TinyLifeWeb/docs/api/TinyLife.Actions.BehaviorMultiAction-1.yml
2022-11-12 13:53:28 +01:00

5062 lines
173 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.BehaviorMultiAction`1
commentId: T:TinyLife.Actions.BehaviorMultiAction`1
id: BehaviorMultiAction`1
parent: TinyLife.Actions
children:
- TinyLife.Actions.BehaviorMultiAction`1.#ctor(TinyLife.Actions.ActionInfo)
- TinyLife.Actions.BehaviorMultiAction`1.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
- TinyLife.Actions.BehaviorMultiAction`1.AndThenInitialize
- TinyLife.Actions.BehaviorMultiAction`1.AndThenOnCompleted(TinyLife.Actions.CompletionType)
- TinyLife.Actions.BehaviorMultiAction`1.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Actions.BehaviorMultiAction`1.Behavior
- TinyLife.Actions.BehaviorMultiAction`1.CanMultitask(TinyLife.Actions.Action)
- TinyLife.Actions.BehaviorMultiAction`1.CreateFirstActions
- TinyLife.Actions.BehaviorMultiAction`1.CreateLastActions
- TinyLife.Actions.BehaviorMultiAction`1.FullyInProgress
- TinyLife.Actions.BehaviorMultiAction`1.GetIconObject
- TinyLife.Actions.BehaviorMultiAction`1.GetNextAction(TinyLife.Actions.CompletionType)
langs:
- csharp
- vb
name: BehaviorMultiAction<T>
nameWithType: BehaviorMultiAction<T>
fullName: TinyLife.Actions.BehaviorMultiAction<T>
type: Class
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BehaviorMultiAction
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 86
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA behavior-based action is an <xref href=\"TinyLife.Actions.Action\" data-throw-if-not-resolved=\"false\"></xref> that invokes an underlying <xref href=\"TinyLife.Actions.Behaviors.ActionBehavior\" data-throw-if-not-resolved=\"false\"></xref> in the appropriate places.\nThis type of action can be useful for when an action uses a basic behavior, but does a more complex additional action.\nIf the chosen behavior type <code data-dev-comment-type=\"typeparamref\" class=\"typeparamref\">T</code> does not have a constructor that only accepts an <xref href=\"TinyLife.Actions.Action\" data-throw-if-not-resolved=\"false\"></xref> as an argument, the <xref href=\"TinyLife.Actions.IBehaviorAction%601.Behavior\" data-throw-if-not-resolved=\"false\"></xref> property has to be set manually in the subclass constructor.\n"
example: []
syntax:
content: 'public abstract class BehaviorMultiAction<T> : MultiAction, IGenericDataHolder, IBehaviorAction<T> where T : MultiActionBehavior'
typeParameters:
- id: T
description: The type of <xref href="TinyLife.Actions.Behaviors.ActionBehavior" data-throw-if-not-resolved="false"></xref> that this action uses
content.vb: >-
Public MustInherit Class BehaviorMultiAction(Of T As MultiActionBehavior)
Inherits MultiAction
Implements IGenericDataHolder, IBehaviorAction(Of T)
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- TinyLife.Actions.Action
- TinyLife.Actions.MultiAction
implements:
- MLEM.Misc.IGenericDataHolder
- TinyLife.Actions.IBehaviorAction{{T}}
inheritedMembers:
- TinyLife.Actions.MultiAction.Handler
- TinyLife.Actions.MultiAction.MainElapsedTime
- TinyLife.Actions.MultiAction.InProgressTime
- TinyLife.Actions.MultiAction.AndThenIsCompleted
- TinyLife.Actions.MultiAction.PreInitialize
- TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Actions.MultiAction.Initialize
- TinyLife.Actions.MultiAction.IsCompleted
- TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
- TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
- TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
- TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
- TinyLife.Actions.Action.Random
- TinyLife.Actions.Action.Type
- TinyLife.Actions.Action.Info
- TinyLife.Actions.Action.StartedAutomatically
- TinyLife.Actions.Action.Parent
- TinyLife.Actions.Action.Map
- TinyLife.Actions.Action.Person
- TinyLife.Actions.Action.ElapsedTime
- TinyLife.Actions.Action.PlayerPromptOpen
- TinyLife.Actions.Action.ForceResult
- TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType,System.Nullable{TinyLife.Actions.CanExecuteResult},TinyLife.Objects.MapObject)
- TinyLife.Actions.Action.CausesExtremelyFastSpeed
- TinyLife.Actions.Action.GetDisplayName
- TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
- TinyLife.Actions.Action.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,System.Func{TinyLife.Uis.CoveringGroup,System.Collections.Generic.IEnumerable{MLEM.Ui.Elements.Element}},MLEM.Textures.TextureRegion)
- TinyLife.Actions.Action.OpenYesNoPrompt(System.String,System.Action,System.Action,MLEM.Textures.TextureRegion)
- TinyLife.Actions.Action.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule,System.String,MLEM.Textures.TextureRegion)
- TinyLife.Actions.Action.OpenChoicePrompt(TinyLife.ChoicePromptInfo)
- TinyLife.Actions.Action.SpeakAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32)
- TinyLife.Actions.Action.SpeakInConversation(TinyLife.Objects.Person,Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Nullable{TinyLife.Actions.EmoteCategory},System.Nullable{TinyLife.Objects.SpeakStyle},System.Int32)
- TinyLife.Actions.Action.CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
- TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.Objects.Person,TinyLife.NeedType,TinyLife.Actions.CompletionType)
- TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,TinyLife.Objects.ObjectCategory,System.Boolean)
- TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo,System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Boolean)
- TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture,System.Single,TinyLife.Objects.ActionSpot)
- TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture)
- TinyLife.Actions.Action.GetFreeChairs(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Func{MLEM.Misc.Direction2,System.Boolean})
- TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean)
- TinyLife.Actions.Action.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
- TinyLife.Actions.Action.FindAllActionObjects(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Actions.Action.FindValidActionObjects(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean)
- TinyLife.Actions.Action.GetRandomVariety(System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionVariety},TinyLife.Actions.ActionInfo)
- TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
- TinyLife.Actions.Action.InvokeForBoth(TinyLife.Objects.Person,TinyLife.Objects.Person,System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person})
- TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Actions.BehaviorMultiAction`1.TinyLife.Utilities.Extensions.JsonCopy``1
nameWithType.vb: BehaviorMultiAction(Of T)
modifiers.csharp:
- public
- abstract
- class
modifiers.vb:
- Public
- MustInherit
- Class
fullName.vb: TinyLife.Actions.BehaviorMultiAction(Of T)
name.vb: BehaviorMultiAction(Of T)
- uid: TinyLife.Actions.BehaviorMultiAction`1.FullyInProgress
commentId: P:TinyLife.Actions.BehaviorMultiAction`1.FullyInProgress
id: FullyInProgress
parent: TinyLife.Actions.BehaviorMultiAction`1
langs:
- csharp
- vb
name: FullyInProgress
nameWithType: BehaviorMultiAction<T>.FullyInProgress
fullName: TinyLife.Actions.BehaviorMultiAction<T>.FullyInProgress
type: Property
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FullyInProgress
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 89
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns whether this action is currently &quot;properly&quot; in progress.\nThis is used by <xref href=\"TinyLife.Actions.MultiAction\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Actions.SocialAction\" data-throw-if-not-resolved=\"false\"></xref> and returns true only once the first actions are completed or the conversation has started, respectively.\nBy default, this property is true if <xref href=\"TinyLife.Actions.Action.InProgressTime\" data-throw-if-not-resolved=\"false\"></xref> is greater than <xref href=\"System.TimeSpan.Zero\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public override bool FullyInProgress { get; }
parameters: []
return:
type: System.Boolean
description: Whether this action is fully in progress
content.vb: Public Overrides ReadOnly Property FullyInProgress As Boolean
overridden: TinyLife.Actions.Action.FullyInProgress
overload: TinyLife.Actions.BehaviorMultiAction`1.FullyInProgress*
nameWithType.vb: BehaviorMultiAction(Of T).FullyInProgress
modifiers.csharp:
- public
- override
- get
modifiers.vb:
- Public
- Overrides
- ReadOnly
fullName.vb: TinyLife.Actions.BehaviorMultiAction(Of T).FullyInProgress
- uid: TinyLife.Actions.BehaviorMultiAction`1.Behavior
commentId: P:TinyLife.Actions.BehaviorMultiAction`1.Behavior
id: Behavior
parent: TinyLife.Actions.BehaviorMultiAction`1
langs:
- csharp
- vb
name: Behavior
nameWithType: BehaviorMultiAction<T>.Behavior
fullName: TinyLife.Actions.BehaviorMultiAction<T>.Behavior
type: Property
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Behavior
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 91
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThe underlying <xref href=\"TinyLife.Actions.Behaviors.ActionBehavior\" data-throw-if-not-resolved=\"false\"></xref> that this action uses and invokes\n"
example: []
syntax:
content: public T Behavior { get; protected set; }
parameters: []
return:
type: '{T}'
content.vb: Public Property Behavior As T
overload: TinyLife.Actions.BehaviorMultiAction`1.Behavior*
implements:
- TinyLife.Actions.IBehaviorAction{{T}}.Behavior
nameWithType.vb: BehaviorMultiAction(Of T).Behavior
modifiers.csharp:
- public
- get
- protected set
modifiers.vb:
- Public
- Get
- Protected Set
fullName.vb: TinyLife.Actions.BehaviorMultiAction(Of T).Behavior
- uid: TinyLife.Actions.BehaviorMultiAction`1.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
commentId: M:TinyLife.Actions.BehaviorMultiAction`1.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
id: '#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)'
parent: TinyLife.Actions.BehaviorMultiAction`1
langs:
- csharp
- vb
name: BehaviorMultiAction(ActionType, ActionInfo)
nameWithType: BehaviorMultiAction<T>.BehaviorMultiAction(ActionType, ActionInfo)
fullName: TinyLife.Actions.BehaviorMultiAction<T>.BehaviorMultiAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo)
type: Constructor
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 105
assemblies:
- Tiny Life
namespace: TinyLife.Actions
example: []
syntax:
content: protected BehaviorMultiAction(ActionType type, ActionInfo info)
parameters:
- id: type
type: TinyLife.Actions.ActionType
- id: info
type: TinyLife.Actions.ActionInfo
content.vb: Protected Sub New(type As ActionType, info As ActionInfo)
overload: TinyLife.Actions.BehaviorMultiAction`1.#ctor*
nameWithType.vb: BehaviorMultiAction(Of T).BehaviorMultiAction(ActionType, ActionInfo)
modifiers.csharp:
- protected
modifiers.vb:
- Protected
fullName.vb: TinyLife.Actions.BehaviorMultiAction(Of T).BehaviorMultiAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo)
- uid: TinyLife.Actions.BehaviorMultiAction`1.#ctor(TinyLife.Actions.ActionInfo)
commentId: M:TinyLife.Actions.BehaviorMultiAction`1.#ctor(TinyLife.Actions.ActionInfo)
id: '#ctor(TinyLife.Actions.ActionInfo)'
parent: TinyLife.Actions.BehaviorMultiAction`1
langs:
- csharp
- vb
name: BehaviorMultiAction(ActionInfo)
nameWithType: BehaviorMultiAction<T>.BehaviorMultiAction(ActionInfo)
fullName: TinyLife.Actions.BehaviorMultiAction<T>.BehaviorMultiAction(TinyLife.Actions.ActionInfo)
type: Constructor
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 108
assemblies:
- Tiny Life
namespace: TinyLife.Actions
example: []
syntax:
content: protected BehaviorMultiAction(ActionInfo info)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
content.vb: Protected Sub New(info As ActionInfo)
overload: TinyLife.Actions.BehaviorMultiAction`1.#ctor*
nameWithType.vb: BehaviorMultiAction(Of T).BehaviorMultiAction(ActionInfo)
modifiers.csharp:
- protected
modifiers.vb:
- Protected
fullName.vb: TinyLife.Actions.BehaviorMultiAction(Of T).BehaviorMultiAction(TinyLife.Actions.ActionInfo)
- uid: TinyLife.Actions.BehaviorMultiAction`1.CreateFirstActions
commentId: M:TinyLife.Actions.BehaviorMultiAction`1.CreateFirstActions
id: CreateFirstActions
parent: TinyLife.Actions.BehaviorMultiAction`1
langs:
- csharp
- vb
name: CreateFirstActions()
nameWithType: BehaviorMultiAction<T>.CreateFirstActions()
fullName: TinyLife.Actions.BehaviorMultiAction<T>.CreateFirstActions()
type: Method
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreateFirstActions
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 111
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturn a set of actions that should be executed before this action.\nEven if the yield statement is used, all actions will be collected into a list at the start of this action&apos;s invocation.\nIf no action gets returned in this function, this action fails.\nIf a null action is returned as the first item, no first actions will be executed.\n"
example: []
syntax:
content: protected override IEnumerable<Action> CreateFirstActions()
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
description: A set of actions that should run before this action
content.vb: Protected Overrides Function CreateFirstActions As IEnumerable(Of Action)
overridden: TinyLife.Actions.MultiAction.CreateFirstActions
overload: TinyLife.Actions.BehaviorMultiAction`1.CreateFirstActions*
nameWithType.vb: BehaviorMultiAction(Of T).CreateFirstActions()
modifiers.csharp:
- protected
- override
modifiers.vb:
- Protected
- Overrides
fullName.vb: TinyLife.Actions.BehaviorMultiAction(Of T).CreateFirstActions()
- uid: TinyLife.Actions.BehaviorMultiAction`1.CreateLastActions
commentId: M:TinyLife.Actions.BehaviorMultiAction`1.CreateLastActions
id: CreateLastActions
parent: TinyLife.Actions.BehaviorMultiAction`1
langs:
- csharp
- vb
name: CreateLastActions()
nameWithType: BehaviorMultiAction<T>.CreateLastActions()
fullName: TinyLife.Actions.BehaviorMultiAction<T>.CreateLastActions()
type: Method
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreateLastActions
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 116
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturn a set of actions that should be executed after this action.\nEven if the yield statement is used, all actions will be collected into a list after the main action is finished.\nIf no action gets returned in this function, this action fails.\nIf a null action is returned as the first item, no first actions will be executed, which is also this method&apos;s default behavior.\n"
example: []
syntax:
content: protected override IEnumerable<Action> CreateLastActions()
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
description: A set of actions that should run after this action
content.vb: Protected Overrides Function CreateLastActions As IEnumerable(Of Action)
overridden: TinyLife.Actions.MultiAction.CreateLastActions
overload: TinyLife.Actions.BehaviorMultiAction`1.CreateLastActions*
nameWithType.vb: BehaviorMultiAction(Of T).CreateLastActions()
modifiers.csharp:
- protected
- override
modifiers.vb:
- Protected
- Overrides
fullName.vb: TinyLife.Actions.BehaviorMultiAction(Of T).CreateLastActions()
- uid: TinyLife.Actions.BehaviorMultiAction`1.AndThenInitialize
commentId: M:TinyLife.Actions.BehaviorMultiAction`1.AndThenInitialize
id: AndThenInitialize
parent: TinyLife.Actions.BehaviorMultiAction`1
langs:
- csharp
- vb
name: AndThenInitialize()
nameWithType: BehaviorMultiAction<T>.AndThenInitialize()
fullName: TinyLife.Actions.BehaviorMultiAction<T>.AndThenInitialize()
type: Method
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AndThenInitialize
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 121
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nInitializes the main action.\nThis method is called after <xref href=\"TinyLife.Actions.MultiAction.Handler\" data-throw-if-not-resolved=\"false\"></xref> has all completed.\n"
example: []
syntax:
content: protected override void AndThenInitialize()
content.vb: Protected Overrides Sub AndThenInitialize
overridden: TinyLife.Actions.MultiAction.AndThenInitialize
overload: TinyLife.Actions.BehaviorMultiAction`1.AndThenInitialize*
nameWithType.vb: BehaviorMultiAction(Of T).AndThenInitialize()
modifiers.csharp:
- protected
- override
modifiers.vb:
- Protected
- Overrides
fullName.vb: TinyLife.Actions.BehaviorMultiAction(Of T).AndThenInitialize()
- uid: TinyLife.Actions.BehaviorMultiAction`1.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Actions.BehaviorMultiAction`1.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Actions.BehaviorMultiAction`1
langs:
- csharp
- vb
name: AndThenUpdate(GameTime, TimeSpan, Single)
nameWithType: BehaviorMultiAction<T>.AndThenUpdate(GameTime, TimeSpan, Single)
fullName: TinyLife.Actions.BehaviorMultiAction<T>.AndThenUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
type: Method
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AndThenUpdate
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 126
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nMultiAction version of <xref href=\"TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref>.\nThis method is called every update frame while the main action is active.\nBy default, only <xref href=\"TinyLife.Actions.MultiAction.MainElapsedTime\" data-throw-if-not-resolved=\"false\"></xref> is increased.\n"
example: []
syntax:
content: protected override void AndThenUpdate(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current game time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed, in game time
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
content.vb: Protected Overrides Sub AndThenUpdate(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overridden: TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
overload: TinyLife.Actions.BehaviorMultiAction`1.AndThenUpdate*
nameWithType.vb: BehaviorMultiAction(Of T).AndThenUpdate(GameTime, TimeSpan, Single)
modifiers.csharp:
- protected
- override
modifiers.vb:
- Protected
- Overrides
fullName.vb: TinyLife.Actions.BehaviorMultiAction(Of T).AndThenUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
- uid: TinyLife.Actions.BehaviorMultiAction`1.GetIconObject
commentId: M:TinyLife.Actions.BehaviorMultiAction`1.GetIconObject
id: GetIconObject
parent: TinyLife.Actions.BehaviorMultiAction`1
langs:
- csharp
- vb
name: GetIconObject()
nameWithType: BehaviorMultiAction<T>.GetIconObject()
fullName: TinyLife.Actions.BehaviorMultiAction<T>.GetIconObject()
type: Method
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetIconObject
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 132
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns the map object that is displayed in the action queue in the top left of the screen.\nNote that this value is ignored if this action&apos;s type has a <xref href=\"TinyLife.Actions.ActionType.TypeSettings.Texture\" data-throw-if-not-resolved=\"false\"></xref>.\nBy default, the <xref href=\"TinyLife.Actions.ActionInfo.GetActionObject%60%601(System.Boolean)\" data-throw-if-not-resolved=\"false\"></xref> is returned.\n"
example: []
syntax:
content: public override MapObject GetIconObject()
return:
type: TinyLife.Objects.MapObject
description: The icon object
content.vb: Public Overrides Function GetIconObject As MapObject
overridden: TinyLife.Actions.Action.GetIconObject
overload: TinyLife.Actions.BehaviorMultiAction`1.GetIconObject*
nameWithType.vb: BehaviorMultiAction(Of T).GetIconObject()
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
fullName.vb: TinyLife.Actions.BehaviorMultiAction(Of T).GetIconObject()
- uid: TinyLife.Actions.BehaviorMultiAction`1.CanMultitask(TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.BehaviorMultiAction`1.CanMultitask(TinyLife.Actions.Action)
id: CanMultitask(TinyLife.Actions.Action)
parent: TinyLife.Actions.BehaviorMultiAction`1
langs:
- csharp
- vb
name: CanMultitask(Action)
nameWithType: BehaviorMultiAction<T>.CanMultitask(Action)
fullName: TinyLife.Actions.BehaviorMultiAction<T>.CanMultitask(TinyLife.Actions.Action)
type: Method
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanMultitask
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 137
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturn true on this method if this action can be multi-tasked along with the passed <xref href=\"TinyLife.Actions.Action\" data-throw-if-not-resolved=\"false\"></xref>.\nTo actually check this property, <xref href=\"TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action%2cTinyLife.Actions.Action)\" data-throw-if-not-resolved=\"false\"></xref> should be used as it compares both objects.\nA multi-tasking is an action that is currently active along with another action.\nBy default, multi-tasking is disallowed for any action.\n"
example: []
syntax:
content: public override bool CanMultitask(Action other)
parameters:
- id: other
type: TinyLife.Actions.Action
description: The action to multi-task with
return:
type: System.Boolean
description: Whether this action can be multi-tasked
content.vb: Public Overrides Function CanMultitask(other As Action) As Boolean
overridden: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
overload: TinyLife.Actions.BehaviorMultiAction`1.CanMultitask*
nameWithType.vb: BehaviorMultiAction(Of T).CanMultitask(Action)
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
fullName.vb: TinyLife.Actions.BehaviorMultiAction(Of T).CanMultitask(TinyLife.Actions.Action)
- uid: TinyLife.Actions.BehaviorMultiAction`1.AndThenOnCompleted(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.BehaviorMultiAction`1.AndThenOnCompleted(TinyLife.Actions.CompletionType)
id: AndThenOnCompleted(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.BehaviorMultiAction`1
langs:
- csharp
- vb
name: AndThenOnCompleted(CompletionType)
nameWithType: BehaviorMultiAction<T>.AndThenOnCompleted(CompletionType)
fullName: TinyLife.Actions.BehaviorMultiAction<T>.AndThenOnCompleted(TinyLife.Actions.CompletionType)
type: Method
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AndThenOnCompleted
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 142
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nMultiAction version of <xref href=\"TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)\" data-throw-if-not-resolved=\"false\"></xref>.\nThis method gets called when the main action completes.\n"
example: []
syntax:
content: protected override void AndThenOnCompleted(CompletionType type)
parameters:
- id: type
type: TinyLife.Actions.CompletionType
description: The completion of the main action
content.vb: Protected Overrides Sub AndThenOnCompleted(type As CompletionType)
overridden: TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
overload: TinyLife.Actions.BehaviorMultiAction`1.AndThenOnCompleted*
nameWithType.vb: BehaviorMultiAction(Of T).AndThenOnCompleted(CompletionType)
modifiers.csharp:
- protected
- override
modifiers.vb:
- Protected
- Overrides
fullName.vb: TinyLife.Actions.BehaviorMultiAction(Of T).AndThenOnCompleted(TinyLife.Actions.CompletionType)
- uid: TinyLife.Actions.BehaviorMultiAction`1.GetNextAction(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.BehaviorMultiAction`1.GetNextAction(TinyLife.Actions.CompletionType)
id: GetNextAction(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.BehaviorMultiAction`1
langs:
- csharp
- vb
name: GetNextAction(CompletionType)
nameWithType: BehaviorMultiAction<T>.GetNextAction(CompletionType)
fullName: TinyLife.Actions.BehaviorMultiAction<T>.GetNextAction(TinyLife.Actions.CompletionType)
type: Method
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetNextAction
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 148
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns an action that should be queued up immediately after this action completes.\nThe queued up action is immediately started in the slot that this action occupied.\nCan be null, and is null by default.\n"
example: []
syntax:
content: public override Action GetNextAction(CompletionType completion)
parameters:
- id: completion
type: TinyLife.Actions.CompletionType
description: The type that this action completed with
return:
type: TinyLife.Actions.Action
description: The follow-up action
content.vb: Public Overrides Function GetNextAction(completion As CompletionType) As Action
overridden: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
overload: TinyLife.Actions.BehaviorMultiAction`1.GetNextAction*
nameWithType.vb: BehaviorMultiAction(Of T).GetNextAction(CompletionType)
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
fullName.vb: TinyLife.Actions.BehaviorMultiAction(Of T).GetNextAction(TinyLife.Actions.CompletionType)
references:
- uid: TinyLife.Actions.IBehaviorAction`1
commentId: T:TinyLife.Actions.IBehaviorAction`1
name: IBehaviorAction<T>
nameWithType: IBehaviorAction<T>
fullName: TinyLife.Actions.IBehaviorAction<T>
nameWithType.vb: IBehaviorAction(Of T)
fullName.vb: TinyLife.Actions.IBehaviorAction(Of T)
name.vb: IBehaviorAction(Of T)
spec.csharp:
- uid: TinyLife.Actions.IBehaviorAction`1
name: IBehaviorAction
nameWithType: IBehaviorAction
fullName: TinyLife.Actions.IBehaviorAction
- name: <
nameWithType: <
fullName: <
- name: T
nameWithType: T
fullName: T
- name: '>'
nameWithType: '>'
fullName: '>'
spec.vb:
- uid: TinyLife.Actions.IBehaviorAction`1
name: IBehaviorAction
nameWithType: IBehaviorAction
fullName: TinyLife.Actions.IBehaviorAction
- name: '(Of '
nameWithType: '(Of '
fullName: '(Of '
- name: T
nameWithType: T
fullName: T
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions
commentId: N:TinyLife.Actions
name: TinyLife.Actions
nameWithType: TinyLife.Actions
fullName: TinyLife.Actions
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder
parent: MLEM.Data.Json
isExternal: true
name: JsonTypeSafeGenericDataHolder
nameWithType: JsonTypeSafeGenericDataHolder
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- uid: TinyLife.Actions.Action
commentId: T:TinyLife.Actions.Action
parent: TinyLife.Actions
name: Action
nameWithType: Action
fullName: TinyLife.Actions.Action
- uid: TinyLife.Actions.MultiAction
commentId: T:TinyLife.Actions.MultiAction
parent: TinyLife.Actions
name: MultiAction
nameWithType: MultiAction
fullName: TinyLife.Actions.MultiAction
- uid: MLEM.Misc.IGenericDataHolder
commentId: T:MLEM.Misc.IGenericDataHolder
parent: MLEM.Misc
isExternal: true
name: IGenericDataHolder
nameWithType: IGenericDataHolder
fullName: MLEM.Misc.IGenericDataHolder
- uid: TinyLife.Actions.IBehaviorAction{{T}}
commentId: T:TinyLife.Actions.IBehaviorAction{`0}
parent: TinyLife.Actions
definition: TinyLife.Actions.IBehaviorAction`1
name: IBehaviorAction<T>
nameWithType: IBehaviorAction<T>
fullName: TinyLife.Actions.IBehaviorAction<T>
nameWithType.vb: IBehaviorAction(Of T)
fullName.vb: TinyLife.Actions.IBehaviorAction(Of T)
name.vb: IBehaviorAction(Of T)
spec.csharp:
- uid: TinyLife.Actions.IBehaviorAction`1
name: IBehaviorAction
nameWithType: IBehaviorAction
fullName: TinyLife.Actions.IBehaviorAction
- name: <
nameWithType: <
fullName: <
- name: T
nameWithType: T
fullName: T
- name: '>'
nameWithType: '>'
fullName: '>'
spec.vb:
- uid: TinyLife.Actions.IBehaviorAction`1
name: IBehaviorAction
nameWithType: IBehaviorAction
fullName: TinyLife.Actions.IBehaviorAction
- name: '(Of '
nameWithType: '(Of '
fullName: '(Of '
- name: T
nameWithType: T
fullName: T
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.MultiAction.Handler
commentId: F:TinyLife.Actions.MultiAction.Handler
parent: TinyLife.Actions.MultiAction
name: Handler
nameWithType: MultiAction.Handler
fullName: TinyLife.Actions.MultiAction.Handler
- uid: TinyLife.Actions.MultiAction.MainElapsedTime
commentId: P:TinyLife.Actions.MultiAction.MainElapsedTime
parent: TinyLife.Actions.MultiAction
name: MainElapsedTime
nameWithType: MultiAction.MainElapsedTime
fullName: TinyLife.Actions.MultiAction.MainElapsedTime
- uid: TinyLife.Actions.MultiAction.InProgressTime
commentId: P:TinyLife.Actions.MultiAction.InProgressTime
parent: TinyLife.Actions.MultiAction
name: InProgressTime
nameWithType: MultiAction.InProgressTime
fullName: TinyLife.Actions.MultiAction.InProgressTime
- uid: TinyLife.Actions.MultiAction.AndThenIsCompleted
commentId: M:TinyLife.Actions.MultiAction.AndThenIsCompleted
parent: TinyLife.Actions.MultiAction
name: AndThenIsCompleted()
nameWithType: MultiAction.AndThenIsCompleted()
fullName: TinyLife.Actions.MultiAction.AndThenIsCompleted()
spec.csharp:
- uid: TinyLife.Actions.MultiAction.AndThenIsCompleted
name: AndThenIsCompleted
nameWithType: MultiAction.AndThenIsCompleted
fullName: TinyLife.Actions.MultiAction.AndThenIsCompleted
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.AndThenIsCompleted
name: AndThenIsCompleted
nameWithType: MultiAction.AndThenIsCompleted
fullName: TinyLife.Actions.MultiAction.AndThenIsCompleted
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.MultiAction.PreInitialize
commentId: M:TinyLife.Actions.MultiAction.PreInitialize
parent: TinyLife.Actions.MultiAction
name: PreInitialize()
nameWithType: MultiAction.PreInitialize()
fullName: TinyLife.Actions.MultiAction.PreInitialize()
spec.csharp:
- uid: TinyLife.Actions.MultiAction.PreInitialize
name: PreInitialize
nameWithType: MultiAction.PreInitialize
fullName: TinyLife.Actions.MultiAction.PreInitialize
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.PreInitialize
name: PreInitialize
nameWithType: MultiAction.PreInitialize
fullName: TinyLife.Actions.MultiAction.PreInitialize
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Actions.MultiAction
isExternal: true
name: Update(GameTime, TimeSpan, Single)
nameWithType: MultiAction.Update(GameTime, TimeSpan, Single)
fullName: TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
spec.csharp:
- uid: TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
name: Update
nameWithType: MultiAction.Update
fullName: TinyLife.Actions.MultiAction.Update
- name: (
nameWithType: (
fullName: (
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
nameWithType: GameTime
fullName: Microsoft.Xna.Framework.GameTime
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.TimeSpan
name: TimeSpan
nameWithType: TimeSpan
fullName: System.TimeSpan
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Single
name: Single
nameWithType: Single
fullName: System.Single
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
name: Update
nameWithType: MultiAction.Update
fullName: TinyLife.Actions.MultiAction.Update
- name: (
nameWithType: (
fullName: (
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
nameWithType: GameTime
fullName: Microsoft.Xna.Framework.GameTime
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.TimeSpan
name: TimeSpan
nameWithType: TimeSpan
fullName: System.TimeSpan
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Single
name: Single
nameWithType: Single
fullName: System.Single
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.MultiAction.Initialize
commentId: M:TinyLife.Actions.MultiAction.Initialize
parent: TinyLife.Actions.MultiAction
name: Initialize()
nameWithType: MultiAction.Initialize()
fullName: TinyLife.Actions.MultiAction.Initialize()
spec.csharp:
- uid: TinyLife.Actions.MultiAction.Initialize
name: Initialize
nameWithType: MultiAction.Initialize
fullName: TinyLife.Actions.MultiAction.Initialize
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.Initialize
name: Initialize
nameWithType: MultiAction.Initialize
fullName: TinyLife.Actions.MultiAction.Initialize
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.MultiAction.IsCompleted
commentId: M:TinyLife.Actions.MultiAction.IsCompleted
parent: TinyLife.Actions.MultiAction
name: IsCompleted()
nameWithType: MultiAction.IsCompleted()
fullName: TinyLife.Actions.MultiAction.IsCompleted()
spec.csharp:
- uid: TinyLife.Actions.MultiAction.IsCompleted
name: IsCompleted
nameWithType: MultiAction.IsCompleted
fullName: TinyLife.Actions.MultiAction.IsCompleted
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.IsCompleted
name: IsCompleted
nameWithType: MultiAction.IsCompleted
fullName: TinyLife.Actions.MultiAction.IsCompleted
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.MultiAction
name: OnCompleted(CompletionType)
nameWithType: MultiAction.OnCompleted(CompletionType)
fullName: TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
spec.csharp:
- uid: TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
name: OnCompleted
nameWithType: MultiAction.OnCompleted
fullName: TinyLife.Actions.MultiAction.OnCompleted
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
nameWithType: CompletionType
fullName: TinyLife.Actions.CompletionType
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
name: OnCompleted
nameWithType: MultiAction.OnCompleted
fullName: TinyLife.Actions.MultiAction.OnCompleted
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
nameWithType: CompletionType
fullName: TinyLife.Actions.CompletionType
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
commentId: M:TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
parent: TinyLife.Actions.MultiAction
name: Validate(Person)
nameWithType: MultiAction.Validate(Person)
fullName: TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
spec.csharp:
- uid: TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
name: Validate
nameWithType: MultiAction.Validate
fullName: TinyLife.Actions.MultiAction.Validate
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Objects.Person
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
name: Validate
nameWithType: MultiAction.Validate
fullName: TinyLife.Actions.MultiAction.Validate
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Objects.Person
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
parent: TinyLife.Actions.MultiAction
name: CanCancel(Action)
nameWithType: MultiAction.CanCancel(Action)
fullName: TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
spec.csharp:
- uid: TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
name: CanCancel
nameWithType: MultiAction.CanCancel
fullName: TinyLife.Actions.MultiAction.CanCancel
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.Action
name: Action
nameWithType: Action
fullName: TinyLife.Actions.Action
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
name: CanCancel
nameWithType: MultiAction.CanCancel
fullName: TinyLife.Actions.MultiAction.CanCancel
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.Action
name: Action
nameWithType: Action
fullName: TinyLife.Actions.Action
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
parent: TinyLife.Actions.MultiAction
name: GoToActionLocation(ObjectCategory)
nameWithType: MultiAction.GoToActionLocation(ObjectCategory)
fullName: TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
spec.csharp:
- uid: TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
name: GoToActionLocation
nameWithType: MultiAction.GoToActionLocation
fullName: TinyLife.Actions.MultiAction.GoToActionLocation
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Objects.ObjectCategory
name: ObjectCategory
nameWithType: ObjectCategory
fullName: TinyLife.Objects.ObjectCategory
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
name: GoToActionLocation
nameWithType: MultiAction.GoToActionLocation
fullName: TinyLife.Actions.MultiAction.GoToActionLocation
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Objects.ObjectCategory
name: ObjectCategory
nameWithType: ObjectCategory
fullName: TinyLife.Objects.ObjectCategory
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.Action.Random
commentId: F:TinyLife.Actions.Action.Random
parent: TinyLife.Actions.Action
name: Random
nameWithType: Action.Random
fullName: TinyLife.Actions.Action.Random
- uid: TinyLife.Actions.Action.Type
commentId: F:TinyLife.Actions.Action.Type
parent: TinyLife.Actions.Action
name: Type
nameWithType: Action.Type
fullName: TinyLife.Actions.Action.Type
- uid: TinyLife.Actions.Action.Info
commentId: F:TinyLife.Actions.Action.Info
parent: TinyLife.Actions.Action
name: Info
nameWithType: Action.Info
fullName: TinyLife.Actions.Action.Info
- uid: TinyLife.Actions.Action.StartedAutomatically
commentId: P:TinyLife.Actions.Action.StartedAutomatically
parent: TinyLife.Actions.Action
name: StartedAutomatically
nameWithType: Action.StartedAutomatically
fullName: TinyLife.Actions.Action.StartedAutomatically
- uid: TinyLife.Actions.Action.Parent
commentId: P:TinyLife.Actions.Action.Parent
parent: TinyLife.Actions.Action
name: Parent
nameWithType: Action.Parent
fullName: TinyLife.Actions.Action.Parent
- uid: TinyLife.Actions.Action.Map
commentId: P:TinyLife.Actions.Action.Map
parent: TinyLife.Actions.Action
name: Map
nameWithType: Action.Map
fullName: TinyLife.Actions.Action.Map
- uid: TinyLife.Actions.Action.Person
commentId: P:TinyLife.Actions.Action.Person
parent: TinyLife.Actions.Action
name: Person
nameWithType: Action.Person
fullName: TinyLife.Actions.Action.Person
- uid: TinyLife.Actions.Action.ElapsedTime
commentId: P:TinyLife.Actions.Action.ElapsedTime
parent: TinyLife.Actions.Action
name: ElapsedTime
nameWithType: Action.ElapsedTime
fullName: TinyLife.Actions.Action.ElapsedTime
- uid: TinyLife.Actions.Action.PlayerPromptOpen
commentId: P:TinyLife.Actions.Action.PlayerPromptOpen
parent: TinyLife.Actions.Action
name: PlayerPromptOpen
nameWithType: Action.PlayerPromptOpen
fullName: TinyLife.Actions.Action.PlayerPromptOpen
- uid: TinyLife.Actions.Action.ForceResult
commentId: F:TinyLife.Actions.Action.ForceResult
parent: TinyLife.Actions.Action
name: ForceResult
nameWithType: Action.ForceResult
fullName: TinyLife.Actions.Action.ForceResult
- uid: TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType,System.Nullable{TinyLife.Actions.CanExecuteResult},TinyLife.Objects.MapObject)
commentId: M:TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType,System.Nullable{TinyLife.Actions.CanExecuteResult},TinyLife.Objects.MapObject)
parent: TinyLife.Actions.Action
isExternal: true
name: TryForceResult(CompletionType, Nullable<CanExecuteResult>, MapObject)
nameWithType: Action.TryForceResult(CompletionType, Nullable<CanExecuteResult>, MapObject)
fullName: TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType, System.Nullable<TinyLife.Actions.CanExecuteResult>, TinyLife.Objects.MapObject)
nameWithType.vb: Action.TryForceResult(CompletionType, Nullable(Of CanExecuteResult), MapObject)
fullName.vb: TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType, System.Nullable(Of TinyLife.Actions.CanExecuteResult), TinyLife.Objects.MapObject)
name.vb: TryForceResult(CompletionType, Nullable(Of CanExecuteResult), MapObject)
spec.csharp:
- uid: TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType,System.Nullable{TinyLife.Actions.CanExecuteResult},TinyLife.Objects.MapObject)
name: TryForceResult
nameWithType: Action.TryForceResult
fullName: TinyLife.Actions.Action.TryForceResult
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
nameWithType: CompletionType
fullName: TinyLife.Actions.CompletionType
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Nullable`1
name: Nullable
nameWithType: Nullable
fullName: System.Nullable
isExternal: true
- name: <
nameWithType: <
fullName: <
- uid: TinyLife.Actions.CanExecuteResult
name: CanExecuteResult
nameWithType: CanExecuteResult
fullName: TinyLife.Actions.CanExecuteResult
- name: '>'
nameWithType: '>'
fullName: '>'
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: TinyLife.Objects.MapObject
name: MapObject
nameWithType: MapObject
fullName: TinyLife.Objects.MapObject
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType,System.Nullable{TinyLife.Actions.CanExecuteResult},TinyLife.Objects.MapObject)
name: TryForceResult
nameWithType: Action.TryForceResult
fullName: TinyLife.Actions.Action.TryForceResult
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
nameWithType: CompletionType
fullName: TinyLife.Actions.CompletionType
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Nullable`1
name: Nullable
nameWithType: Nullable
fullName: System.Nullable
isExternal: true
- name: '(Of '
nameWithType: '(Of '
fullName: '(Of '
- uid: TinyLife.Actions.CanExecuteResult
name: CanExecuteResult
nameWithType: CanExecuteResult
fullName: TinyLife.Actions.CanExecuteResult
- name: )
nameWithType: )
fullName: )
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: TinyLife.Objects.MapObject
name: MapObject
nameWithType: MapObject
fullName: TinyLife.Objects.MapObject
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.Action.CausesExtremelyFastSpeed
commentId: M:TinyLife.Actions.Action.CausesExtremelyFastSpeed
parent: TinyLife.Actions.Action
name: CausesExtremelyFastSpeed()
nameWithType: Action.CausesExtremelyFastSpeed()
fullName: TinyLife.Actions.Action.CausesExtremelyFastSpeed()
spec.csharp:
- uid: TinyLife.Actions.Action.CausesExtremelyFastSpeed
name: CausesExtremelyFastSpeed
nameWithType: Action.CausesExtremelyFastSpeed
fullName: TinyLife.Actions.Action.CausesExtremelyFastSpeed
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.Action.CausesExtremelyFastSpeed
name: CausesExtremelyFastSpeed
nameWithType: Action.CausesExtremelyFastSpeed
fullName: TinyLife.Actions.Action.CausesExtremelyFastSpeed
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.Action.GetDisplayName
commentId: M:TinyLife.Actions.Action.GetDisplayName
parent: TinyLife.Actions.Action
name: GetDisplayName()
nameWithType: Action.GetDisplayName()
fullName: TinyLife.Actions.Action.GetDisplayName()
spec.csharp:
- uid: TinyLife.Actions.Action.GetDisplayName
name: GetDisplayName
nameWithType: Action.GetDisplayName
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nameWithType.vb: Action.FindAllActionObjects(Person, ActionType, Nullable(Of Vector2))
fullName.vb: TinyLife.Actions.Action.FindAllActionObjects(TinyLife.Objects.Person, TinyLife.Actions.ActionType, System.Nullable(Of Microsoft.Xna.Framework.Vector2))
name.vb: FindAllActionObjects(Person, ActionType, Nullable(Of Vector2))
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commentId: M:TinyLife.Actions.Action.FindValidActionObjects(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean)
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name: FindValidActionObjects(Person, ActionType, Boolean, Nullable<Vector2>, Boolean)
nameWithType: Action.FindValidActionObjects(Person, ActionType, Boolean, Nullable<Vector2>, Boolean)
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nameWithType.vb: Action.FindValidActionObjects(Person, ActionType, Boolean, Nullable(Of Vector2), Boolean)
fullName.vb: TinyLife.Actions.Action.FindValidActionObjects(TinyLife.Objects.Person, TinyLife.Actions.ActionType, System.Boolean, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Boolean)
name.vb: FindValidActionObjects(Person, ActionType, Boolean, Nullable(Of Vector2), Boolean)
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name.vb: GetRandomVariety(IEnumerable(Of ActionVariety), ActionInfo)
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name: InvokeForBoth(Person, Person, Action<Person, Person>)
nameWithType: Action.InvokeForBoth(Person, Person, Action<Person, Person>)
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- uid: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
name: GetNextAction
nameWithType: Action.GetNextAction
fullName: TinyLife.Actions.Action.GetNextAction
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
nameWithType: CompletionType
fullName: TinyLife.Actions.CompletionType
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.BehaviorMultiAction`1.GetNextAction*
commentId: Overload:TinyLife.Actions.BehaviorMultiAction`1.GetNextAction
name: GetNextAction
nameWithType: BehaviorMultiAction<T>.GetNextAction
fullName: TinyLife.Actions.BehaviorMultiAction<T>.GetNextAction
nameWithType.vb: BehaviorMultiAction(Of T).GetNextAction
fullName.vb: TinyLife.Actions.BehaviorMultiAction(Of T).GetNextAction