mirror of
https://github.com/Ellpeck/TinyLifeWeb.git
synced 2024-12-22 14:49:23 +01:00
3604 lines
126 KiB
YAML
Generated
3604 lines
126 KiB
YAML
Generated
### YamlMime:ManagedReference
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items:
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- uid: TinyLife.Tools.Tool
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commentId: T:TinyLife.Tools.Tool
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id: Tool
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parent: TinyLife.Tools
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children:
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- TinyLife.Tools.Tool.#ctor(MLEM.Textures.TextureRegion,System.Boolean)
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- TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.String,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
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- TinyLife.Tools.Tool.BuildTools
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- TinyLife.Tools.Tool.CanPlaceForTooltip
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- TinyLife.Tools.Tool.CanSwitchGameModes
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- TinyLife.Tools.Tool.CanUndoRedo(System.Boolean)
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- TinyLife.Tools.Tool.Closed
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- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,Microsoft.Xna.Framework.Color,System.Action{System.Int32},System.Func{System.Int32,System.Boolean},System.String)
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- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorSettings,System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
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- TinyLife.Tools.Tool.CurrentFloor
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- TinyLife.Tools.Tool.DisplayAsTab
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- TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
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- TinyLife.Tools.Tool.GetMouseCursor
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- TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
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- TinyLife.Tools.Tool.Input
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- TinyLife.Tools.Tool.IsCopyPressed
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- TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
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- TinyLife.Tools.Tool.IsRotateCcwPressed
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- TinyLife.Tools.Tool.IsRotateCwPressed
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- TinyLife.Tools.Tool.Map
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- TinyLife.Tools.Tool.Money
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- TinyLife.Tools.Tool.MousePos
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- TinyLife.Tools.Tool.MoveTool
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- TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
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- TinyLife.Tools.Tool.OnClosed
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- TinyLife.Tools.Tool.OnDraw
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- TinyLife.Tools.Tool.OnInitBuildModeUi
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- TinyLife.Tools.Tool.OnOpened
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- TinyLife.Tools.Tool.OnUpdate
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- TinyLife.Tools.Tool.Opened
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- TinyLife.Tools.Tool.PlayModeTool
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- TinyLife.Tools.Tool.RemoveTool
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- TinyLife.Tools.Tool.SelectFirstContentItem
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- TinyLife.Tools.Tool.SelectedObject
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- TinyLife.Tools.Tool.SelectedRoof
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- TinyLife.Tools.Tool.SelectedStairs
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- TinyLife.Tools.Tool.SelectedWall
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- TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object)
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- TinyLife.Tools.Tool.Texture
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- TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
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langs:
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- csharp
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- vb
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name: Tool
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nameWithType: Tool
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fullName: TinyLife.Tools.Tool
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type: Class
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: >-
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A tool is a type of game mode that is currently active.
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Tools are split up into the <xref href="TinyLife.Tools.Tool.PlayModeTool" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Tools.Tool.BuildTools" data-throw-if-not-resolved="false"></xref>, the latter of which holds all tools that can be found in the build menu.
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example: []
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syntax:
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content: public class Tool
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content.vb: Public Class Tool
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inheritance:
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- System.Object
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derivedClasses:
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- TinyLife.Tools.FenceTool
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- TinyLife.Tools.FurnitureTool
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- TinyLife.Tools.LotTool
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- TinyLife.Tools.MoveLotTool
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- TinyLife.Tools.MoveTool
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- TinyLife.Tools.OpeningTool
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- TinyLife.Tools.PlayModeTool
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- TinyLife.Tools.RemoveTool
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- TinyLife.Tools.RoofTool
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- TinyLife.Tools.StairsTool
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- TinyLife.Tools.TileTool
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- TinyLife.Tools.WallTool
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- TinyLife.Tools.WallpaperTool
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inheritedMembers:
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.GetHashCode
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- System.Object.GetType
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- System.Object.MemberwiseClone
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.ToString
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extensionMethods:
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- TinyLife.Tools.Tool.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid: TinyLife.Tools.Tool.RemoveTool
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commentId: F:TinyLife.Tools.Tool.RemoveTool
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id: RemoveTool
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parent: TinyLife.Tools.Tool
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langs:
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- csharp
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- vb
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name: RemoveTool
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nameWithType: Tool.RemoveTool
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fullName: TinyLife.Tools.Tool.RemoveTool
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type: Field
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: The <xref href="TinyLife.Tools.Tool.RemoveTool" data-throw-if-not-resolved="false"></xref> singleton, which is activated using the Remove tab in the build menu or by holding the control key.
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example: []
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syntax:
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content: public static readonly RemoveTool RemoveTool
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return:
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type: TinyLife.Tools.RemoveTool
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content.vb: Public Shared ReadOnly RemoveTool As RemoveTool
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- uid: TinyLife.Tools.Tool.MoveTool
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commentId: F:TinyLife.Tools.Tool.MoveTool
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id: MoveTool
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parent: TinyLife.Tools.Tool
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langs:
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- csharp
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- vb
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name: MoveTool
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nameWithType: Tool.MoveTool
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fullName: TinyLife.Tools.Tool.MoveTool
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type: Field
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: The <xref href="TinyLife.Tools.Tool.MoveTool" data-throw-if-not-resolved="false"></xref> singleton
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example: []
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syntax:
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content: public static readonly MoveTool MoveTool
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return:
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type: TinyLife.Tools.MoveTool
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content.vb: Public Shared ReadOnly MoveTool As MoveTool
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- uid: TinyLife.Tools.Tool.PlayModeTool
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commentId: F:TinyLife.Tools.Tool.PlayModeTool
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id: PlayModeTool
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parent: TinyLife.Tools.Tool
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langs:
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- csharp
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- vb
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name: PlayModeTool
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nameWithType: Tool.PlayModeTool
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fullName: TinyLife.Tools.Tool.PlayModeTool
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type: Field
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: The <xref href="TinyLife.Tools.Tool.PlayModeTool" data-throw-if-not-resolved="false"></xref> singleton, which is activated when build mode is inactive.
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example: []
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syntax:
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content: public static readonly PlayModeTool PlayModeTool
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return:
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type: TinyLife.Tools.PlayModeTool
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content.vb: Public Shared ReadOnly PlayModeTool As PlayModeTool
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- uid: TinyLife.Tools.Tool.BuildTools
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commentId: F:TinyLife.Tools.Tool.BuildTools
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id: BuildTools
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parent: TinyLife.Tools.Tool
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langs:
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- csharp
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- vb
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name: BuildTools
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nameWithType: Tool.BuildTools
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fullName: TinyLife.Tools.Tool.BuildTools
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type: Field
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: >-
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A set of <xref href="TinyLife.Tools.Tool" data-throw-if-not-resolved="false"></xref> instances that can be activated using the build mode menu.
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All tools in this list are automatically added to the menu.
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example: []
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syntax:
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content: public static readonly List<Tool> BuildTools
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return:
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type: System.Collections.Generic.List{TinyLife.Tools.Tool}
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content.vb: Public Shared ReadOnly BuildTools As List(Of Tool)
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- uid: TinyLife.Tools.Tool.SelectedObject
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commentId: P:TinyLife.Tools.Tool.SelectedObject
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id: SelectedObject
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parent: TinyLife.Tools.Tool
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langs:
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- csharp
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- vb
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name: SelectedObject
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nameWithType: Tool.SelectedObject
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fullName: TinyLife.Tools.Tool.SelectedObject
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type: Property
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: >-
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The <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref> that is currently below the mouse, or null if there is none.
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This object selection mechanic uses pixel-perfect collision based on the object's rendered texture.
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example: []
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syntax:
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content: public static MapObject SelectedObject { get; }
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parameters: []
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return:
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type: TinyLife.Objects.MapObject
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content.vb: Public Shared ReadOnly Property SelectedObject As MapObject
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overload: TinyLife.Tools.Tool.SelectedObject*
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- uid: TinyLife.Tools.Tool.SelectedWall
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commentId: P:TinyLife.Tools.Tool.SelectedWall
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id: SelectedWall
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parent: TinyLife.Tools.Tool
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langs:
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- csharp
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- vb
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name: SelectedWall
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nameWithType: Tool.SelectedWall
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fullName: TinyLife.Tools.Tool.SelectedWall
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type: Property
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: >-
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The <xref href="TinyLife.Objects.WallLike" data-throw-if-not-resolved="false"></xref> that is currently below the mouse, or null if there is none.
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This object selection mechanic uses pixel-perfect collision based on the wall's rendered texture.
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example: []
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syntax:
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content: public static WallLike SelectedWall { get; }
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parameters: []
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return:
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type: TinyLife.Objects.WallLike
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content.vb: Public Shared ReadOnly Property SelectedWall As WallLike
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overload: TinyLife.Tools.Tool.SelectedWall*
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- uid: TinyLife.Tools.Tool.SelectedRoof
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commentId: P:TinyLife.Tools.Tool.SelectedRoof
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id: SelectedRoof
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parent: TinyLife.Tools.Tool
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langs:
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- csharp
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- vb
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name: SelectedRoof
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nameWithType: Tool.SelectedRoof
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fullName: TinyLife.Tools.Tool.SelectedRoof
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type: Property
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: >-
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The <xref href="TinyLife.World.Roof" data-throw-if-not-resolved="false"></xref> that is currently below the mouse, or <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> if there is none.
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This object selection mechanic uses pixel-perfect collision based on the roof's rendered texture.
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example: []
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syntax:
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content: public static Roof SelectedRoof { get; }
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parameters: []
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return:
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type: TinyLife.World.Roof
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content.vb: Public Shared ReadOnly Property SelectedRoof As Roof
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overload: TinyLife.Tools.Tool.SelectedRoof*
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- uid: TinyLife.Tools.Tool.SelectedStairs
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commentId: P:TinyLife.Tools.Tool.SelectedStairs
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id: SelectedStairs
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parent: TinyLife.Tools.Tool
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langs:
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- csharp
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- vb
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name: SelectedStairs
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nameWithType: Tool.SelectedStairs
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fullName: TinyLife.Tools.Tool.SelectedStairs
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type: Property
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: >-
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The <xref href="TinyLife.World.Stairs" data-throw-if-not-resolved="false"></xref> object that is currently below the mouse, or <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> is there is none.
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This object selection mechanic uses pixel-perfect collision based on the stairs' rendered texture.
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example: []
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syntax:
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content: public static Stairs SelectedStairs { get; }
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parameters: []
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return:
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type: TinyLife.World.Stairs
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content.vb: Public Shared ReadOnly Property SelectedStairs As Stairs
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overload: TinyLife.Tools.Tool.SelectedStairs*
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- uid: TinyLife.Tools.Tool.IsRotateCwPressed
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commentId: P:TinyLife.Tools.Tool.IsRotateCwPressed
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id: IsRotateCwPressed
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parent: TinyLife.Tools.Tool
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langs:
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- csharp
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- vb
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name: IsRotateCwPressed
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nameWithType: Tool.IsRotateCwPressed
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fullName: TinyLife.Tools.Tool.IsRotateCwPressed
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type: Property
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: >-
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Returns whether a keybind or button combination is pressed that indicates that an object should be rotated clockwise now.
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This should be queried after <xref href="TinyLife.Tools.Tool.IsRotateCcwPressed" data-throw-if-not-resolved="false"></xref>, since this doesn't check for any modifier keys.
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example: []
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syntax:
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content: public static bool IsRotateCwPressed { get; }
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parameters: []
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return:
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type: System.Boolean
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content.vb: Public Shared ReadOnly Property IsRotateCwPressed As Boolean
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overload: TinyLife.Tools.Tool.IsRotateCwPressed*
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- uid: TinyLife.Tools.Tool.IsRotateCcwPressed
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commentId: P:TinyLife.Tools.Tool.IsRotateCcwPressed
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id: IsRotateCcwPressed
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parent: TinyLife.Tools.Tool
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langs:
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- csharp
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- vb
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name: IsRotateCcwPressed
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nameWithType: Tool.IsRotateCcwPressed
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fullName: TinyLife.Tools.Tool.IsRotateCcwPressed
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type: Property
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: >-
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Returns whether a keybind or button combination is pressed that indicates that an object should be rotated clockwise now.
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This should be queried before <xref href="TinyLife.Tools.Tool.IsRotateCwPressed" data-throw-if-not-resolved="false"></xref>, since this checks for modifier keys being pressed.
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example: []
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syntax:
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content: public static bool IsRotateCcwPressed { get; }
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parameters: []
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return:
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type: System.Boolean
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content.vb: Public Shared ReadOnly Property IsRotateCcwPressed As Boolean
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overload: TinyLife.Tools.Tool.IsRotateCcwPressed*
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- uid: TinyLife.Tools.Tool.IsCopyPressed
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commentId: P:TinyLife.Tools.Tool.IsCopyPressed
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id: IsCopyPressed
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parent: TinyLife.Tools.Tool
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langs:
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- csharp
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- vb
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name: IsCopyPressed
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nameWithType: Tool.IsCopyPressed
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fullName: TinyLife.Tools.Tool.IsCopyPressed
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type: Property
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: Returns whether a keybind or button combination is pressed that indicates that an object should be copied.
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example: []
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syntax:
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content: public static bool IsCopyPressed { get; }
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parameters: []
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return:
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type: System.Boolean
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content.vb: Public Shared ReadOnly Property IsCopyPressed As Boolean
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overload: TinyLife.Tools.Tool.IsCopyPressed*
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- uid: TinyLife.Tools.Tool.OnOpened
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commentId: E:TinyLife.Tools.Tool.OnOpened
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id: OnOpened
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parent: TinyLife.Tools.Tool
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langs:
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- csharp
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- vb
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name: OnOpened
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nameWithType: Tool.OnOpened
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fullName: TinyLife.Tools.Tool.OnOpened
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type: Event
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: An event that is invoked when a <xref href="TinyLife.Tools.Tool" data-throw-if-not-resolved="false"></xref> is <xref href="TinyLife.Tools.Tool.Opened" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: public static event Action<Tool> OnOpened
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return:
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type: System.Action{TinyLife.Tools.Tool}
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content.vb: Public Shared Event OnOpened As Action(Of Tool)
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- uid: TinyLife.Tools.Tool.OnClosed
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commentId: E:TinyLife.Tools.Tool.OnClosed
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id: OnClosed
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parent: TinyLife.Tools.Tool
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langs:
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- csharp
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- vb
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name: OnClosed
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nameWithType: Tool.OnClosed
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fullName: TinyLife.Tools.Tool.OnClosed
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type: Event
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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summary: An event that is invoked when a <xref href="TinyLife.Tools.Tool" data-throw-if-not-resolved="false"></xref> is <xref href="TinyLife.Tools.Tool.Closed" data-throw-if-not-resolved="false"></xref>.
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example: []
|
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syntax:
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content: public static event Action<Tool> OnClosed
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return:
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type: System.Action{TinyLife.Tools.Tool}
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content.vb: Public Shared Event OnClosed As Action(Of Tool)
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- uid: TinyLife.Tools.Tool.OnUpdate
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commentId: E:TinyLife.Tools.Tool.OnUpdate
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id: OnUpdate
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parent: TinyLife.Tools.Tool
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langs:
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- csharp
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- vb
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name: OnUpdate
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nameWithType: Tool.OnUpdate
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fullName: TinyLife.Tools.Tool.OnUpdate
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type: Event
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assemblies:
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- Tiny Life
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namespace: TinyLife.Tools
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|
summary: An event that is invoked when a <xref href="TinyLife.Tools.Tool" data-throw-if-not-resolved="false"></xref> is updated in <xref href="TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>. The <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">bool</a> passed contains whether the cursor is currently on the game's ui, using <xref href="TinyLife.GameImpl.IsCursorOnUi" data-throw-if-not-resolved="false"></xref>.
|
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example: []
|
|
syntax:
|
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content: public static event Action<Tool, GameTime, bool> OnUpdate
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return:
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type: System.Action{TinyLife.Tools.Tool,Microsoft.Xna.Framework.GameTime,System.Boolean}
|
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content.vb: Public Shared Event OnUpdate As Action(Of Tool, GameTime, Boolean)
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- uid: TinyLife.Tools.Tool.OnDraw
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commentId: E:TinyLife.Tools.Tool.OnDraw
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id: OnDraw
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parent: TinyLife.Tools.Tool
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langs:
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- csharp
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- vb
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name: OnDraw
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nameWithType: Tool.OnDraw
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fullName: TinyLife.Tools.Tool.OnDraw
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type: Event
|
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assemblies:
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- Tiny Life
|
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namespace: TinyLife.Tools
|
|
summary: An event that is invoked when a <xref href="TinyLife.Tools.Tool" data-throw-if-not-resolved="false"></xref> is drawn in <xref href="TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime%2cMicrosoft.Xna.Framework.Graphics.SpriteBatch%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>. The <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">bool</a> passed contains whether the cursor is currently on the game's ui, using <xref href="TinyLife.GameImpl.IsCursorOnUi" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: public static event Action<Tool, GameTime, SpriteBatch, bool> OnDraw
|
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return:
|
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type: System.Action{TinyLife.Tools.Tool,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean}
|
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content.vb: Public Shared Event OnDraw As Action(Of Tool, GameTime, SpriteBatch, Boolean)
|
|
- uid: TinyLife.Tools.Tool.OnInitBuildModeUi
|
|
commentId: E:TinyLife.Tools.Tool.OnInitBuildModeUi
|
|
id: OnInitBuildModeUi
|
|
parent: TinyLife.Tools.Tool
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: OnInitBuildModeUi
|
|
nameWithType: Tool.OnInitBuildModeUi
|
|
fullName: TinyLife.Tools.Tool.OnInitBuildModeUi
|
|
type: Event
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Tools
|
|
summary: An event that is invoked when a <xref href="TinyLife.Tools.Tool" data-throw-if-not-resolved="false"></xref>'s <xref href="TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel%2cMLEM.Ui.Elements.Panel)" data-throw-if-not-resolved="false"></xref> method is called.
|
|
example: []
|
|
syntax:
|
|
content: public static event Action<Tool, Panel, Panel> OnInitBuildModeUi
|
|
return:
|
|
type: System.Action{TinyLife.Tools.Tool,MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel}
|
|
content.vb: Public Shared Event OnInitBuildModeUi As Action(Of Tool, Panel, Panel)
|
|
- uid: TinyLife.Tools.Tool.Input
|
|
commentId: P:TinyLife.Tools.Tool.Input
|
|
id: Input
|
|
parent: TinyLife.Tools.Tool
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Input
|
|
nameWithType: Tool.Input
|
|
fullName: TinyLife.Tools.Tool.Input
|
|
type: Property
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Tools
|
|
summary: This game's input handler. This can easily be accessed through <xref href="MLEM.Startup.MlemGame.Input" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: protected static InputHandler Input { get; }
|
|
parameters: []
|
|
return:
|
|
type: MLEM.Input.InputHandler
|
|
content.vb: Protected Shared ReadOnly Property Input As InputHandler
|
|
overload: TinyLife.Tools.Tool.Input*
|
|
- uid: TinyLife.Tools.Tool.Map
|
|
commentId: P:TinyLife.Tools.Tool.Map
|
|
id: Map
|
|
parent: TinyLife.Tools.Tool
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Map
|
|
nameWithType: Tool.Map
|
|
fullName: TinyLife.Tools.Tool.Map
|
|
type: Property
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Tools
|
|
summary: >-
|
|
The map that the game's <xref href="TinyLife.GameImpl.Camera" data-throw-if-not-resolved="false"></xref> is currently on.
|
|
|
|
If no maps are loaded (ie we're not in game), this property returns <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a>.
|
|
example: []
|
|
syntax:
|
|
content: protected static Map Map { get; }
|
|
parameters: []
|
|
return:
|
|
type: TinyLife.World.Map
|
|
content.vb: Protected Shared ReadOnly Property Map As Map
|
|
overload: TinyLife.Tools.Tool.Map*
|
|
- uid: TinyLife.Tools.Tool.Money
|
|
commentId: P:TinyLife.Tools.Tool.Money
|
|
id: Money
|
|
parent: TinyLife.Tools.Tool
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Money
|
|
nameWithType: Tool.Money
|
|
fullName: TinyLife.Tools.Tool.Money
|
|
type: Property
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Tools
|
|
summary: The money that this household has, rounded by two digits after the decimal point
|
|
example: []
|
|
syntax:
|
|
content: protected static float Money { get; set; }
|
|
parameters: []
|
|
return:
|
|
type: System.Single
|
|
content.vb: Protected Shared Property Money As Single
|
|
overload: TinyLife.Tools.Tool.Money*
|
|
- uid: TinyLife.Tools.Tool.CurrentFloor
|
|
commentId: P:TinyLife.Tools.Tool.CurrentFloor
|
|
id: CurrentFloor
|
|
parent: TinyLife.Tools.Tool
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: CurrentFloor
|
|
nameWithType: Tool.CurrentFloor
|
|
fullName: TinyLife.Tools.Tool.CurrentFloor
|
|
type: Property
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Tools
|
|
summary: >-
|
|
The floor that the game's camera is currently focused on.
|
|
|
|
For the active lot, all floors that are above the current floor are hidden, and all floors below the current floor are always displayed.
|
|
example: []
|
|
syntax:
|
|
content: protected static int CurrentFloor { get; }
|
|
parameters: []
|
|
return:
|
|
type: System.Int32
|
|
content.vb: Protected Shared ReadOnly Property CurrentFloor As Integer
|
|
overload: TinyLife.Tools.Tool.CurrentFloor*
|
|
- uid: TinyLife.Tools.Tool.Texture
|
|
commentId: F:TinyLife.Tools.Tool.Texture
|
|
id: Texture
|
|
parent: TinyLife.Tools.Tool
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Texture
|
|
nameWithType: Tool.Texture
|
|
fullName: TinyLife.Tools.Tool.Texture
|
|
type: Field
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Tools
|
|
summary: The texture region that should be used to display this tool in the build menu
|
|
example: []
|
|
syntax:
|
|
content: public readonly TextureRegion Texture
|
|
return:
|
|
type: MLEM.Textures.TextureRegion
|
|
content.vb: Public ReadOnly Texture As TextureRegion
|
|
- uid: TinyLife.Tools.Tool.DisplayAsTab
|
|
commentId: F:TinyLife.Tools.Tool.DisplayAsTab
|
|
id: DisplayAsTab
|
|
parent: TinyLife.Tools.Tool
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: DisplayAsTab
|
|
nameWithType: Tool.DisplayAsTab
|
|
fullName: TinyLife.Tools.Tool.DisplayAsTab
|
|
type: Field
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Tools
|
|
summary: Whether or not this tool should be displayed as a tab (like the <xref href="TinyLife.Tools.Tool.RemoveTool" data-throw-if-not-resolved="false"></xref>) or a button in the build menu
|
|
example: []
|
|
syntax:
|
|
content: public readonly bool DisplayAsTab
|
|
return:
|
|
type: System.Boolean
|
|
content.vb: Public ReadOnly DisplayAsTab As Boolean
|
|
- uid: TinyLife.Tools.Tool.MousePos
|
|
commentId: F:TinyLife.Tools.Tool.MousePos
|
|
id: MousePos
|
|
parent: TinyLife.Tools.Tool
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: MousePos
|
|
nameWithType: Tool.MousePos
|
|
fullName: TinyLife.Tools.Tool.MousePos
|
|
type: Field
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Tools
|
|
summary: >-
|
|
The position of the mouse in world coordinates.
|
|
|
|
This position is set every <xref href="TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> call.
|
|
example: []
|
|
syntax:
|
|
content: protected Vector2 MousePos
|
|
return:
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
content.vb: Protected MousePos As Vector2
|
|
- uid: TinyLife.Tools.Tool.#ctor(MLEM.Textures.TextureRegion,System.Boolean)
|
|
commentId: M:TinyLife.Tools.Tool.#ctor(MLEM.Textures.TextureRegion,System.Boolean)
|
|
id: '#ctor(MLEM.Textures.TextureRegion,System.Boolean)'
|
|
parent: TinyLife.Tools.Tool
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Tool(TextureRegion, bool)
|
|
nameWithType: Tool.Tool(TextureRegion, bool)
|
|
fullName: TinyLife.Tools.Tool.Tool(MLEM.Textures.TextureRegion, bool)
|
|
type: Constructor
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Tools
|
|
summary: Creates a new tool with the given settings
|
|
example: []
|
|
syntax:
|
|
content: public Tool(TextureRegion texture, bool displayAsTab = false)
|
|
parameters:
|
|
- id: texture
|
|
type: MLEM.Textures.TextureRegion
|
|
description: The texture of the tool icon
|
|
- id: displayAsTab
|
|
type: System.Boolean
|
|
description: Wheteher or not this tool should display as a tab. Defaults to false.
|
|
content.vb: Public Sub New(texture As TextureRegion, displayAsTab As Boolean = False)
|
|
overload: TinyLife.Tools.Tool.#ctor*
|
|
nameWithType.vb: Tool.New(TextureRegion, Boolean)
|
|
fullName.vb: TinyLife.Tools.Tool.New(MLEM.Textures.TextureRegion, Boolean)
|
|
name.vb: New(TextureRegion, Boolean)
|
|
- uid: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
|
|
commentId: M:TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
|
|
id: InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
|
|
parent: TinyLife.Tools.Tool
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: InitBuildModeUi(Panel, Panel)
|
|
nameWithType: Tool.InitBuildModeUi(Panel, Panel)
|
|
fullName: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel, MLEM.Ui.Elements.Panel)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Tools
|
|
summary: >-
|
|
Override this method to add custom content to the passed ui elements.
|
|
|
|
By default, this method does nothing.
|
|
example: []
|
|
syntax:
|
|
content: protected virtual void InitBuildModeUi(Panel content, Panel zoom)
|
|
parameters:
|
|
- id: content
|
|
type: MLEM.Ui.Elements.Panel
|
|
description: The main content panel. Add custom <xref href="TinyLife.Tools.Tool.BuildModeButton(System.String%2cMLEM.Ui.Elements.Element.GenericCallback%2cMLEM.Ui.Elements.Element.DrawCallback%2cSystem.Single%2cMLEM.Textures.TextureRegion%2cSystem.String%2cSystem.Collections.Generic.IEnumerable%7bSystem.String%7d%2cSystem.Nullable%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref> instances here.
|
|
- id: zoom
|
|
type: MLEM.Ui.Elements.Panel
|
|
description: The zoom panel that contains <xref href="TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorSettings%2cSystem.Action%7bSystem.Int32%2cSystem.Int32%7d%2cSystem.Func%7bSystem.Int32%2cSystem.Int32%2cSystem.Boolean%7d)" data-throw-if-not-resolved="false"></xref> and object previews
|
|
content.vb: Protected Overridable Sub InitBuildModeUi(content As Panel, zoom As Panel)
|
|
overload: TinyLife.Tools.Tool.InitBuildModeUi*
|
|
- uid: TinyLife.Tools.Tool.Opened
|
|
commentId: M:TinyLife.Tools.Tool.Opened
|
|
id: Opened
|
|
parent: TinyLife.Tools.Tool
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Opened()
|
|
nameWithType: Tool.Opened()
|
|
fullName: TinyLife.Tools.Tool.Opened()
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Tools
|
|
summary: >-
|
|
Called when this build tool is opened.
|
|
|
|
By default, this method initializes several settings and calls <xref href="TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel%2cMLEM.Ui.Elements.Panel)" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: public virtual void Opened()
|
|
content.vb: Public Overridable Sub Opened()
|
|
overload: TinyLife.Tools.Tool.Opened*
|
|
- uid: TinyLife.Tools.Tool.Closed
|
|
commentId: M:TinyLife.Tools.Tool.Closed
|
|
id: Closed
|
|
parent: TinyLife.Tools.Tool
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Closed()
|
|
nameWithType: Tool.Closed()
|
|
fullName: TinyLife.Tools.Tool.Closed()
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Tools
|
|
summary: >-
|
|
Called when this build tool is closed.
|
|
|
|
By default, this method removes its elements from the ui.
|
|
example: []
|
|
syntax:
|
|
content: public virtual void Closed()
|
|
content.vb: Public Overridable Sub Closed()
|
|
overload: TinyLife.Tools.Tool.Closed*
|
|
- uid: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
|
|
commentId: M:TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
|
|
id: Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
|
|
parent: TinyLife.Tools.Tool
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Update(GameTime, bool)
|
|
nameWithType: Tool.Update(GameTime, bool)
|
|
fullName: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime, bool)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Tools
|
|
summary: >-
|
|
This method is called every update frame for the <xref href="TinyLife.GameImpl.CurrentTool" data-throw-if-not-resolved="false"></xref>.
|
|
|
|
By default, this method updates the <xref href="TinyLife.Tools.Tool.MousePos" data-throw-if-not-resolved="false"></xref> and invokes <xref href="TinyLife.Tools.Tool.OnUpdate" data-throw-if-not-resolved="false"></xref>, and also manages the <xref href="TinyLife.Tools.UndoRedoStack" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: public virtual void Update(GameTime time, bool cursorOnUi)
|
|
parameters:
|
|
- id: time
|
|
type: Microsoft.Xna.Framework.GameTime
|
|
description: The game's time
|
|
- id: cursorOnUi
|
|
type: System.Boolean
|
|
description: Whether the cursor is currently covering the ui.
|
|
content.vb: Public Overridable Sub Update(time As GameTime, cursorOnUi As Boolean)
|
|
overload: TinyLife.Tools.Tool.Update*
|
|
nameWithType.vb: Tool.Update(GameTime, Boolean)
|
|
fullName.vb: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime, Boolean)
|
|
name.vb: Update(GameTime, Boolean)
|
|
- uid: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
|
|
commentId: M:TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
|
|
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
|
|
parent: TinyLife.Tools.Tool
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: Draw(GameTime, SpriteBatch, bool)
|
|
nameWithType: Tool.Draw(GameTime, SpriteBatch, bool)
|
|
fullName: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, bool)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Tools
|
|
summary: >-
|
|
This method is called every draw frame for the <xref href="TinyLife.GameImpl.CurrentTool" data-throw-if-not-resolved="false"></xref>.
|
|
|
|
By default, this method invokes <xref href="TinyLife.Tools.Tool.OnDraw" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: public virtual void Draw(GameTime time, SpriteBatch batch, bool cursorOnUi)
|
|
parameters:
|
|
- id: time
|
|
type: Microsoft.Xna.Framework.GameTime
|
|
description: The game's time
|
|
- id: batch
|
|
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
|
|
description: The sprite batch used for drawing
|
|
- id: cursorOnUi
|
|
type: System.Boolean
|
|
description: Whether the cursor is currently covering the ui.
|
|
content.vb: Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch, cursorOnUi As Boolean)
|
|
overload: TinyLife.Tools.Tool.Draw*
|
|
nameWithType.vb: Tool.Draw(GameTime, SpriteBatch, Boolean)
|
|
fullName.vb: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Boolean)
|
|
name.vb: Draw(GameTime, SpriteBatch, Boolean)
|
|
- uid: TinyLife.Tools.Tool.GetMouseCursor
|
|
commentId: M:TinyLife.Tools.Tool.GetMouseCursor
|
|
id: GetMouseCursor
|
|
parent: TinyLife.Tools.Tool
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: GetMouseCursor()
|
|
nameWithType: Tool.GetMouseCursor()
|
|
fullName: TinyLife.Tools.Tool.GetMouseCursor()
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Tools
|
|
summary: >-
|
|
Returns the <xref href="TinyLife.Uis.CursorType" data-throw-if-not-resolved="false"></xref> that this tool should currently display.
|
|
|
|
By default, <xref href="TinyLife.Uis.CursorType.Default" data-throw-if-not-resolved="false"></xref> is returned.
|
|
example: []
|
|
syntax:
|
|
content: public virtual CursorType GetMouseCursor()
|
|
return:
|
|
type: TinyLife.Uis.CursorType
|
|
description: The cursor type
|
|
content.vb: Public Overridable Function GetMouseCursor() As CursorType
|
|
overload: TinyLife.Tools.Tool.GetMouseCursor*
|
|
- uid: TinyLife.Tools.Tool.CanPlaceForTooltip
|
|
commentId: M:TinyLife.Tools.Tool.CanPlaceForTooltip
|
|
id: CanPlaceForTooltip
|
|
parent: TinyLife.Tools.Tool
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: CanPlaceForTooltip()
|
|
nameWithType: Tool.CanPlaceForTooltip()
|
|
fullName: TinyLife.Tools.Tool.CanPlaceForTooltip()
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Tools
|
|
summary: Returns whether or not the tool should currently be considered to be able to place objects for a tooltip displayed to the player.
|
|
example: []
|
|
syntax:
|
|
content: public virtual CanPlaceResult CanPlaceForTooltip()
|
|
return:
|
|
type: TinyLife.Tools.CanPlaceResult
|
|
description: A <xref href="TinyLife.Tools.CanPlaceResult" data-throw-if-not-resolved="false"></xref> that represents whether the tool should be considered to be able to place objects.
|
|
content.vb: Public Overridable Function CanPlaceForTooltip() As CanPlaceResult
|
|
overload: TinyLife.Tools.Tool.CanPlaceForTooltip*
|
|
- uid: TinyLife.Tools.Tool.CanSwitchGameModes
|
|
commentId: M:TinyLife.Tools.Tool.CanSwitchGameModes
|
|
id: CanSwitchGameModes
|
|
parent: TinyLife.Tools.Tool
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: CanSwitchGameModes()
|
|
nameWithType: Tool.CanSwitchGameModes()
|
|
fullName: TinyLife.Tools.Tool.CanSwitchGameModes()
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Tools
|
|
summary: Whether or not the game <xref href="TinyLife.GameImpl.CanSwitchGameModes" data-throw-if-not-resolved="false"></xref> currently, while this tool is selected
|
|
example: []
|
|
syntax:
|
|
content: public virtual bool CanSwitchGameModes()
|
|
return:
|
|
type: System.Boolean
|
|
description: Whether the game can be mode switched right now
|
|
content.vb: Public Overridable Function CanSwitchGameModes() As Boolean
|
|
overload: TinyLife.Tools.Tool.CanSwitchGameModes*
|
|
- uid: TinyLife.Tools.Tool.CanUndoRedo(System.Boolean)
|
|
commentId: M:TinyLife.Tools.Tool.CanUndoRedo(System.Boolean)
|
|
id: CanUndoRedo(System.Boolean)
|
|
parent: TinyLife.Tools.Tool
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: CanUndoRedo(bool)
|
|
nameWithType: Tool.CanUndoRedo(bool)
|
|
fullName: TinyLife.Tools.Tool.CanUndoRedo(bool)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Tools
|
|
summary: Returns whether or not the <xref href="TinyLife.Tools.UndoRedoStack" data-throw-if-not-resolved="false"></xref> can currently operate and thus, whether the <xref href="TinyLife.Tools.UndoRedoStack.Undo" data-throw-if-not-resolved="false"></xref> or <xref href="TinyLife.Tools.UndoRedoStack.Redo" data-throw-if-not-resolved="false"></xref> actions can be called.
|
|
example: []
|
|
syntax:
|
|
content: public virtual bool CanUndoRedo(bool cursorOnUi)
|
|
parameters:
|
|
- id: cursorOnUi
|
|
type: System.Boolean
|
|
return:
|
|
type: System.Boolean
|
|
description: Whether the undo or redo commands can be used right now.
|
|
content.vb: Public Overridable Function CanUndoRedo(cursorOnUi As Boolean) As Boolean
|
|
overload: TinyLife.Tools.Tool.CanUndoRedo*
|
|
nameWithType.vb: Tool.CanUndoRedo(Boolean)
|
|
fullName.vb: TinyLife.Tools.Tool.CanUndoRedo(Boolean)
|
|
name.vb: CanUndoRedo(Boolean)
|
|
- uid: TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object)
|
|
commentId: M:TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object)
|
|
id: ShouldHighlightSelectedObject(System.Object)
|
|
parent: TinyLife.Tools.Tool
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: ShouldHighlightSelectedObject(object)
|
|
nameWithType: Tool.ShouldHighlightSelectedObject(object)
|
|
fullName: TinyLife.Tools.Tool.ShouldHighlightSelectedObject(object)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Tools
|
|
summary: >-
|
|
Whether or not the <xref href="TinyLife.Tools.Tool.SelectedObject" data-throw-if-not-resolved="false"></xref> should currently have a white highlight around it.
|
|
|
|
This method defaults to return true if <xref href="TinyLife.GameImpl.IsCursorOnUi" data-throw-if-not-resolved="false"></xref> is false.
|
|
example: []
|
|
syntax:
|
|
content: public virtual bool ShouldHighlightSelectedObject(object obj)
|
|
parameters:
|
|
- id: obj
|
|
type: System.Object
|
|
description: The selected object, which can be a <xref href="TinyLife.Objects.MapObject" data-throw-if-not-resolved="false"></xref> or a <xref href="TinyLife.Objects.WallLike" data-throw-if-not-resolved="false"></xref>.
|
|
return:
|
|
type: System.Boolean
|
|
description: Whether or not the selected object should be highlighted
|
|
content.vb: Public Overridable Function ShouldHighlightSelectedObject(obj As Object) As Boolean
|
|
overload: TinyLife.Tools.Tool.ShouldHighlightSelectedObject*
|
|
nameWithType.vb: Tool.ShouldHighlightSelectedObject(Object)
|
|
fullName.vb: TinyLife.Tools.Tool.ShouldHighlightSelectedObject(Object)
|
|
name.vb: ShouldHighlightSelectedObject(Object)
|
|
- uid: TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
|
|
commentId: M:TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
|
|
id: OnButtonCreated(MLEM.Ui.Elements.Button)
|
|
parent: TinyLife.Tools.Tool
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: OnButtonCreated(Button)
|
|
nameWithType: Tool.OnButtonCreated(Button)
|
|
fullName: TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Tools
|
|
summary: A method that is called when this tool's build mode button is created.
|
|
example: []
|
|
syntax:
|
|
content: public virtual void OnButtonCreated(Button button)
|
|
parameters:
|
|
- id: button
|
|
type: MLEM.Ui.Elements.Button
|
|
description: The button that was created.
|
|
content.vb: Public Overridable Sub OnButtonCreated(button As Button)
|
|
overload: TinyLife.Tools.Tool.OnButtonCreated*
|
|
- uid: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
|
|
commentId: M:TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
|
|
id: IsOnLot(Microsoft.Xna.Framework.Point)
|
|
parent: TinyLife.Tools.Tool
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: IsOnLot(Point)
|
|
nameWithType: Tool.IsOnLot(Point)
|
|
fullName: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Tools
|
|
summary: Returns whether or not the passed position is on the currently edited lot (<xref href="TinyLife.GameImpl.CurrentLot" data-throw-if-not-resolved="false"></xref>)
|
|
example: []
|
|
syntax:
|
|
content: public static bool IsOnLot(Point pos)
|
|
parameters:
|
|
- id: pos
|
|
type: Microsoft.Xna.Framework.Point
|
|
description: The position to check
|
|
return:
|
|
type: System.Boolean
|
|
description: Whether or not the position is on the current lot
|
|
content.vb: Public Shared Function IsOnLot(pos As Point) As Boolean
|
|
overload: TinyLife.Tools.Tool.IsOnLot*
|
|
- uid: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorSettings,System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
|
|
commentId: M:TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorSettings,System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
|
|
id: ColorSelection(TinyLife.Utilities.ColorSettings,System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
|
|
parent: TinyLife.Tools.Tool
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: ColorSelection(ColorSettings, Action<int, int>, Func<int, int, bool>)
|
|
nameWithType: Tool.ColorSelection(ColorSettings, Action<int, int>, Func<int, int, bool>)
|
|
fullName: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorSettings, System.Action<int, int>, System.Func<int, int, bool>)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Tools
|
|
summary: >-
|
|
Creates a new <xref href="MLEM.Ui.Elements.Group" data-throw-if-not-resolved="false"></xref> that resembles a set of color selection buttons.
|
|
|
|
This method uses <xref href="TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorSettings%2cSystem.Action%7bSystem.Int32%2cSystem.Int32%7d%2cSystem.Func%7bSystem.Int32%2cSystem.Int32%2cSystem.Boolean%7d)" data-throw-if-not-resolved="false"></xref> to create multiple color selection areas for all the passed <code class="paramref">settings</code>' <xref href="TinyLife.Utilities.ColorSettings.Schemes" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: public static Group ColorSelection(ColorSettings settings, Action<int, int> onPressed, Func<int, int, bool> isSelected)
|
|
parameters:
|
|
- id: settings
|
|
type: TinyLife.Utilities.ColorSettings
|
|
description: The color settings to create buttons for.
|
|
- id: onPressed
|
|
type: System.Action{System.Int32,System.Int32}
|
|
description: A function that returns the index of the color scheme, as well as the index of the color, that has been pressed.
|
|
- id: isSelected
|
|
type: System.Func{System.Int32,System.Int32,System.Boolean}
|
|
description: A function that determines whether the color scheme with the given index and the color with the given index are selected, which causes a rectangle to be drawn around it.
|
|
return:
|
|
type: MLEM.Ui.Elements.Group
|
|
description: A group of color selection areas with the given settings.
|
|
content.vb: Public Shared Function ColorSelection(settings As ColorSettings, onPressed As Action(Of Integer, Integer), isSelected As Func(Of Integer, Integer, Boolean)) As Group
|
|
overload: TinyLife.Tools.Tool.ColorSelection*
|
|
nameWithType.vb: Tool.ColorSelection(ColorSettings, Action(Of Integer, Integer), Func(Of Integer, Integer, Boolean))
|
|
fullName.vb: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorSettings, System.Action(Of Integer, Integer), System.Func(Of Integer, Integer, Boolean))
|
|
name.vb: ColorSelection(ColorSettings, Action(Of Integer, Integer), Func(Of Integer, Integer, Boolean))
|
|
- uid: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,Microsoft.Xna.Framework.Color,System.Action{System.Int32},System.Func{System.Int32,System.Boolean},System.String)
|
|
commentId: M:TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,Microsoft.Xna.Framework.Color,System.Action{System.Int32},System.Func{System.Int32,System.Boolean},System.String)
|
|
id: ColorSelection(TinyLife.Utilities.ColorScheme,Microsoft.Xna.Framework.Color,System.Action{System.Int32},System.Func{System.Int32,System.Boolean},System.String)
|
|
parent: TinyLife.Tools.Tool
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: ColorSelection(ColorScheme, Color, Action<int>, Func<int, bool>, string)
|
|
nameWithType: Tool.ColorSelection(ColorScheme, Color, Action<int>, Func<int, bool>, string)
|
|
fullName: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme, Microsoft.Xna.Framework.Color, System.Action<int>, System.Func<int, bool>, string)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Tools
|
|
summary: >-
|
|
Creates a new <xref href="MLEM.Ui.Elements.Group" data-throw-if-not-resolved="false"></xref> that resembles a set of color selection buttons.
|
|
|
|
This is used by <xref href="TinyLife.Uis.CharacterCreator" data-throw-if-not-resolved="false"></xref>, as well as tools like the <xref href="TinyLife.Tools.FurnitureTool" data-throw-if-not-resolved="false"></xref>.
|
|
example: []
|
|
syntax:
|
|
content: public static Group ColorSelection(ColorScheme colors, Color modifier, Action<int> onPressed, Func<int, bool> isSelected, string name = null)
|
|
parameters:
|
|
- id: colors
|
|
type: TinyLife.Utilities.ColorScheme
|
|
description: The color scheme to create buttons for
|
|
- id: modifier
|
|
type: Microsoft.Xna.Framework.Color
|
|
description: A color that all colors in the color scheme will be multiplied, which is useful if the object the colors are being applied on is not grayscale.
|
|
- id: onPressed
|
|
type: System.Action{System.Int32}
|
|
description: A function that returns the index of the color that has been pressed
|
|
- id: isSelected
|
|
type: System.Func{System.Int32,System.Boolean}
|
|
description: A function that determines whether the color with the given index is selected, which causes a rectangle to be drawn around it.
|
|
- id: name
|
|
type: System.String
|
|
description: The name to display above this color selection.
|
|
return:
|
|
type: MLEM.Ui.Elements.Group
|
|
description: A group of buttons with the given settings
|
|
content.vb: Public Shared Function ColorSelection(colors As ColorScheme, modifier As Color, onPressed As Action(Of Integer), isSelected As Func(Of Integer, Boolean), name As String = Nothing) As Group
|
|
overload: TinyLife.Tools.Tool.ColorSelection*
|
|
nameWithType.vb: Tool.ColorSelection(ColorScheme, Color, Action(Of Integer), Func(Of Integer, Boolean), String)
|
|
fullName.vb: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme, Microsoft.Xna.Framework.Color, System.Action(Of Integer), System.Func(Of Integer, Boolean), String)
|
|
name.vb: ColorSelection(ColorScheme, Color, Action(Of Integer), Func(Of Integer, Boolean), String)
|
|
- uid: TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.String,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
|
|
commentId: M:TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.String,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
|
|
id: BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.String,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
|
|
parent: TinyLife.Tools.Tool
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: BuildModeButton(string, GenericCallback, DrawCallback, float, TextureRegion, string, IEnumerable<string>, float?)
|
|
nameWithType: Tool.BuildModeButton(string, Element.GenericCallback, Element.DrawCallback, float, TextureRegion, string, IEnumerable<string>, float?)
|
|
fullName: TinyLife.Tools.Tool.BuildModeButton(string, MLEM.Ui.Elements.Element.GenericCallback, MLEM.Ui.Elements.Element.DrawCallback, float, MLEM.Textures.TextureRegion, string, System.Collections.Generic.IEnumerable<string>, float?)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Tools
|
|
summary: Creates a new <xref href="MLEM.Ui.Elements.Button" data-throw-if-not-resolved="false"></xref> in the style of each build mode content button, like the ones that display the furniture that can be bought.
|
|
example: []
|
|
syntax:
|
|
content: public static Button BuildModeButton(string name, Element.GenericCallback onPressed, Element.DrawCallback onDrawn, float price, TextureRegion icon, string seenId = null, IEnumerable<string> description = null, float? customPrice = null)
|
|
parameters:
|
|
- id: name
|
|
type: System.String
|
|
description: The name that should be displayed when hovering the button.
|
|
- id: onPressed
|
|
type: MLEM.Ui.Elements.Element.GenericCallback
|
|
description: A fucntion that is called when the created button is pressed
|
|
- id: onDrawn
|
|
type: MLEM.Ui.Elements.Element.DrawCallback
|
|
description: A function that is called when the created button is drawn
|
|
- id: price
|
|
type: System.Single
|
|
description: The price that should be displayed for this object
|
|
- id: icon
|
|
type: MLEM.Textures.TextureRegion
|
|
description: The build mode category icon of this object
|
|
- id: seenId
|
|
type: System.String
|
|
description: A name that can optionally be used for the seen system (<xref href="TinyLife.Options.SeenObjects" data-throw-if-not-resolved="false"></xref>), where a green dot will display next to any build mode buttons containing objects that the player has not seen yet. Usually, the seen id is the object's registry name.
|
|
- id: description
|
|
type: System.Collections.Generic.IEnumerable{System.String}
|
|
description: An optional set of text lines that will be inserted into the tooltip's description part
|
|
- id: customPrice
|
|
type: System.Nullable{System.Single}
|
|
description: The custom price that should be displayed (and used) instead of the <code class="paramref">price</code>. If this value is set, the regular <code class="paramref">price</code> will be displayed as strikethrough
|
|
return:
|
|
type: MLEM.Ui.Elements.Button
|
|
description: A new button with the passed settings
|
|
content.vb: Public Shared Function BuildModeButton(name As String, onPressed As Element.GenericCallback, onDrawn As Element.DrawCallback, price As Single, icon As TextureRegion, seenId As String = Nothing, description As IEnumerable(Of String) = Nothing, customPrice As Single? = Nothing) As Button
|
|
overload: TinyLife.Tools.Tool.BuildModeButton*
|
|
nameWithType.vb: Tool.BuildModeButton(String, Element.GenericCallback, Element.DrawCallback, Single, TextureRegion, String, IEnumerable(Of String), Single?)
|
|
fullName.vb: TinyLife.Tools.Tool.BuildModeButton(String, MLEM.Ui.Elements.Element.GenericCallback, MLEM.Ui.Elements.Element.DrawCallback, Single, MLEM.Textures.TextureRegion, String, System.Collections.Generic.IEnumerable(Of String), Single?)
|
|
name.vb: BuildModeButton(String, GenericCallback, DrawCallback, Single, TextureRegion, String, IEnumerable(Of String), Single?)
|
|
- uid: TinyLife.Tools.Tool.SelectFirstContentItem
|
|
commentId: M:TinyLife.Tools.Tool.SelectFirstContentItem
|
|
id: SelectFirstContentItem
|
|
parent: TinyLife.Tools.Tool
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: SelectFirstContentItem()
|
|
nameWithType: Tool.SelectFirstContentItem()
|
|
fullName: TinyLife.Tools.Tool.SelectFirstContentItem()
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.Tools
|
|
summary: >-
|
|
Causes the first content item in the <xref href="TinyLife.Uis.InGameUi.BuildContent" data-throw-if-not-resolved="false"></xref> menu to be selected.
|
|
|
|
If none is available, the world cursor will be selected instead if using a gamepad.
|
|
example: []
|
|
syntax:
|
|
content: protected static void SelectFirstContentItem()
|
|
content.vb: Protected Shared Sub SelectFirstContentItem()
|
|
overload: TinyLife.Tools.Tool.SelectFirstContentItem*
|
|
references:
|
|
- uid: TinyLife.Tools.Tool.PlayModeTool
|
|
commentId: F:TinyLife.Tools.Tool.PlayModeTool
|
|
parent: TinyLife.Tools.Tool
|
|
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_PlayModeTool
|
|
name: PlayModeTool
|
|
nameWithType: Tool.PlayModeTool
|
|
fullName: TinyLife.Tools.Tool.PlayModeTool
|
|
- uid: TinyLife.Tools.Tool.BuildTools
|
|
commentId: F:TinyLife.Tools.Tool.BuildTools
|
|
parent: TinyLife.Tools.Tool
|
|
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_BuildTools
|
|
name: BuildTools
|
|
nameWithType: Tool.BuildTools
|
|
fullName: TinyLife.Tools.Tool.BuildTools
|
|
- uid: TinyLife.Tools
|
|
commentId: N:TinyLife.Tools
|
|
href: TinyLife.html
|
|
name: TinyLife.Tools
|
|
nameWithType: TinyLife.Tools
|
|
fullName: TinyLife.Tools
|
|
spec.csharp:
|
|
- uid: TinyLife
|
|
name: TinyLife
|
|
href: TinyLife.html
|
|
- name: .
|
|
- uid: TinyLife.Tools
|
|
name: Tools
|
|
href: TinyLife.Tools.html
|
|
spec.vb:
|
|
- uid: TinyLife
|
|
name: TinyLife
|
|
href: TinyLife.html
|
|
- name: .
|
|
- uid: TinyLife.Tools
|
|
name: Tools
|
|
href: TinyLife.Tools.html
|
|
- uid: System.Object
|
|
commentId: T:System.Object
|
|
parent: System
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
name: object
|
|
nameWithType: object
|
|
fullName: object
|
|
nameWithType.vb: Object
|
|
fullName.vb: Object
|
|
name.vb: Object
|
|
- uid: System.Object.Equals(System.Object)
|
|
commentId: M:System.Object.Equals(System.Object)
|
|
parent: System.Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
|
|
name: Equals(object)
|
|
nameWithType: object.Equals(object)
|
|
fullName: object.Equals(object)
|
|
nameWithType.vb: Object.Equals(Object)
|
|
fullName.vb: Object.Equals(Object)
|
|
name.vb: Equals(Object)
|
|
spec.csharp:
|
|
- uid: System.Object.Equals(System.Object)
|
|
name: Equals
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
|
|
- name: (
|
|
- uid: System.Object
|
|
name: object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: )
|
|
spec.vb:
|
|
- uid: System.Object.Equals(System.Object)
|
|
name: Equals
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
|
|
- name: (
|
|
- uid: System.Object
|
|
name: Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: )
|
|
- uid: System.Object.Equals(System.Object,System.Object)
|
|
commentId: M:System.Object.Equals(System.Object,System.Object)
|
|
parent: System.Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
|
|
name: Equals(object, object)
|
|
nameWithType: object.Equals(object, object)
|
|
fullName: object.Equals(object, object)
|
|
nameWithType.vb: Object.Equals(Object, Object)
|
|
fullName.vb: Object.Equals(Object, Object)
|
|
name.vb: Equals(Object, Object)
|
|
spec.csharp:
|
|
- uid: System.Object.Equals(System.Object,System.Object)
|
|
name: Equals
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
|
|
- name: (
|
|
- uid: System.Object
|
|
name: object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Object
|
|
name: object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: )
|
|
spec.vb:
|
|
- uid: System.Object.Equals(System.Object,System.Object)
|
|
name: Equals
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
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|
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spec.vb:
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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spec.vb:
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|
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|
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|
|
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|
|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
- uid: System.Object.ToString
|
|
commentId: M:System.Object.ToString
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
fullName: object.ToString()
|
|
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|
|
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|
|
spec.csharp:
|
|
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|
|
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|
|
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|
|
href: https://learn.microsoft.com/dotnet/api/system.object.tostring
|
|
- name: (
|
|
- name: )
|
|
spec.vb:
|
|
- uid: System.Object.ToString
|
|
name: ToString
|
|
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|
|
href: https://learn.microsoft.com/dotnet/api/system.object.tostring
|
|
- name: (
|
|
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|
|
- uid: TinyLife.Tools.Tool.TinyLife.Utilities.Extensions.JsonCopy``1
|
|
commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0)
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|
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|
|
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|
|
href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_
|
|
name: JsonCopy<Tool>(Tool)
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
spec.csharp:
|
|
- uid: TinyLife.Utilities.Extensions.JsonCopy``1(TinyLife.Tools.Tool)
|
|
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|
|
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|
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|
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|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
spec.vb:
|
|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
|
spec.csharp:
|
|
- uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
|
|
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|
|
href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
|
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|
|
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|
|
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|
|
spec.csharp:
|
|
- uid: TinyLife
|
|
name: TinyLife
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
spec.vb:
|
|
- uid: TinyLife
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
spec.vb:
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
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|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
spec.csharp:
|
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- uid: TinyLife
|
|
name: TinyLife
|
|
href: TinyLife.html
|
|
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|
|
- uid: TinyLife.Objects
|
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|
|
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|
|
spec.vb:
|
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- uid: TinyLife
|
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name: TinyLife
|
|
href: TinyLife.html
|
|
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|
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|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
|
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|
|
nameWithType: TinyLife.World
|
|
fullName: TinyLife.World
|
|
spec.csharp:
|
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- uid: TinyLife
|
|
name: TinyLife
|
|
href: TinyLife.html
|
|
- name: .
|
|
- uid: TinyLife.World
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|
name: World
|
|
href: TinyLife.World.html
|
|
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|
|
- uid: TinyLife
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|
name: TinyLife
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|
href: TinyLife.html
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|
- name: .
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name: World
|
|
href: TinyLife.World.html
|
|
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|
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spec.csharp:
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|
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spec.csharp:
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spec.vb:
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|
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name.vb: Action(Of T1, T2)
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spec.csharp:
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spec.vb:
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|
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spec.csharp:
|
|
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|
|
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|
|
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|
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spec.vb:
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|
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|
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|
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|
|
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|
|
spec.vb:
|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
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spec.csharp:
|
|
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|
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|
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|
|
spec.vb:
|
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|
|
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|
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|
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|
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|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
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spec.csharp:
|
|
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|
|
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|
|
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|
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|
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|
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|
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spec.vb:
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|
|
href: https://learn.microsoft.com/dotnet/api/system.func-2
|
|
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|
|
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spec.csharp:
|
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|
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|
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spec.csharp:
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|
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|
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|
fullName.vb: Single?
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|
spec.csharp:
|
|
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|
|
name: float
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|
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|
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|
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|
|
spec.vb:
|
|
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|
name: Single
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|
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|
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|
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|
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|
- name: <
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- name: T
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- name: '>'
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spec.vb:
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- uid: System.Nullable`1
|
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name: Nullable
|
|
isExternal: true
|
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href: https://learn.microsoft.com/dotnet/api/system.nullable-1
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- name: T
|
|
- name: )
|
|
- uid: TinyLife.Uis.InGameUi.BuildContent
|
|
commentId: P:TinyLife.Uis.InGameUi.BuildContent
|
|
href: TinyLife.Uis.InGameUi.html#TinyLife_Uis_InGameUi_BuildContent
|
|
name: BuildContent
|
|
nameWithType: InGameUi.BuildContent
|
|
fullName: TinyLife.Uis.InGameUi.BuildContent
|
|
- uid: TinyLife.Tools.Tool.SelectFirstContentItem*
|
|
commentId: Overload:TinyLife.Tools.Tool.SelectFirstContentItem
|
|
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_SelectFirstContentItem
|
|
name: SelectFirstContentItem
|
|
nameWithType: Tool.SelectFirstContentItem
|
|
fullName: TinyLife.Tools.Tool.SelectFirstContentItem
|