TinyLifeWeb/docs/api/TinyLife.Objects.Fence.yml
2022-11-12 13:53:28 +01:00

4851 lines
165 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.Fence
commentId: T:TinyLife.Objects.Fence
id: Fence
parent: TinyLife.Objects
children:
- TinyLife.Objects.Fence.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
- TinyLife.Objects.Fence.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.Fence.OnNeighborChanged(TinyLife.Objects.Furniture)
- TinyLife.Objects.Fence.ShouldConnectTo(TinyLife.Objects.Furniture)
- TinyLife.Objects.Fence.Validate
langs:
- csharp
- vb
name: Fence
nameWithType: Fence
fullName: TinyLife.Objects.Fence
type: Class
source:
remote:
path: TinyLife/Objects/Fence.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Fence
path: ../TinyLife/Objects/Fence.cs
startLine: 14
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA fence is a furniture used by things like <xref href=\"TinyLife.Objects.FurnitureType.CountryFence\" data-throw-if-not-resolved=\"false\"></xref> that auto-connects similarly to <xref href=\"TinyLife.Objects.CornerFurniture\" data-throw-if-not-resolved=\"false\"></xref>, but by actually adding additional connection textures onto the regular object textures\n"
example: []
syntax:
content: 'public class Fence : Furniture, IGenericDataHolder, IPricedObject'
content.vb: >-
Public Class Fence
Inherits Furniture
Implements IGenericDataHolder, IPricedObject
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- TinyLife.Objects.MapObject
- TinyLife.Objects.Furniture
implements:
- MLEM.Misc.IGenericDataHolder
- TinyLife.World.IPricedObject
inheritedMembers:
- TinyLife.Objects.Furniture.Random
- TinyLife.Objects.Furniture.OnGetDescription
- TinyLife.Objects.Furniture.OnSetCreator
- TinyLife.Objects.Furniture.OnGetDirty
- TinyLife.Objects.Furniture.OnDirty
- TinyLife.Objects.Furniture.DisplayName
- TinyLife.Objects.Furniture.ParentInfo
- TinyLife.Objects.Furniture.Visibility
- TinyLife.Objects.Furniture.Type
- TinyLife.Objects.Furniture.Rotation
- TinyLife.Objects.Furniture.ParentFurniture
- TinyLife.Objects.Furniture.ParentObjectSpot
- TinyLife.Objects.Furniture.HasParent
- TinyLife.Objects.Furniture.Colors
- TinyLife.Objects.Furniture.Area
- TinyLife.Objects.Furniture.DevaluedThroughUse
- TinyLife.Objects.Furniture.AreUtilitiesDisabled
- TinyLife.Objects.Furniture.IsStatic
- TinyLife.Objects.Furniture.CreatorId
- TinyLife.Objects.Furniture.Quality
- TinyLife.Objects.Furniture.CanBeDirty
- TinyLife.Objects.Furniture.Dirty
- TinyLife.Objects.Furniture.CustomPrice
- TinyLife.Objects.Furniture.Creator
- TinyLife.Objects.Furniture.AttachedWall
- TinyLife.Objects.Furniture.HideFromDraw
- TinyLife.Objects.Furniture.VisualRotation
- TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.Furniture.Intersects(MLEM.Misc.RectangleF)
- TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.Person)
- TinyLife.Objects.Furniture.OnAdded
- TinyLife.Objects.Furniture.OnRemoved
- TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
- TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
- TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
- TinyLife.Objects.Furniture.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
- TinyLife.Objects.Furniture.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
- TinyLife.Objects.Furniture.GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
- TinyLife.Objects.Furniture.GetPrice
- TinyLife.Objects.Furniture.GetDescription(System.Collections.Generic.List{System.String})
- TinyLife.Objects.Furniture.GetDecorativeRating(TinyLife.World.Room)
- TinyLife.Objects.Furniture.GetDirty(TinyLife.Objects.Person,System.TimeSpan)
- TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.Person,System.Boolean)
- TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Ui.Elements.Element,System.Single,System.Int32[])
- TinyLife.Objects.Furniture.GetOccupants(TinyLife.Objects.ObjectCategory,System.Boolean)
- TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2)
- TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot)
- TinyLife.Objects.Furniture.UnlinkParentsAndChildren
- TinyLife.Objects.Furniture.RemoveAndUnlink
- TinyLife.Objects.Furniture.GetChildren``1
- TinyLife.Objects.Furniture.RemoveChildren``1(System.Predicate{{T}})
- TinyLife.Objects.Furniture.RemoveChild(TinyLife.Objects.Furniture)
- TinyLife.Objects.Furniture.AddChild``1(TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid},System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture,MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.SetChild``1(TinyLife.Objects.ObjectSpot,TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid})
- TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.Furniture,MLEM.Misc.Direction2)
- TinyLife.Objects.Furniture.NotifyNeighbors
- TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
- TinyLife.Objects.MapObject.PersonRotationOrder
- TinyLife.Objects.MapObject.OnCreated
- TinyLife.Objects.MapObject.OnValidated
- TinyLife.Objects.MapObject.OnEventsAttachable
- TinyLife.Objects.MapObject.OnDraw
- TinyLife.Objects.MapObject.OnUpdate
- TinyLife.Objects.MapObject.Position
- TinyLife.Objects.MapObject.Id
- TinyLife.Objects.MapObject.Map
- TinyLife.Objects.MapObject.CurrentLot
- TinyLife.Objects.MapObject.CurrentRoom
- TinyLife.Objects.MapObject.IsInWorld
- TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
- TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
- TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean,System.Boolean,System.Boolean)
- TinyLife.Objects.MapObject.GetModCategory(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Objects.Fence.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.Objects.Fence.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
commentId: M:TinyLife.Objects.Fence.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
id: '#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)'
parent: TinyLife.Objects.Fence
langs:
- csharp
- vb
name: Fence(Guid, FurnitureType, Int32[], Map, Vector2)
nameWithType: Fence.Fence(Guid, FurnitureType, Int32[], Map, Vector2)
fullName: TinyLife.Objects.Fence.Fence(System.Guid, TinyLife.Objects.FurnitureType, System.Int32[], TinyLife.World.Map, Microsoft.Xna.Framework.Vector2)
type: Constructor
source:
remote:
path: TinyLife/Objects/Fence.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Objects/Fence.cs
startLine: 20
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCreates a new furniture instance.\nBy default, this is done using <xref href=\"TinyLife.Objects.FurnitureType.Construct%60%601(System.Int32%5b%5d%2cTinyLife.World.Map%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Nullable%7bSystem.Guid%7d)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public Fence(Guid id, FurnitureType type, int[] colors, Map map, Vector2 pos)
parameters:
- id: id
type: System.Guid
description: The id to apply to the created furniture instance
- id: type
type: TinyLife.Objects.FurnitureType
description: The type to create an instance of
- id: colors
type: System.Int32[]
description: The colors to apply to the furniture
- id: map
type: TinyLife.World.Map
description: The map to create the furniture on
- id: pos
type: Microsoft.Xna.Framework.Vector2
description: The position that the furniture should have
content.vb: Public Sub New(id As Guid, type As FurnitureType, colors As Integer(), map As Map, pos As Vector2)
overload: TinyLife.Objects.Fence.#ctor*
nameWithType.vb: Fence.Fence(Guid, FurnitureType, Int32(), Map, Vector2)
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Objects.Fence.Fence(System.Guid, TinyLife.Objects.FurnitureType, System.Int32(), TinyLife.World.Map, Microsoft.Xna.Framework.Vector2)
name.vb: Fence(Guid, FurnitureType, Int32(), Map, Vector2)
- uid: TinyLife.Objects.Fence.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
commentId: M:TinyLife.Objects.Fence.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
id: Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
parent: TinyLife.Objects.Fence
langs:
- csharp
- vb
name: Draw(GameTime, Object, Vector2, Vector2, Nullable<Color>, Direction2, Int32[], Single, Boolean, ParentInfo, Single, Boolean, List<StaticSpriteBatch.Item>)
nameWithType: Fence.Draw(GameTime, Object, Vector2, Vector2, Nullable<Color>, Direction2, Int32[], Single, Boolean, ParentInfo, Single, Boolean, List<StaticSpriteBatch.Item>)
fullName: TinyLife.Objects.Fence.Draw(Microsoft.Xna.Framework.GameTime, System.Object, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, System.Nullable<Microsoft.Xna.Framework.Color>, MLEM.Misc.Direction2, System.Int32[], System.Single, System.Boolean, TinyLife.Objects.ParentInfo, System.Single, System.Boolean, System.Collections.Generic.List<MLEM.Graphics.StaticSpriteBatch.Item>)
type: Method
source:
remote:
path: TinyLife/Objects/Fence.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: ../TinyLife/Objects/Fence.cs
startLine: 26
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nDraws this furniture in the world with the given settings.\nThis is a more generalized version of <xref href=\"TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime%2cSystem.Object%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Nullable%7bMicrosoft.Xna.Framework.Color%7d%2cSystem.Collections.Generic.List%7bMLEM.Graphics.StaticSpriteBatch.Item%7d)\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: public override void Draw(GameTime time, object batch, Vector2 pos, Vector2 drawPos, Color? overrideColor, Direction2 rotation, int[] colors, float drawScale, bool pivot, ParentInfo parent, float depthOffset, bool held, List<StaticSpriteBatch.Item> items)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game time
- id: batch
type: System.Object
description: The sprite batch to draw with, which is either a <xref href="Microsoft.Xna.Framework.Graphics.SpriteBatch" data-throw-if-not-resolved="false"></xref> or <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
- id: pos
type: Microsoft.Xna.Framework.Vector2
description: The position, in world space, that the furniture is at
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position, in draw space, to draw the furniture at
- id: overrideColor
type: System.Nullable{Microsoft.Xna.Framework.Color}
description: An optional color to override the default colors of the furniture
- id: rotation
type: MLEM.Misc.Direction2
description: The rotation of the furniture
- id: colors
type: System.Int32[]
description: The colors to draw the furniture with
- id: drawScale
type: System.Single
description: The scale to draw the furniture with
- id: pivot
type: System.Boolean
description: Whether or not to move the furniture by its texture&apos;s pivot point
- id: parent
type: TinyLife.Objects.ParentInfo
description: The object that this furniture is latched on to, or null if there is none
- id: depthOffset
type: System.Single
description: A value that is added onto the calculated depth of the object
- id: held
type: System.Boolean
description: Whether or not this item is currently being held by a <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref>
- id: items
type: System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}
description: A list of sprite batch items that items should be added to if the <code data-dev-comment-type="paramref" class="paramref">batch</code> is a <xref href="MLEM.Graphics.StaticSpriteBatch" data-throw-if-not-resolved="false"></xref>.
content.vb: Public Overrides Sub Draw(time As GameTime, batch As Object, pos As Vector2, drawPos As Vector2, overrideColor As Color?, rotation As Direction2, colors As Integer(), drawScale As Single, pivot As Boolean, parent As ParentInfo, depthOffset As Single, held As Boolean, items As List(Of StaticSpriteBatch.Item))
overridden: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
overload: TinyLife.Objects.Fence.Draw*
nameWithType.vb: Fence.Draw(GameTime, Object, Vector2, Vector2, Nullable(Of Color), Direction2, Int32(), Single, Boolean, ParentInfo, Single, Boolean, List(Of StaticSpriteBatch.Item))
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
fullName.vb: TinyLife.Objects.Fence.Draw(Microsoft.Xna.Framework.GameTime, System.Object, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, System.Nullable(Of Microsoft.Xna.Framework.Color), MLEM.Misc.Direction2, System.Int32(), System.Single, System.Boolean, TinyLife.Objects.ParentInfo, System.Single, System.Boolean, System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item))
name.vb: Draw(GameTime, Object, Vector2, Vector2, Nullable(Of Color), Direction2, Int32(), Single, Boolean, ParentInfo, Single, Boolean, List(Of StaticSpriteBatch.Item))
- uid: TinyLife.Objects.Fence.Validate
commentId: M:TinyLife.Objects.Fence.Validate
id: Validate
parent: TinyLife.Objects.Fence
langs:
- csharp
- vb
name: Validate()
nameWithType: Fence.Validate()
fullName: TinyLife.Objects.Fence.Validate()
type: Method
source:
remote:
path: TinyLife/Objects/Fence.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Validate
path: ../TinyLife/Objects/Fence.cs
startLine: 45
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is called when this object is loaded from disk.\nReturning false on this method causes the object to be removed from the map.\nBy default, this method invokes <xref href=\"TinyLife.Objects.MapObject.OnValidated\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Objects.MapObject.OnEventsAttachable\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public override bool Validate()
return:
type: System.Boolean
description: false if the object is not valid, true otherwise
content.vb: Public Overrides Function Validate As Boolean
overridden: TinyLife.Objects.Furniture.Validate
overload: TinyLife.Objects.Fence.Validate*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.Fence.OnNeighborChanged(TinyLife.Objects.Furniture)
commentId: M:TinyLife.Objects.Fence.OnNeighborChanged(TinyLife.Objects.Furniture)
id: OnNeighborChanged(TinyLife.Objects.Furniture)
parent: TinyLife.Objects.Fence
langs:
- csharp
- vb
name: OnNeighborChanged(Furniture)
nameWithType: Fence.OnNeighborChanged(Furniture)
fullName: TinyLife.Objects.Fence.OnNeighborChanged(TinyLife.Objects.Furniture)
type: Method
source:
remote:
path: TinyLife/Objects/Fence.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnNeighborChanged
path: ../TinyLife/Objects/Fence.cs
startLine: 51
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method gets called when any neighboring furniture changes in <xref href=\"TinyLife.Objects.Furniture.NotifyNeighbors\" data-throw-if-not-resolved=\"false\"></xref>. The neighboring furniture is passed.\nBy default, this method does nothing, so calling base is not necessary.\n"
example: []
syntax:
content: protected override void OnNeighborChanged(Furniture neighbor)
parameters:
- id: neighbor
type: TinyLife.Objects.Furniture
description: The neighbor furniture that changed
content.vb: Protected Overrides Sub OnNeighborChanged(neighbor As Furniture)
overridden: TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture)
overload: TinyLife.Objects.Fence.OnNeighborChanged*
modifiers.csharp:
- protected
- override
modifiers.vb:
- Protected
- Overrides
- uid: TinyLife.Objects.Fence.ShouldConnectTo(TinyLife.Objects.Furniture)
commentId: M:TinyLife.Objects.Fence.ShouldConnectTo(TinyLife.Objects.Furniture)
id: ShouldConnectTo(TinyLife.Objects.Furniture)
parent: TinyLife.Objects.Fence
langs:
- csharp
- vb
name: ShouldConnectTo(Furniture)
nameWithType: Fence.ShouldConnectTo(Furniture)
fullName: TinyLife.Objects.Fence.ShouldConnectTo(TinyLife.Objects.Furniture)
type: Method
source:
remote:
path: TinyLife/Objects/Fence.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ShouldConnectTo
path: ../TinyLife/Objects/Fence.cs
startLine: 61
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method returns whether this furniture instance should connect to the <code data-dev-comment-type=\"paramref\" class=\"paramref\">neighbor</code> furniture.\nBy default, this is only true if the <xref href=\"TinyLife.Objects.FurnitureType\" data-throw-if-not-resolved=\"false\"></xref> is the same.\n"
example: []
syntax:
content: protected virtual bool ShouldConnectTo(Furniture neighbor)
parameters:
- id: neighbor
type: TinyLife.Objects.Furniture
description: The neighbor furniture
return:
type: System.Boolean
description: Whether they should connect
content.vb: Protected Overridable Function ShouldConnectTo(neighbor As Furniture) As Boolean
overload: TinyLife.Objects.Fence.ShouldConnectTo*
modifiers.csharp:
- protected
- virtual
modifiers.vb:
- Protected
- Overridable
references:
- uid: TinyLife.Objects.FurnitureType.CountryFence
commentId: F:TinyLife.Objects.FurnitureType.CountryFence
isExternal: true
- uid: TinyLife.Objects.CornerFurniture
commentId: T:TinyLife.Objects.CornerFurniture
parent: TinyLife.Objects
name: CornerFurniture
nameWithType: CornerFurniture
fullName: TinyLife.Objects.CornerFurniture
- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder
parent: MLEM.Data.Json
isExternal: true
name: JsonTypeSafeGenericDataHolder
nameWithType: JsonTypeSafeGenericDataHolder
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- uid: TinyLife.Objects.MapObject
commentId: T:TinyLife.Objects.MapObject
parent: TinyLife.Objects
name: MapObject
nameWithType: MapObject
fullName: TinyLife.Objects.MapObject
- uid: TinyLife.Objects.Furniture
commentId: T:TinyLife.Objects.Furniture
parent: TinyLife.Objects
name: Furniture
nameWithType: Furniture
fullName: TinyLife.Objects.Furniture
- uid: MLEM.Misc.IGenericDataHolder
commentId: T:MLEM.Misc.IGenericDataHolder
parent: MLEM.Misc
isExternal: true
name: IGenericDataHolder
nameWithType: IGenericDataHolder
fullName: MLEM.Misc.IGenericDataHolder
- uid: TinyLife.World.IPricedObject
commentId: T:TinyLife.World.IPricedObject
parent: TinyLife.World
name: IPricedObject
nameWithType: IPricedObject
fullName: TinyLife.World.IPricedObject
- uid: TinyLife.Objects.Furniture.Random
commentId: F:TinyLife.Objects.Furniture.Random
parent: TinyLife.Objects.Furniture
name: Random
nameWithType: Furniture.Random
fullName: TinyLife.Objects.Furniture.Random
- uid: TinyLife.Objects.Furniture.OnGetDescription
commentId: E:TinyLife.Objects.Furniture.OnGetDescription
parent: TinyLife.Objects.Furniture
name: OnGetDescription
nameWithType: Furniture.OnGetDescription
fullName: TinyLife.Objects.Furniture.OnGetDescription
- uid: TinyLife.Objects.Furniture.OnSetCreator
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