mirror of
https://github.com/Ellpeck/TinyLifeWeb.git
synced 2024-11-23 03:38:34 +01:00
385 lines
10 KiB
YAML
385 lines
10 KiB
YAML
### YamlMime:ManagedReference
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items:
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- uid: TinyLife.GameImpl.GameMode
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commentId: T:TinyLife.GameImpl.GameMode
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id: GameImpl.GameMode
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parent: TinyLife
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children:
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- TinyLife.GameImpl.GameMode.BuildOnly
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- TinyLife.GameImpl.GameMode.CharacterCreation
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- TinyLife.GameImpl.GameMode.InGameHousehold
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- TinyLife.GameImpl.GameMode.InitialLoad
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- TinyLife.GameImpl.GameMode.MainMenu
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- TinyLife.GameImpl.GameMode.SelectHousehold
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- TinyLife.GameImpl.GameMode.Splash
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langs:
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- csharp
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- vb
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name: GameImpl.GameMode
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nameWithType: GameImpl.GameMode
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fullName: TinyLife.GameImpl.GameMode
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type: Enum
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source:
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remote:
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path: TinyLife/GameImpl.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GameMode
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path: ../TinyLife/GameImpl.cs
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startLine: 1034
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assemblies:
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- Tiny Life
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namespace: TinyLife
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summary: "\nAn enumeration that contains values representing the different game modes the game can be in\n"
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example: []
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syntax:
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content: public enum GameMode
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content.vb: Public Enum GameMode
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extensionMethods:
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- TinyLife.GameImpl.GameMode.TinyLife.Utilities.Extensions.JsonCopy``1
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modifiers.csharp:
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- public
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- enum
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modifiers.vb:
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- Public
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- Enum
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- uid: TinyLife.GameImpl.GameMode.InitialLoad
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commentId: F:TinyLife.GameImpl.GameMode.InitialLoad
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id: InitialLoad
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parent: TinyLife.GameImpl.GameMode
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langs:
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- csharp
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- vb
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name: InitialLoad
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nameWithType: GameImpl.GameMode.InitialLoad
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fullName: TinyLife.GameImpl.GameMode.InitialLoad
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type: Field
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source:
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remote:
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path: TinyLife/GameImpl.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: InitialLoad
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path: ../TinyLife/GameImpl.cs
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startLine: 1037
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assemblies:
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- Tiny Life
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namespace: TinyLife
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summary: 'A game mode that represents the loading screen at startup '
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example: []
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syntax:
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content: InitialLoad = 0
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return:
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type: TinyLife.GameImpl.GameMode
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modifiers.csharp:
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- public
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- const
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modifiers.vb:
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- Public
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- Const
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- uid: TinyLife.GameImpl.GameMode.Splash
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commentId: F:TinyLife.GameImpl.GameMode.Splash
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id: Splash
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parent: TinyLife.GameImpl.GameMode
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langs:
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- csharp
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- vb
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name: Splash
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nameWithType: GameImpl.GameMode.Splash
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fullName: TinyLife.GameImpl.GameMode.Splash
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type: Field
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source:
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remote:
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path: TinyLife/GameImpl.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Splash
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path: ../TinyLife/GameImpl.cs
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startLine: 1039
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assemblies:
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- Tiny Life
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namespace: TinyLife
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summary: 'A game mode that represents the splash screen at startup '
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example: []
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syntax:
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content: Splash = 1
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return:
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type: TinyLife.GameImpl.GameMode
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modifiers.csharp:
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- public
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- const
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modifiers.vb:
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- Public
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- Const
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- uid: TinyLife.GameImpl.GameMode.MainMenu
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commentId: F:TinyLife.GameImpl.GameMode.MainMenu
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id: MainMenu
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parent: TinyLife.GameImpl.GameMode
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langs:
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- csharp
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- vb
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name: MainMenu
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nameWithType: GameImpl.GameMode.MainMenu
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fullName: TinyLife.GameImpl.GameMode.MainMenu
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type: Field
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source:
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remote:
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path: TinyLife/GameImpl.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: MainMenu
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path: ../TinyLife/GameImpl.cs
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startLine: 1041
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assemblies:
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- Tiny Life
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namespace: TinyLife
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summary: 'A game mode that represents the main menu '
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example: []
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syntax:
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content: MainMenu = 2
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return:
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type: TinyLife.GameImpl.GameMode
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modifiers.csharp:
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- public
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- const
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modifiers.vb:
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- Public
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- Const
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- uid: TinyLife.GameImpl.GameMode.SelectHousehold
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commentId: F:TinyLife.GameImpl.GameMode.SelectHousehold
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id: SelectHousehold
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parent: TinyLife.GameImpl.GameMode
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langs:
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- csharp
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- vb
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name: SelectHousehold
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nameWithType: GameImpl.GameMode.SelectHousehold
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fullName: TinyLife.GameImpl.GameMode.SelectHousehold
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type: Field
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source:
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remote:
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path: TinyLife/GameImpl.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: SelectHousehold
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path: ../TinyLife/GameImpl.cs
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startLine: 1043
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assemblies:
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- Tiny Life
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namespace: TinyLife
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summary: 'A game mode that represents the map selection menu '
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example: []
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syntax:
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content: SelectHousehold = 3
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return:
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type: TinyLife.GameImpl.GameMode
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modifiers.csharp:
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- public
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- const
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modifiers.vb:
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- Public
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- Const
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- uid: TinyLife.GameImpl.GameMode.InGameHousehold
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commentId: F:TinyLife.GameImpl.GameMode.InGameHousehold
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id: InGameHousehold
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parent: TinyLife.GameImpl.GameMode
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langs:
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- csharp
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- vb
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name: InGameHousehold
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nameWithType: GameImpl.GameMode.InGameHousehold
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fullName: TinyLife.GameImpl.GameMode.InGameHousehold
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type: Field
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source:
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remote:
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path: TinyLife/GameImpl.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: InGameHousehold
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path: ../TinyLife/GameImpl.cs
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startLine: 1045
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assemblies:
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- Tiny Life
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namespace: TinyLife
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summary: 'A game mode that represents the play mode, either in-game or in build mode '
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example: []
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syntax:
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content: InGameHousehold = 4
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return:
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type: TinyLife.GameImpl.GameMode
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modifiers.csharp:
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- public
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- const
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modifiers.vb:
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- Public
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- Const
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- uid: TinyLife.GameImpl.GameMode.BuildOnly
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commentId: F:TinyLife.GameImpl.GameMode.BuildOnly
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id: BuildOnly
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parent: TinyLife.GameImpl.GameMode
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langs:
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- csharp
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- vb
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name: BuildOnly
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nameWithType: GameImpl.GameMode.BuildOnly
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fullName: TinyLife.GameImpl.GameMode.BuildOnly
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type: Field
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source:
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remote:
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path: TinyLife/GameImpl.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: BuildOnly
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path: ../TinyLife/GameImpl.cs
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startLine: 1047
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assemblies:
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- Tiny Life
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namespace: TinyLife
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summary: 'A game mode that represents the play mode forced to build mode (with no current household) '
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example: []
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syntax:
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content: BuildOnly = 5
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return:
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type: TinyLife.GameImpl.GameMode
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modifiers.csharp:
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- public
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- const
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modifiers.vb:
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- Public
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- Const
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- uid: TinyLife.GameImpl.GameMode.CharacterCreation
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commentId: F:TinyLife.GameImpl.GameMode.CharacterCreation
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id: CharacterCreation
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parent: TinyLife.GameImpl.GameMode
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langs:
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- csharp
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- vb
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name: CharacterCreation
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nameWithType: GameImpl.GameMode.CharacterCreation
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fullName: TinyLife.GameImpl.GameMode.CharacterCreation
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type: Field
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source:
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remote:
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path: TinyLife/GameImpl.cs
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branch: 0.29.3-dev
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: CharacterCreation
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path: ../TinyLife/GameImpl.cs
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startLine: 1049
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assemblies:
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- Tiny Life
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namespace: TinyLife
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summary: 'A game mode that represents the <xref href="TinyLife.Uis.CharacterCreator" data-throw-if-not-resolved="false"></xref> '
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example: []
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syntax:
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content: CharacterCreation = 6
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return:
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type: TinyLife.GameImpl.GameMode
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modifiers.csharp:
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- public
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- const
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modifiers.vb:
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- Public
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- Const
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references:
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- uid: TinyLife
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commentId: N:TinyLife
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name: TinyLife
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nameWithType: TinyLife
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fullName: TinyLife
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- uid: TinyLife.GameImpl.GameMode.TinyLife.Utilities.Extensions.JsonCopy``1
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commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0)
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parent: TinyLife.Utilities.Extensions
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definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
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name: JsonCopy<GameImpl.GameMode>()
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nameWithType: Extensions.JsonCopy<GameImpl.GameMode>()
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fullName: TinyLife.Utilities.Extensions.JsonCopy<TinyLife.GameImpl.GameMode>()
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nameWithType.vb: Extensions.JsonCopy(Of GameImpl.GameMode)()
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fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.GameImpl.GameMode)()
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name.vb: JsonCopy(Of GameImpl.GameMode)()
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spec.csharp:
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- uid: TinyLife.Utilities.Extensions.JsonCopy``1
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name: JsonCopy<GameImpl.GameMode>
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nameWithType: Extensions.JsonCopy<GameImpl.GameMode>
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fullName: TinyLife.Utilities.Extensions.JsonCopy<TinyLife.GameImpl.GameMode>
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- name: (
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nameWithType: (
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fullName: (
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- name: )
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nameWithType: )
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fullName: )
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spec.vb:
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- uid: TinyLife.Utilities.Extensions.JsonCopy``1
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name: JsonCopy(Of GameImpl.GameMode)
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nameWithType: Extensions.JsonCopy(Of GameImpl.GameMode)
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fullName: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.GameImpl.GameMode)
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- name: (
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nameWithType: (
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fullName: (
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- name: )
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nameWithType: )
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fullName: )
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- uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
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commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0)
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name: JsonCopy<T>(T)
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nameWithType: Extensions.JsonCopy<T>(T)
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fullName: TinyLife.Utilities.Extensions.JsonCopy<T>(T)
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nameWithType.vb: Extensions.JsonCopy(Of T)(T)
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fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of T)(T)
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name.vb: JsonCopy(Of T)(T)
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spec.csharp:
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- uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
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name: JsonCopy<T>
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nameWithType: Extensions.JsonCopy<T>
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fullName: TinyLife.Utilities.Extensions.JsonCopy<T>
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- name: (
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nameWithType: (
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fullName: (
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- name: T
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nameWithType: T
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fullName: T
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- name: )
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nameWithType: )
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fullName: )
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spec.vb:
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- uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
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name: JsonCopy(Of T)
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nameWithType: Extensions.JsonCopy(Of T)
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fullName: TinyLife.Utilities.Extensions.JsonCopy(Of T)
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- name: (
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nameWithType: (
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fullName: (
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- name: T
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nameWithType: T
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fullName: T
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- name: )
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nameWithType: )
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fullName: )
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- uid: TinyLife.Utilities.Extensions
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commentId: T:TinyLife.Utilities.Extensions
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parent: TinyLife.Utilities
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name: Extensions
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nameWithType: Extensions
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fullName: TinyLife.Utilities.Extensions
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- uid: TinyLife.Utilities
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commentId: N:TinyLife.Utilities
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name: TinyLife.Utilities
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nameWithType: TinyLife.Utilities
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fullName: TinyLife.Utilities
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- uid: TinyLife.GameImpl.GameMode
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commentId: T:TinyLife.GameImpl.GameMode
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parent: TinyLife
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name: GameImpl.GameMode
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nameWithType: GameImpl.GameMode
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fullName: TinyLife.GameImpl.GameMode
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- uid: TinyLife.Uis.CharacterCreator
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commentId: T:TinyLife.Uis.CharacterCreator
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parent: TinyLife.Uis
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name: CharacterCreator
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nameWithType: CharacterCreator
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fullName: TinyLife.Uis.CharacterCreator
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- uid: TinyLife.Uis
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commentId: N:TinyLife.Uis
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name: TinyLife.Uis
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nameWithType: TinyLife.Uis
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fullName: TinyLife.Uis
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