mirror of
https://github.com/Ellpeck/TinyLifeWeb.git
synced 2024-11-18 01:30:08 +01:00
2873 lines
104 KiB
YAML
2873 lines
104 KiB
YAML
### YamlMime:ManagedReference
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items:
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- uid: TinyLife.World.LotEmployment
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commentId: T:TinyLife.World.LotEmployment
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id: LotEmployment
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parent: TinyLife.World
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children:
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- TinyLife.World.LotEmployment.#ctor(System.String,MLEM.Textures.TextureRegion,System.ValueTuple{System.Int32,System.Int32},System.Func{TinyLife.Actions.ActionType[]},System.Boolean,System.Int32)
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- TinyLife.World.LotEmployment.ActionPriorityMultiplier
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- TinyLife.World.LotEmployment.Actions
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- TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean,System.Boolean)
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- TinyLife.World.LotEmployment.AiPriorityMultiplier
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- TinyLife.World.LotEmployment.Babysitter
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- TinyLife.World.LotEmployment.Barista
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- TinyLife.World.LotEmployment.Bartender
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- TinyLife.World.LotEmployment.ForHireOnce
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- TinyLife.World.LotEmployment.GetCurrentPeople(TinyLife.World.Map,TinyLife.World.Lot)
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- TinyLife.World.LotEmployment.GymTrainer
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- TinyLife.World.LotEmployment.Hidden
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- TinyLife.World.LotEmployment.HireOnceForLot(TinyLife.World.Map,TinyLife.World.Lot,System.Boolean)
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- TinyLife.World.LotEmployment.HourlyFee
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- TinyLife.World.LotEmployment.Icon
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- TinyLife.World.LotEmployment.IdleObjects
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- TinyLife.World.LotEmployment.IdleTime
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- TinyLife.World.LotEmployment.IsDuringWorkHours(TinyLife.World.Map)
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- TinyLife.World.LotEmployment.IsFinished
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- TinyLife.World.LotEmployment.Librarian
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- TinyLife.World.LotEmployment.MailCarrier
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- TinyLife.World.LotEmployment.MapWideEmployments
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- TinyLife.World.LotEmployment.MaxAmount
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- TinyLife.World.LotEmployment.MuseumCurator
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- TinyLife.World.LotEmployment.Name
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- TinyLife.World.LotEmployment.OffWorkDays
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- TinyLife.World.LotEmployment.OnFinished
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- TinyLife.World.LotEmployment.RemoveCurrentPeople(TinyLife.World.Map,TinyLife.World.Lot,System.Func{TinyLife.Objects.Person,System.Boolean})
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- TinyLife.World.LotEmployment.TrashCollector
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- TinyLife.World.LotEmployment.WorkHours
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langs:
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- csharp
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- vb
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name: LotEmployment
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nameWithType: LotEmployment
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fullName: TinyLife.World.LotEmployment
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type: Class
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source:
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remote:
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path: TinyLife/World/LotEmployment.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: LotEmployment
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path: ../TinyLife/World/LotEmployment.cs
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startLine: 22
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: >-
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A lot employment is a job that a <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref> executes somewhat perpetually.
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A person with a <xref href="TinyLife.Objects.Person.LotEmployment" data-throw-if-not-resolved="false"></xref> does not live on a <xref href="TinyLife.World.Lot" data-throw-if-not-resolved="false"></xref> or in a <xref href="TinyLife.World.Household" data-throw-if-not-resolved="false"></xref>, but instead either works at their lot employment or "leaves the city" through an <xref href="TinyLife.Actions.BeAwayFromLotEmploymentAction" data-throw-if-not-resolved="false"></xref>.
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Lot employments can be added to lots using <xref href="TinyLife.World.LotType.Employments" data-throw-if-not-resolved="false"></xref> or to a map using <xref href="TinyLife.World.LotEmployment.MapWideEmployments" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: public class LotEmployment
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content.vb: Public Class LotEmployment
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inheritance:
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- System.Object
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inheritedMembers:
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.GetHashCode
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- System.Object.GetType
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- System.Object.MemberwiseClone
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.ToString
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extensionMethods:
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- TinyLife.World.LotEmployment.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid: TinyLife.World.LotEmployment.MailCarrier
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commentId: F:TinyLife.World.LotEmployment.MailCarrier
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id: MailCarrier
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parent: TinyLife.World.LotEmployment
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langs:
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- csharp
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- vb
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name: MailCarrier
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nameWithType: LotEmployment.MailCarrier
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fullName: TinyLife.World.LotEmployment.MailCarrier
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type: Field
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source:
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remote:
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path: TinyLife/World/LotEmployment.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: MailCarrier
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path: ../TinyLife/World/LotEmployment.cs
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startLine: 25
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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syntax:
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content: public static readonly LotEmployment MailCarrier
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return:
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type: TinyLife.World.LotEmployment
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content.vb: Public Shared ReadOnly MailCarrier As LotEmployment
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- uid: TinyLife.World.LotEmployment.TrashCollector
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commentId: F:TinyLife.World.LotEmployment.TrashCollector
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id: TrashCollector
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parent: TinyLife.World.LotEmployment
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langs:
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- csharp
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- vb
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name: TrashCollector
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nameWithType: LotEmployment.TrashCollector
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fullName: TinyLife.World.LotEmployment.TrashCollector
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type: Field
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source:
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remote:
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path: TinyLife/World/LotEmployment.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: TrashCollector
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path: ../TinyLife/World/LotEmployment.cs
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startLine: 29
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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syntax:
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content: public static readonly LotEmployment TrashCollector
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return:
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type: TinyLife.World.LotEmployment
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content.vb: Public Shared ReadOnly TrashCollector As LotEmployment
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- uid: TinyLife.World.LotEmployment.Babysitter
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commentId: F:TinyLife.World.LotEmployment.Babysitter
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id: Babysitter
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parent: TinyLife.World.LotEmployment
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langs:
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- csharp
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- vb
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name: Babysitter
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nameWithType: LotEmployment.Babysitter
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fullName: TinyLife.World.LotEmployment.Babysitter
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type: Field
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source:
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remote:
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path: TinyLife/World/LotEmployment.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Babysitter
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path: ../TinyLife/World/LotEmployment.cs
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startLine: 33
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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syntax:
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content: public static readonly LotEmployment Babysitter
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return:
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type: TinyLife.World.LotEmployment
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content.vb: Public Shared ReadOnly Babysitter As LotEmployment
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- uid: TinyLife.World.LotEmployment.Barista
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commentId: F:TinyLife.World.LotEmployment.Barista
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id: Barista
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parent: TinyLife.World.LotEmployment
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langs:
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- csharp
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- vb
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name: Barista
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nameWithType: LotEmployment.Barista
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fullName: TinyLife.World.LotEmployment.Barista
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type: Field
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source:
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remote:
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path: TinyLife/World/LotEmployment.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Barista
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path: ../TinyLife/World/LotEmployment.cs
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startLine: 40
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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syntax:
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content: public static readonly LotEmployment Barista
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return:
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type: TinyLife.World.LotEmployment
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content.vb: Public Shared ReadOnly Barista As LotEmployment
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- uid: TinyLife.World.LotEmployment.Librarian
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commentId: F:TinyLife.World.LotEmployment.Librarian
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id: Librarian
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parent: TinyLife.World.LotEmployment
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langs:
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- csharp
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- vb
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name: Librarian
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nameWithType: LotEmployment.Librarian
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fullName: TinyLife.World.LotEmployment.Librarian
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type: Field
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source:
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remote:
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path: TinyLife/World/LotEmployment.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Librarian
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path: ../TinyLife/World/LotEmployment.cs
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startLine: 43
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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syntax:
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content: public static readonly LotEmployment Librarian
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return:
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type: TinyLife.World.LotEmployment
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content.vb: Public Shared ReadOnly Librarian As LotEmployment
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- uid: TinyLife.World.LotEmployment.Bartender
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commentId: F:TinyLife.World.LotEmployment.Bartender
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id: Bartender
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parent: TinyLife.World.LotEmployment
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langs:
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- csharp
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- vb
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name: Bartender
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nameWithType: LotEmployment.Bartender
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fullName: TinyLife.World.LotEmployment.Bartender
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type: Field
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source:
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remote:
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path: TinyLife/World/LotEmployment.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Bartender
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path: ../TinyLife/World/LotEmployment.cs
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startLine: 48
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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syntax:
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content: public static readonly LotEmployment Bartender
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return:
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type: TinyLife.World.LotEmployment
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content.vb: Public Shared ReadOnly Bartender As LotEmployment
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- uid: TinyLife.World.LotEmployment.GymTrainer
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commentId: F:TinyLife.World.LotEmployment.GymTrainer
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id: GymTrainer
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parent: TinyLife.World.LotEmployment
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langs:
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- csharp
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- vb
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name: GymTrainer
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nameWithType: LotEmployment.GymTrainer
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fullName: TinyLife.World.LotEmployment.GymTrainer
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type: Field
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source:
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remote:
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path: TinyLife/World/LotEmployment.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GymTrainer
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path: ../TinyLife/World/LotEmployment.cs
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startLine: 52
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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syntax:
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content: public static readonly LotEmployment GymTrainer
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return:
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type: TinyLife.World.LotEmployment
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content.vb: Public Shared ReadOnly GymTrainer As LotEmployment
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- uid: TinyLife.World.LotEmployment.MuseumCurator
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commentId: F:TinyLife.World.LotEmployment.MuseumCurator
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id: MuseumCurator
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parent: TinyLife.World.LotEmployment
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langs:
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- csharp
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- vb
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name: MuseumCurator
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nameWithType: LotEmployment.MuseumCurator
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fullName: TinyLife.World.LotEmployment.MuseumCurator
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type: Field
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source:
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remote:
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path: TinyLife/World/LotEmployment.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: MuseumCurator
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path: ../TinyLife/World/LotEmployment.cs
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startLine: 55
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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syntax:
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content: public static readonly LotEmployment MuseumCurator
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return:
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type: TinyLife.World.LotEmployment
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content.vb: Public Shared ReadOnly MuseumCurator As LotEmployment
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- uid: TinyLife.World.LotEmployment.MapWideEmployments
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commentId: F:TinyLife.World.LotEmployment.MapWideEmployments
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id: MapWideEmployments
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parent: TinyLife.World.LotEmployment
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langs:
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- csharp
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- vb
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name: MapWideEmployments
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nameWithType: LotEmployment.MapWideEmployments
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fullName: TinyLife.World.LotEmployment.MapWideEmployments
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type: Field
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source:
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remote:
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path: TinyLife/World/LotEmployment.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: MapWideEmployments
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path: ../TinyLife/World/LotEmployment.cs
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startLine: 65
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: >-
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A list of lot employments that are map-wide, that is, that aren't bound to a <xref href="TinyLife.World.Lot" data-throw-if-not-resolved="false"></xref>.
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To add more map-wide lot employments, just add additional entries to this list.
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example: []
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syntax:
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content: public static readonly List<LotEmployment> MapWideEmployments
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return:
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type: System.Collections.Generic.List{TinyLife.World.LotEmployment}
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content.vb: Public Shared ReadOnly MapWideEmployments As List(Of LotEmployment)
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- uid: TinyLife.World.LotEmployment.Name
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commentId: F:TinyLife.World.LotEmployment.Name
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id: Name
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parent: TinyLife.World.LotEmployment
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langs:
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- csharp
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- vb
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name: Name
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nameWithType: LotEmployment.Name
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fullName: TinyLife.World.LotEmployment.Name
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type: Field
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source:
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remote:
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path: TinyLife/World/LotEmployment.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Name
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path: ../TinyLife/World/LotEmployment.cs
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startLine: 70
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: The name of this lot employment
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example: []
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syntax:
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content: public readonly string Name
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return:
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type: System.String
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content.vb: Public ReadOnly Name As String
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- uid: TinyLife.World.LotEmployment.Icon
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commentId: F:TinyLife.World.LotEmployment.Icon
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id: Icon
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parent: TinyLife.World.LotEmployment
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langs:
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- csharp
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- vb
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name: Icon
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nameWithType: LotEmployment.Icon
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fullName: TinyLife.World.LotEmployment.Icon
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type: Field
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source:
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remote:
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path: TinyLife/World/LotEmployment.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Icon
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path: ../TinyLife/World/LotEmployment.cs
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startLine: 74
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: The icon of this lot employment.
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example: []
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syntax:
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content: public readonly TextureRegion Icon
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return:
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type: MLEM.Textures.TextureRegion
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content.vb: Public ReadOnly Icon As TextureRegion
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- uid: TinyLife.World.LotEmployment.Actions
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commentId: F:TinyLife.World.LotEmployment.Actions
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id: Actions
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parent: TinyLife.World.LotEmployment
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langs:
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- csharp
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- vb
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name: Actions
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nameWithType: LotEmployment.Actions
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fullName: TinyLife.World.LotEmployment.Actions
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type: Field
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source:
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remote:
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path: TinyLife/World/LotEmployment.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Actions
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path: ../TinyLife/World/LotEmployment.cs
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startLine: 80
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: >-
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A set of <xref href="TinyLife.Actions.ActionType" data-throw-if-not-resolved="false"></xref> instances that a person working in this employment should choose to randomly execute very often.
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Using actions with the <xref href="TinyLife.Objects.ObjectCategory.Nothing" data-throw-if-not-resolved="false"></xref> category will cause any instances of the action to act as if they had the <xref href="TinyLife.Objects.ObjectCategory.Self" data-throw-if-not-resolved="false"></xref> category instead.
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Note that, for an <xref href="TinyLife.Actions.Action" data-throw-if-not-resolved="false"></xref> returned by this function to have an effect, its <xref href="TinyLife.Actions.ActionType.AiSettings.PassivePriority" data-throw-if-not-resolved="false"></xref> needs to be greater than 0.
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example: []
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syntax:
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content: public readonly Func<IEnumerable<ActionType>> Actions
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return:
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type: System.Func{System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionType}}
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content.vb: Public ReadOnly Actions As Func(Of IEnumerable(Of ActionType))
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- uid: TinyLife.World.LotEmployment.WorkHours
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commentId: F:TinyLife.World.LotEmployment.WorkHours
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id: WorkHours
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parent: TinyLife.World.LotEmployment
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langs:
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- csharp
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- vb
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name: WorkHours
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nameWithType: LotEmployment.WorkHours
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fullName: TinyLife.World.LotEmployment.WorkHours
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type: Field
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source:
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remote:
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path: TinyLife/World/LotEmployment.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: WorkHours
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path: ../TinyLife/World/LotEmployment.cs
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startLine: 85
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: >-
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The range of hours that this lot employment is active in.
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During times outside of these hours, people with this employment will automatically enqueue and execute a <xref href="TinyLife.Actions.BeAwayFromLotEmploymentAction" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: public readonly (int Start, int End) WorkHours
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return:
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type: System.ValueTuple{System.Int32,System.Int32}
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content.vb: Public ReadOnly WorkHours As (Start As Integer, [End] As Integer)
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- uid: TinyLife.World.LotEmployment.ForHireOnce
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commentId: F:TinyLife.World.LotEmployment.ForHireOnce
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id: ForHireOnce
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parent: TinyLife.World.LotEmployment
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langs:
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- csharp
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- vb
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name: ForHireOnce
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nameWithType: LotEmployment.ForHireOnce
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fullName: TinyLife.World.LotEmployment.ForHireOnce
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type: Field
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source:
|
|
remote:
|
|
path: TinyLife/World/LotEmployment.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: ForHireOnce
|
|
path: ../TinyLife/World/LotEmployment.cs
|
|
startLine: 91
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Whether this lot employment is intended for one-off hires.
|
|
|
|
If this is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">true</a>, the person will never autonomously start work, and has to be hired for a lot using <xref href="TinyLife.World.LotEmployment.HireOnceForLot(TinyLife.World.Map%2cTinyLife.World.Lot%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>.
|
|
|
|
Additionally, employments that are for hire once won't automatically have members assigned or generated in <xref href="TinyLife.World.Map.UpdateExternalPeople(System.Collections.Generic.ICollection%7bTinyLife.World.Map%7d%2cSystem.Action%7bSystem.String%7d%2cSystem.Action%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: public readonly bool ForHireOnce
|
|
return:
|
|
type: System.Boolean
|
|
content.vb: Public ReadOnly ForHireOnce As Boolean
|
|
- uid: TinyLife.World.LotEmployment.MaxAmount
|
|
commentId: F:TinyLife.World.LotEmployment.MaxAmount
|
|
id: MaxAmount
|
|
parent: TinyLife.World.LotEmployment
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: MaxAmount
|
|
nameWithType: LotEmployment.MaxAmount
|
|
fullName: TinyLife.World.LotEmployment.MaxAmount
|
|
type: Field
|
|
source:
|
|
remote:
|
|
path: TinyLife/World/LotEmployment.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: MaxAmount
|
|
path: ../TinyLife/World/LotEmployment.cs
|
|
startLine: 96
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
The maximum amount of people that can simultaneously be employed in this position.
|
|
|
|
By default, this only has an effect in <xref href="TinyLife.World.LotEmployment.HireOnceForLot(TinyLife.World.Map%2cTinyLife.World.Lot%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> and when manually invoking <xref href="TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map%2cTinyLife.World.Lot%2cTinyLife.Objects.Person%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: public readonly int MaxAmount
|
|
return:
|
|
type: System.Int32
|
|
content.vb: Public ReadOnly MaxAmount As Integer
|
|
- uid: TinyLife.World.LotEmployment.IsFinished
|
|
commentId: P:TinyLife.World.LotEmployment.IsFinished
|
|
id: IsFinished
|
|
parent: TinyLife.World.LotEmployment
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: IsFinished
|
|
nameWithType: LotEmployment.IsFinished
|
|
fullName: TinyLife.World.LotEmployment.IsFinished
|
|
type: Property
|
|
source:
|
|
remote:
|
|
path: TinyLife/World/LotEmployment.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: IsFinished
|
|
path: ../TinyLife/World/LotEmployment.cs
|
|
startLine: 102
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
A function that can be used to finish the lot employment's work hours before the current time is outside of <xref href="TinyLife.World.LotEmployment.WorkHours" data-throw-if-not-resolved="false"></xref>.
|
|
|
|
This is used by the mail carrier to make them stop working once all mail is delivered.
|
|
example: []
|
|
syntax:
|
|
content: public Func<LotEmployment.Instance, Person, bool> IsFinished { get; init; }
|
|
parameters: []
|
|
return:
|
|
type: System.Func{TinyLife.World.LotEmployment.Instance,TinyLife.Objects.Person,System.Boolean}
|
|
content.vb: Public Property IsFinished As Func(Of LotEmployment.Instance, Person, Boolean)
|
|
overload: TinyLife.World.LotEmployment.IsFinished*
|
|
- uid: TinyLife.World.LotEmployment.IdleObjects
|
|
commentId: P:TinyLife.World.LotEmployment.IdleObjects
|
|
id: IdleObjects
|
|
parent: TinyLife.World.LotEmployment
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: IdleObjects
|
|
nameWithType: LotEmployment.IdleObjects
|
|
fullName: TinyLife.World.LotEmployment.IdleObjects
|
|
type: Property
|
|
source:
|
|
remote:
|
|
path: TinyLife/World/LotEmployment.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: IdleObjects
|
|
path: ../TinyLife/World/LotEmployment.cs
|
|
startLine: 107
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
A set of <xref href="TinyLife.Objects.ObjectCategory" data-throw-if-not-resolved="false"></xref> flags that represent the item types that a person with this lot employment will idle around if they have nothing else to do.
|
|
|
|
If this is set to a non-<xref href="TinyLife.Objects.ObjectCategory.Nothing" data-throw-if-not-resolved="false"></xref> category, people with this lot employment will automatically enqueue the <xref href="TinyLife.Actions.ActionType.LotEmploymentIdle" data-throw-if-not-resolved="false"></xref> action if there is nothing else to do currently.
|
|
example: []
|
|
syntax:
|
|
content: public ObjectCategory IdleObjects { get; init; }
|
|
parameters: []
|
|
return:
|
|
type: TinyLife.Objects.ObjectCategory
|
|
content.vb: Public Property IdleObjects As ObjectCategory
|
|
overload: TinyLife.World.LotEmployment.IdleObjects*
|
|
- uid: TinyLife.World.LotEmployment.IdleTime
|
|
commentId: P:TinyLife.World.LotEmployment.IdleTime
|
|
id: IdleTime
|
|
parent: TinyLife.World.LotEmployment
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: IdleTime
|
|
nameWithType: LotEmployment.IdleTime
|
|
fullName: TinyLife.World.LotEmployment.IdleTime
|
|
type: Property
|
|
source:
|
|
remote:
|
|
path: TinyLife/World/LotEmployment.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: IdleTime
|
|
path: ../TinyLife/World/LotEmployment.cs
|
|
startLine: 112
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
The amount of in-game time that a person with this lot employment will idle at one of their <xref href="TinyLife.World.LotEmployment.IdleObjects" data-throw-if-not-resolved="false"></xref> for.
|
|
|
|
Defaults to 5 minutes.
|
|
example: []
|
|
syntax:
|
|
content: public TimeSpan IdleTime { get; init; }
|
|
parameters: []
|
|
return:
|
|
type: System.TimeSpan
|
|
content.vb: Public Property IdleTime As TimeSpan
|
|
overload: TinyLife.World.LotEmployment.IdleTime*
|
|
- uid: TinyLife.World.LotEmployment.ActionPriorityMultiplier
|
|
commentId: P:TinyLife.World.LotEmployment.ActionPriorityMultiplier
|
|
id: ActionPriorityMultiplier
|
|
parent: TinyLife.World.LotEmployment
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: ActionPriorityMultiplier
|
|
nameWithType: LotEmployment.ActionPriorityMultiplier
|
|
fullName: TinyLife.World.LotEmployment.ActionPriorityMultiplier
|
|
type: Property
|
|
source:
|
|
remote:
|
|
path: TinyLife/World/LotEmployment.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: ActionPriorityMultiplier
|
|
path: ../TinyLife/World/LotEmployment.cs
|
|
startLine: 117
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
A function that can optionally be used to make certain actions have a higher priority for people with this lot employment.
|
|
|
|
The returned <xref href="System.Single" data-throw-if-not-resolved="false"></xref> will be multiplied with the default priority for the given <xref href="TinyLife.Actions.ActionType" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: public Func<Person, ActionType, float> ActionPriorityMultiplier { get; init; }
|
|
parameters: []
|
|
return:
|
|
type: System.Func{TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Single}
|
|
content.vb: Public Property ActionPriorityMultiplier As Func(Of Person, ActionType, Single)
|
|
overload: TinyLife.World.LotEmployment.ActionPriorityMultiplier*
|
|
- uid: TinyLife.World.LotEmployment.AiPriorityMultiplier
|
|
commentId: P:TinyLife.World.LotEmployment.AiPriorityMultiplier
|
|
id: AiPriorityMultiplier
|
|
parent: TinyLife.World.LotEmployment
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: AiPriorityMultiplier
|
|
nameWithType: LotEmployment.AiPriorityMultiplier
|
|
fullName: TinyLife.World.LotEmployment.AiPriorityMultiplier
|
|
type: Property
|
|
source:
|
|
remote:
|
|
path: TinyLife/World/LotEmployment.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: AiPriorityMultiplier
|
|
path: ../TinyLife/World/LotEmployment.cs
|
|
startLine: 122
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
A function that can optionally be used to make certain objects have a higher priority for usage with a given action.
|
|
|
|
The returned <xref href="System.Single" data-throw-if-not-resolved="false"></xref> will be multiplied with the default priority for the given <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: public Func<Person, MapObject, ObjectCategory, float> AiPriorityMultiplier { get; init; }
|
|
parameters: []
|
|
return:
|
|
type: System.Func{TinyLife.Objects.Person,TinyLife.Objects.MapObject,TinyLife.Objects.ObjectCategory,System.Single}
|
|
content.vb: Public Property AiPriorityMultiplier As Func(Of Person, MapObject, ObjectCategory, Single)
|
|
overload: TinyLife.World.LotEmployment.AiPriorityMultiplier*
|
|
- uid: TinyLife.World.LotEmployment.OnFinished
|
|
commentId: P:TinyLife.World.LotEmployment.OnFinished
|
|
id: OnFinished
|
|
parent: TinyLife.World.LotEmployment
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: OnFinished
|
|
nameWithType: LotEmployment.OnFinished
|
|
fullName: TinyLife.World.LotEmployment.OnFinished
|
|
type: Property
|
|
source:
|
|
remote:
|
|
path: TinyLife/World/LotEmployment.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: OnFinished
|
|
path: ../TinyLife/World/LotEmployment.cs
|
|
startLine: 126
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: An action that is invoked when this lot employment's work is finished in <xref href="TinyLife.World.LotEmployment.Instance.FinishWork(System.Boolean)" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: public Action<LotEmployment.Instance, Person> OnFinished { get; init; }
|
|
parameters: []
|
|
return:
|
|
type: System.Action{TinyLife.World.LotEmployment.Instance,TinyLife.Objects.Person}
|
|
content.vb: Public Property OnFinished As Action(Of LotEmployment.Instance, Person)
|
|
overload: TinyLife.World.LotEmployment.OnFinished*
|
|
- uid: TinyLife.World.LotEmployment.OffWorkDays
|
|
commentId: P:TinyLife.World.LotEmployment.OffWorkDays
|
|
id: OffWorkDays
|
|
parent: TinyLife.World.LotEmployment
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: OffWorkDays
|
|
nameWithType: LotEmployment.OffWorkDays
|
|
fullName: TinyLife.World.LotEmployment.OffWorkDays
|
|
type: Property
|
|
source:
|
|
remote:
|
|
path: TinyLife/World/LotEmployment.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: OffWorkDays
|
|
path: ../TinyLife/World/LotEmployment.cs
|
|
startLine: 130
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: A set of weekdays where work should not be done.
|
|
example: []
|
|
syntax:
|
|
content: public DayOfWeek[] OffWorkDays { get; init; }
|
|
parameters: []
|
|
return:
|
|
type: System.DayOfWeek[]
|
|
content.vb: Public Property OffWorkDays As DayOfWeek()
|
|
overload: TinyLife.World.LotEmployment.OffWorkDays*
|
|
- uid: TinyLife.World.LotEmployment.HourlyFee
|
|
commentId: P:TinyLife.World.LotEmployment.HourlyFee
|
|
id: HourlyFee
|
|
parent: TinyLife.World.LotEmployment
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: HourlyFee
|
|
nameWithType: LotEmployment.HourlyFee
|
|
fullName: TinyLife.World.LotEmployment.HourlyFee
|
|
type: Property
|
|
source:
|
|
remote:
|
|
path: TinyLife/World/LotEmployment.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: HourlyFee
|
|
path: ../TinyLife/World/LotEmployment.cs
|
|
startLine: 134
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: The amount of tiny bucks that a person with this lot employment will earn per hour if hired once using <xref href="TinyLife.World.LotEmployment.ForHireOnce" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: public float HourlyFee { get; init; }
|
|
parameters: []
|
|
return:
|
|
type: System.Single
|
|
content.vb: Public Property HourlyFee As Single
|
|
overload: TinyLife.World.LotEmployment.HourlyFee*
|
|
- uid: TinyLife.World.LotEmployment.Hidden
|
|
commentId: P:TinyLife.World.LotEmployment.Hidden
|
|
id: Hidden
|
|
parent: TinyLife.World.LotEmployment
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Hidden
|
|
nameWithType: LotEmployment.Hidden
|
|
fullName: TinyLife.World.LotEmployment.Hidden
|
|
type: Property
|
|
source:
|
|
remote:
|
|
path: TinyLife/World/LotEmployment.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: Hidden
|
|
path: ../TinyLife/World/LotEmployment.cs
|
|
startLine: 138
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: A property that determines whether instances of this lot employment should be hidden from the player in the household selection and build mode UIs. This defaults to <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a>.
|
|
example: []
|
|
syntax:
|
|
content: public bool Hidden { get; init; }
|
|
parameters: []
|
|
return:
|
|
type: System.Boolean
|
|
content.vb: Public Property Hidden As Boolean
|
|
overload: TinyLife.World.LotEmployment.Hidden*
|
|
- uid: TinyLife.World.LotEmployment.#ctor(System.String,MLEM.Textures.TextureRegion,System.ValueTuple{System.Int32,System.Int32},System.Func{TinyLife.Actions.ActionType[]},System.Boolean,System.Int32)
|
|
commentId: M:TinyLife.World.LotEmployment.#ctor(System.String,MLEM.Textures.TextureRegion,System.ValueTuple{System.Int32,System.Int32},System.Func{TinyLife.Actions.ActionType[]},System.Boolean,System.Int32)
|
|
id: '#ctor(System.String,MLEM.Textures.TextureRegion,System.ValueTuple{System.Int32,System.Int32},System.Func{TinyLife.Actions.ActionType[]},System.Boolean,System.Int32)'
|
|
parent: TinyLife.World.LotEmployment
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: LotEmployment(string, TextureRegion, (int Start, int End), Func<ActionType[]>, bool, int)
|
|
nameWithType: LotEmployment.LotEmployment(string, TextureRegion, (int Start, int End), Func<ActionType[]>, bool, int)
|
|
fullName: TinyLife.World.LotEmployment.LotEmployment(string, MLEM.Textures.TextureRegion, (int Start, int End), System.Func<TinyLife.Actions.ActionType[]>, bool, int)
|
|
type: Constructor
|
|
source:
|
|
remote:
|
|
path: TinyLife/World/LotEmployment.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: .ctor
|
|
path: ../TinyLife/World/LotEmployment.cs
|
|
startLine: 149
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Creates a new lot employment with the given settings
|
|
example: []
|
|
syntax:
|
|
content: public LotEmployment(string name, TextureRegion icon, (int Start, int End) workHours, Func<ActionType[]> actions, bool forHireOnce = false, int maxAmount = 1)
|
|
parameters:
|
|
- id: name
|
|
type: System.String
|
|
description: The lot employment's name
|
|
- id: icon
|
|
type: MLEM.Textures.TextureRegion
|
|
description: The icon to use for this lot employment.
|
|
- id: workHours
|
|
type: System.ValueTuple{System.Int32,System.Int32}
|
|
description: The lot employment's work hours.
|
|
- id: actions
|
|
type: System.Func{TinyLife.Actions.ActionType[]}
|
|
description: The <xref href="TinyLife.World.LotEmployment.Actions" data-throw-if-not-resolved="false"></xref> that lot employees should execute
|
|
- id: forHireOnce
|
|
type: System.Boolean
|
|
description: Whether this lot employment is intended for one-off hires. If this is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">true</a>, the person will never autonomously start work, and has to be hired for a lot using <xref href="TinyLife.World.LotEmployment.HireOnceForLot(TinyLife.World.Map%2cTinyLife.World.Lot%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>.
|
|
- id: maxAmount
|
|
type: System.Int32
|
|
description: The maximum amount of people that can simultaneously be employed in this position. By default, this only has an effect in <xref href="TinyLife.World.LotEmployment.HireOnceForLot(TinyLife.World.Map%2cTinyLife.World.Lot%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> and when manually invoking <xref href="TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map%2cTinyLife.World.Lot%2cTinyLife.Objects.Person%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>.
|
|
content.vb: Public Sub New(name As String, icon As TextureRegion, workHours As (Start As Integer, [End] As Integer), actions As Func(Of ActionType()), forHireOnce As Boolean = False, maxAmount As Integer = 1)
|
|
overload: TinyLife.World.LotEmployment.#ctor*
|
|
nameWithType.vb: LotEmployment.New(String, TextureRegion, (Start As Integer, End As Integer), Func(Of ActionType()), Boolean, Integer)
|
|
fullName.vb: TinyLife.World.LotEmployment.New(String, MLEM.Textures.TextureRegion, (Start As Integer, End As Integer), System.Func(Of TinyLife.Actions.ActionType()), Boolean, Integer)
|
|
name.vb: New(String, TextureRegion, (Start As Integer, End As Integer), Func(Of ActionType()), Boolean, Integer)
|
|
- uid: TinyLife.World.LotEmployment.GetCurrentPeople(TinyLife.World.Map,TinyLife.World.Lot)
|
|
commentId: M:TinyLife.World.LotEmployment.GetCurrentPeople(TinyLife.World.Map,TinyLife.World.Lot)
|
|
id: GetCurrentPeople(TinyLife.World.Map,TinyLife.World.Lot)
|
|
parent: TinyLife.World.LotEmployment
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetCurrentPeople(Map, Lot)
|
|
nameWithType: LotEmployment.GetCurrentPeople(Map, Lot)
|
|
fullName: TinyLife.World.LotEmployment.GetCurrentPeople(TinyLife.World.Map, TinyLife.World.Lot)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: TinyLife/World/LotEmployment.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: GetCurrentPeople
|
|
path: ../TinyLife/World/LotEmployment.cs
|
|
startLine: 166
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Returns the <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref> that is currently in charge of this lot employment.
|
|
|
|
To check for <xref href="TinyLife.World.LotEmployment.MapWideEmployments" data-throw-if-not-resolved="false"></xref>, a null lot can be passed.
|
|
example: []
|
|
syntax:
|
|
content: public IEnumerable<Person> GetCurrentPeople(Map map, Lot employmentLot)
|
|
parameters:
|
|
- id: map
|
|
type: TinyLife.World.Map
|
|
description: The map that the employment is on.
|
|
- id: employmentLot
|
|
type: TinyLife.World.Lot
|
|
description: The lot, or null for a <xref href="TinyLife.World.LotEmployment.MapWideEmployments" data-throw-if-not-resolved="false"></xref> entry
|
|
return:
|
|
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Person}
|
|
description: The person that currently works in this lot employment, or null if there is none
|
|
content.vb: Public Function GetCurrentPeople(map As Map, employmentLot As Lot) As IEnumerable(Of Person)
|
|
overload: TinyLife.World.LotEmployment.GetCurrentPeople*
|
|
- uid: TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean,System.Boolean)
|
|
commentId: M:TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean,System.Boolean)
|
|
id: AddCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean,System.Boolean)
|
|
parent: TinyLife.World.LotEmployment
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: AddCurrentPerson(Map, Lot, Person, bool, bool)
|
|
nameWithType: LotEmployment.AddCurrentPerson(Map, Lot, Person, bool, bool)
|
|
fullName: TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map, TinyLife.World.Lot, TinyLife.Objects.Person, bool, bool)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: TinyLife/World/LotEmployment.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: AddCurrentPerson
|
|
path: ../TinyLife/World/LotEmployment.cs
|
|
startLine: 179
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Sets the current person for this lot employment on the given <xref href="TinyLife.World.Map" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.World.Lot" data-throw-if-not-resolved="false"></xref>.
|
|
|
|
If this employment is a <xref href="TinyLife.World.LotEmployment.MapWideEmployments" data-throw-if-not-resolved="false"></xref> entry, the <code class="paramref">employmentLot</code> should be null.
|
|
example: []
|
|
syntax:
|
|
content: public bool AddCurrentPerson(Map map, Lot employmentLot, Person person, bool manual = true, bool enqueueAwayAction = true)
|
|
parameters:
|
|
- id: map
|
|
type: TinyLife.World.Map
|
|
description: The map
|
|
- id: employmentLot
|
|
type: TinyLife.World.Lot
|
|
description: The lot, or null if this is a map wide employment
|
|
- id: person
|
|
type: TinyLife.Objects.Person
|
|
description: The person to set, or null to remove the currently employed person.
|
|
- id: manual
|
|
type: System.Boolean
|
|
description: Whether this person was set manually (by a user) or automatically (using <xref href="TinyLife.World.Map.UpdateExternalPeople(System.Collections.Generic.ICollection%7bTinyLife.World.Map%7d%2cSystem.Action%7bSystem.String%7d%2cSystem.Action%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref>
|
|
- id: enqueueAwayAction
|
|
type: System.Boolean
|
|
description: Whether the <xref href="TinyLife.Actions.ActionType.BeAwayFromLotEmployment" data-throw-if-not-resolved="false"></xref> action should be immediately enqueued.
|
|
return:
|
|
type: System.Boolean
|
|
content.vb: Public Function AddCurrentPerson(map As Map, employmentLot As Lot, person As Person, manual As Boolean = True, enqueueAwayAction As Boolean = True) As Boolean
|
|
overload: TinyLife.World.LotEmployment.AddCurrentPerson*
|
|
nameWithType.vb: LotEmployment.AddCurrentPerson(Map, Lot, Person, Boolean, Boolean)
|
|
fullName.vb: TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map, TinyLife.World.Lot, TinyLife.Objects.Person, Boolean, Boolean)
|
|
name.vb: AddCurrentPerson(Map, Lot, Person, Boolean, Boolean)
|
|
- uid: TinyLife.World.LotEmployment.RemoveCurrentPeople(TinyLife.World.Map,TinyLife.World.Lot,System.Func{TinyLife.Objects.Person,System.Boolean})
|
|
commentId: M:TinyLife.World.LotEmployment.RemoveCurrentPeople(TinyLife.World.Map,TinyLife.World.Lot,System.Func{TinyLife.Objects.Person,System.Boolean})
|
|
id: RemoveCurrentPeople(TinyLife.World.Map,TinyLife.World.Lot,System.Func{TinyLife.Objects.Person,System.Boolean})
|
|
parent: TinyLife.World.LotEmployment
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: RemoveCurrentPeople(Map, Lot, Func<Person, bool>)
|
|
nameWithType: LotEmployment.RemoveCurrentPeople(Map, Lot, Func<Person, bool>)
|
|
fullName: TinyLife.World.LotEmployment.RemoveCurrentPeople(TinyLife.World.Map, TinyLife.World.Lot, System.Func<TinyLife.Objects.Person, bool>)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: TinyLife/World/LotEmployment.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: RemoveCurrentPeople
|
|
path: ../TinyLife/World/LotEmployment.cs
|
|
startLine: 198
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Removes all people that match the given predicate (or all people, if <code class="paramref">shouldRemove</code> is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a>), from this lot employment.
|
|
example: []
|
|
syntax:
|
|
content: public void RemoveCurrentPeople(Map map, Lot employmentLot, Func<Person, bool> shouldRemove = null)
|
|
parameters:
|
|
- id: map
|
|
type: TinyLife.World.Map
|
|
description: The map to remove people from.
|
|
- id: employmentLot
|
|
type: TinyLife.World.Lot
|
|
description: The lot, or null if this is a map wide employment
|
|
- id: shouldRemove
|
|
type: System.Func{TinyLife.Objects.Person,System.Boolean}
|
|
description: A predicate that checks whether a given person should be removed. If this is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a>, all people will be removed.
|
|
content.vb: Public Sub RemoveCurrentPeople(map As Map, employmentLot As Lot, shouldRemove As Func(Of Person, Boolean) = Nothing)
|
|
overload: TinyLife.World.LotEmployment.RemoveCurrentPeople*
|
|
nameWithType.vb: LotEmployment.RemoveCurrentPeople(Map, Lot, Func(Of Person, Boolean))
|
|
fullName.vb: TinyLife.World.LotEmployment.RemoveCurrentPeople(TinyLife.World.Map, TinyLife.World.Lot, System.Func(Of TinyLife.Objects.Person, Boolean))
|
|
name.vb: RemoveCurrentPeople(Map, Lot, Func(Of Person, Boolean))
|
|
- uid: TinyLife.World.LotEmployment.HireOnceForLot(TinyLife.World.Map,TinyLife.World.Lot,System.Boolean)
|
|
commentId: M:TinyLife.World.LotEmployment.HireOnceForLot(TinyLife.World.Map,TinyLife.World.Lot,System.Boolean)
|
|
id: HireOnceForLot(TinyLife.World.Map,TinyLife.World.Lot,System.Boolean)
|
|
parent: TinyLife.World.LotEmployment
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: HireOnceForLot(Map, Lot, bool)
|
|
nameWithType: LotEmployment.HireOnceForLot(Map, Lot, bool)
|
|
fullName: TinyLife.World.LotEmployment.HireOnceForLot(TinyLife.World.Map, TinyLife.World.Lot, bool)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: TinyLife/World/LotEmployment.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: HireOnceForLot
|
|
path: ../TinyLife/World/LotEmployment.cs
|
|
startLine: 216
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Causes a person that works at this lot employment to be hired as a one-off laborer at the given <code class="paramref">workLot</code>.
|
|
|
|
If <code class="paramref">generateAdditional</code> is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">true</a>, and there is no lot employee currently free, a new one will be generated if <xref href="TinyLife.World.LotEmployment.MaxAmount" data-throw-if-not-resolved="false"></xref> has not been reached yet.
|
|
example: []
|
|
syntax:
|
|
content: public Person HireOnceForLot(Map map, Lot workLot, bool generateAdditional = true)
|
|
parameters:
|
|
- id: map
|
|
type: TinyLife.World.Map
|
|
description: The map to use.
|
|
- id: workLot
|
|
type: TinyLife.World.Lot
|
|
description: The lot to work at.
|
|
- id: generateAdditional
|
|
type: System.Boolean
|
|
description: Whether additional employees should be generated if none are free.
|
|
return:
|
|
type: TinyLife.Objects.Person
|
|
description: The hired person, or <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> if no person could be hired.
|
|
content.vb: Public Function HireOnceForLot(map As Map, workLot As Lot, generateAdditional As Boolean = True) As Person
|
|
overload: TinyLife.World.LotEmployment.HireOnceForLot*
|
|
exceptions:
|
|
- type: System.InvalidOperationException
|
|
commentId: T:System.InvalidOperationException
|
|
description: Thrown if this lot employment is not <xref href="TinyLife.World.LotEmployment.ForHireOnce" data-throw-if-not-resolved="false"></xref>.
|
|
nameWithType.vb: LotEmployment.HireOnceForLot(Map, Lot, Boolean)
|
|
fullName.vb: TinyLife.World.LotEmployment.HireOnceForLot(TinyLife.World.Map, TinyLife.World.Lot, Boolean)
|
|
name.vb: HireOnceForLot(Map, Lot, Boolean)
|
|
- uid: TinyLife.World.LotEmployment.IsDuringWorkHours(TinyLife.World.Map)
|
|
commentId: M:TinyLife.World.LotEmployment.IsDuringWorkHours(TinyLife.World.Map)
|
|
id: IsDuringWorkHours(TinyLife.World.Map)
|
|
parent: TinyLife.World.LotEmployment
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: IsDuringWorkHours(Map)
|
|
nameWithType: LotEmployment.IsDuringWorkHours(Map)
|
|
fullName: TinyLife.World.LotEmployment.IsDuringWorkHours(TinyLife.World.Map)
|
|
type: Method
|
|
source:
|
|
remote:
|
|
path: TinyLife/World/LotEmployment.cs
|
|
branch: main
|
|
repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
|
id: IsDuringWorkHours
|
|
path: ../TinyLife/World/LotEmployment.cs
|
|
startLine: 252
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Whether the given map's <xref href="TinyLife.World.Map.Time" data-throw-if-not-resolved="false"></xref> is during <xref href="TinyLife.World.LotEmployment.WorkHours" data-throw-if-not-resolved="false"></xref>, and not during <xref href="TinyLife.World.LotEmployment.OffWorkDays" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: public bool IsDuringWorkHours(Map map)
|
|
parameters:
|
|
- id: map
|
|
type: TinyLife.World.Map
|
|
description: The map whose time to use.
|
|
return:
|
|
type: System.Boolean
|
|
description: Whether the map's time is during work hours.
|
|
content.vb: Public Function IsDuringWorkHours(map As Map) As Boolean
|
|
overload: TinyLife.World.LotEmployment.IsDuringWorkHours*
|
|
references:
|
|
- uid: TinyLife.Objects.Person
|
|
commentId: T:TinyLife.Objects.Person
|
|
parent: TinyLife.Objects
|
|
href: TinyLife.Objects.Person.html
|
|
name: Person
|
|
nameWithType: Person
|
|
fullName: TinyLife.Objects.Person
|
|
- uid: TinyLife.Objects.Person.LotEmployment
|
|
commentId: F:TinyLife.Objects.Person.LotEmployment
|
|
href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_LotEmployment
|
|
name: LotEmployment
|
|
nameWithType: Person.LotEmployment
|
|
fullName: TinyLife.Objects.Person.LotEmployment
|
|
- uid: TinyLife.World.Lot
|
|
commentId: T:TinyLife.World.Lot
|
|
parent: TinyLife.World
|
|
href: TinyLife.World.Lot.html
|
|
name: Lot
|
|
nameWithType: Lot
|
|
fullName: TinyLife.World.Lot
|
|
- uid: TinyLife.World.Household
|
|
commentId: T:TinyLife.World.Household
|
|
parent: TinyLife.World
|
|
href: TinyLife.World.Household.html
|
|
name: Household
|
|
nameWithType: Household
|
|
fullName: TinyLife.World.Household
|
|
- uid: TinyLife.Actions.BeAwayFromLotEmploymentAction
|
|
commentId: T:TinyLife.Actions.BeAwayFromLotEmploymentAction
|
|
href: TinyLife.Actions.BeAwayFromLotEmploymentAction.html
|
|
name: BeAwayFromLotEmploymentAction
|
|
nameWithType: BeAwayFromLotEmploymentAction
|
|
fullName: TinyLife.Actions.BeAwayFromLotEmploymentAction
|
|
- uid: TinyLife.World.LotType.Employments
|
|
commentId: P:TinyLife.World.LotType.Employments
|
|
href: TinyLife.World.LotType.html#TinyLife_World_LotType_Employments
|
|
name: Employments
|
|
nameWithType: LotType.Employments
|
|
fullName: TinyLife.World.LotType.Employments
|
|
- uid: TinyLife.World.LotEmployment.MapWideEmployments
|
|
commentId: F:TinyLife.World.LotEmployment.MapWideEmployments
|
|
href: TinyLife.World.LotEmployment.html#TinyLife_World_LotEmployment_MapWideEmployments
|
|
name: MapWideEmployments
|
|
nameWithType: LotEmployment.MapWideEmployments
|
|
fullName: TinyLife.World.LotEmployment.MapWideEmployments
|
|
- uid: TinyLife.World
|
|
commentId: N:TinyLife.World
|
|
href: TinyLife.html
|
|
name: TinyLife.World
|
|
nameWithType: TinyLife.World
|
|
fullName: TinyLife.World
|
|
spec.csharp:
|
|
- uid: TinyLife
|
|
name: TinyLife
|
|
href: TinyLife.html
|
|
- name: .
|
|
- uid: TinyLife.World
|
|
name: World
|
|
href: TinyLife.World.html
|
|
spec.vb:
|
|
- uid: TinyLife
|
|
name: TinyLife
|
|
href: TinyLife.html
|
|
- name: .
|
|
- uid: TinyLife.World
|
|
name: World
|
|
href: TinyLife.World.html
|
|
- uid: System.Object
|
|
commentId: T:System.Object
|
|
parent: System
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
name: object
|
|
nameWithType: object
|
|
fullName: object
|
|
nameWithType.vb: Object
|
|
fullName.vb: Object
|
|
name.vb: Object
|
|
- uid: System.Object.Equals(System.Object)
|
|
commentId: M:System.Object.Equals(System.Object)
|
|
parent: System.Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
|
|
name: Equals(object)
|
|
nameWithType: object.Equals(object)
|
|
fullName: object.Equals(object)
|
|
nameWithType.vb: Object.Equals(Object)
|
|
fullName.vb: Object.Equals(Object)
|
|
name.vb: Equals(Object)
|
|
spec.csharp:
|
|
- uid: System.Object.Equals(System.Object)
|
|
name: Equals
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
|
|
- name: (
|
|
- uid: System.Object
|
|
name: object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: )
|
|
spec.vb:
|
|
- uid: System.Object.Equals(System.Object)
|
|
name: Equals
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
|
|
- name: (
|
|
- uid: System.Object
|
|
name: Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: )
|
|
- uid: System.Object.Equals(System.Object,System.Object)
|
|
commentId: M:System.Object.Equals(System.Object,System.Object)
|
|
parent: System.Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
|
|
name: Equals(object, object)
|
|
nameWithType: object.Equals(object, object)
|
|
fullName: object.Equals(object, object)
|
|
nameWithType.vb: Object.Equals(Object, Object)
|
|
fullName.vb: Object.Equals(Object, Object)
|
|
name.vb: Equals(Object, Object)
|
|
spec.csharp:
|
|
- uid: System.Object.Equals(System.Object,System.Object)
|
|
name: Equals
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
|
|
- name: (
|
|
- uid: System.Object
|
|
name: object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Object
|
|
name: object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: )
|
|
spec.vb:
|
|
- uid: System.Object.Equals(System.Object,System.Object)
|
|
name: Equals
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
|
|
- name: (
|
|
- uid: System.Object
|
|
name: Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Object
|
|
name: Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: )
|
|
- uid: System.Object.GetHashCode
|
|
commentId: M:System.Object.GetHashCode
|
|
parent: System.Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
|
|
name: GetHashCode()
|
|
nameWithType: object.GetHashCode()
|
|
fullName: object.GetHashCode()
|
|
nameWithType.vb: Object.GetHashCode()
|
|
fullName.vb: Object.GetHashCode()
|
|
spec.csharp:
|
|
- uid: System.Object.GetHashCode
|
|
name: GetHashCode
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
|
|
- name: (
|
|
- name: )
|
|
spec.vb:
|
|
- uid: System.Object.GetHashCode
|
|
name: GetHashCode
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
|
|
- name: (
|
|
- name: )
|
|
- uid: System.Object.GetType
|
|
commentId: M:System.Object.GetType
|
|
parent: System.Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
|
|
name: GetType()
|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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href: TinyLife.World.Map.html#TinyLife_World_Map_UpdateExternalPeople_System_Collections_Generic_ICollection_TinyLife_World_Map__System_Action_System_String__System_Action_System_Single__
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- uid: TinyLife.World.Map
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name: Map
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href: TinyLife.World.Map.html
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spec.vb:
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|
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|
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|
|
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|
|
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|
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|
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|
|
name.vb: AddCurrentPerson(Map, Lot, Person, Boolean, Boolean)
|
|
spec.csharp:
|
|
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|
|
name: AddCurrentPerson
|
|
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|
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|
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|
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name: Map
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href: TinyLife.World.Map.html
|
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- name: ','
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|
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name: Lot
|
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href: TinyLife.World.Lot.html
|
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|
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|
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|
- uid: System.Boolean
|
|
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|
|
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|
|
name: AddCurrentPerson
|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
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href: TinyLife.World.Lot.html
|
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|
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|
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|
|
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|
|
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|
|
- uid: System.Boolean
|
|
name: Boolean
|
|
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|
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|
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|
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|
|
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|
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|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
|
name.vb: Integer
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
href: TinyLife.World.LotEmployment.html#TinyLife_World_LotEmployment_IsFinished
|
|
name: IsFinished
|
|
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|
|
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|
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|
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|
|
parent: System
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
name: LotEmployment
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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spec.vb:
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|
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|
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|
|
href: https://learn.microsoft.com/dotnet/api/system.func-4
|
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|
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spec.csharp:
|
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|
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|
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|
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|
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|
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name: Person
|
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|
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name: MapObject
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
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|
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|
|
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|
|
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|
|
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|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
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|
|
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|
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|
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|
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|
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|
|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
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|
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|
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|
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|
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|
|
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|
|
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spec.csharp:
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spec.vb:
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