mirror of
https://github.com/Ellpeck/TinyLifeWeb.git
synced 2024-11-01 03:10:49 +01:00
3553 lines
148 KiB
YAML
Generated
3553 lines
148 KiB
YAML
Generated
### YamlMime:ManagedReference
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items:
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- uid: TinyLife.World.AutoTile
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commentId: T:TinyLife.World.AutoTile
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id: AutoTile
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parent: TinyLife.World
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children:
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- TinyLife.World.AutoTile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Maths.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorSettings,System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{Microsoft.Xna.Framework.Point,System.Single})
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- TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
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- TinyLife.World.AutoTile.DefaultBorderTile
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- TinyLife.World.AutoTile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
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- TinyLife.World.AutoTile.DrawBorder(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
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- TinyLife.World.AutoTile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
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langs:
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- csharp
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- vb
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name: AutoTile
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nameWithType: AutoTile
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fullName: TinyLife.World.AutoTile
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type: Class
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: >-
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An auto-tile is a <xref href="TinyLife.World.Tile" data-throw-if-not-resolved="false"></xref> that visually connects to other tiles around it, while leaving a border around tiles that it doesn't connect to.
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Implementors can override <xref href="TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map%2cMicrosoft.Xna.Framework.Point%2cSystem.Int32%2cSystem.Int32%2cSystem.Int32%2cSystem.Func%7bMicrosoft.Xna.Framework.Point%2cSystem.Int32%2cTinyLife.World.Tile%7d)" data-throw-if-not-resolved="false"></xref> to edit this behavior.
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example: []
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syntax:
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content: 'public class AutoTile : Tile'
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content.vb: Public Class AutoTile Inherits Tile
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inheritance:
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- System.Object
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- TinyLife.World.Tile
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derivedClasses:
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- TinyLife.World.WaterTile
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inheritedMembers:
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- TinyLife.World.Tile.Tiles
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- TinyLife.World.Tile.ReferencePrice
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- TinyLife.World.Tile.Grass
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- TinyLife.World.Tile.FlowerGrass
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- TinyLife.World.Tile.Concrete
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- TinyLife.World.Tile.LongBoards
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- TinyLife.World.Tile.ModernBricks
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- TinyLife.World.Tile.BigTiles
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- TinyLife.World.Tile.Dirt
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- TinyLife.World.Tile.DirtPath
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- TinyLife.World.Tile.SimpleCarpet
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- TinyLife.World.Tile.PuzzlePieces
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- TinyLife.World.Tile.Rocks
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- TinyLife.World.Tile.DirtWithGrass
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- TinyLife.World.Tile.Water
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- TinyLife.World.Tile.LargeConcreteTiles
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- TinyLife.World.Tile.Sand
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- TinyLife.World.Tile.IntricateCarpet
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- TinyLife.World.Tile.ModernTiles
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- TinyLife.World.Tile.StraightBoards
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- TinyLife.World.Tile.OrnateHardwood
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- TinyLife.World.Tile.RicketyHardwood
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- TinyLife.World.Tile.CheckeredHardwood
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- TinyLife.World.Tile.SmallCheckeredHardwood
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- TinyLife.World.Tile.SoftCarpet
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- TinyLife.World.Tile.Road1
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- TinyLife.World.Tile.Road2
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- TinyLife.World.Tile.Road3
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- TinyLife.World.Tile.Road4
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- TinyLife.World.Tile.Road5
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- TinyLife.World.Tile.DirtRoad
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- TinyLife.World.Tile.DirtRoadLines1
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- TinyLife.World.Tile.DirtRoadLines2
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- TinyLife.World.Tile.BaseName
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- TinyLife.World.Tile.Name
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- TinyLife.World.Tile.Price
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- TinyLife.World.Tile.ColorSettings
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- TinyLife.World.Tile.Colors
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- TinyLife.World.Tile.CanBuy
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- TinyLife.World.Tile.PathCostModifier
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- TinyLife.World.Tile.Categories
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- TinyLife.World.Tile.Icon
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- TinyLife.World.Tile.Textures
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- TinyLife.World.Tile.Regions
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- TinyLife.World.Tile.RegionWeights
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- TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single)
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- TinyLife.World.Tile.GetPrice
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- TinyLife.World.Tile.GetAutoTileBorder(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Point,TinyLife.World.Tile,System.Int32)
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- TinyLife.World.Tile.GetVariationTexture(MLEM.Maths.Direction2,Microsoft.Xna.Framework.Point)
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- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Maths.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Nullable{System.Int32},System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
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- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Maths.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
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- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point[],TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Maths.Direction2,Microsoft.Xna.Framework.Point[]},System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
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- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point[],TinyLife.Utilities.ColorSettings,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Maths.Direction2,Microsoft.Xna.Framework.Point[]},System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
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- TinyLife.World.Tile.GetDepth(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Boolean)
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- TinyLife.World.Tile.GetVisualOffset(MLEM.Maths.Direction2,System.Int32,System.Int32)
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.GetHashCode
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- System.Object.GetType
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- System.Object.MemberwiseClone
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.ToString
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extensionMethods:
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- TinyLife.World.AutoTile.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid: TinyLife.World.AutoTile.DefaultBorderTile
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commentId: P:TinyLife.World.AutoTile.DefaultBorderTile
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id: DefaultBorderTile
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parent: TinyLife.World.AutoTile
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langs:
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- csharp
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- vb
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name: DefaultBorderTile
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nameWithType: AutoTile.DefaultBorderTile
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fullName: TinyLife.World.AutoTile.DefaultBorderTile
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type: Property
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: >-
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Returns the tile information that should be used in place of <xref href="TinyLife.World.Tile.GetAutoTileBorder(TinyLife.World.Map%2cMicrosoft.Xna.Framework.Point%2cSystem.Int32%2cMicrosoft.Xna.Framework.Point%2cTinyLife.World.Tile%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref> if no relevant border tiles are around.
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This defaults to the grass tile border with the default color.
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example: []
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syntax:
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content: protected virtual (Func<int, TextureRegion>, Color) DefaultBorderTile { get; }
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parameters: []
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return:
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type: System.ValueTuple{System.Func{System.Int32,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Color}
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content.vb: Protected Overridable ReadOnly Property DefaultBorderTile As (Func(Of Integer, TextureRegion), Color)
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overload: TinyLife.World.AutoTile.DefaultBorderTile*
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- uid: TinyLife.World.AutoTile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Maths.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorSettings,System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{Microsoft.Xna.Framework.Point,System.Single})
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commentId: M:TinyLife.World.AutoTile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Maths.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorSettings,System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{Microsoft.Xna.Framework.Point,System.Single})
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id: '#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Maths.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorSettings,System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{Microsoft.Xna.Framework.Point,System.Single})'
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parent: TinyLife.World.AutoTile
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langs:
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- csharp
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- vb
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name: AutoTile(string, string, int, Dictionary<Point, TextureRegion>, Dictionary<Direction2, Point[]>, ColorSettings, int[], bool, float, Category, TextureRegion, Func<Point, float>)
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nameWithType: AutoTile.AutoTile(string, string, int, Dictionary<Point, TextureRegion>, Dictionary<Direction2, Point[]>, ColorSettings, int[], bool, float, Tile.Category, TextureRegion, Func<Point, float>)
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fullName: TinyLife.World.AutoTile.AutoTile(string, string, int, System.Collections.Generic.Dictionary<Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion>, System.Collections.Generic.Dictionary<MLEM.Maths.Direction2, Microsoft.Xna.Framework.Point[]>, TinyLife.Utilities.ColorSettings, int[], bool, float, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func<Microsoft.Xna.Framework.Point, float>)
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type: Constructor
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: >-
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Creates a new tile with the given settings.
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To create an instance of a custom tile class, use <xref href="TinyLife.World.Tile.Register(System.String%2cSystem.Int32%2cSystem.Collections.Generic.Dictionary%7bMicrosoft.Xna.Framework.Point%2cMLEM.Textures.TextureRegion%7d%2cMicrosoft.Xna.Framework.Point%2cTinyLife.Utilities.ColorScheme%2cSystem.Single%2cSystem.Boolean%2cTinyLife.World.Tile.Category%2cMLEM.Textures.TextureRegion%2cSystem.Func%7bMLEM.Maths.Direction2%2cSystem.Nullable%7bMicrosoft.Xna.Framework.Point%7d%7d%2cSystem.Nullable%7bSystem.Int32%7d%2cSystem.Func%7bMicrosoft.Xna.Framework.Point%2cSystem.Single%7d%2cSystem.Type)" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: protected AutoTile(string baseName, string name, int price, Dictionary<Point, TextureRegion> textures, Dictionary<Direction2, Point[]> regions, ColorSettings colorSettings, int[] colors, bool canBuy, float pathCostModifier, Tile.Category categories, TextureRegion icon, Func<Point, float> regionWeights)
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parameters:
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- id: baseName
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type: System.String
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- id: name
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type: System.String
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- id: price
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type: System.Int32
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- id: textures
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type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
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- id: regions
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type: System.Collections.Generic.Dictionary{MLEM.Maths.Direction2,Microsoft.Xna.Framework.Point[]}
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- id: colorSettings
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type: TinyLife.Utilities.ColorSettings
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- id: colors
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type: System.Int32[]
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- id: canBuy
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type: System.Boolean
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- id: pathCostModifier
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type: System.Single
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- id: categories
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type: TinyLife.World.Tile.Category
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- id: icon
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type: MLEM.Textures.TextureRegion
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- id: regionWeights
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type: System.Func{Microsoft.Xna.Framework.Point,System.Single}
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content.vb: Protected Sub New(baseName As String, name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), regions As Dictionary(Of Direction2, Point()), colorSettings As ColorSettings, colors As Integer(), canBuy As Boolean, pathCostModifier As Single, categories As Tile.Category, icon As TextureRegion, regionWeights As Func(Of Point, Single))
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overload: TinyLife.World.AutoTile.#ctor*
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nameWithType.vb: AutoTile.New(String, String, Integer, Dictionary(Of Point, TextureRegion), Dictionary(Of Direction2, Point()), ColorSettings, Integer(), Boolean, Single, Tile.Category, TextureRegion, Func(Of Point, Single))
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fullName.vb: TinyLife.World.AutoTile.New(String, String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), System.Collections.Generic.Dictionary(Of MLEM.Maths.Direction2, Microsoft.Xna.Framework.Point()), TinyLife.Utilities.ColorSettings, Integer(), Boolean, Single, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func(Of Microsoft.Xna.Framework.Point, Single))
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name.vb: New(String, String, Integer, Dictionary(Of Point, TextureRegion), Dictionary(Of Direction2, Point()), ColorSettings, Integer(), Boolean, Single, Category, TextureRegion, Func(Of Point, Single))
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- uid: TinyLife.World.AutoTile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
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commentId: M:TinyLife.World.AutoTile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
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id: Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
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parent: TinyLife.World.AutoTile
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langs:
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- csharp
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- vb
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name: Draw(GameTime, object, Map, Point, int, Vector2, float, float, ICollection<Item>, bool, Func<Point, int, Tile>)
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nameWithType: AutoTile.Draw(GameTime, object, Map, Point, int, Vector2, float, float, ICollection<StaticSpriteBatch.Item>, bool, Func<Point, int, Tile>)
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fullName: TinyLife.World.AutoTile.Draw(Microsoft.Xna.Framework.GameTime, object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, int, Microsoft.Xna.Framework.Vector2, float, float, System.Collections.Generic.ICollection<MLEM.Graphics.StaticSpriteBatch.Item>, bool, System.Func<Microsoft.Xna.Framework.Point, int, TinyLife.World.Tile>)
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type: Method
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: Draws this tile at the given position in the world using a <xref href="Microsoft.Xna.Framework.Graphics.SpriteBatch" data-throw-if-not-resolved="false"></xref> or <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>
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example: []
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syntax:
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content: public override bool Draw(GameTime time, object batch, Map map, Point pos, int floor, Vector2 drawPos, float scale, float depthOffset, ICollection<StaticSpriteBatch.Item> items, bool hasStaticContext, Func<Point, int, Tile> getRelatedTileFunc = null)
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parameters:
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- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game's current time.
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- id: batch
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type: System.Object
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description: The sprite batch to use for drawing, which can either be a <xref href="Microsoft.Xna.Framework.Graphics.SpriteBatch" data-throw-if-not-resolved="false"></xref> or a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
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- id: map
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type: TinyLife.World.Map
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description: The map that the tile is on.
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- id: pos
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type: Microsoft.Xna.Framework.Point
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description: The position that the tile is on.
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- id: floor
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type: System.Int32
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description: The floor that this tile is on.
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- id: drawPos
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type: Microsoft.Xna.Framework.Vector2
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description: The position, in screen space, to draw at.
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- id: scale
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type: System.Single
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description: The scale to draw the tile with.
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- id: depthOffset
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type: System.Single
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description: A depth offset that can optionally be added to this tile's draw depth.
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- id: items
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type: System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item}
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description: The <xref href="MLEM.Graphics.StaticSpriteBatch.Item" data-throw-if-not-resolved="false"></xref> collection that added items can optionally be added to.
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- id: hasStaticContext
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type: System.Boolean
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description: Whether this tile also has a static context, that is, whether it will already be drawn using a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
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- id: getRelatedTileFunc
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type: System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile}
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description: A function that can optionally be supplied to override the <xref href="TinyLife.World.Map.GetTile(Microsoft.Xna.Framework.Point%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref> method when checking for neighboring tiles. This is useful for when tile placement in the world is mocked, for example.
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return:
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type: System.Boolean
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description: Whether this tile was fully drawn. If the <code class="paramref">batch</code> is a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref> and false is returned, this tile will be marked as an animated tile, causing it to draw every frame.
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content.vb: Public Overrides Function Draw(time As GameTime, batch As Object, map As Map, pos As Point, floor As Integer, drawPos As Vector2, scale As Single, depthOffset As Single, items As ICollection(Of StaticSpriteBatch.Item), hasStaticContext As Boolean, getRelatedTileFunc As Func(Of Point, Integer, Tile) = Nothing) As Boolean
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overridden: TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
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overload: TinyLife.World.AutoTile.Draw*
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nameWithType.vb: AutoTile.Draw(GameTime, Object, Map, Point, Integer, Vector2, Single, Single, ICollection(Of StaticSpriteBatch.Item), Boolean, Func(Of Point, Integer, Tile))
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fullName.vb: TinyLife.World.AutoTile.Draw(Microsoft.Xna.Framework.GameTime, Object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Integer, Microsoft.Xna.Framework.Vector2, Single, Single, System.Collections.Generic.ICollection(Of MLEM.Graphics.StaticSpriteBatch.Item), Boolean, System.Func(Of Microsoft.Xna.Framework.Point, Integer, TinyLife.World.Tile))
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name.vb: Draw(GameTime, Object, Map, Point, Integer, Vector2, Single, Single, ICollection(Of Item), Boolean, Func(Of Point, Integer, Tile))
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- uid: TinyLife.World.AutoTile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
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commentId: M:TinyLife.World.AutoTile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
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id: OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
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parent: TinyLife.World.AutoTile
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langs:
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- csharp
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- vb
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name: OnNeighborChanged(Map, Point, Point, int)
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nameWithType: AutoTile.OnNeighborChanged(Map, Point, Point, int)
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fullName: TinyLife.World.AutoTile.OnNeighborChanged(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, int)
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type: Method
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assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
A method that is called when a neighboring <xref href="TinyLife.World.Tile" data-throw-if-not-resolved="false"></xref> on the <xref href="TinyLife.World.Map" data-throw-if-not-resolved="false"></xref> changes.
|
|
|
|
This method does nothing by default, but is overriden by <xref href="TinyLife.World.AutoTile" data-throw-if-not-resolved="false"></xref> to notify neighboring tiles of changes.
|
|
example: []
|
|
syntax:
|
|
content: public override void OnNeighborChanged(Map map, Point pos, Point neighbor, int floor)
|
|
parameters:
|
|
- id: map
|
|
type: TinyLife.World.Map
|
|
description: The map that the tile is on.
|
|
- id: pos
|
|
type: Microsoft.Xna.Framework.Point
|
|
description: The position that the tile is on.
|
|
- id: neighbor
|
|
type: Microsoft.Xna.Framework.Point
|
|
description: The position of the tile that changed.
|
|
- id: floor
|
|
type: System.Int32
|
|
description: The floor that this tile and the neighbor are on.
|
|
content.vb: Public Overrides Sub OnNeighborChanged(map As Map, pos As Point, neighbor As Point, floor As Integer)
|
|
overridden: TinyLife.World.Tile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
|
|
overload: TinyLife.World.AutoTile.OnNeighborChanged*
|
|
nameWithType.vb: AutoTile.OnNeighborChanged(Map, Point, Point, Integer)
|
|
fullName.vb: TinyLife.World.AutoTile.OnNeighborChanged(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, Integer)
|
|
name.vb: OnNeighborChanged(Map, Point, Point, Integer)
|
|
- uid: TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
|
|
commentId: M:TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
|
|
id: ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
|
|
parent: TinyLife.World.AutoTile
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: ConnectsToTile(Map, Point, int, int, int, Func<Point, int, Tile>)
|
|
nameWithType: AutoTile.ConnectsToTile(Map, Point, int, int, int, Func<Point, int, Tile>)
|
|
fullName: TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map, Microsoft.Xna.Framework.Point, int, int, int, System.Func<Microsoft.Xna.Framework.Point, int, TinyLife.World.Tile>)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: >-
|
|
Override this method to determine what other tiles this auto-tile should connect to.
|
|
|
|
By default, auto-tiles connect to other tiles of the same type.
|
|
example: []
|
|
syntax:
|
|
content: protected virtual bool ConnectsToTile(Map map, Point pos, int floor, int x, int y, Func<Point, int, Tile> getRelatedTileFunc = null)
|
|
parameters:
|
|
- id: map
|
|
type: TinyLife.World.Map
|
|
description: The map.
|
|
- id: pos
|
|
type: Microsoft.Xna.Framework.Point
|
|
description: The position of the tile.
|
|
- id: floor
|
|
type: System.Int32
|
|
description: The floor of the tile.
|
|
- id: x
|
|
type: System.Int32
|
|
description: The offset from <code class="paramref">pos</code> in the x axis.
|
|
- id: y
|
|
type: System.Int32
|
|
description: The offset from <code class="paramref">pos</code> in the y axis.
|
|
- id: getRelatedTileFunc
|
|
type: System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile}
|
|
description: A function that can optionally be supplied to override the <xref href="TinyLife.World.Map.GetTile(Microsoft.Xna.Framework.Point%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref> method when checking for neighboring tiles. This is useful for when tile placement in the world is mocked, for example.
|
|
return:
|
|
type: System.Boolean
|
|
description: Whether this tile should connect to the tile at the offset position.
|
|
content.vb: Protected Overridable Function ConnectsToTile(map As Map, pos As Point, floor As Integer, x As Integer, y As Integer, getRelatedTileFunc As Func(Of Point, Integer, Tile) = Nothing) As Boolean
|
|
overload: TinyLife.World.AutoTile.ConnectsToTile*
|
|
nameWithType.vb: AutoTile.ConnectsToTile(Map, Point, Integer, Integer, Integer, Func(Of Point, Integer, Tile))
|
|
fullName.vb: TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Integer, Integer, Integer, System.Func(Of Microsoft.Xna.Framework.Point, Integer, TinyLife.World.Tile))
|
|
name.vb: ConnectsToTile(Map, Point, Integer, Integer, Integer, Func(Of Point, Integer, Tile))
|
|
- uid: TinyLife.World.AutoTile.DrawBorder(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
|
|
commentId: M:TinyLife.World.AutoTile.DrawBorder(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
|
|
id: DrawBorder(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
|
|
parent: TinyLife.World.AutoTile
|
|
langs:
|
|
- csharp
|
|
- vb
|
|
name: DrawBorder(object, Map, Point, int, int, Vector2, float, float, ICollection<Item>, Func<Point, int, Tile>)
|
|
nameWithType: AutoTile.DrawBorder(object, Map, Point, int, int, Vector2, float, float, ICollection<StaticSpriteBatch.Item>, Func<Point, int, Tile>)
|
|
fullName: TinyLife.World.AutoTile.DrawBorder(object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, int, int, Microsoft.Xna.Framework.Vector2, float, float, System.Collections.Generic.ICollection<MLEM.Graphics.StaticSpriteBatch.Item>, System.Func<Microsoft.Xna.Framework.Point, int, TinyLife.World.Tile>)
|
|
type: Method
|
|
assemblies:
|
|
- Tiny Life
|
|
namespace: TinyLife.World
|
|
summary: Draws the auto-tile border.
|
|
example: []
|
|
syntax:
|
|
content: protected void DrawBorder(object batch, Map map, Point pos, int floor, int layer, Vector2 drawPos, float scale, float depthOffset, ICollection<StaticSpriteBatch.Item> items, Func<Point, int, Tile> getRelatedTileFunc = null)
|
|
parameters:
|
|
- id: batch
|
|
type: System.Object
|
|
description: The sprite batch to use for drawing, which can either be a <xref href="Microsoft.Xna.Framework.Graphics.SpriteBatch" data-throw-if-not-resolved="false"></xref> or a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
|
|
- id: map
|
|
type: TinyLife.World.Map
|
|
description: The map that the tile is on.
|
|
- id: pos
|
|
type: Microsoft.Xna.Framework.Point
|
|
description: The position that the tile is on.
|
|
- id: floor
|
|
type: System.Int32
|
|
description: The floor to draw at.
|
|
- id: layer
|
|
type: System.Int32
|
|
description: The layer of the border to draw. By default, tiles use layer 0 for regular borders, and layer 1 for special borders, like the little "cliff" that displays on water tiles. This is passed to <xref href="TinyLife.World.Tile.GetAutoTileBorder(TinyLife.World.Map%2cMicrosoft.Xna.Framework.Point%2cSystem.Int32%2cMicrosoft.Xna.Framework.Point%2cTinyLife.World.Tile%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref>.
|
|
- id: drawPos
|
|
type: Microsoft.Xna.Framework.Vector2
|
|
description: The position, in screen space, to draw at.
|
|
- id: scale
|
|
type: System.Single
|
|
description: The scale to draw the tile with.
|
|
- id: depthOffset
|
|
type: System.Single
|
|
description: A depth offset that is optionally added to the calculated draw depth.
|
|
- id: items
|
|
type: System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item}
|
|
description: The <xref href="MLEM.Graphics.StaticSpriteBatch.Item" data-throw-if-not-resolved="false"></xref> collection that added items can optionally be added to.
|
|
- id: getRelatedTileFunc
|
|
type: System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile}
|
|
description: A function that can optionally be supplied to override the <xref href="TinyLife.World.Map.GetTile(Microsoft.Xna.Framework.Point%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref> method when checking for neighboring tiles. This is useful for when tile placement in the world is mocked, for example.
|
|
content.vb: Protected Sub DrawBorder(batch As Object, map As Map, pos As Point, floor As Integer, layer As Integer, drawPos As Vector2, scale As Single, depthOffset As Single, items As ICollection(Of StaticSpriteBatch.Item), getRelatedTileFunc As Func(Of Point, Integer, Tile) = Nothing)
|
|
overload: TinyLife.World.AutoTile.DrawBorder*
|
|
nameWithType.vb: AutoTile.DrawBorder(Object, Map, Point, Integer, Integer, Vector2, Single, Single, ICollection(Of StaticSpriteBatch.Item), Func(Of Point, Integer, Tile))
|
|
fullName.vb: TinyLife.World.AutoTile.DrawBorder(Object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Integer, Integer, Microsoft.Xna.Framework.Vector2, Single, Single, System.Collections.Generic.ICollection(Of MLEM.Graphics.StaticSpriteBatch.Item), System.Func(Of Microsoft.Xna.Framework.Point, Integer, TinyLife.World.Tile))
|
|
name.vb: DrawBorder(Object, Map, Point, Integer, Integer, Vector2, Single, Single, ICollection(Of Item), Func(Of Point, Integer, Tile))
|
|
references:
|
|
- uid: TinyLife.World.Tile
|
|
commentId: T:TinyLife.World.Tile
|
|
parent: TinyLife.World
|
|
href: TinyLife.World.Tile.html
|
|
name: Tile
|
|
nameWithType: Tile
|
|
fullName: TinyLife.World.Tile
|
|
- uid: TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
|
|
commentId: M:TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
|
|
parent: TinyLife.World.AutoTile
|
|
isExternal: true
|
|
href: TinyLife.World.AutoTile.html#TinyLife_World_AutoTile_ConnectsToTile_TinyLife_World_Map_Microsoft_Xna_Framework_Point_System_Int32_System_Int32_System_Int32_System_Func_Microsoft_Xna_Framework_Point_System_Int32_TinyLife_World_Tile__
|
|
name: ConnectsToTile(Map, Point, int, int, int, Func<Point, int, Tile>)
|
|
nameWithType: AutoTile.ConnectsToTile(Map, Point, int, int, int, Func<Point, int, Tile>)
|
|
fullName: TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map, Microsoft.Xna.Framework.Point, int, int, int, System.Func<Microsoft.Xna.Framework.Point, int, TinyLife.World.Tile>)
|
|
nameWithType.vb: AutoTile.ConnectsToTile(Map, Point, Integer, Integer, Integer, Func(Of Point, Integer, Tile))
|
|
fullName.vb: TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Integer, Integer, Integer, System.Func(Of Microsoft.Xna.Framework.Point, Integer, TinyLife.World.Tile))
|
|
name.vb: ConnectsToTile(Map, Point, Integer, Integer, Integer, Func(Of Point, Integer, Tile))
|
|
spec.csharp:
|
|
- uid: TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
|
|
name: ConnectsToTile
|
|
href: TinyLife.World.AutoTile.html#TinyLife_World_AutoTile_ConnectsToTile_TinyLife_World_Map_Microsoft_Xna_Framework_Point_System_Int32_System_Int32_System_Int32_System_Func_Microsoft_Xna_Framework_Point_System_Int32_TinyLife_World_Tile__
|
|
- name: (
|
|
- uid: TinyLife.World.Map
|
|
name: Map
|
|
href: TinyLife.World.Map.html
|
|
- name: ','
|
|
- name: " "
|
|
- uid: Microsoft.Xna.Framework.Point
|
|
name: Point
|
|
isExternal: true
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Int32
|
|
name: int
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.int32
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Int32
|
|
name: int
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.int32
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Int32
|
|
name: int
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.int32
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Func`3
|
|
name: Func
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.func-3
|
|
- name: <
|
|
- uid: Microsoft.Xna.Framework.Point
|
|
name: Point
|
|
isExternal: true
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Int32
|
|
name: int
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.int32
|
|
- name: ','
|
|
- name: " "
|
|
- uid: TinyLife.World.Tile
|
|
name: Tile
|
|
href: TinyLife.World.Tile.html
|
|
- name: '>'
|
|
- name: )
|
|
spec.vb:
|
|
- uid: TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
|
|
name: ConnectsToTile
|
|
href: TinyLife.World.AutoTile.html#TinyLife_World_AutoTile_ConnectsToTile_TinyLife_World_Map_Microsoft_Xna_Framework_Point_System_Int32_System_Int32_System_Int32_System_Func_Microsoft_Xna_Framework_Point_System_Int32_TinyLife_World_Tile__
|
|
- name: (
|
|
- uid: TinyLife.World.Map
|
|
name: Map
|
|
href: TinyLife.World.Map.html
|
|
- name: ','
|
|
- name: " "
|
|
- uid: Microsoft.Xna.Framework.Point
|
|
name: Point
|
|
isExternal: true
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Int32
|
|
name: Integer
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.int32
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Int32
|
|
name: Integer
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.int32
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Int32
|
|
name: Integer
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.int32
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Func`3
|
|
name: Func
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.func-3
|
|
- name: (
|
|
- name: Of
|
|
- name: " "
|
|
- uid: Microsoft.Xna.Framework.Point
|
|
name: Point
|
|
isExternal: true
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Int32
|
|
name: Integer
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.int32
|
|
- name: ','
|
|
- name: " "
|
|
- uid: TinyLife.World.Tile
|
|
name: Tile
|
|
href: TinyLife.World.Tile.html
|
|
- name: )
|
|
- name: )
|
|
- uid: TinyLife.World
|
|
commentId: N:TinyLife.World
|
|
href: TinyLife.html
|
|
name: TinyLife.World
|
|
nameWithType: TinyLife.World
|
|
fullName: TinyLife.World
|
|
spec.csharp:
|
|
- uid: TinyLife
|
|
name: TinyLife
|
|
href: TinyLife.html
|
|
- name: .
|
|
- uid: TinyLife.World
|
|
name: World
|
|
href: TinyLife.World.html
|
|
spec.vb:
|
|
- uid: TinyLife
|
|
name: TinyLife
|
|
href: TinyLife.html
|
|
- name: .
|
|
- uid: TinyLife.World
|
|
name: World
|
|
href: TinyLife.World.html
|
|
- uid: System.Object
|
|
commentId: T:System.Object
|
|
parent: System
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
name: object
|
|
nameWithType: object
|
|
fullName: object
|
|
nameWithType.vb: Object
|
|
fullName.vb: Object
|
|
name.vb: Object
|
|
- uid: TinyLife.World.Tile.Tiles
|
|
commentId: F:TinyLife.World.Tile.Tiles
|
|
parent: TinyLife.World.Tile
|
|
href: TinyLife.World.Tile.html#TinyLife_World_Tile_Tiles
|
|
name: Tiles
|
|
nameWithType: Tile.Tiles
|
|
fullName: TinyLife.World.Tile.Tiles
|
|
- uid: TinyLife.World.Tile.ReferencePrice
|
|
commentId: F:TinyLife.World.Tile.ReferencePrice
|
|
parent: TinyLife.World.Tile
|
|
href: TinyLife.World.Tile.html#TinyLife_World_Tile_ReferencePrice
|
|
name: ReferencePrice
|
|
nameWithType: Tile.ReferencePrice
|
|
fullName: TinyLife.World.Tile.ReferencePrice
|
|
- uid: TinyLife.World.Tile.Grass
|
|
commentId: F:TinyLife.World.Tile.Grass
|
|
parent: TinyLife.World.Tile
|
|
href: TinyLife.World.Tile.html#TinyLife_World_Tile_Grass
|
|
name: Grass
|
|
nameWithType: Tile.Grass
|
|
fullName: TinyLife.World.Tile.Grass
|
|
- uid: TinyLife.World.Tile.FlowerGrass
|
|
commentId: F:TinyLife.World.Tile.FlowerGrass
|
|
parent: TinyLife.World.Tile
|
|
href: TinyLife.World.Tile.html#TinyLife_World_Tile_FlowerGrass
|
|
name: FlowerGrass
|
|
nameWithType: Tile.FlowerGrass
|
|
fullName: TinyLife.World.Tile.FlowerGrass
|
|
- uid: TinyLife.World.Tile.Concrete
|
|
commentId: F:TinyLife.World.Tile.Concrete
|
|
parent: TinyLife.World.Tile
|
|
href: TinyLife.World.Tile.html#TinyLife_World_Tile_Concrete
|
|
name: Concrete
|
|
nameWithType: Tile.Concrete
|
|
fullName: TinyLife.World.Tile.Concrete
|
|
- uid: TinyLife.World.Tile.LongBoards
|
|
commentId: F:TinyLife.World.Tile.LongBoards
|
|
parent: TinyLife.World.Tile
|
|
href: TinyLife.World.Tile.html#TinyLife_World_Tile_LongBoards
|
|
name: LongBoards
|
|
nameWithType: Tile.LongBoards
|
|
fullName: TinyLife.World.Tile.LongBoards
|
|
- uid: TinyLife.World.Tile.ModernBricks
|
|
commentId: F:TinyLife.World.Tile.ModernBricks
|
|
parent: TinyLife.World.Tile
|
|
href: TinyLife.World.Tile.html#TinyLife_World_Tile_ModernBricks
|
|
name: ModernBricks
|
|
nameWithType: Tile.ModernBricks
|
|
fullName: TinyLife.World.Tile.ModernBricks
|
|
- uid: TinyLife.World.Tile.BigTiles
|
|
commentId: F:TinyLife.World.Tile.BigTiles
|
|
parent: TinyLife.World.Tile
|
|
href: TinyLife.World.Tile.html#TinyLife_World_Tile_BigTiles
|
|
name: BigTiles
|
|
nameWithType: Tile.BigTiles
|
|
fullName: TinyLife.World.Tile.BigTiles
|
|
- uid: TinyLife.World.Tile.Dirt
|
|
commentId: F:TinyLife.World.Tile.Dirt
|
|
parent: TinyLife.World.Tile
|
|
href: TinyLife.World.Tile.html#TinyLife_World_Tile_Dirt
|
|
name: Dirt
|
|
nameWithType: Tile.Dirt
|
|
fullName: TinyLife.World.Tile.Dirt
|
|
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|
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|
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|
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name: Road5
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parent: TinyLife.World.Tile
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nameWithType: Tile.DirtRoadLines1
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parent: TinyLife.World.Tile
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name: DirtRoadLines2
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nameWithType: Tile.DirtRoadLines2
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fullName: TinyLife.World.Tile.DirtRoadLines2
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nameWithType: Tile.BaseName
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fullName: TinyLife.World.Tile.BaseName
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commentId: F:TinyLife.World.Tile.Name
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parent: TinyLife.World.Tile
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href: TinyLife.World.Tile.html#TinyLife_World_Tile_Name
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name: Name
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nameWithType: Tile.Name
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fullName: TinyLife.World.Tile.Name
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parent: TinyLife.World.Tile
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name: Price
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fullName: TinyLife.World.Tile.Price
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name: ColorSettings
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name: Colors
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|
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fullName: TinyLife.World.Tile.RegionWeights
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|
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name: DrawUi(Element, GameTime, SpriteBatch, float)
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nameWithType: Tile.DrawUi(Element, GameTime, SpriteBatch, float)
|
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fullName: TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, float)
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fullName.vb: TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Single)
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spec.csharp:
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|
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name: DrawUi
|
|
href: TinyLife.World.Tile.html#TinyLife_World_Tile_DrawUi_MLEM_Ui_Elements_Element_Microsoft_Xna_Framework_GameTime_Microsoft_Xna_Framework_Graphics_SpriteBatch_System_Single_
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|
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name: GameTime
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name: SpriteBatch
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|
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|
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- name: " "
|
|
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|
|
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|
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|
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|
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|
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|
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|
|
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|
|
- uid: Microsoft.Xna.Framework.GameTime
|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
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|
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|
|
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|
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href: TinyLife.World.Tile.html#TinyLife_World_Tile_GetPrice
|
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|
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|
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|
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|
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|
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|
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nameWithType: Tile.GetAutoTileBorder(Map, Point, int, Point, Tile, int)
|
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|
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|
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|
|
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|
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name: Map
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href: TinyLife.World.Map.html
|
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|
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|
|
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|
|
name: Point
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|
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