TinyLifeWeb/api/TinyLife.World.LotType.yml
2021-11-26 23:42:22 +01:00

1356 lines
39 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: TinyLife.World.LotType
commentId: T:TinyLife.World.LotType
id: LotType
parent: TinyLife.World
children:
- TinyLife.World.LotType.#ctor(System.String,System.Boolean,System.Func{TinyLife.World.Lot,TinyLife.Objects.Person,System.Int32},System.ValueTuple{System.Predicate{TinyLife.Objects.Furniture},System.Int32,System.String}[])
- TinyLife.World.LotType.Employments
- TinyLife.World.LotType.GetGroupVisitPriority(TinyLife.World.Lot,System.Int32)
- TinyLife.World.LotType.GetVisitPriority
- TinyLife.World.LotType.Gym
- TinyLife.World.LotType.IsResidential
- TinyLife.World.LotType.Name
- TinyLife.World.LotType.Park
- TinyLife.World.LotType.Register(TinyLife.World.LotType)
- TinyLife.World.LotType.RequiredFurniture
- TinyLife.World.LotType.Residential
- TinyLife.World.LotType.Types
langs:
- csharp
- vb
name: LotType
nameWithType: LotType
fullName: TinyLife.World.LotType
type: Class
source:
remote:
path: TinyLife/World/Lot.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LotType
path: World/Lot.cs
startLine: 369
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA lot type is data for a <xref href=\"TinyLife.World.Lot\" data-throw-if-not-resolved=\"false\"></xref> that determines the required furniture on the lot as well as whether the lot is residential or not.\nAdditionally, custom lot types can define different reasons and interactions for <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> objects to visit lots of the type.\n"
example: []
syntax:
content: >-
[JsonConverter(typeof(StaticJsonConverter<LotType>), new object[]{typeof(LotType), "PrivateTypes"})]
public class LotType
content.vb: >-
<JsonConverter(GetType(StaticJsonConverter(Of LotType)), New Object() {GetType(LotType), "PrivateTypes"})>
Public Class LotType
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.World.LotType.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.World.LotType.Types
commentId: F:TinyLife.World.LotType.Types
id: Types
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: Types
nameWithType: LotType.Types
fullName: TinyLife.World.LotType.Types
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Types
path: World/Lot.cs
startLine: 376
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA registry for all <xref href=\"TinyLife.World.LotType\" data-throw-if-not-resolved=\"false\"></xref> objects that the game and mods define\n"
example: []
syntax:
content: public static readonly IDictionary<string, LotType> Types
return:
type: System.Collections.Generic.IDictionary{System.String,TinyLife.World.LotType}
content.vb: Public Shared ReadOnly Types As IDictionary(Of String, LotType)
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.World.LotType.Residential
commentId: F:TinyLife.World.LotType.Residential
id: Residential
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: Residential
nameWithType: LotType.Residential
fullName: TinyLife.World.LotType.Residential
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Residential
path: World/Lot.cs
startLine: 379
assemblies:
- Tiny Life
namespace: TinyLife.World
syntax:
content: public static readonly LotType Residential
return:
type: TinyLife.World.LotType
content.vb: Public Shared ReadOnly Residential As LotType
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.World.LotType.Park
commentId: F:TinyLife.World.LotType.Park
id: Park
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: Park
nameWithType: LotType.Park
fullName: TinyLife.World.LotType.Park
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Park
path: World/Lot.cs
startLine: 382
assemblies:
- Tiny Life
namespace: TinyLife.World
syntax:
content: public static readonly LotType Park
return:
type: TinyLife.World.LotType
content.vb: Public Shared ReadOnly Park As LotType
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.World.LotType.Gym
commentId: F:TinyLife.World.LotType.Gym
id: Gym
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: Gym
nameWithType: LotType.Gym
fullName: TinyLife.World.LotType.Gym
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Gym
path: World/Lot.cs
startLine: 385
assemblies:
- Tiny Life
namespace: TinyLife.World
syntax:
content: public static readonly LotType Gym
return:
type: TinyLife.World.LotType
content.vb: Public Shared ReadOnly Gym As LotType
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.World.LotType.Name
commentId: F:TinyLife.World.LotType.Name
id: Name
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: Name
nameWithType: LotType.Name
fullName: TinyLife.World.LotType.Name
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Name
path: World/Lot.cs
startLine: 395
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe name of this lot type\n"
example: []
syntax:
content: public readonly string Name
return:
type: System.String
content.vb: Public ReadOnly Name As String
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.LotType.IsResidential
commentId: F:TinyLife.World.LotType.IsResidential
id: IsResidential
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: IsResidential
nameWithType: LotType.IsResidential
fullName: TinyLife.World.LotType.IsResidential
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsResidential
path: World/Lot.cs
startLine: 400
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nWhether this lot is residential.\nA residential lot is one that <xref href=\"TinyLife.World.Household\" data-throw-if-not-resolved=\"false\"></xref>s can move into.\n"
example: []
syntax:
content: public readonly bool IsResidential
return:
type: System.Boolean
content.vb: Public ReadOnly IsResidential As Boolean
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.LotType.RequiredFurniture
commentId: F:TinyLife.World.LotType.RequiredFurniture
id: RequiredFurniture
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: RequiredFurniture
nameWithType: LotType.RequiredFurniture
fullName: TinyLife.World.LotType.RequiredFurniture
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RequiredFurniture
path: World/Lot.cs
startLine: 405
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA set of furniture that is required on the lot.\nEach entry determines the <xref href=\"TinyLife.Objects.Furniture\" data-throw-if-not-resolved=\"false\"></xref> required, as well as the amount of that item that is required on the lot and an unlocalized display name for the requirement.\n"
example: []
syntax:
content: public readonly (Predicate<Furniture>, int, string)[] RequiredFurniture
return:
type: System.ValueTuple{System.Predicate{TinyLife.Objects.Furniture},System.Int32,System.String}[]
content.vb: Public ReadOnly RequiredFurniture As(Predicate(Of Furniture), Integer, String)(Of Predicate(Of Furniture)
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.LotType.GetVisitPriority
commentId: F:TinyLife.World.LotType.GetVisitPriority
id: GetVisitPriority
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: GetVisitPriority
nameWithType: LotType.GetVisitPriority
fullName: TinyLife.World.LotType.GetVisitPriority
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetVisitPriority
path: World/Lot.cs
startLine: 411
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA function that returns, for a <xref href=\"TinyLife.World.Lot\" data-throw-if-not-resolved=\"false\"></xref> with this lot type, and a <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> trying ot visit the lot, how likely it is for the lot to be chosen.\nThe higher the return value is, the more likely it is for this lot to be chosen.\nFor reference, the &quot;Park&quot; lot type always returns 200.\n"
example: []
syntax:
content: public readonly Func<Lot, Person, int> GetVisitPriority
return:
type: System.Func{TinyLife.World.Lot,TinyLife.Objects.Person,System.Int32}
content.vb: Public ReadOnly GetVisitPriority As Func(Of Lot, Person, Integer)
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.LotType.Employments
commentId: P:TinyLife.World.LotType.Employments
id: Employments
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: Employments
nameWithType: LotType.Employments
fullName: TinyLife.World.LotType.Employments
type: Property
source:
remote:
path: TinyLife/World/Lot.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Employments
path: World/Lot.cs
startLine: 416
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA set of <xref href=\"TinyLife.World.LotEmployment\" data-throw-if-not-resolved=\"false\"></xref> instances that this lot requires to keep running.\nPlayers have the ability to add people from their exported households to work in a lot employment position.\n"
example: []
syntax:
content: public LotEmployment[] Employments { get; set; }
parameters: []
return:
type: TinyLife.World.LotEmployment[]
content.vb: Public Property Employments As LotEmployment()
overload: TinyLife.World.LotType.Employments*
modifiers.csharp:
- public
- get
- set
modifiers.vb:
- Public
- uid: TinyLife.World.LotType.#ctor(System.String,System.Boolean,System.Func{TinyLife.World.Lot,TinyLife.Objects.Person,System.Int32},System.ValueTuple{System.Predicate{TinyLife.Objects.Furniture},System.Int32,System.String}[])
commentId: M:TinyLife.World.LotType.#ctor(System.String,System.Boolean,System.Func{TinyLife.World.Lot,TinyLife.Objects.Person,System.Int32},System.ValueTuple{System.Predicate{TinyLife.Objects.Furniture},System.Int32,System.String}[])
id: '#ctor(System.String,System.Boolean,System.Func{TinyLife.World.Lot,TinyLife.Objects.Person,System.Int32},System.ValueTuple{System.Predicate{TinyLife.Objects.Furniture},System.Int32,System.String}[])'
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: LotType(String, Boolean, Func<Lot, Person, Int32>, (Predicate<Furniture>, Int32, String)[])
nameWithType: LotType.LotType(String, Boolean, Func<Lot, Person, Int32>, (Predicate<Furniture>, Int32, String)[])
fullName: TinyLife.World.LotType.LotType(System.String, System.Boolean, System.Func<TinyLife.World.Lot, TinyLife.Objects.Person, System.Int32>, System.ValueTuple<System.Predicate<TinyLife.Objects.Furniture>, System.Int32, System.String>[])
type: Constructor
source:
remote:
path: TinyLife/World/Lot.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: World/Lot.cs
startLine: 425
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nCreates a new lot type with the given settings\n"
example: []
syntax:
content: public LotType(string name, bool isResidential, Func<Lot, Person, int> getVisitPriority, params (Predicate<Furniture>, int, string)[] requiredFurniture)
parameters:
- id: name
type: System.String
description: The name of this lot type
- id: isResidential
type: System.Boolean
description: Whether lots of this type should be considered residential
- id: getVisitPriority
type: System.Func{TinyLife.World.Lot,TinyLife.Objects.Person,System.Int32}
description: A function that returns this lot type&apos;s visitation priority
- id: requiredFurniture
type: System.ValueTuple{System.Predicate{TinyLife.Objects.Furniture},System.Int32,System.String}[]
description: A set of furniture and amounts that have to be present on lots of this type, as well as an unlocalized name for the requirement
content.vb: Public Sub New(name As String, isResidential As Boolean, getVisitPriority As Func(Of Lot, Person, Integer), ParamArray requiredFurniture As(Predicate(Of Furniture), Integer, String)(Of Predicate(Of Furniture) , Integer, String)())
overload: TinyLife.World.LotType.#ctor*
nameWithType.vb: LotType.LotType(String, Boolean, Func(Of Lot, Person, Int32), (Predicate(Of Furniture), Int32, String)(Of Predicate(Of Furniture), Int32, String)())
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.World.LotType.LotType(System.String, System.Boolean, System.Func(Of TinyLife.World.Lot, TinyLife.Objects.Person, System.Int32), System.ValueTuple(Of System.Predicate(Of TinyLife.Objects.Furniture), System.Int32, System.String)())
name.vb: LotType(String, Boolean, Func(Of Lot, Person, Int32), (Predicate(Of Furniture), Int32, String)(Of Predicate(Of Furniture), Int32, String)())
- uid: TinyLife.World.LotType.Register(TinyLife.World.LotType)
commentId: M:TinyLife.World.LotType.Register(TinyLife.World.LotType)
id: Register(TinyLife.World.LotType)
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: Register(LotType)
nameWithType: LotType.Register(LotType)
fullName: TinyLife.World.LotType.Register(TinyLife.World.LotType)
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Register
path: World/Lot.cs
startLine: 436
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nRegisters a new lot type to the <xref href=\"TinyLife.World.LotType.Types\" data-throw-if-not-resolved=\"false\"></xref> registry\n"
example: []
syntax:
content: public static LotType Register(LotType type)
parameters:
- id: type
type: TinyLife.World.LotType
description: The lot type to register
return:
type: TinyLife.World.LotType
content.vb: Public Shared Function Register(type As LotType) As LotType
overload: TinyLife.World.LotType.Register*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.World.LotType.GetGroupVisitPriority(TinyLife.World.Lot,System.Int32)
commentId: M:TinyLife.World.LotType.GetGroupVisitPriority(TinyLife.World.Lot,System.Int32)
id: GetGroupVisitPriority(TinyLife.World.Lot,System.Int32)
parent: TinyLife.World.LotType
langs:
- csharp
- vb
name: GetGroupVisitPriority(Lot, Int32)
nameWithType: LotType.GetGroupVisitPriority(Lot, Int32)
fullName: TinyLife.World.LotType.GetGroupVisitPriority(TinyLife.World.Lot, System.Int32)
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetGroupVisitPriority
path: World/Lot.cs
startLine: 449
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA helper method intended to be used with <xref href=\"TinyLife.World.LotType.GetVisitPriority\" data-throw-if-not-resolved=\"false\"></xref> that increases the passed visit priority if there are already other people on the lot.\nThis method should be used for public lots to increase the likelihood of additional people visiting if the player visits the lot.\n"
example: []
syntax:
content: public static int GetGroupVisitPriority(Lot lot, int basePriority)
parameters:
- id: lot
type: TinyLife.World.Lot
description: The lot whose visit priority to query
- id: basePriority
type: System.Int32
description: The base visit priority that the lot should have if no one is there already
return:
type: System.Int32
description: A visit priority affected by the amount of people on the lot
content.vb: Public Shared Function GetGroupVisitPriority(lot As Lot, basePriority As Integer) As Integer
overload: TinyLife.World.LotType.GetGroupVisitPriority*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
references:
- uid: TinyLife.World.Lot
commentId: T:TinyLife.World.Lot
parent: TinyLife.World
name: Lot
nameWithType: Lot
fullName: TinyLife.World.Lot
- uid: TinyLife.Objects.Person
commentId: T:TinyLife.Objects.Person
parent: TinyLife.Objects
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- uid: TinyLife.World
commentId: N:TinyLife.World
name: TinyLife.World
nameWithType: TinyLife.World
fullName: TinyLife.World
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
name: Equals(Object)
nameWithType: Object.Equals(Object)
fullName: System.Object.Equals(System.Object)
spec.csharp:
- uid: System.Object.Equals(System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.Equals(System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: System.Object.Equals(System.Object,System.Object)
commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
name: Equals(Object, Object)
nameWithType: Object.Equals(Object, Object)
fullName: System.Object.Equals(System.Object, System.Object)
spec.csharp:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: System.Object.GetHashCode
commentId: M:System.Object.GetHashCode
parent: System.Object
isExternal: true
name: GetHashCode()
nameWithType: Object.GetHashCode()
fullName: System.Object.GetHashCode()
spec.csharp:
- uid: System.Object.GetHashCode
name: GetHashCode
nameWithType: Object.GetHashCode
fullName: System.Object.GetHashCode
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.GetHashCode
name: GetHashCode
nameWithType: Object.GetHashCode
fullName: System.Object.GetHashCode
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: System.Object.GetType
commentId: M:System.Object.GetType
parent: System.Object
isExternal: true
name: GetType()
nameWithType: Object.GetType()
fullName: System.Object.GetType()
spec.csharp:
- uid: System.Object.GetType
name: GetType
nameWithType: Object.GetType
fullName: System.Object.GetType
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.GetType
name: GetType
nameWithType: Object.GetType
fullName: System.Object.GetType
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: System.Object.MemberwiseClone
commentId: M:System.Object.MemberwiseClone
parent: System.Object
isExternal: true
name: MemberwiseClone()
nameWithType: Object.MemberwiseClone()
fullName: System.Object.MemberwiseClone()
spec.csharp:
- uid: System.Object.MemberwiseClone
name: MemberwiseClone
nameWithType: Object.MemberwiseClone
fullName: System.Object.MemberwiseClone
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.MemberwiseClone
name: MemberwiseClone
nameWithType: Object.MemberwiseClone
fullName: System.Object.MemberwiseClone
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: System.Object.ReferenceEquals(System.Object,System.Object)
commentId: M:System.Object.ReferenceEquals(System.Object,System.Object)
parent: System.Object
isExternal: true
name: ReferenceEquals(Object, Object)
nameWithType: Object.ReferenceEquals(Object, Object)
fullName: System.Object.ReferenceEquals(System.Object, System.Object)
spec.csharp:
- uid: System.Object.ReferenceEquals(System.Object,System.Object)
name: ReferenceEquals
nameWithType: Object.ReferenceEquals
fullName: System.Object.ReferenceEquals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.ReferenceEquals(System.Object,System.Object)
name: ReferenceEquals
nameWithType: Object.ReferenceEquals
fullName: System.Object.ReferenceEquals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
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