mirror of
https://github.com/Ellpeck/TinyLifeWeb.git
synced 2024-11-18 09:40:07 +01:00
2151 lines
83 KiB
YAML
2151 lines
83 KiB
YAML
### YamlMime:ManagedReference
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items:
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- uid: TinyLife.World.GrassyAutoTile
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commentId: T:TinyLife.World.GrassyAutoTile
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id: GrassyAutoTile
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parent: TinyLife.World
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children:
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- TinyLife.World.GrassyAutoTile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Int32[])
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- TinyLife.World.GrassyAutoTile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
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- TinyLife.World.GrassyAutoTile.DrawGrassBorder(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},MLEM.Graphics.AutoTiling.ConnectsTo)
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- TinyLife.World.GrassyAutoTile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
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langs:
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- csharp
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- vb
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name: GrassyAutoTile
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nameWithType: GrassyAutoTile
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fullName: TinyLife.World.GrassyAutoTile
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type: Class
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source:
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remote:
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path: TinyLife/World/GrassyAutoTile.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GrassyAutoTile
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path: ../TinyLife/World/GrassyAutoTile.cs
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startLine: 14
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: "\nA grassy auto-tile is a <xref href=\"TinyLife.World.Tile\" data-throw-if-not-resolved=\"false\"></xref> that automatically displays a transition from itself to neighboring grass tiles.\nThis class is used by dirt, paths and grass tiles to create a smooth transition between tiles.\n"
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example: []
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syntax:
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content: 'public class GrassyAutoTile : Tile, IPricedObject'
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content.vb: Public Class GrassyAutoTile Inherits Tile Implements IPricedObject
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inheritance:
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- System.Object
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- TinyLife.World.Tile
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derivedClasses:
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- TinyLife.World.WaterTile
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implements:
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- TinyLife.World.IPricedObject
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inheritedMembers:
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- TinyLife.World.Tile.Tiles
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- TinyLife.World.Tile.Width
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- TinyLife.World.Tile.Height
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- TinyLife.World.Tile.ReferencePrice
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- TinyLife.World.Tile.BaseName
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- TinyLife.World.Tile.Name
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- TinyLife.World.Tile.Price
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- TinyLife.World.Tile.ColorSchemes
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- TinyLife.World.Tile.Colors
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- TinyLife.World.Tile.CanBuy
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- TinyLife.World.Tile.PathCostModifier
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- TinyLife.World.Tile.Categories
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- TinyLife.World.Tile.Icon
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- TinyLife.World.Tile.DefaultColors
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- TinyLife.World.Tile.Textures
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- TinyLife.World.Tile.Regions
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- TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single)
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- TinyLife.World.Tile.GetPrice
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- TinyLife.World.Tile.GetVariationTexture(MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point)
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- TinyLife.World.Tile.GetVisualOffset(MLEM.Misc.Direction2,System.Int32,System.Int32)
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- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Nullable{System.Int32},System.Type)
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- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Int32[],System.Type)
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- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point[],TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},System.Int32[],System.Type)
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.GetHashCode
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- System.Object.GetType
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- System.Object.MemberwiseClone
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.ToString
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extensionMethods:
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- TinyLife.World.GrassyAutoTile.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid: TinyLife.World.GrassyAutoTile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Int32[])
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commentId: M:TinyLife.World.GrassyAutoTile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Int32[])
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id: '#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Int32[])'
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parent: TinyLife.World.GrassyAutoTile
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langs:
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- csharp
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- vb
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name: GrassyAutoTile(string, string, int, Dictionary<Point, TextureRegion>, Dictionary<Direction2, Point[]>, ColorScheme[], int[], bool, float, Category, TextureRegion, int[])
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nameWithType: GrassyAutoTile.GrassyAutoTile(string, string, int, Dictionary<Point, TextureRegion>, Dictionary<Direction2, Point[]>, ColorScheme[], int[], bool, float, Tile.Category, TextureRegion, int[])
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fullName: TinyLife.World.GrassyAutoTile.GrassyAutoTile(string, string, int, System.Collections.Generic.Dictionary<Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion>, System.Collections.Generic.Dictionary<MLEM.Misc.Direction2, Microsoft.Xna.Framework.Point[]>, TinyLife.Utilities.ColorScheme[], int[], bool, float, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, int[])
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type: Constructor
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source:
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remote:
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path: TinyLife/World/GrassyAutoTile.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/World/GrassyAutoTile.cs
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startLine: 17
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: "\nCreates a new tile with the given settings.\nTo create an instance of a custom tile class, use <xref href=\"TinyLife.World.Tile.Register(System.String%2cSystem.Int32%2cSystem.Collections.Generic.Dictionary%7bMicrosoft.Xna.Framework.Point%2cMLEM.Textures.TextureRegion%7d%2cMicrosoft.Xna.Framework.Point%2cTinyLife.Utilities.ColorScheme%2cSystem.Single%2cSystem.Boolean%2cTinyLife.World.Tile.Category%2cMLEM.Textures.TextureRegion%2cSystem.Func%7bMLEM.Misc.Direction2%2cSystem.Nullable%7bMicrosoft.Xna.Framework.Point%7d%7d%2cSystem.Nullable%7bSystem.Int32%7d%2cSystem.Type)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
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syntax:
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content: protected GrassyAutoTile(string baseName, string name, int price, Dictionary<Point, TextureRegion> textures, Dictionary<Direction2, Point[]> regions, ColorScheme[] colorSchemes, int[] colors, bool canBuy, float pathCostModifier, Tile.Category categories, TextureRegion icon, int[] defaultColors)
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parameters:
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- id: baseName
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type: System.String
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- id: name
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type: System.String
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- id: price
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type: System.Int32
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- id: textures
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type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
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- id: regions
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type: System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]}
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- id: colorSchemes
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type: TinyLife.Utilities.ColorScheme[]
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- id: colors
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type: System.Int32[]
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- id: canBuy
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type: System.Boolean
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- id: pathCostModifier
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type: System.Single
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- id: categories
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type: TinyLife.World.Tile.Category
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- id: icon
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type: MLEM.Textures.TextureRegion
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- id: defaultColors
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type: System.Int32[]
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content.vb: Protected Sub New(baseName As String, name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), regions As Dictionary(Of Direction2, Point()), colorSchemes As ColorScheme(), colors As Integer(), canBuy As Boolean, pathCostModifier As Single, categories As Tile.Category, icon As TextureRegion, defaultColors As Integer())
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overload: TinyLife.World.GrassyAutoTile.#ctor*
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nameWithType.vb: GrassyAutoTile.New(String, String, Integer, Dictionary(Of Point, TextureRegion), Dictionary(Of Direction2, Point()), ColorScheme(), Integer(), Boolean, Single, Tile.Category, TextureRegion, Integer())
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fullName.vb: TinyLife.World.GrassyAutoTile.New(String, String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), System.Collections.Generic.Dictionary(Of MLEM.Misc.Direction2, Microsoft.Xna.Framework.Point()), TinyLife.Utilities.ColorScheme(), Integer(), Boolean, Single, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, Integer())
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name.vb: New(String, String, Integer, Dictionary(Of Point, TextureRegion), Dictionary(Of Direction2, Point()), ColorScheme(), Integer(), Boolean, Single, Category, TextureRegion, Integer())
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- uid: TinyLife.World.GrassyAutoTile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
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commentId: M:TinyLife.World.GrassyAutoTile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
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id: Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
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parent: TinyLife.World.GrassyAutoTile
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langs:
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- csharp
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- vb
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name: Draw(GameTime, object, Map, Point, Vector2, float, float, ICollection<Item>, bool)
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nameWithType: GrassyAutoTile.Draw(GameTime, object, Map, Point, Vector2, float, float, ICollection<StaticSpriteBatch.Item>, bool)
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fullName: TinyLife.World.GrassyAutoTile.Draw(Microsoft.Xna.Framework.GameTime, object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Vector2, float, float, System.Collections.Generic.ICollection<MLEM.Graphics.StaticSpriteBatch.Item>, bool)
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type: Method
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source:
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remote:
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path: TinyLife/World/GrassyAutoTile.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Draw
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path: ../TinyLife/World/GrassyAutoTile.cs
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startLine: 21
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: "\nDraws this tile at the given position in the world using a <xref href=\"Microsoft.Xna.Framework.Graphics.SpriteBatch\" data-throw-if-not-resolved=\"false\"></xref> or <xref href=\"MLEM.Graphics.StaticSpriteBatch\" data-throw-if-not-resolved=\"false\"></xref>\n"
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example: []
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syntax:
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content: public override bool Draw(GameTime time, object batch, Map map, Point pos, Vector2 drawPos, float depth, float scale, ICollection<StaticSpriteBatch.Item> items, bool hasStaticContext)
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parameters:
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- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game's current time.
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- id: batch
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type: System.Object
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description: The sprite batch to use for drawing, which can either be a <xref href="Microsoft.Xna.Framework.Graphics.SpriteBatch" data-throw-if-not-resolved="false"></xref> or a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
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- id: map
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type: TinyLife.World.Map
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description: The map that the tile is on.
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- id: pos
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type: Microsoft.Xna.Framework.Point
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description: The position that the tile is on.
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- id: drawPos
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type: Microsoft.Xna.Framework.Vector2
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description: The position, in screen space, to draw at.
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- id: depth
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type: System.Single
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description: The depth to use for drawing.
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- id: scale
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type: System.Single
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description: The scale to draw the tile with.
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- id: items
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type: System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item}
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description: The <xref href="MLEM.Graphics.StaticSpriteBatch.Item" data-throw-if-not-resolved="false"></xref> collection that added items can optionally be added to.
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- id: hasStaticContext
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type: System.Boolean
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description: Whether this tile also has a static context, that is, whether it will already be drawn using a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
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return:
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type: System.Boolean
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description: Whether this tile was fully drawn. If the <code data-dev-comment-type="paramref" class="paramref">batch</code> is a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref> and false is returned, this tile will be marked as an animated tile, causing it to draw every frame.
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content.vb: Public Overrides Function Draw(time As GameTime, batch As Object, map As Map, pos As Point, drawPos As Vector2, depth As Single, scale As Single, items As ICollection(Of StaticSpriteBatch.Item), hasStaticContext As Boolean) As Boolean
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overridden: TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
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overload: TinyLife.World.GrassyAutoTile.Draw*
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nameWithType.vb: GrassyAutoTile.Draw(GameTime, Object, Map, Point, Vector2, Single, Single, ICollection(Of StaticSpriteBatch.Item), Boolean)
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fullName.vb: TinyLife.World.GrassyAutoTile.Draw(Microsoft.Xna.Framework.GameTime, Object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Vector2, Single, Single, System.Collections.Generic.ICollection(Of MLEM.Graphics.StaticSpriteBatch.Item), Boolean)
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name.vb: Draw(GameTime, Object, Map, Point, Vector2, Single, Single, ICollection(Of Item), Boolean)
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- uid: TinyLife.World.GrassyAutoTile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
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commentId: M:TinyLife.World.GrassyAutoTile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
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id: OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
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parent: TinyLife.World.GrassyAutoTile
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langs:
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- csharp
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- vb
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name: OnNeighborChanged(Map, Point, Point)
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nameWithType: GrassyAutoTile.OnNeighborChanged(Map, Point, Point)
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fullName: TinyLife.World.GrassyAutoTile.OnNeighborChanged(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point)
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type: Method
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source:
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remote:
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path: TinyLife/World/GrassyAutoTile.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: OnNeighborChanged
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path: ../TinyLife/World/GrassyAutoTile.cs
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startLine: 27
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: "\nA method that is called when a neighboring <xref href=\"TinyLife.World.Tile\" data-throw-if-not-resolved=\"false\"></xref> on the <xref href=\"TinyLife.World.Map\" data-throw-if-not-resolved=\"false\"></xref> changes.\nThis method does nothing by default, but is overriden by <xref href=\"TinyLife.World.GrassyAutoTile\" data-throw-if-not-resolved=\"false\"></xref> to notify neighboring tiles of changes.\n"
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example: []
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syntax:
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content: public override void OnNeighborChanged(Map map, Point pos, Point neighbor)
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parameters:
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- id: map
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type: TinyLife.World.Map
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description: The map that the tile is on.
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- id: pos
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type: Microsoft.Xna.Framework.Point
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description: The position that the tile is on.
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- id: neighbor
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type: Microsoft.Xna.Framework.Point
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description: The position of the tile that changed.
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content.vb: Public Overrides Sub OnNeighborChanged(map As Map, pos As Point, neighbor As Point)
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overridden: TinyLife.World.Tile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
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overload: TinyLife.World.GrassyAutoTile.OnNeighborChanged*
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- uid: TinyLife.World.GrassyAutoTile.DrawGrassBorder(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},MLEM.Graphics.AutoTiling.ConnectsTo)
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commentId: M:TinyLife.World.GrassyAutoTile.DrawGrassBorder(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},MLEM.Graphics.AutoTiling.ConnectsTo)
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id: DrawGrassBorder(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},MLEM.Graphics.AutoTiling.ConnectsTo)
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parent: TinyLife.World.GrassyAutoTile
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langs:
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- csharp
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- vb
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name: DrawGrassBorder(object, Map, Point, Vector2, float, float, ICollection<Item>, ConnectsTo)
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nameWithType: GrassyAutoTile.DrawGrassBorder(object, Map, Point, Vector2, float, float, ICollection<StaticSpriteBatch.Item>, AutoTiling.ConnectsTo)
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fullName: TinyLife.World.GrassyAutoTile.DrawGrassBorder(object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Vector2, float, float, System.Collections.Generic.ICollection<MLEM.Graphics.StaticSpriteBatch.Item>, MLEM.Graphics.AutoTiling.ConnectsTo)
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type: Method
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|
source:
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remote:
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path: TinyLife/World/GrassyAutoTile.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: DrawGrassBorder
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path: ../TinyLife/World/GrassyAutoTile.cs
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startLine: 34
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assemblies:
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- Tiny Life
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namespace: TinyLife.World
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summary: "\nDraws this grassy auto tile's grass border.\n"
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example: []
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syntax:
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content: protected void DrawGrassBorder(object batch, Map map, Point pos, Vector2 drawPos, float depth, float scale, ICollection<StaticSpriteBatch.Item> items, AutoTiling.ConnectsTo connectsTo = null)
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parameters:
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- id: batch
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type: System.Object
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- id: map
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type: TinyLife.World.Map
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- id: pos
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type: Microsoft.Xna.Framework.Point
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- id: drawPos
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type: Microsoft.Xna.Framework.Vector2
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- id: depth
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type: System.Single
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- id: scale
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type: System.Single
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- id: items
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type: System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item}
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- id: connectsTo
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type: MLEM.Graphics.AutoTiling.ConnectsTo
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content.vb: Protected Sub DrawGrassBorder(batch As Object, map As Map, pos As Point, drawPos As Vector2, depth As Single, scale As Single, items As ICollection(Of StaticSpriteBatch.Item), connectsTo As AutoTiling.ConnectsTo = Nothing)
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overload: TinyLife.World.GrassyAutoTile.DrawGrassBorder*
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nameWithType.vb: GrassyAutoTile.DrawGrassBorder(Object, Map, Point, Vector2, Single, Single, ICollection(Of StaticSpriteBatch.Item), AutoTiling.ConnectsTo)
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href: https://learn.microsoft.com/dotnet/api/system.object
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name: Colors
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fullName: TinyLife.World.Tile.Colors
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parent: TinyLife.World.Tile
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name: CanBuy
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fullName: TinyLife.World.Tile.CanBuy
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commentId: F:TinyLife.World.Tile.PathCostModifier
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parent: TinyLife.World.Tile
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name: PathCostModifier
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fullName: TinyLife.World.Tile.PathCostModifier
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parent: TinyLife.World.Tile
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name: Categories
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fullName: TinyLife.World.Tile.Categories
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- uid: TinyLife.World.Tile.Icon
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parent: TinyLife.World.Tile
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fullName: TinyLife.World.Tile.Regions
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parent: TinyLife.World.Tile
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.single
|
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name: DrawUi(Element, GameTime, SpriteBatch, float)
|
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nameWithType: Tile.DrawUi(Element, GameTime, SpriteBatch, float)
|
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|
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nameWithType.vb: Tile.DrawUi(Element, GameTime, SpriteBatch, Single)
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fullName.vb: TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Single)
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name.vb: DrawUi(Element, GameTime, SpriteBatch, Single)
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spec.csharp:
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name: DrawUi
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name: Element
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name: GameTime
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isExternal: true
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name: SpriteBatch
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isExternal: true
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- uid: System.Single
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name: float
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.single
|
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- name: )
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spec.vb:
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name: DrawUi
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name: SpriteBatch
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name: Single
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.single
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commentId: M:TinyLife.World.Tile.GetPrice
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parent: TinyLife.World.Tile
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name: GetPrice()
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nameWithType: Tile.GetPrice()
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fullName: TinyLife.World.Tile.GetPrice()
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spec.csharp:
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name: GetPrice
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spec.vb:
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name: GetPrice
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commentId: M:TinyLife.World.Tile.GetVariationTexture(MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point)
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parent: TinyLife.World.Tile
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isExternal: true
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name: GetVariationTexture(Direction2, Point)
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nameWithType: Tile.GetVariationTexture(Direction2, Point)
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fullName: TinyLife.World.Tile.GetVariationTexture(MLEM.Misc.Direction2, Microsoft.Xna.Framework.Point)
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spec.csharp:
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name: GetVariationTexture
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- uid: MLEM.Misc.Direction2
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name: Direction2
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name: Point
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spec.vb:
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name: GetVariationTexture
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name: Point
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commentId: M:TinyLife.World.Tile.GetVisualOffset(MLEM.Misc.Direction2,System.Int32,System.Int32)
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parent: TinyLife.World.Tile
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href: https://learn.microsoft.com/dotnet/api/system.int32
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name: GetVisualOffset(Direction2, int, int)
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fullName.vb: TinyLife.World.Tile.GetVisualOffset(MLEM.Misc.Direction2, Integer, Integer)
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name.vb: GetVisualOffset(Direction2, Integer, Integer)
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spec.csharp:
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name: GetVisualOffset
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name: int
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|
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name: Register(string, int, Dictionary<Point, TextureRegion>, Point, ColorScheme, float, bool, Category, TextureRegion, Func<Direction2, Point?>, int?, Type)
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nameWithType: Tile.Register(string, int, Dictionary<Point, TextureRegion>, Point, ColorScheme, float, bool, Tile.Category, TextureRegion, Func<Direction2, Point?>, int?, Type)
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fullName: TinyLife.World.Tile.Register(string, int, System.Collections.Generic.Dictionary<Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion>, Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme, float, bool, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func<MLEM.Misc.Direction2, Microsoft.Xna.Framework.Point?>, int?, System.Type)
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nameWithType.vb: Tile.Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme, Single, Boolean, Tile.Category, TextureRegion, Func(Of Direction2, Point?), Integer?, Type)
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|
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name.vb: Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme, Single, Boolean, Category, TextureRegion, Func(Of Direction2, Point?), Integer?, Type)
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spec.csharp:
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href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2
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href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2
|
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|
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name: Point
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name: Point
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|
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name: Single
|
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isExternal: true
|
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href: https://learn.microsoft.com/dotnet/api/system.single
|
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|
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|
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|
|
name: Boolean
|
|
isExternal: true
|
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href: https://learn.microsoft.com/dotnet/api/system.boolean
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parent: TinyLife.World.Tile
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nameWithType: Tile.Register(string, int, Dictionary<Point, TextureRegion>, Point, ColorScheme[], float, bool, Tile.Category, TextureRegion, Func<Direction2, Point?>, int[], Type)
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nameWithType.vb: Tile.Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme(), Single, Boolean, Tile.Category, TextureRegion, Func(Of Direction2, Point?), Integer(), Type)
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name: Register
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|
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|
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parent: TinyLife.World.Tile
|
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.string
|
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name: Register(string, int, Dictionary<Point, TextureRegion>, Point[], ColorScheme[], float, bool, Category, TextureRegion, Func<Direction2, Point[]>, int[], Type)
|
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nameWithType: Tile.Register(string, int, Dictionary<Point, TextureRegion>, Point[], ColorScheme[], float, bool, Tile.Category, TextureRegion, Func<Direction2, Point[]>, int[], Type)
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|
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name.vb: Register(String, Integer, Dictionary(Of Point, TextureRegion), Point(), ColorScheme(), Single, Boolean, Category, TextureRegion, Func(Of Direction2, Point()), Integer(), Type)
|
|
spec.csharp:
|
|
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name: Register
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|
|
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spec.vb:
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name: Register
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|
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|
|
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|
|
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|
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fullName: TinyLife.World.GrassyAutoTile.OnNeighborChanged
|
|
- uid: TinyLife.World.GrassyAutoTile.DrawGrassBorder*
|
|
commentId: Overload:TinyLife.World.GrassyAutoTile.DrawGrassBorder
|
|
name: DrawGrassBorder
|
|
nameWithType: GrassyAutoTile.DrawGrassBorder
|
|
fullName: TinyLife.World.GrassyAutoTile.DrawGrassBorder
|
|
- uid: MLEM.Graphics.AutoTiling.ConnectsTo
|
|
commentId: T:MLEM.Graphics.AutoTiling.ConnectsTo
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parent: MLEM.Graphics
|
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isExternal: true
|
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name: AutoTiling.ConnectsTo
|
|
nameWithType: AutoTiling.ConnectsTo
|
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fullName: MLEM.Graphics.AutoTiling.ConnectsTo
|
|
spec.csharp:
|
|
- uid: MLEM.Graphics.AutoTiling
|
|
name: AutoTiling
|
|
isExternal: true
|
|
- name: .
|
|
- uid: MLEM.Graphics.AutoTiling.ConnectsTo
|
|
name: ConnectsTo
|
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isExternal: true
|
|
spec.vb:
|
|
- uid: MLEM.Graphics.AutoTiling
|
|
name: AutoTiling
|
|
isExternal: true
|
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- name: .
|
|
- uid: MLEM.Graphics.AutoTiling.ConnectsTo
|
|
name: ConnectsTo
|
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isExternal: true
|
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- uid: MLEM.Graphics
|
|
commentId: N:MLEM.Graphics
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|
isExternal: true
|
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name: MLEM.Graphics
|
|
nameWithType: MLEM.Graphics
|
|
fullName: MLEM.Graphics
|
|
spec.csharp:
|
|
- uid: MLEM
|
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name: MLEM
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|
isExternal: true
|
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- name: .
|
|
- uid: MLEM.Graphics
|
|
name: Graphics
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|
isExternal: true
|
|
spec.vb:
|
|
- uid: MLEM
|
|
name: MLEM
|
|
isExternal: true
|
|
- name: .
|
|
- uid: MLEM.Graphics
|
|
name: Graphics
|
|
isExternal: true
|