TinyLifeWeb/docs/api/TinyLife.Actions.TalkAction.TalkSettings.yml
2024-01-07 16:53:47 +01:00

3492 lines
135 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.TalkAction.TalkSettings
commentId: T:TinyLife.Actions.TalkAction.TalkSettings
id: TalkAction.TalkSettings
parent: TinyLife.Actions
children:
- TinyLife.Actions.TalkAction.TalkSettings.#ctor
- TinyLife.Actions.TalkAction.TalkSettings.CanDoRandomly
- TinyLife.Actions.TalkAction.TalkSettings.CanExecute
- TinyLife.Actions.TalkAction.TalkSettings.CheckCanExecute(TinyLife.Actions.ActionInfo,System.Boolean)
- TinyLife.Actions.TalkAction.TalkSettings.EmoteCategory
- TinyLife.Actions.TalkAction.TalkSettings.EvaluateFully(TinyLife.Actions.SocialAction)
- TinyLife.Actions.TalkAction.TalkSettings.EvaluateSimple(TinyLife.Actions.Action,TinyLife.Objects.Person,System.Single,System.Single)
- TinyLife.Actions.TalkAction.TalkSettings.EvaluateValues(TinyLife.Actions.ActionInfo,TinyLife.Objects.Person,System.Single,System.Single)
- TinyLife.Actions.TalkAction.TalkSettings.FailEmotion
- TinyLife.Actions.TalkAction.TalkSettings.FriendshipGain
- TinyLife.Actions.TalkAction.TalkSettings.GainRomancePercentage
- TinyLife.Actions.TalkAction.TalkSettings.GainSkillOnFailure
- TinyLife.Actions.TalkAction.TalkSettings.GainedSkill
- TinyLife.Actions.TalkAction.TalkSettings.GoBadlyChance
- TinyLife.Actions.TalkAction.TalkSettings.LoweredEmotion
- TinyLife.Actions.TalkAction.TalkSettings.OnFailure
- TinyLife.Actions.TalkAction.TalkSettings.OnSuccess
- TinyLife.Actions.TalkAction.TalkSettings.PartnerEmoteCategory
- TinyLife.Actions.TalkAction.TalkSettings.PartnerSpeakStyle
- TinyLife.Actions.TalkAction.TalkSettings.RequiredAges
- TinyLife.Actions.TalkAction.TalkSettings.RequiredEmotion
- TinyLife.Actions.TalkAction.TalkSettings.RequiredJob
- TinyLife.Actions.TalkAction.TalkSettings.RequiredPartnerAges
- TinyLife.Actions.TalkAction.TalkSettings.RequiredPartnerEmployment
- TinyLife.Actions.TalkAction.TalkSettings.RequiredPersonality
- TinyLife.Actions.TalkAction.TalkSettings.RequiredSkill
- TinyLife.Actions.TalkAction.TalkSettings.RestoredNeed
- TinyLife.Actions.TalkAction.TalkSettings.SpeakStyle
- TinyLife.Actions.TalkAction.TalkSettings.SuccessEmotion
- TinyLife.Actions.TalkAction.TalkSettings.TalkMinutes
- TinyLife.Actions.TalkAction.TalkSettings.Update(TinyLife.Actions.SocialAction,Microsoft.Xna.Framework.GameTime,System.Single)
langs:
- csharp
- vb
name: TalkAction.TalkSettings
nameWithType: TalkAction.TalkSettings
fullName: TinyLife.Actions.TalkAction.TalkSettings
type: Class
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TalkSettings
path: ../TinyLife/Actions/TalkAction.cs
startLine: 173
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: Additional settings for <xref href="TinyLife.Actions.TalkAction" data-throw-if-not-resolved="false"></xref>, used by <xref href="TinyLife.Actions.TalkAction.Create(System.String%2cSystem.Func%7bTinyLife.Objects.Person%2cSystem.Single%7d%2cTinyLife.Actions.TalkAction.TalkSettings)" data-throw-if-not-resolved="false"></xref>
example: []
syntax:
content: 'public class TalkAction.TalkSettings : GenericDataHolder, IGenericDataHolder'
content.vb: Public Class TalkAction.TalkSettings Inherits GenericDataHolder Implements IGenericDataHolder
inheritance:
- System.Object
- MLEM.Misc.GenericDataHolder
implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
- MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object)
- MLEM.Misc.GenericDataHolder.SetData``1(System.String,{T})
- MLEM.Misc.GenericDataHolder.GetData``1(System.String)
- MLEM.Misc.GenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Actions.TalkAction.TalkSettings.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Actions.TalkAction.TalkSettings.FriendshipGain
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.FriendshipGain
id: FriendshipGain
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: FriendshipGain
nameWithType: TalkAction.TalkSettings.FriendshipGain
fullName: TinyLife.Actions.TalkAction.TalkSettings.FriendshipGain
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FriendshipGain
path: ../TinyLife/Actions/TalkAction.cs
startLine: 179
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
The amount of friendship that can be gained at max.
If friendship should primiarily be lost through this action (because it is a mean action, for example), set <xref href="TinyLife.Actions.TalkAction.TalkSettings.GoBadlyChance" data-throw-if-not-resolved="false"></xref> to greater than or equal to 1.
example: []
syntax:
content: public Func<ActionInfo, uint> FriendshipGain
return:
type: System.Func{TinyLife.Actions.ActionInfo,System.UInt32}
content.vb: Public FriendshipGain As Func(Of ActionInfo, UInteger)
- uid: TinyLife.Actions.TalkAction.TalkSettings.GoBadlyChance
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.GoBadlyChance
id: GoBadlyChance
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: GoBadlyChance
nameWithType: TalkAction.TalkSettings.GoBadlyChance
fullName: TinyLife.Actions.TalkAction.TalkSettings.GoBadlyChance
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GoBadlyChance
path: ../TinyLife/Actions/TalkAction.cs
startLine: 184
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
The chance (should be 0 or greater) that this action goes badly and friendship is reduced instead.
Note that, for very good relationships, this value is multiplied with a value greater than or equal to 0.25. This means that, if an action should go badly with a very high chance, a value greater than 1 should be returned here.
example: []
syntax:
content: public Func<ActionInfo, float> GoBadlyChance
return:
type: System.Func{TinyLife.Actions.ActionInfo,System.Single}
content.vb: Public GoBadlyChance As Func(Of ActionInfo, Single)
- uid: TinyLife.Actions.TalkAction.TalkSettings.TalkMinutes
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.TalkMinutes
id: TalkMinutes
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: TalkMinutes
nameWithType: TalkAction.TalkSettings.TalkMinutes
fullName: TinyLife.Actions.TalkAction.TalkSettings.TalkMinutes
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TalkMinutes
path: ../TinyLife/Actions/TalkAction.cs
startLine: 188
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: The amount of in-game minutes that this action should last
example: []
syntax:
content: public float TalkMinutes
return:
type: System.Single
content.vb: Public TalkMinutes As Single
- uid: TinyLife.Actions.TalkAction.TalkSettings.EmoteCategory
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.EmoteCategory
id: EmoteCategory
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: EmoteCategory
nameWithType: TalkAction.TalkSettings.EmoteCategory
fullName: TinyLife.Actions.TalkAction.TalkSettings.EmoteCategory
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: EmoteCategory
path: ../TinyLife/Actions/TalkAction.cs
startLine: 192
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: The category of emotes that should be displayed as part of this conversation
example: []
syntax:
content: public EmoteCategory EmoteCategory
return:
type: TinyLife.Actions.EmoteCategory
content.vb: Public EmoteCategory As EmoteCategory
- uid: TinyLife.Actions.TalkAction.TalkSettings.SpeakStyle
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.SpeakStyle
id: SpeakStyle
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: SpeakStyle
nameWithType: TalkAction.TalkSettings.SpeakStyle
fullName: TinyLife.Actions.TalkAction.TalkSettings.SpeakStyle
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SpeakStyle
path: ../TinyLife/Actions/TalkAction.cs
startLine: 196
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: The speak styles to use when talking, can be a combined flag
example: []
syntax:
content: public SpeakStyle SpeakStyle
return:
type: TinyLife.Objects.SpeakStyle
content.vb: Public SpeakStyle As SpeakStyle
- uid: TinyLife.Actions.TalkAction.TalkSettings.PartnerEmoteCategory
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.PartnerEmoteCategory
id: PartnerEmoteCategory
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: PartnerEmoteCategory
nameWithType: TalkAction.TalkSettings.PartnerEmoteCategory
fullName: TinyLife.Actions.TalkAction.TalkSettings.PartnerEmoteCategory
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PartnerEmoteCategory
path: ../TinyLife/Actions/TalkAction.cs
startLine: 201
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
The emote categories for the interaction partner to use.
If this is not set, <xref href="TinyLife.Actions.TalkAction.TalkSettings.EmoteCategory" data-throw-if-not-resolved="false"></xref> is used for the partner as well.
example: []
syntax:
content: public EmoteCategory? PartnerEmoteCategory
return:
type: System.Nullable{TinyLife.Actions.EmoteCategory}
content.vb: Public PartnerEmoteCategory As EmoteCategory?
- uid: TinyLife.Actions.TalkAction.TalkSettings.PartnerSpeakStyle
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.PartnerSpeakStyle
id: PartnerSpeakStyle
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: PartnerSpeakStyle
nameWithType: TalkAction.TalkSettings.PartnerSpeakStyle
fullName: TinyLife.Actions.TalkAction.TalkSettings.PartnerSpeakStyle
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PartnerSpeakStyle
path: ../TinyLife/Actions/TalkAction.cs
startLine: 206
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
The speak styles for the interaction partner to use.
If this is not set, <xref href="TinyLife.Actions.TalkAction.TalkSettings.SpeakStyle" data-throw-if-not-resolved="false"></xref> is used for the partner as well.
example: []
syntax:
content: public SpeakStyle? PartnerSpeakStyle
return:
type: System.Nullable{TinyLife.Objects.SpeakStyle}
content.vb: Public PartnerSpeakStyle As SpeakStyle?
- uid: TinyLife.Actions.TalkAction.TalkSettings.GainedSkill
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.GainedSkill
id: GainedSkill
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: GainedSkill
nameWithType: TalkAction.TalkSettings.GainedSkill
fullName: TinyLife.Actions.TalkAction.TalkSettings.GainedSkill
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GainedSkill
path: ../TinyLife/Actions/TalkAction.cs
startLine: 210
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: The skill that is gained if this conversation goes well. Higher levels in this skill also reduce the chance of the conversation going badly.
example: []
syntax:
content: public (SkillType Type, int Amount) GainedSkill
return:
type: System.ValueTuple{TinyLife.Skills.SkillType,System.Int32}
content.vb: Public GainedSkill As (Type As SkillType, Amount As Integer)
- uid: TinyLife.Actions.TalkAction.TalkSettings.GainSkillOnFailure
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.GainSkillOnFailure
id: GainSkillOnFailure
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: GainSkillOnFailure
nameWithType: TalkAction.TalkSettings.GainSkillOnFailure
fullName: TinyLife.Actions.TalkAction.TalkSettings.GainSkillOnFailure
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GainSkillOnFailure
path: ../TinyLife/Actions/TalkAction.cs
startLine: 215
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
Whether the <xref href="TinyLife.Actions.TalkAction.TalkSettings.GainSkillOnFailure" data-throw-if-not-resolved="false"></xref> should be gained on failure rather than success.
This is useful for skills that are considered "mean", where the gained skill is mischievious etc.
example: []
syntax:
content: public bool GainSkillOnFailure
return:
type: System.Boolean
content.vb: Public GainSkillOnFailure As Boolean
- uid: TinyLife.Actions.TalkAction.TalkSettings.RestoredNeed
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.RestoredNeed
id: RestoredNeed
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: RestoredNeed
nameWithType: TalkAction.TalkSettings.RestoredNeed
fullName: TinyLife.Actions.TalkAction.TalkSettings.RestoredNeed
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RestoredNeed
path: ../TinyLife/Actions/TalkAction.cs
startLine: 220
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
The need (alongside <xref href="TinyLife.NeedType.Social" data-throw-if-not-resolved="false"></xref>) that is restored during the conversation.
Note that, if the amount is set to 0, the action's <xref href="TinyLife.Actions.ActionType.AiSettings.SolvedNeeds" data-throw-if-not-resolved="false"></xref> will still be set.
example: []
syntax:
content: public (NeedType Type, int Amount) RestoredNeed
return:
type: System.ValueTuple{TinyLife.NeedType,System.Int32}
content.vb: Public RestoredNeed As (Type As NeedType, Amount As Integer)
- uid: TinyLife.Actions.TalkAction.TalkSettings.RequiredEmotion
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.RequiredEmotion
id: RequiredEmotion
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: RequiredEmotion
nameWithType: TalkAction.TalkSettings.RequiredEmotion
fullName: TinyLife.Actions.TalkAction.TalkSettings.RequiredEmotion
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RequiredEmotion
path: ../TinyLife/Actions/TalkAction.cs
startLine: 225
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
The <xref href="TinyLife.Emotions.EmotionType" data-throw-if-not-resolved="false"></xref> that is required for this action to be available.
Internally, this is passed into <xref href="TinyLife.Actions.ActionType.TypeSettings.RequiredEmotion" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public EmotionType RequiredEmotion
return:
type: TinyLife.Emotions.EmotionType
content.vb: Public RequiredEmotion As EmotionType
- uid: TinyLife.Actions.TalkAction.TalkSettings.RequiredPersonality
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.RequiredPersonality
id: RequiredPersonality
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: RequiredPersonality
nameWithType: TalkAction.TalkSettings.RequiredPersonality
fullName: TinyLife.Actions.TalkAction.TalkSettings.RequiredPersonality
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RequiredPersonality
path: ../TinyLife/Actions/TalkAction.cs
startLine: 230
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
The <xref href="TinyLife.PersonalityType" data-throw-if-not-resolved="false"></xref> that is required for this action to be available.
Internally, this is passed into <xref href="TinyLife.Actions.ActionType.TypeSettings.RequiredPersonality" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public PersonalityType RequiredPersonality
return:
type: TinyLife.PersonalityType
content.vb: Public RequiredPersonality As PersonalityType
- uid: TinyLife.Actions.TalkAction.TalkSettings.RequiredSkill
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.RequiredSkill
id: RequiredSkill
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: RequiredSkill
nameWithType: TalkAction.TalkSettings.RequiredSkill
fullName: TinyLife.Actions.TalkAction.TalkSettings.RequiredSkill
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RequiredSkill
path: ../TinyLife/Actions/TalkAction.cs
startLine: 236
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
The <xref href="TinyLife.Skills.SkillType" data-throw-if-not-resolved="false"></xref> and level of the skill that is required for this action to become available.
When the required skill is leveled up, this action will also be displayed in the list of now-available actions.
Internally, this is passed into <xref href="TinyLife.Actions.ActionType.TypeSettings.RequiredSkill" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public (SkillType Type, int Level) RequiredSkill
return:
type: System.ValueTuple{TinyLife.Skills.SkillType,System.Int32}
content.vb: Public RequiredSkill As (Type As SkillType, Level As Integer)
- uid: TinyLife.Actions.TalkAction.TalkSettings.RequiredAges
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.RequiredAges
id: RequiredAges
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: RequiredAges
nameWithType: TalkAction.TalkSettings.RequiredAges
fullName: TinyLife.Actions.TalkAction.TalkSettings.RequiredAges
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RequiredAges
path: ../TinyLife/Actions/TalkAction.cs
startLine: 241
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
The <xref href="TinyLife.Objects.AgeGroup" data-throw-if-not-resolved="false"></xref> values that a person can have for this action to become available to them.
By default, this value is 0, meaning all ages are allowed.
example: []
syntax:
content: public AgeGroup RequiredAges
return:
type: TinyLife.Objects.AgeGroup
content.vb: Public RequiredAges As AgeGroup
- uid: TinyLife.Actions.TalkAction.TalkSettings.RequiredPartnerAges
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.RequiredPartnerAges
id: RequiredPartnerAges
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: RequiredPartnerAges
nameWithType: TalkAction.TalkSettings.RequiredPartnerAges
fullName: TinyLife.Actions.TalkAction.TalkSettings.RequiredPartnerAges
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RequiredPartnerAges
path: ../TinyLife/Actions/TalkAction.cs
startLine: 247
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
The <xref href="TinyLife.Objects.AgeGroup" data-throw-if-not-resolved="false"></xref> values that an action partner can have for this action to become available to a person.
By default, this value is 0, meaning all ages are allowed.
Internally, this is passed into <xref href="TinyLife.Actions.ActionType.TypeSettings.RequiredPartnerAges" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public AgeGroup RequiredPartnerAges
return:
type: TinyLife.Objects.AgeGroup
content.vb: Public RequiredPartnerAges As AgeGroup
- uid: TinyLife.Actions.TalkAction.TalkSettings.RequiredJob
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.RequiredJob
id: RequiredJob
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: RequiredJob
nameWithType: TalkAction.TalkSettings.RequiredJob
fullName: TinyLife.Actions.TalkAction.TalkSettings.RequiredJob
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RequiredJob
path: ../TinyLife/Actions/TalkAction.cs
startLine: 252
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
The <xref href="TinyLife.Goals.JobType" data-throw-if-not-resolved="false"></xref> that is required for this action to be available.
Internally, this is passed into <xref href="TinyLife.Actions.ActionType.TypeSettings.RequiredJob" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public JobType RequiredJob
return:
type: TinyLife.Goals.JobType
content.vb: Public RequiredJob As JobType
- uid: TinyLife.Actions.TalkAction.TalkSettings.RequiredPartnerEmployment
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.RequiredPartnerEmployment
id: RequiredPartnerEmployment
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: RequiredPartnerEmployment
nameWithType: TalkAction.TalkSettings.RequiredPartnerEmployment
fullName: TinyLife.Actions.TalkAction.TalkSettings.RequiredPartnerEmployment
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RequiredPartnerEmployment
path: ../TinyLife/Actions/TalkAction.cs
startLine: 258
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
The <xref href="TinyLife.World.LotType" data-throw-if-not-resolved="false"></xref> that this action's partner should be employed on (using <xref href="TinyLife.World.LotType.Employments" data-throw-if-not-resolved="false"></xref>) for this action to be available.
This is useful for actions like <xref href="TinyLife.Actions.ActionType.OrderCoffee" data-throw-if-not-resolved="false"></xref> which require talking to a <xref href="TinyLife.World.LotType.Cafe" data-throw-if-not-resolved="false"></xref> employee.
Internally, this is passed into <xref href="TinyLife.Actions.ActionType.TypeSettings.RequiredPartnerEmployment" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public LotType RequiredPartnerEmployment
return:
type: TinyLife.World.LotType
content.vb: Public RequiredPartnerEmployment As LotType
- uid: TinyLife.Actions.TalkAction.TalkSettings.CanExecute
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.CanExecute
id: CanExecute
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: CanExecute
nameWithType: TalkAction.TalkSettings.CanExecute
fullName: TinyLife.Actions.TalkAction.TalkSettings.CanExecute
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanExecute
path: ../TinyLife/Actions/TalkAction.cs
startLine: 263
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
A function that returns whether this action can currently be executed.
See <xref href="TinyLife.Actions.TalkAction.TalkSettings.CheckCanExecute(TinyLife.Actions.ActionInfo%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> for more information on execution requirements.
example: []
syntax:
content: public ActionType.CanExecuteDelegate CanExecute
return:
type: TinyLife.Actions.ActionType.CanExecuteDelegate
content.vb: Public CanExecute As ActionType.CanExecuteDelegate
- uid: TinyLife.Actions.TalkAction.TalkSettings.FailEmotion
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.FailEmotion
id: FailEmotion
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: FailEmotion
nameWithType: TalkAction.TalkSettings.FailEmotion
fullName: TinyLife.Actions.TalkAction.TalkSettings.FailEmotion
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FailEmotion
path: ../TinyLife/Actions/TalkAction.cs
startLine: 268
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
A <xref href="TinyLife.Emotions.EmotionModifier" data-throw-if-not-resolved="false"></xref> that is added to the <xref href="TinyLife.Actions.SocialAction.IsMain" data-throw-if-not-resolved="false"></xref> person if this talk action fails.
The talk actions fails if the <xref href="TinyLife.Actions.TalkAction.TalkSettings.GoBadlyChance" data-throw-if-not-resolved="false"></xref> has been randomly reached.
example: []
syntax:
content: public (EmotionModifier Modifier, int Amount, TimeSpan Time) FailEmotion
return:
type: System.ValueTuple{TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan}
content.vb: Public FailEmotion As (Modifier As EmotionModifier, Amount As Integer, Time As TimeSpan)
- uid: TinyLife.Actions.TalkAction.TalkSettings.SuccessEmotion
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.SuccessEmotion
id: SuccessEmotion
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: SuccessEmotion
nameWithType: TalkAction.TalkSettings.SuccessEmotion
fullName: TinyLife.Actions.TalkAction.TalkSettings.SuccessEmotion
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SuccessEmotion
path: ../TinyLife/Actions/TalkAction.cs
startLine: 272
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: A <xref href="TinyLife.Emotions.EmotionModifier" data-throw-if-not-resolved="false"></xref> that is added to the <xref href="TinyLife.Actions.SocialAction.IsMain" data-throw-if-not-resolved="false"></xref> person if this talk action succeeds
example: []
syntax:
content: public (EmotionModifier Modifier, int Amount, TimeSpan Time) SuccessEmotion
return:
type: System.ValueTuple{TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan}
content.vb: Public SuccessEmotion As (Modifier As EmotionModifier, Amount As Integer, Time As TimeSpan)
- uid: TinyLife.Actions.TalkAction.TalkSettings.GainRomancePercentage
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.GainRomancePercentage
id: GainRomancePercentage
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: GainRomancePercentage
nameWithType: TalkAction.TalkSettings.GainRomancePercentage
fullName: TinyLife.Actions.TalkAction.TalkSettings.GainRomancePercentage
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GainRomancePercentage
path: ../TinyLife/Actions/TalkAction.cs
startLine: 278
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
A function that returns what percentage (between 0 and 1) of <xref href="TinyLife.Actions.TalkAction.TalkSettings.FriendshipGain" data-throw-if-not-resolved="false"></xref> is added to the relationship as <xref href="TinyLife.Relationship.RomanceLevel" data-throw-if-not-resolved="false"></xref> rather than <xref href="TinyLife.Relationship.FriendLevel" data-throw-if-not-resolved="false"></xref>.
If an interaction is romantic in nature, this function should return a value greater than 0.
If this function is null, 0% of the friendship gain will be romantic.
example: []
syntax:
content: public Func<ActionInfo, float> GainRomancePercentage
return:
type: System.Func{TinyLife.Actions.ActionInfo,System.Single}
content.vb: Public GainRomancePercentage As Func(Of ActionInfo, Single)
- uid: TinyLife.Actions.TalkAction.TalkSettings.LoweredEmotion
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.LoweredEmotion
id: LoweredEmotion
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: LoweredEmotion
nameWithType: TalkAction.TalkSettings.LoweredEmotion
fullName: TinyLife.Actions.TalkAction.TalkSettings.LoweredEmotion
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LoweredEmotion
path: ../TinyLife/Actions/TalkAction.cs
startLine: 283
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
An <xref href="TinyLife.Emotions.EmotionType" data-throw-if-not-resolved="false"></xref> that is lowered when this action is successful for both conversation partners.
This uses <xref href="TinyLife.Objects.Person.LowerEmotion(TinyLife.Emotions.EmotionType%2cSystem.Single%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> internally.
example: []
syntax:
content: public (EmotionType Type, float Amount) LoweredEmotion
return:
type: System.ValueTuple{TinyLife.Emotions.EmotionType,System.Single}
content.vb: Public LoweredEmotion As (Type As EmotionType, Amount As Single)
- uid: TinyLife.Actions.TalkAction.TalkSettings.OnSuccess
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.OnSuccess
id: OnSuccess
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: OnSuccess
nameWithType: TalkAction.TalkSettings.OnSuccess
fullName: TinyLife.Actions.TalkAction.TalkSettings.OnSuccess
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnSuccess
path: ../TinyLife/Actions/TalkAction.cs
startLine: 287
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: An action that is invoked when this talk action succeeds. Note that this is only invoked for the main partner (<xref href="TinyLife.Actions.SocialAction.IsMain" data-throw-if-not-resolved="false"></xref>), and it receives the <xref href="TinyLife.Actions.SocialAction.Partner" data-throw-if-not-resolved="false"></xref> as an additional parameter.
example: []
syntax:
content: public Action<Action, Person> OnSuccess
return:
type: System.Action{TinyLife.Actions.Action,TinyLife.Objects.Person}
content.vb: Public OnSuccess As Action(Of Action, Person)
- uid: TinyLife.Actions.TalkAction.TalkSettings.OnFailure
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.OnFailure
id: OnFailure
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: OnFailure
nameWithType: TalkAction.TalkSettings.OnFailure
fullName: TinyLife.Actions.TalkAction.TalkSettings.OnFailure
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnFailure
path: ../TinyLife/Actions/TalkAction.cs
startLine: 291
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: An action that is invoked when this talk action fails. Note that this is only invoked for the main partner (<xref href="TinyLife.Actions.SocialAction.IsMain" data-throw-if-not-resolved="false"></xref>), and it receives the <xref href="TinyLife.Actions.SocialAction.Partner" data-throw-if-not-resolved="false"></xref> as an additional parameter.
example: []
syntax:
content: public Action<Action, Person> OnFailure
return:
type: System.Action{TinyLife.Actions.Action,TinyLife.Objects.Person}
content.vb: Public OnFailure As Action(Of Action, Person)
- uid: TinyLife.Actions.TalkAction.TalkSettings.CanDoRandomly
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.CanDoRandomly
id: CanDoRandomly
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: CanDoRandomly
nameWithType: TalkAction.TalkSettings.CanDoRandomly
fullName: TinyLife.Actions.TalkAction.TalkSettings.CanDoRandomly
type: Field
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanDoRandomly
path: ../TinyLife/Actions/TalkAction.cs
startLine: 296
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
Whether this action can be done randomly or not.
This value is passed to <xref href="TinyLife.Actions.ActionType.AiSettings.CanDoRandomly" data-throw-if-not-resolved="false"></xref>, and it defaults to true.
example: []
syntax:
content: public bool CanDoRandomly
return:
type: System.Boolean
content.vb: Public CanDoRandomly As Boolean
- uid: TinyLife.Actions.TalkAction.TalkSettings.#ctor
commentId: M:TinyLife.Actions.TalkAction.TalkSettings.#ctor
id: '#ctor'
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: TalkSettings()
nameWithType: TalkAction.TalkSettings.TalkSettings()
fullName: TinyLife.Actions.TalkAction.TalkSettings.TalkSettings()
type: Constructor
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Actions/TalkAction.cs
startLine: 301
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: Creates a new talk settings instance with the default values.
example: []
syntax:
content: public TalkSettings()
content.vb: Public Sub New()
overload: TinyLife.Actions.TalkAction.TalkSettings.#ctor*
nameWithType.vb: TalkAction.TalkSettings.New()
fullName.vb: TinyLife.Actions.TalkAction.TalkSettings.New()
name.vb: New()
- uid: TinyLife.Actions.TalkAction.TalkSettings.Update(TinyLife.Actions.SocialAction,Microsoft.Xna.Framework.GameTime,System.Single)
commentId: M:TinyLife.Actions.TalkAction.TalkSettings.Update(TinyLife.Actions.SocialAction,Microsoft.Xna.Framework.GameTime,System.Single)
id: Update(TinyLife.Actions.SocialAction,Microsoft.Xna.Framework.GameTime,System.Single)
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: Update(SocialAction, GameTime, float)
nameWithType: TalkAction.TalkSettings.Update(SocialAction, GameTime, float)
fullName: TinyLife.Actions.TalkAction.TalkSettings.Update(TinyLife.Actions.SocialAction, Microsoft.Xna.Framework.GameTime, float)
type: Method
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Update
path: ../TinyLife/Actions/TalkAction.cs
startLine: 315
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: Updates these <xref href="TinyLife.Actions.TalkAction.TalkSettings" data-throw-if-not-resolved="false"></xref> for an action by displaying the relevant emotes and speak sounds using <xref href="TinyLife.Actions.Action.SpeakInConversation(TinyLife.Objects.Person%2cMicrosoft.Xna.Framework.GameTime%2cSystem.Single%2cTinyLife.Actions.EmoteCategory%2cTinyLife.Objects.SpeakStyle%2cSystem.Nullable%7bTinyLife.Actions.EmoteCategory%7d%2cSystem.Nullable%7bTinyLife.Objects.SpeakStyle%7d%2cSystem.Int32%2cSystem.Single%2cSystem.Single%2cSystem.Single%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> and restoring the <xref href="TinyLife.Actions.TalkAction.TalkSettings.RestoredNeed" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public virtual void Update(SocialAction action, GameTime time, float speedMultiplier)
parameters:
- id: action
type: TinyLife.Actions.SocialAction
description: The action to update.
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's current time.
- id: speedMultiplier
type: System.Single
description: The current speed multiplier.
content.vb: Public Overridable Sub Update(action As SocialAction, time As GameTime, speedMultiplier As Single)
overload: TinyLife.Actions.TalkAction.TalkSettings.Update*
nameWithType.vb: TalkAction.TalkSettings.Update(SocialAction, GameTime, Single)
fullName.vb: TinyLife.Actions.TalkAction.TalkSettings.Update(TinyLife.Actions.SocialAction, Microsoft.Xna.Framework.GameTime, Single)
name.vb: Update(SocialAction, GameTime, Single)
- uid: TinyLife.Actions.TalkAction.TalkSettings.EvaluateFully(TinyLife.Actions.SocialAction)
commentId: M:TinyLife.Actions.TalkAction.TalkSettings.EvaluateFully(TinyLife.Actions.SocialAction)
id: EvaluateFully(TinyLife.Actions.SocialAction)
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: EvaluateFully(SocialAction)
nameWithType: TalkAction.TalkSettings.EvaluateFully(SocialAction)
fullName: TinyLife.Actions.TalkAction.TalkSettings.EvaluateFully(TinyLife.Actions.SocialAction)
type: Method
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: EvaluateFully
path: ../TinyLife/Actions/TalkAction.cs
startLine: 327
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
Evaluates these <xref href="TinyLife.Actions.TalkAction.TalkSettings" data-throw-if-not-resolved="false"></xref> fully after a <xref href="TinyLife.Actions.SocialAction" data-throw-if-not-resolved="false"></xref> is completed.
This method internally calls <xref href="TinyLife.Actions.TalkAction.TalkSettings.EvaluateSimple(TinyLife.Actions.Action%2cTinyLife.Objects.Person%2cSystem.Single%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> using the passed parameters, but additionally evaluates information that can only be evaluated using <xref href="TinyLife.Actions.SocialAction" data-throw-if-not-resolved="false"></xref>, like the <xref href="TinyLife.Relationship.GetSocialEffectiveness(TinyLife.Actions.ActionType)" data-throw-if-not-resolved="false"></xref> of a relationship.
example: []
syntax:
content: public virtual void EvaluateFully(SocialAction action)
parameters:
- id: action
type: TinyLife.Actions.SocialAction
description: The action.
content.vb: Public Overridable Sub EvaluateFully(action As SocialAction)
overload: TinyLife.Actions.TalkAction.TalkSettings.EvaluateFully*
- uid: TinyLife.Actions.TalkAction.TalkSettings.EvaluateSimple(TinyLife.Actions.Action,TinyLife.Objects.Person,System.Single,System.Single)
commentId: M:TinyLife.Actions.TalkAction.TalkSettings.EvaluateSimple(TinyLife.Actions.Action,TinyLife.Objects.Person,System.Single,System.Single)
id: EvaluateSimple(TinyLife.Actions.Action,TinyLife.Objects.Person,System.Single,System.Single)
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: EvaluateSimple(Action, Person, float, float)
nameWithType: TalkAction.TalkSettings.EvaluateSimple(Action, Person, float, float)
fullName: TinyLife.Actions.TalkAction.TalkSettings.EvaluateSimple(TinyLife.Actions.Action, TinyLife.Objects.Person, float, float)
type: Method
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: EvaluateSimple
path: ../TinyLife/Actions/TalkAction.cs
startLine: 346
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
Evaluates these <xref href="TinyLife.Actions.TalkAction.TalkSettings" data-throw-if-not-resolved="false"></xref> after an <xref href="TinyLife.Actions.Action" data-throw-if-not-resolved="false"></xref> has completed.
This method causes friendship and romance to be added to the involved people's <xref href="TinyLife.Relationship" data-throw-if-not-resolved="false"></xref>, adds the <xref href="TinyLife.Actions.TalkAction.TalkSettings.GainedSkill" data-throw-if-not-resolved="false"></xref> etc.
This method is automatically called by the main conversation partner (<xref href="TinyLife.Actions.SocialAction.IsMain" data-throw-if-not-resolved="false"></xref>) in <xref href="TinyLife.Actions.TalkAction" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public virtual void EvaluateSimple(Action action, Person partner, float completion = 1, float effectiveness = 1)
parameters:
- id: action
type: TinyLife.Actions.Action
description: The action.
- id: partner
type: TinyLife.Objects.Person
description: The action partner.
- id: completion
type: System.Single
description: The completion percentage of the action, where 0 is an action that has not been started yet, and 1 is full completion. Defaults to 1.
- id: effectiveness
type: System.Single
description: The effectiveness of the action, where 0 represents a boring, overused action, and 1 represents a unique action. Defaults to 1.
content.vb: Public Overridable Sub EvaluateSimple(action As Action, partner As Person, completion As Single = 1, effectiveness As Single = 1)
overload: TinyLife.Actions.TalkAction.TalkSettings.EvaluateSimple*
nameWithType.vb: TalkAction.TalkSettings.EvaluateSimple(Action, Person, Single, Single)
fullName.vb: TinyLife.Actions.TalkAction.TalkSettings.EvaluateSimple(TinyLife.Actions.Action, TinyLife.Objects.Person, Single, Single)
name.vb: EvaluateSimple(Action, Person, Single, Single)
- uid: TinyLife.Actions.TalkAction.TalkSettings.EvaluateValues(TinyLife.Actions.ActionInfo,TinyLife.Objects.Person,System.Single,System.Single)
commentId: M:TinyLife.Actions.TalkAction.TalkSettings.EvaluateValues(TinyLife.Actions.ActionInfo,TinyLife.Objects.Person,System.Single,System.Single)
id: EvaluateValues(TinyLife.Actions.ActionInfo,TinyLife.Objects.Person,System.Single,System.Single)
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: EvaluateValues(ActionInfo, Person, float, float)
nameWithType: TalkAction.TalkSettings.EvaluateValues(ActionInfo, Person, float, float)
fullName: TinyLife.Actions.TalkAction.TalkSettings.EvaluateValues(TinyLife.Actions.ActionInfo, TinyLife.Objects.Person, float, float)
type: Method
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: EvaluateValues
path: ../TinyLife/Actions/TalkAction.cs
startLine: 425
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
Evaluates these <xref href="TinyLife.Actions.TalkAction.TalkSettings" data-throw-if-not-resolved="false"></xref> after an <xref href="TinyLife.Actions.Action" data-throw-if-not-resolved="false"></xref> has completed.
This method just returns the values that are calculated based on these <xref href="TinyLife.Actions.TalkAction.TalkSettings" data-throw-if-not-resolved="false"></xref>, but does not actually apply them.
This method is used by <xref href="TinyLife.Actions.TalkAction.TalkSettings.EvaluateSimple(TinyLife.Actions.Action%2cTinyLife.Objects.Person%2cSystem.Single%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Actions.TalkAction.TalkSettings.EvaluateFully(TinyLife.Actions.SocialAction)" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public virtual (float RomanceGain, float FriendshipGain, float RomanceLoss, float FriendshipLoss, float GoBadlyChance) EvaluateValues(ActionInfo info, Person partner, float completion = 1, float effectiveness = 1)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info.
- id: partner
type: TinyLife.Objects.Person
description: The action partner.
- id: completion
type: System.Single
description: The completion percentage of the action, where 0 is an action that has not been started yet, and 1 is full completion. Defaults to 1.
- id: effectiveness
type: System.Single
description: The effectiveness of the action, where 0 represents a boring, overused action, and 1 represents a unique action. Defaults to 1.
return:
type: System.ValueTuple{System.Single,System.Single,System.Single,System.Single,System.Single}
description: The romance gain if the action succeeds, the friendship gain if the action succeeds, the romance loss if the action fails, the friendship loss if the action fails, and the chance that the action will succeed.
content.vb: Public Overridable Function EvaluateValues(info As ActionInfo, partner As Person, completion As Single = 1, effectiveness As Single = 1) As (RomanceGain As Single, FriendshipGain As Single, RomanceLoss As Single, FriendshipLoss As Single, GoBadlyChance As Single)
overload: TinyLife.Actions.TalkAction.TalkSettings.EvaluateValues*
nameWithType.vb: TalkAction.TalkSettings.EvaluateValues(ActionInfo, Person, Single, Single)
fullName.vb: TinyLife.Actions.TalkAction.TalkSettings.EvaluateValues(TinyLife.Actions.ActionInfo, TinyLife.Objects.Person, Single, Single)
name.vb: EvaluateValues(ActionInfo, Person, Single, Single)
- uid: TinyLife.Actions.TalkAction.TalkSettings.CheckCanExecute(TinyLife.Actions.ActionInfo,System.Boolean)
commentId: M:TinyLife.Actions.TalkAction.TalkSettings.CheckCanExecute(TinyLife.Actions.ActionInfo,System.Boolean)
id: CheckCanExecute(TinyLife.Actions.ActionInfo,System.Boolean)
parent: TinyLife.Actions.TalkAction.TalkSettings
langs:
- csharp
- vb
name: CheckCanExecute(ActionInfo, bool)
nameWithType: TalkAction.TalkSettings.CheckCanExecute(ActionInfo, bool)
fullName: TinyLife.Actions.TalkAction.TalkSettings.CheckCanExecute(TinyLife.Actions.ActionInfo, bool)
type: Method
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CheckCanExecute
path: ../TinyLife/Actions/TalkAction.cs
startLine: 509
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
Checks whether this <xref href="TinyLife.Actions.TalkAction.TalkSettings" data-throw-if-not-resolved="false"></xref> instance is currently able to be executed. This method takes <xref href="TinyLife.Actions.TalkAction.TalkSettings.CanExecute" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Actions.ActionType.CanDoSocialAction(TinyLife.Actions.ActionInfo%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> into account.
Note that this does not take into account the <xref href="TinyLife.Actions.TalkAction.TalkSettings.RequiredSkill" data-throw-if-not-resolved="false"></xref>, <xref href="TinyLife.Actions.TalkAction.TalkSettings.RequiredEmotion" data-throw-if-not-resolved="false"></xref>, or any other requirements which are passed to <xref href="TinyLife.Actions.ActionType.TypeSettings" data-throw-if-not-resolved="false"></xref>, which can be validated using <xref href="TinyLife.Objects.Person.CanExecuteAction(TinyLife.Actions.ActionType%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public CanExecuteResult CheckCanExecute(ActionInfo info, bool automatic)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: automatic
type: System.Boolean
description: Whether this action is automatic
return:
type: TinyLife.Actions.CanExecuteResult
description: The execution validity result
content.vb: Public Function CheckCanExecute(info As ActionInfo, automatic As Boolean) As CanExecuteResult
overload: TinyLife.Actions.TalkAction.TalkSettings.CheckCanExecute*
nameWithType.vb: TalkAction.TalkSettings.CheckCanExecute(ActionInfo, Boolean)
fullName.vb: TinyLife.Actions.TalkAction.TalkSettings.CheckCanExecute(TinyLife.Actions.ActionInfo, Boolean)
name.vb: CheckCanExecute(ActionInfo, Boolean)
references:
- uid: TinyLife.Actions.TalkAction
commentId: T:TinyLife.Actions.TalkAction
href: TinyLife.Actions.TalkAction.html
name: TalkAction
nameWithType: TalkAction
fullName: TinyLife.Actions.TalkAction
- uid: TinyLife.Actions.TalkAction.Create(System.String,System.Func{TinyLife.Objects.Person,System.Single},TinyLife.Actions.TalkAction.TalkSettings)
commentId: M:TinyLife.Actions.TalkAction.Create(System.String,System.Func{TinyLife.Objects.Person,System.Single},TinyLife.Actions.TalkAction.TalkSettings)
isExternal: true
href: TinyLife.Actions.TalkAction.html#TinyLife_Actions_TalkAction_Create_System_String_System_Func_TinyLife_Objects_Person_System_Single__TinyLife_Actions_TalkAction_TalkSettings_
name: Create(string, Func<Person, float>, TalkSettings)
nameWithType: TalkAction.Create(string, Func<Person, float>, TalkAction.TalkSettings)
fullName: TinyLife.Actions.TalkAction.Create(string, System.Func<TinyLife.Objects.Person, float>, TinyLife.Actions.TalkAction.TalkSettings)
nameWithType.vb: TalkAction.Create(String, Func(Of Person, Single), TalkAction.TalkSettings)
fullName.vb: TinyLife.Actions.TalkAction.Create(String, System.Func(Of TinyLife.Objects.Person, Single), TinyLife.Actions.TalkAction.TalkSettings)
name.vb: Create(String, Func(Of Person, Single), TalkSettings)
spec.csharp:
- uid: TinyLife.Actions.TalkAction.Create(System.String,System.Func{TinyLife.Objects.Person,System.Single},TinyLife.Actions.TalkAction.TalkSettings)
name: Create
href: TinyLife.Actions.TalkAction.html#TinyLife_Actions_TalkAction_Create_System_String_System_Func_TinyLife_Objects_Person_System_Single__TinyLife_Actions_TalkAction_TalkSettings_
- name: (
- uid: System.String
name: string
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
- name: ','
- name: " "
- uid: System.Func`2
name: Func
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.func-2
- name: <
- uid: TinyLife.Objects.Person
name: Person
href: TinyLife.Objects.Person.html
- name: ','
- name: " "
- uid: System.Single
name: float
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: '>'
- name: ','
- name: " "
- uid: TinyLife.Actions.TalkAction.TalkSettings
name: TalkSettings
href: TinyLife.Actions.TalkAction.TalkSettings.html
- name: )
spec.vb:
- uid: TinyLife.Actions.TalkAction.Create(System.String,System.Func{TinyLife.Objects.Person,System.Single},TinyLife.Actions.TalkAction.TalkSettings)
name: Create
href: TinyLife.Actions.TalkAction.html#TinyLife_Actions_TalkAction_Create_System_String_System_Func_TinyLife_Objects_Person_System_Single__TinyLife_Actions_TalkAction_TalkSettings_
- name: (
- uid: System.String
name: String
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
- name: ','
- name: " "
- uid: System.Func`2
name: Func
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.func-2
- name: (
- name: Of
- name: " "
- uid: TinyLife.Objects.Person
name: Person
href: TinyLife.Objects.Person.html
- name: ','
- name: " "
- uid: System.Single
name: Single
isExternal: true
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name: CanDoSocialAction
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commentId: T:TinyLife.Actions.ActionType.TypeSettings
parent: TinyLife.Actions
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name: ActionType.TypeSettings
nameWithType: ActionType.TypeSettings
fullName: TinyLife.Actions.ActionType.TypeSettings
spec.csharp:
- uid: TinyLife.Actions.ActionType
name: ActionType
href: TinyLife.Actions.ActionType.html
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name: TypeSettings
href: TinyLife.Actions.ActionType.TypeSettings.html
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fullName: TinyLife.Actions.TalkAction.TalkSettings.CheckCanExecute
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commentId: T:TinyLife.Actions.CanExecuteResult
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nameWithType: CanExecuteResult
fullName: TinyLife.Actions.CanExecuteResult