mirror of
https://github.com/Ellpeck/TinyLifeWeb.git
synced 2024-11-05 12:29:09 +01:00
1246 lines
37 KiB
YAML
1246 lines
37 KiB
YAML
### YamlMime:ManagedReference
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items:
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- uid: TinyLife.World.LotType
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commentId: T:TinyLife.World.LotType
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id: LotType
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parent: TinyLife.World
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children:
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- TinyLife.World.LotType.#ctor(System.String,System.Boolean,System.Func{TinyLife.World.Lot,TinyLife.Objects.Person,System.Int32},System.ValueTuple{System.Predicate{TinyLife.Objects.Furniture},System.Int32,System.String}[])
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- TinyLife.World.LotType.Employments
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- TinyLife.World.LotType.GetGroupVisitPriority(TinyLife.World.Lot,System.Int32)
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- TinyLife.World.LotType.GetVisitPriority
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- TinyLife.World.LotType.IsResidential
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- TinyLife.World.LotType.Name
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- TinyLife.World.LotType.Register(TinyLife.World.LotType)
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- TinyLife.World.LotType.RequiredFurniture
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- TinyLife.World.LotType.Types
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langs:
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- csharp
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- vb
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name: LotType
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nameWithType: LotType
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fullName: TinyLife.World.LotType
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type: Class
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source:
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remote:
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path: TinyLife/World/Lot.cs
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branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: LotType
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path: World/Lot.cs
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startLine: 351
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: "\nA lot type is data for a <xref href=\"TinyLife.World.Lot\" data-throw-if-not-resolved=\"false\"></xref> that determines the required furniture on the lot as well as whether the lot is residential or not.\nAdditionally, custom lot types can define different reasons and interactions for <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> objects to visit lots of the type.\n"
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example: []
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syntax:
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content: >-
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[JsonConverter(typeof(StaticJsonConverter<LotType>), new object[]{typeof(LotType), "PrivateTypes"})]
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public class LotType
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content.vb: >-
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<JsonConverter(GetType(StaticJsonConverter(Of LotType)), New Object() {GetType(LotType), "PrivateTypes"})>
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Public Class LotType
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inheritance:
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- System.Object
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inheritedMembers:
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.GetHashCode
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- System.Object.GetType
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- System.Object.MemberwiseClone
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.ToString
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extensionMethods:
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- TinyLife.World.LotType.TinyLife.Utilities.Extensions.JsonCopy``1
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modifiers.csharp:
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- public
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- class
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modifiers.vb:
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- Public
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- Class
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- uid: TinyLife.World.LotType.Types
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commentId: F:TinyLife.World.LotType.Types
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id: Types
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parent: TinyLife.World.LotType
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langs:
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- csharp
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- vb
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name: Types
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nameWithType: LotType.Types
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fullName: TinyLife.World.LotType.Types
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type: Field
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source:
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remote:
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path: TinyLife/World/Lot.cs
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branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Types
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path: World/Lot.cs
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startLine: 358
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: "\nA registry for all <xref href=\"TinyLife.World.LotType\" data-throw-if-not-resolved=\"false\"></xref> objects that the game and mods define\n"
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example: []
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syntax:
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content: public static readonly IDictionary<string, LotType> Types
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return:
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type: System.Collections.Generic.IDictionary{System.String,TinyLife.World.LotType}
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content.vb: Public Shared ReadOnly Types As IDictionary(Of String, LotType)
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modifiers.csharp:
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- public
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- static
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- readonly
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modifiers.vb:
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- Public
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- Shared
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- ReadOnly
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- uid: TinyLife.World.LotType.Name
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commentId: F:TinyLife.World.LotType.Name
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id: Name
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parent: TinyLife.World.LotType
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langs:
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- csharp
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- vb
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name: Name
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nameWithType: LotType.Name
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fullName: TinyLife.World.LotType.Name
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type: Field
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source:
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remote:
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path: TinyLife/World/Lot.cs
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branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Name
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path: World/Lot.cs
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startLine: 377
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: "\nThe name of this lot type\n"
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example: []
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syntax:
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content: public readonly string Name
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return:
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type: System.String
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content.vb: Public ReadOnly Name As String
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modifiers.csharp:
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- public
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- readonly
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modifiers.vb:
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- Public
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- ReadOnly
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- uid: TinyLife.World.LotType.IsResidential
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commentId: F:TinyLife.World.LotType.IsResidential
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id: IsResidential
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parent: TinyLife.World.LotType
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langs:
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- csharp
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- vb
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name: IsResidential
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nameWithType: LotType.IsResidential
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fullName: TinyLife.World.LotType.IsResidential
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type: Field
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source:
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remote:
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path: TinyLife/World/Lot.cs
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branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: IsResidential
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path: World/Lot.cs
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startLine: 382
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: "\nWhether this lot is residential.\nA residential lot is one that <xref href=\"TinyLife.World.Household\" data-throw-if-not-resolved=\"false\"></xref>s can move into.\n"
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example: []
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syntax:
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content: public readonly bool IsResidential
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return:
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type: System.Boolean
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content.vb: Public ReadOnly IsResidential As Boolean
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modifiers.csharp:
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- public
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- readonly
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modifiers.vb:
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- Public
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- ReadOnly
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- uid: TinyLife.World.LotType.RequiredFurniture
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commentId: F:TinyLife.World.LotType.RequiredFurniture
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id: RequiredFurniture
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parent: TinyLife.World.LotType
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langs:
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- csharp
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- vb
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name: RequiredFurniture
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nameWithType: LotType.RequiredFurniture
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fullName: TinyLife.World.LotType.RequiredFurniture
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type: Field
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source:
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remote:
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path: TinyLife/World/Lot.cs
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branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: RequiredFurniture
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path: World/Lot.cs
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startLine: 387
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: "\nA set of furniture that is required on the lot.\nEach entry determines the <xref href=\"TinyLife.Objects.Furniture\" data-throw-if-not-resolved=\"false\"></xref> required, as well as the amount of that item that is required on the lot and an unlocalized display name for the requirement.\n"
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example: []
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syntax:
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content: public readonly (Predicate<Furniture>, int, string)[] RequiredFurniture
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return:
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type: System.ValueTuple{System.Predicate{TinyLife.Objects.Furniture},System.Int32,System.String}[]
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content.vb: Public ReadOnly RequiredFurniture As(Predicate(Of Furniture), Integer, String)(Of Predicate(Of Furniture)
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modifiers.csharp:
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- public
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- readonly
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modifiers.vb:
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- Public
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- ReadOnly
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- uid: TinyLife.World.LotType.GetVisitPriority
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commentId: F:TinyLife.World.LotType.GetVisitPriority
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id: GetVisitPriority
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parent: TinyLife.World.LotType
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langs:
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- csharp
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- vb
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name: GetVisitPriority
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nameWithType: LotType.GetVisitPriority
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fullName: TinyLife.World.LotType.GetVisitPriority
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type: Field
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source:
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remote:
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path: TinyLife/World/Lot.cs
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branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetVisitPriority
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path: World/Lot.cs
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startLine: 393
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: "\nA function that returns, for a <xref href=\"TinyLife.World.Lot\" data-throw-if-not-resolved=\"false\"></xref> with this lot type, and a <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> trying ot visit the lot, how likely it is for the lot to be chosen.\nThe higher the return value is, the more likely it is for this lot to be chosen.\nFor reference, the "Park" lot type always returns 200.\n"
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example: []
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syntax:
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content: public readonly Func<Lot, Person, int> GetVisitPriority
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return:
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type: System.Func{TinyLife.World.Lot,TinyLife.Objects.Person,System.Int32}
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content.vb: Public ReadOnly GetVisitPriority As Func(Of Lot, Person, Integer)
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modifiers.csharp:
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- public
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- readonly
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modifiers.vb:
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- Public
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- ReadOnly
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- uid: TinyLife.World.LotType.Employments
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commentId: P:TinyLife.World.LotType.Employments
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id: Employments
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parent: TinyLife.World.LotType
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langs:
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- csharp
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- vb
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name: Employments
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nameWithType: LotType.Employments
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fullName: TinyLife.World.LotType.Employments
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type: Property
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source:
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remote:
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path: TinyLife/World/Lot.cs
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branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Employments
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path: World/Lot.cs
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startLine: 398
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: "\nA set of <xref href=\"TinyLife.World.LotEmployment\" data-throw-if-not-resolved=\"false\"></xref> instances that this lot requires to keep running.\nPlayers have the ability to add people from their exported households to work in a lot employment position.\n"
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example: []
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syntax:
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content: public LotEmployment[] Employments { get; set; }
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parameters: []
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return:
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type: TinyLife.World.LotEmployment[]
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content.vb: Public Property Employments As LotEmployment()
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overload: TinyLife.World.LotType.Employments*
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modifiers.csharp:
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- public
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- get
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- set
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modifiers.vb:
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- Public
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- uid: TinyLife.World.LotType.#ctor(System.String,System.Boolean,System.Func{TinyLife.World.Lot,TinyLife.Objects.Person,System.Int32},System.ValueTuple{System.Predicate{TinyLife.Objects.Furniture},System.Int32,System.String}[])
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commentId: M:TinyLife.World.LotType.#ctor(System.String,System.Boolean,System.Func{TinyLife.World.Lot,TinyLife.Objects.Person,System.Int32},System.ValueTuple{System.Predicate{TinyLife.Objects.Furniture},System.Int32,System.String}[])
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id: '#ctor(System.String,System.Boolean,System.Func{TinyLife.World.Lot,TinyLife.Objects.Person,System.Int32},System.ValueTuple{System.Predicate{TinyLife.Objects.Furniture},System.Int32,System.String}[])'
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parent: TinyLife.World.LotType
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langs:
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- csharp
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- vb
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name: LotType(String, Boolean, Func<Lot, Person, Int32>, (Predicate<Furniture>, Int32, String)[])
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nameWithType: LotType.LotType(String, Boolean, Func<Lot, Person, Int32>, (Predicate<Furniture>, Int32, String)[])
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fullName: TinyLife.World.LotType.LotType(System.String, System.Boolean, System.Func<TinyLife.World.Lot, TinyLife.Objects.Person, System.Int32>, System.ValueTuple<System.Predicate<TinyLife.Objects.Furniture>, System.Int32, System.String>[])
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type: Constructor
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source:
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remote:
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path: TinyLife/World/Lot.cs
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branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: World/Lot.cs
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startLine: 407
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: "\nCreates a new lot type with the given settings\n"
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example: []
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syntax:
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content: public LotType(string name, bool isResidential, Func<Lot, Person, int> getVisitPriority, params (Predicate<Furniture>, int, string)[] requiredFurniture)
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parameters:
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- id: name
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type: System.String
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description: The name of this lot type
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- id: isResidential
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type: System.Boolean
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description: Whether lots of this type should be considered residential
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- id: getVisitPriority
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type: System.Func{TinyLife.World.Lot,TinyLife.Objects.Person,System.Int32}
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description: A function that returns this lot type's visitation priority
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- id: requiredFurniture
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type: System.ValueTuple{System.Predicate{TinyLife.Objects.Furniture},System.Int32,System.String}[]
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description: A set of furniture and amounts that have to be present on lots of this type, as well as an unlocalized name for the requirement
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content.vb: Public Sub New(name As String, isResidential As Boolean, getVisitPriority As Func(Of Lot, Person, Integer), ParamArray requiredFurniture As(Predicate(Of Furniture), Integer, String)(Of Predicate(Of Furniture) , Integer, String)())
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overload: TinyLife.World.LotType.#ctor*
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nameWithType.vb: LotType.LotType(String, Boolean, Func(Of Lot, Person, Int32), (Predicate(Of Furniture), Int32, String)(Of Predicate(Of Furniture), Int32, String)())
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modifiers.csharp:
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- public
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modifiers.vb:
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- Public
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fullName.vb: TinyLife.World.LotType.LotType(System.String, System.Boolean, System.Func(Of TinyLife.World.Lot, TinyLife.Objects.Person, System.Int32), System.ValueTuple(Of System.Predicate(Of TinyLife.Objects.Furniture), System.Int32, System.String)())
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name.vb: LotType(String, Boolean, Func(Of Lot, Person, Int32), (Predicate(Of Furniture), Int32, String)(Of Predicate(Of Furniture), Int32, String)())
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- uid: TinyLife.World.LotType.Register(TinyLife.World.LotType)
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commentId: M:TinyLife.World.LotType.Register(TinyLife.World.LotType)
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id: Register(TinyLife.World.LotType)
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parent: TinyLife.World.LotType
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langs:
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- csharp
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- vb
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name: Register(LotType)
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nameWithType: LotType.Register(LotType)
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fullName: TinyLife.World.LotType.Register(TinyLife.World.LotType)
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type: Method
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source:
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remote:
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path: TinyLife/World/Lot.cs
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branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Register
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path: World/Lot.cs
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startLine: 418
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: "\nRegisters a new lot type to the <xref href=\"TinyLife.World.LotType.Types\" data-throw-if-not-resolved=\"false\"></xref> registry\n"
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example: []
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syntax:
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content: public static void Register(LotType type)
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parameters:
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- id: type
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type: TinyLife.World.LotType
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description: The lot type to register
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content.vb: Public Shared Sub Register(type As LotType)
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overload: TinyLife.World.LotType.Register*
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modifiers.csharp:
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- public
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- static
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modifiers.vb:
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- Public
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- Shared
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- uid: TinyLife.World.LotType.GetGroupVisitPriority(TinyLife.World.Lot,System.Int32)
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commentId: M:TinyLife.World.LotType.GetGroupVisitPriority(TinyLife.World.Lot,System.Int32)
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id: GetGroupVisitPriority(TinyLife.World.Lot,System.Int32)
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parent: TinyLife.World.LotType
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langs:
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- csharp
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- vb
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name: GetGroupVisitPriority(Lot, Int32)
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nameWithType: LotType.GetGroupVisitPriority(Lot, Int32)
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fullName: TinyLife.World.LotType.GetGroupVisitPriority(TinyLife.World.Lot, System.Int32)
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type: Method
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|
source:
|
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remote:
|
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path: TinyLife/World/Lot.cs
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branch: master
|
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
|
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id: GetGroupVisitPriority
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path: World/Lot.cs
|
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startLine: 430
|
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assemblies:
|
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- Tiny Life
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namespace: TinyLife.World
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summary: "\nA helper method intended to be used with <xref href=\"TinyLife.World.LotType.GetVisitPriority\" data-throw-if-not-resolved=\"false\"></xref> that increases the passed visit priority if there are already other people on the lot.\nThis method should be used for public lots to increase the likelihood of additional people visiting if the player visits the lot.\n"
|
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example: []
|
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syntax:
|
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content: public static int GetGroupVisitPriority(Lot lot, int basePriority)
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parameters:
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- id: lot
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type: TinyLife.World.Lot
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description: The lot whose visit priority to query
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- id: basePriority
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type: System.Int32
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description: The base visit priority that the lot should have if no one is there already
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return:
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type: System.Int32
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description: A visit priority affected by the amount of people on the lot
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content.vb: Public Shared Function GetGroupVisitPriority(lot As Lot, basePriority As Integer) As Integer
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overload: TinyLife.World.LotType.GetGroupVisitPriority*
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modifiers.csharp:
|
|
- public
|
|
- static
|
|
modifiers.vb:
|
|
- Public
|
|
- Shared
|
|
references:
|
|
- uid: TinyLife.World.Lot
|
|
commentId: T:TinyLife.World.Lot
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|
parent: TinyLife.World
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name: Lot
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nameWithType: Lot
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fullName: TinyLife.World.Lot
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- uid: TinyLife.Objects.Person
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commentId: T:TinyLife.Objects.Person
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|
parent: TinyLife.Objects
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name: Person
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nameWithType: Person
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fullName: TinyLife.Objects.Person
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|
- uid: TinyLife.World
|
|
commentId: N:TinyLife.World
|
|
name: TinyLife.World
|
|
nameWithType: TinyLife.World
|
|
fullName: TinyLife.World
|
|
- uid: System.Object
|
|
commentId: T:System.Object
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|
parent: System
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|
isExternal: true
|
|
name: Object
|
|
nameWithType: Object
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|
fullName: System.Object
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|
- uid: System.Object.Equals(System.Object)
|
|
commentId: M:System.Object.Equals(System.Object)
|
|
parent: System.Object
|
|
isExternal: true
|
|
name: Equals(Object)
|
|
nameWithType: Object.Equals(Object)
|
|
fullName: System.Object.Equals(System.Object)
|
|
spec.csharp:
|
|
- uid: System.Object.Equals(System.Object)
|
|
name: Equals
|
|
nameWithType: Object.Equals
|
|
fullName: System.Object.Equals
|
|
isExternal: true
|
|
- name: (
|
|
nameWithType: (
|
|
fullName: (
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