TinyLifeWeb/docs/api/TinyLife.Objects.WallLike.yml
2024-07-09 18:54:47 +02:00

2180 lines
79 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.WallLike
commentId: T:TinyLife.Objects.WallLike
id: WallLike
parent: TinyLife.Objects
children:
- TinyLife.Objects.WallLike.#ctor(System.Int32,Microsoft.Xna.Framework.Point[])
- TinyLife.Objects.WallLike.Draw(TinyLife.World.Map,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Boolean)
- TinyLife.Objects.WallLike.Floor
- TinyLife.Objects.WallLike.GetCenterBottomPos(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
- TinyLife.Objects.WallLike.GetDepth(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32,System.Single)
- TinyLife.Objects.WallLike.GetFreeActionSpotInfos(TinyLife.World.Map,TinyLife.Objects.PersonLike)
- TinyLife.Objects.WallLike.GetIndexForCamera(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
- TinyLife.Objects.WallLike.GetPositionForCamera(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
- TinyLife.Objects.WallLike.GetPrice
- TinyLife.Objects.WallLike.IsStatic
- TinyLife.Objects.WallLike.IsVertical(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
- TinyLife.Objects.WallLike.IsVerticalForCamera(System.Boolean)
- TinyLife.Objects.WallLike.NotifyNeighbors(TinyLife.World.Map)
- TinyLife.Objects.WallLike.OnAdded(TinyLife.World.Map)
- TinyLife.Objects.WallLike.OnNeighborChanged(TinyLife.World.Map,TinyLife.Objects.WallLike)
- TinyLife.Objects.WallLike.OnRemoved(TinyLife.World.Map)
- TinyLife.Objects.WallLike.Opening
- TinyLife.Objects.WallLike.Positions
- TinyLife.Objects.WallLike.SetOpening(TinyLife.World.Map,TinyLife.World.Opening)
- TinyLife.Objects.WallLike.Validate(TinyLife.World.Map)
langs:
- csharp
- vb
name: WallLike
nameWithType: WallLike
fullName: TinyLife.Objects.WallLike
type: Class
source:
remote:
path: TinyLife/Objects/WallLike.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: WallLike
path: ../TinyLife/Objects/WallLike.cs
startLine: 17
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: A wall-like is the base class for <xref href="TinyLife.World.Wall" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.FenceWall" data-throw-if-not-resolved="false"></xref>, both of which can be placed on a map to prevent traversal and add decorative elements.
example: []
syntax:
content: >-
[DataContract]
public abstract class WallLike : JsonTypeSafeGenericDataHolder, IGenericDataHolder
content.vb: >-
<DataContract>
Public MustInherit Class WallLike Inherits JsonTypeSafeGenericDataHolder Implements IGenericDataHolder
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
derivedClasses:
- TinyLife.Objects.FenceWall
- TinyLife.World.Wall
implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Objects.WallLike.TinyLife.Utilities.Extensions.JsonCopy``1
attributes:
- type: System.Runtime.Serialization.DataContractAttribute
ctor: System.Runtime.Serialization.DataContractAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.WallLike.Positions
commentId: F:TinyLife.Objects.WallLike.Positions
id: Positions
parent: TinyLife.Objects.WallLike
langs:
- csharp
- vb
name: Positions
nameWithType: WallLike.Positions
fullName: TinyLife.Objects.WallLike.Positions
type: Field
source:
remote:
path: TinyLife/Objects/WallLike.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Positions
path: ../TinyLife/Objects/WallLike.cs
startLine: 25
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The two positions that this wall is placed in.
The two positions refer to the tile coordinate of the tile on the front face of the wall, and the tile coordinate of the tile on the back face of the wall.
example: []
syntax:
content: >-
[DataMember]
public readonly Point[] Positions
return:
type: Microsoft.Xna.Framework.Point[]
content.vb: >-
<DataMember>
Public ReadOnly Positions As Point()
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.WallLike.Floor
commentId: F:TinyLife.Objects.WallLike.Floor
id: Floor
parent: TinyLife.Objects.WallLike
langs:
- csharp
- vb
name: Floor
nameWithType: WallLike.Floor
fullName: TinyLife.Objects.WallLike.Floor
type: Field
source:
remote:
path: TinyLife/Objects/WallLike.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Floor
path: ../TinyLife/Objects/WallLike.cs
startLine: 30
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The floor that this wall is on.
example: []
syntax:
content: >-
[DataMember]
public readonly int Floor
return:
type: System.Int32
content.vb: >-
<DataMember>
Public ReadOnly Floor As Integer
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.WallLike.IsStatic
commentId: F:TinyLife.Objects.WallLike.IsStatic
id: IsStatic
parent: TinyLife.Objects.WallLike
langs:
- csharp
- vb
name: IsStatic
nameWithType: WallLike.IsStatic
fullName: TinyLife.Objects.WallLike.IsStatic
type: Field
source:
remote:
path: TinyLife/Objects/WallLike.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsStatic
path: ../TinyLife/Objects/WallLike.cs
startLine: 35
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: A field that is true for objects that are part of the exported base map that the current map is created from
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public bool IsStatic
return:
type: System.Boolean
content.vb: >-
<DataMember(EmitDefaultValue:=False)>
Public IsStatic As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Objects.WallLike.Opening
commentId: P:TinyLife.Objects.WallLike.Opening
id: Opening
parent: TinyLife.Objects.WallLike
langs:
- csharp
- vb
name: Opening
nameWithType: WallLike.Opening
fullName: TinyLife.Objects.WallLike.Opening
type: Property
source:
remote:
path: TinyLife/Objects/WallLike.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Opening
path: ../TinyLife/Objects/WallLike.cs
startLine: 40
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The <xref href="TinyLife.Objects.WallLike.Opening" data-throw-if-not-resolved="false"></xref> attached to this wall, or null if there is none.
Use <xref href="TinyLife.Objects.WallLike.SetOpening(TinyLife.World.Map%2cTinyLife.World.Opening)" data-throw-if-not-resolved="false"></xref> to set this value.
example: []
syntax:
content: >-
[DataMember]
public Opening Opening { get; }
parameters: []
return:
type: TinyLife.World.Opening
content.vb: >-
<DataMember>
Public Property Opening As Opening
overload: TinyLife.Objects.WallLike.Opening*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.WallLike.#ctor(System.Int32,Microsoft.Xna.Framework.Point[])
commentId: M:TinyLife.Objects.WallLike.#ctor(System.Int32,Microsoft.Xna.Framework.Point[])
id: '#ctor(System.Int32,Microsoft.Xna.Framework.Point[])'
parent: TinyLife.Objects.WallLike
langs:
- csharp
- vb
name: WallLike(int, params Point[])
nameWithType: WallLike.WallLike(int, params Point[])
fullName: TinyLife.Objects.WallLike.WallLike(int, params Microsoft.Xna.Framework.Point[])
type: Constructor
source:
remote:
path: TinyLife/Objects/WallLike.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Objects/WallLike.cs
startLine: 48
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Creates a new wall at the given position, with the implicitly given verticality
example: []
syntax:
content: public WallLike(int floor, params Point[] positions)
parameters:
- id: floor
type: System.Int32
description: The floor that this wall is on.
- id: positions
type: Microsoft.Xna.Framework.Point[]
description: The positions that the wall should be placed between
content.vb: Public Sub New(floor As Integer, ParamArray positions As Point())
overload: TinyLife.Objects.WallLike.#ctor*
nameWithType.vb: WallLike.New(Integer, ParamArray Point())
fullName.vb: TinyLife.Objects.WallLike.New(Integer, ParamArray Microsoft.Xna.Framework.Point())
name.vb: New(Integer, ParamArray Point())
- uid: TinyLife.Objects.WallLike.Draw(TinyLife.World.Map,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Boolean)
commentId: M:TinyLife.Objects.WallLike.Draw(TinyLife.World.Map,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Boolean)
id: Draw(TinyLife.World.Map,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Boolean)
parent: TinyLife.Objects.WallLike
langs:
- csharp
- vb
name: Draw(Map, GameTime, SpriteBatch, Vector2, Color?, bool, bool)
nameWithType: WallLike.Draw(Map, GameTime, SpriteBatch, Vector2, Color?, bool, bool)
fullName: TinyLife.Objects.WallLike.Draw(TinyLife.World.Map, Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, bool, bool)
type: Method
source:
remote:
path: TinyLife/Objects/WallLike.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: ../TinyLife/Objects/WallLike.cs
startLine: 67
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Draws this wall in the world, along with its <xref href="TinyLife.Objects.WallLike.Opening" data-throw-if-not-resolved="false"></xref> and potentially <xref href="TinyLife.World.Wall.Wallpapers" data-throw-if-not-resolved="false"></xref> or <xref href="TinyLife.Objects.FenceWall.Type" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public virtual void Draw(Map map, GameTime time, SpriteBatch batch, Vector2 drawPos, Color? overrideColor = null, bool drawOpening = true, bool isInWorld = true)
parameters:
- id: map
type: TinyLife.World.Map
description: The map to draw this wall on
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game time
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to draw with
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position to draw the wall at, in draw space
- id: overrideColor
type: System.Nullable{Microsoft.Xna.Framework.Color}
description: A color that this object should be rendered with, instead of its default color
- id: drawOpening
type: System.Boolean
description: Whether this wall-like object's <xref href="TinyLife.Objects.WallLike.Opening" data-throw-if-not-resolved="false"></xref> should be drawn.
- id: isInWorld
type: System.Boolean
description: Whether this wall-like object is currently in the world, or just a preview.
content.vb: Public Overridable Sub Draw(map As Map, time As GameTime, batch As SpriteBatch, drawPos As Vector2, overrideColor As Color? = Nothing, drawOpening As Boolean = True, isInWorld As Boolean = True)
overload: TinyLife.Objects.WallLike.Draw*
nameWithType.vb: WallLike.Draw(Map, GameTime, SpriteBatch, Vector2, Color?, Boolean, Boolean)
fullName.vb: TinyLife.Objects.WallLike.Draw(TinyLife.World.Map, Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, Boolean, Boolean)
name.vb: Draw(Map, GameTime, SpriteBatch, Vector2, Color?, Boolean, Boolean)
- uid: TinyLife.Objects.WallLike.GetPrice
commentId: M:TinyLife.Objects.WallLike.GetPrice
id: GetPrice
parent: TinyLife.Objects.WallLike
langs:
- csharp
- vb
name: GetPrice()
nameWithType: WallLike.GetPrice()
fullName: TinyLife.Objects.WallLike.GetPrice()
type: Method
source:
remote:
path: TinyLife/Objects/WallLike.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetPrice
path: ../TinyLife/Objects/WallLike.cs
startLine: 78
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Returns the price for this wall, including its <xref href="TinyLife.Objects.WallLike.Opening" data-throw-if-not-resolved="false"></xref> as well as its <xref href="TinyLife.World.Wall.Wallpapers" data-throw-if-not-resolved="false"></xref> or <xref href="TinyLife.Objects.FenceWall.Type" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public virtual float GetPrice()
return:
type: System.Single
description: The price.
content.vb: Public Overridable Function GetPrice() As Single
overload: TinyLife.Objects.WallLike.GetPrice*
- uid: TinyLife.Objects.WallLike.Validate(TinyLife.World.Map)
commentId: M:TinyLife.Objects.WallLike.Validate(TinyLife.World.Map)
id: Validate(TinyLife.World.Map)
parent: TinyLife.Objects.WallLike
langs:
- csharp
- vb
name: Validate(Map)
nameWithType: WallLike.Validate(Map)
fullName: TinyLife.Objects.WallLike.Validate(TinyLife.World.Map)
type: Method
source:
remote:
path: TinyLife/Objects/WallLike.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Validate
path: ../TinyLife/Objects/WallLike.cs
startLine: 86
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: This method is called when this object is loaded from disk.
example: []
syntax:
content: public virtual bool Validate(Map map)
parameters:
- id: map
type: TinyLife.World.Map
return:
type: System.Boolean
description: false if the object is not valid, true otherwise
content.vb: Public Overridable Function Validate(map As Map) As Boolean
overload: TinyLife.Objects.WallLike.Validate*
- uid: TinyLife.Objects.WallLike.OnAdded(TinyLife.World.Map)
commentId: M:TinyLife.Objects.WallLike.OnAdded(TinyLife.World.Map)
id: OnAdded(TinyLife.World.Map)
parent: TinyLife.Objects.WallLike
langs:
- csharp
- vb
name: OnAdded(Map)
nameWithType: WallLike.OnAdded(Map)
fullName: TinyLife.Objects.WallLike.OnAdded(TinyLife.World.Map)
type: Method
source:
remote:
path: TinyLife/Objects/WallLike.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnAdded
path: ../TinyLife/Objects/WallLike.cs
startLine: 97
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Called when this wall is added to the given <code class="paramref">map</code>.
By default, this method marks surrounding locations dirty for pathfinding and calls <xref href="TinyLife.Objects.WallLike.NotifyNeighbors(TinyLife.World.Map)" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public virtual void OnAdded(Map map)
parameters:
- id: map
type: TinyLife.World.Map
description: The map.
content.vb: Public Overridable Sub OnAdded(map As Map)
overload: TinyLife.Objects.WallLike.OnAdded*
- uid: TinyLife.Objects.WallLike.OnRemoved(TinyLife.World.Map)
commentId: M:TinyLife.Objects.WallLike.OnRemoved(TinyLife.World.Map)
id: OnRemoved(TinyLife.World.Map)
parent: TinyLife.Objects.WallLike
langs:
- csharp
- vb
name: OnRemoved(Map)
nameWithType: WallLike.OnRemoved(Map)
fullName: TinyLife.Objects.WallLike.OnRemoved(TinyLife.World.Map)
type: Method
source:
remote:
path: TinyLife/Objects/WallLike.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnRemoved
path: ../TinyLife/Objects/WallLike.cs
startLine: 108
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Called when this wall is removed from the given <code class="paramref">map</code>.
By default, this method marks surrounding locations dirty for pathfinding and calls <xref href="TinyLife.Objects.WallLike.NotifyNeighbors(TinyLife.World.Map)" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public virtual void OnRemoved(Map map)
parameters:
- id: map
type: TinyLife.World.Map
description: The map.
content.vb: Public Overridable Sub OnRemoved(map As Map)
overload: TinyLife.Objects.WallLike.OnRemoved*
- uid: TinyLife.Objects.WallLike.GetFreeActionSpotInfos(TinyLife.World.Map,TinyLife.Objects.PersonLike)
commentId: M:TinyLife.Objects.WallLike.GetFreeActionSpotInfos(TinyLife.World.Map,TinyLife.Objects.PersonLike)
id: GetFreeActionSpotInfos(TinyLife.World.Map,TinyLife.Objects.PersonLike)
parent: TinyLife.Objects.WallLike
langs:
- csharp
- vb
name: GetFreeActionSpotInfos(Map, PersonLike)
nameWithType: WallLike.GetFreeActionSpotInfos(Map, PersonLike)
fullName: TinyLife.Objects.WallLike.GetFreeActionSpotInfos(TinyLife.World.Map, TinyLife.Objects.PersonLike)
type: Method
source:
remote:
path: TinyLife/Objects/WallLike.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetFreeActionSpotInfos
path: ../TinyLife/Objects/WallLike.cs
startLine: 114
assemblies:
- Tiny Life
namespace: TinyLife.Objects
syntax:
content: public IEnumerable<ActionInfo> GetFreeActionSpotInfos(Map map, PersonLike person)
parameters:
- id: map
type: TinyLife.World.Map
- id: person
type: TinyLife.Objects.PersonLike
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionInfo}
content.vb: Public Function GetFreeActionSpotInfos(map As Map, person As PersonLike) As IEnumerable(Of ActionInfo)
overload: TinyLife.Objects.WallLike.GetFreeActionSpotInfos*
- uid: TinyLife.Objects.WallLike.SetOpening(TinyLife.World.Map,TinyLife.World.Opening)
commentId: M:TinyLife.Objects.WallLike.SetOpening(TinyLife.World.Map,TinyLife.World.Opening)
id: SetOpening(TinyLife.World.Map,TinyLife.World.Opening)
parent: TinyLife.Objects.WallLike
langs:
- csharp
- vb
name: SetOpening(Map, Opening)
nameWithType: WallLike.SetOpening(Map, Opening)
fullName: TinyLife.Objects.WallLike.SetOpening(TinyLife.World.Map, TinyLife.World.Opening)
type: Method
source:
remote:
path: TinyLife/Objects/WallLike.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetOpening
path: ../TinyLife/Objects/WallLike.cs
startLine: 126
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Changes the <xref href="TinyLife.Objects.WallLike.Opening" data-throw-if-not-resolved="false"></xref> in this wall to the specified one
example: []
syntax:
content: public void SetOpening(Map map, Opening opening)
parameters:
- id: map
type: TinyLife.World.Map
description: The map that this wall is on
- id: opening
type: TinyLife.World.Opening
description: The opening to set, or null to remove the current one
content.vb: Public Sub SetOpening(map As Map, opening As Opening)
overload: TinyLife.Objects.WallLike.SetOpening*
- uid: TinyLife.Objects.WallLike.NotifyNeighbors(TinyLife.World.Map)
commentId: M:TinyLife.Objects.WallLike.NotifyNeighbors(TinyLife.World.Map)
id: NotifyNeighbors(TinyLife.World.Map)
parent: TinyLife.Objects.WallLike
langs:
- csharp
- vb
name: NotifyNeighbors(Map)
nameWithType: WallLike.NotifyNeighbors(Map)
fullName: TinyLife.Objects.WallLike.NotifyNeighbors(TinyLife.World.Map)
type: Method
source:
remote:
path: TinyLife/Objects/WallLike.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: NotifyNeighbors
path: ../TinyLife/Objects/WallLike.cs
startLine: 138
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Notifies all neighboring walls on the given <code class="paramref">map</code> of a change in this wall, calling their <xref href="TinyLife.Objects.WallLike.OnNeighborChanged(TinyLife.World.Map%2cTinyLife.Objects.WallLike)" data-throw-if-not-resolved="false"></xref> methods.
example: []
syntax:
content: public void NotifyNeighbors(Map map)
parameters:
- id: map
type: TinyLife.World.Map
description: The map.
content.vb: Public Sub NotifyNeighbors(map As Map)
overload: TinyLife.Objects.WallLike.NotifyNeighbors*
- uid: TinyLife.Objects.WallLike.OnNeighborChanged(TinyLife.World.Map,TinyLife.Objects.WallLike)
commentId: M:TinyLife.Objects.WallLike.OnNeighborChanged(TinyLife.World.Map,TinyLife.Objects.WallLike)
id: OnNeighborChanged(TinyLife.World.Map,TinyLife.Objects.WallLike)
parent: TinyLife.Objects.WallLike
langs:
- csharp
- vb
name: OnNeighborChanged(Map, WallLike)
nameWithType: WallLike.OnNeighborChanged(Map, WallLike)
fullName: TinyLife.Objects.WallLike.OnNeighborChanged(TinyLife.World.Map, TinyLife.Objects.WallLike)
type: Method
source:
remote:
path: TinyLife/Objects/WallLike.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnNeighborChanged
path: ../TinyLife/Objects/WallLike.cs
startLine: 153
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A method that is called when a neighboring wall of this wall changes.
This method is called when a neighboring wall calls <xref href="TinyLife.Objects.WallLike.NotifyNeighbors(TinyLife.World.Map)" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: protected virtual void OnNeighborChanged(Map map, WallLike neighbor)
parameters:
- id: map
type: TinyLife.World.Map
description: The map.
- id: neighbor
type: TinyLife.Objects.WallLike
description: The nighbor that changed.
content.vb: Protected Overridable Sub OnNeighborChanged(map As Map, neighbor As WallLike)
overload: TinyLife.Objects.WallLike.OnNeighborChanged*
- uid: TinyLife.Objects.WallLike.GetDepth(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32,System.Single)
commentId: M:TinyLife.Objects.WallLike.GetDepth(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32,System.Single)
id: GetDepth(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32,System.Single)
parent: TinyLife.Objects.WallLike
langs:
- csharp
- vb
name: GetDepth(Map, Point, Point, int, float)
nameWithType: WallLike.GetDepth(Map, Point, Point, int, float)
fullName: TinyLife.Objects.WallLike.GetDepth(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, int, float)
type: Method
source:
remote:
path: TinyLife/Objects/WallLike.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetDepth
path: ../TinyLife/Objects/WallLike.cs
startLine: 165
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns the depth that should be used for a wall placed at this wall's positions.
This method is used for rendering <xref href="TinyLife.World.Wallpaper" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Objects.WallLike.Opening" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public static float GetDepth(Map map, Point pos1, Point pos2, int floor, float offset = 0)
parameters:
- id: map
type: TinyLife.World.Map
description: The map that this wall is on
- id: pos1
type: Microsoft.Xna.Framework.Point
description: The first position of the wall.
- id: pos2
type: Microsoft.Xna.Framework.Point
description: The second position of the wall.
- id: floor
type: System.Int32
description: The wall's current floor.
- id: offset
type: System.Single
description: An offset that will be added to the depth calculation
return:
type: System.Single
description: ''
content.vb: Public Shared Function GetDepth(map As Map, pos1 As Point, pos2 As Point, floor As Integer, offset As Single = 0) As Single
overload: TinyLife.Objects.WallLike.GetDepth*
nameWithType.vb: WallLike.GetDepth(Map, Point, Point, Integer, Single)
fullName.vb: TinyLife.Objects.WallLike.GetDepth(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, Integer, Single)
name.vb: GetDepth(Map, Point, Point, Integer, Single)
- uid: TinyLife.Objects.WallLike.GetIndexForCamera(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.Objects.WallLike.GetIndexForCamera(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
id: GetIndexForCamera(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
parent: TinyLife.Objects.WallLike
langs:
- csharp
- vb
name: GetIndexForCamera(Point, Point)
nameWithType: WallLike.GetIndexForCamera(Point, Point)
fullName: TinyLife.Objects.WallLike.GetIndexForCamera(Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point)
type: Method
source:
remote:
path: TinyLife/Objects/WallLike.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetIndexForCamera
path: ../TinyLife/Objects/WallLike.cs
startLine: 176
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns the side of the wall that should be rendered.
For <xref href="TinyLife.Objects.WallLike.IsVertical(Microsoft.Xna.Framework.Point%2cMicrosoft.Xna.Framework.Point)" data-throw-if-not-resolved="false"></xref> walls, the position with the highest X value is returned.
For non-<xref href="TinyLife.Objects.WallLike.IsVertical(Microsoft.Xna.Framework.Point%2cMicrosoft.Xna.Framework.Point)" data-throw-if-not-resolved="false"></xref> walls, the position with the highest Y value is returned.
example: []
syntax:
content: public static int GetIndexForCamera(Point pos1, Point pos2)
parameters:
- id: pos1
type: Microsoft.Xna.Framework.Point
- id: pos2
type: Microsoft.Xna.Framework.Point
return:
type: System.Int32
description: The side of the wall that should be rendered
content.vb: Public Shared Function GetIndexForCamera(pos1 As Point, pos2 As Point) As Integer
overload: TinyLife.Objects.WallLike.GetIndexForCamera*
- uid: TinyLife.Objects.WallLike.GetPositionForCamera(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.Objects.WallLike.GetPositionForCamera(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
id: GetPositionForCamera(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
parent: TinyLife.Objects.WallLike
langs:
- csharp
- vb
name: GetPositionForCamera(Point, Point)
nameWithType: WallLike.GetPositionForCamera(Point, Point)
fullName: TinyLife.Objects.WallLike.GetPositionForCamera(Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point)
type: Method
source:
remote:
path: TinyLife/Objects/WallLike.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetPositionForCamera
path: ../TinyLife/Objects/WallLike.cs
startLine: 191
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns the position from the <xref href="TinyLife.Objects.WallLike.Positions" data-throw-if-not-resolved="false"></xref> array that <xref href="TinyLife.Objects.WallLike.GetIndexForCamera(Microsoft.Xna.Framework.Point%2cMicrosoft.Xna.Framework.Point)" data-throw-if-not-resolved="false"></xref> suggests.
This is the side of the wall that currently faces the game camera.
example: []
syntax:
content: public static Point GetPositionForCamera(Point pos1, Point pos2)
parameters:
- id: pos1
type: Microsoft.Xna.Framework.Point
- id: pos2
type: Microsoft.Xna.Framework.Point
return:
type: Microsoft.Xna.Framework.Point
description: The wall position that is facing the camera
content.vb: Public Shared Function GetPositionForCamera(pos1 As Point, pos2 As Point) As Point
overload: TinyLife.Objects.WallLike.GetPositionForCamera*
- uid: TinyLife.Objects.WallLike.GetCenterBottomPos(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.Objects.WallLike.GetCenterBottomPos(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
id: GetCenterBottomPos(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
parent: TinyLife.Objects.WallLike
langs:
- csharp
- vb
name: GetCenterBottomPos(Point, Point)
nameWithType: WallLike.GetCenterBottomPos(Point, Point)
fullName: TinyLife.Objects.WallLike.GetCenterBottomPos(Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point)
type: Method
source:
remote:
path: TinyLife/Objects/WallLike.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetCenterBottomPos
path: ../TinyLife/Objects/WallLike.cs
startLine: 199
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Returns the bottom-center position of this wall in world space, based on the <xref href="TinyLife.Objects.WallLike.GetPositionForCamera(Microsoft.Xna.Framework.Point%2cMicrosoft.Xna.Framework.Point)" data-throw-if-not-resolved="false"></xref> position.
example: []
syntax:
content: public static Vector2 GetCenterBottomPos(Point pos1, Point pos2)
parameters:
- id: pos1
type: Microsoft.Xna.Framework.Point
- id: pos2
type: Microsoft.Xna.Framework.Point
return:
type: Microsoft.Xna.Framework.Vector2
description: The bottom-center position of this wall in world space.
content.vb: Public Shared Function GetCenterBottomPos(pos1 As Point, pos2 As Point) As Vector2
overload: TinyLife.Objects.WallLike.GetCenterBottomPos*
- uid: TinyLife.Objects.WallLike.IsVerticalForCamera(System.Boolean)
commentId: M:TinyLife.Objects.WallLike.IsVerticalForCamera(System.Boolean)
id: IsVerticalForCamera(System.Boolean)
parent: TinyLife.Objects.WallLike
langs:
- csharp
- vb
name: IsVerticalForCamera(bool)
nameWithType: WallLike.IsVerticalForCamera(bool)
fullName: TinyLife.Objects.WallLike.IsVerticalForCamera(bool)
type: Method
source:
remote:
path: TinyLife/Objects/WallLike.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsVerticalForCamera
path: ../TinyLife/Objects/WallLike.cs
startLine: 216
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns whether the wall is considered <xref href="TinyLife.Objects.WallLike.IsVertical(Microsoft.Xna.Framework.Point%2cMicrosoft.Xna.Framework.Point)" data-throw-if-not-resolved="false"></xref> based on the game's current <xref href="TinyLife.Options.CameraRotation" data-throw-if-not-resolved="false"></xref>.
If the camera rotation is offset by 90 or -90 degrees from the default, wall verticalities are visually inversed.
example: []
syntax:
content: public static bool IsVerticalForCamera(bool vertical)
parameters:
- id: vertical
type: System.Boolean
return:
type: System.Boolean
description: ''
content.vb: Public Shared Function IsVerticalForCamera(vertical As Boolean) As Boolean
overload: TinyLife.Objects.WallLike.IsVerticalForCamera*
nameWithType.vb: WallLike.IsVerticalForCamera(Boolean)
fullName.vb: TinyLife.Objects.WallLike.IsVerticalForCamera(Boolean)
name.vb: IsVerticalForCamera(Boolean)
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commentId: M:TinyLife.Objects.WallLike.IsVertical(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
id: IsVertical(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
parent: TinyLife.Objects.WallLike
langs:
- csharp
- vb
name: IsVertical(Point, Point)
nameWithType: WallLike.IsVertical(Point, Point)
fullName: TinyLife.Objects.WallLike.IsVertical(Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point)
type: Method
source:
remote:
path: TinyLife/Objects/WallLike.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsVertical
path: ../TinyLife/Objects/WallLike.cs
startLine: 229
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Returns whether a wall with the given positions is considered vertical.
example: []
syntax:
content: public static bool IsVertical(Point pos1, Point pos2)
parameters:
- id: pos1
type: Microsoft.Xna.Framework.Point
description: The first position of the wall.
- id: pos2
type: Microsoft.Xna.Framework.Point
description: The second position of the wall.
return:
type: System.Boolean
description: Whether a wall with the given positions is vertical.
content.vb: Public Shared Function IsVertical(pos1 As Point, pos2 As Point) As Boolean
overload: TinyLife.Objects.WallLike.IsVertical*
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commentId: T:TinyLife.World.Wall
parent: TinyLife.World
href: TinyLife.World.Wall.html
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nameWithType: Wall
fullName: TinyLife.World.Wall
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