether the stairs existed on the map, and were successfully removed.
content.vb: Public Function RemoveStairs(stairs As Stairs) As Boolean
overload: TinyLife.World.Map.RemoveStairs*
- uid: TinyLife.World.Map.ApplyCameraRotation(Microsoft.Xna.Framework.Vector2,System.Boolean,System.Nullable{MLEM.Maths.Direction2})
commentId: M:TinyLife.World.Map.ApplyCameraRotation(Microsoft.Xna.Framework.Vector2,System.Boolean,System.Nullable{MLEM.Maths.Direction2})
id: ApplyCameraRotation(Microsoft.Xna.Framework.Vector2,System.Boolean,System.Nullable{MLEM.Maths.Direction2})
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: ApplyCameraRotation(Vector2, bool, Direction2?)
nameWithType: Map.ApplyCameraRotation(Vector2, bool, Direction2?)
fullName: TinyLife.World.Map.ApplyCameraRotation(Microsoft.Xna.Framework.Vector2, bool, MLEM.Maths.Direction2?)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Applies the game's current <xref href="TinyLife.Options.CameraRotation" data-throw-if-not-resolved="false"></xref> to the given position in world space
example: []
syntax:
content: public Vector2 ApplyCameraRotation(Vector2 worldPos, bool borderOffset = false, Direction2? cameraRotation = null)
parameters:
- id: worldPos
type: Microsoft.Xna.Framework.Vector2
description: The position, in world space
- id: borderOffset
type: System.Boolean
description: Whether a border offset should be applied. This is useful for tiles and other objects that aren't centered in the middle of their tiles, but that use the top-left corner of a tile for positioning.
- id: cameraRotation
type: System.Nullable{MLEM.Maths.Direction2}
description: An optional override camera rotation which should be used in favor of <xref href="TinyLife.Options.CameraRotation" data-throw-if-not-resolved="false"></xref>
return:
type: Microsoft.Xna.Framework.Vector2
description: The position in world space, but with camera rotation appplied
content.vb: Public Function ApplyCameraRotation(worldPos As Vector2, borderOffset As Boolean = False, cameraRotation As Direction2? = Nothing) As Vector2
overload: TinyLife.World.Map.ApplyCameraRotation*
nameWithType.vb: Map.ApplyCameraRotation(Vector2, Boolean, Direction2?)
fullName.vb: TinyLife.World.Map.ApplyCameraRotation(Microsoft.Xna.Framework.Vector2, Boolean, MLEM.Maths.Direction2?)
name.vb: ApplyCameraRotation(Vector2, Boolean, Direction2?)
- uid: TinyLife.World.Map.ApplyInverseCameraRotation(Microsoft.Xna.Framework.Vector2,System.Nullable{MLEM.Maths.Direction2})
commentId: M:TinyLife.World.Map.ApplyInverseCameraRotation(Microsoft.Xna.Framework.Vector2,System.Nullable{MLEM.Maths.Direction2})
id: ApplyInverseCameraRotation(Microsoft.Xna.Framework.Vector2,System.Nullable{MLEM.Maths.Direction2})
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: ApplyInverseCameraRotation(Vector2, Direction2?)
nameWithType: Map.ApplyInverseCameraRotation(Vector2, Direction2?)
fullName: TinyLife.World.Map.ApplyInverseCameraRotation(Microsoft.Xna.Framework.Vector2, MLEM.Maths.Direction2?)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Applies the game's current <xref href="TinyLife.Options.CameraRotation" data-throw-if-not-resolved="false"></xref> to the given position in world space in reverse, undoing the action done by <xref href="TinyLife.World.Map.ApplyCameraRotation(Microsoft.Xna.Framework.Vector2%2cSystem.Boolean%2cSystem.Nullable%7bMLEM.Maths.Direction2%7d)" data-throw-if-not-resolved="false"></xref>
example: []
syntax:
content: public Vector2 ApplyInverseCameraRotation(Vector2 worldPos, Direction2? cameraRotation = null)
parameters:
- id: worldPos
type: Microsoft.Xna.Framework.Vector2
description: The position, in world space
- id: cameraRotation
type: System.Nullable{MLEM.Maths.Direction2}
description: An optional override camera rotation which should be used in favor of <xref href="TinyLife.Options.CameraRotation" data-throw-if-not-resolved="false"></xref>
return:
type: Microsoft.Xna.Framework.Vector2
description: The position in world space, but without camera rotation appplied
content.vb: Public Function ApplyInverseCameraRotation(worldPos As Vector2, cameraRotation As Direction2? = Nothing) As Vector2
overload: TinyLife.World.Map.ApplyInverseCameraRotation*
- uid: TinyLife.World.Map.OnCameraRotationChanged(MLEM.Maths.Direction2,MLEM.Maths.Direction2)
commentId: M:TinyLife.World.Map.OnCameraRotationChanged(MLEM.Maths.Direction2,MLEM.Maths.Direction2)
id: OnCameraRotationChanged(MLEM.Maths.Direction2,MLEM.Maths.Direction2)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: OnCameraRotationChanged(Direction2, Direction2)
nameWithType: Map.OnCameraRotationChanged(Direction2, Direction2)
fullName: TinyLife.World.Map.OnCameraRotationChanged(MLEM.Maths.Direction2, MLEM.Maths.Direction2)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
A method that is called when <xref href="TinyLife.Options.CameraRotation" data-throw-if-not-resolved="false"></xref> is changed.
When changing camera rotation manually, this method should be called along with the change.
example: []
syntax:
content: public void OnCameraRotationChanged(Direction2 oldRotation, Direction2 newRotation)
parameters:
- id: oldRotation
type: MLEM.Maths.Direction2
description: ''
- id: newRotation
type: MLEM.Maths.Direction2
description: ''
content.vb: Public Sub OnCameraRotationChanged(oldRotation As Direction2, newRotation As Direction2)
overload: TinyLife.World.Map.OnCameraRotationChanged*
- uid: TinyLife.World.Map.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map)
commentId: M:TinyLife.World.Map.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map)
id: OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: OnCurrentGameMapChanged(Map, Map)
nameWithType: Map.OnCurrentGameMapChanged(Map, Map)
fullName: TinyLife.World.Map.OnCurrentGameMapChanged(TinyLife.World.Map, TinyLife.World.Map)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: This method is invoked when the game's <xref href="TinyLife.GameImpl.CurrentMap" data-throw-if-not-resolved="false"></xref> is changed, ie when the camera is moved to a different map.
example: []
syntax:
content: public void OnCurrentGameMapChanged(Map oldMap, Map newMap)
parameters:
- id: oldMap
type: TinyLife.World.Map
description: The previous map.
- id: newMap
type: TinyLife.World.Map
description: The new map.
content.vb: Public Sub OnCurrentGameMapChanged(oldMap As Map, newMap As Map)
overload: TinyLife.World.Map.OnCurrentGameMapChanged*
- uid: TinyLife.World.Map.AddLight(TinyLife.Objects.Light)
commentId: M:TinyLife.World.Map.AddLight(TinyLife.Objects.Light)
id: AddLight(TinyLife.Objects.Light)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: AddLight(Light)
nameWithType: Map.AddLight(Light)
fullName: TinyLife.World.Map.AddLight(TinyLife.Objects.Light)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Adds the given light to the world at its <xref href="TinyLife.Objects.Light.Position" data-throw-if-not-resolved="false"></xref>
example: []
syntax:
content: public Light AddLight(Light light)
parameters:
- id: light
type: TinyLife.Objects.Light
description: The light to add
return:
type: TinyLife.Objects.Light
content.vb: Public Function AddLight(light As Light) As Light
overload: TinyLife.World.Map.AddLight*
- uid: TinyLife.World.Map.RemoveLight(TinyLife.Objects.Light)
commentId: M:TinyLife.World.Map.RemoveLight(TinyLife.Objects.Light)
id: RemoveLight(TinyLife.Objects.Light)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: RemoveLight(Light)
nameWithType: Map.RemoveLight(Light)
fullName: TinyLife.World.Map.RemoveLight(TinyLife.Objects.Light)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Removes the given light from the world
example: []
syntax:
content: public bool RemoveLight(Light light)
parameters:
- id: light
type: TinyLife.Objects.Light
description: The light to remove
return:
type: System.Boolean
content.vb: Public Function RemoveLight(light As Light) As Boolean
overload: TinyLife.World.Map.RemoveLight*
- uid: TinyLife.World.Map.MoveEverything(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Rectangle,System.Boolean,TinyLife.World.Tile)
commentId: M:TinyLife.World.Map.MoveEverything(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Rectangle,System.Boolean,TinyLife.World.Tile)
id: MoveEverything(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Rectangle,System.Boolean,TinyLife.World.Tile)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: MoveEverything(Point, Rectangle, bool, Tile)
nameWithType: Map.MoveEverything(Point, Rectangle, bool, Tile)
fullName: TinyLife.World.Map.MoveEverything(Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Rectangle, bool, TinyLife.World.Tile)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Moves all of the objects, walls, tiles and roofs in the given <code class="paramref">area</code> in the world, optionally moving the lots as well
example: []
syntax:
content: public void MoveEverything(Point offset, Rectangle area, bool moveLots, Tile defaultTile = null)
parameters:
- id: offset
type: Microsoft.Xna.Framework.Point
description: The offset to move things by
- id: area
type: Microsoft.Xna.Framework.Rectangle
description: The area to move
- id: moveLots
type: System.Boolean
description: Whether lots should be moved as well. The content of lots will be moved regardless of this parameter
- id: defaultTile
type: TinyLife.World.Tile
description: The default tile to replace the moved ground with.
content.vb: Public Sub MoveEverything(offset As Point, area As Rectangle, moveLots As Boolean, defaultTile As Tile = Nothing)
overload: TinyLife.World.Map.MoveEverything*
nameWithType.vb: Map.MoveEverything(Point, Rectangle, Boolean, Tile)
fullName.vb: TinyLife.World.Map.MoveEverything(Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Rectangle, Boolean, TinyLife.World.Tile)
name.vb: MoveEverything(Point, Rectangle, Boolean, Tile)
- uid: TinyLife.World.Map.ValidateRooms(Microsoft.Xna.Framework.Point,System.Int32)
commentId: M:TinyLife.World.Map.ValidateRooms(Microsoft.Xna.Framework.Point,System.Int32)
id: ValidateRooms(Microsoft.Xna.Framework.Point,System.Int32)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: ValidateRooms(Point, int)
nameWithType: Map.ValidateRooms(Point, int)
fullName: TinyLife.World.Map.ValidateRooms(Microsoft.Xna.Framework.Point, int)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Adds new <xref href="TinyLife.World.Room" data-throw-if-not-resolved="false"></xref> objects to the given positions if there are valid rooms present, and validates additional rooms, checking for whether they should still exist.
example: []
syntax:
content: public Room ValidateRooms(Point position, int floor)
parameters:
- id: position
type: Microsoft.Xna.Framework.Point
description: The position that should be inspected for possible rooms.
- id: floor
type: System.Int32
description: The floor that should be inspected for possible rooms.
return:
type: TinyLife.World.Room
description: If a new room was added, the added room, otherwise <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a>.
content.vb: Public Function ValidateRooms(position As Point, floor As Integer) As Room
overload: TinyLife.World.Map.ValidateRooms*
nameWithType.vb: Map.ValidateRooms(Point, Integer)
fullName.vb: TinyLife.World.Map.ValidateRooms(Microsoft.Xna.Framework.Point, Integer)
name.vb: ValidateRooms(Point, Integer)
- uid: TinyLife.World.Map.GetRegularVisitors
commentId: M:TinyLife.World.Map.GetRegularVisitors
id: GetRegularVisitors
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: GetRegularVisitors()
nameWithType: Map.GetRegularVisitors()
fullName: TinyLife.World.Map.GetRegularVisitors()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Returns the set of <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> instances in the world that are regular visitors.
This method is a shorthand for <xref href="TinyLife.World.Map.GetPeople" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.PersonLike.IsRegularVisitor" data-throw-if-not-resolved="false"></xref>.
Note that dead regular visitors are not returned.
example: []
syntax:
content: public IEnumerable<PersonLike> GetRegularVisitors()
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike}
description: This map's regular visitors
content.vb: Public Function GetRegularVisitors() As IEnumerable(Of PersonLike)
overload: TinyLife.World.Map.GetRegularVisitors*
- uid: TinyLife.World.Map.GetAllLotEmployments
commentId: M:TinyLife.World.Map.GetAllLotEmployments
id: GetAllLotEmployments
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: GetAllLotEmployments()
nameWithType: Map.GetAllLotEmployments()
fullName: TinyLife.World.Map.GetAllLotEmployments()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Returns a set of all <xref href="TinyLife.World.LotEmployment" data-throw-if-not-resolved="false"></xref> instances and their <xref href="TinyLife.World.Lot" data-throw-if-not-resolved="false"></xref> on the map.
Note that <xref href="TinyLife.World.LotEmployment.MapWideEmployments" data-throw-if-not-resolved="false"></xref> are also returned, with their <xref href="TinyLife.World.Lot" data-throw-if-not-resolved="false"></xref> component being set to null.
example: []
syntax:
content: public IEnumerable<(LotEmployment Employment, Lot EmploymentLot)> GetAllLotEmployments()
return:
type: System.Collections.Generic.IEnumerable{System.ValueTuple{TinyLife.World.LotEmployment,TinyLife.World.Lot}}
description: All lot employments on this map
content.vb: Public Function GetAllLotEmployments() As IEnumerable(Of (Employment As LotEmployment, EmploymentLot As Lot))
overload: TinyLife.World.Map.GetAllLotEmployments*
- uid: TinyLife.World.Map.MarkGroundTileDirtyForDrawing(Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.World.Map.MarkGroundTileDirtyForDrawing(Microsoft.Xna.Framework.Point)
id: MarkGroundTileDirtyForDrawing(Microsoft.Xna.Framework.Point)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: MarkGroundTileDirtyForDrawing(Point)
nameWithType: Map.MarkGroundTileDirtyForDrawing(Point)
fullName: TinyLife.World.Map.MarkGroundTileDirtyForDrawing(Microsoft.Xna.Framework.Point)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Marks the given position dirty for drawing, which causes the underlying <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref> to re-render the tile.
This method is used automatically by <xref href="TinyLife.World.Map.SetTile(Microsoft.Xna.Framework.Point%2cSystem.Int32%2cTinyLife.World.Tile)" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.World.AutoTile" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public void MarkGroundTileDirtyForDrawing(Point pos)
parameters:
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position to mark dirty.
content.vb: Public Sub MarkGroundTileDirtyForDrawing(pos As Point)
overload: TinyLife.World.Map.MarkGroundTileDirtyForDrawing*
- uid: TinyLife.World.Map.MarkObjectDirtyForDrawing(TinyLife.Objects.MapObject,TinyLife.World.MapSection,System.Boolean)
commentId: M:TinyLife.World.Map.MarkObjectDirtyForDrawing(TinyLife.Objects.MapObject,TinyLife.World.MapSection,System.Boolean)
id: MarkObjectDirtyForDrawing(TinyLife.Objects.MapObject,TinyLife.World.MapSection,System.Boolean)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: MarkObjectDirtyForDrawing(MapObject, MapSection, bool)
nameWithType: Map.MarkObjectDirtyForDrawing(MapObject, MapSection, bool)
fullName: TinyLife.World.Map.MarkObjectDirtyForDrawing(TinyLife.Objects.MapObject, TinyLife.World.MapSection, bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Marks the given <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref> dirty for drawing, which causes the underlying <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref> to re-render the object if its visibility is <xref href="TinyLife.Objects.Visibility.Static" data-throw-if-not-resolved="false"></xref>.
This method is used automatically by <xref href="TinyLife.World.Map.AddObject(TinyLife.Objects.MapObject)" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.World.Map.RemoveObject(TinyLife.Objects.MapObject)" data-throw-if-not-resolved="false"></xref>, as well as when a static object's <xref href="TinyLife.Objects.MapObject.Position" data-throw-if-not-resolved="false"></xref> changes.
example: []
syntax:
content: public void MarkObjectDirtyForDrawing(MapObject obj, MapSection section = null, bool removedFromSection = false)
parameters:
- id: obj
type: TinyLife.Objects.MapObject
description: The object to mark dirty.
- id: section
type: TinyLife.World.MapSection
description: The section that the object is expected to be in, or <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> to determine the section automatically.
- id: removedFromSection
type: System.Boolean
description: Whether the object was removed, and should not be redrawn in the <code class="paramref">section</code>.
content.vb: Public Sub MarkObjectDirtyForDrawing(obj As MapObject, section As MapSection = Nothing, removedFromSection As Boolean = False)
overload: TinyLife.World.Map.MarkObjectDirtyForDrawing*
nameWithType.vb: Map.MarkObjectDirtyForDrawing(MapObject, MapSection, Boolean)
fullName.vb: TinyLife.World.Map.MarkObjectDirtyForDrawing(TinyLife.Objects.MapObject, TinyLife.World.MapSection, Boolean)
name.vb: MarkObjectDirtyForDrawing(MapObject, MapSection, Boolean)
- uid: TinyLife.World.Map.PopulateLots
commentId: M:TinyLife.World.Map.PopulateLots
id: PopulateLots
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: PopulateLots()
nameWithType: Map.PopulateLots()
fullName: TinyLife.World.Map.PopulateLots()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Populates a subset of empty residential lots on this map with loaded exported households, or with randomly generated households.
This method is automatically invoked every few in-game days if the <xref href="TinyLife.PerSaveOptions.PopulateLots" data-throw-if-not-resolved="false"></xref> option is enabled.
example: []
syntax:
content: public void PopulateLots()
content.vb: Public Sub PopulateLots()
overload: TinyLife.World.Map.PopulateLots*
- uid: TinyLife.World.Map.PrepareForPermanentRemoval
commentId: M:TinyLife.World.Map.PrepareForPermanentRemoval
id: PrepareForPermanentRemoval
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: PrepareForPermanentRemoval()
nameWithType: Map.PrepareForPermanentRemoval()
fullName: TinyLife.World.Map.PrepareForPermanentRemoval()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Prepares this map for permanent removal, moving all people on this map to their original positions (including their home location if it is on another map and their lot employment map if they have one), and calls <xref href="TinyLife.Objects.PersonLike.PrepareForPermanentRemoval" data-throw-if-not-resolved="false"></xref> on all remaining people.
example: []
syntax:
content: public void PrepareForPermanentRemoval()
content.vb: Public Sub PrepareForPermanentRemoval()
overload: TinyLife.World.Map.PrepareForPermanentRemoval*
- uid: TinyLife.World.Map.LoadStaticMap(TinyLife.PerSaveOptions.MapInfo)
commentId: M:TinyLife.World.Map.LoadStaticMap(TinyLife.PerSaveOptions.MapInfo)
id: LoadStaticMap(TinyLife.PerSaveOptions.MapInfo)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: LoadStaticMap(MapInfo)
nameWithType: Map.LoadStaticMap(PerSaveOptions.MapInfo)
fullName: TinyLife.World.Map.LoadStaticMap(TinyLife.PerSaveOptions.MapInfo)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Loads a static map with the given name from the game's content directory.
Note that no validation steps (<xref href="TinyLife.World.Map.ValidateEarly(TinyLife.PerSaveOptions.MapInfo%2cSystem.Collections.Generic.Dictionary%7bSystem.String%2cTinyLife.World.Map%7d%2cSystem.Action%7bSystem.String%7d%2cSystem.Action%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref>, <xref href="TinyLife.World.Map.Validate(System.Boolean%2cSystem.Action%7bSystem.String%7d%2cSystem.Action%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref>, <xref href="TinyLife.World.Map.PostValidate(System.Action%7bSystem.String%7d%2cSystem.Action%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref>) have taken place when the map is returned.
example: []
syntax:
content: public static Map LoadStaticMap(PerSaveOptions.MapInfo info)
parameters:
- id: info
type: TinyLife.PerSaveOptions.MapInfo
description: The <xref href="TinyLife.PerSaveOptions.MapInfo" data-throw-if-not-resolved="false"></xref> of the static map to load.
return:
type: TinyLife.World.Map
description: The static map that was loaded.
content.vb: Public Shared Function LoadStaticMap(info As PerSaveOptions.MapInfo) As Map
overload: TinyLife.World.Map.LoadStaticMap*
- uid: TinyLife.World.Map.IsLotHidden(TinyLife.World.Lot)
commentId: M:TinyLife.World.Map.IsLotHidden(TinyLife.World.Lot)
id: IsLotHidden(TinyLife.World.Lot)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: IsLotHidden(Lot)
nameWithType: Map.IsLotHidden(Lot)
fullName: TinyLife.World.Map.IsLotHidden(TinyLife.World.Lot)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Whether the given lot is hidden from the camera.
Note that the result of this method will be different from <xref href="TinyLife.GameImpl.IsLotVisible(TinyLife.World.Lot)" data-throw-if-not-resolved="false"></xref>, since this method also checks for the ShowAllLots cheat.
For ease of use, this method returns <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a> if <code class="paramref">lot</code> is null.
example: []
syntax:
content: public static bool IsLotHidden(Lot lot)
parameters:
- id: lot
type: TinyLife.World.Lot
description: ''
return:
type: System.Boolean
description: ''
content.vb: Public Shared Function IsLotHidden(lot As Lot) As Boolean
overload: TinyLife.World.Map.IsLotHidden*
- uid: TinyLife.World.Map.GetMapSampler
commentId: M:TinyLife.World.Map.GetMapSampler
id: GetMapSampler
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: GetMapSampler()
nameWithType: Map.GetMapSampler()
fullName: TinyLife.World.Map.GetMapSampler()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Returns the <xref href="Microsoft.Xna.Framework.Graphics.SamplerState" data-throw-if-not-resolved="false"></xref> to use when rendering the map.
This value is determined by <xref href="TinyLife.Options.BlurZoomedOut" data-throw-if-not-resolved="false"></xref>, as well as the <xref href="TinyLife.GameImpl.Camera" data-throw-if-not-resolved="false"></xref>'s scale.
example: []
syntax:
content: public static SamplerState GetMapSampler()
return:
type: Microsoft.Xna.Framework.Graphics.SamplerState
description: The sampler state to use when rendering the map.
content.vb: Public Shared Function GetMapSampler() As SamplerState
overload: TinyLife.World.Map.GetMapSampler*
- uid: TinyLife.World.Map.UpdateExternalPeople(System.Collections.Generic.ICollection{TinyLife.World.Map},System.Action{System.String},System.Action{System.Single})
commentId: M:TinyLife.World.Map.UpdateExternalPeople(System.Collections.Generic.ICollection{TinyLife.World.Map},System.Action{System.String},System.Action{System.Single})
id: UpdateExternalPeople(System.Collections.Generic.ICollection{TinyLife.World.Map},System.Action{System.String},System.Action{System.Single})
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: UpdateExternalPeople(ICollection<Map>, Action<string>, Action<float>)
nameWithType: Map.UpdateExternalPeople(ICollection<Map>, Action<string>, Action<float>)
fullName: TinyLife.World.Map.UpdateExternalPeople(System.Collections.Generic.ICollection<TinyLife.World.Map>, System.Action<string>, System.Action<float>)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Updates the given <code class="paramref">maps</code>' regular visitors based on the <xref href="TinyLife.PerSaveOptions.MaxRegularVisitors" data-throw-if-not-resolved="false"></xref> value, assigns random people to empty <xref href="TinyLife.World.LotEmployment" data-throw-if-not-resolved="false"></xref> slots, and clears duplicate households that have not been played (<xref href="TinyLife.World.Household.HasBeenPlayed" data-throw-if-not-resolved="false"></xref>).
This method is called automatically in various locations.
example: []
syntax:
content: public static void UpdateExternalPeople(ICollection<Map> maps, Action<string> setState = null, Action<float> setProgress = null)
parameters:
- id: maps
type: System.Collections.Generic.ICollection{TinyLife.World.Map}
- id: setState
type: System.Action{System.String}
- id: setProgress
type: System.Action{System.Single}
content.vb: Public Shared Sub UpdateExternalPeople(maps As ICollection(Of Map), setState As Action(Of String) = Nothing, setProgress As Action(Of Single) = Nothing)
overload: TinyLife.World.Map.UpdateExternalPeople*
nameWithType.vb: Map.UpdateExternalPeople(ICollection(Of Map), Action(Of String), Action(Of Single))
fullName.vb: TinyLife.World.Map.UpdateExternalPeople(System.Collections.Generic.ICollection(Of TinyLife.World.Map), System.Action(Of String), System.Action(Of Single))
name.vb: UpdateExternalPeople(ICollection(Of Map), Action(Of String), Action(Of Single))
- uid: TinyLife.World.Map.GetVisibleWorldArea(MLEM.Maths.RectangleF)
commentId: M:TinyLife.World.Map.GetVisibleWorldArea(MLEM.Maths.RectangleF)
id: GetVisibleWorldArea(MLEM.Maths.RectangleF)
parent: TinyLife.World.Map
langs:
- csharp
- vb
name: GetVisibleWorldArea(RectangleF)
nameWithType: Map.GetVisibleWorldArea(RectangleF)
fullName: TinyLife.World.Map.GetVisibleWorldArea(MLEM.Maths.RectangleF)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Returns a rectangle, in world space, that encompasses all tile positions on a <xref href="TinyLife.World.Map" data-throw-if-not-resolved="false"></xref> that are currently visible, based on the passed <code class="paramref">cameraArea</code>, which is expected to be the value of a camera's <xref href="MLEM.Cameras.Camera.GetVisibleRectangle" data-throw-if-not-resolved="false"></xref>.
Note that, due to the fact that maps are in isometric perspective, the returned rectangle contains additional tile positions in each corner of the <code class="paramref">cameraArea</code> that aren't actually visible.
example: []
syntax:
content: public static RectangleF GetVisibleWorldArea(RectangleF cameraArea)
parameters:
- id: cameraArea
type: MLEM.Maths.RectangleF
description: The camera area, in camera space.
return:
type: MLEM.Maths.RectangleF
description: The visible area, in world space.
content.vb: Public Shared Function GetVisibleWorldArea(cameraArea As RectangleF) As RectangleF
overload: TinyLife.World.Map.GetVisibleWorldArea*
references:
- uid: TinyLife.World.MapSection
commentId: T:TinyLife.World.MapSection
parent: TinyLife.World
href: TinyLife.World.MapSection.html
name: MapSection
nameWithType: MapSection
fullName: TinyLife.World.MapSection
- uid: TinyLife.World
commentId: N:TinyLife.World
href: TinyLife.html
name: TinyLife.World
nameWithType: TinyLife.World
fullName: TinyLife.World
spec.csharp:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.World
name: World
href: TinyLife.World.html
spec.vb:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.World
name: World
href: TinyLife.World.html
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder
parent: MLEM.Data.Json
isExternal: true
name: JsonTypeSafeGenericDataHolder
nameWithType: JsonTypeSafeGenericDataHolder
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- uid: MLEM.Misc.IGenericDataHolder
commentId: T:MLEM.Misc.IGenericDataHolder
parent: MLEM.Misc
isExternal: true
name: IGenericDataHolder
nameWithType: IGenericDataHolder
fullName: MLEM.Misc.IGenericDataHolder
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
commentId: M:MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,``0)
parent: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
definition: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,``0)
href: https://learn.microsoft.com/dotnet/api/system.string
name: SetData<T>(string, T)
nameWithType: JsonTypeSafeGenericDataHolder.SetData<T>(string, T)
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData<T>(string, T)
nameWithType.vb: JsonTypeSafeGenericDataHolder.SetData(Of T)(String, T)
fullName.vb: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(Of T)(String, T)
name.vb: SetData(Of T)(String, T)
spec.csharp:
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,``0)
name: SetData
isExternal: true
- name: <
- name: T
- name: '>'
- name: (
- uid: System.String
name: string
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
- name: ','
- name: " "
- name: T
- name: )
spec.vb:
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,``0)
name: SetData
isExternal: true
- name: (
- name: Of
- name: " "
- name: T
- name: )
- name: (
- uid: System.String
name: String
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
- name: ','
- name: " "
- name: T
- name: )
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
commentId: M:MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
parent: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
name: GetData<T>(string)
nameWithType: JsonTypeSafeGenericDataHolder.GetData<T>(string)
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData<T>(string)
nameWithType.vb: JsonTypeSafeGenericDataHolder.GetData(Of T)(String)
fullName.vb: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData(Of T)(String)
name.vb: GetData(Of T)(String)
spec.csharp:
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
name: GetData
isExternal: true
- name: <
- name: T
- name: '>'
- name: (
- uid: System.String
name: string
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
- name: )
spec.vb:
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
name: GetData
isExternal: true
- name: (
- name: Of
- name: " "
- name: T
- name: )
- name: (
- uid: System.String
name: String
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
- name: )
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
commentId: M:MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
parent: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
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