TinyLifeWeb/docs/api/TinyLife.Uis.InGameUi.yml
2024-04-14 17:55:54 +02:00

935 lines
28 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: TinyLife.Uis.InGameUi
commentId: T:TinyLife.Uis.InGameUi
id: InGameUi
parent: TinyLife.Uis
children:
- TinyLife.Uis.InGameUi.BuildBottomRight
- TinyLife.Uis.InGameUi.BuildContent
- TinyLife.Uis.InGameUi.BuildTopLeft
- TinyLife.Uis.InGameUi.BuildView
- TinyLife.Uis.InGameUi.BuildZoom
- TinyLife.Uis.InGameUi.LotEmployments
- TinyLife.Uis.InGameUi.LotType
- TinyLife.Uis.InGameUi.Main
- TinyLife.Uis.InGameUi.OnInitialized
- TinyLife.Uis.InGameUi.OnModesPanelInitialized
- TinyLife.Uis.InGameUi.OnTopRightInitialized
langs:
- csharp
- vb
name: InGameUi
nameWithType: InGameUi
fullName: TinyLife.Uis.InGameUi
type: Class
source:
remote:
path: TinyLife/Uis/InGameUi.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: InGameUi
path: ../TinyLife/Uis/InGameUi.cs
startLine: 21
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: This class holds a set of ways to interact with the game's in-game ui.
example: []
syntax:
content: public static class InGameUi
content.vb: Public Module InGameUi
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
- uid: TinyLife.Uis.InGameUi.OnModesPanelInitialized
commentId: E:TinyLife.Uis.InGameUi.OnModesPanelInitialized
id: OnModesPanelInitialized
parent: TinyLife.Uis.InGameUi
langs:
- csharp
- vb
name: OnModesPanelInitialized
nameWithType: InGameUi.OnModesPanelInitialized
fullName: TinyLife.Uis.InGameUi.OnModesPanelInitialized
type: Event
source:
remote:
path: TinyLife/Uis/InGameUi.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnModesPanelInitialized
path: ../TinyLife/Uis/InGameUi.cs
startLine: 29
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: >-
An event that is invoked when the in-game ui's modes panel is initialized.
The modes panel is situated in the top right, and contains buttons for build mode, opening notifications, switching the viewed map, and so on.
example: []
syntax:
content: public static event Action<Panel> OnModesPanelInitialized
return:
type: System.Action{MLEM.Ui.Elements.Panel}
content.vb: Public Shared Event OnModesPanelInitialized As Action(Of Panel)
- uid: TinyLife.Uis.InGameUi.OnTopRightInitialized
commentId: E:TinyLife.Uis.InGameUi.OnTopRightInitialized
id: OnTopRightInitialized
parent: TinyLife.Uis.InGameUi
langs:
- csharp
- vb
name: OnTopRightInitialized
nameWithType: InGameUi.OnTopRightInitialized
fullName: TinyLife.Uis.InGameUi.OnTopRightInitialized
type: Event
source:
remote:
path: TinyLife/Uis/InGameUi.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnTopRightInitialized
path: ../TinyLife/Uis/InGameUi.cs
startLine: 34
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: >-
An event that is invoked when the in-game ui's top right panel is initialized.
The top-right panel contains the game's current time and day, money amount, as well as the panel received in <xref href="TinyLife.Uis.InGameUi.OnModesPanelInitialized" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public static event Action<Group> OnTopRightInitialized
return:
type: System.Action{MLEM.Ui.Elements.Group}
content.vb: Public Shared Event OnTopRightInitialized As Action(Of Group)
- uid: TinyLife.Uis.InGameUi.OnInitialized
commentId: E:TinyLife.Uis.InGameUi.OnInitialized
id: OnInitialized
parent: TinyLife.Uis.InGameUi
langs:
- csharp
- vb
name: OnInitialized
nameWithType: InGameUi.OnInitialized
fullName: TinyLife.Uis.InGameUi.OnInitialized
type: Event
source:
remote:
path: TinyLife/Uis/InGameUi.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnInitialized
path: ../TinyLife/Uis/InGameUi.cs
startLine: 38
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: An event that is invoked when the in-game ui is initialized after entering a save.
example: []
syntax:
content: public static event Action OnInitialized
return:
type: System.Action
content.vb: Public Shared Event OnInitialized As Action
- uid: TinyLife.Uis.InGameUi.Main
commentId: P:TinyLife.Uis.InGameUi.Main
id: Main
parent: TinyLife.Uis.InGameUi
langs:
- csharp
- vb
name: Main
nameWithType: InGameUi.Main
fullName: TinyLife.Uis.InGameUi.Main
type: Property
source:
remote:
path: TinyLife/Uis/InGameUi.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Main
path: ../TinyLife/Uis/InGameUi.cs
startLine: 43
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: The main element that all other in-game ui elements are added to.
example: []
syntax:
content: public static Group Main { get; }
parameters: []
return:
type: MLEM.Ui.Elements.Group
content.vb: Public Shared Property Main As Group
overload: TinyLife.Uis.InGameUi.Main*
- uid: TinyLife.Uis.InGameUi.BuildContent
commentId: P:TinyLife.Uis.InGameUi.BuildContent
id: BuildContent
parent: TinyLife.Uis.InGameUi
langs:
- csharp
- vb
name: BuildContent
nameWithType: InGameUi.BuildContent
fullName: TinyLife.Uis.InGameUi.BuildContent
type: Property
source:
remote:
path: TinyLife/Uis/InGameUi.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BuildContent
path: ../TinyLife/Uis/InGameUi.cs
startLine: 47
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: The build content panel that is passed into <xref href="TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel%2cMLEM.Ui.Elements.Panel)" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public static Panel BuildContent { get; }
parameters: []
return:
type: MLEM.Ui.Elements.Panel
content.vb: Public Shared Property BuildContent As Panel
overload: TinyLife.Uis.InGameUi.BuildContent*
- uid: TinyLife.Uis.InGameUi.BuildZoom
commentId: P:TinyLife.Uis.InGameUi.BuildZoom
id: BuildZoom
parent: TinyLife.Uis.InGameUi
langs:
- csharp
- vb
name: BuildZoom
nameWithType: InGameUi.BuildZoom
fullName: TinyLife.Uis.InGameUi.BuildZoom
type: Property
source:
remote:
path: TinyLife/Uis/InGameUi.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BuildZoom
path: ../TinyLife/Uis/InGameUi.cs
startLine: 51
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: The build zoom panel that is passed into <xref href="TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel%2cMLEM.Ui.Elements.Panel)" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public static Panel BuildZoom { get; }
parameters: []
return:
type: MLEM.Ui.Elements.Panel
content.vb: Public Shared Property BuildZoom As Panel
overload: TinyLife.Uis.InGameUi.BuildZoom*
- uid: TinyLife.Uis.InGameUi.BuildView
commentId: P:TinyLife.Uis.InGameUi.BuildView
id: BuildView
parent: TinyLife.Uis.InGameUi
langs:
- csharp
- vb
name: BuildView
nameWithType: InGameUi.BuildView
fullName: TinyLife.Uis.InGameUi.BuildView
type: Property
source:
remote:
path: TinyLife/Uis/InGameUi.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BuildView
path: ../TinyLife/Uis/InGameUi.cs
startLine: 55
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: The build view, which is the group passed to <xref href="TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel%2cMLEM.Ui.Elements.Panel)" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public static Group BuildView { get; }
parameters: []
return:
type: MLEM.Ui.Elements.Group
content.vb: Public Shared Property BuildView As Group
overload: TinyLife.Uis.InGameUi.BuildView*
- uid: TinyLife.Uis.InGameUi.BuildTopLeft
commentId: P:TinyLife.Uis.InGameUi.BuildTopLeft
id: BuildTopLeft
parent: TinyLife.Uis.InGameUi
langs:
- csharp
- vb
name: BuildTopLeft
nameWithType: InGameUi.BuildTopLeft
fullName: TinyLife.Uis.InGameUi.BuildTopLeft
type: Property
source:
remote:
path: TinyLife/Uis/InGameUi.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BuildTopLeft
path: ../TinyLife/Uis/InGameUi.cs
startLine: 59
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: The top-left corner of build mode, which houses the <xref href="TinyLife.Uis.InGameUi.LotType" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Uis.InGameUi.LotEmployments" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public static Group BuildTopLeft { get; }
parameters: []
return:
type: MLEM.Ui.Elements.Group
content.vb: Public Shared Property BuildTopLeft As Group
overload: TinyLife.Uis.InGameUi.BuildTopLeft*
- uid: TinyLife.Uis.InGameUi.LotType
commentId: P:TinyLife.Uis.InGameUi.LotType
id: LotType
parent: TinyLife.Uis.InGameUi
langs:
- csharp
- vb
name: LotType
nameWithType: InGameUi.LotType
fullName: TinyLife.Uis.InGameUi.LotType
type: Property
source:
remote:
path: TinyLife/Uis/InGameUi.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LotType
path: ../TinyLife/Uis/InGameUi.cs
startLine: 63
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: The panel that houses the lot types of the current lot.
example: []
syntax:
content: public static Panel LotType { get; }
parameters: []
return:
type: MLEM.Ui.Elements.Panel
content.vb: Public Shared Property LotType As Panel
overload: TinyLife.Uis.InGameUi.LotType*
- uid: TinyLife.Uis.InGameUi.LotEmployments
commentId: P:TinyLife.Uis.InGameUi.LotEmployments
id: LotEmployments
parent: TinyLife.Uis.InGameUi
langs:
- csharp
- vb
name: LotEmployments
nameWithType: InGameUi.LotEmployments
fullName: TinyLife.Uis.InGameUi.LotEmployments
type: Property
source:
remote:
path: TinyLife/Uis/InGameUi.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LotEmployments
path: ../TinyLife/Uis/InGameUi.cs
startLine: 67
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: The group that houses the lot employments of the current lot.
example: []
syntax:
content: public static Group LotEmployments { get; }
parameters: []
return:
type: MLEM.Ui.Elements.Group
content.vb: Public Shared Property LotEmployments As Group
overload: TinyLife.Uis.InGameUi.LotEmployments*
- uid: TinyLife.Uis.InGameUi.BuildBottomRight
commentId: P:TinyLife.Uis.InGameUi.BuildBottomRight
id: BuildBottomRight
parent: TinyLife.Uis.InGameUi
langs:
- csharp
- vb
name: BuildBottomRight
nameWithType: InGameUi.BuildBottomRight
fullName: TinyLife.Uis.InGameUi.BuildBottomRight
type: Property
source:
remote:
path: TinyLife/Uis/InGameUi.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BuildBottomRight
path: ../TinyLife/Uis/InGameUi.cs
startLine: 71
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: The bottom-right corner of build menu, which houses the <xref href="TinyLife.Uis.InGameUi.BuildZoom" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public static Group BuildBottomRight { get; }
parameters: []
return:
type: MLEM.Ui.Elements.Group
content.vb: Public Shared Property BuildBottomRight As Group
overload: TinyLife.Uis.InGameUi.BuildBottomRight*
references:
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commentId: N:TinyLife.Uis
href: TinyLife.html
name: TinyLife.Uis
nameWithType: TinyLife.Uis
fullName: TinyLife.Uis
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